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Edgelord [WRITTEN, AGM]


Tinkerer

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Hello, fine peoples!

 

This prompt was... Different. I'm not sure I really did it justice, but whatever:

 

a rather small-sized Archetype of DARK Warrior and Psychic Monster which despite their low count of cards you can and recommended to play them is pure as possible due to their high risk nature... you see whenever one of these guys is Summoned or flipped face-up they have mandatory effect that trigger when your current LP is higher than 100...which then proceed by forced you to pay LP until you have only 100 left along with incredibly powerful effect that get better the more you pay for that effect. but the most dangerous part of the archetype is how powerful the control plays of the Archetype Xyz.

 

but obvious weakness of the deck is when your opponent manage to lower you field  presence, your opponent will blow you away like a birthday candle...that and also the fact this archetype have the rather same or delayed version of Burning Abyss Xenophobic self-removal

Edgelord Blasphemy

DARK **

Psychic/Effect

If this card is Summoned or flipped face-up; pay LP until you have 100 then activate the following effects, in sequence, depending on how much LP you paid:

-1000 or more: destroy 1 card on the field.

-3000 or more: Special Summon 1 monster from your hand.

-5000 or more: banish 1 card on the field and you can Normal Summon 1 monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

During the End Phase, if you control a monster that is not a set monster or an "Edgelord" monster, banish this card.

1200/0

 

Edgelord Backbiter

DARK **

Psychic/Effect

If this card is Summoned or flipped face-up; pay LP until you have 100 then activate the following effects, in sequence, depending on how much LP you paid:

-1000 or more: Gain 1000 LP then Special Summon 1 "Edgelord" monster from your hand except "Edgelord Backbiter".

-3000 or more: Gain 2000 LP then Special Summon 1 "Edgelord" monster from your Graveyard except "Edgelord Backbiter".

-5000 or more: Gain 2000 LP then Special Summon 1 "Edgelord" monster from your Deck except "Edgelord Backbiter".

During the End Phase, if you control a monster that is not a set monster or an "Edgelord" monster, banish this card.

1200/0

 

Edgelord Breakdown

DARK ***

Psychic/Effect

If this card is Summoned or flipped face-up; pay LP until you have 100 then activate the following effects, in sequence, depending on how much LP you paid:

-1000 or more: draw 1 card.

-3000 or more: add 1 "Edgelord" monster from your Deck to your hand.

-5000 or more: gain 2000 LP then your opponent discards 2 cards.

During the End Phase, if you control a monster that is not a set monster or an "Edgelord" monster, banish this card.

1600/0

 

Edgelord Backlash

DARK ****

Warrior/Effect

If this card is Summoned or flipped face-up; pay LP until you have 100 then activate the following effects, in sequence, depending on how much LP you paid:

-1000 or more: This card gains 1000 ATK. Inflict 500 damage to your opponent.

-3000 or more: This card gains 1000 ATK. Inflict 500 damage to your opponent.

-5000 or more: This card gains 1000 ATK. Inflict 500 damage to your opponent.

During the End Phase, if you control a monster that is not a set monster or an "Edgelord" monster, banish this card.

0/0

 

Edgelord Bastard

DARK ****

Warrior/Effect

If this card is Summoned or flipped face-up; pay LP until you have 100 then activate the following effects, in sequence, depending on how much LP you paid:

-1000 or more: Send 1 monster from your Deck to the Graveyard.

-3000 or more: Send 2 monsters from your Deck to the Graveyard.

-5000 or more: Return up to 3 cards your opponent controls to the hand.

During the End Phase, if you control a monster that is not a set monster or an "Edgelord" monster, banish this card.

2000/0

 

Edgelord Blast

Quick-play Spell

Activate the following effects, in sequence, depending on how much LP you paid this turn:

-1000 or more: destroy 1 card then draw 1 card.

-3000 or more: banish 1 card then add 1 "l card from your Deck to your hand except "Edgelord Blast".

-5000 or more: gain 5000 LP then Special Summon 1 "Edgelord" monster from your hand or Graveyard.

You can only activate 1 "Edgelord Blast" per turn.

 

Edgelord Blues

Continuous Spell

Once per turn, you can activate the following effects, in sequence, depending on how much LP you paid this turn:

-1000 or more: Gain 1000 LP

-3000 or more: Gain 2000 LP

-5000 or more: Gain 3000 LP

During your End Phase, pay LP until you have 100.

 

Edgelord D. Cartel

DARK R*

Warrior/Xyz/Effect

3 level 1 monsters

Once per turn, you can gain LP equal to this monster's ATK. If your opponent Special Summons a monster(s) with higher ATK than this card, you can detach 2 Xyz materials; return all those monsters to the hand, and if you do, you can Special Summon 1 "Edgelord" Xyz and attach this card and all materials attached to it to the Summoned monster (this Special Summon is treated as an Xyz Summon).

1200/0

 

Edgelord Mafia

DARK R**

Warrior/Xyz/Effect

3 level 2 monsters

Once per turn, you can gain LP equal to this monster's ATK. If your opponent activates a Spell card or effect, you can detach 1 Xyz Material; banish 1 random card from your opponent's hand, and if you do, you can Special Summon 1 "Edgelord" Xyz and attach this card and all materials attached to it to the Summoned monster (this Special Summon is treated as an Xyz Summon).

1600/0

 

Edgelord Triad

DARK R***

Psychic/Xyz/Effect

2 level 3 "Edgelord" monsters

Once per turn, you can gain LP equal to this monster's ATK. When this card is Special Summoned, if you control less monsters than your opponent, your opponent must tribute monsters they control until they have the same number of monsters as you. During either player's turn, you can detach 1 Xyz Material; until the End Phase, your opponent cannot control more monsters than you, and if you do, you can Special Summon 1 "Edgelord" Xyz and attach this card and all materials attached to it to the Summoned monster (this Special Summon is treated as an Xyz Summon).

2000/0

 

Edgelord Yakuza

DARK R****

Psychic/Xyz/Effect

2 level 4 "Edgelord" monsters

Once per turn, you can gain LP equal to this monster's ATK. You can detach 1 Xyz Material; Special Summon 1 "Edgelord" monster from your hand. You can only activate that effect of "Edgelord Yakuza" once per turn. During either player's turn, you can detach 1 Xyz Material; return all cards in both players Graveyards to the Deck then gain 200 LP for each card returned this way, and if you do, you can Special Summon 1 "Edgelord" Xyz and attach this card and all materials attached to it to the Summoned monster (this Special Summon is treated as an Xyz Summon).

2400/0

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