Guest Yairnet Posted September 21, 2017 Report Share Posted September 21, 2017 It took a while, but here's my new (yet not so new) set. My first Spell and Trap Cards set. Details: Year Of Creation: 2008Number Of Cards: 450 [spoiler=LIMIT Part 1(001-150)][spoiler=001-Bug Evolution]If a "Poke Bug" monster is Special Summoned while this card is face-up on the field,destroy up to 2 face-down cards on the field. [spoiler=002-Dark Evolution]If a "Poke Dark" monster is Special Summoned while this card is face-up on the field,you can banish 3 cards from either player's Graveyard. [spoiler=003-Dragon Evolution]If a "Poke Dragon" monster is Special Summoned while this card is face-up on the field, gain 1000 Life Points. [spoiler=004-Electric Evolution]If a "Poke Electric" monster is Special Summoned while this card is face-up on the field,destroy 3 face-down Spell or Trap Cards on the field. [spoiler=005-Fight Evolution]If a "Poke Fighter" monster is Special Summoned while this card is face-up on the field,double its ATK during this Battle Phase only. [spoiler=006-Fire Evolution]If a "Poke Fire" monster is Special Summoned while this card is face-up on the field,inflict 400 damage to your opponent. [spoiler=007-Flying Evolution]If a "Poke Flying" monster is Special Summoned while this card is face-up on the field,discard 2 random cards from your opponent's hand. [spoiler=008-Ghost Evolution]If a "Poke Ghost" monster is Special Summoned while this card is face-up on the field,send the top 3 cards of your opponent's Deck to the Graveyard. [spoiler=009-Grass Evolution]If a "Poke Grass" monster is Special Summoned while this card is face-up on the field, draw 2 cards. [spoiler=010-Ground Evolution]If a "Poke Ground" monster is Special Summoned while this card is face-up on the field,return 3 cards from the field to their owner's hand. [spoiler=011-Ice Evolution]If a "Poke Ice" monster is Special Summoned while this card is face-up on the field,destroy 1 monster on the field whose ATK or DEF is equal to or less than the Special Summoned monster's ATK or DEF. [spoiler=012-Normal Evolution]If a "Poke Normal" monster is Special Summoned while this card is face-up on the field,add 2 cards from your Deck to your hand. [spoiler=013-Poison Evolution]If a "Poke Poison" monster is Special Summoned while this card is face-up on the field,decrease the ATK and DEF of 1 monster on the field equal to its Level x200. [spoiler=014-Psychic Evolution]If a "Poke Psychic" monster is Special Summoned while this card is face-up on the field,look at your opponent's hand and banish 1 card from it. [spoiler=015-Rock Evolution]If a "Poke Rock" monster is Special Summoned while this card is face-up on the field,halve the ATK and DEF of all monsters on the field (The Special Summoned monster is not affected by this effect). [spoiler=016-Steel Evolution]If a "Poke Steel" monster is Special Summoned while this card is face-up on the field,during this Battle Phase only, the Special Summoned monster can attack directly. [spoiler=017-Water Evolution]If a "Poke Water" monster is Special Summoned while this card is face-up on the field,during this Battle Phase only, the Special Summoned monster can attack twice. [spoiler=018-Space Time Connection]This card is used to Ritual Summon "Poke Dragon Legend-Dialga" or "Poke Dragon Legend-Palkia".You must also Tribute monsters from the field or your hand whose total Levels equal 12. [spoiler=019-Original Call]This card is used to Ritual Summon "Arceus The Poke God".You must also Tribute monsters from the field or your hand whose total Levels equal 12. [spoiler=020-Poke Rampage]When a "Poke" monster inflicts Battle Damage,your opponent discards 1 random card from their hand and they must send the top 2 cards from their Deck to the Graveyard. [spoiler=021-Psychic Aura]Activate only when a "Poke Psychic" monster is attacked. End the Battle Phase and draw 1 card. [spoiler=022-Attack Blocker]During each of your opponent's Battle Phases, you can send 1 card from your side of the field or hand to end the Battle Phase.If you do not, destroy this card. [spoiler=023-Battle Call]Activate only when you Summon a "Poke" monster. During this Battle Phase only, the Summoned "Poke" monster must attack.If it fails to destroy a monster by battle or inflict Battle Damage, discard your entire hand. [spoiler=024-Overgrow]Double the ATK of all face-up "Poke Grass Starter" monsters you control until the End Phase. [spoiler=025-Blaze Power]Double the ATK of all face-up "Poke Fire Starter" monsters you control until the End Phase. [spoiler=026-Light Of Evolution]By Tributing a face-up "Poke" monster you control in its original version, Special Summon the monster(s) written in its card text(this Special Summon is treated as a Special Summon while the Continuous "Evolution" Spell Card(s) written in the card text of the Tributed monster is face-up on the field). [spoiler=027-Scale Changer]When a "Poke" monster you control is attacked, return it to your hand and Special Summon 1 "Poke" monster from your handwhose Level is higher than the returned "Poke" monster's. [spoiler=028-Bug Outrage]Activate only when you control 3 or more "Poke Bug" monsters and your opponent activates a card that destroys a monster(s) on your side of the field.Negate that card's activation and destroy it. After activation, Special Summon 1 "Poke Bug" monster from your Graveyard, ignoring all summoning conditions. [spoiler=029-Ghost Meeting]Activate only when you control 3 or more "Poke Ghost" monsters and your opponent activates a card that destroys a Spell/Trap Card(s) on your side of the field.Negate that card's activation and destroy it. After activation, banish this card and 2 cards from your Deck. [spoiler=030-Mt Coronet]If you control no "Poke" monsters, draw cards from your Deck until you draw a "Poke" monster. Return the other cards to your Deck,shuffle it and Special Summon the drawn "Poke" monster to your side of the field, ignoring all summoning conditions ("Arceus" monsters do not count). [spoiler=031-Opposite Control]Activate only if your opponent attacks a "Poke" monster on your side of the field.Both players switch control of their monsters for 5 turns. [spoiler=032-Rage Of The Deities]Activate only when "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" are face-up on your side of the field.Destroy all cards on the field and the controller of this card wins the Match. [spoiler=033-Return Of The Deities]Activate only if your opponent successfully negated the activation of "Space Time Connection".Special Summon 1 "Poke Dragon Legend-Dialga" and 1 "Poke Dragon Legend-Palkia" from your hand, ignoring all summoning conditions. [spoiler=034-Adamant Orb]You can only equip this card to a "Poke" monster that has "Dialga" in its name.The equipped monster cannot be affected by any card. If this card is removed from the field, destroy the equipped monster. [spoiler=035-Lustrous Orb]You can only equip this card to a "Poke" monster that has "Palkia" in its name.The equipped monster cannot be affected by any card. If this card is removed from the field, destroy the equipped monster. [spoiler=036-Ball Checker]During each of your Standby Phases, activate 1 of the following effects:1: Select 1 face-down Spell or Trap Card on the field. If the selected card's activation timing is incorrect, return it to your hand.2: Pick up (not draw) a random card from your Deck. If the picked up card is a "Poke" monster, Special Summon it to your side of the field.If not, place the picked up card at the top of your Deck. [spoiler=037-The Multitype Chooser]Activate only if you control a face-up "Arceus The Poke God". Once per turn, select 1 "Poke" monster on your side of the field (except "Arceus The Poke God").Until the End Phase, the Type and Attribute of "Arceus The Poke God" are the same as the selected "Poke" monster's. [spoiler=038-Poke Reflector Barrier]Activate only if you control at least 2 "Poke" monsters and your opponent attacks a "Poke" monster you control.As long as this card is face-up on your side of the field, any monster that attacks a "Poke" monster is banishedand cannot return to the hand, field or Deck for the rest of the Duel. [spoiler=039-Scorching Wings]Equip only to a face-up "Poke Fire" monster you control. As long as the equipped monster is equipped with this card,neither player can add Spell and Trap Cards from from the Deck or Graveyard. [spoiler=040-Fire Power]Activate only if you control 3 or more "Poke Fire" monsters and you destroyed at least 2 cards on your opponent's side of the field during the same turn.All "Poke Fire" monsters you control gain 1000 ATK and DEF during this Battle Phase only. [spoiler=041-DNA Changer]Before your Battle Phase, return 1 face-up "Poke Psychic Legend-Deoxys" or "Legendary Poke Psychic Dreamer-Deoxys" and Special Summon 1 monsterfrom your hand that has the selected monster's name in its card text. [spoiler=042-Destructive Weather]When your opponent activates a Field Spell Card, negate its activation and destroy it. [spoiler=043-Inferno Burst]Activate only if you control at least 1 "Poke Fire" monster. Double the ATK of all "Poke Fire" monsters you control.At the end of the Battle Phase, return any monster that was affected by this effect to your Deck, shuffle it and draw 2 cards. [spoiler=044-Moon Field]All "Poke Psychic", "Poke Ghost", "Poke Dark", LIGHT and DARK monsters are unaffected by cards controlled by your opponent. [spoiler=045-Final Result]After activation, this card stays on the field for 3 turns and it cannot be targeted or destroyed by any card.After 3 turns of this card's activation, Special Summon 1 "Poke Psychic Legend-Mewtwo" from your hand, Deck or Graveyard, ignoring all summoning conditions.The Special Summoned monster's original ATK and DEF become 10000. [spoiler=046-Light Of Purity]Destroy 2 DARK monsters on the field. If you control a face-up "Poke" monster that has "Celebi" in its name,destroy all DARK monsters on the field. [spoiler=047-Articuno's Freezing Spell Breeze]Activate only if you control a face-up "Poke" monster that has "Articuno" in its name. Destroy all Spell Cards on the field (except this card)and inflict 600 damage to both players for each Spell Card that was destroyed. As long as this card is face-up on your side of the field, both players cannot activate Spell Cards. [spoiler=048-Articuno's Icicle Trap Beam]Activate only if you control a face-up "Poke" monster that has "Articuno" in its name. Flip every face-down Spell and Trap Card face-up.If a Trap Card is flipped face-up, destroy it. For each Trap Card destroyed, inflict 1000 damage to its controller.When a player Sets a Spell/Trap Card(s), it must be flipped face-up. If a Trap Card is flipped face-up, banish it. [spoiler=049-Zapdos' Spell Destruction Thunder Storm]Activate only if you control a face-up "Poke" monster that has "Zapdos" in its name.Banish all Spell Cards from each player's side of the field, hand, Deck and Graveyard (except this card).As long as this card is face-up on the field, negate the effects of any card that involves Spell Cards. [spoiler=050-Zapdos' Trap Destruction Lightning Storm]Activate only if you control a face-up "Poke" monster that has "Zapdos" in its name.Banish all Trap Cards from each player's side of the field, hand, Deck and Graveyard (except this card).As long as this card is face-up on the field, negate the effects of any card that involves Trap Cards. [spoiler=051-Moltres' Volcanic Spell Destruction]Activate only if you control a face-up "Poke" monster that has "Moltres" in its name. Flip every face-down Spell and Trap Card face-up.If a Spell Card is flipped face-up, destroy it and inflict 600 damage to the controller.Also, both players play with their hand revealed for the rest of the Duel.For each Spell Card they draw, they must banish it and send the top 3 cards of their Deck to the Graveyard. [spoiler=052-Moltres' Flames Of Trap Destruction]Activate only if you control a face-up "Poke" monster that has "Moltres" in its name. Flip every face-down Spell and Trap Card face-up.If a Trap Card is flipped face-up, destroy it and inflict 600 damage to the controller.Also, both players play with their hand revealed for the rest of the Duel.For each Trap Card they draw, they must banish it and destroy up to 3 cards on each side of the field. [spoiler=053-Groudon's Ultimate Volcanic Eruption]You can only activate this card if you control a face-up "Poke" monster that has "Groudon" in its name.Once per turn, you can destroy up to 5 cards on the field. If you destroyed this card by this effect, inflict 2000 damage to yourself. [spoiler=054-Kyogre's Ultimate Tidal Wave]You can only activate this card if you control a face-up "Poke" monster that has "Kyogre" in its name.Before your opponent's Battle Phase, toss a coin. If the result is Heads, destroy all your opponent's side of the field.If the result is Tails, destroy all your monsters. [spoiler=055-Dark Electricity Blow]If a DARK monster successfully destroys a monster by battle and sends it to the Graveyard,inflict damage to your opponent equal to the Level of the destroyed monster x300. [spoiler=056-Dark Range Charge]All "Poke Dark" monsters you control can attack your opponent directly. [spoiler=057-Good Or Bad:Peace Or War]During each of your Standby Phases, roll 1 six-sided die. The effect of this card depends on the result:1: Increase your Life Points by 1000 points.2: Special Summon 1 monster from your Graveyard.3: Inflict 900 damage to both players.4: You can attack directly during this Battle Phase.5: Inflict 2000 damage to yourself.6: The player with the most Life Points wins the Match (if both players have the same amount of Life Points, roll the die again). [spoiler=058-Lunar Watch]If a player activates a card that targets a LIGHT monster(s), that player must send the top 3 cards of their Deck to the Graveyard.After activation, this card is treated as a Continuous Trap Card and its effect remains in play. [spoiler=059-Protective Moon Shield]As long as this card is face-up on the field, your monsters cannot be destroyed by battle. When your opponent attacks, reduce the Battle Damage to 0. [spoiler=060-Darkrai's Judgement]You can