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Puzzle Archtype


The Frost King

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[spoiler=Monsters]

 

Cubic Puzzle

 

Type: Psychic/Effect

 

Level: 4

 

Attribute: EARTH/ ATK: 1800 DEF: 800

 

Effect: When this card is Normal Summoned: You can add 1 “Puzzle” monster from your Deck to your hand, except “Cubic Puzzle”. Once per turn: If you control 2 or more “Puzzle” monsters; you can target 1 monster on the field, destroy it. This card cannot be destroyed by Trap card effects.

 

 

Explosive Puzzle

 

Type: Psychic/Tuner/Effect

 

Level: 2

 

Attribute: EARTH/ ATK: 400 DEF: 600

 

If you control a “Puzzle” monster: You can Special Summon this card from your hand. When this card is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed this card. You can banish this card from your Graveyard: Add 1 “Puzzle” Tuner from your Deck to your hand, except “Explosive Puzzle”, also you cannot Special Summon monsters for the rest of this turn, except Synchro Monsters.

 

 

Particle Puzzle

 

Type: Psychic/Effect

 

Level: 4

 

Attribute: EARTH/ ATK: 900 DEF: 1900

 

Effect: When this card is Normal Summoned: You can add 1 “Puzzle” monster from your Deck to your hand, except “Particle Puzzle”. Once per turn: You can target 1 “Puzzle” monster on the field; increase its Level by 1. This card cannot be destroyed by Spell card effects.

 

 

Radioactive Puzzle

 

Type: Psychic/Tuner/Effect

 

Level: 3

 

Attribute: EARTH/ ATK: 1200 DEF: 700

 

Effect: If you control a “Puzzle” monster: You can Special Summon this card from your hand. Once per turn: You can target 1 monster your opponent controls; that monster loses 700 ATK. You can banish this card from your Graveyard: Add 1 “Puzzle” Tuner from your Deck to your hand, except “Radioactive Puzzle”, also you cannot Special Summon monsters for the rest of this turn, except Synchro Monsters.

 

Jewel Puzzle

 

Type: Psychic/Effect

 

Level: 4

 

Attribute: EARTH/ ATK: 1500 DEF: 1500

 

Effect: When this card is Normal Summoned: You can add 1 “Puzzle” monster from your Deck to your hand, except “Jewel Puzzle” Once per turn: You can discard 1 card, and if you do, Special Summon 1 Level 4 or lower “Puzzle” monster from your Graveyard. This card cannot be destroyed by monster effects.

 

 

Magma Puzzle

 

Type: Psychic/Tuner/Effect

 

Level: 1

 

Attribute: EARTH/ ATK: 500 DEF: 100

 

Effect: If you control a “Puzzle” monster: You can Special Summon this card from your hand. Once per turn: You can pay 800 LP, then target 1 card your opponent controls; return it to the hand. You can banish this card from your Graveyard: Add 1 “Puzzle” Tuner from your Deck to your hand, except “Magma Puzzle”, also you cannot Special Summon monsters for the rest of this turn, except Synchro Monsters.

 

 

Magnet Puzzle

 

Type: Psychic/Effect

 

Level: 4

 

Attribute: EARTH/ ATK: 1700 DEF: 1600

 

Effect: When this card is Normal Summoned: You can add 1 “Puzzle” monster from your Deck to your hand, except “Magnet Puzzle”. Once per turn: You can banish 1 “Puzzle” monster from your Graveyard, and if you do, target 1 card your opponent controls; banish it. This card cannot be destroyed by battle.

 

 

Puzzle Piece

 

Type: Psychic/Tuner/Effect

 

Level: 4

 

Attribute: EARTH/ ATK: ? DEF: ?

 

Effect: If you control a “Puzzle” monster: You can Special Summon this card from your hand. This card gains 300 ATK and DEF for each “Puzzle” monster in your Graveyard. You can banish this card from your Graveyard: Add 1 “Puzzle” Tuner from your Deck to your hand, except “Puzzle Piece”, also you cannot Special Summon monsters for the rest of this turn, except Synchro Monsters.



