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[AGM] Galaxy HEROs, the Black Sheeps of the Hero Family


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Hi, I'm Argos, the new member of the AGM group and this is my first Prompted archetype (and my first post in the Advanced Thread). Hope you like what I've done and hope you'll like anything I'll post in the future.

[spoiler=Original Prompt]

Galaxy HERO, unlike regular HEROs, is an XYZ engine that goes into rank 11 plays. They can be summoned by destroying tokens you control, so 3 Scapegoat is mandatory for them to function seeing that they cannot be normal summoned. The rank 11s feature effect negation as well as stupidly high attack. They then have a Rank Up Magic that lets them make the first rank 12 in the whole game.

Goosebumps

 





The prompt was a bit messy in some aspects (like with the summoning mechanics) so I took some liberties on that aspect. I made them simple tribute monsters because them being special-summon-through-token-destruction only would have led to them being a bit too hard to bring out in mass in some cases. Nevertheless, they retain their "Token spam" engine and have a nice and consistent way to bring them out. They have been a fun thing to create and are now my favourite Custom archetype between the ones I've created. Also, I've given the negation effects only to the "big bosses" because I felt like it was a bit more balanced.



[spoiler=Main Deck Monsters ]

[spoiler=Image]hNWfdRa.jpg



Galaxy HERO Antilia
Level 11
LIGHT | Warrior | Effect
3200 ATK | 2700 DEF
If one or more "Galaxy Token"(s) would be tributed for the Normal Summoning of a "Galaxy HERO" monster: you can Special Summon this card from your hand. You can only special summon this card once per turn in this way. If this card is Normal Summoned: Special Summon up to 2 "Galaxy Token"s (LIGHT/Warrior/Level 1/100 Atk/100 Def). After this card has destroyed a monster by battle and sent it to the GY: you can add one "Galaxy HERO" or "G" Spell/Trap card from your deck to your hand.


[spoiler=Image]d3RxedO.jpg




Galaxy HERO Andromeda
Level 11
LIGHT | Warrior | Effect
3200 ATK | 2900 DEF
If this card is Normal Summoned: Special Summon up to 2 "Galaxy Token"s (LIGHT/Warrior/Level 1/100 Atk/100 Def). If this card attached to a "HERO" monster is detached to acivate it's effect: you can Special Summon one "Galaxy HERO" monster from your GY, except "Galaxy HERO Andromeda". Once per turn: you can add one card from your deck to your hand that lists an "HERO" card in its text. You can only use this effect of "Galaxy HERO Andromeda" only once per turn.


[spoiler=Image]x10UQ3i.jpg



Galaxy HERO Fornax
Level 11
LIGHT | Warrior | Effect
3000 ATK | 3100 DEF
If this card is Normal Summoned: Special Summon up to 2 "Galaxy Token"s (LIGHT/Warrior/Level 1/100 Atk/100 Def). To Tribute Summon this card face-up, you can also Tribute Spell card(s) you control. You can Tribute summon "Galaxy HERO Phornax" only once per duel in this way. Once per turn: you can tribute 1 other monster you control, then destroy one other card on the field and inflict 900 damage to your opponent's LP. This card cannot attack the turn you activate this effect.


[spoiler=Image]Zz7QJW0.jpg



Galaxy HERO Whirlpool
Level 11
LIGHT | Warrior | Effect
3300 ATK | 2500 DEF
If this card is Normal Summoned: Special Summon up to 2 "Galaxy Token"s (LIGHT/Warrior/Level 1/100 Atk/100 Def). Once per turn: you can tribute one monster you control then banish one card your opponent controls. If this card attached to a "HERO" monster is detached to acivate it's effect: banish one card from the top of your opponent's deck.


[spoiler=Image]X3LCf3x.jpg



Galaxy HERO Sextans
Level 11
LIGHT | Warrior | Effect
2400 ATK | 3500 DEF
If this card is Normal Summoned: Special Summon up to 2 "Galaxy Token"s (LIGHT/Warrior/Level 1/100 Atk/100 Def). Once per turn: you can shuffle one "Galaxy HERO" or "G" Spell/Trap card from your Graveyard into your deck. If a "G" Spell/Trap card is activated: you can banish this card from your GY; that card's activation can't be negated and it can't be destroyed this turn. You can only activate this effect of "Galaxy HERO Sextans" once per turn.





[spoiler=Spells ]

[spoiler=Image]MoWlj5s.jpg



Rank-Up-Magic Starred Sky
Normall Spell
Target 1 face-up "Galaxy HERO" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Galaxy HERO" monster that is 1 Rank higher than that monster, by using it as the Xyz Material, transferring to it the target's materials. (This Special Summon is treated as an Xyz Summon.) Once per turn, except the turn this card was activated, while you control at least one "Galaxy Token": you can banish this card from your GY, then Special Summon one "Galaxy HERO" Xyz monster from your GY, then attach 1 "Galaxy HERO" you control to that Xyz monster as an Xyz material.
(This card is always treated as a "G" card).


