Transposed
Archetype of WATER Psychic monsters and next generation of Gemini monsters. Unlike traditional Geminis, these monsters are treated as Normal anywhere, including the hand and Deck, as long as they are not in their Gemini form, and thus benefiting from Normal support such as Rescue Rabbit, Summoner's Art, etc. At the same time, they introduce effects that can treat them as Effect Monsters and gain their effects while in public knowledge zones such as the GY and while banished. For example a take on Alloy Beast Raptinus for the GY, or by built-in effects. Furthermore,they can become Effect Monsters through other conditions, not only with extra Normal Summons. In their Gemini form, their type changes to Cyberse, making a nod at their ability to get in and out of the virtual world/plane, and thus representing a form of transposition. Most of their effects rely on controlling other Cyberse monsters, so normally their opening plays are either fielding a Cyberse monster along them, or Geminizing them.
Transposed Teleporter WATER/Psychic/Gemini/Level 2
800/1000
This card is treated as a Normal Monster while in the hand, Deck, as well as face-up on the field, GY and while banished. While you control a Cyberse monster, OR if you Normal Summon this monster while it is a Normal Monster on the field, this card becomes an Effect Monster with this Effect.
● This card becomes a Cyberse monster, also it is treated as a Tuner. During your Main Phase: You can target 1 "Transposed" monster in your GY, except "Transposed Teleporter"; Special Summon it, and if you do and it is a Gemini monster, it becomes an Effect Monster, and gains its effect. This effect can only be used once while this card is face-up on the field (even if it becomes a Normal Monster). Transposed Jumper WATER/Psychic/Gemini/Level 4
1800/1000
This card is treated as a Normal Monster in the hand and Deck, as well as face-up on the field, GY and while banished. While you control a Cyberse monster, OR if you Normal Summon this monster while it is a Normal Monster on the field, this card becomes an Effect Monster with this Effect.
● This card becomes a Cyberse monster. During your Main Phase: You can add 1 "Transposed" card from your Deck to your hand, then, if it is a Gemini monster and you control a Psychic monster, you can Special Summon it, and if you do, it becomes an Effect Monster, and gains its effect. This effect can only be used once while this card is face-up on the field (even if it becomes a Normal Monster). Transposed Skipper WATER/Psychic/Gemini/Level 3
1000/1000
This card is treated as a Normal Monster in the hand and Deck, as well as face-up on the field, GY and while banished. While you control a Cyberse monster, OR if you Normal Summon this monster while it is a Normal Monster on the field, this card becomes an Effect Monster with this Effect.
● This card becomes a Cyberse monster. During your Main Phase: You can Special Summon up to 3 "Transposed" monsters from your hand, except "Transposed Skipper", and if you Summon more than 1 monster by this effect, their effects, except for 1 of your choice, are negated. This effect can only be used once while this card is face-up on the field (even if it becomes a Normal Monster).
[This effect may be confusing so to give an example, if you Summon 3, you choose 1 that keeps its effect and thus becomes an Effect Monster due to you controlling this card as a Cyberse monster, and the rest remain as Normal Monsters, and thus Psychic-Type.]
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