[spoiler=Spell/Traps]Puzzle Dimension

 

Type: Field Spell

 

Effect: “Puzzle” monsters you control cannot be targeted by opponent card effects. During your Main Phase, you can Normal Summon 1 “Puzzle” monster in addition to your Normal Summon/Set (You can only gain this effect once per turn.) During either players turn, if this card would be destroyed by card effect: You can discard 1 “Puzzle” card instead. You can only activate this effect once per turn.

 

 

Puzzle Break

 

Type: Quick-Play Spell

 

Effect: If you control a “Puzzle” monster: Target 1 Spell/Trap card on the field; destroy it. You can only activate 1 “Puzzle Break” per turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap card on the field; destroy it.

 

 

Puzzle Solving

 

Type: Continuous Spell

 

Effect: Once per turn: You can target 1 of your banished “Puzzle” monsters; send it to the Graveyard. During either player’s turn: If a “Puzzle” card is sent to the Graveyard; you can add 1 “Puzzle” card from your Deck to your hand. You can only activate this effect of “Puzzle Solving” once per turn.

 

 

Puzzle Reset

 

Type: Normal Spell

 

Effect: Pay 1000 LP, then target all of your banished “Puzzle” cards: Shuffle them into your Deck then draw 1 card. You cannot Special Summon monsters from the Extra Deck on the turn you activate this card.

 

 

Puzzle Completion

 

Type: Normal Spell

 

Effect: If you control a “Puzzle” monster: Special Summon up to 2 “Puzzle” monsters from your hand and/or Graveyard. You can banish this card from your Graveyard: Add 1 “Puzzle” monster from your Deck to your hand.

 

 

Puzzle Problem

 

Type: Normal Trap

 

Effect: Negate the effects of all face-up monsters, except “Puzzle” monsters until the end of this turn. You can banish this card from your Graveyard: Add 1 “Puzzle” Spell/Trap card from your Deck to your hand, except “Puzzle Problem”.

.

 

 

[spoiler=Extra Deck]Puzzle Solver

 

Type: Psychic/Synchro/Effect

 

Level: 5

 

Attribute: EARTH/ ATK: 2000 DEF: 1500

 

Effect: When this card is Synchro Summoned: You can add 1 “Puzzle” card from your Deck to your hand. Once per turn: You can draw 1 card, and if you do, show it, then, if it is a “Puzzle” monster, add it to your hand. Otherwise, send it to the Graveyard.

 

 

The Ultimate Puzzle

 

Type: Psychic/Synchro/Effect

 

Level: 8

 

Attribute: EARTH/ ATK: 3000 DEF: 1500

 

Effect: When this card is Synchro Summoned: You can add 1 “Puzzle” card from your Deck to your hand. Once per turn: You can discard 1 card, then target 1 card on the field; destroy it. When this card leaves the field: You can add 1 “Puzzle” card from your Deck to your hand.

 

 

Puzzle Dragon

 

Type: Psychic/Synchro/Effect

 

Level: 7

 

Attribute: EARTH/ ATK: 2500 DEF: 1000

 

Effect: 1 “Puzzle” Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can add 1 “Puzzle” card from your Deck to your hand. If this card battles a Defense Position monster: Inflict piercing battle damage to your opponent.

 

 

Puzzle Warrior

 

Type: Psychic/Synchro/Effect

 

Level: 6

 

Attribute: EARTH/ ATK: 2200 DEF: 1200

 

Effect: 1 “Puzzle” Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can add 1 “Puzzle” card from your Deck to your hand. Once per turn, during your Stand-by Phase: You can inflict 100 damage to your opponent for each “Puzzle” monster in your Graveyard.

 

 

Puzzle Box

 

Type: Psychic/Rank/Effect

 

Rank: 4

 

Attribute: EARTH/ ATK: 1500 DEF: 1500

 

Effect: This card can attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it. If this card leaves the field: You can add up to 2 “Puzzle” cards from your Deck to your hand. You can only activate this effect of “Puzzle Box” once per turn.

 

 

Void Puzzle

 

Type: Psychic/Fusion/Effect

 

Level: 10

 

Attribute: EARTH/ ATK: 3500 DEF: 3000

 

Effect: “Cubic Puzzle” + “Particle Puzzle” + “Jewel Puzzle” + “Magnet Puzzle” 

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control from your field or Graveyard. (You do not use “Polymerization”.) This card cannot be destroyed by battle or card effect. When this card is Summoned: Destroy all other monsters you control. While this card is face-up on the field; you cannot Normal Summon/Set or Special Summon monsters. If this card destroys a monster by battle; banish that monster instead of sending it to the Graveyard. If this card is banished: You can Special Summon 4 “Puzzle” Tuners with different names from your hand, Deck and/or Graveyard.

