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~British Soul~

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~British Soul~ last won the day on October 10

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    ~British Soul~
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    Yubel, anything inside my closet... oh did I mention Yubel?

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  1. https://ygorganization.com/spykidsddd/ 25PP-JP014 DD Count Surveyor / D/D Count Surveyor Level 8/DARK/Fiend/Pendulum/Effect <1> Pendulum Effect: (1) Once per turn, if you Pendulum Summon a “D/D/D” monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those face-up monsters, and if you do, the other gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field. Monster Effect: You can only use the 1st and 2nd monster effect of this card’s name each once per turn. (1) You can discard 1 other “D/D” monster; Special Summon this card from your hand. (2) If this card is Normal or Special Summoned: You can add 1 “D/D” monster with 0 ATK or DEF from your Deck to your hand. 2000/2000 25PP-JP015 DD Scale Surveyor / D/D Scale Surveyor Level 2/DARK/Fiend/Pendulum/Effect <9> Pendulum Effect: You can only use the Pendulum Effect of this card’s name once per turn. (1) During the Standby Phase: You can target up to 2 cards in the Pendulum Zone; their Pendulum Scales become 0 until the end of this turn. Monster Effect: You can only use the 1st, 2nd, and 3rd monster effect of this card’s name each once per turn. (1) If you control a “D/D” Pendulum Monster Card: You can Special Summon this card from your hand. (2) If this card is Normal or Special Summoned: You can make its Level become 4. (3) If this card is sent to the GY or added to the Extra Deck face-up: You can target 1 “D/D” Pendulum Monster Card you control; return it to the hand. 0/1000
  2. https://ygorganization.com/motorkourcivilization/ 25PP-JP001 モーター・カイザル Motor Kaiser Level 5/DARK/Machine/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 DARK Machine monster. (2) You can target 1 monster you control; destroy it, then you can Special Summon 1 “Engine Token” (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. 2000/1400
  3. https://ygorganization.com/crowleyandverre/ 天賦の魔導士(ギフト・オブ・マギストス)クロウリー Gift of Magistus Crowley [Crowley, the Gifted of Magistus] Level 4/DARK/Spellcaster/Effect You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) If this card is added to your hand, except by drawing it: You can Special Summon it. (2) If this card is Normal or Special Summoned: You can Fusion Summon 1 “Magistus” or “Invoked” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. (3) If this face-up card is used as Fusion Material, it can be treated as “Aleister the Invoker”. 1800/1000 25PP-JP019 結晶魔術(ヴェール・マジック) 光の涙 Verre Magic Hikari no Lacrima (Verre Magic – Lacrima of Light) Spell/Quick-Play (This card is always treated as a “Magistus” and “Witchcrafter” card.) (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn). ● If you control a “Magistus” or “Witchcrafter” monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. ● When your opponent activates a card or effect: Special Summon 1 “Magistus” or “Witchcrafter” monster from your hand or Deck.
