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Bloom Archetype


The Frost King

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[spoiler=Monsters]Bloom Rose

Type: Plant/Effect

Level: 4

Attribute: Earth/ ATK: 1900 DEF: 400

Effect: When this card is Summoned: Send the top card of your Deck to the Graveyard, then you can Special Summon 1 “Bloom” monster from your hand. At the start of the Damage Step, if this card battles a monster that's the same Level; destroy that monster and inflict 500 damage to your opponent.

 

Bloom Willow

Type: Plant/Tuner/Effect

Level: 1

Attribute: Earth/ ATK: 100 DEF: 100

Effect: If this card is sent from the Deck to the Graveyard: You can Special Summon it. Once per turn: You can make the Level of this card equal to the number of “Bloom” monsters in your Graveyard until the end of this turn. If there are more than 12 “Bloom” monsters in your Graveyard; you can declare a number from 1 to 12: This card’s Level becomes the declared Level until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, and if you do; send 1 “Bloom” card from your Deck to the Graveyard.

 

Bloom Daisy

Type: Plant/Effect

Level: 4

Attribute: Earth/ ATK: 0 DEF: 2000

Effect: If this card is sent from the Deck to the Graveyard: You can draw 1 card. You can only activate this effect of “Bloom Daisy” once per turn. If you control no monsters: You can Special Summon this card from your hand. Your opponent cannot attack monsters you control, except “Bloom Daisy”. When this card is sent from the field to the Graveyard: You can discard 1 card, and if you do; it is treated as being sent from the Deck to the Graveyard.

 

Bloom Violet

Type: Plant/Effect

Level: 3

Attribute: Earth/ATK: 1500 DEF: 800

Effect: If this card is sent from the Deck to the Graveyard: “Bloom” monsters you control cannot be destroyed by battle or card effect until the end of this turn. If this card is targeted for an attack: Send 1 card from the top of your Deck to the Graveyard, and if it is a “Bloom” monster this card gains 300 ATK.

 

Bloom Venus Flytrap

Type: Plant/Tuner/Effect

Level: 2

Attribute: Earth/ATK: 0 DEF: 1000

Effect: You can send 1 “Bloom” monster from your hand or Deck to the Graveyard, and if you do; this card’s Level becomes that monster’s Level. You can only activate this effect of “Bloom Venus Flytrap” twice per Duel. If this card is destroyed by battle while in Defense Position: Banish the monster that destroyed this card until your opponent’s next Standby Phase. If this card is sent from the Deck to the Graveyard: Target 1 Spell/Trap card your opponent controls; destroy it. You can only use this effect of “Bloom Venus Flytrap” once per turn.

 

Bloom Tulip

Type: Plant/Tuner/Effect

Level: 3

Attribute: Earth/ATK: 1600 DEF: 0

Effect: If this card is sent from the Deck to the Graveyard: You can target 1 “Bloom” card in your Graveyard; add it to your hand. If you control a “Bloom” monster: You can Special Summon this card from your hand. This card gains 200 for each other “Bloom” monster you control.

 

Bloom Ivy

Type: Plant/Effect

Level: 2

Attribute: Earth/ATK: 0 DEF: 0

Effect: You can Tribute this card, and if you do: Send the top 3 cards of your Deck to the Graveyard. If this card is sent from the Deck to the Graveyard: Special Summon it in Defense Position. When this card is Normal or Special Summoned: You gain 500 LP.

 

Bloom Cherry Blossom

Type: Plant/Effect

Level: 5

Attribute: Earth/ATK: 2300 DEF: 500

Effect: You can Special Summon this card from your hand by Tributing 1 “Bloom” monster you control. Once per turn: You can send 1 card from the top of your Deck to the Graveyard, and if you do; when a “Bloom” monster you control attacks a Defense Position monster, inflict piercing battle damage. If this card is sent from the Deck to the Graveyard: You can Special Summon up to 2 “Cherry Token” (Plant-Type/Earth/Level 1/ATK 0/ DEF 0) on your side of the field.

 

Bloom Dandelion

Type: Plant/Effect

Level: 1

Attribute: Earth/ATK: 0 DEF: 0

Effect: If this card is sent from the Deck to the Graveyard: You can Special Summon 1 Plant-Type Tuner from your Deck. You can only activate this effect of “Bloom Dandelion” once per turn. If you control a Plant-Type Tuner: You can Special Summon this card from your hand. When this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower Plant-Type monster in your Graveyard, except “Bloom Dandelion.”

