Draconus297 Posted June 12, 2018 Report Share Posted June 12, 2018 Welcome, one and all, to the fourth AGM group project, released on my fourth anniversary on this site! [spoiler=Prompt]Kengensei YGO, more than a lot of other shonen, prides itself on one thing: its rivals. These aggressive, often dickeaded individuals stand out as a testament to willpower and sheer force. Whether they cooperate with the protagonist on a regular basis, act as a roadblock and measuring stick to judge the protagonist by, or something in between, they're arguably the best part of any given YGO series. They've also usually got the most powerful monsters on the side that fights big villains. Kengensei is a rushdown, all-in offensive, obliterating everything in its path and leaving no survivors. The monster presence, composed of LIGHT and DARK Dragons, Spellcasters, and Fiends, is heavily focused on spam, destruction, and ATK numbers, with a side of the typical battle-oriented boss-maintaining strategy that that entails. The Spell/Trap Cards assist with this goal, acting as consistency, cheap protection, and helping overwhelm with your numbers of big beaters on board. Most of it is even entirely costless, or the costs actually help you make plays faster like with Destiny Draw. The primary goal here is Fusion and Xyz Summons, and laddering them to access higher and higher pinnacles of immense power and increasingly oppressive stun/negation effects. Like with most rivals, this Deck has a defined ace monster you want to see by any means necessary- Kengensei Emperor Dragon, your Main Deck big boy. Some of your Extra Deck monsters even benefit with bonus effects if you use it as Material (think Neo Galaxy-Eyes Photon Dragon), which is why some cards exist to either pretend to be it or get you to it faster. So, the base gimmick of being an aggro archetype with focus on a named primary boss does make Kengensei a bit bricky by nature . . . until we wound up with two straight E-Calls and a slightly restricted Lonefire for the archetype, helping get to that named boss incredibly quickly. The Fusion/Xyz double focus was a bit odd, and I wish we had more than two Fusions, but I think we worked through it decently well. [spoiler=Main Deck Monsters]Kengensei Emperor Dragon DARK - Level 8 - Dragon/Effect - 3000/2500You can Special Summon this card (from your hand or Graveyard) by Tributing 1 face-up "Kengensei" monster you control (You can only Summon 1 "Kengensei Emperor Dragon" from your Graveyard per turn this way). This card cannot be destroyed or banished during the Battle Phase. At the end of the Damage Step, if this card battled: You can destroy 1 face-up card your opponent controls, and if the destroyed card was a monster; you can Special Summon 1 "Kengensei" monster from your Graveyard with less original ATK than the destroyed monster. Kengensei Empress DragonDARK - Level 8 - Dragon/Effect - 1500/3000If your opponent controls a monster that was Summoned from the Extra Deck: You can Special Summon this card from your hand. Once per turn, if this card is in Attack Position: You can treat this card as "Kengensei Emperor Dragon", until the End Phase, and if "Kengensei Emperor Dragon" is in your Graveyard when this effect resolves; this card gains the effects of "Kengensei Emperor Dragon". If this card is Tributed for the Summon of "Kengensei Emperor Dragon", or detached from an Xyz monster that names "Kengensei Emperor Dragon" in its card text: You can Special Summon this card from your Graveyard. Kengensei Tornado DragonDARK - Level 6 - Dragon/Effect - 2300/1700If you control another "Kengensei" monster with a different name, you can Special Summon this card from your hand. (Quick Effect): You can return 1 "Kengensei" monster you control and 1 card your opponent controls to the hand. You can only use this effect of "Kengensei Tornado Dragon" once per turn. Kengensei ScoutsDARK - Level 4 - Fiend/Effect - 1500/200If you control no monsters, you can Special Summon this card from your hand. If you do, the next "Kengensei" monster you Summon this turn gains 400 ATK. Kengensei HalberdiersDARK - Level 4 - Dragon/Effect - 1900/1000When this card is Normal Summoned, you can Special Summon 1 "Kengensei" monster from your hand. Once per turn, you can target 1 "Kengensei" monster you control: this card's Level becomes the same as that card's Level until the End Phase. Kengensei Magitek Siege EngineDARK - Level 4 - Spellcaster/Effect - 1500/300All face-up "Kengensei" monsters you control gain 300 ATK. Once per turn, you can target 1 monster on the field whose DEF is less than or equal to this card's ATK: destroy it, and if you do, inflict damage to your opponent