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Welcome to a post-apocalyptic world where the human race is on the verge of extinction and only a select few exist. Remember The Last Warrior from Another Planet? Yeah, basically high Level monsters that lock off the summoning of another monsters while they exist on the field. OK, not really as bad, but something along the lines of "you can only summon 1 monster per turn" (unless you're an SCP monster in which case you can make another one). They have access to Monarch support cards, but not enough speed to really abuse them. There exist smaller Level 4 members that don't lock off summons, but are low power and really only exist to make summoning the Level 6/8/10 bosses faster (a la Edea/Eidos).

 

Just make sure you don't brick because you will have a high tendency of doing so, but if you can get one boss out, you win.

 

There will be more to come, and I can go back and make some edits.

 

[spoiler=Show Monster Cards]

pN39wXG.jpg

DARK

Level 6

Rock/Effect

ATK:2400

DEF:1000

While this card remains face-up on the field, both players can only Summon once per turn unless they control an "SCP" monster. During each player's End Phase: You can destroy 1 monster on the field.

 

Ix8l2rd.jpg

DARK

Level 6

Fiend/Effect

ATK:2400

DEF:1000

While this card remains face-up on the field, both players can only Summon once per turn unless they control an "SCP" monster. At the end of the Damage Step, if this card battled a monster: Banish that monster.

 

HmkFFeh.jpg

DARK

Level 6

Fiend/Effect

ATK:2400

DEF:1000

While this card remains face-up on the field, both players can only Summon once per turn unless they control an "SCP" monster. Cannot be destroyed by battle. If this card is attacked, it must attack (if able) during your next turn.

 

3tVL2IS.jpg

DARK

Level 8

Reptile/Effect

ATK:2800

DEF:1000

While this card remains face-up on the field, both players can only Summon once per turn unless they control an "SCP" mmonster. During the End Phase, if this card was destroyed: You can Special Summon it in face-up Attack Position and if you do: It gains 800 ATK and DEF.

 

9bPNkWO.jpg

LIGHT

Level 1

Aqua/Effect

ATK:0

DEF:0

While you control no monsters: You can Special Summon this card from your hand. During your Main Phase (except during the turn this card was sent): You can banish this card from your Graveyard; add 1 "SCP" monster with a different name that is banished or in your Graveyard to your hand.

 

s477VUy.jpg

DARK

Level 1

Warrior/Effect

ATK:800

DEF:1000

If this card is Normal or Special Summoned: You can add 1 Spell/Trap Card with "SCP" in its name or text from your Deck to your hand. You can only activate this effect of "SCP - 049 "Plague Doctor"" once per turn. If this card attacks, it cannot be destroyed by battle. If this card attacks an opponent's monster: You can take control of that monster during the next Standby Phase.

 

PGyxgN4.jpg

DARK

Level 4

Fiend/Effect

ATK:800

DEF:1000

If your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase (except during the turn this card was sent): You can banish this card from your Graveyard; add 1 "SCP-087" Spell Card from your Deck or Graveyard to your hand. Any monster that battles this card loses 800 ATK and DEF during the next Standby Phase.

 

ArpmzEg.jpg

DARK

Level 6

Beast/Effect

ATK:2400

DEF:1000

While this card remains face-up on the field, both players can only Summon once per turn unless they control an "SCP" mmonster. Once per turn, this card cannot be destroyed by battle. You can send 1 face-up "SCP-860 "Blue Key" from your side of the field to the Graveyard; Special Summon this card from your hand.

 

qZOwfWj.jpg

DARK

Level 4

Fiend/Effect

ATK:800

DEF:1000

While you control another monster, this card cannot be attacked. You can banish 1 "SCP" card from your Graveyard; Special Summon this card from your hand. If this card is Tributed: You can decrease the ATK and DEF of 1 monster on the field by 800.

 

OcouxJN.jpg

DARK

Level 5

Fiend/Effect

ATK:2400

DEF:1000

While this card remains face-up on the field, both players can only Summon once per turn unless they control an "SCP" monster. At the end of the Damage Step, if this card battled a monster: Destroy that monster.

