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[AGM Group Project] Acceleranimals


Flash Flyer - Sakura

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Acceleranimal is a Beast-Type deck with members of multiple Attributes. They are capable of utilizing all of the Extra Deck mechanics (barring Pendulums) and focusing on spamming their members in order to do so. Each member is generally based on a single species of land mammalian creature and doesn't share its origin with other archetype members, however there can be overlaps.

 

The defining trait is that if a member leaves the field, they can float into a different member from the hand, Deck or GY. The Extra Deck monsters are capable of floating into multiple monsters from different locations. Main Deck members usually have a basic effect that gets plays going (i.e. search, SS from places, recycle resources), whereas the Extra Deck have enhanced versions of their "pre-evolved "forms plus some extra effects. It should be noted that each branch of the ED Summon mechanics has its own member that can perform it as a Quick Effect.

 

Backrow support is somewhat average.

 

[spoiler=explanation and stuff]

Well, because this is AGM and we don't have Links at the time this thread was posted, yeah, no Links. Maybe as an outside project or something, but yeah. As you can probably tell from here, some of us did stick to this somewhat, whereas others strayed a lot more.

 

That being said, a lot of cards got added, it's massive and plays can/will get nuts in conjunction with things we have in AGM and likely outside. IDK if we have any notable Beast supports in AGM or we imported Obedience-Schooled or something (not that we can use it much).

 

But as an overall, it is a change from the purely DARK archetypes that we've done in the past.

 

 

 

I did write the OCG in series 10 (though AGM does use 9.5 for whatever reason). For all intents/purposes, they accomplish the same thing of telling you what things do.

 

Other than everything I wrote above, good job to those of us who collaborated on this archetype for the past couple months.

 

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[spoiler=Main Deck monsters]

Acceleranimal Bunny

Level 3 | WIND | Beast | Effect

1400/1200

Once per turn: You can add 1 "Acceleranimal" card from your Deck to your hand, except "Acceleranimal Bunny". If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Bunny". You can only use this effect of "Acceleranimal Bunny" once per turn.

 

Acceleranimal Reindeer

Level 4 | LIGHT | Beast | Effect

1700/1200

Once per turn: You can target 1 card your opponent controls; destroy it. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Reindeer". You can only use this effect of "Acceleranimal Reindeer" once per turn.

 

Acceleranimal Raccoon

Level 3 | EARTH | Beast | Tuner | Effect

800/1800

Once per Chain, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 "Acceleranimal" monster using this card you control.

 

Acceleranimal Weasel

Level 3 | FIRE | Beast | Tuner | Effect

600/200

When this card is Normal Summoned: You can Special Summon 1 "Acceleranimal" monster from your Deck in Defense Position with its effects negated. A monster Summoned this way cannot be used as Material for a Summon, except the Summon of a Beast-Type monster. If this card is Special Summoned: You can add 1 "Acceleranimal" Spell/Trap Card from your Deck to your hand. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Weasel". You can only use each effect of "Acceleranimal Weasel" once per turn.

 

Acceleranimal Kitten

Level 4 | DARK | Beast | Effect

400/1500

Once per turn: You can reduce this card's Level by 1; Special Summon 1 "Dark Acceleranimal Token" (Beast-type/DARK/Level 1/ATK 100/DEF 100). If you control an "Acceleranimal" monster: You can reveal this card in your hand and target 1 monster on the field (Quick Effect); Fusion Summon 1 "Acceleranimal" Fusion monster from your Extra Deck using this card (in your hand) and that target as material.

 

Acceleranimal Roo

Level 5 | EARTH | Beast | Effect

2000/0

If this card is Special Summoned: You can target 1 other Beast monster you control; its Level becomes 5. If this card battles an opponent's monster, at the start of the Damage Step: You can send this face-up card to the GY; destroy that monster. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Roo". You can only use this effect of "Acceleranimal Roo" once per turn.

 

Acceleranimal Monotreme

Level 1 | EARTH | Beast | Effect

100/1300

If you control no monsters: You can Special Summon this card and 1 other Beast monster from your hand, and if you do, monsters with that monster's name cannot activate their effects in the GY this turn. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Monotreme". You can only use each of these effect of "Acceleranimal Monotreme" once per turn. Once per turn: You can target 1 other "Acceleranimal" monster you control; increase or decrease its Level by 1.

