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AGM Legacy Support


Tinkerer

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Hello, fine peoples! I'd decided a couple days back that I'd make 1 support card for every archetype in the AGM. Instead of a separate thread for each, I felt it might be better to post the support in this thread with a link to the archetype under the card. So without further ado, presenting the AGM Legacy support cards!

 

[spoiler Legacy Cards: Fungal Serpent to Gold-Eyes]

Fungal Propagation

Continuous Trap

If your opponent Summons a monster(s) in a Zone adjacent to a monster with a Spore Counter on it, put 1 Spore Counter on the original monster and the summoned monster(s). If this card is sent from the field to the Graveyard, Special Summon 1 "Fungal Serpent" monster from your Graveyard.


 

Media Infamous

Spell

Tribute 1 monster you control; Special Summon 1 DARK "HERO" monster from your Deck with the same level as the tributed monster. Banish that monster when it leaves the field.


 

Through the Looking Glass

Continuous Spell

Once per turn, you can target 1 banished "Wonderland" monster and 1 "Wonderland" monster in your Graveyard; return the first target to the Graveyard, and if you do, banish the second target. If this card is sent to the Graveyard by an opponent's card effect, you can target 1 face-up monster you control and 1 face-up monster your opponent controls; banish those targets.


 

Funereal Wild Growth

Continuous Spell

If a card your opponent controls is destroyed and you control no monsters, you can Special Summon 1 "Funereal" monster from your hand. If an opponent's card is destroyed and sent to your Graveyard you can draw 1 card.


 

Complete Picture

Spell

If 12 or more "Puzzle Piece" monsters with different names are on the field and/or in the Graveyard, you can destroy all cards your opponent controls, and if you do, banish them.


 

Hidden Gargoyles

Trap

Destroy all monsters you control, then add "Gargoyle" monsters from your Deck to your hand equal to the number of "Gargoyle" monsters destroyed by this effect. Until the end of the phase that this card is activated, your opponent cannot activate cards or effects in response to a "Gargoyle" monster effect.


 

Luck of the Phoenix

Spell

Flip a coin. If heads, your opponent discards a number of cards equal to the number of "Phoenix Guardian" monsters you control. If tails, you can target a number of cards in your opponent's Graveyard equal to the number of "Phoenix Guardian" monsters you control; shuffle those targets into the Deck.


 

Book of Millennium

Spell

Reveal 1 Normal Pendulum monster from your Deck then place it either on the top of your Deck or face-up in the Extra Deck.


 

Ninja Cosmo Commander

EARTH 4*

Warrior/Flip/Effect

FLIP: Negate the effects of all face-up cards your opponent controls until the End Phase.

If this card is sent from the Monster Zone to the Graveyard, you can target 1 "Cosmoraptor" monster you control; equip this card to it. You can return this equip card to the Deck; equip 1 "Cosmorider" monster to the monster this was equipped to.

1700/1400


 

Des-Playful Sprite

LIGHT 1*

Fiend/Effect

If the level of a monster(s) on the field change, you can Special Summon this card from your hand, and if you do, target 1 of those monsters; declare a level from 1 to 6. This card and that target become the declared level. If this card is detached to activate an Xyz monster's effect, you can banish 2 other cards from your Graveyard; add this card to your hand.

100/100


 

Sworm Sabre

Equip Spell

Equip to a "Sworm" monster. It can attack while in defense position, also apply its DEF for damage calculation. At the start of the damage step, if the equipped monster battles, banish the top card from your opponent's Deck. If this card is sent to the Graveyard (except from the Spell/Trap Zone), you can equip it to an appropriate monster you control.


 

Paragon Steel Dragon

FIRE *

Machine/Effect

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 "Steel Dragon" Synchro monster you control to the Graveyard, and cannot be summoned by other ways. This monster is also always treated as Dragon-type. This monster is unaffected by other monster effects. When this card battles a monster, it gains half the ATK of the monster it battles until the end of the damage step. If this card destroys a monster by battle, it gains levels equal to the level/rank of the destroyed monster (max 13). If this monster is destroyed, Special Summon 1 "Steel Dragon" monster from your Extra Deck whose level/rank is less than this card's when it was on the field.

1800/2600


 

Electric Supercharge

Quick-play Spell

Target 1 level 4 "Electric Field" monster you control or in your Graveyard. Until the end of the phase, monsters with the target's name can activate their effects as many times per turn as possible, ignoring effect conditions.


 

Never-Ending Town Festival

Continuous Trap

Once per turn, you can banish 2 "Never-Ending Town" monsters from your Graveyard to activate one of the following effects:

- Special Summon 1 "Never-Ending Town" monster from your hand or Graveyard.

- Synchro Summon 1 monster using monsters you control, and if you do, discard 1 random card from your opponent's hand.


 

Potential Releaser

LIGHT 6*

Fairy/Effect

You can destroy 1 continuous spell/trap card to Special Summon this card from your hand. You can discard 1 card; all Gemini monsters you control are treated as effect monsters and gain their effects, but they become Normal Monsters during the End Phase.

2000/1400


 

Gold Spear Forze

Spell

Target 1 card on the field and 1 "Gold Spear" monster in your Graveyard; place both targets on top of their owner's Deck. If this card is sent to the Graveyard by the effect of a "Gold Spear" monster, you can shuffle all "Gold Spear" Spells/Traps from your Graveyard into your Deck (min. 3), and if you do, draw 1 card.


 

Skateboard Dragon Quick Trick

Quick-play Spell

You can target 1 face-down monster on the field; flip it into face-up attack position. If it is a "Skateboard Dragon" monster, you can inflict damage to your opponent equal to its level x 200. During the End Phase of a turn you Flip Summoned a monster (except the turn a "Skateboard Dragon Quick Trick" was sent to the Graveyard), you can Set this card from the Graveyard. You can only set 1 "Skateboard Dragon Quick Trick" per turn this way.


