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The Seven Deadly Sins: Prophecy [Interest Check/OOC Thread In Progress]


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[spoiler=A Coward with a Heart (WIP)]

G-Get away from her, N-now!


Personal Information
Name: Tomas Adams

Gender: Male

Race: Human

Age: 24

Allegiance: Holy Knights

[spoiler=Appearance]cd53e37f561cbef728fb3c34b3f1c03a.jpg

Despite being slightly skinnier then and a little less board for someone of his age, he is somewhat muscular for a man of his build, not that you can tell as it's under his baggy clothes, which most of the time him wearing two or more layers. His long flat hair also can't be noticed most of the time either, It always being hidden under a hood of some sort. Most of his face is also under these hoods, though it's a bit more seeable then the rest of his features, his green eyes especially, though those are the first things he hides when feeling too strongly, as he knows people can read them.

[spoiler=Personality] Despite being timid in most situations, and shy in most others, Tomas has a strong value of friends and family, one of the few times you see him speak up being in defence of his loved ones. He also has a strong sense of loyalty towards these people too, and although will not openly show it, gets angry when he sees others don't have it. This anger, fueled also by the mistreatment of others, although a very non-immediate danger, can and will burst if Tomas gets pushed to far, most likely killing someone in the process.

 

If you've known Tomas long enough, you can tell when this anger is building up as he gets rather silent and stares into nowhere inperticullar, sometimes even going into a trace-like state that is easy to get the jump on.

 

To most people Tomas's natrual habitant, is training or battling, as it seems to control his anger, and he's more consintrated and open, if people whould talk to him instead of insulting him, in reailty however, it's becurse there is nothing really to fear thanks to his ability, therefore he doesn't, not even death.

[spoiler=Biography]Unlike others in his industry, Tomas had a pretty normal life before joining the holy knights, and he quite liked it, living in a small town playing in the nearby forest, he never once thought about leaving, from the moment he could rationaly think about his future, he decided all he wanted was a decent paying job and a familly. He managed to get the job part down, being the cleaner at the butcher's shop, well, until they came.

 

It was a late night and Tomas had just finished cleaning up when he heard a commosion outside, he opened the door and saw a large group of bandits raiding the city, so he ran into the forest scared. When the morning came, he relized what he had done and went back to the town, only to find it empty, a note left on the table from his mother, it said about how he had a special 'gift', and that he had to continue running, made sure that they didn't get there hands on it, but of course he disobeyed her, going after the people who kidnapped her.

 

That's when his life changed forever, when he found them, he dimanded tgat they let her go, there leader didn't accept the deal and fought Tomas, after seeing his power in action, and leading him into the corner, the leader offered a deal to Tomas, join them, and he wouldn't kill his mother. Tomas accepted and the leader ordered the others to kill the woman, saying that he didn't say they wouldn't kill her. That is how Tomas became a Holy knight, forced to watch the people suffering, with his mother's death on his shoulders.

 


Combat Information
Rank: Apprentice

Weapon of Choice: Metal Bo Staff

[spoiler=Ability]

Weapon Master

An ability that gives Tomas a Near-master level of all fighting Styles, particularly those primaraly focused on weapons, allowing him to predit his opponents moves, detect their weakspots, and after a long amount of time, mimic them.

Techniques:

Pressure Point

After 5-10 mintues of battling a foe, Tomas starts to see the weak spots of his enemy. After half an hour, he can see all of them.

 

Future Sight

Can predict the moves of his opponents, gains 1% accuarcy every mintue Tomas watches the target battle. Accuracy fades over time when not foccusing on target. Max. accuracy 90%.

 

Mimic

After the 90 mintues it takes to max out the previous technique, Tomas begins to Mimic the target, this is when he knows he needs to end the battle soon as it becomes very hard to do anything else if it goes past the 2 hour mark, Tomas basicly becaming a mirror.

 

Physical Traits:N/A


Miscellaneous Information
N/A
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Well. I didn't realize this RP was based off an anime (my fault for not reading thoroughly enough). Still, as it's an anime I have no knowledge of, and not having the time to research nor watch the anime, I'll be dropping from this RP.

 

Wish you guys all the luck with this though. :)

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[spoiler=DBZ Movie 13]

"I tend not to trust people that suck blood on principle."



Personal Information


Name: Ryouga 
Gender: Male
Race: Human
Age: 23
Allegiance: The Seven Deadly Sins
Mark: The Dragon of Wrath
[spoiler=Appearance]

3YB1YS5.png

 
Ryouga stands at six feet and three inches (about one hundred and ninety centimeters tall) and weighs about two hundred pounds (about ninety one kilograms), with most of that weight being muscle. His skin is tanned from all his travels, and he has small scars all over his body.
 
He is never seen without his purple cape and purple turban, which he does wash, but he always wears them. His clothes change sometimes, but he normally just wears a white tunic and boots.  His black hair is kept in a ponytail, and his green eyes are usually sharp and focused. His Dragon's Sin of Wrath Tattoo is marked on his back, large and easy to see when he is shirtless. 


[spoiler=Personality] Ryouga seems to be a friendly individual at first glance, and people assuming that wouldn't be wrong. When unprovoked, he is an accepting man, not caring about a person's background or race. He also is pretty numb to the idea of people trying to kill him, as it has happened so much in his life, he believes it to be normal. He loves pranks and jokes, and is known for his sarcasm. He is a great lover of fun, doing random things to lighten the mood, or just to give himself a laugh, something he seemed to have picked up from his teacher. He is also loyal to any friends his makes, willing to drop almost anything if asked for help. He is also very opened about his past, willing to answer any questions people have with no hesitation. He has no shame, unable to understand most social norms, so expect him to strip in front of people without a second thought.