 

Acceleranimal Honey Badger

Level 5 | EARTH | Beast | Effect

2400/1000

Cannot be destroyed by battle. Once per turn: You can banish 1 Beast monster from your GY; this card gains 500 ATK. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Honey Badger". You can only use each effect of "Acceleranimal Honey Badger" once per turn.

 

Acceleranimal Cheetah

Level 4 | EARTH | Beast | Tuner | Effect

1800/1000

If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Acceleranimal" monster from your hand. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Cheetah". You can only use each effect of "S-Acceleranimal Cheetah" once per turn.

 

Acceleranimal Wolf

Level 5 | EARTH | Beast | Tuner | Effect

2100/1900

When this card is Normal or Special Summoned: You can activate 1 "Acceleranimal" Spell/Trap (from your GY) that was not activated or was destroyed this turn. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or GY, except "Acceleranimal Wolf". You can only use each effect of "Acceleranimal Wolf" once per turn.

 

Acceleranimal Echidna

Level 3 | EARTH | Beast | Effect

500/1600

When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 " Acceleranimal" monster you control; negate the activation, then return the targeted monster to the hand. If this card leaves the field, you can: Immediately after this effect resolves, Normal Summon 1 "Acceleranimal" monster from your hand. You can only use each effect of "Acceleranimal Echidna" once per turn.

Acceleranimal Capybara

Level 4 | WATER | Beast | Effect

1500/2000

When this card is Normal Summoned: Excavate the top 3 cards of your Deck; add 1 "Acceleranimal" monster among them to your hand, then place the rest on the top of your Deck in any order. When this card is Special Summoned: Excavate cards from the top of your Deck until you excavate an "Acceleranimal" monster; Special Summon that monster, then shuffle the rest into the Deck. When this card leaves the field: Special Summon 1 "Acceleranimal" from your hand or GY, except "Acceleranimal Capybara". You can only use each effect of "Acceleranimal Capybara" once per turn.

 

Acceleranimal Olingo

Level 4 | WIND | Beast | Tuner | Effect

400/1800

If this card is Normal Summoned or Special Summoned in Attack Position by the effect of an "Acceleranimal" card: You can change this card to Defense Position; Special Summon 1 Level 5 or lower "Acceleranimal" monster from your hand or GY, except "Acceleranimal Olingo", then declare 1 Monster type that can be in a player's Extra Deck. You can only Summon monsters of that type from your Extra Deck the turn you activate this effect. You can target 1 "Acceleranimal" monster you control: Increase or decrease its Level by 1, then you can add 1 "Acceleranimal" monster from your Deck to your hand with the same Level as that target's new Level. If this card leaves the field: You can Special Summon 1 "Acceleranimal" monster from your hand or Deck, except "Acceleranimal Olingo". You can only activate each effect of “Acceleranimal Olingo” once per turn.

 

R-Acceleranimal Imperial Direwolf

Level 9 | LIGHT | Beast | Ritual | Effect

3000/2600

When this card is Special Summoned: you can add up to 2 "Acceleranimal" cards from your Deck to your hand. Once per turn: you can send 1 "Acceleranimal" monster from your hand or Deck to the GY, then destroy 1 card on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "R-Acceleranimal Imperial Direwolf". You can only use each effect of "R-Acceleranimal Imperial Direwolf" once per turn.

 

 

 

[spoiler=Extra Deck monsters]

 

FUSIONS

 

F-Acceleranimal Inferno Weasel

Level 7 | FIRE | Beast | Fusion | Effect

2200/2000

2 "Acceleranimal" monsters

You can also Fusion Summon this card by sending the above materials you control to the GY, in which case you do not use "Polymerization". Cannot be destroyed by your opponent's attacks or effects. Once per turn, if an "Acceleranimal" monster attacks: You can halve the ATK of the attack target, then all monsters you control gain 100 ATK for each "Acceleranimal" monster you control. If this card leaves the field, you can Special Summon up to 2 "Acceleranimal" monsters with different names (1 each from your hand or GY), except "F-Acceleranimal Inferno Weasel". You can only activate this effect of "F-Acceleranimal Inferno Weasel" once per turn.