 

Yuki Onna Icee

WATER ****

Aqua/Effect

If you gain 1500 or more LP in a turn, you can Special Summon this card from your hand or Graveyard. You can only Special Summon "Yuki Onna Icee" once per turn this way. Once per turn, you can target 1 "Yuki Onna" monster you control; it's ATK becomes 0 and you gain LP equal to that lost ATK. Then, this card gains 500 ATK.

1000/1500


 

Monochrome Negative

LIGHT **

Fiend/Effect

Cannot be Normal Summoned/Set. If your opponent discards a card(s) because of your card effect, you can Special Summon this card from your hand. If this card is Summoned, you can target 1 monster your opponent controls; switch control of this monster and that target. If you activate a Spell Card, discard 1 card when it resolves.

100/0


 

Space Mermaid Sciren

WATER ****

Fish/Effect

This card cannot be destroyed by battle. Once per turn: you can banish this monster and 1 "Space Mermaid" monster from your Deck. Return this card banished this way to the field during the End Phase. During your Main Phase: You can Synchro Summon 1 "Space Mermaid" monster using this banished card by returning it to the Graveyard.

1400/200


 

Cafe Girl Overtime

Spell

Banish 1 "Cafe Girl" from your hand, field or Graveyard; Special Summon 1 "Cafe Girl" monster from your Extra Deck but its effects are negated until your next Standby Phase.


 

Victorian Scoundrel Lupin

DARK 5*

Scale: 4<>4

Psychic/Pendulum/Effect

PE: You can shuffle this card and any number of "Victorian" monsters from your Graveyard into your Deck (if any); place 1 "Victorian" monster in the unoccupied Pendulum Zone. If your opponent has more LP and total cards in their hand/on the field, you can place up to 2 "Victorian" monsters in unoccupied Pendulum Zones.

ME: If this card is face-up in the Extra Deck or in the Graveyard and you control a LIGHT monster, a DARK monster, a Psychic-type monster, and a Warrior-type monster, you can send 1 Spell/Trap from your Deck to the Graveyard; add this card to your hand.

2000/2000


 

Mighty Slugger Pinch Hitter

FIRE 6*

Warrior/Effect

If this card destroys an opponent's monster: you can shuffle this card into your deck; Special Summon 1 "Mighty Slugger" monster from your deck, except "Mighty Slugger Pinch Hitter". You can shuffle this card into your deck; Special summon 1 "Mighty Slugger" monster from your deck, except "Mighty Slugger Pinch Hitter". You can only use this effect of "Mighty Slugger Pinch Hitter" once per turn. If a "Mighty Slugger" monster is Special Summoned from this card's effects, that monster gains this effect:

- Once per turn: you can discard 1 card; destroy 1 monster your opponent controls. This card cannot attack the turn you activate this effect.

2300/1800


 

Sanctuary of the Four Horsemen

Continuous Spell

If a Horsemen Counter(s) is placed on a card(s), (except "Sanctuary of the Four Horsemen") you can place 1 Horsemen Counter on this card. All "Four Horsemen" monsters you control gain 100 ATK and DEF for each Horsemen Counter on this card.


 

The Gold Stone of Legend

WIND *

Dragon/Tuner/Effect

When this card is Normal Summoned, you can Special Summon all monsters in your Pendulum Zones, and if you do, this card's level becomes the combined levels of all the monsters Special Summoned by this effect. If this card is in the Graveyard and you control a "Gold-Eyes Dowsing Dragon", you can discard 1 card; Special Summon this card from your Graveyard, but it is not treated as a tuner.

100/100



 

[spoiler Legacy Cards: Section XIII to De La Rosa Negra]

Heretic's Exile

Continuous Trap

(This card is always treated as a "Section XIII" card)

Monsters in your opponent's possession are also always treated as DARK monsters. If a "Section XIII" monster you control battles a LIGHT or DARK monster, you can send the top 2 cards from your Deck to the Graveyard to banish it before damage calculation.


 

Protozord

EARTH *****

Machine/Effect

If this card is Normal Summoned without tribute, for the rest of the turn, you can Normal Summon Machine-type monsters with 1 less tribute. You can destroy this card and 1 other card you control; Special Summon 1 "zord" monster from your Deck. It is treated as if it were Normal Summoned.

0/0


 

Overheating Explosion

Trap

Target 1 monster you control; destroy it. If the target was a Machine-type card, you can then target 2 cards your opponent controls; destroy them.


 

War of Warp Drives

Quick-play Spell

Special Summon 1 "Space Cruiser" monster from your hand. Then, Special Summon 1 "Space Cruiser" monster from your Deck to your opponent's side of the field with a higher level than the first monster.


 

Shivergami Vitals

WATER ****

Fiend/Effect

Once per turn, you can target up to 2 Spell/Trap cards on the field, discard the same number of cards; banish those targets. Those targets cannot be activated in response to this effect. If this card is discarded (except by the effect of "Shinigami Vitals"): you can banish up to 5 cards from both players' Graveyard; gain 200 LP for each card banished by this effect.