only activate this card if you control a face-up "Poke" monster that has "Darkrai" in its name while your opponent has more Life Points than you and the difference is 3000 points or more.Reduce both players' Life Points to 0 (the Match is not over until one of the players is attacked directly). [spoiler=061-Diamond Shine]By sending 2 cards from your hand, you can Ritual Summon 1 "Poke Dragon Legend-Dialga" from your hand, Deck or Graveyard(this Ritual Summon is treated as a Ritual Summon by the effect of "Space Time Connection"). [spoiler=062-Space Aura]By sending 2 cards from your hand, you can Ritual Summon 1 "Poke Dragon Legend-Palkia" from your hand, Deck or Graveyard(this Ritual Summon is treated as a Ritual Summon by the effect of "Space Time Connection"). [spoiler=063-Space Time Power Rush]During each Battle Phase, when a monster you control attacks, it gains ATK equal to twice the ATK of the your opponent's monster.When a monster you control is attacked, it gains ATK equal to halve the ATK of the attacking monster. [spoiler=064-Space Time Soulmates]If both "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" are in your Graveyard, return all cards from your hand and Graveyard to your Deck,shuffle it and draw 5 cards. If you drew "Poke Dragon Legend-Dialga" or "Poke Dragon Legend-Palkia", add 1 "Space Time Connection" from your Deck to your hand. [spoiler=065-Cosmic Power]Equip only to a face-up "Poke Psychic" monster. During the Battle Phase, increase the ATK and DEF of the equipped monster by 800 points.If this card is destroyed by a card effect, inflict 500 damage to your opponent for each turn that this card was face-up on the field. [spoiler=066-Space Clash]When a "Poke Psychic" monster you control attacks a monster whose ATK is higher that its own, change the ATK of your "Poke Psychic" monster to that of the attack target.After this effect resolves, return the attack target and the "Poke Psychic" monster to their owner's hand. [spoiler=067-DNA Clones]During each Battle Phase, while you control a face-up "Poke" monster that has "Deoxys" in its name,you can Special Summon 1 "DNA Clone Token" (Psychic-Type/LIGHT/Level 4/ATK 0/DEF 0).When a "DNA Clone Token" is removed from the field, draw 1 card. [spoiler=068-Lake Of Purity]Gain 3000 Life Points. [spoiler=069-Swamp Rain]As long as this card is face-up on the field, all WATER and Aqua-Type "Poke" monsters cannot be destroyed by battle.Any kind of damage is reduced to 0. [spoiler=070-Water Reunion]Activate only when you control 3 or more "Poke Water" monsters and your opponent activates a card that adds a card(s) from the Deck to the hand. Negate the card's activation and destroy it.After activation, discard 2 cards from your hand. [spoiler=071-Enter The Dimension]If you control a face-up "Poke Dragon Legend-Giratina" or "Legendary Poke Dragon Form-Origin Giratina", add 1 "Distortion World" from your Deck to your hand. [spoiler=072-Distortion World]The only time you can activate this card is if it was added to your hand by the effect of "Enter The Dimension". You cannot activate this card if you drew it during your Draw Phase.Neither player can switch control of their monsters. In addition, reverse card effects, if possible. [spoiler=073-Electric Protection]Activate only when you control 3 or more "Poke Electric" monsters and your opponent activates a card that banishes a card(s).Negate the card's activation and destroy it. After activation, add 1 "Electric Evolution" from your Deck or Graveyard to your hand. [spoiler=074-Honchkrow's Dirty Trick]Activate only when a DARK monster is selected as a target of a card controlled by your opponent.Special Summon 1 "Poke" monster that has "Honchkrow" in its name from your hand, Deck or Graveyard.After that, negate that card's effect, destroy it and the Special Summoned monster can attack your opponent directly. [spoiler=075-Jump From The Ocean]If a WATER or a LIGHT monster on your side of the field is attacked by a monster controlled by your opponent, return that monster to its owner's hand.The owner cannot Summon the returned monster for the rest of the Duel. [spoiler=076-Space Wings]You can only equip this card to a "Poke" monster that has "Palkia" in its name. This card stays on the field for 3 turns.If this card is selected as a target of a card effect, you can pay 1000 Life Points to negate the card's activation and destroy it.After 3 turns of this card's activation, send the equipped monster to your Graveyard and during this turn only, you can Normal Summon up to 3 monsters. [spoiler=077-Steel Rush]Activate only when you control 3 or more "Poke Steel" monsters and your opponent activates a card that decreases ATK or DEF.Negate the card's activation and destroy it. After activation, all face-up "Poke Steel" monsters you control can attack your opponent directlyand no Spell or Trap Cards can prevent them from attacking. [spoiler=078-The Glowing Rage Of The Sky Emperor]Activate only if you control a face-up "Poke" monster that has "Rayquaza" in its name. If a player would attack a "Poke" monster you control,halve its ATK and DEF and destroy 5 cards on the field.If you destroy the "Poke" monster that has "Rayquaza" in its name, destroy all cards on the field and you win the Match. [spoiler=079-Wish From The Stars]When you activate this card, activate 1 of the following effects:1: Reduce the ATK of all your opponent's monsters controlled to 0.2: Send half of your opponent's Deck to the Graveyard. [spoiler=080-Destructive Rain Storm]Target a "Poke" monster you control that has "Latios" in its name.If your opponent would activate a card that can destroy a monster(s) on the field,you can return the targeted monster to your hand to negate that card's activation and destroy it.At the End Phase, Special Summon the targeted monster from your hand in the same Battle Position it was. [spoiler=081-Tears Of Deep Emotions]Target a "Poke" monster you control that has "Latias" in its name. If you would take Effect Damage,you can destroy 1 monster on your side of the field and your opponent takes the Effect Damage instead.After this effect's activation, destroy the targeted monster and both players discard their entire hand. [spoiler=082-Charizard's Flame Rage]As long as this card is face-up on the field, increase the Battle Damage from all "Poke Fire" monsters you control by 2000 points. [spoiler=083-Typhlosion's Eruption]When a "Poke" you control that has "Typhlosion" in its name destroys a monster by battle,inflict damage to your opponent equal to twice the destroyed monster's Level x100.After this effect resolves, destroy all cards you control, inflict 1500 damage to yourself and neither player can attack for 5 turns. [spoiler=084-Typhlosion's Rage]As long as this card is face-up on the field, negate the effects of cards that affect the hand, Deck or Graveyard. [spoiler=085-Inferno Eruption]Double the Battle Damage from all your "Poke Fire" monsters. If you activate this card on the same turn you activated "Inferno Burst",change the original ATK and DEF value of all your "Poke Fire" monsters to 5000. [spoiler=086-Ultimate Battle Call]Activate only when you control a face-up "Poke" monster. During the Battle Phase,both players can only attack with the strongest monster they control. [spoiler=087-Fire Counter Shield]As long as this card is face-up on your side of the field,your opponent cannot select "Poke Fire", Pyro-Type and FIRE monsters as any kind of target. [spoiler=088-Blue Fire Counter Shield]As long as this card is face-up on your side of the field,your opponent cannot select "Poke Fire", "Poke Psychic", "Poke Ghost", "Poke Dark", Pyro-Type, Fiend-Type, Zombie-Type, DARK and FIRE monsters as any kind of target. [spoiler=089-Water Counter Shield]As long as this card is face-up on your side of the field,your opponent cannot select "Poke Water", Aqua-Type, Fish-Type, Sea Serpent-Type and WATER monsters as any kind of target. [spoiler=090-Electric Counter Shield]As long as this card is face-up on your side of the field,your opponent cannot select "Poke Electric", Thunder-Type and LIGHT monsters as any kind of target. [spoiler=091-The God's Destructive Cannon]You can only activate this card when "Arceus The Poke God" is successfully Ritual Summoned by the effect of "Original Call".By banishing "Original Call" from your Graveyard, banish up to 10 cards from your opponent's Graveyard.For each card banished by this effect, inflict 800 damage to your opponent. [spoiler=092-Arceus' Judgement]You can only activate this card if "Arceus The Poke God" is face-up on the field.Banish your entire Graveyard. The effect of this card depends on what type of card that most cards were banished:More Monster Cards: Inflict 3000 damage to your opponent.More Spell Cards: Send half of your opponent's Deck to the Graveyard.More Trap Cards: You lose the Match. [spoiler=093-Lunar Gate]If your opponent selects a DARK or a LIGHT monster on your side of the field as a target, apply the appropriate effect depending on the type of the target:As an attack target: Destroy the attacking monster.By a card effect: Negate the card's activation and destroy it. [spoiler=094-Eclipse]Reduce the ATK of all FIRE and LIGHT monsters on the field to 0. [spoiler=095-Dark Symbols Of Evil]Once per turn, during your Standby Phase, change the Attribute of 1 "Poke" monster you control to DARK. [spoiler=096-Full Power Aura Sphere]During the Battle Phase, you can increase the ATK of 1 monster on the field by 2000 points until the End Phase. [spoiler=097-Lucario's Light Aura]When a Warrior-Type or a Beast-Warrior "Poke" monster destroyed a monster by battle,increase its ATK by 1000 points and it can attack again during the Battle Phase.If you destroyed a monster by battle with a "Poke" monster that has "Lucario" in its name, it can attack once again and the Battle Damage it inflicts in its second attack is doubled. [spoiler=098-The Screech Of The Moon Light]If a face-up DARK monster you control destroys a monster your opponent controls (either by battle or by a card effect), you can draw 1 card from your Deck, reveal it to your opponent and activate the appropriate effect:Monster Card: Inflict damage to your opponent equal to half of your Life Points.Spell Card: Return 2 cards from your hand to the bottom of your Deck.Trap Card: Banish your opponent's entire Graveyard. [spoiler=099-Thunder Rage]When a Thunder-Type "Poke" monster attacks, double its ATK. [spoiler=100-Wrath Of The Hell Master]If your opponent selects a "Poke Ghost" monster as any kind of target, change the target to another one, even if it is not a correct oneand inflict 500 damage to your opponent for each "Poke Ghost" monster you control. [spoiler=101-Give Up Or Suffer]If your opponent controls more monsters than you do, activate 1 of the following effects:1: Banish half of your Graveyard.2: Your monsters cannot attack for 3 turns.3: Surrender the Match. [spoiler=102-Dragonic Roar]Activate only if a Dragon-Type monster on your side of the field destroyed a monster on your opponent's side of the field by battle. Destroy 2 cards on the field. [spoiler=103-Space Time Portal]Ritual Summon "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" from your hand.Instead of Tributing monsters, reduce your Life Points to 1000 (this Ritual Summon is treated as a Ritual Summon). [spoiler=104-The Martial Arts Of Dark And Light]Change the Type of all DARK and LIGHT monsters to Warrior. [spoiler=105-Psychic Beam Of Power]You can only activate this card if the only monsters you control are LIGHT and Psychic-Type monsters.Double the ATK of all LIGHT and Psychic-Type monsters you control until the End Phase. [spoiler=106-Upgrade Revolution]When you activate this card, apply one of the following effects:1: Tribute "Poke Normal-Porygon" and Special Summon "Poke Normal-Porygon 2" from your hand or Deck (this Special Summon is treated as a Special Summon by the effect of "Poke Normal-Porygon").2: Tribute "Poke Normal-Porygon 2" and Special Summon "Poke Normal-Porygon Z" from your hand or Deck (this Special Summon is treated as a Special Summon by the effect of "Poke Normal-Porygon 2"). [spoiler=107-The Warrior's Resolve]If a Warrior-Type monster you control failed to destroy a monster by battle, all your Warrior-Type monsters can attack directly. [spoiler=108-Blade Power Up]Equip only to a face-up Warrior-Type "Poke" monster or to a "Poke" monster that has "Gallade" in its name.The equipped monster gains 1000 ATK for each Spell and Trap Card on your side of the field. [spoiler=109-Destructive Fire Spinner]When a "Poke Fire" monster you control inflicts 1000 or more Battle Damage to your opponent,discard 2 random cards from your opponent's hand. [spoiler=110-Electrifying Rush]When a "Poke Electric" monster you control inflicts 1000 or more Battle Damage to your opponent,both players banish the top 3 cards from their Deck. [spoiler=111-Fire Range Attack]If your opponent controls no monsters, the Battle Damage from the controller of this card's FIRE monsters is doubled. [spoiler=112-Suffer Strike]Double the ATK of all "Poke" Tuner monsters you control until the End Phase. [spoiler=113-Fierce Blizzard]Both players cannot use their face-down cards. [spoiler=114-Destructive X Laser]You can only equip this card to a "Poke" monster that has "Metagross" in its name.The equipped monster can inflict piercing Battle Damage to your opponent. [spoiler=115-Sneaky Shadow Strike]When this card is successfully Tribute Summoned, draw 1 card and destroy up to 3 monsters on the field (except this card). [spoiler=116-Sneaky Ambush]When your opponent activates a Spell Card, negate its activation and destroy it.However, if your opponent tries to negate this card's activation with their own card,you can discard 2 cards from your hand to negate your opponent's card activation and destroy it. [spoiler=117-Speedy Slash]A "Poke" monster equipped with this card gains 800 ATK if it is attacked by a monster with more ATK than DEF. [spoiler=118-Evil Bite Of Destruction]During each of your Battle Phases, triple the Battle Damage from your DARK "Poke" monsters. [spoiler=119-Darkrai's Fiendish Spell]When a DARK "Poke" Tuner Monster you control is destroyed