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Lightkin Archetype [AGM, WRITTEN]


Tinkerer

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Hello, fine peoples!

My little bro requested that I make this archetype, but it was kinda slow going. Anyways, here's the prompt:
 

Lightkin

This is, fittingly, an assist archetype for other LIGHT archetypes.

Specifically, despite including members of several different Types, comprising of all the more common Types in the game (Dragon, Spellcaster, Machine, Warrior, Beast-Warrior, Fairy) and then some, these guys don't actually have much of a win condition of their own. They really shine as tech cards in other LIGHT Decks, essentially acting as support for various LIGHT archetypes without actually being members of those archetypes.

That said, as a pure Deck they're competent enough, and given that they're really good at Graveyard setup and field spamming, they're best friends with a lot of older LIGHT Decks that struggle to get field presence, as well as basically begging for Sephylon to get thrown in to be their boss monster.

They have archetypal ED monsters, but because they're basically half-baked LIGHT versions of popular monsters of other Attributes, you're probably never going to use any of them unless your Deck really can't use the originals for some reason.

As is, I tried to keep these pretty straightforward and as generic as possible while also designing the archetype to be able to stand on its own. For now, I'm missing ED members, but I can get to them at a later time.

[spoiler Monsters]
Lightking Dragon
LIGHT 8*
Dragon/Effect
You can send this card from your hand and 1 LIGHT monster from your hand or side of the field to the GY; draw 2 cards. You can only Special Summon LIGHT monsters the turn you activate this effect. If this card is sent from the field to the GY, you can banish 2 LIGHT monsters from your GY; Special Summon this card.
3000/2000

Lightkin Mimicker
LIGHT *
Spellcaster/Effect
You can reveal this card in your hand and banish 1 LIGHT monster from your GY; until the End Phase all "Lightkin Mimickers" you Summon this turn have their names and effects changed to the banished monster's.
200/200

Lightkin Revolutionary
LIGHT ****
Warrior/Tuner
A noble who renounced her lineage and instead lived for the people. Upon her exile, she stirred up a rebellion in the hearts of the citizens. She now represents the hopes of all those she fought for.
2000/200

Lightkin Warwolf
LIGHT ****
Beast-Warrior/Effect
If this card is Summoned, you can return all banished LIGHT Monsters to their owner's GY; all monsters you control gain 200 ATK for every monster returned this way until your opponent's next End Phase. If this card is sent from the field to the GY, you can banish this card; send 1 LIGHT Monster from your hand or Deck to the GY. You can only activate each effect of this card's name once per turn.
1800/200

Lightkin Companion
LIGHT **
Beast/Effect
If you control a LIGHT monster, you can Special Summon this card. You can discard 1 LIGHT monster; destroy 1 Set card on the field.
1200/200

Lightkin Guardian Angel
LIGHT 7*
Fairy/Effect
If your opponent targets 1 LIGHT monster you control (by battle or card effect): you can send this card from your hand to the Graveyard; change that target to another appropriate target on the field. If this card is Summoned, you can banish 3 LIGHT monsters from your GY; banish 1 card on the field.
2400/2000

Lightkin Prism Guard
LIGHT *****
Machine/Tuner/Effect
You can Special Summon this card (from your hand) by banishing 2 LIGHT monsters from your side of the field or the GY and targeting 1 face-up card your opponent controls. If this card is Special Summoned this way the target's effects are negated. If this card is sent from the field to the GY (except for a Synchro Summon), you can Special Summon 1 level 2 or lower LIGHT monster from your hand or GY.
2200/200

Lightkin Illusionist
LIGHT **
Spellcaster/Effect
If you control no monsters, you can Special Summon this card from your hand. Banish this Special Summoned card during the End Phase. During the Main Phase, if this card is banished, you can send 1 LIGHT Monster from your hand or side of the field to the GY; Special Summon this card. You can only Special Summon 1 "Lightkin Illusionist" per turn.
800/200

Lightkin Halo Archfiend
LIGHT 6*
Fiend/Effect
During either player's turn, if you control a LIGHT monster, you can send this card from your hand or side of the field and 1 LIGHT Monster from your Deck to the GY; increase the ATK of all LIGHT Monsters you control by half the ATK of the sent monster. If this card is Special Summoned, you can return it to your hand; Special Summon 1 banished LIGHT Monster.
1200/2000

Lightkin Noble
LIGHT ****
Warrior/Effect
LIGHT monster's effects cannot be negated. You can send this card from your hand to the GY; negate the effects of non-LIGHT monsters currently on the field (even when they leave the field) until the End Phase. All LIGHT monsters you control gain piercing.
1900/200

Lightkin Warp Summoner
LIGHT *****
Machine/Effect
You can send 1 monster from your hand or side of the field to the GY; Special Summon 1 "Lightkin" monster from your Deck. You can only activate this effect of this card's name once per turn. When a LIGHT Monster is sent to your GY, all LIGHT Monsters you control gain 200 ATK. If this card is sent to the GY; you can Fusion Summon 1 LIGHT monster by banishing monsters from your GY as Materials.
2000/2000

Lightkin Dealmaker
LIGHT *
Fiend/Effect
This card cannot be targeted for an attack or card effect as long as you control another LIGHT monster. You can activate 1 of the following effects:
-Banish this card; Special Summon 1 "Lightkin" monster from your Deck with 200 DEF.
-Banish this card and send 1 "Lightkin" monster with 2000 DEF from your Deck to the GY; Special Summon 1 monster with the same name as the sent monster from your hand or Deck.
You can only activate this effect of this card's name once per turn.
0/0

