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~British Soul~ last won the day on January 20
~British Soul~ had the most liked content!
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~British Soul~
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UK
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Yubel, anything inside my closet... oh did I mention Yubel?
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~British Soul~'s Achievements
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https://ygorganization.com/withthepowerfromthev/ DBJH-JP031 K9 – 17-Gou Izuna (K9 – #17 Izuna) Level 5/EARTH/Warrior/Effect You can only use the (2)nd and (3)rd effect of this card’s name each once per turn. (1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. (2) During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. (3) If this card is Normal or Special Summoned: You can send 1 “K9” card from your Deck to the GY, except “K9 – #17 Izuna”. 2100/1600 DBJH-JP032 K9 – 66a-Gou Jökull (K9 – #66a Jökull)) Level 5/DARK/Aqua/Effect You can only use the (2)nd and (3)rd effect of this card’s name each once per turn. (1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. (2) You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. (3) During your Main Phase: You can add 1 non-Aqua “K9” monster from your Deck to your hand. 2000/1900 DBJH-JP033 K9 – 66b-Gou Lantern (K9 – #66b Lantern) Level 5/DARK/Pyro/Effect You can only use the (2)nd and (3)rd effect of this card’s name each once per turn. (1) If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. (2) If this card is in your hand: You can target 1 non-Pyro Level 5 “K9” monster in your GY; Special Summon it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. (3) During your Main Phase: You can add 1 “K9” Spell/Trap from your Deck to your hand. 2000/1900 DBJH-JP034 K9 – ØØ-Gou Lupus (K9 – #ØØ Lupus) Level 5/EARTH/Beast-Warrior/Effect You can only use the (1)st and (2)d effect of this card’s name each once per turn. (1) During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. (2) During your opponent’s turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control. (3) An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. 2300/200 DBJH-JP035 K9 – 17-Gou “Ripper” (K9 – #17 “Ripper”) Rank 5/WIND/Beast-Warrior/Xyz/Effect 2 Level 5 monsters You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) You can detach 1 material from this card; add 1 “K9” card from your Deck to your hand, then, if your opponent activated a monster effect this turn, you can Set 1 “K9” Quick-Play Spell from your Deck or GY. (2) When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. 2300/1800 DBJH-JP036 K9 – ØØ-Gou “Hound” (K9 – #ØØ “Hound”) Rank 5/LIGHT/Beast-Warrior/Xyz/Effect 2 Level 5 monsters (1) Cannot be destroyed by battle or your opponent’s card effects the turn it is Special Summoned. (2) Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves. (3) Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it. 2500/2500 DBJH-JP037 K9 – EX “Werewolf” Rank 9/LIGHT/Beast-Warrior/Xyz/Effect 2 Level 9 monsters You can only use the 2nd effect of this card’s name once per turn. (1) While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. (2) When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect based on whose turn it is; ● Yours: Banish 1 card your opponent controls and/or 1 card from their GY. ● Your opponent’s: Look at your opponent’s hand and banish 1 card from it face-up until the End Phase. 3300/2500 DBJH-JP038 K9 – LC Liberation Spell/Quick-Play You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) Target 1 “K9” Xyz Monster or Rank 5 Xyz Monster you control; Special Summon 1 “K9” Xyz Monster with a different name from your Extra Deck, by using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster). (2) At the end of the Battle Phase, if your “K9” monster battled this turn: You can Set this card from your GY. DBJH-JP039 K9 – EX Forced Liberation Spell/Quick-Play You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) During the Main Phase: Target 1 “K9” Xyz Monster you control; Special Summon 1 “K9” Xyz Monster with a different name from your Extra Deck, by using that monster you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. (2) At the end of the Battle Phase, if your “K9” monster battled this turn: You can Set this card from your GY. DBJH-JP041 K9 – EW Experimental Liberation Trap You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) Special Summon 1 “K9” monster from your hand or GY, then you can Special Summon 1 “K9” Xyz Monster from your Extra Deck, by using the first monster as material (the second Special Summon is treated as an Xyz Summon), but destroy the second monster during the End Phase of the next turn. (2) During the End Phase: You can banish this card from your GY, then target 1 “K9” Quick-Play Spell in your GY; Set it.