by battle and sent to the Graveyard,you can discard 3 cards from your hand to send half of your opponent's Deck to the Graveyard.For each card your opponent sent to their Graveyard, inflict 200 damage to your opponent. [spoiler=120-Powerful Space Slash]You can only activate this card when a "Poke" monster you control that has "Palkia" in its name attacks an Attack Position monster on your opponent's side of the fieldthat has 3000 or more ATK. That monster is switched to Defense Position and the equipped monster can inflict piercing Battle Damage to your opponent. [spoiler=121-Time Lord's Power Wrath]You can only activate this card when a "Poke" monster you control that has "Dialga" in its name attacks an Attack Position monster on your opponent's side of the fieldthat has 3000 or more ATK. Banish the attack target and it cannot be played for the rest of the Duel. [spoiler=122-Time Badge]You can only equip this card to a "Poke" monster that has "Dialga" in its name.When the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. [spoiler=123-Space Badge]You can only equip this card to a "Poke" monster that has "Palkia" in its name.When the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. [spoiler=124-Dragon Headband]Equip only to a face-up "Poke Dragon" monster. The effect of this card changes depending on the equipped monster's Level:2-4: Double the Battle Damage.5-6: The equipped monster gains 1500 ATK.7+: Increase your Life Points by 3000 points. [spoiler=125-Space Chain Destruction]If you activate this card in response to a Chain Link 2 or higher, destroy all the cards involved in that Chain Link. Apply the appropriate effect, depending on who activated the card that started the Chain Link:You: Send the top 5 cards of your Deck to the Graveyard.Your opponent: Inflict 1500 damage to your opponent. [spoiler=126-Powerful Meteor Shield]You can only activate this card when your opponent attacks a face-up Defense Position monster on your side of the fieldthat has 1500 or less DEF. Increase the DEF of the attack target by 3000 points. [spoiler=127-Sky Dive Attack]Equip only to a WIND "Poke" Tuner Monster. If the equipped monster attacks a monster that has more ATK than its own,that monster is destroyed at the end of the Damage Step.The Battle Damage involving the equipped monster is reduced to 0 and the equipped monster cannot be destroyed by battle. [spoiler=128-Earthquake And Tsunami Chaos]You can only activate this card by Tributing a "Poke" monster that has "Groudon" or "Kyogre" in its name from your side of the field.Discard your entire hand and destroy all cards on the field.For each card destroyed, inflict 1000 damage to the controller of the destroyed card(s). [spoiler=129-Weaklings Death Match]Increase the ATK of all Level 4 or lower "Poke" Tuner monsters you control by 1500 points. [spoiler=130-Groudon's Blazing Control]You can only activate this card if you successfully Special Summoned "Poke Ground Legend-Groudon".Take control of 1 monster from your opponent's side of the field. The controlled monster cannot be destroyed or be Tributed.When "Poke Ground Legend-Groudon" is removed from the field, return the controlled monster to your opponent's hand. [spoiler=131-Electronic Dragon Beam]Equip only to a face-up "Poke Dragon" monster. The Battle Damage inflicted by the equipped monster is doubled. [spoiler=132-Dragon's Beam Of Light]Equip only to a face-up "Poke Dragon" monster. Before the equipped monster attacks,inflict 500 damage to your opponent for each face-up card they control. [spoiler=133-Star Paralyze]When your opponent attacks with a monster that has 1600 or more ATK, end the Battle Phase.As long as this card remains in your Graveyard, your opponent cannot attack with monsters that have 1600 or more ATK. [spoiler=134-Lunar Star Watch]You can only activate this card when the only monsters you control are LIGHT monsters. If a LIGHT monster you control is selected as an attack target, you can select 1 LIGHT monster from your hand, reveal it to your opponent and activate 1 of the following effects:1: Increase the attack target's ATK and DEF equal to the revealed monster's ATK or DEF.2: Gain Life Points equal to the revealed monster's ATK or DEF. [spoiler=135-DNA Separation]As long as this card is face-up on the field, negate the effects of all monsters on the fieldthat have in their card text "This card is also treated as". [spoiler=136-Full DNA Power]Declare 1 Type or Attribute. During this turn, double the ATK of all your monstersthat have the declared Type or Attribute until the End Phase. [spoiler=137-Rivalry Between FIRE And WATER]You can only activate this card during the Battle Phase. As long as this card remains face-up on the field,the only monsters that can attack during the Battle Phase are FIRE and WATER monsters. [spoiler=138-Forest Light Recovery]Return all of your LIGHT, EARTH and Plant-Type "Poke" monsters from your side of the field to your Deck.Afterwards, shuffle your Deck and draw 5 cards. No cards can activate in response to this card's activation. [spoiler=139-Flaming Petal Storm]Equip only to a face-up "Poke Fire" or "Poke Grass" monster. The effect of this card depends on the equipped monster:A "Poke Fire" monster: The equipped monster can attack twice during the Battle Phase.A "Poke Grass" monster: Increase your Life Points equal to the Battle Damage the equipped monster inflicted. [spoiler=140-Full Hell Flame Power]During this Battle Phase only, triple the Battle Damage from all your "Poke Fire" monsters. [spoiler=141-Aqua Energy Ball]Equip only to a face-up "Poke Water" monster. If the equipped monster would be destroyed by battle,send this card with 2 more cards from your hand to reduce the Battle Damage to 0 (the equipped monster does not get destroyed). [spoiler=142-Aqua Reflector Barrier]During this Battle Phase only, all WATER, "Poke Water" and Aqua-Type monsters cannot be destroyed by battle. [spoiler=143-Protect The Weak]You can only activate this card if the only monsters you control are Level 3 or lower "Poke" monsters.Special Summon 1 Level 6 or higher "Poke" monster from your Deck.As long as the Special Summoned monster is face-up on your side of the field, your opponent cannot select any Level 3 or lower "Poke" monster you control as any kind of target.When the Special Summoned monster is destroyed, destroy this card. [spoiler=144-Flame Dive Rush]Apply the appropriate effect depending on the current Game Phase:Main Phase 1: Draw 2 cards.Battle Phase: Destroy 2 monsters on your opponent's side of the field.Main Phase 2: Return all cards from your Graveyard to your Deck. Afterwards, shuffle your Deck.End Phase: You can Normal Summon 2 FIRE monsters during your next turn. [spoiler=145-The 5 Flame Shower]When a "Poke Fire" monster you control attacks an Attack Position monster, multiply the Battle Damage by 5. [spoiler=146-Swamp Ball]Equip only to a WATER Fish-Type monster. Any monster that is involved in a battle with the equipped monster switches to Defense Position and its DEF becomes 0.Any monster that switches to Defense Position by this effect cannot switch to Attack Position, even with a card effect. [spoiler=147-Deep Ocean Ambush]When your opponent activates a card that decreases ATK or DEF, negate its activation and destroy it.However, if your opponent tries to negate this card's activation with their own card,pay 1000 Life Points to negate your opponent's card activation and destroy it. [spoiler=148-Icicle Wing Claws]Once per turn, during your Standby Phase, you can select 1 Synchro Monster from your Extra Deck and Synchro Summon it without using Synchro Material Monsters.Instead of using using Synchro Material Monsters, pay Life Points equal to the selected Synchro Monster's Level x300. [spoiler=149-Barrier Breaker]When this card is sent to your Graveyard by a card effect, destroy cards on the field for every 800 Life Points you have. [spoiler=150-Cresselia's Shine]If you control a face-up "Poke" monster that has "Cresselia" in its name,change the ATK of all face-up LIGHT monsters on your side of the field to 4000 until the End Phase. [spoiler=LIMIT Part 2(151-300)][spoiler=151-Mecha Throw]During your opponent's Battle Phase, reduce the ATK of all Machine-Type monsters on the field to 0.Also, none of the affected Machine-Type monsters can be destroyed by battle.At the End Phase, destroy all face-up Machine-Type monsters on the field and Special Summon 1 Level 7 or higher LIGHT or EARTH monster from your hand or Deck. [spoiler=152-Eternal Light Bless]Increase the ATK of all LIGHT monsters you control by 2000 points during the Damage Step only and destroy all non-LIGHT monsters on the field. [spoiler=153-Rainbow Leaf Barrage]Equip only to a face-up "Poke Grass" monster. When the equipped monster destroys a monster with a different Attribute,halve your opponent's Life Points at the End Phase. [spoiler=154-Icicle Light Beam]Equip only to a face-up "Poke Ice" monster. When the equipped monster destroys a monster with a different Attribute,destroy 2 face-down cards on the field. [spoiler=155-Icicle Tail Slash]When you inflict Direct Damage to your opponent, discard your opponent's entire hand to the Graveyard. [spoiler=156-Shadow Souls Attack]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Poke Fire Starter-Charmeleon" while "Fire Evolution" is face-up on the field.This card is also treated as a "Poke Flying" monster. If this card destroys a monster by battle and inflicts 1000 or more damage to your opponent during the Battle Phase,your opponent must send the top 2 cards of their Deck to the Graveyard. [spoiler=157-Dangerous Shadow Allies]Double the ATK of all "Poke Ghost" and "Poke Dark" monsters on your side of the field until the End Phase. [spoiler=158-Icicle Energy Ball]Equip only to a face-up "Poke Ice" monster. If the equipped monster would be destroyed by battle,send this card with 2 more cards from your hand to reduce the Battle Damage to 0 (the equipped monster does not get destroyed). [spoiler=159-Eevee's Evolution Reflection]If you Special Summon "Poke Normal-Eevee", select 1 "Poke" monster from your Graveyard that has "Poke Normal-Eevee" in its card textand Special Summon 1 "Eeeve Reflection Token" with the same ATK, DEF, Type, Attribute, Level and effects as the selected monster's. [spoiler=160-Shiny Ocean Tail]Equip only to a LIGHT or a WATER "Poke" monster. If the equipped monster attacks a DARK or a FIRE monster,increase the equipped monster's ATK by 1500 points. [spoiler=161-Jolts Of Positive Energy]If a Thunder-Type "Poke" monster you control inflicted 2000 or more Battle Damage, gain 3000 Life Points. [spoiler=162-Jolts Of Negative Energy]If a Thunder-Type "Poke" monster you control is destroyed by battle with a monster that has 2000 or more ATK, inflict 1000 damage to yourself. [spoiler=163-Fossil Roar]If you control "Poke Rock Fossil-Aerodactyl", discard all Rock-Type monsters from your hand to inflict 3000 damage to your opponent. [spoiler=164-Feathers Of Destiny]While your opponent's Life Points are higher than yours and the difference is 3000 points or more,your opponent cannot attack with Level 4 or higher monsters. [spoiler=165-The Nine-Tailed Fox's Fire Curse]You can only activate this card if you control a face-up "Poke" monster that has "Ninetales" in its name.During every Standby Phase, activate 1 of the following effects:1: Discard 1 card from your opponent's hand.2: Inflict 1000 damage to your opponent.3: Banish 1 card from either your opponent's side of the field, hand or Graveyard.4: Destroy cards on the field equal to the number of cards in your hand5: Halve your opponent's Life Points6: Take control of 2 monsters from your opponent's side of the field.7: Discard your opponent's entire hand and inflict 2000 damage to your opponent.8: During this Battle Phase, the turn player can only attack their own monster, but the opponent takes the Battle Damage instead.9: Discard your entire hand to banish your opponent's Deck. [spoiler=166-Hell Outrage]All FIRE monsters you control gain 1500 ATK during the Battle Phase.After damage calculation, discard 2 cards from your hand. If you cannot, destroy this card. [spoiler=167-Sacred Petal Spell]Once per turn, during your Standby Phase, you can select 1 Synchro Monster from your Extra Deck and Synchro Summon it without using the correct Synchro Material Monsters from your hand.If you Synchro Summon a Synchro Monster this way, inflict 500 damage to yourself. [spoiler=168-Manectric's Furious Thunder Storm]During each of your Standby Phases, you can pay 1000 Life Points and discard up to 3 random cards from your opponent's hand. [spoiler=169-Massive Power Throw]Once per turn, during your Standby Phase, you can Tribute 1 monster from your side of the fieldand inflict damage to your opponent equal to the Tributed monster's Level x300. [spoiler=170-Zoroark's Illusion Blast]You can only equip this card to a "Poke" monster that has "Zoroark" in its name. Before the equipped monster attacks, toss a coin.If the result is Heads, the equipped monster can destroy any monster without applying damage calculation.If the result is Tails, the equipped monster's ATK becomes 0. [spoiler=171-Powerful Illusion Slash]You can only equip this card to a "Poke" monster that has "Zoroark" in its name.The equipped monster gains 1500 ATK if it attacks a Level 7 or higher monster. [spoiler=172-Full Moon Attack]You can only activate this card when "Poke Dark-Zoroark" is successfully Special Summoned (except by the effect of "Poke Dark-Zorua")."Poke Dark-Zoroark" can attack every monster your opponent controls for the rest of the Duel. [spoiler=173-Heart Of Courage]During the Battle Phase, all monsters you control gain 600 ATK. [spoiler=174-The End Of The World:The Breaking Balance Of Time]You can only activate this card when "Poke Dragon Legend-Zekrom" and "Poke Dragon Legend-Reshiram" are face-up on the field.During each Standby Phase, inflict 1000 damage to both players for every 3 cards on the field.If the controller of this card's Life Points are reduced to 0 by this effect, the Match ends in a Draw. [spoiler=175-Ritual Of Balance-Yin Yang]This card is used to Ritual Summon "Poke Dragon Legend-Zekrom" or "Poke Dragon Legend-Reshiram".You must also Tribute monsters from the field or your hand whose total Levels equal 12. [spoiler=176-The Eternal War Of Good And Evil]You can only activate this card during the Battle Phase. As long as this card remains face-up on the field,the only monsters that can attack during the Battle Phase are LIGHT, DARK, Warrior-Type and Fiend-Type monsters. [spoiler=177-Light Blast Of Destruction]During your Battle Phase, increase the ATK of all LIGHT monsters on your side of the field by 800 points. [spoiler=178-Poke Rampage 2]When a "Poke" monster inflicts Battle Damage, inflict 600 damage to your opponent. [spoiler=179-Dark Blizzard Of Horror]When "Poke Dragon Legend-Zekrom" is successfully Ritual Summoned by the effect of "Ritual Of Balance-Yin Yang",your opponent cannot activate Spell and Trap Cards until you activate a Quick-Play Spell Card or a Counter Trap Card. [spoiler=180-Light Wings Of Horror]When "Poke Dragon Legend-Reshiram" is successfully Ritual Summoned by the effect of "Ritual Of Balance-Yin Yang",switch all of your opponent's monsters to Defense Position and the DEF of your opponent's monsters is reduced to 0. [spoiler=181-Cute Gift]Add 1 "Poke" Tuner Monster from your Deck to your hand. [spoiler=182-Daylight Freedom]Return 3 monsters from your Graveyard to your hand. After 3 turns of this card's activation,you can Special Summon the returned monsters to your side of the field. [spoiler=183-Electricity Horn]You can only activate this card when a LIGHT Thunder-Type monster on your side of the field attacks a monster on your opponent's side of the fieldwhose ATK is higher than its DEF. the attacking monster's ATK is doubled. [spoiler=184-Royal Explosion]You can only activate this card when a "Poke" monster you control that has "Braviary" in its name is destroyed by a card effect.Banish 3 Monster Cards, 3 Spell Cards and 3 Trap Cards from your opponent's Deck. [spoiler=185-Dark Psychic Reflector]Activate only if you control a "Poke Psychic" monster. As long as this card is face-up on the field,any monster that attacks a "Poke Psychic" monster is destroyed and cannot return to the hand, field or Deck for the rest of the Duel. [spoiler=186-Divine Moonlight]Special Summon 2 LIGHT or WATER monsters from your hand or Deck. [spoiler=187-Season's Blooming]When a "Poke" monster with "Deerling" in its name is Summoned, gain 1500 Life Points. [spoiler=188-Yin Yang's Decision Of Destiny]You can only activate this card if "Ritual Of Balance-Yin Yang" is destroyed or being sent from your hand to the Graveyard by a card effect. Toss a coin and apply the appropriate effect:Heads: Special Summon "Poke Dragon Legend-Reshiram" from your hand, ignoring all summoning conditions.Tails: Special Summon "Poke Dragon Legend-Zekrom" from your hand, ignoring all summoning conditions. [spoiler=189-Metal Claw Slicer]If a "Poke" monster on your side of the field is attacked by a monster that is equipped with an Equip Spell Card,destroy the Equip Spell Card and change the attacking monster to Defense Position. [spoiler=190-Dark Flamethrower Barrage]Select 1 "Poke Fire" monster on your side of the field. The selected monster can attack directlyand the Direct Damage it inflicts is increased by 1000 points. [spoiler=191-Poke Rampage 3]When a "Poke" monster inflicts Battle Damage, banish 3 cards from your opponent's Graveyard. [spoiler=192-Flame Snot]Equip only to a face-up Pyro-Type "Poke" monster. The equipped monster gains 1000 ATK if it attacks a WATER or a WIND monster. [spoiler=193-Punch Of Demise]Activate only when you attack with a Level 4 or lower "Poke" monster.Increase the ATK of all Level 4 or lower "Poke" monsters on your side of the field by 3000 points until the End Phase. [spoiler=194-Poke Revolution Attack]You can only activate this card by banishing "Poke Rampage", "Poke Rampage 2" and "Poke Rampage 3" from your Graveyard.Banish your opponent's entire hand, half of their Deck and every card from their side of the field. [spoiler=195-Booster Tusk]You can only equip this card to a "Poke" monster that has "Axew" in its name.The equipped monster gains 800 ATK during the Battle Phase. [spoiler=196-Dark Fear Spell]Destroy cards on the field equal to the number of DARK monsters in your Graveyard. [spoiler=197-Dark Grass Ambush]When your opponent activates a card that requires a coin toss, negate its activation and destroy it.However, if your opponent tries to negate this card's activation and effect with their own card,banish 2 Spell Cards from your Graveyard to negate your opponent's card activation and destroy it. [spoiler=198-Dead End]End the Battle Phase and switch all monsters on the field to Defense Position.After activation, both players discard 2 random cards from their hand. [spoiler=199-Rest In Shed]Return all your monsters to your hand. At the End Phase, you can Special Summon any number of monsters you want from your hand in face-up Attack Position. [spoiler=200-Super Power Up]If a Level 4 or lower "Poke" monster you control is attacked by a Level 7 or higher monster,the attacked "Poke" monster's ATK becomes 4000. [spoiler=201-Dreams' Liquid]As long as this card is face-up on your side of the field, both players cannot attack with Level 6 and Level 7 monsters. [spoiler=202-Doubting Earthquake]When you activate this card, toss 3 coins. If the result is 3 Heads, destroy all monsters on your opponent's side of the field.If the result is 3 Tails, destroy all monsters on your side of the field.If the result is none of the above, destroy cards on the field equal to the number of Heads. [spoiler=203-Run For Your Soul]You can only activate this card when a "Poke" monster you control is attacked by a monster with a higher Level or ATK than the attacked "Poke" monster's.Select 1 card from your hand. Your opponent must guess the type of that card. If they right, the Battle Phase continues.If they wrong, inflict 600 damage to your opponent and end the Battle Phase. [spoiler=204-Bright Shadow Ambush]When your opponent activates a card that targets a DARK or LIGHT monster(s), negate its activation and destroy it.However, if your opponent tries to negate this card's activation and effect with their own card,discard 1 LIGHT or 1 DARK monster from your hand to negate your opponent's card activation and destroy it. [spoiler=205-Full Protective Sunglasses]Equip only to a face-up "Poke" monster. The equipped monster and this card cannot be targeted by card effects.If the equipped monster is removed from the field, equip this card to another "Poke" monster you control. [spoiler=206-Baby Gift]Add 1 "Poke" Tuner Monster from your Deck to your hand. [spoiler=207-Underground Blocker]During your opponent's Battle Phase, you can pay 400 Life Points to end the Battle Phase.After this effect's activation, your opponent draws 1 card. [spoiler=208-Season's Blooming 2]When a "Poke" monster with "Sawsbuck" in its name is Summoned, gain 3000 Life Points. [spoiler=209-Berry Feast]You can only activate this card when the only monsters you control are Level 4 or lower "Poke" monsters.All Level 4 or lower "Poke" monsters you control cannot attack for 3 turns. [spoiler=210-Commandor Of The Normal]You can only activate this card when the only monsters you control are Level 4 or lower "Poke Normal" monsters.The strongest "Poke Normal" monster you control gains ATK equal to the total ATK of all "Poke Normal" monsters you control. [spoiler=211-Grass Team Up]You can only activate this card when the only monsters you control are "Poke Grass" monsters.During each of your Standby Phases, increase your Life Points equal to the total DEF of all "Poke Grass" monsters you control. [spoiler=212-Electronic Spider Web]You can only activate this card id the only monster you control is a "Poke" monster that has "Galvantula" in is name.When a monster(s) is Summoned, place 1 Electro Net Counter on all face-up monsters on the field.When this card is removed from the field, destroy all monsters with Electro Net Counters and inflict 200 damage to both players for each Electro Net Counter that was on all destroyed monsters. [spoiler=213-Curse Of The Haunted Coffin]When a "Poke" monster you control that has "Cofagrigus" in its name is destroyed by battle,banish the attacking monster, discard 1 random card from your opponent's hand and banish up to 5 cards from your opponent's Graveyard. [spoiler=214-Nightmare Possession]When you activate this card, it automatically goes to the Graveyard. Before your Draw Phase and Battle Phase, toss a coin.If the result is Heads, take control of 2 monsters from your opponent's side of the field.If the result is Tails, all monsters on your side of the field are switched to Defense Position. [spoiler=215-Dreams' Cloud]You can only equip this card to a "Poke" monster that has "Munna" or "Musharna" in its name. During each of your Standby Phases, place 1 Dream Counter on all monsters on the field (except the equipped monster).When the equipped monster destroys a monster that has Dream Counters on it by battle, it gains 300 ATK for each Dream Counter the attack target has. [spoiler=216-Dragon Rage Eruption]You can only activate this card during your Battle Phase. When a Level 7 or higher "Poke Dragon" monster attacks,it gains 3000 ATK during this Battle Phase only. [spoiler=217-Electricity Horn 2]You can only activate this card when a Spell/Trap Card targets a LIGHT or a Thunder-Type monster on your side of the field.Negate that card's activation and destroy it. [spoiler=218-Pure Recovery Potion]Return all cards from your Graveyard to your Deck, shuffle it and return all cards from the field to their owner's hand. [spoiler=219-Grass Swarm]During each of your Standby Phases, Special Summon 1 "Poke Grass" monster from your hand or Deck. [spoiler=220-Techno Bug Cannon]You can only equip this card to a "Poke" monster that has "Genesect" in its name.During your Battle Phase, you can discard 1 Insect-Type or Machine-Type monster from your hand and inflict damage to your opponent equal to the ATK or DEF of the discarded monster. [spoiler=221-Unnatural Light Aura]You can only equip this card to a "Poke" monster that has "Genesect" in its name while it is equipped with "Techno Bug Cannon".The equipped monster's original ATK and DEF become 20000. [spoiler=222-Poke Starter Revolution:Amateurs]Destroy all monsters on your side of the field and Special Summon 3 Level 3 "Poke" monsters from your hand or Deckthat have "Starter" in their name with different names and Attributes. [spoiler=223-Poke Starter Revolution:Pros]Destroy all monsters on your side of the field and Special Summon 3 Level 6 "Poke" monsters from your hand or Deckthat have "Starter" in their name with different names and Attributes. [spoiler=224-Poke Starter Revolution:Elites]Destroy all monsters on your side of the field and Special Summon 3 Level 9 "Poke" monsters from your hand or Deckthat have "Starter" in their name with different names and Attributes, ignoring all summoning conditions. [spoiler=225-Poke Starter Revolution:Infinite Union Attack]You can only activate this card when the only monsters you control are "Poke" monsters with "Starter" in their name that have different names and Attributesand by banishing "Poke Starter Revolution:Amateurs", "Poke Starter Revolution:Pros" and "Poke Starter Revolution:Elites" from your Graveyard."Poke" monsters you control with "Starter" in their name can attack your opponent directly.The Battle Damage from a Level 3 "Poke" monster with "Starter" in its name becomes 1500.The Battle Damage from a Level 6 "Poke" monster with "Starter" in its name becomes 2500.The Battle Damage from a Level 9 "Poke" monster with "Starter" in its name becomes 3500. [spoiler=226-Flaming Rage Of Darkness]During this Battle Phase only, double the ATK of all "Poke Fire" monsters on your side of the field and change their Attribute to DARK.At the End Phase, discard your entire hand and draw 5 cards. [spoiler=227-Icicle Mist Barrier]Your opponent cannot select "Poke Ice" and "Poke Water" monsters you control as any kind of target. [spoiler=228-Bandit Agreement]You can activate this card during either player's turn. By discarding 3 cards from your hand,both players draw 5 cards and they discard 2 random cards from their hand. [spoiler=229-Devilish Power Deal]You can only activate this card's effect during the Battle Phase. If a Level 7 or higher "Poke" monster attacks and your opponent activates a cardthat can destroy the attacking "Poke" monster, negate the card's activation and destroy it. [spoiler=230-Haunted Flames]Change the Type of all FIRE "Poke" monsters on your side of the field to Fiend. [spoiler=231-Electric Aura]Equip only to a face-up "Poke Electric" monster. The equipped monster gains 1000 ATK during the Battle Phase. [spoiler=232-League Of Masters]During the Battle Phase, all Level 7 or higher monsters on the field can attack directly.If this card is removed from the field, destroy all Level 7 or higher monsters on the field. [spoiler=233-Prehistoric Dawn]You can only activate this card if a "Poke Rock Fossil" monster you control is targeted by a card controlled by your opponent.Negate the card's activation and destroy it. After that, Special Summon 1 "Poke Rock Fossil" monster from your Deck or Graveyard. [spoiler=234-Creepy Surprise]Roll 1 six-sided die. Apply the appropriate effect depending on the result:1: Draw 2 cards.2: Inflict 2000 damage to both players.3: All monsters you control can attack twice during this Battle Phase.4: Banish the top 5 cards from both players' Decks5: Special Summon 2 Level 5 or higher DARK monsters from your hand, Deck or Graveyard.6: Roll again. [spoiler=235-The Sacred Curse Of Cofagrigus]Activate only when a "Poke" monster that has "Cofagrigus" in its name is in your Graveyard.As long as the "Poke" monster that has "Cofagrigus" in its name is in your Graveyard,halve the ATK and DEF of all your opponent's monsters during the Battle Phase. [spoiler=236-Curse Antidote]Activate only when a card that decreases ATK, DEF or Life Points is activated. Negate that card's activation and destroy it. [spoiler=237-Night Lullbay]All Level 4 or lower "Poke" monsters on the field are switched to face-down