Jump to content

JessicaMuddy

Advanced Members
  • Posts

    1,420
  • Joined

  • Last visited

About JessicaMuddy

  • Birthday 09/14/2000

Profile Information

  • Alias
    JamesMuddy
  • Gender
    Female

Recent Profile Visitors

10,994 profile views

JessicaMuddy's Achievements

Newbie

Newbie (1/14)

  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

204

Reputation

  1. Dragon Inheritors are an archetype of Fusion monsters of varying types that all have generic fusion materials such as [1 Dragon monster + 1 Insect monster] or [1 Dragon monster + 1 Aqua, Fish, or Sea Serpent monster], which means they are easy to tech into almost any Deck. They also have a few Link monsters which require at least 1 Dragon as a material to be Summoned. Each Dragon Inheritor's art is a literal Dragon-looking version of a well-known monster. Once one Dragon Inheritor is on the field, more are gonna follow. They all have effects which benefit the Types that they are made up of, and they all can pay a cost to Special Summon another Dragon Inheritor from the Extra Deck. Outside of this, there isn't really much more to the archetype, other than their Fusion Spell, Inheritor Fusion. This card lets the player use 1 monster from their Deck as Material to Fusion Summon a Dragon Inheritor, as long as they have the other materials available in the hand or on the field. [spoiler=Example Card] Dragon Inheritor Stone Terrortitan (Based on Giant Soldier of Stone) Level 6 EARTH/Rock/Fusion/Effect 1 Dragon monster + 1+ Rock monsters (This card is also always treated as a Dragon monster) Dragon and Rock monsters you control cannot be targeted or destroyed by your opponent's card effects. You can only use each of the following effects of "Dragon Inheritor Stone Terrortitan" once per turn. - If this card is Fusion Summoned: You can Special Summon Dragon and/or Rock monsters from your GY equal to the number of Fusion materials used to Fusion Summon this card, but their effects are negated. - You can tribute 1 Dragon monster and 1 non-Dragon monster: Special Summon 1 "Dragon Inheritor" monster from your Extra Deck, except "Dragon Inheritor Stone Terrortitan". Next: Card-o-matic
  2. Unpopular Opinion: Create a Card Game should be for making singles or support for existing archetypes, not entirely new archetypes. There should be a "Let's Make an Archetype Together!" game for that.

    1. Draconus297

      Draconus297

      There is something like that. No one uses it.

    2. Draconus297
    3. Flash Flyer - Sakura

      Flash Flyer - Sakura

      Probably the issue with that one is stuff is already made, as opposed to you guys starting directly from scratch like the "Create a Card Game" is now.

       

      With regards to the mini-archetype thing in there, it's technically not against the rules in there. As long as thread is generating activity, follows the internal thread rules / general stuff and so forth, it's fine.

  3. Yoooo, guess who just got accepted into a wrestling school today :D

    1. Northern Sage

      Northern Sage

      Is his name John Cena?

    2. Captain Murphy ☆

      Captain Murphy ☆

      omg undertaker can u plz just retire already

  4. Now that you seem to be properly back, welcome! ^^

  5. These bloody ninjas ;( [spoiler=Corridor of Agony] Corridor of Agony SPELL/Continuous Monsters that were Special Summoned from the Deck, or that were Special Summoned while banished, cannot activate their effects, their effects are negated, and they cannot declare an attack. When your opponent Special Summons a monster from the Extra Deck or GY, you can apply this effect: That monster cannot be used as material for a Summon this turn, and during the End Phase, banish that monster. You can only use this effect of "Corridor of Agony" once per turn. What I tried to do with this card is have it cause agony to anything that tries to make its way onto the field (Other than from the hand, where it's supposed to come from). By negating the effects of Main Deck and Banished monsters, it can quench big combos before they start. By preventing Extra Deck and GY monsters to be used as materials, it forces your opponent to do something other than Link Ladder or just play solitaire. Divine Dragon - Excelion Level 4/LIGHT/Dragon/Effect When this card is Normal Summoned: For each LIGHT Dragon in your GY, this card gains 1 of the following effects, which activate(s) when this effect resolves (You can only select each effect once). ● This card gains 1000 ATK. ● If this card destroys your opponent's monster by battle, it can attack once again in a row. ● When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster. ● This card cannot be banished or returned to the hand or Deck. ● When this card attacks, cards and effects cannot be activated. 1500/900 Essentially, I decided this card needed to be not sheet, so I tried to make it that. I made it only Level 4 instead of the stupid Level 5 that it was, and turned it into a capable beatstick if you can get enough LIGHT Dragons in the GY (cough Blue-Eyes cough). I also though that the two extra effects I added on really give this thing what it needs to function in today's game. Next: Gagaga Clerk
  6. I really wanna join a Yugioh RP but there aren't really any open at the moment and I definitely don't have the time to run my own one ;(

    1. Northern Sage

      Northern Sage

      Calamity of the Virtual World is open-ish?

    2. Northern Sage

      Northern Sage

      It's just no one's put in an app yet

    3. JessicaMuddy

      JessicaMuddy

      I guess so. Maybe it'll be one of those things where once one person puts in an app, more will follow.

  7. Doubleed monsters are a set of Warriors and Fiends who can attack twice each turn, and each time they attack a monster, they place a Blood Counter on themselves, as a way to count their victims, which also boosts their ATK/DEF. Their Link monsters can manipulate these counters at will, removing them from other monsters, to create Clot Tokens, which are used to Link Ladder more or go into the archetype's boss, a Synchro monster that can to a bunch of crazy things with Blood Counters and Clot Tokens, as well as placing one token on every Doubleed monster every turn. Next: Mathemagician
  8. This "Make Pack Filler Game" is fun as. Really tests my Brain Power. O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo

  9. Crash Fuckin Bandicoot for Smash Bois! MAKE IT HAPPEN NINTENDO

  10. AROURA BOREALIS?! yes.

    1. Snatch Steal

      Snatch Steal

      Concentrated in your house

  11. Monster Reborn actually got unbanned. Holy sheet.

  12. The Claw of Hermox is Polymerization for any Dragon/Spellcaster/Warrior, you could pull Red-Eyes Black Dragon Sword, Rocket Hermos Cannon, Goddess Bow and Time Magic Hammer

  13. The Chumdrum Archetype is a set of LIGHT monsters of various types that are all about using wacky, uncommon card effects. For example, flipping the user's Deck upside-down, or using your opponent's Extra Deck as your own, and vice versa. The Chumdrum monsters themselves are dancers wearing ridiculous costumes, and are often types like Spellcasters, Beast-Warriors and Fairies, but the more outlandish the monster and its effects is, the less likely it is to be one of these types. The boss monster of this Deck comes in two parts. First, Chumdrum Vitas, a Main Deck monster whose effect lets you Special Summon Chumdrum monsters to your side of the field, as long as you SS the same amount to your opponent's field also. Second, Vitas' powered up form Chumdrum Bedrum, an Extra Deck monster made to cause chaos all over the place, gaining more effects for every Chumdrum monster on the field. The Decks main strategy is to swarm, but not to battle. Instead, they like to plus as much as possible off their game-changing effects to hopefully summon Chumdrum Bedrum. The Deck has 1 Synchro, 1 Xyz, 1 Fusion, and 1 Link monster, and a few Pendulum monsters. Neo Substance
×
×
  • Create New...