Jump to content

Integration Monsters! New Summoning Method


Yuya-Kun

Recommended Posts

[spoiler=What a card BG looks like]

DWDBCZM.png

 

 

 

So basically these monster's are based off what Yuya does in the Yu-Gi-Oh Arc-V! Anime, where he fuses with Dark Rebellion, Odd-Eyes, Clear Wing, and Starve Venom. He fuses WITH His monsters. So here are a few Monsters I Made. You use the materials and pay all your LP and then an Integration Monster is Summoned. An intergration Monster starts in the Extra Deck, and takes up 3 spots. But what they lose in Space, they make up for in whopping huge effects and giant ATK Stats. you can only control 1 Monster. Post any of your Questions in the comments below

 

[spoiler=Examples (4/5)]

D/D/D Dark Annihilation King Philip

1 Fusion "D/D/D" Monster + 1 Xyz "D/D/D" Fusion Monster + 1 Synchro "D/D/D" Monster + 1 Pendulum "D/D/D" Monster

(This card is treated as a Pendulum, Xyz, Synchro and Fusion Monster. This Monster also has a Rank equal to it's Level)

Monster Effect: You can Integration Summon this monster by banishing the above monster's on your Field. When this card is integration Summoned, pay all your LP. While you control an Integration Monster, you cannot lose the duel. The Summon of this monster cannot be negated. Once per Turn: If a "D/D" Monster is Special Summoned to your side of the Field, you can Special Summon 1 "D/D/D" Monster from your Extra Deck, but destroy it during the End Phase. If this card destroy's an opponents monster in battle, destroy all Special Summoned monster's your opponent controls, and if you do, add 1 "D/D" or "D/D/D" Monster from your Deck or Graveyard to your Hand. This card cannot be targeted or destroyed by card effects. If a card or effect activate that would make you take damage, your opponent takes damage instead. If this card is destroyed in battle or by card effect, place it in your Pendulum Zone. (if there is a card in your Pendulum Zone, destroy it) You can only control 1 Integration Monster.

Pendulum Scale - 13|13

Pendulum Effect: When this card is activated, you can activate 2 "Dark Contract" cards from your Deck. Once per Turn: If a "Dark Contract" you control is destroyed, you can activate 1 "Dark Contract" card from your Graveyard. If a card or effect activates that destroy's a Spell or Trap card you control, destroy all Spell and Trap cards on your opponent's side of the Field. If this card leaves the Pendulum Zone, you lose the Duel. You can only have 1 Integration Monster in the Pendulum Zone. Twice per Turn: If this card would leave the Pendulum Zone, it does not.

ATK: 4000

DEF: 4000

ATT: DARK

Type: Fiend

LV: 12

 

Silent Rush Knight LV 0 

1 Fusion "Silent" Monster + 1 Xyz "Silent" Monster + 1 Synchro "Silent" Monster + 1 Pendulum "Silent" Monster

(This card is treated as a Pendulum, Xyz, Synchro and Fusion Monster. This Monster also has a Rank equal to it's Level)

Monster Effect: You can Integration Summon this monster by banishing the above monster's on your Field. When this card is integration Summoned, pay all your LP. While you control an Integration Monster, you cannot lose the duel. This card's summon cannot be negated. This card level's up equal to the combined LV's of all Monster used to Integration Summon this monsters.  Once per Turn: You can Special Summon a "Silent" Monster from your Hand who's LV is less than this monster. If this card destroy's an opponent's monster in battle, decrease this monster's LV by 2. If this card's level becomes 0, destroy all Monster's your opponent controls. If an effect activates that would deal you damage, you can change that damage to 0. During the End Phase, if you control a "Silent" Monster who's LV is less than 10, level up that monster. This card cannot be destroyed by battle or by card effect. If this card leaves the field, place it in the Pendulum Zone. You can only control 1 Integration Monster

Pendulum Scale 13|13

Pendulum Effect: When this card is activated, all "Silent" Monster's you control level up 3 times. Once per Turn: You can Special Summon 1 "Silent" Monster from your Hand who's LV is less than or equal to the combined amount of LV's on the field. When a "Silent" Monster you control Level's up, you can add 1 "Silent" Monster from your Deck to your Hand.Twice per Turn: If this card would leave the Pendulum Zone, it does not.