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https://ygorganization.com/thedarksideofthekuriboh/ VJMP-JP270 ダークリボー Darkuriboh Level 1/DARK/Fiend/Effect You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) When a card or effect is activated that targets a Fiend and/or Fusion Monster(s) you control, or when your Fiend or Fusion Monster is targeted for an attack (Quick Effect): You can discard this card, then target 1 of them; until the end of this turn, it cannot be destroyed by battle or card effects, also its effects activated on the field cannot be negated. (2) If this card is sent from the hand to the GY by card effect: You can add 1 “Polymerization” from your Deck or GY to the hand. 300/200
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https://ygorganization.com/yos2-come-forth-invoked-magistus-omega/ YOS2-JP002 Shoukanjuu Magistus Therion / Invoked Magistus Omega Level 8/DARK/Beast/Fusion/Effect “Aleister the Invoker” + 1 Fusion, Synchro, Xyz, or Link Monster You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. (2) If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. 2800/2000
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[DBJH] Dragon Tail
~British Soul~ replied to ~British Soul~'s topic in Yu-Gi-Oh! TCG/OCG Card Discussion
DBJH-JP005 星辰竜ムルル Dragon Tail Mulr Level 3/DARK/Dragon/Effect You can only use the (1)st and (2)nd effects of this card’s name each once per turn. (1) During the Main Phase (Quick Effect): You can Fusion Summon 1 “Dragon Tail” Fusion Monster from your Extra Deck, using monsters from your hand or field as material, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. (2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. 1100/1500 -
https://ygorganization.com/intruderskeepout/ MZTM-EN001 The Man with the Mark Level 4/EARTH/Spellcaster/Effect If this card is Normal or Special Summoned: You can take 1 “Temple of the Kings”, or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of “The Man with the Mark” once per turn. While you control “Temple of the Kings”, this card and “Apophis” monsters you control cannot be destroyed by battle or card effects. “Temple of the Kings” you control cannot be destroyed by card effects. 1000/1000 MZTM-EN002 Merciless Scorpion of Serket Level 6/EARTH/Fairy/Effect Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control “Temple of the Kings”. You can only Special Summon “Merciless Scorpion of Serket” once per turn this way. Once per turn, during your Main Phase: You can add 1 “Temple of the Kings” or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent’s monster: You can destroy that opponent’s monster, and if you do, this card gains ATK equal to half the destroyed monster’s original ATK. 2500/2000 MZTM-EN003 Anubis the Last Judge Level 10/EARTH/Fiend/Effect Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are “Temple of the Kings” and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 “The Man with the Mark” from your deck to your hand. If a Spell/Trap(s) you control is destroyed by card effects: You can target 1 card your opponent controls; destroy it. You can only use each effect of “Anubis the Last Judge” once per turn. 3000/0 MZTM-EN004 Divine Serpent Apophis Level 6/EARTH/Reptile/Fusion/Effect 2 monsters that mention “Temple of the Kings” Must be either Fusion Summoned, or Special Summoned by Tributing 2 “Apophis” monsters. Once per turn: You can target up to 3 “Apophis” Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it. 2800/2600 MZTM-EN005 Divine Scorpion Beast of Serket Level 6/EARTH/Fairy/Fusion/Effect 1 “Serket” monster + 1 monster with 2500 or less ATK If this card is Special Summoned, or at the start of the Damage Step if this card battles an opponent’s monster: You can target 1 face-up monster your opponent controls or in their GY; banish it, and if you do, this card gains ATK equal to half the banished monster’s original ATK. You can only use this effect of “Divine Scorpion Beast of Serket” once per turn. Can make a second attack during each Battle Phase, while a Level 10 or higher monster is banished. 3000/2000 MZTM-EN006 Treasures of the Kings Spell/Field When this card is activated: You can set 1 “Apophis” trap from your Deck. This card’s name becomes “Temple of the Kings” while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions “Temple of the Kings” from your Deck to your hand. You can only activate 1 “Treasures of the Kings” per turn. MZTM-EN007 Defense of the Temple Spell Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions “Temple of the Kings”, you can also use face-up monsters your opponent controls as material. If you control “Temple of the Kings”: You can banish this card from your GY; add 1 “Dangers of the Divine” from your deck to your hand. You can only use this effect of “Defense of the Temple” once per turn. MZTM-EN008 Dangers of the Divine Spell/Quick-Play Pay half your LP, then Tribute 1 monster; Special Summon 1 “The Winged Dragon of Ra” from your hand or banishment, ignoring its Summoning conditions, and make its ATK/DEF 4000, but it cannot attack, also during the End Phase of the next turn, return it to the hand. If this card is sent from the field to the GY: Choose 1 “The Winged Dragon of Ra” in your Monster Zone and send all other monsters on the field to the GY. You can only use each effect of “Dangers of the Divine” once per turn. MZTM-EN009 Verdict of Anubis Trap/Counter When your opponent activates a Spell/Trap Card, while you control 3 of more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control “Temple of the Kings”, you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total ATK of those destroyed monsters. You can only activate 1 “Verdict of Anubis” per turn. MZTM-EN010 Apophis the Serpent Trap/Continuous Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 “Apophis” Trap from your deck, except “Apophis the Serpent”. It can be activated this turn. If this card is sent to the GY: You can add 1 “Embodiment of Apophis” from your Deck to your hand. You can only use each effect of “Apophis the Serpent” once per turn.