He loves a good fight, actively seeking challenges and receiving them. He especially loves being pushed to his limits, so even if he is beaten, bloody, and bruised, he will fight with a smile plastered on his face. He likes his fights to be fair, so he will let someone recover in order to be able to fight them at his best.

However, deep down, suppressed inside of his very core, is an unbridled rage. Where is comes from, he's not exactly sure. The only thing he knows is that he hates it and he never wants it to come out again, which is why he tries to be so happy and cheerful. However... there are a few things that can bring it out of his system, such as attacking his friends, or attacking innocent people. He does not stand for those sorts of things and will rip apart anything that does that on the spot.


[spoiler=Biography] Ryouga doesn't remember his family, if he even had any. His first memories were of the orphanage. However, he doesn't remember too much about it, as he was quickly adopted at the age of three by a wizard named Richard. He spent most of his life with this man, who took interest in him because he could sense the overwhelming large pool of magic the young child had.
 
Richard had his own school where he taught young witches and wizards their magic, although Richard's method of instruction was one tenth lecturing, one tenth practical applications, and eight tenths bombarding his students with whatever magics he happened to be talking about at the time. Ryouga was no exception to this treatment. Richard soon discovered that due to Ryouga's overwhelming magic pool, the boy couldn't mold it properly for spells, so the wizard took a different approach. Using some methods he had picked up from his friend, he began to train Ryouga's body, making him physically strong, and teaching him how to channel his magic throughout his body to strengthen himself.

This training is how Ryouga spent most of his childhood, with Richard and his students throwing their most powerful magic and curses at Ryouga, in order to help him adapt and survive. Finally, when Ryouga turned fifteen, Richard deemed him ready to explore the outside world. Before he left, the wizard gave Ryouga a pair of gauntlets, Rairyu, which would help make channeling magic even easier.
 
During his time in the world, Ryouga had seen amazing sights, fought many powerful people, and made a name for himself as a powerful warrior. One time, however, one challenger of his took things too far. It turned out he was an evil man, one kidnapping children and making them slaves. When Ryouga found out, he obliterated his foe in a fit of rage... along with a good portion of the area they were fighting at... and a few innocent people. From then on, he did his best to keep his temper in check, however, people avoided him.. until he met the other Seven Sins.

It was a good time for him, as he had genuine comradery for the first time. He had many adventures with them... but all good things must come to an end. Three years ago, Ryouga was visiting a home, delivering a package as a favor. However, just as he was about to leave... the package exploded, destroying the entire block, the sole survivor being Ryouga, although he was extremely beaten up from it.

Due to his fearsome reputation, he was imprisoned, where he recovered slowly, his rage growing as he did. On the fateful night, he escaped with the other Sins, but rather than sticking around, he headed to the mountains, where he trained until the present day.  




Combat Information


[spoiler=Sacred Treasure] Rairyu: They are golden gauntlets that are fashioned into dragon claws. It helps him to channel his magic throughout his body.


[spoiler=Ability] Raiko Arashi: Ryouga was born with an unnaturally large amount of magic, to the point he cannot use magic in a traditional sense. So instead, he channels it though his body, using it to increasing his body's physical capabilities, allowing him to multiply his already high speed and strength. However, there is a downside. If he multiples it by too much, his body will start to take damage. He can even die if he uses too high of a multiplier.


[spoiler=Techniques]
Hiryu Shoten Ha: He throws a fist to create a pressurized gust of air that can be used as a projectile. He can also throw an uppercut to create a small tornado instead.
 
Ryuu Hokodan: He takes all the raw magic he can muster and blasts it from his hand. Normally, it is only a sphere of energy, but he can create a beam if pushed to his limits. It is powered by his confidence, e.g. the more confident he is, the more powerful it is.
 
Ryuujinken: His most powerful attack. It is a simple punch, but his magical energies take the form of a giant gold dragon that will devour the opponent and explode. It is an absolute last resort move, as it drains Ryouga of all his energy, making him unable to move for a short time after performing the attack.


[spoiler=Physical Traits]
Long Flowing Hair: Underneath of his turban is long, back-length hair, which looks absolutely gorgeous. He has been known to seduce women and some men in one hair flip.
 
Danger Sense: He has an uncanny knack for sensing when danger is nearby. He also has a seventh sense that tells him if he was cursed or if something is cursed. 
 




Miscellaneous Information: He has a horrible sense of direction, but can usually end up where he's needed due to dumb luck.
 
Theme Song: Dragon's Fist


 

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What's the power level in this RP? The Sins in the manga are all about the level of One Piece's Admirals as far as I can tell right from the start.

 

I may consider challenging Reptilious to the Pride spot because if none of you could ever tell pride is sorta my schtick.

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[spoiler=Envypire]


Kyyj3ra.jpg
"Well then, let us dance."




PERSONAL INFORMATION


Name: Lorelei Darkmoon (birth name: Stella Rouanet)

Gender: Female

Race: Vampire

Age: 27

Allegiance: Seven Deadly Sins

Mark: Serpent


[spoiler=Appearance]iNDu56E.jpg
Height: 5'4"
Weight: 94 lbs

Lorelei - as with any vampire - could pass off as a human. A very sick human, in her case. What with the off-tone skin, bony limbs, and the chronic bags under her eyes, Lorelei gives off very much that first impression of "I'm very ill; leave me be unless you want to get infected". Closer observation will reveal she's anything but sick. Donning bright, frilly clothes, and always with good posture, Lorelei's movements are those of a person full of life, in a stark contrast to her deathly appearance. Her mark as the Serpent Sin of Envy can be found on the side of her right thigh, and a pair of tiny scars are present on the left side of her neck.



