The Nyx Avatar Posted February 4, 2017 Report Share Posted February 4, 2017 The horrifying love child of Six Samurai, Shiranui, and Zombie World Zombies. To wit, these are Warriors that also treat themselves as Zombies on the field, in the Graveyard, and while banished (meaning that all Warrior AND Zombie Type support works for them all), and they spam so fast that you will practically never have a hand, which is fine given how much you'll be getting them out of the Graveyard. Also, Synchro plays. They're great at protecting themselves by having more members out, and they can do a bit of targeted destruction/forced discards when they protect themselves with their own effects. However, their best asset is banishing themselves for necessary quick effects in the form of stat changes and negation. However, the most hilarious weakness keeps them from Tier 0 insanity- if you control anything that isn't a Zombie or a Warrior, you can't use any of their effects, and you're barred from Special Summons. Basically, get Kaiju'd and you lose right then and there. Play against Ojamas and you lose. Opponent uses Creature Swap and you lose. Be super careful. [spoiler=Show Monster Cards] LORE:While you control a face-up monster that is not Zombie or Warrior-Type, this card cannot activate its effects (anywhere). While this card is face-up on the field, in the Graveyard, or banished, this card is also treated as a Zombie-Type monster. While you control a face-up "Samurai Zombie Nation" monster with a different name: You can Special Summon this card from your hand. If a Zombie-Type monster you control battles an opponent's monster: You can banish this card from your Graveyard; it gains 500 ATK. LORE:While you control a face-up monster that is not Zombie or Warrior-Type, this card cannot activate its effects (anywhere). While this card is face-up on the field, in the Graveyard, or banished, this card is also treated as a Zombie-Type monster. If a Zombie-Type monster you control would be destroyed by battle: You can banish this card from your Graveyard; it is not destroyed. LORE:While you control a face-up monster that is not Zombie or Warrior-Type, this card cannot activate its effects (anywhere). While this card is face-up on the field, in the Graveyard, or banished, this card is also treated as a Zombie-Type monster. This card can be treated as non-Tuner monster for the Synchro Summon of a Zombie-Type monster. If your opponent declares an attack: You can banish this card from your Graveyard; change the attack target. LORE:While you control a face-up monster that is not Zombie or Warrior-Type, this card cannot activate its effects (anywhere). While this card is face-up on the field, in the Graveyard, or banished, this card is also treated as a Zombie-Type monster. Once per turn: You can banish 1 Zombie-Type monster from your Graveyard to target 1 monster on the field; destroy it. If a Zombie-Type monster you control would be destroyed by a card effect: You can banish this card from your Graveyard; it is not destroyed. LORE:While you control a face-up monster that is not Zombie or Warrior-Type, this card cannot activate its effects (anywhere). While this card is face-up on the field, in the Graveyard, or banished, this card is also treated as a Zombie-Type monster. When this card is Normal Summoned: You can Special Summon 1 "Samurai Zombie Nation" monster from your hand. If a Zombie-Type monster you control would be targeted by a card effect: You can banish this card from your Graveyard; negate the effect. LORE:While you control a face-up monster that is not Zombie or Warrior-Type, this card cannot activate its effects (anywhere). While this card is face-up on the field, in the Graveyard, or banished, this card is also treated as a Zombie-Type monster. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard. During either player’s turn, if another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can banish this card from your Graveyard, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target. [spoiler=Show Spell Cards] LORE:Once per turn, if you control a face-up Zombie-Type monster: You can Special Summon 1 Zombie-Type monster with a different name from your hand. You cannot Special Summon other monsters the turn you activate this effect, except monsters from your Extra Deck. LORE:Zombie-Type monsters you control gain 200 ATK for each monster on your opponent's side of the field. If a Warrior or Zombie-Type monster is destroyed (either by battle or by card effect): You can shuffle it into the Deck (instead of sending it to the Graveyard), and if you do, you can send 1 Warrior or Zombie-Type monster with a different name from your Deck to the Graveyard. You can only activate this effect of "Samurai Zombie Nation Battlefield" once per turn. [spoiler=Show Trap Cards] LORE:Activate if your opponent declares a direct attack. Special Summon 1 "Samurai Zombie Nation" monster from your Deck, and if you do, its original ATK and DEF are doubled until the End Phase. You cannot Special Summon other monsters the turn you activate this effect. LORE:Discard your entire hand (min 1); Special Summon any number of Zombie-Type monsters from your Graveyard. If this card leaves the field, destroy all monsters Summoned by this card's effect. During either player's turn: You can banish this card from your Graveyard to target 1 of your banished Zombie-Type monsters; Special Summon it. [spoiler=Show Synchro Monster Cards] LORE:1 Zombie-Type Tuner + 1 or more non-Tuner "Samurai Zombie Nation" monstersWhile you control a face-up monster that is not Zombie or Warrior-Type, this card cannot activate its effects (anywhere). While this card is face-up on the field, in the Graveyard, or banished, this card is also treated as a Zombie-Type monster. If this card battle a monster: You can shuffle 1 of your banished Zombie-Type monsters into your Deck; increase this card's ATK by 1000 until the end of the Damage Step. LORE:1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monstersWhile you control a face-up monster that is not Zombie or Warrior-Type, this card cannot activate its effects (anywhere). While this card is face-up on the field, in the Graveyard, or banished, this card is also treated as a Zombie-Type monster. If your opponent would activate a Spell, Trap, or monster effect: You can Tribute this card; negate the effect, and if you do, banish that card. LORE:1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monstersWhile you control a face-up monster that is not Zombie or Warrior-Type, this card cannot activate its effects (anywhere). While this card is face-up on the field, in the Graveyard, or banished, this card is also treated as a Zombie-Type monster. Cannot be destroyed by card effects. Once per turn: You can shuffle 1 of your banished cards into your Deck; destroy 1 card on the field. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 5, 2017 Author Report Share Posted February 5, 2017 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 11, 2017 Author Report Share Posted February 11, 2017 More cards added to the archetype. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 16, 2017 Author Report Share Posted February 16, 2017 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 19, 2017 Author Report Share Posted February 19, 2017 More cards added to the archetype. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 25, 2017 Author Report Share Posted February 25, 2017 Bump. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 5, 2017 Author Report Share Posted March 5, 2017 Bump? Link to comment Share on other sites More sharing options...
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