 

H4APbLC.jpg

DARK

Level 5

Fiend/Effect

ATK:2400

DEF:1000

While this card remains face-up on the field, both players can only Summon once per turn unless they control an "SCP" monster. You can discard this card; add 1 "SCP - 087" card with a different name from your Deck to your hand.

 

lf6pxQg.jpg

DARK

Level 4

Fiend/Effect

ATK:800

DEF:1000

While you control monsters: You can Special Summon this card from your hand. This card can attack your opponent directly. If it does, any Battle Damage your opponent takes from this card is halved. If this card inflicts Battle Damage to your opponent: You can Special Summon 1 "SCP-087" monster with a different name from your Deck during the End Phase

 

fLePL9P.jpg

DARK

Level 4

Fiend/Effect

ATK:800

DEF:1000

Once per turn: You can reveal 1 "SCP" monster from your hand; Special Summon this card from your hand. At the end of the Damage Step, if an opponent's monster battles this card: The opponent's monster gains 300 ATK and loses 300 DEF, also its effects are negated.

 

 

 

 

 

[spoiler=Show Spell Cards]

SfI0AU0.jpg

Continuous Spell Card

Once per turn: You can pay 1000 Life Points; Normal Summon 1 "SCP" monster. During each player's End Phase, both players must reveal 1 card from their hand and place the bottom card of their Deck on the top of their Deck.

 

TiofqJt.jpg

Continuous Spell Card

You can banish 1 "SCP" card from your hand or Graveyard; draw 2 cards. You can only activate this effect "SCP - 079 "Old AI"" once per turn. Once per turn, while you control another face-up "SCP" card or no monsters: You can reveal 1 Set card on your opponent's side of the field and 1 random card from your opponent's hand.

 

rGL6Mkk.jpg

Equip Spell Card

Activate only if you control a face-up "SCP" card. Equip to a monster your opponent controls. Take control of the equipped monster. During each player's End Phase, the equipped monster's ATK and DEF are halved.

 

qsgLLAN.jpg

Continuous Spell Card

If you activate this card: You can add 1 "SCP-087" monster from your Deck to your hand. "SCP" monsters gain 300 ATK and DEF. If this card is destroyed: You can target 1 "SCP-087" monster in your Graveyard; Special Summon it.

 

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Equip Spell Card

The equipped monster gains 0 ATK. If you activate this card: You can add 1 "SCP-860-2" from your Deck to your hand.

 

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Quick-Play Spell Card

Until your 5th Standby Phase, during each of your Main Phase 1s: You can Special Summon 1 "SCP - 1471 Token" (Fiend-Type/DARK/Level 10/ATK 0/DEF 0) to your Side of the field. Tokens Summoned by this card's effect are destroyed during the End Phase.

 

TI8Fa23.jpg

Quick-Play Spell Card

Target 1 monster you control; until the End Phase, it is unaffected by other card effects. There must be a face-up "SCP Containment Facility" to activate this effect.

 

rSkCnnr.jpg

Field Spell Card

Once per turn: You can target 1 "SCP" monster you control and 1 other face-up card on the field; negate their effects. If this card leaves the field: You can place 1 "SCP"card with a different name on top of your Deck.

 

haZu6Iz.jpg

Equip Spell Card

Equip only while you control a face-up "SCP" card. The equipped monster cannot be targeted or destroyed by your opponent's card effects. During each player's End Phase, the equipped monster loses 500 ATK and DEF.

 

 

 

 

 

[spoiler=Show Trap Cards]

8Z3goxe.jpg

Continuous Trap Card

Activate if you control no monsters. Special Summon 1 "SCP" monster from your Deck. You cannot Summon other monsters the turn you activate this effect. If this card leaves the field, destroy it. If that monster leaves the field, destroy this card.

 

uANwkYE.jpg

Counter Trap Card

Activate if your opponent targets a monster you control for an attack or effect. Banish 1 other "SCP" monster you control. Negate the attack or effect, and if you do, banish that card.

 

 

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One SERIOUS question, because I'm not searching-is the Old Man in those pictures? Because I want to review this archetype so bad, but that thing's face has only just stopped being Xeroxed on my eyelids and I'd rather not have a repeat performance. 