Defense Position. [spoiler=238-Stone Barrage]You can only activate this card during your Battle Phase and if the only monsters you control are "Poke Rock" monsters.Double the ATK of all "Poke Rock" monsters you control. [spoiler=239-Horror Of Darkness]During a battle between a DARK monster and a LIGHT monster, inflict damage to both players equal to the difference between the DARK monster's ATK and the LIGHT monster's DEF. [spoiler=240-Electrifying Venom Rush]Equip only to a face-up "Poke Poison" or "Poke Electric" monster. The effect of this card depends on the equipped monster:A "Poke Poison" monster: Decrease the ATK of any monster the equipped monster attacks equal to its Level x400.A "Poke Electric" monster: Inflict 600 damage to your opponent for each Spell and Trap Card on your side of the field. [spoiler=241-Attraction Opposition]As long as this card is face-up on the field, change the order of the attacks to the following order:LIGHT monsters can only attack DARK monsters and vice-versa.FIRE monsters can only attack WATER monsters and Vice-Versa.EARTH monsters can only attack WIND monsters and vice-versa. [spoiler=242-Pigeon Decision]When a card that targets a Winged Beast-Type monster is activated, you can pay 800 Life Points and destroy that card.After activation, you can Special Summon 1 Winged Beast-Type "Poke" monster from your hand. [spoiler=243-Thunder Destruction]Destroy cards on the field equal to the number of "Poke Electric" monsters in your Graveyard. [spoiler=244-Thunder Team]You can only activate this card when the only monsters you control are "Poke Electric" monsters. If your opponent targets a "Poke Electric" monster, apply the appropriate effect depending on the way targeted:As an attack target: Destroy the attacking monster and destroy cards on the field equal to the destroyed monster's Level.As a target of a card effect: Negate that card's activation and banish it. [spoiler=245-Underground Crystal Barrier]While you control exactly 3 Level 4 or lower "Poke" monsters, reduce the Battle Damage to 0 until the end of your turn. [spoiler=246-Fighter's Rampage]Before your Battle Phase, you can select 1 Warrior-Type "Poke" monster on your side of the field and double its ATK and DEF until the End Phase. [spoiler=247-Hip Hop Music Technique]You can only activate this card when a DARK or a Fiend-Type "Poke" monster is targeted by a Spell or Trap Card.Negate that card's activation and destroy it. [spoiler=248-Aqua Sky Ambush]When your opponent activates a card that can banish cards, negate its activation and destroy it.However, if your opponent tries to negate this card's activation and effect with their own card,banish 1 card from your hand to negate your opponent's card activation and destroy it. [spoiler=249-Power Vow]Equip this card to a face-up Warrior-Type monster on the field.After 5 turns of this card's activation, the equipped monster gains 5000 ATK. [spoiler=250-Flame Of Victory]You can only equip this card to a "Poke" monster that has "Victini" in its name. When the equipped monster attacks a monster your opponent controls,destroy that monster with this card's effect and without applying damage calculation. At the end of the Battle Phase, inflict damage to your opponent equal to the destroyed monster's ATK or DEF. [spoiler=251-Yin Moon]Switch all DARK monsters on your side of the field to face-down Defense Position. [spoiler=252-Yang Dawn]Switch all LIGHT monsters on your side of the field to face-down Defense Position. [spoiler=253-Season's Eruption]You can only activate this card when you control a face-up "Poke" monster with "Deerling" or "Sawsbuck" in its name.Banish up to 6 cards from either player's Graveyard. If you banished "Season's Blooming" or "Season's Blooming 2", destroy all cards on your side of the field. [spoiler=254-Victini's Incineration]You can only equip this card to a "Poke" monster that has "Victini" in its name.If you activate a Spell Card after this card, inflict 1000 damage to yourself.If the equipped monster attacks a monster that is equipped with an Equip Spell Card, destroy that monster with this card's effect and inflict 1500 damage to your opponent. [spoiler=255-Victini's Happy Victory Blast]You can only equip this card to a "Poke" monster that has "Victini" in its name.Before the equipped monster attacks, roll 1 six-sided die.If the result is 4 or higher, inflict 2000 damage to your opponent. If not, inflict 2000 damage to yourself. [spoiler=256-Dark Alliance]Activate only when you control 3 or more "Poke Dark" monsters and your opponent activates a card that can banish cards. Negate the card's activation and destroy it.After activation, discard 2 cards from your hand and destroy up to 5 cards on the field. [spoiler=257-Balance Training]This card stays on the field for 3 turns. As long as this card remains face-up on the field, it cannot be targeted and affected by card effects.Also, all your monsters cannot be destroyed by battle and the Battle Damage is reduced to 0.After 3 turns of this card's activation, destroy this card and add 1 "Battle Training" from your Deck to your hand. [spoiler=258-Battle Training]During your Standby Phase, select 1 monster you control and 1 monster your opponent controls.During this Battle Phase only, the selected monsters must battle each other.The Battle Damage involving the selected monsters becomes 0 and both monsters cannot be destroyed by battle. [spoiler=259-Sacred Fire Eruption]You can only activate this card during your Battle Phase.When a Level 7 or higher "Poke Fire" monster attacks, it gains 3000 ATK during this Battle Phase only. [spoiler=260-Reptile's Bravery]You can only equip this card to a Reptile-Type "Poke" monster. Change the Type of the equipped monster to Warriorand the equipped monster gains 1500 ATK and DEF if it attacks a monster with a higher Level than its own. [spoiler=261-Family Matters]Select 1 Level 4 or lower "Poke" monster from your side of the field.Add 1 "Poke" monster from your Deck to your hand with the same Type as the selected "Poke" monster's. [spoiler=262-Forest Light Recovery 2]Return all of your LIGHT, EARTH and Plant-Type "Poke" monsters from your side of the field to your Deck.Afterwards, shuffle your Deck and Special Summon 1 "Poke Grass" monster from your hand or Deck. [spoiler=263-Dark Gang Of Devilish Sins]You can only activate this card when the only monsters you control are "Poke Dark" and "Poke Ghost" monsters.By paying 2000 Life Points, all "Poke Dark" and "Poke Ghost" monsters you control can attack your opponent directly. [spoiler=264-Ghost Sneakers]Activate only when you control 3 or more "Poke Ghost" monsters and your opponent activates a card that forces you to discard cards from your hand.Negate the card's activation and destroy it. After activation, inflict 800 damage to both players [spoiler=265-Oblivion Scare]You can only activate this card when a "Poke Dark" or a "Poke Ghost" monster attacks an Attack Position monster on your opponent's side of the field.Reduce the attack target's ATK to 0. [spoiler=266-Love Is In The Air]Monsters cannot attack monsters with the same Type or Attribute. [spoiler=267-Electronic Net Of Protection]You can only activate this card if you control a face-up "Poke" monster that has "Joltik" or "Galvantula" in its name.As long as this card is face-up on your side of the field, your opponent cannot select "Poke Bug" and Insect-Type monsters as any kind of target. [spoiler=268-Brave Heart]Select 1 Warrior-Type "Poke" monster on your side of the field and halve its ATK.The selected monster can attack twice during this Battle Phase. [spoiler=269-Poke Starter Revolution:Triple Wrath]You can only activate this card if you control 3 Level 9 "Poke" monsters with "Starter" in their name that have different names and Attributes.Destroy up to 3 Monster Cards, 3 Spell Cards and 3 Trap Cards on the field and inflict 3000 damage to your opponent. [spoiler=270-Emboar's Rampage]Target 1 "Poke Fire" you control. During this turn, increase the targeted monster ATK by 2000 points and it can attack all your opponent's monsters.If you targeted a "Poke" monster that has "Emboar" in its name, increase the Battle Damage by 1000 points. [spoiler=271-Emboar's Infernal Rage]Target 1 "Poke" monster that has "Emboar" in its name. During this Battle Phase, double the Battle Damage from the targeted monster.At the End Phase, return the targeted monster to your hand and Special Summon 2 "Poke Fire" monsters from your Deck or Graveyard. [spoiler=272-Catch Of The Day]During each of your Standby Phases, add 1 monster from your opponent's Graveyard to your hand. [spoiler=273-Dream Sleep]Place 3 Sleep Counters on 1 LIGHT "Poke" monster you control. After 3 turns of this card's activation,return the selected monster to your hand even if it was banished, got sent to the Graveyard or returned to your Deck. [spoiler=274-Pyro Bomber]You can only equip this card to a "Poke" monster that has "Victini" in its name.During your Battle Phase, you can destroy 1 Spell or Trap Card on the field and inflict 2000 damage to the controller of the destroyed card. [spoiler=275-The Unova Arrives]Destroy all monsters on your side of the field and Special Summon "Poke Grass Starter-Snivy", "Poke Fire Starter-Tepig" and "Poke Water Starter-Oshawott" from your hand, Deck or Graveyard. [spoiler=276-Free Like A Bird]Return all WIND and Winged Beast-Type monsters from your Graveyard to your Deck.After that, shuffle your Deck and draw 2 cards. [spoiler=277-Majestic Water Walk]You can only equip this card to a "Poke" monster that has "Keldeo" in its name.If you have at least 3 face-down cards on your side of the field, the equipped monster can attack your opponent directly.The Battle Damage the equipped monster inflicts is decreased by 500 points for every 2 face-down cards on your side of the field. [spoiler=278-Knight's Bravery]Equip only to a face-up Warrior-Type "Poke" monster. If the equipped monster attacks a monster that has more ATK than its own,destroy that monster with this card's effect without applying damage calculation. [spoiler=279-Water Search]Add 2 WATER monsters with 2000 or less ATK from your Deck to your hand. [spoiler=280-Fiendish Flame Of Insects]You can only equip this card to a "Poke" monster that has "Larvesta" or "Volcarona" in its name.Increase the equipped monster's ATK equal to its Level x200. When the equipped monster inflicts Battle Damage,your opponent must send 1 card from their Deck to the Graveyard for every 500 damage the equipped monster inflicted. [spoiler=281-Bug Bond]Double the ATK of all Level 3 or lower "Poke Bug" monsters on your side of the field. [spoiler=282-Drill Of Punishment]During each of your Standby Phases, decrease the ATK of all Level 7 or higher monsters on the field by 1000 points. [spoiler=283-Plasma Block]Activate only when "Poke Psychic-Reuniclus" is in face-up Defense Position on your side of the field.As long as "Poke Psychic-Reuniclus" remains in face-up Defense Position on your side of the field,it cannot be destroyed by battle and it is the only monster your opponent can attack. [spoiler=284-Eternal Argument]As long as this card is face-up on the field, both players must attack during the Battle Phase. [spoiler=285-Coffin's Grip]Take control of 1 monster from your opponent's side of the field. [spoiler=286-Ghost Enforcers]Double the ATK of all "Poke Ghost" monsters on your side of the field. [spoiler=287-Deep Electrifying Love]You can only activate this card when your opponent activates a card that requires a coin toss.Special Summon 2 LIGHT or 2 Thunder-Type monsters from your Deck, negate the card's activation and destroy it. [spoiler=288-Universal Clash]You can only activate this card during the Battle Phase.Destroy all Attack Position monsters on the field and inflict damage to both players equal to the total Levels of all the destroyed monsters x200. [spoiler=289-Full Moon Lookout]You can only activate this card when "Moon Field" is face-up on the field. If a player places a face-down card on the field, flip it face-up.If the flipped card is a Spell/Trap card, return it to the bottom of its owner's Deck. The Deck is then shuffled. [spoiler=290-Dark Electricity Barrage]Your opponent cannot select LIGHT, DARK, Fiend-Type and Thunder-Type monsters as any kind of target. [spoiler=291-Champion's War]The only monsters that can attack during the Battle Phase are Level 7 and Level 8 monsters. [spoiler=292-Wicked Flame]Equip only to a face-up Level 3 or lower "Poke Fire" monster you control.Increase the ATK of the equipped monster by 800 points. [spoiler=293-Balance Controller]Your opponent cannot destroy LIGHT and DARK monsters by battle. [spoiler=294-Fairy Evolution]If a "Poke Fairy" monster is Special Summoned while this card is face-up on the field,return 5 cards from your Graveyard to your Deck and then, shuffle your Deck. [spoiler=295-Mega Transformation]Tribute 1 "Poke" monster. Special Summon 1 "Mega Poke" monster whose name includes the Tributed monster's name in its card text. [spoiler=296-Mega Power Burst]Select 1 "Mega Poke" monster. The selected monster can attack twice during the Battle Phase, but its effects are negated. [spoiler=297-Mega Showdown]Activate only if a "Mega Poke" monster failed to destroy a monster by battle.All "Mega Poke" monsters you control can attack all of your opponent's monsters until they are destroyed.At the end of the Battle Phase, return all "Mega Poke" monsters to your Deck. Then, shuffle your Deck. [spoiler=298-Friendship]You can only activate this card if you control only 1 monster.Special Summon all cards with the same name as that monster from your hand, Deck or Graveyard. [spoiler=299-Bond Of Stones]If you control a face-up "Poke Normal-Eevee", Special Summon "Eeveelution Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0) on all of your unoccupied Monster Card Zones.Treat the name of the "Eeveelution Tokens" as "Poke Normal-Eevee".When an "Eeveelution Token" is removed from the field, Special Summon 1 "Poke" monster from your hand or Deckthat has "Poke Normal-Eevee" in its card text, ignoring all summoning conditions. [spoiler=300-Hydro Kunais]You can only equip this card to a "Poke" monster