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Flash Flyer - Sakura last won the day on December 18 2018
Flash Flyer - Sakura had the most liked content!
About Flash Flyer - Sakura
- Birthday 11/15/1994
Contact Methods
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Website URL
http://stardustsapphire.icyboards.net
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Skype
AkakiryuRuka
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DB Name
Flash Flyer - Sakura
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Discord
Sakura#2014
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Friend Code
4098-4005-6931
Profile Information
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Gender
Male
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Location
Oʻahu, Hawaiʻi, USA, Konohagakure, Neo Domino City (Tops Area), Mt. Lanakila, Snowvale City (Pokémon Infinity), Route 129 (Hoenn)
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Interests
ANIME/MANGA: YGO 5Ds, Pokémon, Naruto
CHARACTERS: Sakura Haruno, Latias/Latios, Hikari, Reshiram, Haruka, Serena (XY), Ruka, Rua, Yusei Fudo, Jack Atlas, Judy Hopps / Nick Wilde (Zootopia), Stardust Dragon, Yumi (AE3), Life Stream Dragon, Sapphy (Saffira)
OTHER STUFF: Zootopia, Pokémon Infinity, GFXing, Ape Escape 3, card making, writing fanfiction
SHIPS: PearlShipping, AltoShipping, AmourShipping, PokeShipping, AdvanceShipping, NaruHina, SasuSaku, Hopps x Wilde
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Hawaiian version of "How Far I'll Go" (still waiting for Moana to get its full dub in 'Ōlelo Hawai'i)
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Cyber Ouroboros Level 2 | DARK | Machine | Effect 100/600 If this card is banished: You can draw 1 card, then send 1 Machine monster from your hand or Deck to the GY. During your next Standby Phase, if this card is banished: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyber Ouroboros" once per turn. Now it's a technical Foolish for Machines again if you decide to Overload Fusion or something. Oh and it can recur itself too (which I suppose fits into Ouroboros usually being in an infinity symbol at times) Trickstar Band Sweet Guitar
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Make a Xyz Monster Game (v. 2.0)
Flash Flyer - Sakura replied to Flash Flyer - Sakura's topic in Card Game Workshop
Let's try to keep the requirements within reach of Decks that can actually field enough. Typhoon Blaster Wyvern Rank 7 | WIND | Wyrm | Xyz | Effect 2800/2200 2+ Level 7 WIND monsters Cannot be targeted by an opponent's card effects. Once per turn (Quick Effect): You can detach any number of materials from this card (min. 1); return a number of cards on the field to the hand, equal to the number of materials detached + 1. FIRE Cyberse -
That was just the fan translation for its Japanese name and not officially what it translated into (Shōkanju = Invoked/Summoned Beast; not Eidolon). So yeah, the name is fine (or will be permitted) /skip
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Only listening to this one out of interest and other stuff (also because thereʻs only so much I want to hear The Star Spangled Banner). (Also this one after, but you guys probably know how I feel about the song)
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"It started with a small loan of a couple thousand LP." - Donaldius J. Leonis Beast monsters that revolve around massive LP gain and damaging the opponent when you do, not unlike stock market investment and certain trade practices to make the 1% richer. Each of the members in this archetype has some form of effect that triggers when an archetype member does stuff (whether it's searching a card, Special Summoning, monster/backrow destruction, even LP gain off each other). What's the drawback? They're reliant on their initial summon (get Warning'd or something; dead) and prone to negation, but get around that and you essentially have a monopoly on the game and your opponent's resources. They do have some enabling cards to bypass the former, but obviously it costs LP to start doing it. Nonetheless, have fun becoming the 1% and making yourself the hated King of Beasts in the financial world. [spoiler=card(s)] Mil-LION-aire Oligarch Level 8 | EARTH | Beast | Effect 2800/2000 If you control 2 or more "Mil-LION-aire" monsters with different names, you can Special Summon this card (from your hand or GY). If a "Mil-LION-aire" monster you control activates/resolves its effects: Gain 500 LP, also your opponent loses 500 LP. While the difference between your LP and your opponent's LP is 6000 or more, this card cannot be targeted by your opponent's effects. Mil-LION-aire Start-Up Normal Spell Lose 1500 LP; Special Summon 2 Level 4 or lower "Mil-LION-aire" monsters from your hand or Deck with different names. Their effects are negated until the end of this turn. [i made a second card to flesh out the latter part of the prompt. Please note that you are only required to make one [1].) I did not intend for this to be a political statement, and I expect all of you not to engage in this type of discussion either with Custom Cards as politics have no place here. Intrusive Perforvine
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[spoiler=2 months later and I finally do the vector thing] If it looks similar to my Flash Flyer - Hayashi avatar (the one I linked to a while back when posting the raw sketch), it's mostly because I borrowed the eye stuff and fur color. I didn't add antlers though, but I think you can figure out what it's supposed to be by now. (Also using my current uniform, which does have the logo on top. One I initially drew has my 2016 uniform, without it.) BG is literally the part of the water park where I work, though I cropped out half of it and added some other effects on it. There are other W&W locations across the globe, just so you know. Now to see what I end up drawing this month (again, besides free body diagrams and flow nets for 355).