[spoiler=Personality]
Lorelei is somebody whose top priority is her own entertainment. While not inherently malicious (most of the time), her sense of fun can often come at the expense of others as she goes about, planting the seeds of chaos wherever she sees a good place to let them grow. To her, things are simply more interesting and enjoyable to watch and participate in when there are no rules, no boundaries, and no peace. By all means an anarchist, Lorelei also isn't much for long-term planning, instead preferring to just wing it to see what works and what doesn't. That being said, she's not stupid enough to defy a rule or order that benefits her purely for the sake of chaos. If Lorelei ever plays by the rules, it's because that's just more convenient for her.

Speaking of rules, an unspoken rule in her life is "I don't have that thing so I want it". Formerly of lofty status, Lorelei was and still is a bit used to just having everything, so seeing that somebody has something she doesn't makes her jealous of them for having that thing, and she grows a desire to have it for herself. When jealous, Lorelei can be violent, cunning, and pretty vicious in her pursuit of the thing she doesn't have. Ending a life or two over some jealousy isn't below her, but her most bitter jealousy is also her greatest fear. Although she'd sooner suck her own veins dry than step out into the daylight, Lorelei utterly loathes the idea that everyone else is out there enjoying a sunny day, while Lorelei and her fellow vampires can only go outside safely when its oppressive rays don't illuminate the earth. She's expressed that she's been working on an idea to deal with this ultimate envy, but won't say anything about it beyond that.



[spoiler=Biography]
The estranged child of the once-wealthy Rouanet family, Lorelei - or Stella back then - The child of a Holy Knight supporter and an aristocrat, Stella was seemingly bred for life at the top of the social ladder. The jealous glares received by the common and paltry on the streets was to be expected, even more so when she proved to have a natural affinity for magic. Stella was mastering simple spells by age eight, and could out-cast a fair few novice mages by age ten. Stella's talent didn't go unrecognized. "You'll make a great Holy Knight with that sort of skill", she'd often be told. The prophecy laid out by Mr. and Mrs. Rouanet never became a reality, however. Something had happened. Stella wasn't sure what exactly, but it had impacted the Rouanet family greatly. Bandit raids on several merchant caravans the Rouanet family owned led to their trade shipments never making it to their next stop, which in turn meant they had to buy new caravans and supplies, then try again. Over the course of a month, the Rouanet family had run itself into the ground trying to keep their business afloat.

Destitute and grasping at straws to hold what little influence they had left, the family grew desperate. At age twelve, Stella Rouanet was to be sold to a highest bidder. Who wouldn't want a magical prodigy in the family, after all? Stella, on the other hand, would have none of it. None of the auctions, none of the meeting potential bidders, and most certainly none of this all happening behind her back. On what was supposed to be the night she'd be sold off, Stella took the most valuable family possession she could get her hands on and fled into the darkness. Stella bought only two things before leaving town forever with the money made from selling the object. First, the services of a supposed fortune-teller, to learn where she could go to avoid a life of whatever awaited her on the other side of a night of bidding and sales. Second, transportation to the village closest to her destination.

Stella's next four days were spent searching for her destiny. Three of them were spent getting to a small, out of the way village near the woods. The fourth was spent - against all warnings - going as deep into them as possible. It was there that Stella found the place that changed her life. One small cottage, not quite the definition of "well built", stood before her in the shade of the thick leaves and branches overhead. Even better, somebody lived there. Two somebodies, no less! Enter stage left, a vampire and his recently-turned apprentice: Silas and Vesper Darkmoon, respectively.

When Stella explained herself to the vampires, they were happy to have her aboard. Stella needed only to provide the Darkmoon duo with blood when no other sources could be found, and in exchange, they would give her a new name, a new face, and a new home. In the dark of the night, Stella Rouanet died, and Lorelei Darkmoon was born. Lorelei lived with the vampires for a good while, and learned much about them. Silas was an ancient vampire who had fought in the Great Holy War millennia ago, and a skilled assassin to boot. Every once in a while, cloaked strangers would come and offer him contracts, then he'd leave for a few days before returning. Vesper wasn't entirely unlike Lorelei; she'd come here five years ago when fleeing from her family, though the circumstances between the two were vastly different. By the time she was seventeen, on top of being quite the spellcaster, Lorelei had taken a bit of a liking for Vesper. Unfortunately, Vesper only had eyes for Silas. Lorelei didn't take to well to the newfound jealousy she'd feel seeing the Darkmoon vampires together. A sinister plan had hatched.

One night, Lorelei approached Silas Darkmoon, demanding to be turned into a vampire. He'd taught her everything she could know about vampirism without becoming a vampire herself, and the village at the edge of the woods had grown in recent years, making it easier to obtain more than enough blood for two vampires. Having a third one around wouldn't be the end of the world, and it would allow Lorelei to delve much deeper into her magical studies since she wouldn't require sleep. At her continued insistence, Silas finally gave in and humored her. That night, Lorelei became a vampire. Her first action was to kill Silas with his own weapon - the Hands of the Devourer Lorelei now wields - and arrange the nearby items to make it look like a tragic accident, all before Vesper could return from a trip to the vilage for the sake of collecting blood. Lorelei then left the house briefly to hunt for a wolf.

She returned with a dead wolf to find a grieving Vesper, and lied to the target of her affections, claiming that Silas had finally decided she was worthy of vampirism and sent her to hunt down a wolf once turned to prove her strength. The next month or so was spent consoling Vesper and establishing herself as the new most central person in Vesper's life. When Vesper had finally confided in Lorelei about her feelings about Silas, and how Lorelei was starting to remind Vesper of Silas, she perhaps got a bit too excited. With one slip of the tongue, an entire month of carefully-planned interactions and her web of lies both burned down in an instant.


"I knew how you felt about Silas the whole time. That's why I killed-I-I mean, wait! Vesper? U-Uh, hey, I mean, it was definitely an accident, but uh...now, calm down, put the sword back, and-oh crap!"