 

Bloom Black Tulip

Type: Plant/Tuner/Effect

Level: 1

Attribute: EARTH/ ATK: 0 DEF: 500

Effect: If this card is sent from the Deck to the Graveyard: You can add 1 "Bloom" card from your Deck to your hand. If all the monsters you control are non-Tuner Plant-Type monsters: You can Special Summon this card from your hand. If this card is sent to the Graveyard because it was used as a Synchro Material: You can send the top card of your Deck to the Graveyard.



[spoiler=Spells/Traps]Bloom Garden

Type: Field Spell

Effect: Whenever a “Bloom” card is sent from the hand to the Graveyard; it is treated as being sent from the Deck to the Graveyard. When a “Bloom” monster is destroyed: You can send the top card of your Deck to the Graveyard. If this card is sent from the Deck to the Graveyard: You can add this card to your hand.

 

Bloom Constricting Vines

Type: Continuous Trap

Effect: If your opponent controls a Special Summoned monster: Tribute 1 “Bloom” monster you control, and if you do; that monster cannot declare an attack and its effects are negated. When this card is sent from the field to the Graveyard: You can target 1 monster your opponent controls; banish it until your opponent’s next Standby Phase. You can only control 1 “Bloom Constricting Vines”.

 

Bloom Level Flower

Type: Continuous Spell

Effect: Once per turn: You can target 1 “Bloom” monster you control and increase or decrease its Level by 1. When a "Bloom" Synchro monster is Synchro Summoned: You can target 1 "Bloom" monster in your Graveyard; add it to your hand OR send it to your Deck, then shuffle your Deck. You can only activate this effect of "Bloom Level Flower" once per turn. If this card is sent from the Deck to the Graveyard: You can target 1 Level 4 or lower “Bloom” in your Graveyard; Special Summon it.

 

Bloom Regrowth

Type: Normal Spell

Effect: Pay half your LP: Send all “Bloom” cards in your Graveyard to your Deck, then shuffle your Deck. You can only activate this effect of “Bloom Regrowth” once per Duel. You can banish this card from your Graveyard: Send up to 3 "Bloom" cards in your Graveyard to your Deck, then shuffle your Deck.

 

Bloom Preparation

Type: Normal Spell

Effect: Discard 1 card, and if you do; place 3 "Bloom" monsters from your Deck on the top of your Deck in any order. If this card is sent from the Deck to the Graveyard: You can add 1 "Bloom" Spell/Trap card from your Deck to your hand.

 

Bloom Sowing

Type: Trap Card

Effect: Send 1 “Bloom” monster from your Deck to the Graveyard. If this card is sent from the Deck to the Graveyard: Send the top card of your Deck to the Graveyard.



[spoiler=Extra Deck Monsters]Bloom Princess

Type: Plant/Synchro/Tuner/Effect

Level: 4

Attribute: Earth/ATK: 1500 DEF: 1500

Summoning Conditions: 1 Plant-Type Tuner + 1 or more non-Tuners

Effect: Once per turn, during either player’s turn: This card cannot be destroyed by battle or card effect. During each of your End Phases: Send 1 card from your Deck to the Graveyard. If this card is destroyed and sent to the Graveyard: You can Special Summon 1 “Bloom” monster from your Graveyard, except “Bloom Princess”.

 

Bloom Warrior

Type: Plant/Synchro/Effect

Level: 5

Attribute: Earth/ ATK: 2000 DEF: 1400

Summoning Conditions: 1 Tuner + 1 or more non-Tuner monsters

Effect: When this card destroys an opponent’s monster by battle: Inflict 500 damage to your opponent and send 1 card from the top of your Deck to the Graveyard. If this card would be destroyed by card effect: You can discard 1 “Bloom” card, and if you do; it is not destroyed. You can only activate this effect of “Bloom Warrior” once per turn.

 

Bloom Venus Flower

Type: Plant/Synchro/Effect

Level: 6

Attribute: Earth/ATK: 500 DEF: 2500

Summoning Conditions: “Bloom Venus Flytrap” + 1 or more non-Tuner monsters.

Effect: When this card is attacked while in Attack Position: You can change this card to Defense Position. Once per turn: You can send the top card of your Deck to the Graveyard, and if it is a “Bloom” monster; you gain 800 LP. If this card is destroyed by battle: Destroy the monster that destroyed this card. You can banish this card from your Graveyard: Add 1 “Bloom” Tuner from your Graveyard or Deck to your hand.

 

Bloom Rose Lion

Type: Plant/Synchro/Effect

Level: 6

Attribute: EARTH/ATK: 1800 DEF: 1600

Summoning Conditions: 1 Plant-Type Tuner + 1 or more non-Tuner Plant-Type monsters

Effect: This card gains 100 ATK for each Plant-Type monster in your Graveyard. This card cannot attack your opponent directly if it's ATK is more than 2500. When this card attacks or is attacked: You can send the top card of your Deck to the Graveyard. If this card is destroyed by battle or card effect: You can draw 1 card OR target 1 Plant-Type monster in your Graveyard and add it to your hand.