  4. https://ygorganization.com/playmakeratignister/ Wizard @Ignister Level 4/DARK/Cyberse/Effect You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) If you control a Cyberse monster Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card from your hand and that monster in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. (2) You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. 1800/800 Backup @Ignister Level 3/DARK/Cyberse/Tuner/Effect You can only use the (1)st and (2)nd effect of this card’s name once per turn. (1) If you control a Cyberse monster Special Summoned from the Extra Deck: You can Special Summon this card from your hand. (2) If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except “Backup @Ignister”, then discard 1 card. 1200/800 Kurikulink @Ignister Level 1/DARK/Cyberse/Effect You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) (Quick Effect): You can Tribute 1 “@Ignister” monster; Special Summon this card from your hand or GY, but banish it when it leaves the field. (2) When a card or effect is activated that targets a Cyberse monster(s) you control and you control a Cyberse monster Special Summoned from the Extra Deck (Quick Effect): You can Tribute this card; negate that effect. 300/200 Firewall Saber Dragon Level 7/DARK/Cyberse/Synchro/Effect 1 Tuner + 1+ non-Tuner monsters You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn. (1) If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand. (2) You can target 1 other Cyberse monster you control that has a Level; this card’s Level becomes that monster’s. (3) If this card is sent to the GY as Link Material: You can add 1 “A.I.” Spell from your Deck to your hand. 2300/2000 Code Igniter Rank 4/DARK/Cyberse/Xyz/Effect 2 Level 4 monsters You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn. (1) If this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand. (2) You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand and/or field whose total Levels equal or exceed its Level. (3) If this card is sent to the GY as Link Material: You can add 1 “A.I.” Trap from your Deck to your hand. 2300/2000 Accode Talker @Ignister Link-5/DARK/Cyberse/Link/Effect ->Left, Bottom-Left, Bottom, Bottom-Right, Right 3+ Effect Monsters You can only use the (2)nd effect of this card’s name once per turn. (1) If this card is Link Summoned: You can activate this effect; you cannot Special Summon other monsters for the rest of this turn, also Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each. (2) When your opponent activates a card or effect (Quick Effect): You can Tribute 1 Link Monster this card points to; negate the activation, and if you do, banish that card. 2300/- Tsunagari-Ai- / TA.I.es Spell You can only activate 1 card with this card’s name per turn. (1) Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters. ● DARK: Special Summon the revealed monster, and if you do, add 1 non-DARK Level 4 or lower Cyberse monster from your Deck to your hand. ● Non-DARK: Shuffle the revealed monster into the Deck, and if you do, add 1 “@Ignister” monster with a different Attribute from your Deck to your hand. Ai-Bou (PA.I.rtners) Trap You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) Target face-up cards your opponent controls equal to the number of Cyberse monsters you control with 2300 original ATK; negate their effects until the end of this turn. (2) You can banish this card from your GY, then target 1 of your banished Cyberse monsters; Special Summon it.
  5. https://ygorganization.com/promotion-pack-2024-ocg-2/ 25PR-JP001 Festiballoon Level 8/LIGHT/Illusion/Effect You can only use the 3rd effect of this card’s name once per turn. (1) If this card battles a monster, neither can be destroyed by that battle. (2) Each time a monster declares an attack, this card gains 1000 ATK. (3) During your Main Phase: You can make this card lose exactly 5000 ATK, and if you do, destroy all other cards on the field. 0/0 25PR-JP002 Kinomi Kakushi no Ukkarisu (Secret Stash Slipshod Squirrel) Level 1/EARTH/Beast/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) During the Main Phase (Quick Effect): You can target up to 3 Spells/Traps in your GY; banish them, and if you do, shuffle them into the Deck during the End Phase of the next turn. (2) During your Standby Phase: You can target 1 of your banished Spells/Traps; Set it. 200/100 25PR-JP003 Konjiki Majuu Bazoo (Bazoo the Soul-Eating Demonic Beast) [Bazoo the Soul Eater Beast] Rank 4/EARTH/Beast/Xyz/Effect 3 Level 4 monsters (1) Any Xyz Material detached is banished. (2) Once per Chain, if a Monster Card(s) is sent to the GY: You can detach 1 material from this card. (3) If the last material(s) is detached from this card: You can target up 3 cards in the GY(s); attach them to this card as material. 2500/900 25PR-JP004 Shateki Spell/Continuous (1) You can discard 1 card, then target 1 monster your opponent controls that has a Level; roll a six-sided die and apply this effect based on the result. ● Higher than that monster’s Level: Destroy that target, then you can add 1 monster with the same original Level from your Deck to your hand, also you cannot activate the 1st effect of “Shateki” for the rest of this turn. ● Equal to or lower than that monster’s Level: Reduce that target’s Level by 1. 25PR-JP005 Kage no Wazawai (Shadow Trouble) Trap (1) Target 1 face-up card your opponent controls; apply this effect based on the number of cards with that name in your opponent’s GY. ● 1: Destroy it. ● 2: Banish it. ● 3+: Banish it, also all cards with that name, from your opponent’s field and GY face-down.