1800/1000


 

Penumbral Fair Maintenance Cleaner

DARK 6*

Spellcaster/Effect

You can Special Summon this card (from your hand) by returning all "Penumbral Fair" cards you control to the hand. This card's ATK becomes 500 x the number of cards returned to Summon it. While this card is face-up on the field, "Penumbral Fair" Spell/Traps cannot be destroyed. Once per turn, you can equip this card to a "Penumbral Fair" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. A monster equipped with this card gains 500 ATK whenever a monster returns from the field to the hand. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

0/2000


 

Orders of the Malicious Empire

Trap

Equip this card to 1 "Malicious Empire" monster you control. That monster gains 1000 ATK and cannot be destroyed by card effects. Your opponent cannot activate cards or effects when the equipped monster declares an attack and it inflicts piercing damage. If this card is sent from the field to the Graveyard, you can banish it and target 1 face-up card on the field and 1 "Malicious Empire" monster you control; equip the first target to the second.


 

Selective Hunting

Trap

The next effect your opponent resolves this turn becomes "destroy 1 Spell/Trap your opponent controls". If your opponent Special Summons a monster from the Extra Deck while you control no monsters Special Summoned from the Extra Deck, you can Set this card from the Graveyard. You can activate this card the turn it was Set by this effect, but if you do, banish it when it leaves the field.


 

Keeper of the Brimstone Bellows

DARK ****

Pyro/Effect

When this card is Normal Summoned: you can send 1 "Brimstone" card from your Deck to the Graveyard. If a "Brimstone" card would inflict effect damage to your opponent, you can increase that damage by 300. You can shuffle this card and 3 other "Brimstone" cards into your Deck; draw 1 card. You can only use this effect of "Keeper of the Brimstone Bellows" once per turn.

500/1000


 

Hive Harvester - Colonizing Scout

EARTH ***

Scale: 4<>4

Insect/Pendulum/Effect

PE: You can target 1 level 3 pendulum insect-type monster in your Graveyard; Special Summon it, but destroy it during your End Phase. Also, banish all cards that would be sent to your Graveyard for the remainder of the turn.

ME: If you control no monsters, you can Special Summon this card from your hand. You can shuffle 3 level/rank 3 insect-type monsters into your Deck; add 1 level 3 insect-type monster from your Deck to your hand. You can only use this effect of "Hive Harvester - Colonizing Scout" once per turn. While you control a face-up “Hive Harvester - Absolute Queen”, this card gains this effect:

-You can Normal Summon 1 insect-type monster in addition to your Normal Summon/Set.

600/1700


 

Shiroken Kunoichi Tsubaki

LIGHT *****

Warrior/Effect

Pay 1000 LP and target 1 "Shiroken Kunoichi" monster you control while this card is in the Graveyard; return that target to the hand and, if you do, Special Summon this card, but its name becomes the name of the target while it was on the field. Once per turn, if there are no Spell/Traps in your Graveyard, you can Special Summon any number of monsters from your hand whose name is the same as this card's.

2150/1050


 

Volt Satellite Recycling

Quick-play Spell

This card can be used to Ritual Summon any "Volt Satellite" Ritual Monster. Tribute any number of Ritual Monsters in your hand or side of the field, then Special Summon the same number of "Volt Satellite" Ritual Monsters from your hand. If a "Volt Satellite" monster(s) is shuffled into your Deck: You can add this card from your Graveyard to your hand OR inflict 500 damage to your opponent. You can only activate this effect of "Volt Satellite Recycling" once per turn.


 

Hashtag Warrior Gangup

Trap

If all "Hashtag Warrior" monsters you control have less ATK or DEF than their original ATK/DEF, return their ATK/DEF to their original amount. Also, if your opponent controls less monsters than you, the ATK and DEF of all face-up monsters they control becomes 0.


 

Union Legion

Continuous Spell

Once per turn, you can equip 1 monster you control with an appropriate Union monster from your hand. Any number of Union monsters can be equipped to a single monster regardless of card conditions. If you control 1 monster equipped with 3 or more Union monsters, you can send this card to the Graveyard; destroy all cards your opponent controls.


 

Kintsukuroi Hanoi

Continuous Trap

If you control a "Kintsukuroi" monster, your opponent cannot target the monster(s) you control with the lowest ATK with attacks or card effects. If a "Kintsukuroi" card(s) you control is destroyed: you can Special Summon 1 "Kintsukuroi" monster from your hand. If this card is destroyed: Draw 1 card. You can only activate each effect of "Kintsukuroi Hanoi" once per turn.


 

Grimmoire Fantasy

Trap

Target 1 monster you control; if that target is face-down, flip that target face-up. If the target was a "Grimmoire" monster, destroy it. If this Set card is destroyed, you can place 1 "Grimmoire" monster from your Graveyard into an empty Spell & Trap Zone on either player's side of the field.


 

Magnificent Steed

Equip Spell

Equip only to a "Psychic Empire" monster. The equipped monster can attack twice per turn. If the equipped monster destroys a monster by battle, you can place 1 Empire Counter on this card. If the equipped monster would be destroyed (by battle or by card effect), you can remove 2 Empire Counters from this card instead.


 

LOSER Stalker

FIRE ***

Psychic/Effect

If this card is added to the hand, you can Special Summon it. You can only Special Summon 1 "LOSER Stalker" per turn this way. If this card is Special Summoned, banish the top 2 cards of your opponent's Deck. If this card is sent from the field to the Graveyard, you can Set 1 "LOSER" Spell/Trap from your Graveyard.

1400/100


 

Dual-Headed Imugi

FIRE 7*

Wyrm/Synchro/Spirit/Effect

1 Wyrm-type tuner + 1 or more non-tuner monsters

Cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can banish 1 Wyrm-type monster from your Graveyard; this card gains 1000 ATK and is unaffected by your opponent's card effects this turn. This card can attack twice. During the End Phase, return this Synchro Summoned card to the Extra Deck, and if you do, you can Special Summon up to 2 level 5 or lower Wyrm-type monsters from your Graveyard.