 

F-Acceleranimal Pride Lion

Level 7 | LIGHT | Beast | Fusion | Effect

2800/2000

1 "Acceleranimal" monster + 1 LIGHT monster

You can Special Summon up to 2 "Light Acceleranimal Tokens" (Beast / LIGHT / Level 1 / ATK 100 / DEF 100). You can Tribute any number of "Acceleranimal" monsters you control; Special Summon an equal number of monsters from your hand. If this card leaves the field: You can Tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that can be Normal Summoned from your GY equal to the number of Tokens tributed. You can only use each effect of “F-Acceleranimal Pride Lion” once per turn.

 

F-Acceleranimal Savage Panther

Level 7 | DARK | Beast | Fusion | Effect

1900/2500

1 "Acceleranimal" monster + 1 DARK monster

You can Special Summon up to 2 "Dark Acceleranimal Tokens" (Beast / DARK / Level 1 / ATK 100 / DEF 100). You can Tribute any number of "Acceleranimal" monsters; return the same number of Set cards your opponent controls to the hand. If this card leaves the field: You can Tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters that cannot be Normal Summoned from your GY equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of “F-Acceleranimal Savage Panther” once per turn.

 

F-Acceleranimal Frost Tiger

Level 7 | WATER | Beast | Fusion | Effect

2100/2400

1 "Acceleranimal" monster + 1 WATER monster

You can Special Summon up to 2 "Water Acceleranimal Tokens" (Beast / WATER / Level 1 / ATK 100 / DEF 100). You can Tribute any number of "Acceleranimal" monsters; send an equal number of "Acceleranimal" cards from your Deck to the GY, and if you do, shuffle the same number of cards from your GY back into your Deck. If this card leaves the field: You can Tribute any number of "Acceleranimal Token" monsters; Special Summon a number of "Acceleranimal" monsters from your GY that were not destroyed equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of “ F-Acceleranimal Frost Tiger” once per turn.

 

F-Acceleranimal Starlight Panther

Level 7 | FIRE | Beast | Fusion | Effect

2900/1000

1 "Acceleranimal" monster + 1 FIRE monster

You can Special Summon up to 2 "Fire Acceleranimal Tokens" (Beast / FIRE / Level 1 / ATK 100 / DEF 100). You can target any number of "Acceleranimal" monsters you control and the same number of face-up cards your opponent controls; destroy those targets. If this card leaves the field, except by its own effect: You can target any number of "Acceleranimal Token" monsters you control; destroy those targets, and if you do, Special Summon a number of destroyed "Acceleranimal" monsters from your GY equal to the number of Tokens tributed, except "F-Acceleranimal" monsters. You can only use each effect of “F-Acceleranimal Starlight Panther” once per turn.

 

F-Acceleranimal Leopard

Level 7 | WIND | Beast | Fusion | Effect

2500/2100

1 "Acceleranimal" monster + 1 WIND monster

You can Special Summon up to 2 "Wind Acceleranimal Tokens" (Beast / WIND / Level 1 / ATK 100 / DEF 100). You can target any number of "Acceleranimal" monsters you control and the same number of face-up cards your opponent controls; return those targets to the hand. If this card leaves the field, except by its own effect: You can target any number of "Acceleranimal Token" monsters you control; Tribute them, and if you do, Special Summon an equal number of "Acceleranimal" monsters from your hand. You can only use each effect of “F-Acceleranimal Leopard” once per turn.

 

F-Acceleranimal Regal Jaguar

Level 7 | EARTH | Beast | Fusion | Effect

1700/3000

1 "Acceleranimal" monster + 1 EARTH monster

You can Special Summon up to 2 "Earth Acceleranimal Tokens" (Beast / EARTH / Level 1 / ATK 100 / DEF 100). (Quick Effect): You can target any number of "Acceleranimal" monsters you control and the same number of "Acceleranimal" cards in your GY; Set the first target(s), and if you do, return the second target(s) to your hand, and if you do that, discard the number of cards you added -1. If this card leaves the field: You can target any number of "Acceleranimal" monsters you control; Tribute those target(s) and if you do, Special Summon 1 "Acceleranimal" monster from your Deck whose Level is less than or equal to double the Tributed monster(s) Level/Rank. You can only use each effect of “F-Acceleranimal Regal Jaguar” once per turn.