[spoiler=Image]oss8xBS.jpg



G - Supergalaxy Cluster
Field Spell
Once per turn, while you control one or more "Galaxy Token"(s): you can send one "HERO" monster from your hand or field, then the level of all "Galaxy Token"s you control becomes equal to that monster's until the end of this turn, also, for the rest of this turn, you can't Special Summon monsters, except "Galaxy HERO" monsters. Your opponent doesn't take battle damage the turn you activate this effect. When a "Galaxy HERO" monster you control is destroyed by battle or by an opponent's card's effect: you can add one "G" Spell/Trap or a "Galaxy HERO" monster from your deck to your hand.


[spoiler=Image]pssr3cI.jpg



G - Cosmic Ray Burst
Equip Spell
This card can be equipped only to a "Galaxy HERO" monster. The monster this card is equipped to can't be destroyed by battle, also it inflicts piercing damage when it battles a Defence Position monster. When the equipped monster leaves the field: destroy all card your opponent controls in the same column as the equipped monster.






[spoiler=Traps ]

[spoiler=Image]3lbRJnQ.jpg



G - Nebula Protocol
Normal Trap
When an opponent's card effect would destroy one or more "Galaxy HERO" monsters: you can destroy the same number of "Galaxy Token"s you control instead. Once per turn, while this card is in your GY: you can send one card from the top of your deck, then shuffle this card into the deck and draw one card, but discard it during the End Phase. When you control "G - Supergalaxy Cluster", you can banish this card from your GY: for the rest of the turn, all "Galaxy HERO" Xyz monster can't be destroyed by card effects. You can't Special Summon the turn you activate this effect.


[spoiler=Image]LHDIco5.jpg



G - Starlight Echoes
Continuous Trap
When this card is activated: add one "G" or "Galaxy HERO" card from your deck to your hand. If a "Galaxy HERO" monster(s) leaves the field, except by being returned to the hand: special summon up to one "Galaxy Token" (LIGHT/Warrior/Level 1/100 Atk/100 Def) for each one of those monsters in Attack Position. Once per turn, when this card is in the GY: you can banish this card, then Special Summon one non-Xyz "Galaxy HERO" monster from your GY, but it's effect are negated and it's destroyed during the End Phase.







[spoiler=XYZ ]

[spoiler=Image]Si2NIFh.jpg



Galaxy HERO Lundmark
Rank 11
LIGHT | Warrior | Xyz | Effect
4200 ATK | 3800 DEF
2 level 11 LIGHT Warrior monsters
This card inflicts double Piercing Damage. Once per turn: you can detach one Xyz material from this card, then change one monster on the field to Defence Position and, for the rest of this turn, that card can't leave the field, except by battle if it battles this card also this card can't attack directly. If this card destroys a monster in Defence Position by battle: it can declare an attack on another monster. This effect of this card can be activated only once per turn.


[spoiler=Image]5arnddl.jpg



Galaxy HERO Dwingeloo
Rank 11
LIGHT | Warrior | Xyz | Effect
3200 ATK | 4800 DEF
2 level 11 LIGHT Warrior monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then place one "Protection Counter" on a face-up monster on the field; monsters with "Protection Counter" on them are unaffected by card effects, except for their own effects, also they can't attack. Once per turn: you can remove one or more "Protection Counter"(s) from anywhere on the field, then this card gains an additional attack during this turn for every "Protection Counter" removed by this effect.


[spoiler=Image]xh3Am23.jpg



Galaxy HERO Camelopadalis
Rank 11
LIGHT | Warrior | Xyz | Effect
4300 ATK | 4000 DEF
2 level 11 LIGHT Warrior monsters
Once per turn: you can detach one Xyz material from this card, then destroy up to 2 face-up monsters on the field, then gain LP equal to half their levels (rounded up) x100. This card can attack two times during each Battle Phase. When this card destroys a monster by battle: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position.


[spoiler=Image]5sGZenO.jpg



Galaxy HERO Great Magellan
Rank 12
LIGHT | Warrior | Xyz | Effect
3200 ATK | 5100 DEF
3 level 12 LIGHT Warrior monsters
This card gains an additional 300 ATK for every other "Galaxy HERO" monster attached to this card as material and face-up on the field. This card is unaffected by the effects of your oppponent's Traps and monsters in the hand. Once per turn, while you control one face-up "G-Supergalaxy Cluster" : you can attach one "Galaxy Token" you control to this card as an Xyz material. While this card has one or more "Galaxy HERO" Xyz monster(s) as material, it gains the following effect:
-If your opponent activates a card or a card's effect (Quick Effect): you can detach one Xyz material from this card, then negate the activation and destroy that card. You can activate this effect of "Galaxy HERO Great Magellan" only once per turn.


[spoiler=Image]vzrZU8R.jpg



Galaxy HERO Ursa Major
Rank 12
LIGHT | Warrior | Xyz | Effect
5300 ATK | 4000 DEF
3 level 12 LIGHT Warrior monsters
Your opponent can't target "Galaxy HERO" cards you control with card effects while this card has at least two "Galaxy HERO" monsters attached to it as material. Once per turn, while you control one face-up "G-Supergalaxy Cluster" : you can attach one "Galaxy Token" you control to this card as an Xyz material. While this card has one or more "Galaxy HERO" Xyz monster(s) as material, it gains the following effect:
-While your opponent enters the Battle Phase: you can detach any number of materials from this card, then destroy a number of cards that declare an attack during that Battle Phase after they attacked up to the number of materials detached to activate this effect. You can activate this effect of "Galaxy HERO Ursa Major" only once per turn.







Critics are always accepted

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