Kanashimi Posted July 29, 2017 Report Share Posted July 29, 2017 "Once upon a time, there was a legendary music orchestra group that wanders around the world, adventuring the vast earth together. Imbued with magic, not only their songs soothe the hearts of men, their melody can shatter even the strongest demon lords. Together they spread both peace and joy throughout the world, forever engraved in the soul of human tales." Okay the name of the archetype is "Concert", the monster called "Concertune", portmanteau of concert and tune, while the S/T called "Concerto". Consisting of 7 Main Deck monsters, 2 Extra Deck monsters, and 5 Spell/Trap Cards. The monsters divided into 2: 2 lead Singers and 5 Orchestras. Their playstyle follows orchestra being able to be put into S/T Zone as a buff to the lead singer (having effect while in the S/T Zone as Continuous Spell Card), while the lead singer is solo monster in the Monster Zone, pretty much how orchestra or maybe music band being played (but a modern one, since it features a DJ :p). Okay lets get to the cards shall we? [spoiler=Main Deck Monsters''][spoiler=The Lead Singers'']Concertune Vocalist, EjaeliLIGHT/Level 1Spellcaster/EffectIf you control a face-up "Concert" Spell Card: You can Special Summon this card (from your hand). You can only Special Summon "Concertune Vocalist, Ejaeli" once per turn this way. During either player's turn: You can target 1 Spell/Trap Card on the field; return it to the hand, and if you do, the controller of that card draw 1 card. You can only use this effect of "Concertune Vocalist, Ejaeli" once per turn.800/100 Concertune Songtress, LileleLIGHT/Level 1Spellcaster/EffectIf you control a face-up "Concert" Spell Card: You can Special Summon this card (from your hand). You can only Special Summon "Concertune Songtress, Lilele" once per turn this way. During either player's turn: You can target 1 Spell/Trap Card you control; return it to the hand, and if you do, send 1 "Concerto" Spell/Trap Card from your Deck to the GY. You can only use this effect of "Concertune Songtress, Lilele" once per turn.200/700 [spoiler=The Orchestras'']Concertune Cellist, AugustaEARTH/Level 1Spellcaster/EffectYou can place this card (from your hand) into your Spell/Trap Zone as a Continuous Spell Card. If this card is face-up in your Spell/Trap Zone: "Concertune" card(s) in your Monster Zone gains 500 ATK for each "Concert" card you control. If this card in your Spell/Trap Zone is returned to hand: Banish 1 card from the top of your opponent's Deck. You can only control 1 "Concertune Cellist, Augusta" in your Spell/Trap Zone.500/400 Concertune Disc Jockey, JJFIRE/Level 1Spellcaster/EffectYou can place this card (from your hand) into your Spell/Trap Zone as a Continuous Spell Card. If this card is face-up in your Spell/Trap Zone: "Concert" card(s) in your Monster Zone and Spell/Trap Zone cannot be destroyed by card effects. If this card in your Spell/Trap Zone is returned to hand: Target 1 monster on the field; change its battle position. You can only control 1 "Concertune Disc Jockey, JJ" in your Spell/Trap Zone.700/200 Concertune Flutist, PamelaDARK/Level 1Spellcaster/EffectYou can place this card (from your hand) into your Spell/Trap Zone as a Continuous Spell Card. If this card is face-up in your Spell/Trap Zone, while a card that target "Concert" card you control is activated: You can change the target to another card instead. If this card in your Spell/Trap Zone is returned to hand: Send 1 card from your opponent's Extra Deck to the GY. You can only control 1 "Concertune Flutist, Pamela" in your Spell/Trap Zone.600/300 Concertune Violinist, SerefiraWIND/Level 1Spellcaster/EffectYou can place this card (from your hand) into your Spell/Trap Zone as a Continuous Spell Card. If this card is face-up in your Spell/Trap Zone: "Concertune" monster you control can attack all monster your opponent controls once each. If this card in your Spell/Trap Zone is returned to hand: Target 1 face-up card on the field; negate its effect until the End Phase. You can only control 1 "Concertune Violinist, Serefira" in your Spell/Trap Zone.400/500 Concertune Trumpeter, CecileWATER/Level 1Spellcaster/EffectYou can place this card (from your hand) into your Spell/Trap Zone as a Continuous Spell Card. If this card is face-up in your Spell/Trap Zone: All monster your opponent controls lose ATK and DEF equal to the number of "Concert" card you control x 300. If