Tinkerer Posted August 7, 2018 Report Share Posted August 7, 2018 Hello, fine peoples! This AGM archetype (I believe) is the first one that I've done of my own prompts. It was an old one though, so I don't exactly remember if I had anything in mind when I came up with it, but anyway here's the prompt I was working with: Black GaleA set of WIND Fiends that are quite tricky. They focus on spinning themselves back into the Deck in order to bounce cards to the Hand and block out the Zones temporary. They also enjoy the light field in order to make direct attacks if their column is empty. Coupled with their direct-attack playstyle, they come equipped with an arsenal of equip spells that not only buffs their limited offensive capabilities, but search whenever the equipped monster is spun. First things first though: the deck is probably (on average) too slow, too inconsistent, and too... Equip-happy to be super viable, yet at the same time I cannot really toss this into casual because of its gimmick. The spam-happy playstyle and tendency to lock the opponent out of spots can actually be pretty ridiculous under the right circumstances and can potentially be used to lock key areas. Locking the opponent out of the Extra Deck? Locking them out of field spells?restricting Link Zones? These cards can help with that. Anyway, enough preliminary jabbering. On to the cards themselves! [spoiler=Monsters]Black Gale MurchisonWIND *Fiend/EffectWhen this card is Special Summoned by the effect of a "Black Gale" card: you can add 1 "Black Gale" Spell from your Deck to your hand. If your opponent controls no cards in the same column as this card, this card can attack your opponent directly. You can target 1 Set card your opponent controls; Shuffle this card into your Deck, and if you do, return that target to its owner's hand, also, until your opponent's 2nd End Phase: that Zone cannot be used. You can only activate each effect of "Black Gale Murchison" once per turn.300/400 Black Gale Chely'binskWIND **Fiend/EffectIf this card is added to the hand by a card effect: you can Special Summon this card, and if you do, you can add 1 "Black Gale" monster from your Graveyard to your hand. If your opponent controls no cards in the same column as this card, this card can attack your opponent directly. You can target 1 Monster card your opponent controls; Shuffle this card into your Deck, and if you do, return that target to its owner's hand, also, until your opponent's 2nd End Phase: that Zone cannot be used. You can only activate each effect of "Black Gale Chely'binsk" once per turn.600/800 Black Gale ImilacWIND ***Fiend/EffectWhen this card is Normal Summoned: you can Special Summon 1 "Black Gale" monster from your Graveyard, but shuffle it into your Deck during the End Phase. If your opponent controls no cards in the same column as this card, this card can attack your opponent directly. You can target 1 face-up card your opponent controls; Shuffle this card into your Deck, and if you do, return that target to its owner's hand, also, until your opponent's 2nd End Phase: that Zone cannot be used. You can only activate each effect of "Black Gale Imilac" once per turn.900/1200 Black Gale HobaWIND *Fiend/EffectIf this card is Special Summoned: you can draw a number of cards up to the number of Zones on your opponent's side of the field that cannot be used, then, discard a number of cards equal to the number of cards drawn -1. If your opponent controls no cards in the same column as this card, this card can attack your opponent directly. You can target 1 face-up card your opponent controls; Shuffle this card into your Deck, and if you do, return that target to its owner's hand, also, until your opponent's 2nd End Phase: that Zone cannot be used. You can only activate each effect of "Black Gale Hoba" once per turn.400/300 Black Gale YardymlyWIND **Fiend/EffectYou can Special Summon this card from your hand into a column that has no cards, and if you do, you can add 1 "Black Gale" Spell from your Graveyard to your hand. If your opponent controls no cards in the same column as this card, this card can attack your opponent directly. You can target 1 Spell/Trap card your opponent controls; Shuffle this card into your Deck, and if you do, return that target to its owner's hand, also, until your opponent's 2nd End Phase: that Zone cannot be used. You can only activate each effect of "Black Gale Yardymly" once per turn.800/600 Black Gale OrgueilWIND ***Fiend/EffectIf this card is Summoned: you can Special Summon 1 "Black Gale" monster from your hand. If your opponent controls no cards in the same column as this card, this card can attack your opponent directly. You can target 1 Set card your opponent controls; Shuffle this card into your Deck, and if you do, return that target to its owner's hand, also, until your opponent's 2nd End Phase: that Zone cannot be used. You can only activate each effect of "Black Gale Orgueil" once per turn.1200/900 Black Gale NovatoWIND ******Fiend/EffectIf a "Black Gale" monster is shuffled into your Deck: you can Special Summon this card from your hand. If a "Black Gale" monster is shuffled into your Deck while this card is on the field: you can Special Summon 1 "Black Gale" monster from your Deck with a higher Level than the returned monster (except "Black Gale Novato"). If your opponent controls no cards in the same column as this card, this card can attack your opponent directly. You can target 2 cards your opponent controls; Shuffle this card into your Deck, and if you do, return that target to its owner's hand, also, until your opponent's 2nd End Phase: that Zone cannot be used. You can only activate each effect of "Black Gale Novato" once per turn. You can only control 1 "Black Gale Novato".2100/2100 [spoiler=Spells]Black Gale AstroikosField Spell"Black Gale" monsters you control cannot be destroyed by battle except with a monster in the same column as it. When a "Black Gale" monster you control returns to your Deck, you can Special Summon 1 "Black Gale" monster from your hand or Deck whose Level is less than the returned monster's. You can only use this effect of "Black Gale Astroikos" once per turn.Black Gale AsterismContinuous SpellOnce per turn, if a Zone your opponent controls becomes unusable: target 1 Zone on the field; return any cards in that Zone to the hand (if any), that Zone cannot be used until your opponent's next End Phase. Monsters whose original names include "Black Gale" can activate their effects during either player's turn.Black Gale - Perseid BladeEquip SpellEquip only to a "Black Gale" monster. The equipped monster gains 300 ATK and can declare 2 attacks during each Battle Phase. If this card is sent to the Graveyard because the equipped monster is shuffled into the Deck: You can add 1 "Black Gale" card from your Deck to your hand.Black Gale - Leonid ShieldEquip SpellEquip only to a "Black Gale" monster. You take no battle damage from battles involving the equipped monster. Once per turn, the equipped monster cannot be destroyed. If this card is sent to the Graveyard because the equipped monster is shuffled into the Deck: You can add 1 "Black Gale" card from your Deck to your hand.Black Gale - Ursid SpearEquip SpellEquip only to a "Black Gale" monster. The equipped monster gains 1000 ATK and inflicts piercing damage. If this card is sent to the Graveyard because the equipped monster is shuffled into the Deck: You can add 1 "Black Gale" card from your Deck to your hand.Black Gale - Phoenicid ScrollEquip SpellYou can shuffle this card and 1 other Equip Spell from your hand into your Deck; draw 2 cards. Equip only to a "Black Gale" monster. You can shuffle the Equipped monster into your Deck: Special Summon 1 "Black Gale" monster with the same Level but a different name from your Deck. If this card is sent to the Graveyard because the equipped monster is shuffled into the Deck: You can add 1 "Black Gale" card from your Deck to your hand. Thanks for looking! As always, CnC would be much appreciated! Cheers! 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