equal to half of the destroyed monster's ATK or DEF (whichever is higher). Kengensei ReaperDARK - Level 4 - Fiend/Effect - 1900/0You can banish 1 "Kengensei" monster from your Graveyard; Special Summon this card from your hand. You can only Special Summon 1 "Kengensei Reaper" once per turn this way. If this card destroys an opponent's monster by battle: You can target 1 card in your opponent's Graveyard; banish it. Kengensei War DrummerLIGHT - Level 4 - Spellcaster/Effect - 1700/400While you control a face-up "Kengensei" monster, except "Kengensei War Drummer", you can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can send 1 "Kengensei" monster from your Deck to the Graveyard, and if you do; all "Kengensei" monsters you control gain ATK equal to their Level x100. Once per turn, if you control a face-up "Kengensei Emperor Dragon": You can make this card's Level become 8. Kengensei NecromancerDARK - Level 4 - Spellcaster/Effect - 1600/1800When this card is Normal or Special Summoned: You can Special Summon 1 "Kengensei" monster from your Graveyard, except "Kengensei Necromancer". That monster's ATK and DEF become 0, also its effects are negated. Kengensei Prince DragonLIGHT - Level 4 - Dragon/Effect - 1500/0If a "Kengensei" monster(s) you control is sent from the field to the Graveyard: You can Special Summon this card from your hand; Special Summon that monster that was just sent to the Graveyard (if more than 1 monster was sent, select 1 of those monsters). If this card is Special Summoned: Add 1 "Kengensei" card from your Deck to your hand, except "Kengensei Prince Dragon". This card cannot attack your opponent directly. If all monsters you control (min. 2) are "Kengensei" monsters, this card's Level becomes 8, its name becomes "Kengensei Emperor Dragon", and its original ATK is doubled. Kengensei DragoonsLIGHT - Level 2 - Dragon/Effect - 750/1000You can Tribute 1 "Kengensei" monster; Special Summon 1 "Kengensei" monster from your Deck in Defense Position whose ATK is double the Tributed monster's on the field. You can target 1 "Kengensei" monster you control; the Levels of that monster and this card become their combined current Levels until the end of this turn. You can only use each effect of "Kengensei Dragoons" once per turn. Kengensei Princess LIGHT - Level 2 - Fiend/Effect - 750/750If all monsters in your Graveyard are LIGHT and DARK Attributes (at least 1 of each): You can Special Summon this card from your hand, then draw 1 card (you can only activate this effect of this card's name once per turn). Once per turn, you can Fusion Summon using "Kengensei" monsters in your hand or on your field as Fusion Material. If this card is sent from the field to the Graveyard, or detached from a "Kengensei" Xyz monster as Material: You can Special Summon 1 Level 4 or lower "Kengensei" monster from your Graveyard, and if you do; destroy 1 face-up monster on the field. Kengensei RaptorDARK - Level 1 - Dragon /Effect - 300/700If a "Kengensei" monster you control with a Level battled an opponent's monster, after the Damage Step: You can target that monster; Special Summon this card with a Level equal to that target's, and if you do, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only this monster and that target. You cannot attack with monsters for the rest of the turn, except with that Xyz Monster. You can banish this card from your GY, then target 1 "Kengensei Emperor Dragon" in your GY; Special Summon in Defense Position, but its effects are negated. You can only use 1 effect of this card's name per turn, and only once that turn. [spoiler=Spells/Traps]Kengensei Attack OrderNormal SpellAdd 1 "Kengensei" monster from your Deck to your hand. You can only activate this effect of "Kengensei Attack Order" once per turn. During either player's Battle Phase, if a "Kengensei" monster you control would be destroyed by battle or card effect: You can banish this card from your Graveyard; it is not destroyed. Kengensei FusionNormal Spell Fusion Summon 1 "Kengensei" Fusion monster, using monsters in your hand or on your field as Fusion Material. If you use "Kengensei Emperor Dragon" as Fusion Material, you can also use monsters from your Deck as Fusion Material. For each monster your opponent controls when this card is activated that was Summoned from the Extra Deck, you can banish 1 card on the field or in the Graveyard when this card resolves. Kengensei MimicryNormal SpellTarget 2 "Kengensei" monsters you control with a Level, then declare a number from 4 to 8; those monster's Levels become the declared Level until the end of this turn. You cannot Special Summon monsters the turn you activate this effect, except "Kengensei" monsters. You