  6. https://ygorganization.com/jamfever/ QCTB-JP019 Noh-P.U.N.K. Rising Scale Level 8/WATER/Sea Serpent/Effect You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn. (1) You can banish 1 other “P.U.N.K.” card from your hand or GY; Special Summon this card from your hand. (2) If this card is Special Summoned: You can pay 600 LP; take 1 “P.U.N.K.” monster from your Deck or GY, except a Level 8 monster, and either add it to your hand or Special Summon it. (3) When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. 2400/2400 QCTB-JP020 P.U.N.K. JAM FEVER! Rank 8/LIGHT/Psychic/Xyz/Effect 2 Level 8 monsters Once per turn, you can Xyz Summon “P.U.N.K. JAM FEVER!” by using 1 “P.U.N.K.” Fusion or Synchro Monster you control as material. You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) You can pay 600 LP and detach 1 material from this card; draw 1 card. (2) When another monster’s effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. 2800/600
  7. About what? Pretty sure you quoted the WRONG post.
  8. https://ygorganization.com/whereishal-con/ TW02-JP072 Necroth no Makenshi Avance (Avance, Magical Swordsman of the Necroth) [Avance, Swordsman of the Nekroz] Level 4/WATER/Spellcaster/Effect You can only use the 3rd effect of this card’s name once per Duel. (1) When this card is Normal Summoned: You can Special Summon 1 “Nekroz” monster from your Deck, except “Avance, Swordsman of the Nekroz”. (2) If you Ritual Summon exactly 1 “Nekroz” Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire requirement. (3) If this card is Tributed by card effect: You can add any number of your banished “Nekroz” cards with different names to your hand. 1500/800 TW02-JP073 Necroth no Maimiko Emilia (Emilia, Dance Miko of the Necroth) [Emilia, Dance Priestess of the Nekroz] Level 4/WATER/Spellcaster/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If you have a Warrior “Nekroz” monster on your field or in your GY: You can Special Summon this card from your hand. (2) If this card is Normal or Special Summoned: You can add 1 “Nekroz” Ritual Monster or 1 “Nekroz” Spell from your Deck to your hand. (3) If you Ritual Summon exactly 1 “Nekroz” Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire requirement. 1600/800 TW02-JP074 Metatron no Necloth (Necloth of Metatron) [Nekroz of Metaltron] Level 9/LIGHT/Wyrm/Ritual/Pendulum/Effect <5> Pendulum Effect: You can only use the Pendulum Effect of this card’s name once per turn. (1) If your “Nekroz” card(s) becomes banished face-up: You can target 1 Spell/Trap on the field; banish it. Monster Effect: You can Ritual Summon this card with any “Nekroz” Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use the 1st Monster Effect of this card’s name once per turn. (1) During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that target. (2) Any monster destroyed by battle with your “Nekroz” monster is banished. 2500/3000 TW02-JP075 Necroth no Shinmakyou (Necroth Divine Magic Mirror) / Nekroz Divinemirror Spell/Quick-Play You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) During the Main Phase: Ritual Summon 1 “Nekroz” Ritual Monster from your hand or banishment, by Tributing monsters from your hand and/or field, and/or sending “Nekroz” monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. (2) During your Main Phase: You can banish this card and 1 “Nekroz” monster from your GY; add 1 “Nekroz” Spell from your Deck to your hand.
