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Wicked Candles: Setting the Mood for Malice. [AGM-Written]


ChampionZero

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The Prompt:

DARK Pyro-Type monsters that take a page from the Pokedex of a certain 'mon: It slowly drains the life forces of its enemies. True to this, Wicked Candles focus on constantly weakening your opponent's LP and resources slowly but surely. The smaller monsters can only "drain" on the field, but as you get bigger, their powers expand to triggering in the Graveyard and even while banished, so the opponent has no recourse except to use Necroface or something to stop them. But in a similar vein, you too get affected with the "curse" unless you use the support cards to circumvent those effects and ultimately force the opponent to an untimely end. Just make sure you set up first.

 

[spoiler=Monsters]

Wicked Candle Tealight

Level 2 ~ DARK ~ Pyro/Effect

If your opponent controls more monsters than you, you can Special Summon this monster from your hand. During your Standby Phase, each player loses 100 Life Points for every "Wicked Candle" monster you control.

300/1200

 

Wicked Candle Pillar

Level 4 ~ DARK ~ Pyro/Effect

When this monster is Normal Summoned, you can Special Summon one Level 4 or lower DARK Pyro-Type monster from your hand in face-up Defense Position. During your Standby Phase, each player sends 1 card from their hand to the graveyard.

1600/1400

 

Wicked Candle Candelabra

Level 6 ~ DARK ~ Pyro/Effect

You can Tribute this monster: add two "Wicked Candle" monsters from your Deck or Graveyard to your Hand. During your Standby Phase, while this monster is face-up on your field or in the Graveyard, each player sends one card from the top of their deck to the graveyard for every “Wicked Candle” you control

2200/1800

 

Wicked Candle Chandelier

Level 8 ~ DARK ~ Pyro/Effect

During your Standby Phase, while this card is face-up on the field, in the Graveyard, or banished, each player must Tribute one monster, or lose 1000 Life Points.

3000/2000

 

Wicked Candle Lantern

Level 6 ~ DARK ~ Pyro/Effect

This monster cannot be destroyed by battle.

2000/1900

 

Wicked Candle Oil Lamp

Level 4 ~ DARK ~ Pyro/Effect

While you control “Wicked Candle Gas Lamp,” you can Special Summon this monster from your hand. During your Standby Phase, while this card is face-up on the field, each player must send one Spell Card they control to the Graveyard or lose 500 Life Points.

2000/0

 

Wicked Candle Gas Lamp

Level 4 ~ DARK ~ Pyro/Effect

While you control “Wicked Candle Oil Lamp,” you can Special Summon this monster from your hand. During your Standby Phase, while this card is face-up on the field, each player must send one Trap Card they control to the Graveyard or lose 500 Life Points.

0/2000

 

Wicked Candle Night Light

Level 2 ~ DARK ~ Pyro/Effect

While your opponent controls monsters and you do not, you can Special Summon this monster from your hand. Once per turn, when the effect of a “Wicked Candle” monster you control would cause you to lose Life Points or send cards to the graveyard, you can Tribute this monster instead.

0/0

 

 

 

[spoiler=Spells/Traps]

Serene Ambiance

Continuous Spell

Once per turn, when the effect of a “Wicked Candle” monster you control would cause you to lose Life Points, you can place one “Wicked Flame Counter” on this card instead. (Max. 5) During your End Phase, you can send this card you control with five “Wicked Flame Counters” on it to the graveyard; Add 1 “Wicked Candle” monster from your Deck to your hand.

 

Alluring Warmth

Continuous Spell

Once per turn, when the effect of a “Wicked Candle” monster you control would cause you to send a card(s) from your hand to the graveyard, you can place one “Wicked Flame Counter” on this card instead. (Max. 5) During your End Phase, you can send this card you control with five “Wicked Flame Counters” on it to the graveyard; Add 1 “Wicked Candle” monster from your Deck to your hand.

 

Intoxicating Aroma

Continuous Spell

Once per turn, when the effect of a “Wicked Candle” monster you control would cause you to send a card(s) from your deck to the graveyard, you can place one “Wicked Flame Counter” on this card instead. (Max. 5) During your End Phase, you can send this card you control with five “Wicked Flame Counters” on it to the graveyard; Add 1 “Wicked Candle” monster from your Deck to your hand.

 

Burning the Midnight Oil

Continuous Trap

During your opponent’s turn, all “Wicked Candle” monsters you control gain ATK equal to their DEF and DEF equal to their ATK. During your turn, the ATK and DEF of all “Wicked Candle” monsters you control becomes 0. This card cannot be destroyed by your card effects.

 

Ominous Mansion

Field Spell

During your End Phase, you gain Life-Points equal to half the Life-points lost by the effect(s) of a “Wicked Candle” monster(s) you control. Neither player can Special Summon monsters from their hands, except DARK Pyro-Type monsters.

 

 

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