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[spoiler=Side note] To be fair, "haka" only applies to the Māori one that certain college teams have decided to "Americanize" without knowing their meaning; UH included to an extent, even if we do have similar things in other Polynesian cultures. Hawaiʻi has the haʻa*, Samoans have the Siva Tau, Tonga has Kailao/Sipi Tau, Rapa Nui/Easter Island has Hako (which is probably similar, but idk) and Fiji has Cibi. IDK about rest of Oceania. * yeah, I found out about this in 2015 after UH got a new one to replace the All Blacks haka theyʻve used before that. Hereʻs a link for those who care. Drahaka is a clan of Dragon monsters that derive their names from various [war] deities in Polynesian culture (and terms similar in origin within languages). As their name suggests, they are generally battle-reliant to do things but carry various effects that protect them from most forms of trickery the opponent pulls (i.e. hand traps). They otherwise have off-battle effects that shut down the opponentʻs options when multiple members are out, and gets better the more you have. As far as Extra Deck goes, theyʻre usually Fusion and Link. Either way, the scales of these dragons are constantly clanging and the soul of Oceania rises further in their blood. [spoiler=Sample card] Drahaka Chief - Tamanuiterā Level 8 | LIGHT | Dragon | Fusion | Effect 3000/2000 3 "Drahaka" monsters This card can attack all monsters your opponent controls once each. Your opponent cannot activate cards or effects during the Battle Phase. Up to twice per turn, if a "Drahaka" monster destroys an opponentʻs monster by battle: You can banish 1 card your opponent controls or in their GY. Tamanuiterā is the sun god in Māori mythology and the haka originated from one of his two wivesʻs presence, least according to Wikipedia and stuff. Makes sense to design this one on Māori because it is theirs. ==== To keep with the somewhat Pacific Island thing... Puʻeo Akua Nui (Assuming that my partial knowledge of Hawaiian grammar isnʻt shitty [as I know what the words mean individually], translates to "High owl deity")
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Make a Xyz Monster Game (v. 2.0)
Flash Flyer - Sakura replied to Flash Flyer - Sakura's topic in Card Game Workshop
Dimensional Timestream Dragon Rank 10 | LIGHT | Dragon | Xyz | Pendulum | Effect 3800 | 3000 Scale 12 PE = Monsters you control gain 1000 ATK/DEF. If this card is in your Pendulum Zone: You can send 3 or more monsters you control and/or from your hand to the GY whose total Levels/Ranks equal 20 or more; Special Summon this card from your Pendulum Zone. You can only use this effect of "Dimensional Timestream Dragon" once per turn. ME = 3+ Level 10 monsters Must first be Xyz Summoned. Once per turn: You can detach 2 materials from this card, then declare Monster Cards or Spell/Trap Cards; banish all other cards on the field with the declared card types, then you can equip 1 of those banished cards to this card as material. If this card in the Monster Zone is destroyed by battle or card effect: You can place it in your Pendulum Zone. For something easier... Make a "Phantom Knights" / "Dark Rebellion" monster -
The (Specific) Fusion Game!