Unable to win in a fair fight against Vesper, Lorelei stole the Hand of the Devourer and put her magical skill to use, warding off her enraged assailant as best she could as she tried to elude and ditch Vesper. The fight/pursuit lasted most of the night, before Lorelei - greatly injured - was finally able to get rid of Vesper in the Fairy King's Forest before ultimately collapsing, resigning herself to her wounds and what she had only assumed would be her fate to die under the sun. However, contrary to her expectations, Lorelei didn't die.

She awakened in the home of one of the local fairies. The fairy not only had taken her into his and his sister's home, but had even taken to healing her. Over the course of the next few days, Lorelei remained there as her wounds were healed. She and her rescuer spoke during this time, and thus, Lorelei Darkmoon came to know Aeden Nightshade. During their discussions, Lorelei learned more about fairies, and Aeden came to learn more about the world beyond this sparkly happy fairy forest Lorelei wasn't all that crazy about. Much to her amusement, he seemed to have an interest in the concept of greed. So much so, that when Lorelei was healed and ready to leave the Fairy King's Forest, Aeden left all his things behind and joined her on what became an adventure of theft, gambling, extortion, and just in general a whole lot of "somebody has this thing we don't, so we'll take it".

Naturally, such adventures don't fly well in the eyes of the law. Over the years, the vampire and fairy duo built up quite a bounty as bandits, thieves, and cheating gamblers. The operations worked out well, as Lorelei had a good eye for people having nice things that she didn't have, and Aeden's knack for taking things that weren't his kept the two living the easy life as they left a trail of stolen gold and possessions in their wake. Along the way, they came into contact with five others, part of a group known as the Seven Deadly Sins. Lorelei was given the mark of the Serpent Sin of Envy, and later accused for a crime she had no knowledge or guilt of, at about the same time as Aeden was accused of stealing the royal crown jewels from the queen herself.

Lorelei's supposed crime was a conspiracy to poison the royal family and take their throne in the chaos. Unlike Aeden, Lorelei was able to avoid capture, and due to the daylight hours in which he'd been captured, she was unable to assist in his escape until nightfall. However, her assistance ultimately proved unnecessary; he got out on his own. With both thieves having a huge crime pinned on them and no bars to hold them back (or at least, not any longer in Aeden's case), the sticky-fingered pair left town. Lorelei made sure to turn a few guards into mindless undead slaves on the way out to stir up some chaos.

She's since remained in closer proximity to the other Sins. They make good company at best, and convenient blood sources at worst. Her kind of people.




COMBAT INFORMATION


Sacred Treasure: Hand of the Devourer
The Hand of the Devourer is a singular clawed gauntlets, worn over Lorelei's right hand in battle. The gauntlet features three large blades at the end used for slashing and stabbing, as well as a quartet of spikes on the gauntlet's surface and two on the sides, which can also stab an enemy. The keen observer might be surprised to find a small network of grooves running along the surfaces of the Hand, all tracing back to a transparent orb on the gauntlet's surface. Blood shed by the weapon is sucked in along the grooves and collected in the orb.

Ability: Siphoning Strikes: The Hand of the Devourer has one interesting property to it, which is directly linked to its habit of collecting blood in its central orb. The Hand has the ability to drain the strength of anyone whose blood is inside the orb, and transfer the strength to the Hand's wielder for a short time. Because this ability uses up blood from within the orb, one can't simply strike a target one time and suck away all their strength; a prolonged fight would be needed for that. As a vampire, Lorelei is also able to use the stored blood as a food source.

Techniques: Mana Pulse: A low-damage, high-impact burst of mana that erupts from Lorelei's hand. Can be used in rapid succession from both hands for bursts of immense speed or to break through weak obstacles, but in combat this is mostly a "get off me" move for when Lorelei wants to breathe.

Mana Bolt: What would any self-respecting spellcaster be without the ability to hurl forth bolts of mana at their foe? Lorelei's bread-and-butter spell in ranged combat does precisely that. Not suited for rapid-fire use.

Conjure Familiars: The latest magical breakthrough she's had, Lorelei has learned how to create small constructs entirely out of mana. They don't last very long and aren't very tough, but they can hit things and are capable of coming in two at a time. Lorelei's been working on perfecting this technique in particular so that she can summon more familiars or combine them to create a bigger one.

Physical Traits: Vampirism: Being a vampire means several things apply to Lorelei that wouldn't if she were any other race. She requires blood to sustain herself, will burn in sunlight, has spectacular night vision, and is both stronger and faster than her frail appearance may suggest.

Fancy Parkour sheet: Lorelei's vampiric state makes her stronger than she might appear. Combined with her light weight, this makes her capable of some pretty neat manuevers and acrobatics. Climbing or jumping off walls, expert platforming, and some pretty cool-looking backflips and and stuff are skills Lorelei has honed not only to evade enemy attacks and help her own connect, but to make each fight a spectacle worth watching. Also helps when chasing or running away from somebody.



MISCELLANEOUS INFORMATION


Battle Theme

Lorelei has been trying to go on a diet lately, and as such, she prefers to drink O blood types whenever presented with it as an option.

Dislikes fairy blood, claiming it's too sweet.


 

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Sorry Aix, but I need full dedication from all people participating in the RP, and we both know of your infamy for outright vanishing during key parts of an RP you might be in at any given time (points to Undertakers, Clockwork Souls, Quantum Fragment and a few others). As such, I can't trust that you'll stick around for the long run.

 

...

 

If you can prove that you can dedicate yourself to an RP or two for the full duration of their activity, then I may be willing to let you into the next RP I make. But considering your record as of this moment, I'm gonna have to put my foot down and deny you access to this specific one.

