Ultimagamer Posted September 6, 2017 Report Share Posted September 6, 2017 This is an archetype I came up with that has to do with counters. Archetypes with counters don't see much play, being inconsistent and hard to swarm, they are tricky to play, so I wanted to see if I could come up with one that has viability as maybe a tier 2 deck. This will be focused around continuous spells and the ability to swarm the field with counters and monsters to stop the opponent. The theme, as you will see, is all about Honey Bees. this is a repost of my original, I posted it in the wrong section, please give feedback on your thoughts Spells and Traps ( these are more important, so I shall cover them first ) Worker BuzzSpell - Continuous When an insect monster is normal or special summoned to your side of the field, place 2 "Honey" counters on this card. During your main phase you can remove 4 "Honey" counters from this card, special summon 1 level 4 or lower light insect type monster from your hand or graveyard. You can only use this effect of "Worker Buzz" once per turn. Breeding BuzzSpell - Continuous When the effect of an insect type monster is activated, place 2 "Honey" counters on this card. During your main phase you can remove 4 "Honey" counters from this card, add one light type insect type monster from your deck to your hand. You can only use this effect of "Breeding Buzz" once per turn. Fighting BuzzSpell - Continuous When a light type insect monster on your field battles an opponent's monster, before damage calculation, place 2 "Honey" counters on this card. All light type insect monsters you control gain 200 attack and defense for each "Honey" counter on this card. If this card has 5 or more "Honey" counters on it; light type insect monsters on your field cannot be destroyed by battle. Protection BuzzSpell - Continuous Each time a "Buzz" spell card is activated ( except this one ), place 1 "Honey" counter on this card. If a spell card(s) on your field listing "Honey" counters in it's card text would be removed from the field, remove 1 "Honey" counter from this card instead. This effect can only be applied 3 times during either players turn. Honey Overflow Spell - Normal Activate by removing 2 "Honey" counters from anywhere on the field, draw 2 cards. You can only activate 1 "Honey Overflow" per turn. Honey Hive Spell - Field Once per turn, you can add 1 light type insect monster from your deck to your hand. During either players standby phase, distribute "Honey" counters on face up cards you control equal to the amount of face up cards on both players field. If this card would be destroyed by a card effect, you can remove one "Honey" counter from any card on the field instead. Bee Sting Trap - Normal Activate by tributing one monster on the field with at least 1 "Honey" counter on it. Destroy cards on the field up to the amount of "Honey" counters that were on the tributed monster And now, onto some monsters, there aren't too many here, but I would love to hear suggestions on more additions to the concept Worker Beelevel 2 / light / insect 800 attack / 800 defenseWhen this card is summoned, you can place 2 "Honey" counters on this card. You can distribute "Honey" counters placed on this card to any face up card you control during either players main phase. You can remove 2 "Honey" counters from this card, add 1 spell card listing "Honey" counters in it's card text from your deck to your hand. You can only use this effect once per turn. Soldier Beelevel 5 / light / insect 1400 attack / 1400 defense You can special summon this card by removing 1 "Honey" counter from anywhere on the field. If special summoned by this effect, place 3 "Honey" counters on this card. You can distribute "Honey" counters placed on this card to any face up card you control during either players main phase. This card gains 200 attack and defense for each "Honey" counter on this card. If this card would be destroyed by battle or card effect, you can remove one "Honey" counter from anywhere on the field instead Queen Beelevel 8 / light / insect 2200 attack / 2200 defense Cannot be normal summoned or set. Must first be special summoned from your hand or graveyard by removing 5 "Honey" counters from anywhere on the field. When this card is summoned, place 4 "Honey" counters on this card. You can distribute "Honey" counters on this card to any face up card you control during either players main phase. During either players turn, if a spell, trap, or monster effect is activated, you can remove 3 "Honey" counters from anywhere on the field, negate the activation, and if you do, you can either shuffle that card into the deck or banish it. Link to comment Share on other sites More sharing options...