 

 

Bloom Flower Petal Hawk

Type: Plant/Synchro/Effect

Level: 7

Attribute: Earth/ATK: 2500 DEF: 2000.

Summoning Conditions: 1 “Bloom” Tuner + 1 or more non-Tuner monsters

Effect: When this Synchro Summoned monster destroys an opponent’s monster by battle: Place 1 Petal counter on all face-down cards your opponent controls. When your opponent activates the effect of a card with a Petal counter on it: They have to pay 500 LP as an additional effect. When this card is destroyed by battle or card effect; remove all Petal counters on your opponent’s side of the field and send cards from the top of the Deck to the Graveyard equal to the number of "Bloom" cards you currently control.

 

 

 

 

More cards coming soon.

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There are a few...okay, many unbalanced cards here, imo:

 

- Rose: Run over anything level 5 or lower? And it mills for free? A bit too OP, and can be exploited by other Decks. Maybe if you remove the first effect it would be balanced.

- Venus Flytrap: You send from Deck to Grave, but then its level become the banished monster's level? Typo maybe?

 

- Cherry Blossom: Piercing damage isn't the most useful thing ever in a Synchro spam deck, and the Deck to Grave effect isn't the best either compared to the other cards. Also, you missed the ATK and DEF there ;)

 

- Garden: Arguably the most OP field spell ever. As if recovering a card from the Grave in a graveyard-reliant deck for only 500 isn't strong enough, it also has a built-in Supply Squad-ish effect? Please split one of them into another Continous S/T

 

- Constricting Vines: The price is too low for a spam deck like this one, and it's like a permanent, on-demand Fiendish Chain? A little OP, don't you think?

 

- Regrowth: Don't really see the logic in this. Shouldn't you be wanting them in the Grave?

 

- Venus Flower: Feels inferior to the other Synchros in the archetype and in the current meta, considering its cost. Maybe making it mill 2 instead of 1?

 

Overall, I like the idea of the archetype. It turns the Deck into some kind of toolbox with a large variety, and you can choose to activate whichever effect you want to activate just by sending a specific card to the Grave. Still, you'll have to modify some of the above cards to make it balanced (not all though, any archetype needs some good and bad cards). Oh, and also, Lightsworns.

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There are a few...okay, many unbalanced cards here, imo:

 

- Rose: Run over anything level 5 or lower? And it mills for free? A bit too OP, and can be exploited by other Decks. Maybe if you remove the first effect it would be balanced.

 

- Venus Flytrap: You send from Deck to Grave, but then its level become the banished monster's level? Typo maybe?

 

- Cherry Blossom: Piercing damage isn't the most useful thing ever in a Synchro spam deck, and the Deck to Grave effect isn't the best either compared to the other cards. Also, you missed the ATK and DEF there ;)

 

- Garden: Arguably the most OP field spell ever. As if recovering a card from the Grave in a graveyard-reliant deck for only 500 isn't strong enough, it also has a built-in Supply Squad-ish effect? Please split one of them into another Continous S/T

 

- Constricting Vines: The price is too low for a spam deck like this one, and it's like a permanent, on-demand Fiendish Chain? A little OP, don't you think?

 

- Regrowth: Don't really see the logic in this. Shouldn't you be wanting them in the Grave?

 

- Venus Flower: Feels inferior to the other Synchros in the archetype and in the current meta, considering its cost. Maybe making it mill 2 instead of 1?

 

Overall, I like the idea of the archetype. It turns the Deck into some kind of toolbox with a large variety, and you can choose to activate whichever effect you want to activate just by sending a specific card to the Grave. Still, you'll have to modify some of the above cards to make it balanced (not all though, any archetype needs some good and bad cards). Oh, and also, Lightsworns.

 

Thank you for the review. That was a typo in Venus Flytrap which I'm fixing now. As for Regrowth, I made it for the idea that if you had a long game and because of the Bloom cards (and maybe Lightsworn if you decided to put them in the deck), you had almost your entire Deck in the Graveyard, you could use Regrowth so that you wouldn't lose because you had no more cards in your deck. I will try to change the effects of some of the cards you mentioned. Also, I'm surprised that you didn't notice that Bloom Level Flower had a typo in it. (One of the effects used to be 'Once per turn, during either player’s turn: The equipped monster cannot be destroyed by battle.' because I thought of it as an Equip Spell before I changed it to a Continuous Spell)

 

 

 

 

 

>Added "Bloom Dandelion" and "Bloom Petal Hawk".

 

>Fixed some typos with effects.

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