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https://ygorganization.com/dudududuel/ DUAD-JP001 Zubababa Knight Level 3/EARTH/Warrior/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 “Zubaba” monster from your Deck to your hand, except “Zubababa Knight”, and if you do, this card’s Level becomes that monster’s. ● Destroy 1 opponent’s Level 4 or lower Defense Position monster. (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Gagaga” monster from your Deck to your hand. 1600/900 DUAD-JP002 Gagaga Ganbara Knight Lewvel 4/LIGHT/Warrior/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can reveal 1 “Gagaga” monster in your Extra Deck; Special Summon this card from your hand, then you can apply 1 of these effects. ● Special Summon 1 “Gagaga” monster from your hand. ● Change the battle position of 1 monster on the field. (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Gogogo” monster from your Deck to your hand. 0/1800 DUAD-JP003 Gogogo Goblindbergh Level 4/EARTH/Warrior/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) When this card is Normal Summoned: You can activate this effect; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon 1 non-Warrior “Gogogo” monster from your hand, Deck, or GY, then, if this card is in Attack Position, change it to Defense Position. (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Dododo” monster from your Deck to your hand. 1400/0 DUAD-JP004 Dodododo Warrior Level 6/EARTH/Warrior/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can send 1 “Dododo” monster from your Deck to the GY; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon this card from your hand, but its Level becomes 4 and its ATK becomes 1800. (2) If this card is detached to activate an Xyz Monster’s effect: You can add 1 “Zubaba” monster from your Deck to your hand. 2300/900 DUAD-JP042 Future Numbers 0: Miraiou Hope Zexal / Number F0: Utopic Future Zexal Rank 0/LIGHT/Warrior/Xyz/Effect 2 Xyz Monsters with the same Rank (This card’s original Rank is always treated as 1.) (1) Gains ATK/DEF equal to the total Ranks of all Xyz Monsters you control and in your opponent’s GY x 500. (2) Your opponent’s monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. (3) Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also this card cannot be destroyed by battle or card effects this turn. 0/0 DUAD-JP043 Gagagaga Girl Rank 4/DARK/Spellcaster/Xyz/Effect 2 Level 4 monsters You can only use the 1st effect of this card’s name once per turn. (1) If this card has a “Zubaba”, “Gagaga”, “Gogogo”, and/or “Dododo” card as material: You can detach 1 material from this card; add 1 “Gagaga”, “Onomato”, or “Xyz” card from your Deck to your hand. (2) An “Utopic Future” Xyz Monster that has this card as material gains this effect. ● If it is Xyz Summoned: Activate this effect; it can make a second attack during each Battle Phase this turn. 1500/1800 DUAD-JP044 Heroic Champion – Magnum Excalibur Rank 4/LIGHT/Warrior/Xyz/Effect 2 Level 4 Warrior monsters (1) If this card battles an opponent’s monster, during damage calculation: You can detach 2 materials from this card; this card’s current ATK becomes doubled during damage calculation only. (2) Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to that target as an Equip Spell that makes it gain 2000 ATK/DEF. (3) You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck. 2000/2000 DUAD-JP052 Gagaga Hope Tactics Spell/Continuous You can only use the 2nd and 3rd effect of this card’s name each once per turn. (1) “Utopia” or “Utopic” Xyz Monsters you control whose original Attribute is LIGHT cannot be destroyed by card effects, also your opponent cannot target them with card effects. (2) You can declare a Level from 1 to 12 and target 2 face-up monsters you control, including a “Gagaga” monster; their Levels become the declared Level. (3) If you Xyz Summon an “Utopia” or “Utopic” Xyz Monster whose original Attribute is LIGHT: You can target 1 card your opponent controls; destroy it. DUAD-JP074 Xyz Unbreakable Barrier Trap/Counter You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) When a Spell/Trap Card, or monster effect, is activated and you control an Xyz Monster: Negate the activation, then you can detach 2 materials from your monsters, then destroy 1 card on the field. (2) You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 LIGHT “Utopia” or “Utopic” Xyz Monster from your GY to it as material.
