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vla1ne

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vla1ne last won the day on October 3 2020

vla1ne had the most liked content!

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About vla1ne

  • Birthday November 13

Profile Information

  • Gender
    Male
  • Location
    Probably at work.
  • Interests
    Watching & discussing Anime/manga.
    Playing YuGiOh.
    Playing Video games.
    Home construction projects
    Self Improvement,
    Cooking , Eating, & Sleeping(In that order)
    Remaking the UBW chant (I can give you a list if you want)
    Purchasing DLC content.

    this as well http://kperovic.com/metagame/yugioh4092.html?tabid=33&ArticleId=10624 it's a statement from upperdeck entertainment about konami's action is court. and honestly, i'm starting to wonder what the game would have been like if they'd actually kept the rights.

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    batterymanaa
  • PSN Username
    vlaine-_13
  • DB Name
    vlaine-batteryman-

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  1. sig reappearance reminded me that i miss crab.

    1. Show previous comments  1 more
    2. Sleepy

      Sleepy

      I kinda miss Foe Fiction if nothing else...

    3. vla1ne

      vla1ne

      my sig has a post from crab in it, that is so long that i can no longer use it, because spoilers no longer exist on this site (or if they do, i haven't found the proper method of doing it )

    4. Sleepy

      Sleepy

      You can still make spoilers but for the supposed more "advanced" forum programs we get nowadays those spoilers are actually worse off than how they used to be. Basically you can no longer name them. You just write [ spoiler ] Content inside spoilers goes here [ / spoiler ] (minus the spaces of course).

  2. We investigated ourselves, and cleared ourselves of any wrongdoing

    1. Show previous comments  18 more
    2. Phantom Roxas

      Phantom Roxas

      Well, that's probably barely something, I guess.

    3. vla1ne

      vla1ne

      See you in about a week i suppose. shouldn't take a month to show you what two years couldn't do for you.

    4. Phantom Roxas

      Phantom Roxas

      I wonder if you'll finally engage in some self-reflection for once when it flops. I could never imagine what it takes to be as arrogant as you are.

  3. Happy Halloween to all.

  4. When trump, a 75 year old obese man, gets past this virus, like the vast majority of people do, can the states finally stop their shutdown?

    1. Show previous comments  44 more
    2. Ryusei the Morning Star

      Ryusei the Morning Star

      "Winter might be willing to throat you, but I'm not"

       

      What the fuck? Homophobic much?

       

      Careful dad, that wont sit well with your new allies

    3. Ryusei the Morning Star

      Ryusei the Morning Star

      the only good colored person for roxas is one willing to see his bidding done

      the only good colored person for dad is one willing to be racist against white people

       

      fuck both y'all, I'm not playing this goof ass game. I didn't choose my skin color and it has no bearing on my views. I'd rather live in a country where people have the same values as me than one with people who look like me, but share nothing else

    4. Ryusei the Morning Star

      Ryusei the Morning Star

      I really have to question Dad's claim about America being stacked against POC, when one of the 9 most powerful people in America is a black American

  5. Many surprises here for sure, but not any unwelcome ones.

    1. Ryusei the Morning Star

      Ryusei the Morning Star

      Korea just declared the Korean war is over

       

      hopefully that's a welcome surprise

       

  6. finally watched tenki no ko. not bad. not bad at all. 

    1. Ryusei the Morning Star
    2. vla1ne

      vla1ne

      i already read to the end of the manwha, hopefully knight run gets an adaptation at some point.

  7. ebay is really banning people who look for/ list those 7 banned mtg cards.

    sasuga wizards... sasuga.

    1. Simping For Hina

      Simping For Hina

      Banning the cards is such a weird reflection, mostly because of timing rather than anything. Much of the effects that have come have already been dealt with, so this is a public statement. Though, it seems unfair to posit Ebay's place with buying, it is the reactionary play toward an already taken action and that is going to be there no matter what. Realistically, the most concerning thing would be how much effect this has. That is really where the place should be in any matter, rather than how something starts but how it develops and progresses.

    2. Phelphor, of the Deep

      Phelphor, of the Deep

      Which ones? Which format are we talking about!

    3. vla1ne

      vla1ne

      it's on their site, wizards banned 7 rather old cards to be pc, 

      Ebay is going after buyers, and it didn't even explain why before hitting them. on top of that, people are buying cards, not committing hate crimes, why are they even going after people for this? the cards are still fair game outside of official tournaments, so why is ebay going after collectors? as of typing this, amazon has either delisted all their copies, or the ones i saw while at work, when the news dropped, have already been bought out by the time i got home.