that has "Greninja" in its name. As long as this card is face-up on the field,neither player can activate face-down cards. If a face-down card is placed on the field, it is banished. [spoiler=LIMIT Part 3(301-450)][spoiler=301-Enblem Of Honedge]Select 1 "Poke Ghost-Honedge" from your hand and equip it to an Attack Position monster on your side of the field.The equipped monster's original ATK becomes 2500. [spoiler=302-Enblem Of Doublade]Select 1 "Poke Ghost-Doublade" from your hand and equip it to an Attack Position monster on your side of the field.The equipped monster's original ATK is doubled. [spoiler=303-Enblem Of Aegislash]Select 1 "Poke Ghost-Aegislash" from your hand and equip it to a monster on your side of the field.If the equipped monster is in Attack Position, it can attack 3 times during the Battle Phase.If the equipped monster is in Defense Position, it can only be destroyed by battle after 5 attacks. [spoiler=304-Full Proof Defense]As long as this card is face-up on the field, all of your Defense Position monsters cannot be destroyed or selected as any kind of target. [spoiler=305-Attack Of The Wild]Select 1 Beast-Type or Winged Beast-Type "Poke" monster on your side of the field.That monster must attack during the Battle Phase.If that monster is sent to the Graveyard, inflict damage to your opponent equal to that monster's ATK. [spoiler=306-Chromosome Clash]You can only activate this card if you control a face-up "Poke" monster that has "Xerneas" or "Yveltal" in its name.During this turn only, both players' Life Points become 4000.While this card is in your Graveyard, during each Standby Phase, you can activate 1 of the following effects:1: Increase the Life Points of either your or your opponent's by 2000 points.2: Destroy cards on the field equal to the number of cards in your hand.3: Both players can Special Summon as many monsters as they can from their Graveyard.4: Banish up to 10 cards from both players' hand, filed or Graveyard.5: Both players draw 5 cards and discard 1 random card from their hand.6: Destroy all monsters on the field and each player must Special Summon 1 monster from their Graveyard. [spoiler=307-Yveltal's Destruction Blast]If a "Poke" monster that has "Yveltal" in its name is destroyed by a card effect,discard your entire hand, destroy all cards on the field and inflict 2000 damage to both players. [spoiler=308-Double Trouble]Special Summon 2 "Mega Poke" monsters from your hand, ignoring all summoning conditions.Their ATK and DEF are halved and their Level is changed to 3, but they can attack twice during the Battle Phase. [spoiler=309-Spiral Twister]Tribute 1 Winged Beast-Type "Poke" monster. Destroy 4 cards (2 on each player's side of the field).After this effect's activation, neither player can Normal Summon monsters for 2 turns. [spoiler=310-Flaming Meteors]Tribute 1 "Poke Fire" monster. Destroy 4 cards (2 on each player's side of the field).After this effect's activation, neither player can attack for 3 turns. [spoiler=311-Stand Like A Giant]Double the ATK or DEF of 1 "Mega Poke" monster. At the End Phase,instead of returning the selected "Mega Poke" monster to your hand, you can change its original ATK or DEF to 1000. [spoiler=312-Mega Aura]A "Mega Poke" monster equipped with this card will not return to its owner's hand during the End Phase.The equipped monster cannot be destroyed by card effects. [spoiler=313-Death From Above]Select 1 WIND monster on your side of the field. If the selected monster inflicts Battle Damage,destroy 1 monster on your opponent's side of the field whose ATK or DEF is equal to or less than the Battle Damage inflicted by the selected monster. [spoiler=314-Blazing Blaster]Select and banish 6 FIRE "Poke" monsters from your Deck and destroy all cards on the field.For each card destroyed, inflict 300 damage to your opponent.If your opponent's Life Points are 2000 or less after this effect's activation,your amount of Life Points becomes the same as your opponent's. [spoiler=315-Fairy Blast]Equip only to a "Poke Fairy" monster. Neither player can destroy cards by card effects. [spoiler=316-Jaw Crusher]When your opponent activates an effect that increases the ATK of 1 monster,reverse that effect and decrease that monster's ATK by the same amount. [spoiler=317-Trick Or Treat]When you activate this card, activate 1 of the following effects:1: Switch the ATK and DEF of 1 monster on the field.2: Increase your Life Points by 1000 points for each card in your hand. [spoiler=318-Trick Or Treat 2]When you activate this card, activate 1 of the following effects:1: Decrease the Level of all face-up monsters on the field by 2 and decrease their ATK and DEF by 600 points.2: Both players draw 3 cards, but they each must discard every Monster Card in their hand. [spoiler=319-Trick Or Treat 3]When you activate this card, activate 1 of the following effects:1: Reduce the ATK and DEF of all monsters on the field to 0.2: Change both players' Life Points to 1000. [spoiler=320-Aroma Of Radiance]Special Summon 2 "Poke Fairy" monsters from your hand or Deck and increase your Life Points equal to the total Levels of the Special Summoned monsters x300. [spoiler=321-Water Slider]When a "Poke Water" monster is selected as a target of a card effect, return it to your hand, negate the card's activation, destroy itand Special Summon that "Poke Water" monster in the same Battle Position it was. [spoiler=322-Protector Of Death]During the Battle Phase, when a monster you control is attacked, pay 300 Life Points and end the Battle Phase.At the End Phase, place 1 Defender Counter on this card. When this card is removed from the field,draw cards from your Deck equal to the number of Defender Counters that were on this card and Special Summon 2 Level 4 or lower "Poke" monsters from your hand or Graveyard. [spoiler=323-Jolt Mane]Equip only to a "Poke Electric" monster. During your opponent's Battle Phase,decrease the ATK of all your opponent's monsters by 500 points.During your Standby Phase, you can return this card from the field to your hand to Special Summon 1 "Poke Electric" monster from your Deck or Graveyard. [spoiler=324-Jolt Mane 2]Equip only to a "Poke Electric" monster. During your opponent's Battle Phase, when the equipped monster attacks,halve the ATK of the attack target and increase the equipped monster's ATK equal to half of the attack target's original ATK. [spoiler=325-Assault Defender]After activation, this card becomes an Equip Spell Card. The equipped monster cannot be destroyed by battle or be affected by card effects.If the equipped monster is Tributed for a Tribute Summon, equip this card to the monster you Tribute Summoned. [spoiler=326-Thunder Shards]By discarding 2 cards from your hand, negate the effects of all face-up cards on the field for 3 turns. [spoiler=327-Doublade's Aura]Target 1 monster you control and activate 1 of the following effects:1: Treat that target as 2 monsters.2: Special Summon 1 "Copy Token" with the same Type, Attribute, Level, ATK and DEF as that target's. [spoiler=328-Light And Shadow Meeting]Special Summon 1 LIGHT monster from your Deck. Your opponent Special Summons 1 DARK monster from their Deck.After that, the Special Summoned monsters must attack each other during the Battle Phase.If both monsters were destroyed during the Battle Phase, inflict damage to both players equal to the total Levels of the destroyed monsters x100. [spoiler=329-Prehistoric Union]Activate only when a "Poke Rock Fossil" monster you control is destroyed (either by battle or by a card effect).Special Summon that "Poke Rock Fossil" monster to your side of the field and 1 other "Poke Rock Fossil" monster from your hand. [spoiler=330-Light Of Recovery]You can only activate this card after the Battle Phase. If your Life Points are decreased during the Battle Phase,increase your Life Points until their amount becomes the same as it was before the start of the Battle Phase. [spoiler=331-Digging Rumble]Select 2 cards from your Graveyard. Those cards are placed face-down at random on your side of the field.Then, select 1 face-down card from your side of the field. If the selected card is a card you selected from your Graveyard,destroy 2 cards on your opponent's side of the field.If not, return all face-down cards from your side of the field to your hand. [spoiler=332-Decoy Rest]Select 1 monster you control and change it to face-down Defense Position.If the selected monster is attacked while in face-down Defense Position, switch it to Attack Position,destroy the attacking monster with this card's effect and inflict damage to your opponent equal to the attacking monster's ATK. [spoiler=333-Corrupted Keys]If a Spell/Trap Card would change ATK, DEF or Life Points, halve that amount of ATK, DEF or Life Points. [spoiler=334-Magical Keys]If a Spell/Trap Card would change ATK, DEF or Life Points, double that amount of ATK, DEF or Life Points. [spoiler=335-Kalos Unite]Destroy all monsters on your side of the field and Special Summon "Poke Grass Starter-Chespin", "Poke Fire Starter-Fennekin", "Poke Water Starter-Froakie" from your hand, Deck or Graveyard. [spoiler=336-Fairy Wind]Equip only to a face-up "Poke Fairy" monster. When the equipped monster attacks, negate the effects of all face-up cards on the field until the end of the Battle Phase. [spoiler=337-Fire Wand]You can only equip this card to a "Poke" monster that has "Braixen" or "Delphox" in its name. The equipped monster gains 1000 ATK.If the equipped monster would be destroyed by battle, return this card to your hand instead and end the Battle Phase. [spoiler=338-Braixen's Fire Spell]You can only activate this card when a face-up "Poke" monster you control that has "Braixen" in its name is equipped with "Fire Wand".Return all Spell Cards from your Graveyard to your Deck and shuffle your Deck and inflict 300 damage to your opponent for each Spell Card returned to your Deck by this effect. [spoiler=339-Water Shuriken Whirlpool]Roll 1 six-sided die. Destroy cards on the field equal to the result. [spoiler=340-Joy Recipe]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Poke Normal-Jigglypuff" while "Normal Evolution" is face-up on the field.This card is also treated as a "Poke Fairy" monster. As long as this card is on your side of the field, all "Poke" monsters you control cannot be destroyed by battle. [spoiler=341-Dark Energy Release]When a DARK "Poke" monster is destroyed by battle and sent to the Graveyard, decrease the ATK and DEF of the attacking monster equal to the destroyed monster's ATK.During your next Standby Phase, Special Summon 1 Level 5 or lower "Poke" monster from your hand or Graveyard. [spoiler=342-Last Effort Of Fighting]If you have 1500 or less Life Points, increase the ATK of all your monsters by 1500 points.If you do not reduce your opponent's Life Points to 0 during this Battle Phase, you lose the Match. [spoiler=343-Horror Of Fear]Select 2 monsters from your opponent's side of the field. Those monsters cannot attack during the Battle Phase. [spoiler=344-XY Choice]Activate only during your Battle Phase. Toss a coin 3 times. If the results are more Heads than Tails,Special Summon 2 monsters from your Graveyard and gain Life Points equal to the total Levels of the Special Summoned monsters x400.If the results are more Tails than Heads, destroy 2 monsters on the field and inflict 1000 damage to the controller of the destroyed monster(s). [spoiler=345-Might Of The Warrior]Increase the ATK of 1 "Poke" monster on the field by 800 points and increase its Level by 2. [spoiler=346-Choice Of Light And Dark]When your opponent activates a Spell/Trap Card, roll 1 six-sided die. If the result is 1, 3 or 5, negate that card's activation and destroy it.If the result is 2, 4 or 6, select 1 Spell or Trap Card from your Graveyard and give its effects to the activated card and its original effects are negated. [spoiler=347-Blaze Controller]Take control of 1 monster from your opponent's side of the field and treat it as a FIRE "Poke" monster.As long as this card is face-up on your side of the field, all your "Poke" monsters are treated as FIRE "Poke" monsters. [spoiler=348-Team X]Destroy all monsters you control and Special Summon 5 "Poke" monsters from your hand or Deck. The Special Summoned monsters must attack during the Battle Phase.If this card is removed from the field, destroy all monsters Special Summoned by this effect and Special Summon 1 "Poke Fairy Legend-Xerneas" from your hand, Deck or Graveyard, ignoring all summoning conditions. [spoiler=349-Team Y]Destroy all monsters you control and Special Summon 5 "Poke" monsters from your hand or Deck. The Special Summoned monsters must attack during the Battle Phase.If this card is removed from the field, destroy all monsters Special Summoned by this effect and Special Summon 1 "Poke Dark Legend-Yveltal" from your hand, Deck or Graveyard, ignoring all summoning conditions. [spoiler=350-Eeveelution Bond]You can only activate this card if the only monsters you control are "Poke" monsters that have "Poke Normal-Eevee" in their card text.As long as this card is face-up on your side of the field, neither player can activate Trap Cards or activate cards that affect or involve Trap Cards. [spoiler=351-Autumn Joy]Target 1 monster from your Graveyard. Gain Life Points equal to its Level x600. [spoiler=352-Night Fight]All Level 6 and Level 7 "Poke" monsters you control must attack during the Battle Phase.If the ATK of a Level 6 or a Level 7 "Poke" monster becomes 0, destroy that monster. [spoiler=353-Ripping Kick]Reduce the ATK and DEF of all your opponent's monsters to 0 and negate their effects. [spoiler=354-Evolution Of Megas]During the Battle Phase, you can Tribute 1 "Poke" monster from your side of the field and Special Summon 1 "Mega Poke" monsterfrom your hand that has the Tributed monster's name in its card text (this Special Summon is treated as a Special Summon by the effect of "Mega Transformation"). [spoiler=355-Nature Blaster]Select and banish 6 EARTH "Poke" monsters from your Deck and banish all cards from your opponent's Graveyard.For each card banished, inflict 300 damage to your opponent.If your opponent's Life Points are 2000 or less