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[Sakura] Flyer 2.0


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As far as YCM is concerned, it's still Xmas so why not. (Divided into individual subgroups; Snow Flyer are main; Flash are secondary / usually Beast-Type support)

 

[spoiler=Snow Flyer]
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Snow Flyer - Rudolph
Level 3 - LIGHT - Beast/Effect
1500/1200
(1) When this card is Summoned: You can add 1 "Snow Flyer" card from your Deck to your hand. (2) When a "Snow Flyer" monster you control attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

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Snow Flyer - Dasher
Level 4 - LIGHT - Beast/Effect
1700/1300
(1) "Snow Flyer" monsters you control can attack directly, but any battle damage inflicted by this effect is halved.

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Snow Flyer - Dancer
Level 4 - LIGHT - Beast/Effect
1700/1000
(1) Once per turn, during either player's turn, if a card effect is activated that would target or destroy 1 or more "Snow Flyer" monsters you control: You can negate that effect, and if you do, destroy it.

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Snow Flyer - Prancer
Level 4 - LIGHT - Beast/Effect
1600/1500
(1) Once per turn, if a "Snow Flyer" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.

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Snow Flyer - Vixen
Level 4 - LIGHT - Beast/Effect
1600/1700
(1) Once per turn, during either player's turn: You can negate the activation of a card effect on the field, and if you do, destroy it. You must control another "Snow Flyer" monster with a different name to activate and resolve this effect.

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Snow Flyer - Comet
Level 4 - LIGHT - Beast/Effect
1700/1300
(1) Once per turn, during the Battle Phase, if a "Snow Flyer" monster you control battles a monster with higher ATK: You can have it gain ATK equal to the ATK of the opponent's monster it is battling until the end of the Damage Step.

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Snow Flyer - Cupid
Level 4 - LIGHT - Beast/Effect
1700/1200
(1) Once per turn: You can Special Summon 1 "Snow Flyer" monster from your hand, Deck or Graveyard, except "Snow Flyer - Cupid".

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Snow Flyer - Donner
Level 4 - LIGHT - Beast/Effect
1800/1100
(1) When a "Snow Flyer" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

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Snow Flyer - Blitzen
Level 4 - LIGHT - Beast/Effect
1800/1200
(1) If a "Snow Flyer" monster you control battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.

 

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Champion Snow Flyer - Rudolph

Level 6 - LIGHT - Beast/Synchro/Effect

2300/1800

1 Tuner + "Snow Flyer - Rudolph"

① Cannot be targeted or destroyed by your opponent's card effects. ② Once per turn: You can add 1 "Flyer" card from your Deck or Graveyard to your hand. ③ When a "Flyer" monster or "Saint of the Northern Lights - Santa" you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.

 

 
[spoiler=Flash Flyer]
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Flash Flyer - Zoey

Level 3 - LIGHT - Beast/Pendulum/Effect

Scale 5

1400/1400

PE: (1) If a LIGHT Beast-Type monster you control would be destroyed: You can destroy this card instead.

ME: (1) If you control another LIGHT Beast-Type monster, except "Flash Flyer - Zoey", you can Special Summon this card (from your hand). (2) Your opponent cannot target LIGHT Beast-Type monsters you control for attacks, except this one.

 

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Flash Flyer - Arrow

Level 3 - LIGHT - Beast/Pendulum/Effect

Scale 2

1500/1000

PE: (1) When a LIGHT Beast-Type monster you control destroys an opponent's monster by battle: Your opponent takes damage equal to the destroyed monster's ATK.

ME: (1) Once per turn: You can target 1 face-up card your opponent controls; shuffle it into the Deck. You must control another LIGHT Beast-Type monster to activate and resolve this effect.

 

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Flash Flyer - Fireball

Level 3 - LIGHT - Beast/Pendulum/Effect

Scale 5

1400/1400

PE: (1) LIGHT Beast-Type monsters you control gain 300 ATK and DEF for every LIGHT Beast-Type monster you control.

ME: (1) Once per turn, during either player's turn: You can target 1 LIGHT Beast-Type monster you control; until the end of this turn, its ATK becomes double its current ATK, but any battle damage it inflicts to your opponent is halved.