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https://ygorganization.com/atastytreathatsfuntoeat/ DBJH-JP016 Cupsie☆Yummy Level 1/LIGHT/Beast/Effect You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn. (1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). (2) If this card is Normal or Special Summoned: You can add 1 “Yummy” card from your Deck to your hand, except “Cupsie☆Yummy”, or, if it was Special Summoned by a Synchro Monster’s effect, you can draw 1 card instead. 0/1600 DBJH-JP017 Cooky☆Yummy Level 1/LIGHT/Beast/Effect You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn. (1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). (2) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by a Synchro Monster’s effect, you can destroy that monster instead. 1000/0 DBJH-JP018 Lollipo☆Yummy Level 1/LIGHT/Beast/Effect You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn. (1) If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). (2) If this card is Normal or Special Summoned: You can target 1 card in your opponent’s GY; shuffle it into the Deck, or, if this card was Special Summoned by a Synchro Monster’s effect, you can banish that card instead. 600/1200 DBJH-JP019 Cupsie★Yummy Way Level 2/LIGHT/Beast/Synchro/Tuner 1 Tuner + 1 non-Tuner monster For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) If this card is Synchro Summoned: You can add 2 “Yummy” monsters from your Deck to your hand, then discard 1 card. (2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY. 0/2200 DBJH-JP020 Cooky★Yummy Way Level 2/LIGHT/Beast/Synchro/Tuner/Effect 1 Tuner + 1 non-Tuner monster For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. (2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY. 1600/0 DBJH-JP021 Lollipo★Yummy Way Level 2/LIGHT/Beast/Synchro/Tuner/Effect 1 Tuner + 1 non-Tuner monster For this card’s Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) If this card is Synchro Summoned: You can Special Summon 2 “Yummy” monsters from your GY, but their effects are negated. (2) When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 “Yummy” monsters from your GY. 1200/1200 DBJH-JP022 Yummy★Snatchy LINK-1/LIGHT/Beast/Link/Effect ->Bottom 1 Level 4 or lower LIGHT Beast monster You can only use the (1)st effect of this card’s name once per turn. (1) If this card is Special Summoned: You can place 1 “Yummy” Field Spell from your hand or Deck face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. (2) Once per Chain, during the Main Phase or your opponent’s Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using a “Yummy” monster you control. 600/- DBJH-JP023 Yummysment★Minion Spell/Field You can only use the (2)nd and (3)rd effect of this card’s name each once per turn. (1) “Yummy” monsters you control gain 500 ATK for each LIGHT Beast monster on the field. (2) If you control a Link-1 monster: You can target 1 Level 1 “Yummy” monster in your GY; Special Summon it. (3) If this card is in your GY: You can target 2 “Yummy” monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order. DBJH-JP024 Yummysment★Acrockie Spell/Field You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn. (1) If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. (2) If a face-up monster(s) you control leaves your field by an opponent’s card effect: You can Special Summon 1 “Yummy” monster from your Deck. (3) If this card is in your GY: You can target 2 “Yummy” monsters in your GY and/or banishment; place them and this card on the bottom of the Deck in any order. DBJH-JP026 Yummy★Redemption Trap/Continuous You can only use the (3)rd effect of this card’s name once per turn. (1) Monsters your opponent controls lose 200 ATK for each LIGHT Beast monster you control and in your GY. (2) Once per Chain, if you Synchro Summon a LIGHT Beast Synchro Monster: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. (3) You can banish this card from your GY, then target 1 “Yummy” monster you control and 1 monster your opponent controls; switch control of both.
