Tinkerer Posted June 25, 2017 Report Share Posted June 25, 2017 Hello, fine peoples! Technically, this is part of an archetype I've been working with on/off, but as it is generic, I thought I'd post it on its own and see if there are any useful applications anyone could think of for a card like this. As always, CnC greatly appreciated. Lightkin's VanguardTrapSend 1 LIGHT monster from your hand or Deck to the GY. If you do, you can banish 1 copy of the sent card from your hand or Deck. If you do that, you can Special Summon 1 copy of the sent card from your hand or Deck. I'm thinking the deck that could BEST make use of something like this would be the Metaphys archetype (and maybe that new LIGHT Fiend archetype, but we don't know enough about it as of right now), but maybe I'm missing other obvious applications. It can bring out high level stuff for free, but that means you're running 3 copies of said high level monster which is bricky. Link to comment Share on other sites More sharing options...
~~~~ Posted June 25, 2017 Report Share Posted June 25, 2017 You can run it in Bujins to access Yamato as soon as possible. If you already have Yamato, you can use it to dump the little Bujin creatures from your deck. You can run in in Digital Bugs to set up Cocoondensor and an instant Insect-type rank 3. You can use it in ABC to mill Fusion pieces or to help set up Xyz/Links. You can send Wulf, Lightsworn Beast to set up an instant Rank 4. Overall, I'd say these interactions, especially the last one, make this card too strong. Oh and you can use it in Blue-Eyes to mill white stones and set up Synchro plays. I recommend removing the activate from hand clause. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 25, 2017 Author Report Share Posted June 25, 2017 Your ABC, Blue-Eyes and Wulf examples are pretty legitimate concerns, as with the first, you can recover those "lost" pieces and the latter two just care to resolve it once for it to be effective. All of them also don't concern themselves with having triples of said cards, so that "downside" doesn't hinder them at all. Bujins might care a bit that 2/3rds of their Yamatos are gone and DBs are (unfortunately) DBs, and definitely care about losing their Cacoons, so even though they both can utilize this card, it's probably not really optimal I'd think. At the same time, it's a card that is built to alter the deck building strategy of the player, a la That Grass, Pot of Desires, and Struggling Battle. Admittedly, this card might have toed over that line so I'll dial it back. Thanks for the look! Link to comment Share on other sites More sharing options...
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