 

I sincerely hope you understand :/

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[spoiler=Mind Warper, Ivar Kagex (WIP)]

 

Name: Ivar Kagex

 

Gender: Male

 

Race: Human

 

Age: 48

 

Allegiance: Holy Knights

 

Appearance: (Spoiler please. Pics are perfectly fine to add, but even if you use one, please write a 4 line min. description to go with it.)

 

[spoiler=Personality]

As one of the big bosses of the Holy Knights, it’d only make sense for Ivar to hold a serious, harsh tone. A battle-hardened warrior, Ivar spends his days making sure his large chunk of Britannia’s Army is in check, constantly delegating simple peacekeeping jobs to lesser Knights like Apprentices, and sending higher ranked Knights on missions. He acts formal to people of his rank, and also Platinum Knights, but treats anyone lower than that as an amateur. Those he respects he treats like brothers and sisters, caring for them immensely, and sometimes starting trivial arguments with them, as siblings do. He does this as a way to connect with others, as he never had siblings of his own to do such things with.

 

As he likes to manipulate others, Ivar often keeps the peace inside of Brittania, and focuses a lot of his time and work on making sure the residents are not in battles with one another or with the city's authorities.

 

 

 

[spoiler=Biography]

At the humble beginning of Ivar’s life he was your regular mischievous little brat. Born as an only child into a middle-to-upper-class family of Britannia, he would manipulate his parents, as they didn’t know how to raise a baby, often coercing them into buying him cool toys (Like swords at the age of 4). As he grew older, Ivar managed to make others do his dirty work, like homework. He would bribe other, smarter kids into doing his homework, and in return, would give them a small reward, like dinner at his house.

 

As a teenager, Ivar would leave home early in the morning to go play pranks on the elderly, then around lunch time would pretend to be a beggar to earn a little extra cash for his lunch time feast at an expensive restaurant. Rinse and repeat, and you’ve got Ivar’s teenager years in a nutshell, excluding a little angst, which is to be expected.

 

As the years progressed, Ivar’s interests, while still partially remaining on manipulating lesser people, shifted towards magic and spellcasting. When he was younger he loathed the strange art, calling it unfair when put up against his home-bred psychological tricks, but as he began to get involved in the Holy Knights, Ivar realised it was essential. As he began to dip his toes in the pool of mana and spells, Ivar quickly discovered that by infusing his natural-born skills with magic, his power was boosted by massive proportions. After many successful missions in a row, in which almost none of Ivar’s allies were harmed in the battles that took place, Ivar rapidly ascended the ladder that was the Holy Knights Ranks. Rapidly in the big picture, that is. It took him a whole year to get from Ruby to Sapphire Rank, but that is still above average.

 

 

 

Combat Information

Rank: Diamond

 

Weapon of Choice: Ivar’s weapon is as deceptive as he. It is a sword, a slick silver one, whose blade simply phases through its foes. Hold it upside-down, however, at the thin air below the hilt will slice through almost anything. In reality, the blade of the sword is where the air should be, and vice versa. Until I find a better way to describe this, pretend it doesn't exist.

 

Ability: Double Cross – Having been deceptive and manipulative since birth, it was only natural that when Ivar drank a glass of Demon Blood, those traits only became more powerful. Ivar’s ability affects the target’s mind forcing them to think differently of him, and to create false memories of him to alter their perception of him.

 

[spoiler=Techniques (WIP)]

Know No Enemies – For a short time (approx. 2 mins) Ivar can make all sides of a battle believe he is their ally, and has been for a significant amount of time before the battle. The target(s) remember Ivar as a great ally since he joined them. If Ivar attacks any of the targets, the illusion is broken for them and any other targets who see the attack. Ivar can target up to 4 people with this ability at a time. Ivar can extend the duration of this effect to upwards of 10 minutes, but if he does, he cannot fight for those 10 minutes or 10 minutes afterwards.

 

Peace Treaty – Ivar can make two others perceive each other as great friends that have gotten along with each other for a long time. This does not change either of their perceptions of Ivar however. This ability can only ever be used on 2 people at a time, but can last up to of 24 hours. If the two are forced to fight each other, they will remember their true feelings for one another.

 

Fearmongering – Ivar can make anyone in a 10m (approx.) radius around him utterly terrified of him for (approx.) 2 minutes. The people affected by this have an irrational phobia of Ivar, and cannot move towards him. If Ivar attacks anyone affected by this, they will only grow more afraid of him for the duration of the technique.

 

 

 

Miscellaneous Information

TBA

 

 

 

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[spoiler=The Drunk]


"And he drunk my booze!"


PERSONAL INFORMATION


Name: Tora Kiba

Gender: Male

Race: Human

Age: 24

Allegiance: Holy Knights


[spoiler=Appearance] kqemkIG.png
Tora stands at six feet and five inches (about one hundred and ninety-five centimeters tall) and weighs about two hundred pounds (about ninety one kilograms), with most of that weight being muscle. His skin is tanned.
 
His attire consists of a sleeveless dark grey uwagi, a long-sleeved black undershirt with a turtleneck, a red sash, black pants and white boots. He wears gold and green earrings on his ears.  His black hair spikes wildly in every direction, and his black eyes are usually sharp and focused. 

 


[spoiler=Personality]Tora appears to the common people as a stern, angry, and a bit of a hardass. Physical appearances are deceiving though, as his fellow Holy Knights will attest to. Tora is a laid back, wisecracking, and all around slacking member of the Holy Knights, never really taking his duties seriously. He's in this for fun and everyone knows it. 

 

He loves to drink, so much so, he actually worked it into his fighting style, so he never has to stop. If he is ever missing, then most experienced Holy Knights know to look for him at the nearest bar. Don't be fooled by his laid back demeanor though. He will finish missions given to him, and is usually working on it in some way, even when drinking.