Lightkin Feldrake
LIGHT **
Dragon/Effect
When this card is Normal Summoned or Special Summoned from the GY, you can Special Summon 1 level 8 or lower LIGHT monster from your GY, but it's effects are negated, also banish this card if it leaves the field. If you do, you can activate 1 of the following effects, but you can only Special Summon LIGHT monsters for the remainder of the turn:
-This card becomes a tuner
-You can tribute this card; draw 1 card.
800/200




[spoiler Backrow]Tower of Lightkin
Field Spell
All LIGHT Monsters you control gain 100 ATK for each banished LIGHT monster. Once per turn, if your opponent has more total cards in their hand and on their side of the field than you do, you can Special Summon 1 "Lightkin" monster from your GY or Banish Zone, and if you do, activate 1 of the following effects:
- Once per turn, you can Fusion Summon 1 monster by banishing cards in your hand or side of the field including the Summoned monster as material.
- The Summoned monster can be treated as either a tuner or non-tuner for a Synchro Summon.
- The next time a monster with a level is Summoned this turn, it's level becomes the same as the Summoned monster.

Lightkin Approach
Trap
Special Summon 1 "Lightkin" monster from your Deck or GY. Banish all copies of the Summoned monster from your hand, Deck or GY.

Lightkin Backup
Trap
Banish 2 LIGHT monsters from your GY, add 1 "Lightkin" monster from your Deck to your hand.

Lightkin's Vanguard
Trap
If you control no cards, you can activate this card from your hand. Send 1 LIGHT monster from your hand or Deck to the GY. If you do, you can banish 1 copy of the sent card from your hand or Deck. If you do that, you can Special Summon 1 copy of the sent card from your hand or Deck.

Note: this card is designed specifically for the AGM pool. I've conceded the fact that this probably does too much as currently written for the actual game. For the actual game, see the revised "Lightkin's Vanguard" here: https://forum.yugiohcardmaker.net/topic/364967-lightkins-vanguard-written/

Lightkin's Reincarnation Memorial
Continuous Spell
Once per turn, during either player's turn, if a LIGHT monster(s) is banished, you can target 1 of those cards; add 1 LIGHT monster from your Deck to your hand with the same name as that target. You can only control 1 of this card's name.

Lightkin Restoration

Spell
Activate 1 of the following effects:
- Special Summon 1 LIGHT monster with 200 or less DEF from your GY. Its effect on the field is negated.
- Discard 1 card; Special Summon 1 LIGHT monster with 2000 or less DEF from your GY.
You cannot Special Summon a monster from the Extra Deck for the rest of the turn you after you activate this card. You can only activate 1 of this card's name per turn.



[spoiler Extra]
Scathach Lightkin Wyvern
LIGHT 8*
Wyrm/Fusion/Effect
1 "Scathach" monster + 1 LIGHT monster
You can also Fusion Summon this card by banishing 1 "Scathach" monster and 1 "Lightkin" monster from your GY, but it cannot attack the turn it was Summoned. This card can attack your opponent directly. If this card was Fusion Summoned using "Scathach Wyvern", it gains the following effect:
- Once per turn: you can return up to 2 banished LIGHT monsters to the GY; until your opponent's next End Phase, this card cannot be destroyed (by battle or card effect) a number of times equal to the number of returned cards.
1900/200

Amazoni Lightkin
LIGHT *
Warrior/Fusion/Effect
1 "Amazoni" monster + 1 LIGHT monster
You can also Fusion Summon this card by banishing 1 "Amazoni" monster and 1 "Lightkin" monster from your GY, but it cannot attack the turn it was Summoned. When this card is Fusion Summoned, its original Level, ATK, and DEF becomes the combined Level, ATK, and DEF of its fusion materials (max. 12, 5000, 5000). If this card was Fusion Summoned using "Amazoni Alpha", it gains the following effect:
- When a LIGHT monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
2500/200

Lightkin Destruction Swordsmaster Buster Blade
LIGHT 9*
Warrior/Fusion/Effect
1 "Buster Blader" or "Destruction Sword" monster + 1 LIGHT monster
Cannot be used as Fusion Material. During either player's Main Phase, if your opponent controls a Dragon monster: you can also Fusion Summon this card by returning 1 "Buster Blader" monster, 1 "Destruction Sword" monster and 1 "Lightkin" monster that you control or that is in your hand, GY, or Banished Zone to your Deck.  All Dragon monsters on the field cannot be used as material for the Summon of an Extra Deck monster and they cannot be tributed.  Also, they must attack this card if able.  If this card battles a Dragon monster, this card's ATK and DEF are doubled until the end of the Damage Step.  If this card was Fusion Summoned using a level 7 or higher "Buster Blader" monster as Fusion Material, it gains this effect:
- LIGHT monsters inflict piercing battle damage.
2600/2600


Legendary Lightkin Magus Dragoon
LIGHT 8*
Spellcaster/Fusion/Effect
"Dark Magician" + 1 LIGHT monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus".  During the End Phase of a turn when this card battles, you can add 1 Spell card from your GY to your hand.  If this card was Fusion Summoned using "Dark Magician" as Fusion Material, or was Fusion Summoned using "The Eye of Timaeus", it gains this effect:
- If a LIGHT monster you control battles: during damage calculateion you can discard 1 Spell card; that monster gains 500 ATK.  Also, it can declare another attack this turn.
2500/2500



As always, CnC much appreciated.

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