 

 

Dimension Puzzle

 

Type: Psychic/Fusion/Effect

 

Level: 9

 

Attribute: EARTH/ ATK: 2500 DEF: 2500

 

Effect: “Explosive Puzzle” + “Radioactive Puzzle” + “Magna Puzzle” + “Puzzle Piece”

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control or in your Graveyard. (You do not use “Polymerzation”.) This card cannot be destroyed by battle or card effect. When this card is Summoned: Destroy all other Special Summoned monsters you control. While this card is face-up on the field: You cannot Special Summon monsters from your Extra Deck. If this card battles: You can banish 1 “Puzzle” card from your Graveyard, and if you do, this card gains 500 ATK until the end of the Damage Step. If this card is banished: You can Special Summon 4 Level 4 non-Tuner “Puzzle” monsters with different names from your hand, Deck and/or Graveyard.

 

 

The Ultimate Puzzle Incarnate

 

Type: Psychic/Fusion/Effect

 

Level: 12

 

Attribute: EARTH/ ATK: 4000 DEF: 3500

 

Effect: “Void Puzzle” + “Dimension Puzzle”

Must be Special Summoned (from your Extra Deck) by banishing the above cards from your Graveyard. (You do not use “Polymerzation”.) This card is unaffected by opponent card effects. When this card is Special Summoned: destroy all monsters you control. While this card is face-up on the field: You cannot Summon monsters. Once per turn: You can discard 1 card, then target 1 card your opponent controls; banish it. If this card leaves the field: Draw until you have 5 cards in your hand, also you take no battle damage until the end of this turn. You can only activate this effect of “The Ultimate Puzzle Incarnate” once per Duel.

 

 

 

More cards coming soon.

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  • 2 weeks later...

The main deck monsters have some nice effects, making them easy to SS and mess with the opponent, either destroying their cards, changing levels and weakening monsters, plus some protection. The fact that some of them restrict you to only synchro summoning, it seems like you'd have to think carefully about which ones you use in order to get as many monsters as you can. Spell/traps are simple, but effective in helping the archetype. The synchros are also useful, giving you advantage to make up for their summons. The 2 fusions seem strong, but a bit risky since they limit your plays wen you make them but they certainly pay for themselves when they die. 

Overall, the cards give you a lot of options  and but you have to be careful how you play them. 

 

I really like these cards, as an archetype and in their concept. Psychic type Puzzle monsters. I'm curious, do you have any ideas what they would look like? I'm imagining them either as puzzles that make a picture of the thing they describe (i.e. Jewel Puzzle would be a picture of lots of gemstones) or variations on the millenium puzzle. Puzzle Problem would have some silly creatures like the Ojamas or Goblin Attack Force trying to solve a puzzle. 

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I really like these cards, as an archetype and in their concept. Psychic type Puzzle monsters. I'm curious, do you have any ideas what they would look like? I'm imagining them either as puzzles that make a picture of the thing they describe (i.e. Jewel Puzzle would be a picture of lots of gemstones) or variations on the millenium puzzle. Puzzle Problem would have some silly creatures like the Ojamas or Goblin Attack Force trying to solve a puzzle. 

 

 The Puzzle monsters look like floating puzzles. (For example, Cubic Puzzle would look like a big rubix cube that has all these different ancient symbols on all the sides instead of colors.) For the Synchro Monsters, when they are first summoned they look just like a giant stone box or sphere, but then the box or sphere opens up in a complex way and turns into the thing it says. Void Puzzle would look like a giant black void with these ancient floating symbols that are circling around the void. The Dimension Puzzle would be like a basket ball-sized crystal ball with a tiny little world of trees, rivers and deserts all inside it.

 

I actually do see the Puzzle Problem as how you say and as a continuation, the card 'Puzzle Break' would show one of the Ojamas or Goblin Attack Force guys breaking one of the puzzles in frustration.

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