 

He loves a good fight, actively seeking challenges and receiving them. He especially loves being pushed to his limits, so even if he is beaten, bloody, and bruised, he will fight with a smile plastered on his face. He likes his fights to be fair, so he will let someone recover in order to be able to fight them at his best. Do not underestimate him just because he is drunk. Many new recruits have learned the hard way that Tora is even harder to fight drunk then he is sober.

 

He is not above acting like a complete a****** in hopes someone will defy him and do exactly want he wants them to do, even holding people or a town hostage. He will even use children if it helps him get to his end goal. Despite all this, he is deep down a good person that wants to help the common folk. He just needs to be reminded of it now and again. He respects people that stand up to him, especially those that know that they don't stand a chance. 

He also loves teasing his fellow Holy Knights, especially Lira "Ironhand" Sorex. He loves riling her up, and seeing her angry. He knows she could punch his head off, but, he just can't help himself.

 

The easiest way to get on his bad side is to steal his drinks. Never steal his drinks. 

 


[spoiler=Biography]Tora grew up the second born son of the Grandmaster of the Musabetsu Kakutō Ryū (translated as Anything Goes Martial Arts) and spent a long portion of his life training. This martial art is based on learning and adapting many different styles of martial arts, taking what works and discarding what doesn't. This gives a practitioner of Anything Goes Martial Arts the advantage of adaptability and unpredictability in a fight since he would ideally know moves and techniques from many different schools that complement each other, minimizing perceptible weaknesses.

When Tora was five, he met his best friend and his greatest rival, Ryouga. His father was friends with Richard, and helped the man train the magically incompetent boy in martial arts. Tora would often be a sparring partner for Ryouga, and the two bonded, becoming close friends and going on many misadventures with each other. 

Ten years later, as Ryouga went one direction to see the world, Tora went into another, headed to other schools and learning other martial arts in order to Incorporate them into his own style. During this time, he had met a young woman named Aki, who was his match in all respects. He began to fall in love with her, and honestly planned on settling down with her when they were old enough. 

 

Sadly, this would not come to pass, as she died when she went to a nearby town, and was killed in an ambush by bandits. Tora took up to drinking at this time, and has never stopped since. It was due to this drinking habit he met his most hated enemy... Aeden Nightshade.

The fairy had committed an unforgivable crime... he stole and drunk his booze. To this day, Tora has swore vengeance on this fairy. 

His recruitment into the Holy Knights were due to... unusual circumstances. One day, when he was 18, Tora was drinking in his favorite bar, a Holy Knight and his apprentice came into the place, looking to shake down the owner for money. While drunk, Tora managed to fight both off and even broke the apprentice's arms and leg. This impressed the knight so much that he was inducted into the Holy Knights, where he has stayed ever since. 



COMBAT INFORMATION


Rank: Platinum

Weapon of Choice: His body is a weapon.


[spoiler= Ability] Mimicry: Tora is a skilled and observant fighter, able to see a physical move a few times and perfectly mimic it. Granted, it will never be as strong as the original without him training it, but the fact he can mimic at all is impressive.



[spoiler=Techniques]Martial Arts: Tora has mastered four martial arts: Musabetsu Kakutō Ryū, Hakkyoku-ken, Jeet Kune Do, and Drunken Fist.

 

Drunken Fighting: Tora can use all three martial arts while drunk, making all his moves unpredictable.

 

Mōko Takabisha: He takes all the raw magic he can muster and blasts it from his hand. Normally, it is only a sphere of energy, but he can create a beam if pushed to his limits. It is powered by his confidence, e.g. the more confident he is, the more powerful it is.




MISCELLANEOUS INFORMATION

Theme Song: Ride the Tiger

 

Fun Fact: Only one of the Martial Arts listed is a made up one.


 

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[spoiler=All Consuming]

 

"You gonna finish that?" 

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Personal Information
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Name: Newyn

Gender: Male

Race: Human

Age: 24

Allegiance: Seven Deadly Sins

Mark: The Boar Sin, Gluttony 

[spoiler=Appearance]

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Newyn is a decently tall man, standing at a height of 5'11" and weighs at around 175 lbs. Having not so wide a body type and his clothes tending to lie on the more looser fitting side, he tends not to give off much of an impression. This is also only furthered by his generally ambivalent expression that he wears on his face, with his blue eyes not seeming to have much attention in them whatsoever. The man is actually fairly well toned, and while not incredibly muscular, still is in noticeably good shape. His general outfit tends to consist of an undershirt with a jacket over top of it and generally loose fitting pants. He does not have piercings nor does he own a blue necklace. He keeps his, not so well kept, red hair at just above shoulder length. He bears the boar sin of gluttony mark on his left bicep. 

 

 

[spoiler=Personality]

Newyn is a bit of an odd fellow. His expressions and reactions are generally underwhelming compared to what one might normally expect. Outwardly, he never seems to be prone to extreme emotion such as anger or sorrow, never really seems to find much surprise in anything and isn't exactly the best person to tell a joke to. While internally he still is able to feel these things, it still takes him a bit to process things. This also makes him come off as fairly insensitive towards others, not really having tact and not having the best ability to read  the current mood. Despite this, he is still able to figure out when something serious is happening and, more importantly, when something that threatens him is around.

 

Newyn also has a knack for not really picking up on societal norms or what most might consider as "common sense." He is often thrown in jail for things such as theft, though not because he thinks he's stealing things and more so just because he doesn't understand the concept of "not his." This problem is only further accentuated by not having behavioral things that others tell him about stick, and being somewhat stubborn in his decisions. Despite this, he is far more receptive to listening to and learning from those he considers friends, and holds them in a very high regard. As such, they are exempt from his natural thieving habits. Due to his respect for them and their capabilities, he tends to not to get himself involved in their troubles/fights unless directly told to do so.