2200/2800


 

Sorcery Hydra Mwor Odow

DARK ****

Reptile/Effect

When this card is added to your hand, except by drawing, you can Special Summon it. Once per turn, you can target 1 level/rank 4 or lower monster your opponent controls: tribute this card; take control of that target until the End Phase.

1000/0


 

Amazoni Bout

Normal Trap

Target 1 "Amazoni" monster you control and 1 monster your opponent controls; conduct battle between those two monsters. If, when this card is activated, you control "Amazoni Brawler", or a Fusion monster that lists "Amazoni Brawler" as Material, you can swap the ATK and DEF of the targets before damage calculation. Also, monsters you control cannot be destroyed by Spell/Trap effects until the end of the turn.


 

Leaping into Action

Continuous Spell

Once while this card is face-up, if a "Show Jumper" monster you control is returned to your hand; you can excavate the top 3 cards from your Deck. You can Special Summon 1 "Show Jumper" monster from among those cards. Send the rest to the Graveyard. You can Special Summon this card as a Normal monster (this card is NOT treated as a Spell card) with the name "Show Jumper Ho'okele" (Pyro-type/LIGHT/Level 5/ATK 0/DEF 2500). You can only use this effect of "Leaping into Action" once per turn.


 

Skyship Docks

Continuous Trap

Once per turn you can either:

- Target 1 "Skyship" monster you control: send 1 "Skyship" monster from your Deck to the Graveyard; place 1 Skyship Counter on that target.

- Remove 1 Skyship Counter from 1 monster you control; Special Summon 1 "Skyship" monster from your Graveyard.

If this face-up card is sent from the field to the Graveyard; add 1 "Skyship" monster from your Graveyard to your hand.


 

Knightmare Jester

DARK *

Fiend/Effect

Cannot be used as an Xyz Material for an Xyz Summon. If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are DARK (and only DARK), you can Special Summon this card from your hand. This card gains 1000 ATK for every "Knightmare" monster you control. If your opponent Summons a LIGHT monster, you can Special Summon 1 "Knightmare" monster from your Deck.

0/0


 

Pride la Rosa Negra

Quick-play Spell

Target 1 Xyz monster you control; detach all its Xyz Materials (if any), and if you do, banish them. Then, Special Summon 1 "De la Rosa Negra" Xyz monster with a lower rank than that target and attach the target to it as Xyz material (this Special Summon is treated as an Xyz Summon).



 

[spoiler Legacy Cards: Brethren of the Scythe to Scathach]

Brethren of the Scythe - Tsetse

DARK R***

Warrior/Xyz/Effect

3 level 3 monsters

Once per turn, you can target 1 face-up card on both player's fields and detach 1 Xyz Material from this card; destroy the first target, and if you do, negate the effect of the second target. If this card is destroyed while it has Xyz material, you can draw 1 card for each Xyz material it had on it when it was destroyed, then discard 1 card.

2000/800


 

Exlipse Madd Doc

WATER ***

Reptile/Effect

Cannot be used as Fusion, Synchro, or Xyz Material. Cannot be Normal Summoned, unless you control a face-up "Exl" monster. When this card is Normal Summoned, you can Special Summon 1 "Exl" monster from your Graveyard. If your opponent takes damage from the effect of an "Exl" card, you can increase your LP by the same amount, and if you do, this card gains that amount of ATK and DEF until your opponent's next End Phase.

800/1600


 

Flarem Server Hena

FIRE *

Spellcaster/Effect

You can pay 500 LP; Special Summon 1 "Flarem" monster from your hand and equip this card to that monster. A monster equipped with this monster does not have to pay LP to activate its effects and it cannot be destroyed by battle. If this card is sent from the field to the Graveyard, you can either:

- Target 1 monster you control; equip 1 "Flarem" equip spell to that target.

- Add 1 "Flarem" Spell from your Deck or Graveyard to your hand.

500/100


 

Paralyzing Bola

Equip Spell

When this card is activated, declare an Attribute. If the equipped monster's original Attribute is the one declared, negate its effects and it loses 500 ATK and DEF. If the equipped monster's original Attribute is different than the one declared, its Attribute becomes the declared Attribute. If this card is destroyed while equipped, you can add 1 "Paralyzing Bola" from your Deck to your hand.


 

Plaguespreading Archfiend

DARK 10*

Fiend/Effect

This card's effects cannot be negated. This card is unaffected by Spell/Trap cards you control. This card cannot be Normal Summoned/Set. This card can only be Special Summoned by Setting any number of "Plague of" cards on the field. This card's original ATK and DEF becomes 1000 x the number of cards Set on its Summon. Once per turn, during either player's turn, if your opponent activates a card effect, you can banish 1 card in your hand; that effect becomes: destroy 1 "Plague of" card your opponent controls. You cannot activate this card's effects if you control no "Plague of" cards.

?/?


 

Hideout of the Outlaw of the Frontier

Continuous Spell

If a monster is Special Summoned during the End Phase, it is unaffected by your opponent's Spell/Trap cards until your next Standby Phase. Once per turn, during either player's turn, if your opponent targets 1 "Outlaw of the Frontier" monster you control with a card effect: you can pay 500 LP; destroy that target, and if you do, you can Special Summon 1 "Outlaw of the Frontier" monster from your Deck with lower ATK than that target.


 

Gimmicky Archetype

Continuous Spell

Once per turn: if you add an "AGM" monster to your hand, you can Special Summon it. Each player can Special Summon a number of times equal to the number of monsters they control with different Types and Attributes. During the End Phase, if all monsters you control (min. 2) are different Types and Attributes: Banish a number of cards from the top of your opponent's Deck equal to the number of monsters on the field.


