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[AGM] Simplatoon - Normal Monster Pendulum Support, Part 2!


Tojin

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A motley crew of Level 2-5 Normal Pendulum monsters with decent stats and no Extra Deck. They have Pendulum Effects and a few S/T support cards meant to protect and promote normal monsters in general, making them useful with the really crappy normal Pendulum monsters that Konami made (Dragong anyone?) Ther boss monster does have an effect, but it's a Level 8 Gemini monster that can either benefit from your scale effects, or be normal summoned to gain its own. All around a ragtag bunch of simpletons.

 

I've always liked the concept of a deck based around normal monsters, so when all the normal pendulum cards got released, I was pretty excited. Then they ended up being pretty s***. As such, this archetype is my attempt to remedy that. I tried to stick with the idea of having some nice, generic, goodstuff.dek-type effects as much as I could, and I think I succeeded. Also keep in mind that I designed these about an hour after I said I'd do them, so if something's really ridiculous or not very well-thought-out, please let me know.

 

[spoiler=Monsters (10)]

Simplatoon Footsoldier

Level 1

EARTH

Warrior/Pendulum

1000/0

Scale 1/1

Pendulum Effect: Once per turn, you can target 1 Normal Pendulum monster that’s face-up in your Extra Deck: add it to your hand.

 

Simplatoon Tactician

Level 2

LIGHT

Thunder/Pendulum

200/1200

Scale 0/0

Pendulum Effect: When this card is activated: add 1 “Simplatoon” card from your Deck to your hand.

 

Simplatoon Sniper

Level 3

LIGHT

Fairy/Pendulum

1300/1300

Scale 3/3

Pendulum Effect: Once per turn, you can target 1 Normal Monster you control and 1 Set card your opponent controls: destroy both targets.

 

Simplatoon Captain

Level 3

EARTH

Warrior/Pendulum

1200/400

Scale 7/7

Pendulum Effect: Once per turn, you can Special Summon 1 Level 4 or lower Normal Monster from your hand or face-up in your Extra Deck.

 

Simplatoon Shocktrooper

Level 3

FIRE

Dragon/Pendulum

1600/400

Scale 2/2

Pendulum Effect: When you declare an attack with a Normal Monster, you can Special Summon this card from your Pendulum Zone, and if you do, target 1 monster your opponent controls: it loses 500 ATK.

 

Simplatoon Air Cavalry

Level 4

WIND

Winged Beast/Pendulum

1700/300

Scale 5/5

Pendulum Effect: When a Normal Monster you control is targeted for an attack or with a card effect, you can Special Summon this card from your Pendulum Zone. If you do, target 1 Normal Monster you control: it gains 500 ATK until your next End Phase.

 

Simplatoon Corporal

Level 4

FIRE

Warrior/Pendulum

1800/200

Scale 6/6

Pendulum Effect: Normal Monsters you control gain 600 ATK.

 

Simplatoon Field Medic

Level 4

WATER

Spellcaster/Pendulum

1200/2000

Scale 2/2

Pendulum Effect: The first time each turn a Normal Monster you control would be destroyed, it is not destroyed.

 

Simplatoon Colonel

Level 5

DARK

Machine/Pendulum

2200/1800

Scale 4/4

Pendulum Effect: Once per turn, you can target 1 Normal Pendulum Monster in your Graveyard or face-up in your Extra Deck: this card’s Scale becomes equal to that card’s Scale until the End Phase.

 

Simplatoon General

Level 8

LIGHT

Fiend/Gemini/Effect

3000/1500

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:

  • Pendulum Monsters you control cannot be destroyed. Normal Monsters you control gain ATK equal to the lowest original ATK among monsters you control.

 

[spoiler=Spells (6)]

Simplatoon Field Base

Field Spell

When this card is activated: add 1 Normal Monster or “Simplatoon” monster from your Deck to your hand. Normal Monsters you control gain 300 ATK. Once per turn, when a Normal Monster you control is destroyed, you can Special Summon Normal Monsters from your Deck, whose total Levels are equal to or less than the Level of the destroyed monster. You cannot Special Summon monsters, except Normal Monsters, during the turn you activate this effect.

 

Simplatoon Formation

Continuous Spell

Normal Monsters you control cannot be targeted for attacks, except for the Normal Monster with the highest ATK. You can banish this card from your Graveyard: add 1 “Simplatoon General” from your Deck to your hand.

 

Simplatoon Siege

Continuous Spell

Monsters your opponents control lose 300 ATK for each face-up Normal Monster you control. Negate the effects of your opponent’s cards that activate in the Graveyard. Destroy this card if you don’t control a face-up Normal Monster.

 

Simplatoon Feint

Continuous Spell

Once per turn, during your opponent’s Battle Phase, you can target 1 monster your opponent controls and 1 Normal Monster you control: the target your opponent controls must attack the target you control, and no other monsters, if possible. If a Normal Monster you control is destroyed by battle, you can destroy the monster that destroyed it.

 

Simplatoon Ambush

Quick-play Spell

Special Summon 1 Level 4 or lower Normal Monster from your Deck. It can attack your opponent directly this turn. Destroy the summoned monster at the End Phase.

 

Simplatoon Triage

Quick-Play Spell

Activate only when a Normal Monster(s) you control would be destroyed (by battle or by card effect). That monster(s) is not destroyed, instead. If you control a face-up “Simplatoon Field Medic” on the field or in your Pendulum Zone, after this effect resolves, you can gain 500 LP for each Normal Monster on the field.

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Is there any particular reason that Triage targets? We already have cards with effect text that says "no cards are destroyed by that effect", so really I don't know why Triage targets everything that would be destroyed and saves literally everyone. Now, if you chose targets (ie, "target any number of cards that would be destroyed: Those targets are not destroyed") you could pick and choose who lives and dies, but otherwise it's just a very strange card.

 

Ambush is quite simply a better Unexpected Dai, which I have no complaints about.

 

Feint has very strange effect text, let me clean that up for you: "Once, during your opponent's Battle Phase, you can target 1 monster your opponent controls and 1 Normal monster you control: The target your opponent controls must attack the target you control, if possible." I would also possibly recommend a "and no other attack targets" clause, meaning that a multi-attacker would have only the one swing if it does kill the target, but that's just me.

 

Regarding the monsters, the inconsistency will make playing this Deck complete murder, but if you do open up well there are lots of interesting plays. However, I do want to suggest one have AGM-supported stats to warrant the inclusion of tech cards: yes, your lower-Level monsters can be Summoned from the Deck by Spellbound Archangel if that dies (ATK and DEF both at 1500 or less), but we do support Level 2 Thunder, EARTH monsters whose combined stats equal 2900, monsters with 1000/0 stats . . .

 

But yeah, even without genetically supported cards, I personally like Simplatoon.

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Thanks for the review Draconus! I've fixed up Triage and Feint's effect text, and made Soldier (now Footsoldier) 1000/0, to allow for more spicy AGM techs like you suggested. Tactician is already a level 2 Thunder, so that should be good. Expect a review of Wyvernite later today!
EDIT: Added Simplatoon Shocktrooper!

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