 

But the Archetype's theme seems okay, and I do have some thoughts on the Spells/Traps.

 

SfI0AU0.jpg

 

Revelation, extra Normal Summoning, and Deck movement. Could actually make Recycle usable tech here-use Recycle to load whatever card you need to the bottom of the Deck, use SQUAAAAAAAADD PUT 'EM IN A (SCP-876 "The) COFFIN to move it to the top, then use SCP-079 F'N WINDOWS 98 to draw it up. Simple and smart. Still think we can talk about how to properly word that Normal Summon effect, but that's nitting at picks.

TiofqJt.jpg

 

Draw 3 times a turn today by banishing an SCP! Shoot, this might make an engine all its own. 

 

Also more Eye of Wdjat and smaller Mind on Air. May help the SCPs, I don't know, but knowing your opponent's hand and working around it's the reason Mind Crush was popular way back when. Good on ya. 3 of. 

7MfcWEP.jpg
 

Yeah, nah.

 

This is a field-less Snatch Steal on an Advanced Mutlitple Set. Halving ATK and DEF is LAUGHABLE.

 

Get that no-monsters-clause all the way off this card. The SCP can have their Comic Hand. Paleozoics should not.

 

3 of anywez though, cause hella broken.

qsgLLAN.jpg

 

SCP-087 is a staircase.

 

How this searching out and Special Summoning other "SCP-O87" monsters? I'll assume the numbers in both places are mishaps, don't really know that much on the monsters.

 

But Search, Summon-on destruction, and 300 ATK? Solid 3 of.

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  • 2 weeks later...

This is a really strong archetype. Like monarch replacement level, if True Draco wasn't a thing as Master Piece doesn't really care about the 1 summon per turn. Someone already caught that hard Snatch Steal. If you still want to make it powerful, make a cost revealing a SCP monster thus restricting it somewhat to the archetype. Also this archetype is huge, but there are small engines that will be stolen and added to decks like Monarchs, Speedriods, etc.

 

Side note the numbers are hella confusing. And maybe I'm missing something, but the set doesn't seem all that cohesive with itself.

 

Also hardcore these 3 engines are the only things that would ever be used and they'd be stolen for side deck material:

 

3 SCP- 065 "Possessive Mask"

 

*Used for a field-less snatch steal of 3. Monarchs, Paleo, Yosenju, True Draco, and a ton of other decks. Honestly this would be a stable in almost every deck going 2nd.

 

OR

 

3 SCP Containment Breach
1-2 SCP - 682 "Hard-to-Destroy Reptile"

 

*This is like a better Artifact Sanctum version.

 

OR

 

3 SCP - 049 "Plague Doctor"
1 SCP-860 "Blue Key"
1 SCP-860-2
1 SCP - 079 "Old Al"

 

*This is like a one card lock and deck thinner with an added bonus of the initiator being a side kick F0 clone.

 

*** SCP - 079 "Old Al" If someone wanted they could run all the engines (12-13 cards) above and main 3 of these, because this isn't a hard Pot of Greed. (I'd recommend making it a normal spell with the draw effect and then banish from graveyard to get the 2nd effect.)

 

Just watch some of the interactions for outside the archetype abuse. And check out some of my sets from my signature when you get a chance.

 

Well I made a decklist for a pure verision:

 

Monsters (9):
3 SCP - 049 "Plague Doctor"
2 SCP-860-2
2 SCP - 682 "Hard-to-Destroy Reptile"
1 SCP - 106 "The Old Man"
1 SCP - 173 "The Statue"
Spells (18):
3 SCP - 065 "Possessive Mask"
3 SCP - 079 "Old Al"
2 SCP - 860 "Blue Key"
1 SCP - 896 "The Coffin"
1 Reinforcement of the Army
1 The Monarchs Stormforth
2 Cosmic Cyclone
1 Raigeki
2 Dark Hole
1 Dimensional Fissure
1 Upstart Goblin
Traps (13):
3 SCP Containment Breach
3 Solemn Strike
1 Solemn Warning
1 Macro Cosmos
1 Soul Drain
2 Lost Wind
2 Quaking Mirror Force

 

Just a strong control variant of the deck. Could play Allure of Darkness, but 9 targets seemed a little low, but definitely viable.