this card in your Spell/Trap Zone is returned to hand: Shuffle 1 card from either player's GY into the Deck. You can only control 1 "Concertune Trumpeter, Cecile" in your Spell/Trap Zone.300/600 [spoiler=Extra Deck Monsters'']Concertune Prima Donna, EjaeliLIGHT/Level 1Spellcaster/Fusion/Effect"Concertune Vocalist, Ejaeli" + 1 or more "Concertune" cardIf this card is Fusion Summoned: You can place "Concertune" monster from your Deck or GY into your Spell/Trap Zone as a Continuous Spell Card up to the number of Fusion Materials used to Fusion Summon this card. If this card destroy an opponent monster by battle; inflict damage to your opponent equal to its ATK or DEF (whichever is higher). If this card leaves the field while Fusion Summoned using 3 or more cards as Fusion Materials: You can add 1 "Concerto - Cadenza" from your GY to your hand.1100/400 Concertune Prima Donna, LileleLIGHT/Level 1Spellcaster/Fusion/Effect"Concertune Songtress, Lilele" + 1 or more "Concertune" cardThis card gains effects based on the number of Fusion Material used to Fusion Summon this card. ● 2 or more: This card gains 300 ATK for each of your banished "Concert" card or from your GY. ● 3 or more: If this card attacks or is attacked; unaffected by card effects until the end of the Damage Step. ● 4: If this card destroy an opponent monster by battle; send 1 card on the field to the GY. If this card leaves the field: You can add any number of your banished "Concert" card or from your GY to your hand up to the number of Fusion Materials used to Fusion Summon this card.500/1000 [spoiler=Spell/Trap Cards'']Concerto - OvertureSpellAdd 1 "Concertune" monster from your Deck or GY to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Concert" Spell/Trap Card you control; return it to the hand. You can only use each effect of "Concertune - Overture" once per turn Concerto - ForteSpellDiscard 1 card; place up to 2 "Concertune" monster from your Deck or GY into your Spell/Trap Zone as a Continuous Spell Card. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Concert" Spell/Trap Card you control whose original card type is Monster Card; Special Summon it. You can only use each effect of "Concerto - Forte" once per turn. Concerto - AdagioSpell/ContinuousIf this card is activated, while all other Spell/Trap you control are "Concert" Continuous Spell Card: Switch the ATK and DEF of all monster your opponent currently controls. If another "Concert" card you control is returned to hand: You can send this card you control to the GY, then, add 1 "Concerto" card from your Deck to your hand, except "Concerto - Adagio". You can only activate 1 "Concerto - Adagio" per turn. Concerto - CadenzaSpellFusion Summon 1 "Concertune Prima Donna" Fusion Monster from your Extra Deck, by using "Concertune" cards you control or in your hand whose original card type is Monster Card. If your opponent control more cards than you do, you can also banish "Concertune" monster from your GY as Fusion Materials. You can only activate 1 "Concertune - Cadenza" per turn. Concerto - A CapellaTrapTarget any number of "Concert" card(s) you control, then target up to that number of card(s) on the field; return them to its owner's hand. If the only card you control are 1 "Concertune" monster or 1 "Concertune" Continuous Spell Card whose original card type is Monster Card after you activate and resolve this effect, you can draw 1 card. You can only activate 1 "Concerto - A Capella" per turn. Also good night guys~ (its midnight here when i post this) Link to comment Share on other sites More sharing options...
mido9 Posted July 29, 2017 Report Share Posted July 29, 2017 Boy kanna you're really starting your return to the forum on a... high note. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 29, 2017 Report Share Posted July 29, 2017 Boy kanna you're really starting your return to the forum on a... high note. Follow the Advanced Clause, mido. You are permitted to say this kind of stuff, provided you critique properly. Link to comment Share on other sites More sharing options...
mido9 Posted July 29, 2017 Report Share Posted July 29, 2017 Follow the Advanced Clause, mido. You are permitted to say this kind of stuff, provided you critique properly. I don't realllllly have anything to say about them other than how I like the GBF artworks, so I'll just take my warning points and go, or how it goes. Link to comment Share on other sites More sharing options...