 

Falchion Grounds

Field Spell

Negate this card's effects unless you control a "The Falchioner". Once per turn, if a "Falchioner Bird" is sent to the Graveyard; draw 1 card. If a "Falchioner Bird" card is activated, place 1 Dropping Counter on this card. Monsters you control gain 100 ATK for each Dropping Counter on this card. If this card is targeted by a card effect, you can remove all Dropping Counters from this card; change that target to another appropriate target OR negate that effect.


 

Paper Gangsta Holla Holla

WIND **

Plant/Effect

If this card is Summoned, you can Special Summon 1 Paper Gangsta monster from your hand or Graveyard, and if you do, both monsters' levels becomes equal to the combined levels of the two monsters. An Xyz Monster that was Summoned using this card as Xyz Material gains this effect:

- Once per turn, you can send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of Xyz Materials this card has, and if you do, this card gains 100 AYK for each.

1200/0


 

Tiki of Defense

EARTH ***

Rock/Effect

While this card is in the Graveyard, all Rock-type monsters you control gain 300 ATK and DEF. During either player's turn, if a Rock-type monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard; Rock-type monsters you control cannot be destroyed by card effects until the next End Phase.

1000/1000


 

Fatedge Noble

LIGHT 4*

Warrior/Effect

When this card is Summoned: Banish 1 "Fatedge" monster and 1 "Fatedge" Equip Spell from your Deck. During the End Phase, Special Summon the banished monster and, if you do, equip the banished equip spell to it. If you would Xyz Summon a Warrior-type monster, you can treat this card as a level 5 monster.

1900/1500


 

Carnevil Hiring

Continuous Spell

Once per turn, you can target 1 monster you control; destroy that target, and if you do, Special Summon 2 monsters from your Deck whose ATK adds up to the destroyed monster's and whose DEF is the same as the destroyed monster's. If this face-up card is destroyed, you can banish it; place 1 "Carnevil" monster from your hand, Graveyard, or face-up in your Extra Deck into an empty Pendulum Zone.


 

Ancient Cremation Urn

Continuous Trap

Special Summon this card in Defense Position as an Effect Monster (Rock-Type/FIRE/Level 5/ATK 0/DEF 2600). (This card is also still a Trap Card.) During the End Phase, send 1 FIRE monster to your Graveyard or destroy this card. If you Summon a "Sacred Ash" monster from your Graveyard, gain 500 LP.


 

Linear Stadium

Field Spell

When this card is activated, you can target 1 monster you control; move it to any open monster zone on your side of the field. If a monster has no other monsters in its column, that monster can only attack directly. If a monster has another monster in its column, that monster cannot target another monster for a battle or card effects.


 

Cookie Shop Aroma

Continuous Spell

Once per turn, during either player's turn, you can target 1 monster you control; banish it until the End Phase, and if you do, gain LP equal to its ATK or DEF (whichever is lower). If your LP is higher than your opponent's, your opponent can only target the monster you control with the highest ATK for attacks or card effects.


 

Jackbot - KRPS

DARK 2*

Machine/Tuner/Effect

During your Main Phase: you can roll a six-sided die and apply the appropriate effect:

-Odd: Special Summon 1 "Jackbot" monster from your hand.

-Even: Special Summon 1 "Jackbot" monster from your Graveyard.

You can only Special Summon "Jackbot" monsters for the rest of the turn after this effect was activated. You can use this card's effect times the number of face-up "Jackbot - KRPS" you control per turn. If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster.

200/0


 

Fader Trader

Spell

Target 1 monster you control; return it to your hand and, if you do, you can Special Summon 1 monster from your hand with an equal or lower level than the target's on the field but a different name. If you Special Summon a level 5 or higher monster this way, you can Normal Summon level 5 or higher monsters with 1 less tribute until the End Phase.


 

Arcandy Gumdrop Teacher

DARK 5*

Fairy/Effect

If your opponent controls more monsters than you do, you can Normal Summon this card without tributing. When this card is Normal Summoned, you can discard 1 "Arcandy" card; draw 2 cards. Once per turn, you can activate this effect: Fusion Summon 1 "Arcandy" Fusion monster by banishing monsters you control or are in your Graveyard.

2100/1500


 

Genome Observer

EARTH ***

Psychic/Effect

If this card is Normal or Special Summoned, you can add 1 "Genome" Spell/Trap from your Deck to the hand. You can only Xyz Summon monsters from the Extra Deck the turn you activate this effect.

1000/1000


 

Nightmare Engine Nyctos

DARK 10*

Machine/Effect

If this card is Special Summoned, you can send 1 "Nightmare Engine" monster from your hand or Deck to the Graveyard; inflict 1000 damage to your opponent. If this card is sent to the Graveyard, you can target 1 "Nightmare Engine" monster in your Graveyard; add it to your hand. You can only activate each effect of "Nightmare Engine Nyctos" once per turn.

3000/3000


 

Rapid Deployment

Quick-play Spell

Special Summon 1 "Graceful Rage" monster from your hand but it cannot attack this turn. You can banish this card from your Graveyard; add 1 "Graceful Rage" monster from your Deck to your hand. You can only use each effect of "Rapid Deployment" once per turn.


 

Collateral Damage from the Dark Rivalry

Spell

Target 1 monster on the field; tribute it, and if you do, Special Summon 1 "Dark Rival" monster from your Deck whose level is less than or equal to 1 higher than the tributed monster's level/rank.


 

Ironflesh Marksman

EARTH ***

Fiend/Flip/Effect

FLIP: You can target 1 card on the field; return it to the top of its owner's Deck.