 

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Flash Flyer - Clarice

Level 3 - LIGHT - Beast/Pendulum/Effect

Scale 2

1200/1500

PE: (1) Once per turn: You can Special Summon 1 LIGHT Beast-Type monster (from your hand or Graveyard).

ME: (1) Monsters your opponent controls lose 300 ATK and DEF for every LIGHT Beast-Type monster you control. (2) Your opponent cannot target LIGHT Beast-Type monsters you control with card effects, except this one.

 

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Flash Flyer - Hayashi

Level 3 - LIGHT - Beast/Pendulum/Effect

Scale 5

1500/1200

PE: (1) Your opponent cannot activate cards or effects in response to a "Flyer" card's effect.

ME: (1) When a "Flyer" monster you control destroys a monster by battle: Your opponent takes 400 damage.

 

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Flash Flyer - Kaori

Level 3 - LIGHT - Beast/Pendulum/Effect

Scale 2

1300/1600

PE: (1) "Flyer" monsters you control gain 500 ATK and DEF, also they cannot be targeted or destroyed by your opponent's card effects.

ME: You can only use the effect of "Flash Flyer - Kaori" once per turn. (1) If another "Flyer" monster you control is destroyed by battle: You can Special Summon 1 "Flyer" monster (from your hand, Deck or Graveyard).

 

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Flash Flyer - Mitzi

Level 4 - LIGHT - Beast/Pendulum/Effect

Scale 2

1500/1800

PE: (1) You take no battle damage from battles involving "Flyer" Beast-Type monsters you control.

ME: (1) "Flyer" Beast-Type monsters you control cannot be destroyed by your opponent's card effects.

(2) When your opponent's monster battles a "Flyer" monster you control: It loses 500 ATK and DEF.

 

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Flash Flyer - Nick

Level 3 - LIGHT - Beast/Pendulum/Effect

Scale 5

1500/1100

PE: (1) When a "Flyer" monster you control destroys an opponent's monster by battle: Gain LP equal to the higher of that monster's ATK or DEF.

ME: (1) Once per turn: You can shuffle any number of "Flyer" cards from your hand into the Deck, then draw an equal number of cards.

 

Champion Flash Flyer - Sakura

Level 7 - LIGHT - Beast/Synchro/Pendulum/Effect

Scale 2

2600/2100

PE: You can only use the ③ Pendulum Effect of "Champion Flash Flyer - Sakura" once per turn. ① "Flyer" monsters you control gain 300 ATK and DEF for every "Flyer" monster or "Saint of the Northern Lights - Santa" you control. ② While you have another "Flyer" card in your Pendulum Zone, negate the effects of monsters your opponent controls. ③ If you control 2 or more "Flyer" and/or "Saint of the Northern Light - Santa" monsters: You can Special Summon this card from your Pendulum Zone.

ME: 1 Tuner + 1 or more non-Tuner "Flyer" monsters

① Cannot be targeted or destroyed by your opponent's card effects. ② Once per turn: You can Special Summon 1 "Flyer" monster from your hand, Deck, Graveyard or face-up in your Extra Deck. ③ Once per turn, during either player's turn, if a card or effect is activated: You can negate that card, and if you do, banish it. ④ If this card in the Monster Zone is destroyed: You can return 1 card in your Pendulum Zone to the hand, and if you do, place this card in your Pendulum Zone.

 

 

[spoiler=Support Flyer]

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Flyer Ally - Slyly

Level 3 - EARTH - Beast/Tuner/Effect

1200/1200

You can only use the effect of "Flyer Ally - Slyly" once per turn. (1) If this card is Summoned: You can Special Summon 1 LIGHT Beast-Type "Flyer" monster (from your hand or Graveyard).

 

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Flyer Ally - Leonard

Level 4 - EARTH - Beast/Effect

1600/1000


You can only use the effect of "Flyer Ally - Leonard" once per turn. (1) If this card is Summoned: You can add 1 "Flyer" Spell/Trap Card or "Village of the Northern Lights" from your Deck or Graveyard to your hand.