Eshai Posted July 30, 2017 Report Share Posted July 30, 2017 I've decided to review the archetype. Seems like a cool concept recreating the Crystal Beast concept of putting monsters into Spell/Trap zones (without them being Pendulum monsters) Concertune Vocalist, EjaeliLIGHT | Level 1 | Spellcaster/Effect | 800/100As for OCGrammar, the ending can just be “You can only use each effect of this card’s name once per turn” and skip the Special Summoning restriction. We also say (Quick Effect) before the colon instead of “During either player’s turn”As for for the card, it’s a pretty cool idea. Similar to True Draco in a sense. I would rather the Quick Effect be archetype specific, since I believe you could chain the ability to any of your card activations, get the ability, return that card to your hand, and draw 1 card. There’s also the problem that you could Pot of Greed if you have 1 Continuous Spell, so that’s a bit broken. I recommend turning it into a ability that returns 1 of Concertune Continuous Spell/Traps to your deck to add another to your hand, and making it not a Quick Effect. Concertune Songtress, LileleLIGHT | Level 1 | Spellcaster/Effect | 200/700Same OCGrammar, but not the ability problem unless the cards you can send have broken banish effects. Concertune Cellist, AugustaEARTH | Level 1 | Spellcaster/Effect | 500/400Oh cool. Crystal Beasts. If you play your cards right you could also add column specific Continuous Spells similar to Weathery. The “return to hand” effect I’m a little skepticle about, but it’s a cool idea. The banish from the top of the deck is kinda strange, but if it’s further supported by the archetype it would be interesting. Concertune Disc Jockey, JJFIRE | Level 1 | Spellcaster/Effect | 700/200Alright this is fine I guess, but nothing really interesting. The card effect protection is nice, but otherwise not really different than Augusta. Concertune Flutist, PamelaDARK | Level 1 | Spellcaster/Effect | 600/300Opponent’s EXTRA DECK. I highly discourage this ability as it prevents your opponent from making the plays they would be known for, which I find disturbing. Especially since you can do this repeatedly. However, the continuous Spell protection from stuff like Twin Twister is nice. Concertune Violinist, SerefiraWIND | Level 1 | Spellcaster/Effect | 400/500I feel this is another card that could benefit from the column specific buffs. You really only need 1 monster that can attack all monsters anyway. This is a nice card to have though. Concertune Trumpeter, CecileWATER | Level 1 | Spellcaster/Effect | 300/600Interesting tech kind of card that would probably disrespect a lot of GY effects with the Quick Effect activating effects the main monsters can use. Extra Deck Concertune Prima Donna, EjaeliLIGHT | Level 1 | Spellcaster/Fusion/Effect | 1100/400Why does this only have 1100 ATK? Anyway I like the idea of placing the Concertunes on the field, but it’s possible to put even the monsters that aren’t intended to be put into the Spell/Trap zone, yet can anyway. I would also say “with different names” so it’s at least beneficial to run 1 of each. The Evil Hero Inferno Wing effect and recovery from removal is also nice. Concertune Prima Donna, LileleLIGHT | Level 1 | Spellcaster/Fusion/Effect | 500/1000"Concertune Songtress, Lilele" + 1 or more "Concertune" cardThis card gains effects based on the number of Fusion Material used to Fusion Summon this card. ● 2 or more: This card gains 300 ATK for each of your banished "Concert" card or from your GY. ● 3 or more: If this card attacks or is attacked; unaffected by card effects until the end of the Damage Step. ● 4: If this card destroy an opponent's monster by battle; send 1 card on the field to the GY. If this card leaves the field: You can add any number of your banished "Concert" card or from your GY to your hand up to the number of Fusion Materials used to Fusion Summon this card. Fine, but the 4 or more should be a LOT better. Seriously No. 86 Rhogniment has some crazy effects with 4-5 materials. I'd rather have it synergize more with the rest of the archetype, like a Quick Effect that returns all Spell/Traps on the field to the hand. Spell/Trap Cards Concerto - OvertureNormal SpellI would rather call it Arpeggio, but whatever. Basic searcher with a side of some effect activation. Pretty good. Concerto - ForteNormal SpellThe last effect of it should just be a card on its own, but rather it Special Summons all of your continuous Spells. It would be a cool idea to add to one of the boss monsters, but yeah the card in itself is a good card, and has a lot of self synergy that would normally hinder cards of this kind. I do think you could allow yourself to take out the bit where it’s “except the turn this card was sent to the GY” since having them on the field wouldn’t do much outside of Special Summoning Fusion materials, which in themselves would be a 1:1 conversion of cards in your hand. Concerto - AdagioContinuous SpellIs the ATK/DEF switching really necessary? I suppose with a lot of monsters are being released with very singular stat lines, but with Link Monsters that isn’t going to be all that great. I would’ve rather had the 2nd effect be the main player, like having it return 1 “Concerto” card you control to your hand to return 1 card your opponent controls to the hand. It would be a good enabler for the archetype. The