When this card is Normal Summoned, you can target 1 monster your opponent controls; change it to attack position. Also, that monster cannot be tributed or be used as material for the Summon of an Extra Deck monster. Also, it must attack during the Battle Phase. You can only use this effect of “Ironflesh Marksman” once per turn. Once per turn, when this face-up card is targeted for an attack: Change this card and the attacking monster to face-down Defense Position.

1000/1800


 

Sunbeast Calling

Spell

If you control no monsters, Special Summon 1 "Sunbeast" monster from your Deck but destroy it during your End Phase. During your Main Phase, except the turn this card is sent to the Graveyard, you can banish this card from your Graveyard; Special Summon 1 "Sunbeast" monster from your hand.


 

Nyxless Disciple

DARK *****

Psychic/Effect

This card is treated as a LIGHT monster, also its original ATK becomes 1600. You can Normal Summon this card from your hand without tributing. The effects of other monsters you control are negated but increase their ATK and DEF by 400. Once per turn, you can discard 1 card; negate this card's effects until the End Phase.

2400/1000



 

[spoiler Legacy Cards: Showcase Master to Ghastly Terror]

Showcase Wardrobe Malfunction

Trap

Target 1 "Showcase Master" monster you control, 1 "Showcase Master" Pendulum Spell, and 1 "Showcase Master" monster in your Graveyard. Return the first target to your hand, and if you do, Special Summon the second target, and if you do that, place the third target in an empty Pendulum Zone. You can banish this card from your Graveyard; shuffle any number of "Showcase" cards from your side of the field or Graveyard into your Deck: then inflict 100 damage for each card.


 

Elemental Meditation

Spell

Activate 1 of the following effects:

-Send 1 Spell/Trap from your Deck to the Graveyard that has "Elemental Sorceress" in its card effect. This effect becomes the sent card's effect.

-Send 1 "Elemental Sorceress" monster from your hand to the Graveyard; Special Summon 1 "Elemental Sorceress" monster from your Deck with the same name as the sent monster.


 

Vanadis' Sacrificed Honor

Continuous Trap

During each player's Standby Phase, discard 1 "Vanadis" card or destroy this card, then you can activate 1 of the following effects:

-Until the End Phase, when your opponent gains LP, they lose 1000 LP.

-Until the End Phase, if your opponent adds a card(s) to their hand, they must discard 1 card.

-Until the End Phase, if your opponent Special Summons a monster, you can Special Summon 1 "Vanadis" monster from your hand or Graveyard (except a Synchro monster).

If the chosen effect does not activate this turn, destroy this card.


 

Zodiac Sky Prison

Counter Trap

If your opponent activates a Spell/Trap card or effect; you can remove 1 Zodiac Counter from yourself; negate that card or effect and destroy it. If 3 or more Zodiac Counters are removed from you at the same time, you can Set this card from your Graveyard, but banish it when it leaves the field.


 

RI-ON REVERSE BREAK

Trap

Activate 1 of the following effects:

- Add 2 "RI-ON" cards from your GY to your hand.

- Special Summon 1 "RI-ON" monster from your GY.

Banish this card when it leaves the field.


 

Stage HERO Il Capitano

WIND 8*

Warrior/Effect

If your opponent controls 2 or more cards that you originally owned, you can Special Summon this card from your hand. This card's ATK is equal to the amount of cards your opponent controls that you originally possessed x 1000. You can tribute this card; banish 2 "Stage HERO" monsters from your Deck. During the End Phase, for each banished card you can either add it to your hand, Special Summon it, or place it into your Pendulum Zone(s).

?/2000


 

Pitbrood Eagle

DARK *

Winged Beast/Effect

If your opponent controls more monsters than you when this card is Normal or Special Summoned, they must return monsters to their hand until they control the same number as you. If they do, those monster zones cannot be used until the next player's End Phase.

500/500


 

Moth Princess Cannibalism

Continuous Spell

Once per turn, during the Standby Phase, target 1 Insect monster on the field; banish 1 monster from your side of the field or either player's GY. That target gains levels equal to the level/rank of the banished monster. If a monster's level would become higher than 12 this way, its level is treated as 12. During your Main Phase, you can banish this card and 1 Insect monster with a level from your GY; Special Summon 1 "Moth Princess Husk Token" (Insect/WIND). The token's level, ATK, and DEF are equal to the banished monster's.


 

Highlander Deity

DARK 10*

Fiend/Synchro/Effect

1 Fiend tuner + 1 non-tuner Synchro monster

Once per turn, during the Standby Phase, you can target 1 "Highlander" monster in your GY; equip it to 1 monster on the field. "Highlander" monsters are unaffected by Spell/Trap effects while equipped with a card. If a monster on the field would be destroyed (by battle or card effect), you can destroy 1 Fiend monster from your Deck instead.

3500/1200


 

Hyath, the Unfallen Champion

DARK 10*

Fairy/Effect

THis card cannot be Normal Summoned/Set. This card cannot be Special Summoned except by the effect of a "Fallen Champion" card. If a "Fallen Champion" monster is destroyed while this card is in your hand or GY, and you have 4 or more "Fallen Champion" monsters with different names in your GY; you can Special Summon this card. If this card is Special Summoned this way, you can send half your Deck to the GY (rounded up) and if you do, halve your opponent's LP. If this card is destroyed, you can shuffle 5 cards from your GY into your Deck; Set 1 "Fallen Champion" Spell/Trap from your GY.

3000/3000


 

Cerebrite Tracer

LIGHT **

Psychic/Effect

During your Main Phase: You can Special Summon 1 "Cerebrite Token" (Psychic-Type/LIGHT/Level 1/ATK 0/DEF 0). During either player's turn, you can pay 1000 Life Points to activate this effect: Each player chooses 1 monster they control and switches control of those monsters with each other. You can only activate 1 of these effects of "Cerebrite Tracer" once per turn. If control of this card is switched, the new controller cannot add cards from their Deck to their hand for the remainder of the turn.

