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Disruptive Ripples


Guest BGMCANN0N

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Guest BGMCANN0N

Disruptive Ripples

[Continuous Trap]

 

If a player's Deck is shuffled: Cards on the field cannot be targeted by card effect until the end of this turn.

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Considering how often search-type effects occur in this game, this effectively blocks stuff from getting popped via common removal (well, most target first anyway), which will probably be useful for a while. At the same time, it does lock off certain Decks for a while, at least stuff that relies on destroying things to function (i.e. certain Pendulum decks). It goes two-ways, so if you search and get your Deck shuffled, yeah, no going after the opponent until later.

 

So yeah, let's see what will set this off:

  • Any form of searching effect / returning stuff to the Deck.
  • Foolish Burial-esque stuff
  • Card Shuffle (if anyone still runs this even in casual matches)

(First two will definitely occur at some point in matches, so this will generally trigger often)

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A rather...odd card. I guess you can activate in response to a search card. Though, I feel it'd be too slow as a Trap Card. You could change it to a Continuous Spell Card, or perhaps a Quick-Play Spell Card. It's just target protection that lasts the turn. Even your opponent's cards remain protected. The one upside this would have as a Continuous Trap Card as opposed to a Spell Card is as a Magic Planter target.

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