Nekomata Posted September 9, 2017 Report Share Posted September 9, 2017 I love Counters. I don't know why, but there's something special about activating 3 Cloudian Squalls with Cirrostratus and Altus on the field (with Sanctuary in the Sky activated, of course) and waiting for time to pass slowly killing resources. Glad someone tried to make Counters relevant.As for the OCG, I'm not the best at correcting those mistakes, but I think the Attribute and Type have to be capitalized (LIGHT Insect-Type). Graveyard can be reduced to GY, just because this way you have less letters to write. Main Phase, Normal/Special Summon, Counter, Spell/Trap, face-up, Set, Deck... all of these are always capitalized. The proper writing for Counters is: place 2 Honey Counters. Worker BuzzWhen an Insect is Summoned, place 2 Counters on this. OPT, you can remove 4 Counters, SS a level 4 or lower from hand or GY. The LIGHT Insect-Type is really interesting, because I don't think there are a lot of monsters like this (there are 2 Performapals, and the Digital Bugs no one uses, but not much more). The effect is balanced. Maybe it can miss time because of the "When" is Summoned, but that won't be a big issue. Breeding BuzzWhen an Insect uses its effect, place 2 Counters on this. OPT, you can remove 4 Counters, search a LIGHT Insect. So you can search after you already have 2 Insects. I don't feel it's that strong. Maybe add a "When this card is activated: place 2 Honey Counters on this card". That would make this card a little faster. The miss timing here can be real, though. Change it to "If the effect of an Insect-Type is activated". Fighting BuzzIf an Insect battles, place 2 Honey Counters. +200 for each Counter. After the third battle, protection from battling. This is better with an If preposition. I like the Beatdown style of this card. You just need to add a "on your SIDE OF THE field", because there aren't 2 Fields, but 2 sides of the Field. Protection BuzzIf a Buzz Spell is activated, place 1 Counter. Remove 1 Counter to prevent destruction of Buzz Spells. The limit to 3 times per turn isn't needed, you won't have lots of Counters anyway. I mean, I'd prefer moving those Counters to Breeding, or Fighting if I want to deal damage. Also, this card misses a "you can remove 1 Honey Counter"; right now you can't choose to protect the card or not. Maybe you've already used all of your Bees, and Breeding becomes useless, so you want it to be destroyed. Honey OverflowRevome 2 Counters, draw 2 cards. Nope. Even if with the hard OPT on it, it's way too good. It's almost a free +1, and it seems like the Buzz Spells place 2 Counters at time. You can either nerf it so you draw 1 card; or changing it to "Remove 4 Counters from a card on the field". Honey HiveOPT, search a LIGHT Insect. During the SP, place Counters on your cards equal to the amount of face-up cards. Protection from destruction by removing a Counter. Erm, broken. Just the first effect is way too good. I'd change it to "When this card is activated" instead of OPT. The rest of the card is okay, but I'm kinda worried about the amount of Counters this card would be able to offer. Bee StingTribute 1 monster with at least a Counter. Destroy cards equal to the Counters it had. Ok, is there a way to get Honey Counters on your opponent's monsters? Hive can't. If there's no way an opponent monster would get a Counter, change it to "Tribute 1 monster on your side of the Field"; but if it's possible, then it should be "Target one monster on the field with at least 1 Honey Counter on it. Destroy it, and if you do,...". But if it's possible with your opponent's monsters, this might need a nerf. Worker BeeWhen Summoned, place 2 Counters. Manipulate Counters from this card to face-up cards you control. OPT, remove 2 Counters from this card, search a Buzz card. Basic searcher, it's a good card. The 800 ATK might be low, but for a regular Level 2 Bee it should be fine. Soldier BeeSS by removing a Counter from the field, and if you do, place 3 Counters on this. +200 ATK/DEF for each Counter on this card. Protection from destruction. The protection effect and the Summoning effect balance the fact that it's going to be only a 2000 ATK. Being Level 5 is fine, since you're gonna Special Summon it all the times. Queen BeeSS from hand or GY by removing 5 Counters. When Summoned, place 4 on this. Quick Effect, negate everything and shuffle it into the Deck/banish it. Well, it's easily Summonable, and has crazy effects. I'd put a OPT on the negation effect. Overall, it feels broken, but I don't think it is. Except