400/400


 

Inaudible Resonant Chamber

Field Spell

When this card is activated; take 1 "Inaudible Resonation" monster from your Deck and either add it to your hand or send it to the GY. You can return 1 Normal Summoned "Inaudible Resonation" monster to your hand; Special Summon 1 "Inaudible Resonation" monster from your hand with a different name than the returned card. You can only activate each effect of this card's name once per turn.


 

Supersonic Blitz

Quick-play Spell

Target 1 card you control with Speed Counters: remove any number of Speed Counters from that target; destroy Spell/Trap cards on the field equal to the amount of Counters removed. Until the End Phase, the target's effects are negated and if the target was a monster, its ATK and DEF become 0.


 

BlasterCube Mass Production

Trap

When a "BlasterCube" monster is Special Summoned, activate 1 of the following effects:

-Destroy up to 2 face-up cards on the field.

-Special Summon up to 2 "BlasterCube" monsters from your hand or Deck with the same name as the Summoned monster.


 

Samurai Zombie Nation - Nobu

DARK 10*

Warrior/Effect

While you control a face-up monster that is not Zombie or Warrior-Type, this card cannot activate its effects (anywhere). While this card is face-up on the field, in the Graveyard, or banished, this card is also treated as a Zombie-Type monster. This card cannot be Normal Summoned/Set. This card must first be Special Summoned by tributing 1 Zombie Synchro you control. This card gains 200 ATK for every banished Zombie monster. Once per turn, you can target 2 Zombie monsters in your GY; banish the first target, and if you do, Special Summon the second target, but it cannot attack this turn. If this card is banished, you can either send all other banished cards to your GY or banish all cards in your GY.

2000/0


 

Widowmaker - Blanc

DARK 4*

Warrior/Effect

Cannot be Normal Summoned/Set. If this card is Special Summoned by the effect of a "Widowmaker" card, you can Set 1 "Widowmaker" Spell/Trap from your GY. You can only activate this effect of this card's name once per turn. Once per turn: you can discard 1 card; flip 1 face-up monster into face-down defense position. It cannot change battle positions (except by a card effect), also it does not prevent you from attacking your opponent directly.

1700/1500


 

ICBM Cavalry Sub Model "Ferdinand"

FIRE 5*

Machine/Effect

You can discard this card, then target 1 monster your opponent controls; banish that target, and if you do, inflict damage to your opponent equal to the difference between this card's ATK and that target's ATK. This card cannot be destroyed by battle and your opponent takes all battle damage you would take from battles involving this card. If an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, your opponent must attack this monster with all monsters they control that can declare an attack.  If you activated this effect, destroy all monsters you control during the End Phase. You can only use each effect of this card's name once per turn.

1000/200


 

 

Living Trinkets

Quick-play Spell

(This card is always treated as a "Trinketerror" card.)

Activate if you control 1 or more Equip Spells.  Special Summon any number of the Equip Spells as Normal Monsters (Machine-type/DARK).  The level, ATK, and DEF of the Summoned monsters is equal to the monster's that it was equipped to.  Your opponent takes no further damage the turn you activate this card.


 

 

AGM Avenger Final Gambit

Continuous Spell

You can only activate this card by discarding your hand (min. 1). All "AGM" Monsters and monsters Summoned using "AGM" Monsters as material you control gain 1000 ATK and DEF, inflict piercing damage, and your opponent cannot activate cards or effects when they declare an attack. Banish any effect monster that would be sent from the field to the GY. Banish 3 cards from your GY during the End Phase or destroy this card. If this card is destroyed, take 3000 damage.


 

Solo Ritualist

LIGHT 8*

Fiend/Synchro/Effect

1 tuner + 1 or more non-tuner monsters

For this card's Synchro Summon, you can treat a Ritual Monster you control as a Tuner. If this card is Synchro Summoned using a Ritual Monster as material, you can destroy all monsters your opponent controls that were Special Summoned from the Extra Deck. If this card is sent to the GY, you can discard 1 Ritual Monster or Ritual Spell; draw 2 cards.

2950/2000


 

Wilonka Sugar Case

LIGHT 5*

Rock/Effect

When this card is Normal or Special Summoned, you can target 1 "Wilonka" monster you control; Special Summon 1 "Wilonka" monster from your GY with a lower level than the target. A "Wilonka" monster Tribute Summoned by Tributing this monster gains the following effect: 

-If a monster your opponent controls is removed from the field, you can send 1 "Wilonka" card from your hand or deck to the GY.

1000/2600


 

Ghastly Terrorganization

Spell

Target 1 "Ghastly Terror" monster you control; its effects are negated, also, its ATK becomes 0. If it does, activate 1 of the following effects:

- Give control of the monster to your opponent,then you can Special Summon 1 fiend monster from your hand or GY.

- Add 1 fiend monster from your Deck to your hand whose ATK is less than or equal to the ATK the target lost.

Neither player takes battle damage until the end phase after this card is activated. You can only activate 1 "Ghastly Terroganization" per turn.



 

EDIT 5/26-27/17: Each of the spoiler tabs contain 25 cards in their order of creation as seen here: https://forum.yugiohcardmaker.net/topic/339517-archetype-generator-meta/?p=6694278

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Update: added Cosmo to Steel Dragon

EDIT: Placeholder until I can get on my computer and place them in the OP.