after this effect's activation,return all of your banished cards to your Deck. The Deck is then shuffled. [spoiler=356-Ocean Blaster]Select and banish 6 WATER "Poke" monsters from your Deck and discard all cards from your opponent's hand.For each card discarded, inflict 500 damage to your opponent.If your opponent's Life Points are 2000 or less after this effect's activation,discard your entire hand and return 5 cards from your Graveyard to your hand. [spoiler=357-Rising Water Spirit]Activate only when a "Poke Water" monster you control is destroyed during the Battle Phase.Special Summon that "Poke Water" monster to your side of the field in the same Battle Position it was. [spoiler=358-Heroes Of Bravery]You can activate this card during either player's turn. During this turn only,your monsters cannot be destroyed or targeted by any card controlled by your opponent and any Battle Damage and Effect Damage becomes 0. [spoiler=359-Black Sword Aura]Equip only to a face-up "Poke" monster you control. The equipped monster's Attribute becomes DARK and it gains the following effect:During your opponent's Battle Phase, decrease the ATK of all your opponent's monsters equal to their Level x300. [spoiler=360-White Sword Aura]Equip only to a face-up "Poke" monster you control. The equipped monster's Attribute becomes LIGHT and it gains the following effect:When the equipped monster destroys a monster by battle and sends it to the Graveyard,increase the equipped monster's ATK by 500 points and increase your Life Points equal to the destroyed monster's Level x300. [spoiler=361-Enblem Of Talonflame]Select 1 "Poke Fire-Talonflame" from your Graveyard and increase the ATK of 1 "Poke Fire" monster you controlequal to half of the ATK of "Poke Fire-Talonflame". [spoiler=362-Aura Of Assaults]Select 1 monster you control and increase its ATK by 1000 points and during this Battle Phase only, it can attack twice. [spoiler=363-Aura Of Support]If you control 2 or more monsters, select 1 monster you control and increase its ATK and DEFuntil it has 1000 more ATK and DEF than the strongest monster you control. [spoiler=364-Mega Shadow Ball]Decrease the ATK of an attacking monster by 2000 points until the end of the Battle Phase. [spoiler=365-Evolution Reflection]You can only activate this card if you successfully Special Summoned a "Mega Poke" monster to your side of the field.When you activate this card, activate 1 of the following effects:1: Negate the effects of that "Mega Poke" monster and Special Summon the "Poke" monster written in its card text.2: Special Summon 1 "Reflection Token" with the same Type, Attribute, Level, ATK and DEF. [spoiler=366-Mega Attack]Halve the ATK of 1 "Mega Poke" monster and during this Battle Phase only, it can attack your opponent directly. [spoiler=367-Mega Struggle]Select 1 "Mega Poke" monster you control and 1 monster your opponent controls.Negate the effects of both monsters and those monsters are the only monsters that can attack during the Battle Phase. [spoiler=368-Mega Resurrection]When a "Mega Poke" monster returns to its owner's hand by its own effect, Special Summon that "Mega Poke" monster from your handduring your opponent's Standby Phase, ignoring all summoning conditions. [spoiler=369-Safe Rest]By paying 1000 Life Points, all "Mega Poke" monsters you control will not return to your hand during this End Phase. [spoiler=370-Triple Mega Threat]Select 1 "Mega Poke" monster you control and place 3 Mega Protection Counters on this card.When the selected "Mega Poke" monster attacks, you can remove 1 Mega Protection Counter from this card to triple the Battle Damage it inflicts in battle.You can discard 1 card from your hand and the selected "Mega Poke" monster will not return to your hand at the End Phase.When this card has no Mega Protection Counters, destroy it. [spoiler=371-Prehistoric Battle]Select 1 "Poke Rock Fossil" monster you control. The selected monster can attack twice during this Battle Phase only. [spoiler=372-Ground Assembly]You can only activate this card when you control exactly 3 "Poke Ground" or 3 "Poke Rock" monsters.As long as you control 3 "Poke Ground" or 3 "Poke Rock" monsters, your opponent cannot activate Spell and Trap Cards. [spoiler=373-Offensive Defensive Separation]You can only activate this card when a "Poke" monster you control is attacked.If that "Poke" monster is in Attack Position, increase its ATK by 3000 points.If that "Poke" monster is in Defense Position, increase its DEF by 3000 points. [spoiler=374-Mega Union]When you control a face-up "Poke" monster and its "Mega Poke" version is in your Graveyard,return that "Mega Poke" monster to your hand and add 1 "Mega Transformation" or 1 "Evolution Of Megas" from your Deck to your hand. [spoiler=375-Mega Battle]If a "Mega Poke" monster you control destroyed a monster by battle,you can pay 500 Life Points and that "Mega Poke" monster will not return to your hand during this End Phase. [spoiler=376-Final Struggle]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Poke Rock-Graveler" while "Rock Evolution" is face-up on the field.This card is also treated as a "Poke Ground" monster. This card cannot be destroyed by the attacks and effects of non-EARTH and non-Rock-Type monsters. [spoiler=377-X Sword]The equipped monster's name changes to "Poke Fairy Legend-Xerneas" and it gains 2000 ATK and DEF.When the equipped monster is in Attack Position, it cannot be affected by cards controlled by your opponent. [spoiler=378-Life And Destruction Gamble]When you activate this card, toss a coin. The effect of this card depends of the result:Heads: Select 1 monster from either player's Graveyard and Special Summon it to its owner's side of the field.Tails: Destroy 1 monster on the field and inflict damage to its controller equal to its Level x500. [spoiler=379-Life And Destruction Union]Discard 1 "Life And Destruction Gamble" from your hand and for 5 turns, both players can either Special Summon 1 monster from their hand or destroy 1 monster on the field.Whenever a player Special Summons 1 monster or destroys 1 monster, that player must pay 1000 Life Points.After 5 turns of this card's activation, destroy all cards on the field and both players' Life Points become 4000. [spoiler=380-XYZ Formation]You can only activate this card if you control "Poke Fairy Legend-Xerneas", "Poke Dark Legend-Yveltal" and "Poke Dragon Legend-Zygarde". During each Standby Phase, activate 1 of the following effects:1: By discarding 1 monster from your hand, you can Special Summon 2 Level 4 monsters from your Deck.2: By discarding 1 monster from your hand, you can banish 2 Level 4 monsters from your Deck.3: By discarding at least 4 of your cards, you can reverse the effect of all your cards for 5 turns. If you use this effect, this card's effects are negated for 5 turns.If either of "Poke Fairy Legend-Xerneas", "Poke Dark Legend-Yveltal" and "Poke Dragon Legend-Zygarde" are removed from the field, you lose the Match. [spoiler=381-Alolan Evolution]Double the ATK and DEF of all "Poke" monsters you control that have "Alola" in its name. [spoiler=382-Sun And Moon Force]If you control a "Poke" monster that has "Solgaleo" or "Lunala" in its name, destroy cards on the field until each player controls 1 card.If you did not destroy any card you control by this effect, inflict 1000 damage to each player. [spoiler=383-Lunala's Mind Control]If you control a "Poke" monster that has "Lunala" in its name, activate 1 of the following effects:1: Take control of 2 monsters from your opponent's side of the field and double their ATK and DEF.2: Target 2 monsters your opponent controls and treat them as your own monsters (in that case, during either player's Battle Phase, the targeted monsters can attack and you can choose the attack targets).3: Special Summon as many monsters from your opponent's Graveyard as possible to your side of the field and treat them as your own monsters.When this card is removed from the field by a card controlled by your opponent, destroy all cards on the field and halve both players' Life Points. [spoiler=384-Solgaleo's Fire Spiral]If you control a "Poke" monster that has "Solgaleo" in its name, activate 1 of the following effects:1: Destroy 4 cards on the field (except this card and any "Poke" monster you control that has "Solgaleo" in its name).2: When a monster you control is attacked, decrease the attacking monster's ATK by 1500 points.3: During your opponent's Battle Phase, decrease the ATK of all your opponent's Attack Position monsters by 1500 points. Any monster that has its ATK reduced to 0 by this effect is destroyed and its effects are negated, even if it got destroyed by this effect.When this card is removed from the field by a card controlled by your opponent, destroy all cards on the field and halve both players' Life Points. [spoiler=385-Alola's Night Summoning]During your opponent's Battle Phase, If you control no monsters,Special Summon 3 "Poke" monsters from your hand or Graveyard in Defense Position and end the Battle Phase. [spoiler=386-Cycle Evolution]As long as this card is face-up on the field, you do not need Continuous "Evolution" Spell Cards to Special Summon "Poke" monsters. In addition, for the rest of the Duel,you can Tribute 1 "Poke" monster from your side of the field to Special Summon 1 "Poke" monster from your hand or Deckthat has in its card text "This card cannot be Normal Summoned or Set", ignoring all summoning conditions. [spoiler=387-Paralysis]Before the start of your opponent's Battle Phase, target 1 monster your opponent controls.The targeted monster cannot attacks for 2 turns and its effects are negated. [spoiler=388-Daylight Bravery]You can only activate this card if you control a "Poke" monster that is placed on the most right Monster Card Zone on your side of the field.During either player's Battle Phase, that "Poke" monster is the only monster your opponent can attack during this Battle Phase.When that "Poke" monster is attacked this way, increase its ATK and DEF equal to its Level x300. [spoiler=389-Full Moon Assault]You can only activate this card if you control a "Poke" monster that is placed on the most left Monster Card Zone on your side of the field.When you activate this card, activate 1 of the following effects:1: That "Poke" monster can attack your opponent directly and during the End Phase, discard up to 3 cards from your opponent's hand.2: Your opponent must attack that "Poke" monster during the Battle Phase. If that "Poke" monster is attacked by a monster whose Level is higher than its own, double its ATK. [spoiler=390-Silvally's Multitype Chooser]Target 1 "Poke Normal-Silvally" and 1 other "Poke" monster you control. For the rest of the Duel,the original Type and Attribute of "Poke Normal-Silvally" changes to the Type and Attribute of the selected "Poke" monster's.In addition, increase the ATK and DEF of "Poke Normal-Silvally" by 200 points for each other "Poke" monster you control that has the same Type and Attribute. [spoiler=391-Multitype Dance]If you control exactly 5 "Poke" monsters with different Types and Attributes, they can attack your opponent directly. [spoiler=392-Venom Barrage]If you would take Effect Damage, your opponent takes that damage instead with twice the amount. [spoiler=393-Whirlpool Slash]Equip only to a face-up "Poke Water" monster. The equipped monster can inflict piercing Battle Damage.Any monster the equipped monster destroys is banished instead and cannot be played for the rest of the Duel. [spoiler=394-Alolan Union]Special Summon as many "Poke" monsters from your hand or Deck that have "Alola" in their name as you can. [spoiler=395-Alolan Spirit]Special Summon 1 "Poke" monster from your Graveyard that has "Alola" in its name,increase its ATK by 600 points and it can attack twice during this Battle Phase only. [spoiler=396-Alolan Reflection]You can only activate this card if you successfully Special Summoned a "Poke" monster to your side of the field that has "Alola" in its name.When you activate this card, activate 1 of the following effects:1: Special Summon that "Poke" monster in its original or "Dreamer" version.2: Special Summon 1 "Alola Reflection Token" with the same Type, Attribute, Level, ATK and DEF as the Special Summoned monster's. [spoiler=397-Ultra Beast's Protection Circle]You can only activate this card if you control 2 "Ultra Poke" monsters.During this turn only, all "Ultra Poke" monsters you control cannot be affected by your opponent's cards. [spoiler=398-Nature Union]You can activate this card during either player's turn. By paying 1000 Life Points, place "Poke Grass" or "Poke Grass Dreamer" monsters from your hand on all of your unoccupied Monster Card Zones.If you activate this card while you control a "Poke" monster that has "Decidueye" in its name, during each Standby Phase, apply the proper effect, depending on its version:Original Version: Double the ATK and DEF of all your "Poke Grass" monsters until the End Phase."Dreamer" Version: During your Battle Phases, all your "Poke Grass Dreamer" monsters can inflict piercing Battle Damage. [spoiler=399-Magma Torrent]You can activate this card during either player's turn. By paying 1000 Life Points, place "Poke Fire" or "Poke Fire Dreamer" monsters from your hand on all of your unoccupied Monster Card Zones.If you activate this card while you control a "Poke" monster that has "Incineroar" in its name, during each Standby Phase, apply the proper effect, depending on its version:Original Version: Destroy 2 face-down cards on the field."Dreamer" Version: Inflict 300 damage to your opponent for each card on the field. [spoiler=400-Ocean Singing]You can activate this card during either player's turn. By paying 1000 Life Points, place "Poke Water" or "Poke Water Dreamer" monsters from your hand on all of your unoccupied Monster Card Zones.If you activate this card while you control a "Poke" monster that has "Primarina" in its name, during each Standby Phase, apply the proper effect, depending on its version:Original Version: Return 5 cards from the field to their owner's hand."Dreamer" Version: During this turn, the turn player cannot attack during the Battle Phase. [spoiler=401-Territory