that, knowing the effect of the field Spell, getting 5 Counters on the field isn't that hard. I'd change it to: Must first be Special Summoned (from your hand) by removing 4 Honey Counters from anywhere on the field. If this card is in your GY: you can remove 6 Honey Counters from anywhere on the field, and if you do, Special Summon this card. Searching for "Beehive Roles" on Google I found out more ideas for Bee monsters.It looks like Workers can have different jobs.There are a few interesting ones:Cleaners: they're Bees that are 1/2 days old. They could be a Level 1 Bee, that get only 1 Counter when Summoned. They might let you draw a card by discarding or destroying a Buzz Spell (OPT).Drones: Bees without a father, their only purpose is to mate with the Queen (they die in the process). I feel like this could be a level 3 Searcher for Queen, activated by discarding itself.Undertakers: they remove dead bees before they become a health treat to the hive. They're usually old - Level 6. They could have low ATK/high DEF, a Special Summon effect similar to Soldier's, and could say: OPT, shuffle 3 LIGHT Insect-Type monsters and/or "Buzz" Spells from your GY to your Deck, then draw 1 card.Have you already made a Nectar-related card? That would be cool. Link to comment Share on other sites More sharing options...
Ultimagamer Posted September 10, 2017 Author Report Share Posted September 10, 2017 Breeding BuzzWhen an Insect uses its effect, place 2 Counters on this. OPT, you can remove 4 Counters, search a LIGHT Insect. So you can search after you already have 2 Insects. I don't feel it's that strong. Maybe add a "When this card is activated: place 2 Honey Counters on this card". That would make this card a little faster. The miss timing here can be real, though. Change it to "If the effect of an Insect-Type is activated". I can see what you mean, definitely gotta reword it. Also as you mentioned being able to search after already doing 2 effects is a little bad. Changed to reflect that. When this card is activated, place 2 counters on this card. If the effect of an insect type monster is activated, place 2 "Honey" counters on this card. During your main phase you can remove any number of "Honey" counters from this card, add one light type insect type monster from your deck to your hand for every 2 “Honey” counters removed from this card by this effect. You can only use this effect of "Breeding Buzz" once per turn. Fighting BuzzIf an Insect battles, place 2 Honey Counters. +200 for each Counter. After the third battle, protection from battling. This is better with an If preposition. I like the Beatdown style of this card. You just need to add a "on your SIDE OF THE field", because there aren't 2 Fields, but 2 sides of the Field. Noted, reworded as so When a light type insect monster on your field battles an opponent's monster, before damage calculation, place 2 "Honey" counters on this card. All light type insect monsters you control gain 200 attack and defense for each "Honey" counter on this card. If this card has 5 or more "Honey" counters on it; light type insect monsters on your side of the field cannot be destroyed by battle. Protection BuzzIf a Buzz Spell is activated, place 1 Counter. Remove 1 Counter to prevent destruction of Buzz Spells. The limit to 3 times per turn isn't needed, you won't have lots of Counters anyway. I mean, I'd prefer moving those Counters to Breeding, or Fighting if I want to deal damage. Also, this card misses a "you can remove 1 Honey Counter"; right now you can't choose to protect the card or not. Maybe you've already used all of your Bees, and Breeding becomes useless, so you want it to be destroyed. I can see what you mean by the limit not being completely necessary. Given cards like cosmic cyclone exist, and that counters can be scarce at times, also it does imply that your opponent would destroy spell cards 4 times in a turn consistently, which is quite silly in hindsight. I kinda get what you mean by being able to move counters, it would be useful seeing as this card offers the utility of protection. Each time a "Buzz" spell card is activated ( except this one ), place 1 "Honey" counter on this card. If a spell card(s) on your field listing "Honey" counters” in it's card text would be removed from the field, you can remove 1 "Honey" counter from this card instead. Up to twice per turn, you can remove any number of “Honey” counters from 1 card you control, and if you do, distribute counters on face-up cards you control equal to the number of “Honey” counters removed by this effect. Honey OverflowRemove 