can only activate 1 "Kengensei Mimicry" once per turn. Kengensei Decree of ExpansionQuick-Play SpellAdd 1 "Kengensei" monster from your Deck to your hand. If you add "Kengensei Emperor Dragon" with this effect, you can immediately activate its effect to Special Summon itself. Kengensei OverstockNormal TrapTarget 1 "Kengensei" monster you control and up to 2 cards your opponent controls: Negate the effects of those targets until the End Phase, and if you do; the ATK of the first target becomes 1500. If you control "Kengensei Emperor Dragon", you can activate this card from your hand. Kengensei ClarityContinuous TrapOnce per turn, during either player's turn: You can Fusion Summon, using "Kengensei" monsters you control or in your hand as Fusion Material. The first time a monster(s) is Tributed in a turn, gain LP equal to half the ATK of that Tributed monster; also, if that monster(s) was Tributed for the Summon of "Kengensei Emperor Dragon", banish 1 card from your opponent's hand at random and draw 1 card. Kengensei WrathCounter TrapIf your opponent activates a monster effect while you control a "Kengensei" monster(s): You can negate that effect, and if you do, banish that opponent's monster. If this card was not sent to the Graveyard this turn: You can banish this card from the Graveyard, then target 1 monster on each side of the field; they must attack if able. [spoiler=Fusions]Kengensei Assault Corps DARK - Level 4 - Spellcaster/Fusion/Effect - 2000/02 "Kengensei" monsters This card cannot be destroyed or targeted by card effects, except the effects of "Kengensei" monsters. If you used "Kengensei Emperor Dragon" as Material for this card's Fusion Summon: This card's original ATK and Level are doubled. At the start of the Damage Step, if this card battles: You can Special Summon 1 "Kengensei" monster from your Graveyard whose ATK is less than this card's current ATK. Kengensei Chthonian, the LightdrinkerDARK - Level 12 - Dragon/Fusion/Effect - 3500/2000"Kengensei Emperor Dragon" + 3 "Kengensei" monstersMust either be Fusion Summoned, or Special Summoned by destroying the above monsters you control as Material (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. While you control another "Kengensei" monster, this card cannot be attacked, and is unaffected by card effects. Once per turn, during the End Phase: Destroy as many other monsters you control as possible, then Special Summon "Kengensei" monsters from your Graveyard with different names than the monsters destroyed up to the number of monsters that were destroyed by battle or card effect this turn. If this card leaves the field: Destroy all monsters your opponent controls. You can only control 1 "Kengensei Chthonian, the Lightdrinker". [spoiler= Xyz]Kengensei Chaos KaiserLIGHT - Rank 4 - Fiend/Xyz/Effect - 2000/20002 Level 4 "Kengensei" monstersWhen this card is Xyz Summoned: you can banish up to 1 each of a LIGHT and DARK monster from your Graveyard; activate the appropriate effects based on the monster(s) banished:●LIGHT: Increase this card's ATK by 1000 until the End Phase.●DARK: Destroy 1 card on the field, and if you do, banish it.Once per turn: You can detach 1 Xyz Material from this card: Special Summon 1 "Kengensei" monster from your Graveyard, but its ATK becomes 1500. Kengensei Spirit Emperor DragonDARK - Rank 8 - Dragon/Xyz/Effect - 3500/30002 Level 8 "Kengensei" monstersUnaffected by your opponent's card effects while it has "Kengensei Emperor Dragon" as Xyz Material. Once per turn: You can detach 1 Xyz Material from this card; destroy 1 card your opponent controls, then if it was a monster, you can Special Summon 1 "Kengensei" monster from your Graveyard with equal or lesser ATK than that destroyed monster. During the End Phase, if this card has no Xyz Material: You can target 1 Level 4 or lower "Kengensei" monster in your Graveyard; attach it to this card as Xyz Material. Kengensei Ultimate Emperor DragonDARK - Rank 8 - Dragon/Xyz/Effect - 3000/25003 Level 8 "Kengensei" monsters If this card is Xyz Summoned using 1 or more "Kengensei Emperor Dragon" as Xyz Material, your opponent cannot Special Summon monsters until after their nth End Phase after this card was Summoned, where n is the number of "Kengensei Emperor Dragon" used as Material. This card gains 500 ATK for each Xyz Material attached to it. Once per turn, you can target 1 monster your opponent controls: Attach that target to this card as Xyz Material. Once per turn, you can detach 1 Xyz Material from this card: Discard 1 card from your opponent's hand at random. Link to comment Share on other sites More sharing options...
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