 


 

SYNCHRO

S-Acceleranimal Storm Bunny

Level 6 | WIND | Beast | Effect

2400/1800

1 Tuner + 1+ non-Tuner "Acceleranimal" monsters

Once per turn: You can add 1 "Acceleranimal" card from your Deck or GY to your hand. Once per turn, if an "Acceleranimal" monster you control destroys an opponent's monster by battle: You can shuffle 1 card your opponent controls into the Deck. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or Deck, except "Acceleranimal Storm Bunny". You can only use this effect of "S-Acceleranimal Storm Bunny" once per turn.

 

S-Acceleranimal Reindeer Flyer

Level 7 | LIGHT | Beast | Synchro | Effect

2600/2100

1 Tuner + 1+ non-Tuner "Acceleranimal" monsters

Cannot be targeted by your opponent's effects. Once per turn: You can banish 1 card your opponent controls or in their GY. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "Acceleranimal Reindeer Flyer". You can only use this effect of "S-Acceleranimal Reindeer Flyer" once per turn.

 

S-Acceleranimal Rocket Cheetah

Level 8 | EARTH | Beast | Synchro | Effect

2800/2200

1 Tuner + 1+ non-Tuner "Acceleranimal" monsters

If this card is Special Summoned: You can destroy up to 2 Spells/Traps on the field. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "Acceleranimal Rocket Cheetah". You can only use each effect of "S-Acceleranimal Rocket Cheetah" once per turn.

 

S-Acceleranimal Scorching Jackal

Level 9 | FIRE | Beast | Synchro | Effect

2800/2500

1 Tuner + 1+ non-Tuner "Acceleranimal" monsters

When this card is Special Summoned: You can destroy 1 monster your opponent controls, then inflict damage to their LP equal to half that monster's ATK. If this card leaves the field: You can Special Summon up to 2 "Acceleranimal" monsters with different names from your hand or GY, except "S-Acceleranimal Scorching Jackal". You can only use each effect of "S-Acceleranimal Scorching Jackal" once per turn.

 


 

Xyz

X-Acceleranimal Radiant Roo

Rank 5 | LIGHT | Beast | Effect

2600/0

2 Level 5 Beast monsters

If this card is Xyz Summoned: You can Special Summon 1 Beast monster from your hand. If an "Acceleranimal" monster you control battles an opponent's monster, at the start of the Damage Step: You can send both monsters to the GY. If this card leaves the field: You can target 2 "Acceleranimal" monsters with different Levels in your GY; Special Summon them. You can only use each effect of "X-Acceleranimal Radiant Roo" once per turn.

 

X-Acceleranimal Spiny Echidna

Rank 3 | WATER | Beast | Xyz | Effect

200/1900

2 Level 3 “Acceleranimal” monsters

If this card is Xyz Summoned: You can add 1 of this card’s Xyz Materials to your hand. While this card has Xyz Material (Quick Effect): You can target 1 monster you control; Banish it until the End Phase. If this card leaves the field: You can Special Summon 1 of your “Acceleranimal” monsters that is banished or is in your GY. You can only use each effect of " X-Acceleranimal Spiny Echidna” once per turn.

 

X-Acceleranimal Torrent Capybara

Rank 4 | WATER | Beast | Xyz | Effect

? / 2000

3+ Level 4 "Acceleranimal" Monsters

This card's original ATK is 500 x the number of Xyz Materials attached to it. Cannot be destroyed by card effects while it has material. (Quick Effect) You can detach 1 material from this card: Draw 1 card, then if it is an "Acceleranimal" monster, Special Summon it. During your Main Phase: You can attach 1 Level 4 or lower "Acceleranimal" monster you control or from your GY as material. If this card is destroyed by battle or card effect: Toss a coin, and if Heads, Special Summon 1 "Acceleranimal" monster from your Deck. if Tails, draw 1 card. You can activate each effect of "X-Acceleranimal Torrent Capybara" once per turn.

 

XC-Acceleranimal Flooding Capybara

Rank 4 | WATER | Beast | Xyz | Effect

? / 2500

4+ Level 5 "Acceleranimal" Monsters

This card gains ATK equal to the combined ATK of all monsters attached to it as material. When this card is Summoned: You can Special Summon 1 "Acceleranimal" monster from your Deck. Cannot be destroyed by card effects. Once per turn: Toss a coin, and if Heads, attach 1 "Acceleranimal" monster from your hand or GY to this card as material. If this card leaves the field: Special Summon 1 monster that was attached to this card, then if that monster is an Xyz Monster, attach this card to it as material. An Xyz Monster that has this card as material gains the following effects:

● Gains ATK equal to the ATK of the monsters it has as material.