  9. https://ygorganization.com/herewefindthewildcarnovorusinitsnaturalhabitat/ VJMP-JP263 葬角のカルノヴルス Soukaku no Carnovorous (Burial Bicorn Carnovorus/Burial Twin-Horned Carnovorus/etc.) Level 6/FIRE/Dinosaur/Synchro/Tuner/Effect 1 Tuner + 1+ non-Tuner monsters You can only use the (1)st and (2)nd effects of this card’s name each once per turn. (1) Once per Chain, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Dinosaur monster using this card you control. (2) When a monster declares an attack: You can Special Summon 1 Dinosaur monster from your hand, ignoring its Summoning conditions, also you cannot Special Summon for the rest of this turn, except Dinosaur monsters. 2000/200
  10. https://ygorganization.com/the-remaining-five-cards-suda/ SUDA-JP024 Dai Guren Matoushi (Great Crimson Demonic Fighter) [Great Knight of the Red Lotus] Level 8/FIRE/Warrior/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon “Great Knight of the Red Lotus” once per turn this way. (1) Gains 800 ATK for each Normal Monster shuffled into the Deck for its Special Summon. (2) Once per turn: You can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy the first target, and if you do, Special Summon the second target. 2100/1800 SUDA-JP029 表裏の女神 Hyouri no Megami (Goddess of Duality) Level 3/LIGHT/Fairy/Effect You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand with a coin tossing effect, except “Goddess of Duality”. (2) During your Main Phase: You can toss a coin and call it. If you call it right, the ATK of all face-up monsters you currently control become doubled until the end of this turn. If you call it wrong, send as many monsters you control as possible to the GY, and if you do, draw 1 card. 950/700 SUDA-JP043 Lightstorm Dragon Level 9/LIGHT/Dragon/Synchro/Effect 1 Tuner + 1+ non-Tuner monsters You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. (2) If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. 2700/3000 SUDA-JP064 He Arkho – “Hudor” Spell You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn. (1) Target 1 monster in either GY; destroy 1 WATER monster its owner controls, and if you do, Special Summon that target to that player’s field in Defense Position. (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 WATER monster in either GY; destroy 1 monster its owner controls, and if you do, Special Summon that target to that player’s field in Defense Position. SUDA-JP065 Double Wild Spell/Quick-Play You can only activate 1 card with this card’s name per turn. (1) Target 1 Level 5 or lower monster you control; you cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original Type as that target, also add 1 Level 10 monster with that original Type from your Deck to your hand, then you can discard 1 card, and if you do, Special Summon 1 monster with that Type from your hand in Defense Position.
  11. https://ygorganization.com/thethirdvaguelyeviltwinshapedcard/ SUDA-JP049 Hikarinaki Kage A=Bao A Qu | A-Bao A Qu, the Lightless Shadow LINK-4/DARK/Fiend/Link/Effect ->Left, Bottom-Left, Bottom-Right, Right 2+ monsters, including a Fiend monster You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) During the Main Phase (Quick Effect): You can discard 1 card to activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. (2) During your Standby Phase: You can draw cards equal to the number of different Types among the monsters in your GY, then place the same number of cards from your hand on the bottom of the Deck in any order. 2800/-
  12. https://ygorganization.com/knightofthenight/ SUDA-JP050 機械仕掛けの騎士 Clockwork Knight LINK-1/EARTH/Machine/Link/Effect ->Left 1 non-Link Machine monster with 1000 or less original ATK You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 “Clockwork Night” from your Deck to your hand. (2) You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 other Machine monster, and if you do, Special Summon the targeted monster in Defense Position. 500/-
  13. https://ygorganization.com/cannibalcoastbyauralvampire/ SUDA-JP066 誘いのΔ Izanai no Delta (Delta of Temptation) Spell/Field You can only activate 1 card with this card’s name once per turn. You can only use the (2)nd and (3)rd effects of this card’s name once per turn. (1) When this card resolves, you can send 1 Level 5 or higher Zombie monster from your Deck to the GY. (2) If a Zombie monster is on the field: You can Special Summon 1 “Delta Token” (Zombie/DARK/Level 5/ATK 0/DEF 0). (3) If a monster(s) is added from the GY to the hand while this card is in your GY: You can add this card to your hand.
  14. https://ygorganization.com/kommsussertod/ SUDA-JP023 叛逆者エト Liberator Etho Level 8/DARK/Reptile/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP while your opponent has a Monster Card on their field or GY with an effect that activates in the hand and/or Monster Zone in response to the activation of a card or effect. You can only Special Summon “Liberator Etho” once per turn this way. (1) This card’s Special Summon cannot be negated. (2) This card in the Monster Zone cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also it is unaffected by monster effects activated on your opponent’s field during your turn only. 4000/0
  15. Cool. Though you didn't need to quote the OP when making the comment to be fair.
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