Protection]If a "Poke" monster you control would be removed from the field,select 1 card on the field and the selected card is removed from the field instead. [spoiler=402-Ice Crusher]If your opponent activated 2 or more cards during the same turn, negate their effects and banish them.At the End Phase, send the top 2 cards of your opponent's Deck to the Graveyard. [spoiler=403-Dark Archery Attack]You can only activate this card if you control a face-up "Poke" monster that has "Decidueye" in its name.During this turn, activate 1 of the following effects:1: Destroy cards on the field equal to the number of monsters you control.2: Banish 5 cards from either your opponent's hand or Graveyard. [spoiler=404-Dark Infernal Attack]You can only activate this card if you control a face-up "Poke" monster that has "Incineroar" in its name.During this turn, activate 1 of the following effects:1: Inflict 400 damage to your opponent for each card in your hand.2: Inflict 800 damage to your opponent for each Spell and Trap Card in your Graveyard. [spoiler=405-Dark Bubbles Attack]You can only activate this card if you control a face-up "Poke" monster that has "Primarina" in its name.During this turn, activate 1 of the following effects:1: Return 2 of your banished cards to your hand.2: Special Summon 2 of your banished monsters. [spoiler=406-Ocean Aura]Equip only to a face-up "Poke Water" monster. The equipped monster gains 1000 ATK during the Battle Phase. [spoiler=407-Clash Of The Warriors]As long as this card is face-up on the field, switch all monsters on the field to Attack Position and both players can attack during the Battle Phase, even if it is not their turn.During the Battle Phase, these effects are applied:1: The Battle Damage inflicted is equal to the difference between the attacking monster's DEF and the attack target's DEF.2: If monsters with the same ATK or DEF battle, negate their effects and they will not get destroyed.3: During the Battle Phase, the Battle Position of all monsters cannot be changed, even by a card effect. [spoiler=408-Ultimate Fire Assemblage]You can only activate this card if the only monsters you control are "Poke Fire" monsters.When a "Poke Fire" monster you control attacks, the Battle Damage is equal to the total Levels of all your "Poke Fire" monsters x200.If you inflicted 2500 or more Battle Damage to your opponent, discard your opponent's entire hand, banish 7 cards from your opponent's Deck and Graveyard. [spoiler=409-Ultimate Grass Protection]You can only activate this card if the only monsters you control are "Poke Grass" monsters.During this turn only, all your "Poke Grass" monsters cannot be selected as any kind of target.In addition, if a "Poke Grass" monster you control is attacked or being targeted by card effect while this card is in your Graveyard,switch the attack target or the target of the effect to a different target, even if it is not a correct one. [spoiler=410-Ultimate Water Attack]You can only activate this card if the only monsters you control are "Poke Water" monsters.During this Battle Phase only, all your "Poke Water" monsters can attack your opponent directly and no cards can prevent them from attacking.At the End Phase, your opponent must banish 1 card from their hand, Deck and Graveyard for every 500 damage all your "Poke Water" monsters inflicted. [spoiler=411-Bravery Strike]If a Level 4 or lower "Poke" monster you control attacks or is attacked by a Level 7 or higher monster, double that "Poke" monster's ATK.If the attack target's ATK is higher than your "Poke" monster's, increase its ATK by 500 points for each card on the field. [spoiler=412-United Metalic Attack]You can only activate this card if the only monsters you control are "Poke Steel" monsters.During this Battle Phase, all your "Poke Steel" monsters can attack twice.If a "Poke Steel" monster failed to destroy a monster by battle, destroy it with this card's effectand destroy 1 Spell or Trap Card on your opponent's side of the field. [spoiler=413-Lycanroc's Revolver]When a "Poke" monster you control is attacked, place that "Poke" monster to another unoccupied Monster Card Zone on your side of the field and end the Battle Phase. [spoiler=414-Mareanie's Sparkle]Target 1 "Poke Water" monster you control and increase its ATK by 200 points for each card in your hand.If your opponent would decrease the targeted "Poke Water" monster's ATK, decrease the ATK of another monster on the field instead. [spoiler=415-Poisonous Ambush]When your opponent activates a card that can destroy Spell or Trap Cards, negate its activation and destroy it.However, if your opponent tries to negate this card's activation and effect with their own card,destroy 1 card on your side of the field to negate your opponent's card activation and destroy it. [spoiler=416-Life Risk]You can only activate this card when both player control only 1 monster.Both monsters must attack each other during the Battle Phase.If a player's Life Points are reduced to 0 at the end of the Battle Phase, the Match is over without a winner. [spoiler=417-Piercing Smash Punch]Equip only to a face-up "Poke Fighter" monster. During the Battle Phase, the equipped monster inflict piercing Battle Damage and that Battle Damage is doubled. [spoiler=418-Threating Command]Target the strongest monster you control and 2 other monsters. As long as this card is face-up on the field, during the Battle Phase,the other 2 monsters must attack before your strongest monster. If the 2 other targeted monsters inflicted Battle Damage,your strongest monster can attack your opponent directly and at the End Phase,you can either discard or banish cards from either your opponent's hand or Graveyard equal to the Level of your strongest monster. [spoiler=419-Rebellion Of Plants]Activate only when your opponent destroyed all your "Poke Grass" monsters during the Battle Phase.At the end of the Battle Phase, Special Summon any "Poke Grass" monster your opponent destroyed,gain Life Points equal to their total ATK and destroy all of your opponent's Attack Position monsters. [spoiler=420-Ultimate Challenge]Target 1 "Poke" monster you control. When the targeted "Poke" monster attacks a monster with a higher Level than its own,increase its ATK equal to the attack target's ATK. If the attack target is destroyed by battle,your opponent Special Summons 1 monster from their Graveyard and you can attack with the targeted "Poke" monster once again. [spoiler=421-The Guardians' United Attack]You can only activate this card if you control 4 face-up "Poke" monsters that have the same version with "Tapu Koko", "Tapu Lele", "Tapu Bulu" and "Tapu Fini" in their name. The effect of this card depends on their version:Original Version: Destroy 4 cards on the field and inflict 600 damage to your opponent."Dreamer" Version: Banish 4 cards from your opponent's hand field or Graveyard and inflict 600 damage to your opponent. [spoiler=422-Petal Whirlwind]Return all cards on the field to their owner's hand. [spoiler=423-Chaos Claws]Equip only to a face-up "Poke Ghost" or "Poke Dark" monster you control. If the equipped monster attacks a Defense Position monster,take control of that monster and inflict damage to your opponent equal to that monster's DEF. At the End Phase, destroy the controlled monster and banish it. [spoiler=424-Possession Glare]When a "Poke" monster you control is attacked, end the Battle Phase and take control of the attacking monster. [spoiler=425-Commandor Of The Bug]You can only activate this card when the only monsters you control are Level 4 or lower "Poke Bug" monsters.The strongest "Poke Bug" monster you control gains ATK equal to the total ATK of all "Poke Bug" monsters you control. [spoiler=426-Aqua Paralysis]Target 1 monster your opponent controls. Change the targeted monster's Battle Positionand it cannot be changed for 3 turns, even by a card effect. [spoiler=427-Nihilego's Darkness Trap]If a "Poke" monster that has "Nihilego" in its name is in your Graveyard,banish all monsters your opponent control and inflict damage to your opponent equal to the total Levels of the destroyed monsters x200. [spoiler=428-Ultra Pose]If you control at least 2 "Ultra Poke" monsters, gain Life Points equal to the total ATK or DEF of all "Ultra Poke" monster you control, whichever is higher.If your Life Points become 4000 or more by this effect, inflict 2000 damage to your opponent. [spoiler=429-Ultra Crush]Increase the Battle Damage from all your "Ultra Poke" monsters by 2000 points. [spoiler=430-Ultra Battle Suit]Equip only to a face-up "Poke" monster you control (except to an "Ultra Poke" monster).The equipped monster is now treated as an "Ultra Poke" monster. When it attacks or is attacked,discard 1 "Ultra Poke" monster from your hand and increase its ATK or DEF equal to the ATK or DEF of the discarded "Ultra Poke" monster. [spoiler=431-Prism Laser Protection Net]Activate only if you control a face-up "Poke" monster that has "Necrozma" in its name.As long as this card and the "Poke" monster that has "Necrozma" in its name are face-up on your side of the field,your opponent cannot select your "Poke" monsters as any kind of target.If this card is removed from the field, destroy the "Poke" monster that has "Necrozma" in its name, banish your entire hand and inflict 1500 damage to yourself. [spoiler=432-Ultra Trainer]If an "Ultra Poke" monster you control would be destroyed (either by battle or by a card effect),return that "Ultra Poke" monster to your hand. At the start of the Battle Phase,return this card from your Graveyard to your hand and Special Summon 1 "Ultra Poke" monster from your hand, ignoring all summoning conditions. [spoiler=433-Shadow Walkers]During this Battle Phase, all your "Poke Ghost" and "Poke Dark" monsters can attack your opponent directly. [spoiler=434-Ultra Protector]If a "Poke" monster you control would be selected as an attack target and you control an "Ultra Poke" monster,change the attack target to an "Ultra Poke" monster. [spoiler=435-Alolan Reflection 2]You can only activate this card if you successfully Special Summoned a "Poke" monster to your side of the field that has "Alola" in its name.When you activate this card, activate 1 of the following effects:1: Banish that "Poke" monster in its original or "Dreamer" version from anywhere you want and increase the ATK of your "Poke" monster that has "Alola" in its name equal to the ATK of the "Poke" monster you banished.2: Special Summon 1 "Poke" monster from anywhere you want in its original or "Dreamer" version. [spoiler=436-Alolan Bond]As long as this card is face-up on the field,increase the ATK an DEF of all your "Poke" monsters you control that have "Alola" in their name by 500 points. [spoiler=437-Endless Fear]Before your opponent's turn begins, you can switch all of your opponent's monsters to Defense Position.While this card is in your Graveyard, if your opponent changes the Battle Position of a monster on their side of the field,banish that monster and it cannot be played for the rest of the Duel. [spoiler=438-Happy Wings]Increase the ATK of all your "Poke Flying" monsters by 200 points. If you Special Summon a "Poke Flying" monster on the same turn you activated this card,double the ATK and DEF of all your "Poke Flying" monsters until the End Phase. [spoiler=439-Deadly Swarm]Declare 1 Type. As long as this card is face-up on the field, any "Poke" monster you control with the declared type can attack your opponent directly.If you control 5 "Poke" monsters on the same turn you activated this card, double the Battle Damage. [spoiler=440-Ultimate Domination]During the Battle Phase, if you attack an Attack Position monster your opponent controls whose Level or ATK is higher than your monster's,reduce the attack target's ATK to 0. [spoiler=441-Dimensional Kick]Select 1 of your banished monsters and inflict damage to your opponent equal to its ATK. [spoiler=442-Booster Kick]Double the ATK of all your "Poke" monsters until the End Phase. [spoiler=443-Volcanic Cannon]Equip only to a face-up FIRE or a "Poke Fire" monster.When the equipped monster attacks, your opponent cannot activate Trap Cards until the End Phase. [spoiler=444-Glowing Beak]Equip only to a face-up WIND or a "Poke Flying" monster. During the Battle Phase, the equipped monster can inflict piercing Battle Damage.At the end of the Battle Phase, destroy 2 face-down Spell or Trap Cards on the field. [spoiler=445-Shining Leaf Slicer]Equip only to a face-up "Poke Grass" monster. During the Battle Phase, activate 1 of the following effects:1: The equipped monster can inflict piercing Battle Damage.2: When the equipped monster attacks a monster your opponent controls,destroy that monster with this card's effect without applying damage calculation. [spoiler=446-Thundershock Ball]Equip only to a face-up "Poke Electric" monster. When the equipped monster attacks,switch the ATK and DEF of all your opponent's monsters until the End Phase. [spoiler=447-Team Ultra]Destroy all monsters you control and Special Summon 5 "Poke" monsters from your hand or Deck. The Special Summoned monsters can inflict piercing Battle Damage.If this card is removed from the field, destroy all monsters Special Summoned by this effect and Special Summon 1 "Ultra Poke" monster from your hand, Deck or Graveyard, ignoring all summoning conditions. [spoiler=448-Alolan Love]Increase the ATK of your "Poke" monsters that have "Alola" in their name by 700 points. At the End Phase, draw 2 cards. [spoiler=449-Unknown Way]During each player's Standby Phase, toss a coin:Heads: The turn player can change the attack targets of the other player's monsters.Tails: Skip the turn player's turn. [spoiler=450-Chaotic Claws]Equip only to a face-up "Poke Ghost" or "Poke Dark" you control. If the equipped monster is equipped with "Chaos Claws", destroy it.When the equipped monster attacks a Defense Position monster, destroy it with this card's effect without applying damage calculation.At the End Phase, Special Summon the destroyed monster to your side of the field and that monster is treated as your own monster. Link to comment Share on other sites More sharing options...
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