● Cannot be destroyed by card effects.

● Once per turn: Toss a coin, and if Heads, attach 1 "Acceleranimal" monster from your hand or GY to this card as material.

 

 

 

[spoiler=Spell/Trap Cards]

Acceleranimal Desperate Cry

Quick-Play Spell

Target 1 "Acceleranimal" monster in your GY: Special Summon that target. If this card is activated in response to your opponent's attack, draw 1 card. If this card is activated in response to your opponent's effect, halve all damage you take from your opponent's attacks and effects this turn.

 

Acceleranimal Forest Fire

Normal Spell

Send a number of cards your opponent controls to the GY equal to the number of "Acceleranimal" monsters you control. You can only activate 1 "Acceleranimal Forest Fire" per turn.

 

Acceleranimal Overdrive

Continuous Spell

Once per turn, if an "Acceleranimal" monster(s) you control would leave the field: You can shuffle that monster(s) into your Deck, and if you do, Special Summon an equal number of "Acceleranimal" monsters from your Deck with different names to each other and that monster.

 

Acceleranimal Savannah

Field Spell

"Acceleranimal" monsters you control gain 400 ATK/DEF. You can Normal Summon 1 "Acceleranimal" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Summon an "Acceleranimal" monster(s) or activate an "Acceleranimal" monster's effect, your opponent cannot activate cards or effects in response to that Summon or activation.

 

Acceleranimal Hypercharge

Ritual Spell

This card can be used to Ritual Summon any "R-Acceleranimal" Ritual monster from your hand. You must also Tribute monsters you control or from your hand whose total Levels equal or exceed the Level of the monster you are Ritual Summoning. Negate the effect of monsters Tributed by this effect until the end of the turn, unless you are Tributing a Level 5 or higher "Acceleranimal" monster or an "Acceleranimal" monster that began the Duel in the Extra Deck. Once per turn, except the turn this card was activated: You can banish this card from your GY; shuffle up to 3 "Acceleranimal" cards from your GY into your Deck.

 

Acceleranimal C-Burst

Quick-Play Spell

If you control an "X-Acceleranimal" monster: Target that monster, then Special Summon, from your Extra Deck, 1 "Acceleranimal" Xyz monster that is 1 Rank higher than that target by using it as material. (This Special Summon is treated as an Xyz Summon. Transfer the target’s materials to the Special Summoned monster.)

 

Acceleranimal Synchro Fusion

Normal Trap

If you control a non-Tuner "Acceleranimal" monster: Special Summon 1 Tuner "Acceleranimal" monster (from your hand or Deck). Immediately after this effect resolves: Special Summon 2 monsters from your Extra Deck (1 Fusion Monster and 1 Synchro Monster), by using the Summoned Tuner monster and any number of "Acceleranimal" non-Tuner monsters you control. These Special Summons are treated as a Fusion Summon for the Fusion Monster and a Synchro Summon for the Synchro Monster.

 

Energized Acceleranimal Mania

Continuous Trap

If this face-up card leaves the field: You can target 1 “Acceleranimal” Spell/Trap Card in your GY; Add it to your hand. You can only use 1 effect of "Energized Acceleranimal Mania" per turn, and only once that turn.

● If a “Acceleranimal” monster(s) you control is Tributed for the effect of a Fusion Monster you control: You can declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the End Phase.

● If a card(s) your opponent controls leaves the field by a card effect of a Synchro Monster you control: You can banish 1 “Acceleranimal” monster you control; Draw 1 card.

● During your opponent’s turn: You can target 1 Xyz Monster you control; attach 1 “Acceleranimal” monster from your hand or GY to that face-up Xyz Monster as material, then you can destroy 1 card your opponent controls.

 

Acceleranimal Choking Embrace

Counter Trap

When a card or effect would activated in response to an "Acceleranimal" card you control: Negate that effect, and if you do, shuffle that card into the Deck. The player who activated that card or effect cannot activate cards with the same name for the rest of the turn.

 

 

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