ATK: 4000

DEF: 4000

ATT: LIGHT

Type: Warrior

LV: 12

(Little thing i made if Popular Wannabe wants it)

 

Odd-Eyes Big Bang Dragon

1 Fusion "Odd-Eyes" Monster + 1 Xyz "Odd-Eyes" Monster + 1 Synchro "Odd-Eyes" Monster + 1 Pendulum "Odd-Eyes" Monster

(This card is treated as a Pendulum, Xyz, Synchro and Fusion Monster. This Monster also has a Rank equal to it's Level)

Effect: You can Integration Summon this monster by banishing the above monster's on your Field. When this card is integration Summoned, pay all your LP. While you control an Integration Monster, you cannot lose the duel. This card's summon cannot be negated. When this card is Special Summoned, you can draw 1 card. Once per Turn: If a card or effect activates that would target a monster you control, you can shuffle 1 Pendulum Monster from your face-up Extra Deck into the Deck, negate that card or effect and if you do, destroy it. If this card attack's a defence position monster, inflict piercing battle damage to your opponent. This card can make up to 3 attacks per battle phase. Your opponent cannot activate card's or effect's during the Battle Phase. This card cannot be destroyed by battle or by card effect. If this card leaves the field, place it in the Pendulum Zone. You can only control 1 Integration Monster

Pendulum Scale 0|0

Pendulum Effect: When this card is activated, you can Special Summon 1 Pendulum Monster in the Pendulum Scales. Once per Turn: If you have no card in your other Pendulum Zone, you can place 1 "Odd-Eyes" Monster from your Extra Deck in the Pendulum Zone. If a Pendulum Monster you control is targeted by a card effect, you can shuffle 1 Pendulum Monster from your Face-up extra deck into the deck instead. Twice per Turn: If this card would leave the Pendulum Zone, it does not.

ATK: 4000

DEF: 4000

Type: Dragon

ATT: LIGHT

LV: 12

 

Integrate .1

1 Fusion "Fusion ." Monster + 1 Xyz "Xyz ." Monster + 1 Synchro "Synchro ." Monster + 1 Pendulum "Pendulum ." Monster

(This card is treated as a Pendulum, Xyz, Synchro and Fusion Monster. This Monster also has a Rank equal to it's Level)

Monster Effect: You can Integration Summon this monster by banishing the above monster's on your Field. When this card is integration Summoned, pay all your LP. While you control an Integration Monster, you cannot lose the duel. This card is treated as a "Monster ." card. Once per Turn: If your opponent activates a card or effect that targets or destroys a "Monster ." You control, you can tribute 1 Normal "Monster ." You control, negate the activation and if you do, destroy that card. If a "Monster ." You control leaves the field, you can Special Summon 1 different named "Monster ." from your Deck that is a Gemini Monster. As long as this card is on the field, you can Normal Summon 1 Gemini Monster in addition to your Normal Summon/Set. Once per Turn, during your Battle Phase: If this card destroy's an opponent's monster in battle, you can activate 1 "Spell ." or "Trap ." from your Deck. This card cannot be destroyed by battle or by card effect. If this card leaves the field, place it in the Pendulum Zone. You can only control 1 Integration Monster

Pendulum Effect: You cannot Pendulum Summon Except "Monster ." monsters. While this card is in a Pendulum Zone Gemini Monsters are treated as effect monsters and gain their effects as if they'd been Normal Summoned. Once per Turn: You can Special Summon 1 Level 7 or lower "Monster ." from your Hand. Twice per Turn: If this card would leave the Pendulum Zone, it does not.

