Witchy Sheep
DARK Level 1 [Beast/Normal] 300/100
Often underestimated, this happy go lucky sheep hops across the land in search of self growth. Her magical potential is nearly boundless.
Sheep Storm Spell!
[Counter Trap]
Can be activated the turn it is set. If your opponent controls 2 or more monsters than you do: Special Summon 1 "Witchy Sheep" from your hand, and if you do, banish all cards your opponent controls face-down. If the total cards in your opponent's hand and field are 6+ more than yours, "Witchy Sheep" can instead be Special Summoned from your hand, field, GY, or banishment.
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NOTES:
As a Spell Speed 3 effect, there's nothing in current TCG meta that can negate this card on a consistent basis. The cost is having the Sheep in hand though.
Much like Nibiru, if your opponent over-extends past a certain amount (in this case including dropping a Maxx C on you), this card gets to board-break for free. If the opponent ended up with 10 or 11 cards instead, you can still meet the criteria by using effects the lose you cards instead. That's the concept behind the card.
Thoughts/suggestions/anything else in your mind is welcome~