2 Counters, draw 2 cards. Nope. Even if with the hard OPT on it, it's way too good. It's almost a free +1, and it seems like the Buzz Spells place 2 Counters at time. You can either nerf it so you draw 1 card; or changing it to "Remove 4 Counters from a card on the field". Looking back at it I can agree. Most of the archetype’s cards give 2 counters on first use, so it is easy card advantage, more so than trade in ( the inspiration ) given that no discard is required. Activate by removing 4 "Honey" counters from anywhere on the field, draw 2 cards. You can only activate 1 "Honey Overflow" per turn. Honey HiveOPT, search a LIGHT Insect. During the SP, place Counters on your cards equal to the amount of face-up cards. Protection from destruction by removing a Counter. Erm, broken. Just the first effect is way too good. I'd change it to "When this card is activated" instead of OPT. The rest of the card is okay, but I'm kinda worried about the amount of Counters this card would be able to offer. On the notion of spreading counters, if you and your opponent controlled 10 cards each and a field spell and a link monster, you would have 24 cards total on both sides of the field 24 x 12 = 288 counters spread. Yea I broke that hard. Inspiration was as follows OPT add an insect - Spyral Resort Counter spreading - Cloudian Squall I figured it being a field spell would be best, the protection should be removed though. In hindsight, it makes the spell to protective, and there is already a card for protecting. The OPT could be on activation, though given this field spell I would try not having the Union Hangar style OPT given the effects. The counter spreading would be an interesting change, but I think I did justice. Can only result in When this card is activated, you can add 1 light type insect monster from your deck to your hand. During either players standby phase, You can distribute “Honey” counters to face-up cards you control equal to the total number of cards on both players fields. Bee StingTribute 1 monster with at least a Counter. Destroy cards equal to the Counters it had. Ok, is there a way to get Honey Counters on your opponent's monsters? Hive can't. If there's no way an opponent monster would get a Counter, change it to "Tribute 1 monster on your side of the Field"; but if it's possible, then it should be "Target one monster on the field with at least 1 Honey Counter on it. Destroy it, and if you do,...". But if it's possible with your opponent's monsters, this might need a nerf. Agreed, this needs a Diamond-Dust Cyclone style of requirement for counters given that counters are easily spread, so I think this version here should fix that Activate by tributing one monster on your field with at least 3 "Honey" counters on it. Destroy cards on the field for every 3 counters that were on that card. Queen BeeSS from hand or GY by removing 5 Counters. When Summoned, place 4 on this. Quick Effect, negate everything and shuffle it into the Deck/banish it. Well, it's easily Summonable, and has crazy effects. I'd put a OPT on the negation effect. Overall, it feels broken, but I don't think it is. Except that, knowing the effect of the field Spell, getting 5 Counters on the field isn't that hard. I'd change it to: Must first be Special Summoned (from your hand) by removing 4 Honey Counters from anywhere on the field. If this card is in your GY: you can remove 6 Honey Counters from anywhere on the field, and if you do, Special Summon this card. I can see what you mean here, it's almost master peace levels of easily summonable and has nearly, if not more, the same impact as that card. A OPT wouldn’t be bad, and making it harder to summon would be good for it as well Queen Beelevel 8 / light / insect 2000 attack / 2000 defense Cannot be normal summoned or set. Must first be special summoned from your hand by removing 4 "Honey" counters from anywhere on the field. You can also special summon this card from the graveyard by removing 6 “Honey” counters from anywhere on the field. When this card is summoned, place 3 "Honey" counters on this card. You can distribute "Honey" counters on this card to any face up card you control during either players main phase. During either players turn, if a spell, trap, or monster effect is activated, you can remove 3 "Honey" counters from anywhere on the field, negate the activation, and if you do, you can shuffle that card into the deck. You can only use this effect of “Queen Bee” once per turn. Link to comment Share on other sites More sharing options...
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