ABC Gun Posted December 20, 2017 Report Share Posted December 20, 2017 Artwork for this card done by https://www.pixiv.net/member.php?id=4059095 please support them when you canTimbewulf, Witch King of Dark WorldDARK Level 9 Fiend Fusion EffectATK 3000/DEF 30001 "Dark World" monster + 2 Level 5 or higher Fiend monstersCannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by banishing the above cards you control and/or from your GY (in which case you do not use "Polymerization"). If this card is Special Summoned from the Extra Deck: You can add, from your Deck to your hand, 1 Spell/Trap that includes an effect that lists Fiend monsters or "Dark World" monsters. You can only use this effect of "Timbewulf, Witch King of Dark World" once per turn. If a card/effect is activated (except during the Damage Step): You can negate that activation, and if you do, discard 1 Fiend monster. You must have a Fiend monster(s) in your hand to activate and to resolve this effect.I just had to make this card, I've been dying for years to make this card and make it right (I hope I did). Yes, this is a Contact Fusion but in the style of Blue-Eyes Twin Burst Dragon where it could also be Fusion Summoned, and its Contact Fusion condition is the same as ABC-Dragon Buster because sending Dark World monsters from your hand to the GY for a Fusion Summon is not a good thing to do, you won't get to use their effects that way. Whenever it is Special Summoned from the Extra Deck either by its Contact Fusion or just a Fusion Summon with another card (preferably Dark Fusion as it would get some immunity), you get to search ANY Spell or Trap that lists Fiends or Dark Worlds in their effect (not Fiend monster by name just the Type itself), such as Dark World Brainwashing or Sinister Yorishiro to make the deck even more consistent than it already is by allowing you direct access to cards that otherwise you would have to draw into. Its last effect is a giant middle (you know what). As long as you have at least 1 Fiend in your hand, you can negate anything you want to while also chaining the effects of your Dark World monsters that you discard by this effect.I really want this card to be seen as well as discussed so please if you could just leave comments here for me in case I fudged anything up or made it too broken, I would appreciate it. Thanks. Link to comment Share on other sites More sharing options...
Dova Posted December 21, 2017 Report Share Posted December 21, 2017 Discards too heavily on the search. It can't even search a monster to fuel said effect, and you have to go -2. True, this is Dark Worlds, but that doesn't mean that hand advantage doesn't exist for them. Also you cannot activate the effect if you have less than 2 Dark World cards in your hand at its activation, which is a bit annoying, but you don't want to be discarding whatever you search, because Dark World doesn't deal with that :( 3 mat 3k Fusion without any sort of protection? Like, I could understand it if it had decent negation, but only negating effects in the hand...that's basically either limiting you to rogue decks and/or the specific meta handtraps, which not even everyone runs. And even with the handtrap negation, you have it so that it can't resolve if you have a Fiend? That severely limits it even further, not allowing you to do any other form of shenanigans mid-chain. As for now, you're either forcing people to run Dark Fusion to get protection, or just letting them lose this alright monster rather easily. And that's no fun :( You hit the theming of Dark World perfectly, and the somewhat generic materials do make it a nice beater late game, especially as it can be Summoned using only GY mats, but the lack of protection and restricted effects means that it's not a good card. You will be going into in Dark Worlds, true, but only because it's good compared to them. Link to comment Share on other sites More sharing options...
ABC Gun Posted December 21, 2017 Author Report Share Posted December 21, 2017 Discards too heavily on the search. It can't even search a monster to fuel said effect, and you have to go -2. True, this is Dark Worlds, but that doesn't mean that hand advantage doesn't exist for them. Also you cannot activate the effect if you have less than 2 Dark World cards in your hand at its activation, which is a bit annoying, but you don't want to be discarding whatever you search, because Dark World doesn't deal with that :( 3 mat 3k Fusion without any sort of protection? Like, I could understand it if it had decent negation, but only negating effects in the hand...that's basically either limiting you to rogue decks and/or the specific meta handtraps, which not even everyone runs. And even with the handtrap negation, you have it so that it can't resolve if you have a Fiend? That severely limits it even further, not allowing you to do any other form of shenanigans mid-chain. As for now, you're either forcing people to run Dark Fusion to get protection, or just letting them lose this alright monster rather easily. And that's no fun :( You hit the theming of Dark World perfectly, and the somewhat generic materials do make it a nice beater late game, especially as it can be Summoned using only GY mats, but the lack of protection and restricted effects means that it's not a good card. You will be going into in Dark Worlds, true, but only because it's good compared to them. I will fix this card tomorrow, thanks for commenting. Link to comment Share on other sites More sharing options...
ABC Gun Posted December 21, 2017 Author Report Share Posted December 21, 2017 I just redid this card; its first effect no longer discards any cards, and its last effect negates any card/effect. Link to comment Share on other sites More sharing options...
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