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Hazardous Material Zoo [WRITTEN, AGM]


Tinkerer

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Hello, fine peoples!  Decided to do an AGM thing because... why not.

 

Here's the prompt:

 

Hazardous Material Zoo

Hazardous Material Zoo, or H.M.Z. for short, is a series of DARK Beast types that can very easily go into most any Extra Deck stuff, with a fair amount of high level tuners and fusion substitute clauses. They have nice swarming capabilities, but low stats pretty much forcing them to go into their Extra for plays. However, if they are used as Material, they give the monster they summon extremely negative effects from self-banishing, to burning yourself, to letting your opponent draw. Fortunately, all these things happen at the End Phase, meaning you have the ability to do something about the monster before it begins killing you.

...which is where the archetype's Spell/Traps come in. They have several in-archetype variations of Creature Swap and Symbols of Duty. They also have a fair amount of monster effect negation just in case. They also have a single field spell that works as generic Beast-type support: "If a monster that was Special Summoned from the Extra Deck is sent from the field to the Graveyard, you can target 1 level 4 or lower Beast-type monster in your Graveyard; Special Summon that target."

 

[spoiler=Monsters]

H.M.Z. Aerosol Armadillo

DARK **

Beast/Tuner/Effect

If you control no monsters, you can Special Summon this card from your hand.  If this card is used as Material for the Summon of an Extra Deck monster, that monster gains this effect:

-During your End Phase, banish 3 Spells/Traps from your Deck.

400/1000

 

H.M.Z. Battery Bear

DARK ****

Beast/Effect

You can substitute this card for any 1 Fusion Material Monster.  If this card is Special Summoned, you can Normal Summon 1 "H.M.Z." monster in addition to your Normal Summon/Set.  If this card is used as Material for the Summon of an Extra Deck monster, that monster gains this effect:

-At the end of the turn, destroy this card.

1500/700

 

H.M.Z. Charcoal Cheetah

DARK ****

Beast/Effect

If you control an "H.M.Z." monster, you can discard 1 card; Special Summon this card from your hand.  Once per turn, you can target 1 "H.M.Z." monster you control; that target loses 1 level and becomes a tuner.  If this card is used as Material for the Summon of an Extra Deck monster, that monster gains this effect:

-During your End Phase, this card loses 800 ATK and DEF.

600/1900

 

H.M.Z. Gasoline Gorilla

DARK ***

Beast/Effect

You can tribute this card; Special Summon 1 "H.M.Z." monster from your Deck.  If this card is used as Material for the Summon of an Extra Deck monster, that monster gains this effect:

-During your End Phase, tribute 1 other monster you control.  If you cannot, destroy this card.

 

H.M.Z. Glue Giraffe

DARK **

Beast/Effect

You can substitute this card for any 1 fusion material monster.  If this card is sent from the field to the Graveyard, Special Summon any number of "H.M.Z. Glue Giraffe" from your Deck.  If this card is used as Material for the Summon of an Extra Deck monster, that monster gains this effect:

-During your End Phase, discard 1 card.

 

H.M.Z. Lead Lion

DARK ***

Beast/Tuner/Effect

If this card is Summoned, you can add 1 "Hazardous Fusion" from your Deck or Graveyard to your hand.  If this card is used as Material for the Summon of an Extra Deck monster, that monster gains this effect:

-During your End Phase, banish 5 cards from your Graveyard (or all of them if you have less than five cards in your Graveyard).

500/500

 

(Yes, the above card was made as a reference to the Alchemy Beast Leon the Lead)

 

H.M.Z. Mothball Mouse

DARK *

Beast/Tuner/Effect

You can substitute this card for any 1 fusion material monster.  You can banish this card from your Graveyard; Special Summon 1 "H.M.Z." monster from your hand.  If this card is used as Material for the Summon of an Extra Deck monster, that monster gains this effect:

-During your End Phase, take 1000 damage.

100/100

 

H.M.Z. Oil Ostrich

DARK ****

Beast/Tuner/Effect

If this card is Special Summoned, you can target 1 "H.M.Z." monster in your Graveyard; Special Summon it in defense position.  If this card is used as Material for the Summon of an Extra Deck monster, that monster gains this effect:

-During your End Phase, your opponent draws 1 card.

1300/1100

 

H.M.Z. Shampoo Seal

DARK ***

Beast/Effect

You can substitute this card for any 1 fusion material monster.  If this card is Summoned, you can banish 1 "H.M.Z." monster from your hand, Deck or Graveyard.  During your next Standby Phase, you can either add that monster to your hand or Special Summon it.  If this card is used as Material for the Summon of an Extra Deck monster, that monster gains this effect:

-During your End Phase, your opponent gains 1200 LP.

300/1700

 

 

 

[spoiler=Spells]

Hazardous Material Zoo

Field Spell

If a monster that was Special Summoned from the Extra Deck is sent from the field to your Graveyard, you can target 1 level 4 or lower Beast-type monster in your Graveyard; Special Summon that target.

 

Radioactive Immunity

Spell

Destroy 1 monster you control that was Special Summoned using a "H.M.Z." monster as Material.  Then, Special Summon the monster destroyed by this effect.  It is unaffected by monster effects.  During the End Phase, if a monster that was Special Summoned from the Extra Deck is sent to the Graveyard (and is still in the Graveyard) while this card is in the Graveyard; you can add this card from your Graveyard to your hand.  You can only activate this effect of "Radioactive Immunity" once per turn.

 

Chemical Drain

Spell

Target 1 monster you control; its ATK becomes 0 and it becomes a non-effect monster.  Also, it cannot be used as Material for the Summon of a monster from the Extra Deck.  If the target was a monster that was Special Summoned using a "H.M.Z." monster as Material, these changes only last until the End Phase.  Special Summon 1 "H.M.Z." monster from your Graveyard with ATK less than the target's lost ATK.

 

Hazardous Fusion

Quick-play Spell

Fusion Summon 1 monster from your Extra Deck using monsters from your hand or side of the field as Fusion Materials. Give control of that Fusion Summoned monster to your opponent during the End Phase.  You can only activate 1 "Hazardous Fusion" per turn.

 

 

 

[spoiler=Traps]

Alluring Hazard

Trap

Target 1 monster you control that was Special Summoned using a "H.M.Z." monster as Material and 1 monster your opponent controls; switch control of those targets.  Monsters cannot attack the turn you activate this effect.

 

Biohazard Touch

Counter Trap

If a monster effect is activated while you control a monster that was Special Summoned using a "H.M.Z." monster as Material, you can negate that monster's effects until the next End Phase, and if you do, give control of a monster that was Special Summoned using a "H.M.Z." monster as Material to your opponent, and if you do that, take control of 1 other monster your opponent controls.

 

 

 

As always, CnC much appreciated!

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