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https://ygorganization.com/eatyourheartouthavnis/ DBJH-JP001 Dragon Tail Lucias Level 4/EARTH/Spellcaster/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is Normal or Special Summoned: You can add 1 “Dragon Tail” monster from your Deck to your hand, except “Dragon Tail Lucias”. (2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck. 1800/700 DBJH-JP002 Dragon Tail Fymena Level 5/WATER/Spellcaster/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as material. (2) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck. 1300/2500 DBJH-JP003 Dragon Tail Pan Level 7/WIND/Dragon/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 monster on the field. (2) If a face-up Fusion Monster(s) you control is destroyed by an opponent’s card effect while this card is in your GY: You can place this card on the bottom of the Deck, and if you do, Special Summon 1 non-Fusion “Dragon Tail” monster from your GY. 2700/1700 DBJH-JP004 Dragon Tail Urgula Level 6/FIRE/Dragon/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tail” Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. (2) If this card is in your GY: You can target 1 Spellcaster “Dragon Tail” monster in your GY; place this card on the bottom of the Deck, and if you do, add that monster to your hand. 2400/1000 DBJH-JP006 Dragon Tail Altharion Level 8/EARTH/Dragon/Fusion/Effect 1 “Dragon Tail” monster + 1+ monsters in the hand You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is Fusion Summoned: You can target monsters on the field and/or in any GY(s) up to the number of monsters used as material from the hand; return them to the hand. (2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. 3000/2500 DBJH-JP007 Dragon Tail Gramel Level 7/WATER/Spellcaster/Fusion/Effect 1 “Dragon Tail” monster + 1 monster in the hand You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) When you activate a “Dragon Tail” card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. (2) If 2 or more monsters are sent to the GY at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. 28002300 DBJH-JP008 Ketu Dragon Tail Spell You can only activate 1 card with this card’s name per turn. (1) Add 1 “Dragon Tail” monster from your Deck to your hand, then, if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field as material. DBJH-JP009 Rahu Dragon Tail Spell You can only activate 1 card with this card’s name per turn. (1) Fusion Summon 1 “Dragon Tail” Fusion Monster from your Extra Deck, using monsters from your hand, Deck, and/or field as material, also you cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters. DBJH-JP010 Dragon Tail Horn Trap You can only activate 1 card with this card’s name per turn. (1) Target 1 Attack Position monster; return it to the hand/Extra Deck, then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Horn”, then draw 1 card. DBJH-JP011 Dragon Tail Flame Trap You can only activate 1 card with this card’s name per turn. (1) Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 “Dragon Tail” card from your GY or banishment on the bottom of the Deck, except “Dragon Tail Flame”, then draw 1 card.
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https://ygorganization.com/venturaventuraspacepeople/ ALIN-JP033 ブレインコントローラー Brain Controller Level 1/DARK/Psychic/Tuner/Effect You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn. (1) If this card is Normal or Special Summoned: You can add 1 “Brain Control” from your Deck to your hand. (2) If you pay LP: You can target 1 face-up monster on the field that has a Level and declare a Level from 1 to 8; it becomes the declared Level. (3) If this card is sent to the GY as Synchro Material: You can Special Summon it to your opponent’s field in Defense Position, but its effects are negated. 100/200 ALIN-JP034 ボンバー・プレイス Bomber Place Level 6/DARK/Spellcaster/Effect (1) Once per Chain (Quick Effect): You can pay 600 LP, then activate 1 of these effects; ● If you control monsters of each Level from 1 to 6: Choose 1 face-up monster your opponent controls that has a Level and destroy all other monster they control with an equal Level/Rank/Link Rating. ● Choose 1 monster you control that has a Level and destroy all opponent’s monsters in its column with an equal Level/Rank/Link Rating. 1350/2400 ALIN-JP068 夙めてはしろ 二人ではしろ Tsutomete wa Shiro Futari de wa Shiro (Do it Early, Do it Together) Spell/Quick-Play (1) If you do not have “Do it Early, Do it Together” in your GY, banishment, nor face-up field: Banish the top 7 cards of your Deck face-down; your opponent banishes 7 cards from their Extra Deck and/or the top of their Deck face-down. ALIN-JP069 七星天流抜刀術-「破軍」 Shichiseitenryuu Battoujutsu – “Hagun” (Seven Star Sky Style Battojutsu – “Hagun”) Spell/Quick-Play You can only activate 1 card with this card’s name per turn. (1) Target 1 face-up monster you control; equip 1 Level 7 monster from your hand or Deck with the same Type, but a different name, to it as an Equip Spell that gives it 700 ATK, but return that Equip Card to the hand during the End Phase. (2) When an opponent’s Level/Rank 8 or higher monster is destroyed by battle while this card in your GY: You can add this card to your hand. ALIN-JP080 アブダクション Abduction Trap You can only activate 1 card with this card’s name per turn. (1) Target 1 face-up monster your opponent controls; banish 1 monster from your Deck or Extra Deck with the same original Type, Attribute, and Level/Rank/Link Rating, and if you do, take control of it, but if you banished a monster with the same original name, negate the taken monster’s effects.