 


PS Doesn't it seem pointless to put the once per turn summon on both players unless you control a SCP on the SCP monsters... The effect only applies when they are on the field and thus they will nearly never not release you from the restriction (unless some weird name change thing happens).

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This is a really strong archetype. Like monarch replacement level, if True Draco wasn't a thing as Master Piece doesn't really care about the 1 summon per turn. Someone already caught that hard Snatch Steal. If you still want to make it powerful, make a cost revealing a SCP monster thus restricting it somewhat to the archetype. Also this archetype is huge, but there are small engines that will be stolen and added to decks like Monarchs, Speedriods, etc.

 

Side note the numbers are hella confusing. And maybe I'm missing something, but the set doesn't seem all that cohesive with itself.

 

Also hardcore these 3 engines are the only things that would ever be used and they'd be stolen for side deck material:

 

3 SCP- 065 "Possessive Mask"

 

*Used for a field-less snatch steal of 3. Monarchs, Paleo, Yosenju, True Draco, and a ton of other decks. Honestly this would be a stable in almost every deck going 2nd.

 

OR

 

3 SCP Containment Breach

1-2 SCP - 682 "Hard-to-Destroy Reptile"

 

*This is like a better Artifact Sanctum version.

 

OR

 

3 SCP - 049 "Plague Doctor"

1 SCP-860 "Blue Key"

1 SCP-860-2

1 SCP - 079 "Old Al"

 

*This is like a one card lock and deck thinner with an added bonus of the initiator being a side kick F0 clone.

 

*** SCP - 079 "Old Al" If someone wanted they could run all the engines (12-13 cards) above and main 3 of these, because this isn't a hard Pot of Greed. (I'd recommend making it a normal spell with the draw effect and then banish from graveyard to get the 2nd effect.)

 

Just watch some of the interactions for outside the archetype abuse. And check out some of my sets from my signature when you get a chance.

 

Well I made a decklist for a pure verision:

 

Monsters (9):

3 SCP - 049 "Plague Doctor"

2 SCP-860-2

2 SCP - 682 "Hard-to-Destroy Reptile"

1 SCP - 106 "The Old Man"

1 SCP - 173 "The Statue"

Spells (18):

3 SCP - 065 "Possessive Mask"

3 SCP - 079 "Old Al"

2 SCP - 860 "Blue Key"

1 SCP - 896 "The Coffin"

1 Reinforcement of the Army

1 The Monarchs Stormforth

2 Cosmic Cyclone

1 Raigeki

2 Dark Hole

1 Dimensional Fissure

1 Upstart Goblin

Traps (13):

3 SCP Containment Breach

3 Solemn Strike

1 Solemn Warning

1 Macro Cosmos

1 Soul Drain

2 Lost Wind

2 Quaking Mirror Force

 

Just a strong control variant of the deck. Could play Allure of Darkness, but 9 targets seemed a little low, but definitely viable.

 

 

PS Doesn't it seem pointless to put the once per turn summon on both players unless you control a SCP on the SCP monsters... The effect only applies when they are on the field and thus they will nearly never not release you from the restriction (unless some weird name change thing happens).

Changed 035 to having to control face-up "SCP" card with a different name instead. Also, the numbers ARE part of the name. The statue is usually just referred to as 173, as these are all based on beings and items from SPC Containment Breach.
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  • 2 weeks later...
  • 1 month later...

The 1 summon limit on some of these is pretty harsh lockdown for non mirror matches, it can single handedly brick quite a few decks, if it had a cost or the monsters had low stats it would feel a bit more reasonable, just my opinion though, effects are nice and fitting other than that

 

Well, considering the prompt for this was to make a Monarch-esque thing (and if you've dealt with SR01 support; yeah, you can figure out how bad this ends up being). Then again, the burden lies on Nyx to have know about what Monarchs are capable of doing nowadays and how these add to them, more/less.

 

But that being said, while the critique here is fine, you technically necrobumped this thread (as it has been inactive since June). For future reference, if a thread has no posts for 2+ weeks (except for stickied ones), please don't post in them. Thanks. 

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