 

 

[spoiler=Biography]

Born in a small village within the Kingdom of Britannia, there was not much to say about his old life. His village was a quiet place, not really under much supervision by the kingdom itself and got by with nothing but simple farming. His family was just another member of their villages community and had gotten along well with just about everyone there. This tight knit community was what Newyn was born into, and for the starting years of his life, though never really fit in well with the other people. He didn't really get other people all that well and, in turn, they never really got him either. And while this had only served to naturally distance himself from the others of his village, this was only made worse by his constant penchant for getting into trouble, though more so due to lack of paying attention than a conscious break in the rules. Nevertheless, with all of his oddities, he was still a child and the people of his village still accepted them one of their own. This, however, had all come to a head one day when the boy was eight years old. 

 

On a day unlike any other, without warning, the boy's power had suddenly revealed itself to the world. With a sickeningly colored aura about him, the people of the village had immediately become far more wary of the boy. This fear was only furthered as anything in the young Newyn's vicinity started to crumble away and turn to dust. Fearing for their safety, the people of the town had started to accuse Newyn of being nothing more than some kind of cursed demon child and needed to be rid from the world. While the villagers were set on killing him, the boy's parents pleaded with everyone to try and convince them that their son wasn't what they said, and through long discussions and arguments the town had finally reached their verdict. They would not kill the boy, yet he was no longer allowed in their village ever again, and was, as such, ousted from there. 

 

Newyn, having no real grasp on the severity of his situation, agreed without any issue and left the village as soon as the decision had been made. While his parents had been kept from following after him, for their own safety, the boy didn't seem to have any qualms with this whatsoever and instead wandered around. Living by himself proved to be trouble though, as the boy had no real way of turning his ability off. This caused quite the amount of issues, ranging from destroying every attempt at shelter he made and overall being a hazard to the environment around him. However, he had still managed to make it through those early days somehow, until he was found by someone. 

 

He was an older man, yet still had the look of a fighter on him. With his weapon drawn, he was expecting some kind of monster to deal with, having followed it to its location by the clear trail of dust that the boy left, and was surprised to see it was nothing more than a human child. While Newyn was confused about the man's intent at first, he had asked him if he thought he were a demon as well, to which the man simply tried to dispel all notions of that. Learning more about his peculiar situation, the man had decided to bring Newyn with him to his home, a secluded place in the middle of a forest. From that point on, the man would act as an adoptive father to the boy. 

 

The man revealed himself to be a retired holy knight, content to live his last days in the forest that he called home. Using his knowledge of magic, he taught Newyn how to properly control and use the magic he had. He taught him all he could about the world and even gave the boy proper lessons on how to fight and survive. This relationship of theirs continued until Newyn was 15, when this life took a drastic shift once again. Going out to gather food for himself, the boy had felt more ambitious than normal and went farther into the forest than he had any other time. Finding an animal that he had rarely seen before, the young Newyn went to kill it for food. However, as he had managed to slay the small beast, its mother had been prowling not too far away, and was enraged by the sight. Charging at the boy, he and the beast got into a scuffle of which Newyn was very clearly losing. While his death seemed at hand, the man who had been taking care of him had appeared and managed to engage in combat with the beast before Newyn was killed. While he was strong, his body had long been out of practice and though he was able to kill the beast, he had lost his life in the process. Seeing all the events unfold before him, and seeing the man who had taken care of him dead before his eyes, the boy had finally felt true sorrow. 

 

After his mourning was over, the boy had buried the man and took his spear, Gallantry, as a reminder of him. With nothing left to do in the forest, Newyn had decided to return to his old home now that he had proper control of his powers. However, when he got there, there was nothing left for him. The village was left as nothing more than smoldering remains, completely unrecognizable that a village had even ever been there to begin with. Knowing now that he had lost both of his homes, Newyn instead decided to travel the world, without much of a goal to be had at all. It was during this time that Newyn had actually started to become acclimated with society's dos and more commonly, its don'ts. Over this period of time Newyn had accidentally broken the law several times, mostly thefts, and for every time he broke the law, he broke it once more for escaping imprisonment. This style of life continued onward until one day when Newyn had seen something he hadn't. During his period of breaking out of jail and recovering his lance, he witnessed a dispute some of the guards of the jail and a knight. While not quite sure what the dispute was about, it was clear to Newyn that it was very one sided as the Knight ended up killing the guards. Seeing the escapee in the process, he was then able to pin the blame for this on Newyn, thus causing him to become far more wanted than he had been before. 

 

During this time of being on the run, he ran into a group of people who were very like in situation to his own. While he didn't have any real reason to travel with them at the time, he also had no reason not to and so on a whim just decided to stay with them. While not one to open up, he did end up growing closer to these people and through any kind of hardships they had. Though soon enough, they had ended up going their separate ways, leaving Newyn to the life of an aimless wanderer ever since.

 

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Combat Information
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Sacred Treasure:

Gallantry - A rather ornate and well crafted lance. The lance itself does not do much, outside of sporting incredible durability and being and excellent conduit for magic. As such, it allows any kind of magic of its wielder to flow through it, amplifying it to a state above what Newyn alone could use. This works fairly well in conjunction with his ability, Devour, as he is able to channel the current form of Devour across the entire weapon, causing no harm to come to the weapon itself. 

[spoiler=Abilities]

Devour The ability belonging to Newyn. At its most basic description, it is simply the ability to erase things. Be they physical objects or concepts, nothing is safe from being swallowed by Newyn's ability. Of course, this only in its most limitless state, and does not act as instantly nor as unstoppable as one might think. Nevertheless, the scope and applications of Devour are wide and varying. It is quite clear when Devour is being actively used, as an aura of crimson and black energy seems to permeate from his body. While active, the aura itself is harmless, and doesn't actually become an issue to anything in the surrounding area until Newyn uses one of its various applications. 