[spoiler Wicked Candle to Furnacess]
Lighting the Candles
Trap
Target 1 "Wicked Candle" monster you control. Activate that monster's effect that would activate during your Standby Phase immediately after this chain resolves. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, Set 1 Spell/Trap from your Deck that lists "Wicked Candle" in its text.

Jurassic Dragon - Swooping Claw
DARK 10*
Dragon/Effect
You can only Special Summon this card from your hand by shuffling all "Jurassic Dragon" cards from your GY into the Deck. This card gains 700 ATK for each "Jurassic Dragon" monster in your GY. During the battle phase, you can discard 1 card; look at your opponent's hand and choose 1 monster card in it. If this card's ATK is higher than that monster's, destroy it and inflict damage to your opponent equal to the difference. This card cannot attack during the turn you activate this effect. When this card declares an attack, you can send 1 "Jurassic Dragon" monster from your hand or Deck to the GY. Banish this card if it leaves the field.
?/?

Zoom Fusiomancer
WIND *****
Spellcaster/Effect
You can Special Summon this card (from your hand) if a card you control is returned from the field to the hand. If you do, you can return 1 face-up card your opponent controls to their hand. You can only Special Summon 1 of this card's name per turn this way. (Quick Effect) If this card was Summoned this turn, you can Fusion Summon 1 monster by banishing materials from your hand, side of the field, or GY. You can only activate this effect of this card's name once per turn.
2200/200

Dream☆Dream Performer Jun
WATER ***
Scale: 2<>2
Spellcaster/Pendulum/Effect
PE: All "Dream☆Dream Performer" monsters gain 100 ATK for each card your opponent controls.
ME: If this card is Pendulum Summoned with other "Dream☆Dream" monster(s): decrease the ATK of all monsters your opponent controls by the number of "Dream☆Dream Performers" Pendulum Summoned x 1000. If all face-up monsters your opponent controls had their ATK decreased to 0 this way: their effects are negated, but you cannot declare an attack this turn.
0/2000

Blistersmith Forge
Continuous Spell
When you take effect damage (except by the effect of "Blistersmith Forge"): take 200 damage. If you control a "Blistersmith" monster: you can Special Summon 1 level 1 monster from your hand. During the End Phase, you can Set 1 "Blistersmith" Trap card from your Deck, but you cannot activate that card while this card is face-up on the field. If this card is destroyed, gain 300 LP for each face-up or face-down "Blistersmith" card you control. You can only activate each effect of this card's name once per turn.

War Hawk Emergency Assistance
Continuous Trap
When this card is activated: place 1 "War Hawk" Pendulum monster from your Deck or face-up in your Extra Deck into 1 of your empty Pendulum Zones. If a monster you control is declared an attack target: before damage calculation, you can discard 1 "War Hawk" Pendulum monster; the target gains ATK equal to the discarded monster's until the End Phase.

Thrall-Splice
Quick-Play Spell
Target 1 monster you control; Special Summon 1 level 4 or lower "All-Splice" monster from your hand, and if you do, its ATK and DEF become 0. Also, the target's original ATK and DEF are doubled. Destroy the target during the End Phase.

Arson Dragon
FIRE 6*
Dragon/Effect
Cannot be destroyed by battle. If your opponent controls no FIRE monsters, you can Special Summon this card from your hand to your opponent's side of the field, and if you do, draw 1 card. All monsters you control become FIRE Attribute. Once per turn: you can pay 1000 LP; inflict 1000 damage to your opponent.
2400/200

Tuner's Re-Resonance
Spell
You can only activate this card if all the monsters you control are the same type. Target 1 Tuner monster in your GY with a different type from the monsters you control: Special Summon that target. For the rest of this turn, you cannot attack or activate the effects of monsters you control whose type is the same as the monsters you controlled or the Tuner you Special Summoned. You cannot Xyz Summon the turn you activate this card.

Furnacess Tomaris
FIRE 7*
Fiend/Effect
You can Tribute Summon this card using only 1 "Furnacess" monster. When this card is Normal Summoned: Draw 1 card for every "Furnacess" monster equipped to an opponent's monster. Your opponent must attack with all monsters they control, but their monsters cannot be destroyed by battle. If this card is equipped to an opponent's monster: Inflict 500 damage to your opponent when it attacks, but return 1 face-up card you control to your hand at the end of the damage step.
2400/2200

 

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Yuki Onna Icee works in the archetype so well. Also, I like how you went for support for the "healers" of the three things Yuki Onna does.

 

Think you know this by now Draco, but the AC requirements still apply in Casual (you need at least double the minimum requirement for singles in Multiples [30 words for singles, so 60 in here]). Mentioning specific interactions with the cards you've made will definitely push you over the minimum.

 

===

I'll just rehash what I said about the Phoenix Guardian one in here, then grade the Electric Field and Skateboard Dragon stuff, since I made those.

 

Luck of the Phoenix:  It's a good card for handling the opponent's hand/Graveyard, but varies based on setup. Given how I designed them (like 'tellars), they should be able to keep about 2-3 members out at minimum, which isn't bad for hitting stuff. The tails effect is more useful nowadays with consideration to the Graveyard triggers we have nowadays that don't mind getting discarded; at least you can screw over Pendulum decks though.

 

Supercharge: Well, this effectively gives everything bar Sigma and Omega the right to repeatedly do whatever they want, though looking at them again (hey, I can't instantly recall all the Archetypes and stuff I make off the bat), most you'd probably want this for is to generate more monsters for ED summons or searching. As this is though, another target for Gamma to search.

 

Quick Trick: It's a less effective version of original Trick, but good if you don't want to discard a card just to flip up a single monster and the burn is nice too (most you get is 600, unless you get hit with Sandstorm or something on the Rituals). It works though, especially given the Main Deck's double flip effects.

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