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Wanderlust [WRITTEN]


Tinkerer

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Hello, fine peoples!
 
This is a set of monsters whose effects revolve around field spells.  Considering the fact that decks can run upwards to three field spells nowadays (Dragon's Ravine, Archetypal Field, Set Rotation Anti-Field).  These monsters are supposed to take advantage of that.
 
Can't comment on each individually right now, but I think they're all self-explanatory, and they really aren't specifically designed to work with each other anyway.
 
[spoiler=Monsters]
Wanderlust Musketeer
WIND ****
Warrior/Effect
If your opponent controls more monsters than you: you can Special Summon this card from your hand.  Once per turn: you can excavate the top 3 cards of your Deck; destroy monsters on the field up to the number of Field Spells revealed.  Shuffle the excavated cards back into your Deck.
1800/1000
 
Wanderlust Companion
WIND **
Beast/Tuner/Effect
If you control a Field Spell, you can Special Summon this card from your hand.  When this card is Normal or Special Summoned: you can excavate the top 3 cards of your Deck; add 1 Field Spell from among them to your hand.  Shuffle the remaining cards into your Deck.
1000/400
 
Wanderlust Hawk
WIND ***
Winged Beast/Tuner/Effect
If you control no monsters: you can Special Summon this card from your hand. (Quick Effect): You can excavate the top 3 cards of your Deck; return Spell/Traps to the owner's hand up to the number of Field Spells reealed.  Shuffle the excavated cards back into your Deck.  You can only activate the effect of this card's name once per turn.
800/1000
 
Wanderlust Scholar
WIND ****
Spellcaster/Effect
You can shuffle 1 Field Spell card from your hand into your Deck to Special Summon this monster from your hand.  If you do; you can add 1 Field Spell with a different name from your Deck to your hand.  If this card is sent from the field to the GY: you can place 1 Field Spell on top of your Deck.
1400/2000
 
Wanderlust Cartographer
WIND *
Psychic/Effect
When this card is Normal Summoned: you can excavate the top 7 cards of your Deck. Add 1 Field Spell from among them to your hand.  Shuffle the remaining cards into your Deck.  If you control a Field Spell: you can return this card to your hand.  (Quick Effect): if your opponent activates a Spell/Trap card, you can discard this card and destroy 1 Field Spell you control; negate that Spell/Trap card's effects until the End Phase.
0/0
 
Wanderlust Pathfinder
WIND *******
Machine/Effect
This card can be Normal Summonned/Set without tribute if you control a Field Spell.  This card is unaffected by monster effects of monsters with less ATK than this card. (Quick Effect): you can excavate the top 5 cards from your Deck; increase this card's ATK by 200 x the number of Field Spells revealed until the End Phase.
2300/2500
 
Wanderlust Guardian Angel
WIND ****
Fairy/Tuner/Effect
When this card is Summoned: you can change its battle position.  During either player's damage step, when another monster you control battles while you control a Field Spell: you can send this card from your hand or side of the field to the GY; that monster gains 1000 ATK and DEF until the End Phase.
0/2100
 
Wanderlust Archfiend
WIND ****
Fiend/Effect
This card gains 500 ATK for each Field Spell on the field.
1800/0
 
Wanderlust Websurfer
WIND ***
Cyberse/Effect
If this card is added to your hand, you can Special Summon this card from your hand.  You can only Special Summon this card once per turn this way.  Once per turn: you can excavate the top 3 cards of your Deck; if at least 2 of those excavated cards are Field Spells, you can draw 1 card.  Shuffle the excavated cards into your Deck.
1200/600
 
Wanderlust Taurus
WIND *****
Beast-Warrior/Effect
If you control a Field Spell but no monsters, you can Special Summon this monster from your hand.  If this card is Normal or Special Summoned, you can excavate the top 3 cards of your Deck.  If you excavate a Field Spell, you can Special Summon 1 monster from your hand.  Shuffle the excavated cards into your Deck.
2100/1600

 
[spoiler=Field Spell]
Wanderer's World
Field Spell
If this card is excavated, you can activate this card.  If this card is activated this way: you can draw 1 card.  If this card leaves the field, you can place it on top of your Deck.  If there are 3 or more Field Spells in your GY: you can shuffle this card and any number of Field Spells from your GY into your Deck; excavate the top 3 cards of your Deck and add 1 card from among them to your hand.  Shuffle the remaining cards into your Deck.  You can only use this effect of this card's name once per turn.

 

Not designed with either modern or legacy format in mind, but I might make Extra Deck monsters which might solidify this as an archetype or specify what format these are meant to be used for.  Until then though, CnC much appreciated!

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Hello, fine peoples!
 