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https://ygorganization.com/turnaryzeal/ ALIN-JP022 スター・ライゼオル Star Raizeol [Star Ryzeal] Level 4/LIGHT/Pyro/Effect You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn. (1) You can Special Summon this card (from your hand) by detaching 1 Xyz Material from your monster. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. (2) If this card is Special Summoned: You can Set 1 “Ryzeal” Spell/Trap from your Deck. 1800/0 ALIN-KP075 ライゼオル・マスドライバー Raizeol Mass Driver [Ryzeal Mass Driver] Trap You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) Apply this effect for the rest of this turn, then you can attach this card to your Rank 4 Xyz Monster as material. ● “Ryzeal” monsters you control will gain 1000 ATK. (2) If this card is sent to the GY, except from the field: You can target 1 card in your opponent’s GY; banish it.
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https://ygorganization.com/andifeelfine/ ALIN-JP024 転惺竜華-闇巴 Tensei Ryu-Ge Anva (Realized Reincarnation Ryu-Ge Anva) [Tensei Ryu-Ge Anva] Level 10/DARK/Dragon/Pendulum/Effect <11> Pendulum Effect: You can only use the (2)nd Pendulum Effect of this card’s name once per turn. (1) You cannot Pendulum Summon, except “Ryu-Ge” monsters. This effect cannot be negated. (2) When an opponent’s card or effect resolves that was activated in the response to the activation of your “Ryu-Ge” Spell Card or effect, you can negate that effect, then destroy this card. Monster Effect: You can only use the (1)st, (2)nd and (3)rd effects of this card’s name once per turn. (1) You can Tribute 1 “Ryu-Ge” monster from your hand or field, except “Tensei Ryu-Ge Anva”; Special Summon this card from your hand. (2) If this card is Special Summoned: You can target 1 card on the field; destroy it. (3) If this card is destroyed: You can place 1 “Ryu-Ge” Continuous Spell/Trap from your Deck, GY, or banishment face-up on your field. 3000/2100 ALIN-JP076 竜華襲焉 Ryu-Ge Shuuen (Ryu-Ge Raid Apocalypse) [Ryu-Ge Ruin] Trap/Continuous You can only use the (2)nd and (3)rd effects of this card’s name each once per turn. (1) Your opponent cannot target “Ryu-Ge” monsters you control with card effects. (2) If you have a “Ryu-Ge” Pendulum Monster on your field or face-up Extra Deck: You can shuffle 2 “Ryu-Ge” monsters from your hand, GY, and/or banishment into the Deck, then target 1 monster on the field; destroy it. (3) If this card is destroyed: You can Set 1 non-Continuous “Ryu-Ge” Trap from your Deck, GY, or banishment.
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https://ygorganization.com/thesorcerersapprentice/ ALIN-JP004 魔術師の弟子-ブラック・マジシャン・ガール Majutsushi no Deshi – Black Magician Girl (Magician’s Apprentice – Black Magician Girl) [Dark Magician Girl the Magician’s Apprentice] Level 6/DARK/Spellcaster/Effect You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn. (1) You can Special Summon this card (from your hand) by discarding 1 other card. If Summoned this way, its name becomes “Dark Magician Girl”. (2) If this card is Normal or Special Summoned: You can add 1 “Shining Sarcophagus” from your Deck to your hand. (3) Gains 300 ATK for each monster in either GY that mentions “Shining Sarcophagus”. 2000/1700
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