Dokutah Posted October 13, 2017 Report Share Posted October 13, 2017 Metalvullet Dragon / Metalrokket DragonDark Dragon / EffectLV4 1700/1400You can only use each of this card name’s effects once per turn.(1) When a Link Monster’s effect that targets this card on the field is activated (Quick Effect): You can destroy this card, then, destroy all cards your opponent controls that are in the same column as the zone this card was occupying.(2) During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 “rokket” monster from your Deck, except “Mealrokket Dragon”. Revolve Boot SectorSpell FieldYou can only use this card name’s (2) effect once per turn.(1) “Rokket” monsters you control gain 300 ATK and DEF.(2) You can activate 1 of these effects;-Special Summon up to 2 “Rokket” monsters with different names from your hand in Defense Position-If your opponent controls more monsters than you do, you can Special Summon “Rokket” monsters with different names from your GY in Defense Position, up to the monster deficit. Varrel Refrigeration / Borrel RefrigerationTrap Normal(1) Tribute 1 “Rokket” monster, then target 1 “Borrel” Link Monster you control; equip this card to that target. It gains this effect.-Once per turn (Quick Effect): You can target 1 monster you control; during this turn, that monster cannot be destroyed by battle or card effects. ZombinoLevel 4 EARTH Zombie Normal Monster2000 ATK0 DEFthe two of them got along so well.together in death, and together in undeath.they would never leave each other. that is why they will never meet again. Source > https://ygorganization.com/ineedaguydancegotahennesyinmyhand/ > Maxut oops i do it again...to many cards on single thread. gonna break down this...this thread is for all Rokket + Zombino Link to comment Share on other sites More sharing options...
~~~~ Posted October 13, 2017 Report Share Posted October 13, 2017 You made a mistake. Zombino has 0 DEF, not 2000. I also really love Resolve Boot Sector. Nice secondary field spell for them (after Ravine) Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 13, 2017 Report Share Posted October 13, 2017 Wow, they kept the Field's double Special Summon, and is the GY effect new? I don't recall that, but regardless, this makes them waaaaay faster. Good on them. We already knew about the first monster, didn't we? Borrel Refrigeration, hm I don't know, yes it gives it a new target effect, but would I use a Trap Card for a specific Link Monster? I don't know, but I guess I should start making a Deck to test how they work now that we have a great Field. Borrel sounds hilarious btw, these have the dumbest names. Random Zombie is random, didn't we already have a Zombie like that? And it's EARTH too, so whatever. Link to comment Share on other sites More sharing options...
CraneMonk Posted October 13, 2017 Report Share Posted October 13, 2017 We don't need another 2k vanilla EARTH beater. Give us a FIRE one already. Also nice to see Rokkets shaping up. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 13, 2017 Report Share Posted October 13, 2017 Wow, they kept the Field's double Special Summon, and is the GY effect new? I don't recall that, but regardless, this makes them waaaaay faster. Good on them. We already knew about the first monster, didn't we? Borrel Refrigeration, hm I don't know, yes it gives it a new target effect, but would I use a Trap Card for a specific Link Monster? I don't know, but I guess I should start making a Deck to test how they work now that we have a great Field. Borrel sounds hilarious btw, these have the dumbest names. Random Zombie is random, didn't we already have a Zombie like that? And it's EARTH too, so whatever.The GY effect is new. It replaced a weird Russian Roulette effect where you excavate 6 and mill all Rokkets. The monster is actually a different one from Shellrokket, and works marginally different. That hits a monster in its column then all adjacent monsters (artillery shell = large blast radius), this hits the entire column (full metal jacket has high penetrating power). Borrel has actually been marginally buffed in that it no longer requires the Rokket to be Level 3 or less. That doesn't make it good, just noting it. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 13, 2017 Report Share Posted October 13, 2017 The GY effect is new. It replaced a weird Russian Roulette effect where you excavate 6 and mill all Rokkets. The monster is actually a different one from Shellrokket, and works marginally different. That hits a monster in its column then all adjacent monsters (artillery shell = large blast radius), this hits the entire column (full metal jacket has high penetrating power). Borrel has actually been marginally buffed in that it no longer requires the Rokket to be Level 3 or less. That doesn't make it good, just noting it.Ah right, it shoots adjacent monsters, this shoots Spells/Traps too. Good, I was hoping for more Rokkets anyway, since they still lacked them, now they have enough for me to start making them into a Deck, since they also are supported by the generic DARK Dragon support. Link to comment Share on other sites More sharing options...
~Faytl~ Posted October 13, 2017 Report Share Posted October 13, 2017 Glad that field spell gives them a way to start plays. Though the Terraforming limiting is actually a real crimp in that. Still, the fact it has value early game, when you have more Rokkets in hand, and late game, where there are more in your yard, is real nice. Metalvullet is also just real damn solid. Link to comment Share on other sites More sharing options...
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