 

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Saint of the Northern Lights - Santa

Rank 4 - LIGHT - Spellcaster/Xyz/Effect

2100/2500


2 or more Level 4 monsters

(1) While this card has Xyz Material, "Flyer" Beast-Type monsters you control cannot be targeted or destroyed by your opponent's card effects. (2) Monsters your opponent controls lose 300 ATK/DEF for each "Flyer" monster you control. (3) If a "Flyer" monster you control would be destroyed: You can detach 1 Xyz Material from this card instead.

 

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Number 119: Blizzard Flyer - Shirayuki

Rank 4 - LIGHT - Beast/Xyz/Effect

2100/1600


2 Level 4 LIGHT Beast-Type monsters

Once per turn, you can also Xyz Summon this card by using 2 Level 3 LIGHT "Flyer" monsters you control as Xyz Materials. ① While this card has Xyz Material, other monsters you control cannot be targeted or destroyed by battle or card effects. ② "Flyer" monsters you control gain 100 ATK and DEF for each "Flyer" monster you control. ③ Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent controls until the end of this turn.

 

 

[spoiler=Spell/Trap Cards]
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Snowy Frontier
Continuous Spell
You can only use either the (2) or (3) effect of "Snowy Frontier" each once per turn.
(1) "Snow Flyer" monsters gain 400 ATK and DEF.
(2) You can Special Summon 1 "Snow Flyer" (from your hand or Deck).
(3) You can target 5 "Snow Flyer" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards.

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Flyer Launch
Normal Spell
(1) Special Summon 1 LIGHT Beast-Type "Flyer" monster (from your hand or Graveyard).
 
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Village of the Northern Lights
Continuous Field
You can only use the (2) and (3) effects of "Village of the Northern Lights" each once per turn.
(1) "Flyer" LIGHT Beast-Type monsters gain 400 ATK and DEF.
(2) You can add 1 "Flyer" card from your Deck or Graveyard to your hand, except "Delta Flyer".
(3) You can Special Summon 1 "Flyer" LIGHT Beast-Type monster (from your hand or Graveyard).
 
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Flyer Medallion of Valor
Continuous Spell
(1) "Flash Flyer" monsters you control and in your hand and Graveyard are treated as "Snow Flyer" monsters.
 
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Thousand Blossom Flyer
Quick-Play Spell
(1) If you control 3 or more LIGHT "Flyer" Beast-Type monsters: Destroy all Spell/Trap Cards your opponent controls, then all monsters you control gain 500 ATK and DEF. 
 
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Flyer Spirit Angel
Continuous Spell
(1) "Flyer" monsters you control cannot be destroyed by battle. (2) Monsters your opponent controls lose 200 ATK and DEF for every "Flyer" monster you control and in your Graveyard.

 

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Illuminating Red Flash

Continuous Spell

(1) If this card is activated: You can add 1 LIGHT Beast-Type monster from your Deck to your hand. (2) Your opponent cannot activate cards or effects when you Normal or Special Summon a LIGHT Beast-Type monster.

 

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Flyer Resonance
Counter Trap
(1) When a Spell/Trap Card or monster effect is activated while you control a LIGHT Beast-Type "Flyer" monster: Negate the activation, and if you do, destroy that card.
 
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Flyer Radiant Flash
Counter Trap
(1) If a monster is Summoned while you control a LIGHT Beast-Type "Flyer" monster: Negate the Summon of that monster, and if you do, destroy it.

 

 

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[spoiler=Design stuff]

As you probably realize by now, this is a full-on upgrade to the original Flyer set I posted last year. Basically the idea of Flyers is to give Beasts an actual Deck to function in competition, and since this Archetype's initial posting, the power creep has definitely gone up (and designed way before Links ever existed). 

  • Snow Flyers are based on the ones spoken of in legend; you guys know them.
  • Flash Flyers are named after support characters (or least the first four and Mitzi; rest of them are customs [yes, one of them is named after me)
  • Other stuff is relevant support cards. 

Granted, this Deck's strategy does rely on you either making Champion Rudolph or me (most of the time), and yes, it hinges on Slyly for those plays (though Shirayuki can probably come around if necessary). Also a reminder that you can use any Tuner to make the Synchros, so if you felt like teching Yuki Usagi, Haru Urara or whatever, go ahead. 

 

 

Images were mostly done by me; exceptions are the Field Spells / movie screenshots (with some edits) and Santa's pic (done by Genzoman)

 

But you guys know what to do by now, right?

 

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