This is a set of monsters whose effects revolve around field spells.  Considering the fact that decks can run upwards to three field spells nowadays (Dragon's Ravine, Archetypal Field, Set Rotation Anti-Field).  These monsters are supposed to take advantage of that.
 
Can't comment on each individually right now, but I think they're all self-explanatory, and they really aren't specifically designed to work with each other anyway.
 
[spoiler=Monsters]
Wanderlust Musketeer
WIND ****
Warrior/Effect
If your opponent controls more monsters than you: you can Special Summon this card from your hand.  Once per turn: you can excavate the top 3 cards of your Deck; destroy monsters on the field up to the number of Field Spells revealed.  Shuffle the excavated cards back into your Deck.
1800/1000
 
Wanderlust Companion
WIND **
Beast/Tuner/Effect
If you control a Field Spell, you can Special Summon this card from your hand.  When this card is Normal or Special Summoned: you can excavate the top 3 cards of your Deck; add 1 Field Spell from among them to your hand.  Shuffle the remaining cards into your Deck.
1000/400
 
Wanderlust Hawk
WIND ***
Winged Beast/Tuner/Effect
If you control no monsters: you can Special Summon this card from your hand. (Quick Effect): You can excavate the top 3 cards of your Deck; return Spell/Traps to the owner's hand up to the number of Field Spells reealed.  Shuffle the excavated cards back into your Deck.  You can only activate the effect of this card's name once per turn.
800/1000
 
Wanderlust Scholar
WIND ****
Spellcaster/Effect
You can shuffle 1 Field Spell card from your hand into your Deck to Special Summon this monster from your hand.  If you do; you can add 1 Field Spell with a different name from your Deck to your hand.  If this card is sent from the field to the GY: you can place 1 Field Spell on top of your Deck.
1400/2000
 
Wanderlust Cartographer
WIND *
Psychic/Effect
When this card is Normal Summoned: you can excavate the top 7 cards of your Deck. Add 1 Field Spell from among them to your hand.  Shuffle the remaining cards into your Deck.  If you control a Field Spell: you can return this card to your hand.  (Quick Effect): if your opponent activates a Spell/Trap card, you can discard this card and destroy 1 Field Spell you control; negate that Spell/Trap card's effects until the End Phase.
0/0
 
Wanderlust Pathfinder
WIND *******
Machine/Effect
This card can be Normal Summonned/Set without tribute if you control a Field Spell.  This card is unaffected by monster effects of monsters with less ATK than this card. (Quick Effect): you can excavate the top 5 cards from your Deck; increase this card's ATK by 200 x the number of Field Spells revealed until the End Phase.
2300/2500
 
Wanderlust Guardian Angel
WIND ****
Fairy/Tuner/Effect
When this card is Summoned: you can change its battle position.  During either player's damage step, when another monster you control battles while you control a Field Spell: you can send this card from your hand or side of the field to the GY; that monster gains 1000 ATK and DEF until the End Phase.
0/2100
 
Wanderlust Archfiend
WIND ****
Fiend/Effect
This card gains 500 ATK for each Field Spell on the field.
1800/0
 
Wanderlust Websurfer
WIND ***
Cyberse/Effect
If this card is added to your hand, you can Special Summon this card from your hand.  You can only Special Summon this card once per turn this way.  Once per turn: you can excavate the top 3 cards of your Deck; if at least 2 of those excavated cards are Field Spells, you can draw 1 card.  Shuffle the excavated cards into your Deck.
1200/600
 
Wanderlust Taurus
WIND *****
Beast-Warrior/Effect
If you control a Field Spell but no monsters, you can Special Summon this monster from your hand.  If this card is Normal or Special Summoned, you can excavate the top 3 cards of your Deck.  If you excavate a Field Spell, you can Special Summon 1 monster from your hand.  Shuffle the excavated cards into your Deck.
2100/1600

 
[spoiler=Field Spell]
Wanderer's World
Field Spell
If this card is excavated, you can activate this card.  If this card is activated this way: you can draw 1 card.  If this card leaves the field, you can place it on top of either player's Deck.  If there are 3 or more Field Spells in your GY: you can shuffle this card and any number of Field Spells from your GY into your Deck; excavate the top 3 cards of your Deck and add 1 card from among them to your hand.  Shuffle the remaining cards into your Deck.

 

Not designed with either modern or legacy format in mind, but I might make Extra Deck monsters which might solidify this as an archetype or specify what format these are meant to be used for.  Until then though, CnC much appreciated!

 

 

You don't have to make a note about each card individually; an overall summary of the set in general is sufficient, provided you meet the minimum description requirements. 

 

====

As for the above user, you are still relatively new, but note that you do have to elaborate a bit more due to the requirements for Multiples being higher than singles (well, twice as much due to the greater content). Just leaving this as a reminder  :wink:

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