  8. Catharsygil is a series of magical formations that were granted from a successful summoning. Several sigils were granted to the summoner (presumed to be the player and other monsters) by the entities they called, that use abilities depending on what sigils are established on board and how many "Catharsygil" counters are on the board. The playstyle revolves around placing counters, and tries to establish a counter based strategy that isn't "spell counter based, and make it a viable splash strategy for decks by being fairly generic and pendulum based. Catharsygil Assimilation System: Overlay Field spell If a card with "Catharsygil" counters leaves the field, you can place any remaining "Catharsygil" counters on this card. monsters you control gain 100 ATK for each "Catharsygil" counter on this card. The first time a "Catharsygil" Spell or Trap card(s) you control would be destroyed during either turn, It is not destroyed. Once per turn, if A "Catharsygil" Spell/Trap card is activated, you can remove 3 "Catharsygil" counters from your side of the field, and if you do, Special Summon 1 "Catharsygil" monster from your Hand or Deck, and if you do that, place 2 "Catharsygil" counters on it. When this card is destroyed, add "Catharsygil" cards from your Deck to your hand, up to half the number of "Catharsygil" counters this card had on the field. ------------------------------------- Catharsygil Crest Quickplay spell Place "Catharsygil" counters on cards you control, up to the number of "Catharsygil"cards in your GY. If You activated this card in the same column as a "Catharsygil" monster(s) you control, or a monster that already has a "Catharsygil" counter(s) on it, you can add 1 "Catharsygil" card from your Deck to your hand. You can only activate 1 "Catharsygil crest" per turn. ------------------------------------- Catharsygil Circle System: Creation Continuous spell Each turn, the first time you summon a monster(s) while this card is on the field, you can place 1 "Catharsygil" counter on that monster(s). If a monster your opponent controls is destroyed by battle with a monster in this cards column, you can place 1 "Catharsygil" counter on that monster. Then, If that monster has 2 or more "Catharsygil" counters, you can draw 2 cards. You can only use each effect of "Catharsygil Circle System: Creation" once per turn. ------------------------------------- Catharsygil Square System: Assault Continuous trap You can remove 2 "Catharsygil" counters from the field: Target 1 card you control, and 1 card your opponent controls; Destroy them, and if you do, place "Catharsygil" counters on this card, up to the number of cards that were destroyed. During either player's main phase, you can remove any number of "Catharsygil" counters from your side of the field, and if you do, negate the effects of cards your opponent controls, up to half the number of counters you removed. If a monster you control with "Catharsygil" counters battles an opponents monster, During damage calculation, you can have that monster gain ATK equal to the ATK of one other monster you control with a "Catharsygil" counter(s). You can only use each effect of "Catharsigyl Square System: Dissonance" once per turn. ------------------------------------- Catharsygil Fairy: Level 2/ LIGHT/ Fairy/PENDULUM S3/ ATK 1000/DEF 1500 Pend Eff: If you Pendulum Summon a monster(s), you can place 1 "Catharsygil" counter on this card. monsters you control gain 200 ATK for every "Catharsygil" counter on this card. Once per turn, if you activate a "Catharsygil" Spell or Trap card in the same column as a monster(s) you control, you can place 1 "Catharsygil" counter on that monster(s). If a card(s) you control With "Catharsygil" counters would be destroyed, you can remove 1 "Catharsygil" counter from each of them instead. Monster Eff: Once per turn (Quick effect): You can place "Catharsygil" counters on cards you control, up to the number of "Catharsygil" monsters you control. During your Main Phase, you can remove 2 "Catharsygil" counters from your side of the field, and if you do, add 1 "Catharsygil" Spell or Trap card from your Deck, to your hand. You can only use this effect of "Catharsygil Fairy" once per turn. ------------------------------------- Catharsygil Archfiend: Level 2/ DARK/ Fiend/ PENDULUM S1/ ATK 1500/DEF 1000 Pend Eff: If you Pendulum Summon a monster(s), you can place 1 "Catharsygil" counter on this card. Monsters your opponent controls lose 200 ATK for every "Catharsygil" counter on this card. Once per turn, If you activate a "Catharsygil" Spell or Trap card in the same column as a monster(s) you control, you can place 1 "Catharsygil" counter on that monster(s). If you remove a "Catharsygil" counters from a card(s) you control, you can Inflict damage to your opponent equal to the number of counters removed x200. Monster Eff: Once per turn (Quick effect): You can place "Catharsygil" counters on cards you control, up to the number of "Catharsygil" monsters you control. During your Main Phase, you can remove 2 "Catharsygil" counters from your side of the field, and if you do, add up to 2 "Catharsygil" cards from your GY, or face-up from your Extra Deck, to your hand. You can only use this effect of "Catharsygil Archfiend" once per turn. Next card, Inscribal architect