Pendulum Scales - 0|0

ATK: 4000

DEF: 4000

Type: Machine

ATT: DARK

LV: 12

 

 

 

[spoiler=Support]

Integration Magician

Effect: Cannot Be Normal Summoned/Set. Can only be Special Summoned if you control a Synchro, Xyz, Fusion or Pendulum Monster OR if there is a Fusion, Synchro, Xyz or Pendulum Monster in your Graveyard. You can banish this card you control and the Materials used to Integration Summon an Integration Monster, from your Hand, Deck or Graveyard, Integration Summon 1 Integration Monster from your Extra Deck using those monster's as Integration Materials.

ATK: 0 

DEF: 0 

ATT: LIGHT

Type: Spellcaster

Lv: 9

 

Integration Mask

Effect: Cannot be Normal Summoned/Set. Can only be Special Summoned if you control a Synchro, Xyz, Fusion or Pendulum Monster. If you integration Summon a Monster, you can use this monster as 1 of the Materials needed to Integration Summon that monster.

ATK: 0

DEF: 0

ATT: LIGHT

Type: Spellcaster

Lv: 9

 

 

Link to comment
Share on other sites

Oh my god, I love this. It's like that thing that Dartz did, and also like that thing Marik did, and it is impractical and awesome AF and makes you feel like an anime character - this is exactly my favorite kind of boss card! I am totally into this.

I don't know if these cards would be practical or balanced (they're leaning on the impractical side), and I can't judge with either of the examples since I'm unfamiliar with those decks. But the examples don't really matter - I love the concept itself, and it can be easily expanded on, too.

You should really make the summons of the Integration monsters unnegateable. So you don't, y'know, die or something.

 

Does the Magician allow you to circumvent the paying all your LP requirement for an Integration summon? It seems like it would, since the LP cost is on the monster itself. If it does, that's really broken. If it doesn't, it's still seriously broken, as it can instantly summon one of these monsters with only 1 card, and you immediately get back the -1 with the draw effect, so now there's no cost for the summon.

That draw effect... if I made a Light monster that just said "when this card is banished, draw 2 cards", it would already be broken, y'know.

Link to comment
Share on other sites

Right i'll get rid of the draw and make some changes, but thanks for your support! :D

 

Also, magician only Integration Summons by using the materials, doesn't change the fact you've got to pay LP, also, would like to see an integration card for an archetype? Provided it can use all the summoning methods, and it doesn't have to be a real one, custom ones are allowed! :D

 


Added "Odd-Eyes Big Bang Dragon" To examples
changed "Integration Magician" So it can only Integration Summon from the Hand, Field, Deck or Graveyard coz Extra is quite OP

Link to comment
Share on other sites

You realize that it is impossible in-game for you to pay all LP that you currently have (if we refer to some of the TCG rulings concerning LP payments for cards when the cost equals/exceeds the amount you have).

 

But right now, it isn't paying LP and so far, only appears that you need all of the ED methods on-field or in the Graveyard to summon one of those Integration monsters.

Link to comment
Share on other sites

Interesting idea to add these, though I would suggest the "You lose if this card dies to MST" and "Pay all life points" clauses these cards have.

After all the summoning conditions are severe enough.

As for Mask ... I do not like that card, it takes away part of the interesting aspect of having to consistently use all summoning conditions.

Magician sounds interesting, however you should admit Astrograph's existence (making it a card that does have another original use, so the summoning mechanic does not turn into a gigantic brick engine, either drawing the magician in case you cannot use him and/or not getting him when you can indeed use it).

Link to comment
Share on other sites

You can always ask someone in Showcase if they're willing to make you a template, but I can't say who'd be willing to.

 

Right, and Integrate .1 is missing its Scales; was that intentional or you just forgot?

 

Again, going from TCG rulings on cards (do I need to get evilfusion to render a ruling query again?), you cannot pay LP in amounts that equal/exceed what you have at that moment. Yes, we have stuff like anime Divine Serpent which does pay all your LP, but that's just it; anime-only. If you want to keep the LP payment, then just have it pay LP until you have 10 left or something. Granted, this is the Experimental section so you can get creative with things, but yeah.

 

----

I suppose this is one way to expand on something that's pretty much going to be a one-shot thing for ARC-V b/c we already know what happened to the real Zarc.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...