card is fine as it is but there’s more you could do with it. Concerto - CadenzaNormal SpellI think the Extra Deck monsters should be Synchro Monsters. The non Spell monsters could be tuners while the Spell monsters could be non-Tuners. This would give you not only a way to distinguish from 1 and another in card text, but would also give a unique take on the archetype, being that they would be low level Synchros requiring 3-5 materials, which would probably be similar to Cardians. It seems the idea would fit better, other than the fact that most of the cards revolve around being returned to the hand. As a Fusion Spell, it’s a good Miracle Fusion for the archetype but if you could’ve made it so you could use Spells/Traps like Eye of Timaeus. Concerto - A CapellaNormal TrapWoah. Nothing really to say here other than the card is crazy. So my final suggestions on how to make the archetype better as a whole: - Giving the Vocalist and Songstress a subtyping, like being Tuners, or giving them a sub-archetype would help with wordings, as they don't sound like they should be able to be Continuous Spells but they can be. - The monsters that can become Continuous Spells have kinda underwhelming effects. I will say you don't have to limit yourself to Continuous abilities. You could also say "While this card is in a Spell/Trap zone, gain the following effect:" and then do whatever you want with them. - Giving the boss monsters more relevant effects for the archetype would do wonders. Maybe 1 that Special Summons all of the "Concertunes" monsters from your Spell/Trap zone or 1 that returns all of them from the field to your hand. - My personal recommendation is making the Fusions into differently leveled Synchros rather than allowing the Fusions to have abilities depending on a number of materials, but that isn't necessary as long as you give the Continuous Spell Monsters a sub-archetype. Link to comment Share on other sites More sharing options...
Kanashimi Posted July 31, 2017 Author Report Share Posted July 31, 2017 First of all, thx for the reply, tho u call it "review" . . . Secondly im going to clarify some things: What u said> Lead singers OCGrammar: U see, there are 2 kinds of summon, inherent summon and non-inherent summon. What i do to the lead singers is having in hand inherent special summon. That means they aren't treated as effects, they wont start a chain, differ from . . . say Burning Abyss, where their Special Summon from hand are treated as effects, thus can be chained (starts a chain). Example here, click here "If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn." That is the source of the wording i found the latest with OCGrammar (correct me if u found another latest one), i know u want to help to simplify the text, but not as simple as that. > Ejaeli bounce and draw effect: Umm, whats the point rlly? I mean it can search through Deck yes, but the shenanigans here are bouncing to hand, so spin to deck doesnt benefit imo, even if it can search through Deck, also talk about search power, we already have Overture, Forte, and not to mention, hella Level 1 support from ygo card pool (Where Arf Thou, Mystic Piper, and lalalalala), so i think i pass on giving another in-archetype searcher. As for draw effect, because this archetype lacks any real plus play. Even both effects of Overture, Forte and Adaggio are balanced in some way, +0 on both effects, that is why the lead singer is essential here, giving you plus play, and continuing your orchestra melody during a duel. Also a lot of in-archetype PoG effect actually (like Yang ZIng Path), as long as its not generic, i think its fine, to prevent abuse. > Column specific buffs: What?? Okay imma pass this, its not a Magibullet, kthx > Ejaeli Fusion stat: 1100 ATK is a lot, given the orchestras effect . . . uh pls lemme explain, say you fusion summon using 3 Concertune monster, search Augusta, Cecile, and Serefira, Augusta buff Ejaeli 500 ATK per cards (500 x 4 = +2000 ATK, means Ejaeli has 3100 ATK), plus Cecile debiliation, giving opp monster -300 each cards (300 x 4 = -1200) plus Serefira all attack buff and Ejaeli burn on destroying opp monster, thats huge burst damage in 1 turn. Not to mention u should be able to put more Concert card upon summoning her, making it having more deadly ATK. > Lilele Fusion effect: . . . . it already crazy the way she does thing, 1) has the posibility having insane ATK 2) immune when attacking to assure you real beating 3) non-targeting removal. Uh dont compare it to Rhongomyniad, cuz here we have Cadenza to cheat Fusion Materials from grave, that means its more easier to summon, so logically to balance out, should be toned down a bit, thats what i did here . . . u.u\ > Synchro instead of Fusion, and making tuner out of lead singers: Srry, no thx. I choose Fusion because Fusion is the most favorite Extra Deck mechanics. And Fusion is part of this archetype's main idea, means changing it to Synchro is like changing the playstyle of Elemental Hero into Xyz instead of Fusion, a big no no for me. Its not fixing, rather scrapping the whole idea and starts a new, may as well as making a new Synchro archetype instead, wont work. Thats what i want to say, and once again thx for the reply, i appreaciate it. EDIT: I do agree on ED mill eff kinda too much, ill change that. Link to comment Share on other sites More sharing options...