  9. Immortal coil is an archetype based around a continuous spell card, with effects based upon how many coils are on the field. Monsters in turn, each have differing effects that involve shedding their mortal coils to activate their effects, and creating new coils to serve the immortal coil. Tributes are how they shed this coil, and the tokens they summon are the new forms that they are reborn into. The goal of the deck is to use weak monsters to build larger and larger monsters by continuing to spiral along this coil, and the continuous spell card is how they continue to recur advantage as they grow. There is also a single trap in the deck, that acts as the false form of the spell, having "lesser" effects for each one of the spells effects. 4 examples (1 monster, 2 spells, and the trap.) Ajar Amar, Harbinger of the Immortal coils Fiend Level 1/ATK100/DEF100 If this card is Special Summoned, add 1 "Immortal coil" monster from your Deck to your hand. Once per turn, if you activate the effect of an "Immortal Coil" card, you can banish 1 card on the field. Once per turn, if you control "The Infinite Immortal Coil", you can tribute this card to gain life points, equal to the total ATK of all "Immortal Coil" monsters on the field, and if you do, Special Summon 1 "Immortal Coil Token" (Level 1/Light/Machine) with ATK/DEF equal to the Life points you gained. ---------------------------------------------------- Immortal Coil Creation Normal Spell card Add 1 "Immortal Coil" card from your Deck to your hand. Then, If you control an "Infinite Immortal Coil", you can tribute it, and if you do, Special Summon 1 "Immortal Coil" monster from your hand, and if you do that, draw 1 card for each "Immortal Coil Token" you control. You can only activate 1 "Immortal Coil Creation" per turn. You cannot Special Summon monsters the turn you activate this effect, except "Immortal Coil" monsters. ----------------------------------------------------- Infinite Immortal Coil Continuous Spell card You cannot control more than 1 "Infinite Immortal Coil". Once per turn, when a "Immortal Coil" monster(s) is tributed, you can Special Summon 1 "Immortal Coil Token" (Level 1/Light/Machine) with an ATK/DEF equal to the total ATK/DEF of the monsters tributed. While you control 2 or more "Immortal Coil" cards, apply the following effects: 2+ Once per turn, you can banish cards on the field, up to the number of "Immortal Coil" monsters you control. 3+ "Immortal Coil" cards cannot be targeted by card effects, and "Immortal Coil" monsters cannot be destroyed by battle. 4+ Once per turn, you can Tribute 2 "Immortal Coil" monsters you control, and if you do, Draw 2 cards. --------------------------------------------------- Apeiros, The False Immortal Coil Continuous Trap card (This card is treated as "Infinite Immortal Coil" card while it is not on the field.) Once per turn, when an "Immortal Coil" monster(s) is tributed you can Special Summon 1 "Immortal Coil Token" (Level 1/Light/Machine) with an ATK/DEF equal to half the total ATK/DEF of the monsters tributed. Apply the following effects, up to the number of other "Immortal Coil" cards you control: 2+ Once per turn, you can destroy cards on the field, up to the number of "Immortal Coil" monsters you control. 3+ "Immortal Coil" cards you control cannot be destroyed by your opponents card effects. 4+ All monsters you control gain 500 ATK/DEF, and all monsters your opponent controls lose 500 ATK/DEF Next, "Beast Arsenal "
  10. Let's give it a shot... UnderMIne is an archetype of Earth, reptile monsters that change from Earth to Fire the deeper you dig into the GY. I know adamanticipators do it too, but i have yet to actually play that deck, so i don't know how they work fully. Undermine monsters begin as level 3 monsters within the earth. They start out as Earth types in the main deck, and as they grow to their synchro forms, they become Fire types, with the aesthetic and support cards depicting them developing stronger bodies the deeper they go (Think onyx to steelix for the theme).While they are digging based, the do not have excavation effects, but are more focused upon digging out of the grave, and then using the banish pile to recover resources and make plays instead of the GY. [UnderMine Princess, Abbey Serpent] Earth/Reptile/Tuner/Level 2 You can only use each effect of "UnderMine Princess, Abbey Serpent" Once per turn. If this card is in your GY, You can banish 1 "UnderMine" monster You control, and if you do, Special Summon this card, but banish it when it leaves the field. If this card is sent to your GY: You can target 1 of your banished "Undermine" monsters; Add it to your hand. Then, if this card was used as a material for a Synchro Summon, you can target 1 more of your banished "UnderMine" monsters, and Special Summon it. ATK[100] DEF[200] ------------------------------------------------------------------------------------------------ [UnderMine Burrowing] Continuous Trap You can only control 1 face-up "UnderMine Burrowing". Once per turn, you can Tribute 1 "UnderMine" monster you control: Target 1 banished "Undermine" monster; Special Summon it to your side of the field, Then You can activate 1 of the following effects, depending on what monster you tributed: Non Synchro monster: Banish 1 "Undermine" monster from your Deck to your GY. Synchro monster: Draw 1 card. ------------------------------------------------------------------------------------------------- [Ascended UnderMine Queen, Abbey] Fire/Reptile/Level 8 UnderMine Princess, Abbey Serpent+ 1 or more monsters If this card is Synchro Summoned, you can banish "UnderMine" monsters from your GY, up to the number of monsters used to Summon this card, and if you do, Destroy cards on the field, up to the number of "UnderMine" Monsters you banished. Then you can Inflict 200 damage to your opponent times the number of your banished "UnderMine" cards. If this card is sent to the GY, you can target "UnderMine" monsters in your GY, up to the number of your banished "Undermine" cards; Add them to your hand. You can only use this effect of ""Ascended UnderMine Queen, Abbey" once per turn. ATK[2100] DEF[3200] I would post more cards to give a better idea, but I have no Idea how spoilers work right now, this will suffice Next: NulForce
  11. The best part of the game begins now.