Flash Flyer - Sakura replied to KingofToons's topic in Card Game Workshop
(You really need to get up to date with the current lists...) Besides Cyber Jar and Stein, the other three are unbanned right now. Did you not see Stratos coming back to 1 this list [yes it finally happened] and Towers going to 3? CED is probably still banned until we get the neutered errata in TCG-land [OCG has it at 1 right now iirc]. Amalgamation of the Exiled Level 12 | DARK | Fiend | Fusion | Effect 5000/5000 "Chaos Emperor Dragon - Envoy of the End" + "Elemental HERO Stratos" + "Cyber Jar" + "Apoquilphort Towers" + "Cyber Stein" Must be Fusion Summoned using the above materials. This card's Fusion Summon cannot be negated. Once per turn: You can pay LP until you have 100 left; banish all other cards on the field, in the player's hands and in the GY(s), face-down, then your opponent loses 500 LP for each. Cards or effects cannot be activated in response to this effect's activation. "El-Shaddoll Construct" + "Trishula, Dragon of the Ice Barrier" -
Let's fix Sensei because people are pissed that he does nothing for the Deck and isn't practical. Shiranui Sensei Level 2 | FIRE | Zombie | Effect 600/0 If this card is in your GY and you control a "Shiranui" monster: You can Special Summon this card and 1 "Shiranui" monster with a different name from your GY, but banish both when this card leaves the field. If this card is used as Synchro Material for a Zombie monster: You can draw 1 card. If this card is banished: You can target 1 Zombie monster you control; its ATK is doubled until the end of this turn. You can only use each effect of "Shiranui Sensei" once per turn. Changes: - Only need 1 "Shiranui" on field and floats another one too for Synchro stuff if needed. - Draw if you Synchro with it. - Doubles the ATK of a Zombie (obviously the payoff sucks if under 600 ATK, but...doubling is much better) I don't play Shiranui so...hopefully this at least made Sensei less sucky. How about "Danger! Dogman!"
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Submersible Carrier Aero Shark Rank 3 | WATER | Fish | Xyz | Effect 1900/1000 2 Level 3 monsters Once per turn (Quick Effect): You can detach 1 material from this card; inflict 100 damage to your opponent for each banished card. During the End Phase, if this card has no materials: You can pay 1000 LP; attach 1 Level 3 or lower WATER monster you control or in your GY to this card as material. Changes - Quick Effect - Burns more and accounts for all banished cards, regardless of position (or if someone played Desires) - Attaches a material every turn if you got none. I have to keep the burn small because Desires on its own is a min. 1000 for one detach, and that doesn't account for other stuff. (So...blame Desires for existing somewhat) Shiranui Skillsaga (uh, it's terrible right now, even as generic, so...remake it how you see fit)
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The (Specific) Fusion Game!
Flash Flyer - Sakura replied to KingofToons's topic in Card Game Workshop
http://yugioh.wikia.com/wiki/Paleozoic (We literally only have 1 archetype named Paleozoic or even based on this stuff, so...) Vice Junk Warrior Level 7 | DARK | Warrior | Fusion | Effect 2600 | 2000 "Vice Dragon" + "Junk Warrior" When this card is Synchro Summoned: You can have this card gain ATK equal to half the combined ATK of all Level 2 or lower or Tuner monsters in your GY. If this card is in your GY (Quick Effect): You can Special Summon this card, but its ATK/DEF are halved. You can only use this effect of "Vice Junk Warrior" once per turn. (The ATK gain works for monsters that are either Level 1 or 2 OR is a Tuner; not specifically Level 2 or lower Tuners. Just need to clarify that) "Supreme King Z-ARC" + 1 "Yubel" monster -
"You broke my stuff, now I'm gonna wreck your sheet, boi!" Tag-line aside, the archetype follows this type of play. If a "Revengine" gets destroyed by an opponent's card, then you can float into another one from your hand or Deck with a different name, then apply a certain effect when they go. Each member is different in what it does to the opponent, but it's usually payback for getting destroyed, whether it's burn damage, destroying an opponent's card, cutting down their Deck, etc. Self-explanatory, these are Machine monsters, but variable Attributes. They don't really have an Extra Deck barring maybe a couple Links that really put the burn on the opponent when another archetype member is destroyed (as in "opponent gets 800 burn each time archetype member dies") and do gain power from the number of Revengines in the GY. While not advised, they also have the capacity to force the opponent to kill them or treat your own effects as that of the opponent to trigger. The Deck only cares if they get destroyed by the opponent's stuff; doesn't matter if it's theirs originally or you decided to be a douche and destroy your own stuff. (And yes, they work if Aqua Dolphin gets lucky with hand sniping.) [spoiler=hi] Revengine Alpha Level 4 | WIND | Machine | Effect 1600/1400 If this card is destroyed by your opponent's card (either by battle or card effect): You can Special Summon 1 "Revengine" monster from your hand or Deck with a different name, then banish the top card of your opponent's Deck, face-down. Atterberg Limit Zoo https://en.wikipedia.org/wiki/Atterberg_limits