Dokutah Posted July 31, 2017 Report Share Posted July 31, 2017 as per usual im gonna review just a chunk of the archetype since it has "sizable" relative to my current ever-changing brain power. (what a weak brain that is). so we can start of with the Main decks Ejaeli: i generally don't have problem with it. its a nice base with a very flexible effect to either lighty-disrupt your opponent board or just to net advantage (and in a sense tagging-out the Musician that underperform on the given turn). i could be wrong about suggesting "during either player turn" to be changed to the current keyword "(Quick Effect)" (and oh boy i have been text-perimenting too much to really grasp the standards) since some cards actually need the old wording for its auto-trigger effects....but i currently see this effect as ignition based Lilele: roughly the same draft as Ejaeli but this one helps with the (minor) deck thinning and grave shenanigans. and with a quick skimming-read the fusion seems synergize with this effect quite well Augusta: wow...really strong stat gain. then again all of them having a really small ATK base it seems like a decent back-to-back interaction. moreso the general premises that there be quite number of bouncing action to prevent to much gain. banish effect its a cute icing JJ: Great Protection. the bounce effect is not that strong outside the ones that bounce on opponent turn, but nonetheless practical Pamela: decent target protection. and really strong bounce effect. as you can take a peek on opponent ED and just snip away any big tech they thought they safely crammed in while gaining a bit knowledge. but then again this type of effect only having a real danger if it could remove multiples. which is not the case of this card. so overall is not that overbearing Serefira: both effects is really good with multi-attack tad on the weaker end requiring Augusta (Cecile can too but augusta is more assuring) Cecile: again, both effect is real nice. this time is the bounce effect that is weaker it has same case as JJ requiring opponent's turn bounce Link to comment Share on other sites More sharing options...
Dokutah Posted August 3, 2017 Report Share Posted August 3, 2017 and we continued... CPD, Ejaeli : this card is neat not just for mid and further game but also serve as a great starting board if you got Cadenza in early turn. it activate 2 or more musician from your deck effectively setting up the back-row while thinning your deck in tandem, real nice. well it does require 1 of the stat manipulate-pair (preferably Augusta) to survive before you can use the burn effect, which can be a soft hindrance since it may cut your setup option. but nonetheless doesn't lessen the overall value this card generated. last effect is obviously nice to make another fusion if you confident enough with your board CPD, Lilele : 1st and 2nd effect alone making it possibly better version of UTL for this archetype. oh my god the 3rd (4 mat) effect....scratch UTL this is basically my bae Apo-Kill. personally i think Apo-Kill is basically a win moar boss outside the Killer turbo and due to its investment probably still much very much fair. i think this card is the same case if not a bit harder so i don't think it unfair albeit obviously very strong. i do worry about the last effect a bit...im not requesting changes for now but that is a heck of recovery effect basically a possible more than 3+ float Overture : nice search effect and can be use to extent spell shenanigans Forte : basically spell version of CPD.Ejaeli. wow this archetype really lessen all her first turn effort like easy.... bodies it provide can be use to summon//ladder into monsters with more beef to fend off all your tiny performer Adagio : nice board wide stat switch to ease any effort to topple problematic monster. it also serve as bounce target for the lead singers effects. well it also search if you bounce another things instead. Cadenza : a really good fusion spell of its class if i ever saw one. not much to be commented A Capella : hmm i think this card is a bit of dilemma. on one hand is a crazy-but-needed bounce effect to compensate how fragile the entire line up is for a not so expensive price of reset most of your setup. but that last effect seems to encourage the other side of this card being just mean mass removal that also giving you draw. while i get it it mean to recover more from the opponent possibly better board. if you happen to have upper hand on advantage especially having the Fusions this is just a final nail in the coffin for your opponent. at least we can agree that this is slow removal that opponent can just blow with MSt...i mean TT or CC Link to comment Share on other sites More sharing options...
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