    1. Show previous comments  3 more
    2. vla1ne

      vla1ne

      There is a very, very good reason for me to say it here, the game is being played on this very site.

    3. Phantom Roxas

      Phantom Roxas

      Basically, vla1ne and I made a bet about Vic Mignogna's appeal. I believe the appeal will be dismissed, and vla1ne believes Vic will win.

      Considering how he took the bet at the same time he posted a conspiracy theory about someone dying from a heart attack after I had already shared an article which quoted testimony from a medical examiner confirming that no such heart attack had occurred, I feel good about my chances.

    4. Ryusei the Morning Star

      Ryusei the Morning Star

      now now, daddy winter loves you all equally, no need to fight

  12. Stay safe and healthy folks.

    1. Rayfield Lumina

      Rayfield Lumina

      The same to you, vla1ne

    2. vla1ne

      vla1ne

      I have one of the "essential care" jobs, so i'm all but guaranteed to take a hit in the near future. I work with the elderly, and am one of the main contact points for every outside interaction as well. Thanks to quarantine procedure, my exposure rate is primed to go through the roof if anything goes further south in my area. Hopefully my facility doesn't catch anything,

    3. Rayfield Lumina

      Rayfield Lumina

      Damn it, man, sounds rough. Thanks for doing that amazing job, though.

  13. Once upon a time, there was a person.

    1. Horu

      Horu

      They promised to fix the card maker and never delivered.

  14. *Uproarious laughter ensues.

    1. Show previous comments  1 more
    2. vla1ne

      vla1ne

      No mask needed my guy, You can see almost month after month since the 2016 election, that they have been hoping to impeach him. on top of that, there was not even a crime charged in the articles. The only thing i'm laughing at is what everyone knew was going to happen from the start. Besides, you know you got a chuckle at that speech rip as well.

    3. vla1ne

      vla1ne

      Though if you'd like, i can always scream PERSONA! as i laugh, seeing as Pelosi revealed her true form.

    4. Ryusei the Morning Star

      Ryusei the Morning Star

      Roxas doesn't like minorities not towing the plantation line

      Same way he can't tolerate a brown man like me not agreeing with the white master's woke rules

       

       

  15. An illusion is only as strong as the will to be deceived. Or something like that.

    1. TheBlackCatter

      TheBlackCatter

      Is that why some illusion spells require a will save for the target?

    2. Phelphor, of the Deep

      Phelphor, of the Deep

      You do not play much blue do you? (blue)

    3. TheBlackCatter

      TheBlackCatter

      No, but I do play D&D 3.5. Does that help any?

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