Techniques:

  • Consume Self: A method of Devour that can only be used on Newyn himself. What is devoured here is the concept of injury itself. Any wound that or affliction that Newyn suffers while having Devour up starts to slowly fade away as it is eroded at by Devour. The process of devouring a concept such as injury is one that requires a good deal of energy and focus, and thus is not entirely usable during combat. Outside of combat, it is still a slow process though, so long as the user is still alive, it can heal any injury, albeit at a slow rate. 
  • Feast: The primary defensive form of Devour. Always active while Devour is, the red aura around Newyn acts as a sort of buffer between him and attacks. Whether they be magical or physical force, Devour slowly eats away at the power behind the attack and reduces the overall damage behind it.
  • Swallow Space: An application of Devour that enhances the users movement. To the outsider viewer, it would appear as though Newyn is moving from one location to a different one in what seems to be a rapid burst of speed. While the end result is the same, it is actually something far more convoluted. While applying Devour to the space around him, it consumes the space between him and a set location, forcing either him towards that location or something else towards him. This can only be used over short distances, though it can move something in any direction. 
  • Disintegrate: The main form of offense when using Devour. This is actually a more advanced and directed form of Feast. By causing the aura of Devour to grow more intense in a given area, things that touch that area start to feel a pull towards it and are slowly "eaten" away, tuning the eaten thing to dust when it is finished. This effect is not instantaneous, taking a bit of time for the target area to be eaten however being applied to the same area over a short period of time makes it easier to eat through each time. This makes the ability more useful over an extended fight. This ability, obviously, does not harm Newyn. 

Physical Traits:

  • Endurance: Newyn has far more stamina and tends to take a beating far better than the average human. 
  • Is human - yeah.

 

 

 

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Miscellaneous Information

  • Newyn is never feels hunger, though he never has a sensation of being full either. 
  • Newyn is not his real name, and the only one who still knows it is Newyn himself.However, Newyn claims that it's been "eaten" by history and says no more on the matter. 
  • Newyn is Welsh for Hunger 
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  • 2 weeks later...

Here's another one.

 

[spoiler=Will of Iron WIP]

"Screw your rules. I can protect or destroy whatever I damn well please,"


Personal Information


Name: Forte 'The f***er of Mothers' Ironwood

Gender: Male

Race: Human

Age: Unknown

Allegiance: The Holy Knights

 

[spoiler=Appearance]

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Forte is a tall young man at six foot seven inches (about 204.2 cm) and weighing about 290 pounds (131.5 kg). His heavy weight is due to his magic. He has long, spiky black hair, which is usually kept slicked back, which comes to a point in a widow's peak. He has black eyes, with no visible pupils, and has no visible eyebrows.

 

He wears a special armor he crafted himself, and always has his giant sword strapped to his body in some fashion. On his head, he wears a red headband with a metal insignia, and around his neck and lower half on his face, he wears cloth wrappings to cover it.

 

 

 

[spoiler=Personality]Forte is quite cold and apathetic, not hesitating to injure his own allies if irritated. He is also an extremely smug, bad-tempered, egotistical, rebellious, fiercely independent and arrogant individual who believes that he's the strongest above all else. Forte is very prideful and thinks quite highly of himself, believing he can defeat almost anyone. He likes to mock weaker opponents, and to mess around with them before actually finishing them off.

 

Despite all these negative aspects, he is extremely loyal to the Holy Knights and will fight with all he has for them, for the simple reason they acknowledge his strength. He will carry out orders by any means necessary, however... he might take his time to savor his mission, especially if it involves hurting someone. There is only one member of the Holy Knights (and in life in general) that can consistently get the rebellious apprentice to listen, Lira Sorex, as she is one of the few people that can physically hurt him. He also secretly admires her desire to help people, although it's more for the fact she has no ulterior motives rather than a desire to help people himself.

 

Despite his tough and un-agreeable exterior, he does has a softer side. He cares for animals, and in his home he has a grand total of 15 animals he takes care of, a wolf, three dogs, four cats, two birds, and five fish. Animals are in fact one of the few things can bring out this softer side of his personality. In his spare time, he even takes care of the horses in the stables. He has no particular favorite animal, as he likes them all equally. He hates it if people see this softer side of him, as he wants people to think of him as a tough and scary person.

 

 

[spoiler=Biography]

 


Combat Information


Rank: Apprentice

[spoiler=Ability] Ironclad: Forte covers part of his body (or the entirety of it) in steel scales, dramatically increasing his offensive and defensive abilities. When punching and kicking while covered in these scales, he is capable of creating powerful gusts of wind through mere kinetic force. These scales are strong enough to shatter bone and rock alike, are resilient against regular flames, and much harder than normal iron. He can also form weapons and shields with this power.

 

[spoiler=Techniques]Iron Shark's Club: Forte transforms his arm or leg into a large iron club, increasing punching and kicking power. He can also create multiple smaller clubs from the end of the original, hitting many enemies at once, is capable of changing the size and length of the clubs they produce at his whim, and is able to detach them from his body. Also, for added maneuverability and to take opponents off-guard, the club can be rapidly turned into the similar Iron Shark's Sword.

 

Iron Shark's Sword: Forte transforms his arm or leg into a large, jagged iron blade, similarly to Iron Shark's Club, but, rather than blunt power, this spell has cutting power, thereby making it potentially deadlier. The spikes along the blade's edge make its slashes more painful and dangerous, and the weapon's length can be increased to reach enemies who are far away from Forte. The blade is also sturdy enough to function as a shield of sorts. The sword can also function as a chainsaw, effectively increasing its potential damage output.

 

Iron God Sword: Forte claps his hands together above his head, creating a gigantic iron sword. He then proceeds to swipe the sword down, destroying a substantially large area in front of him.

 

Iron God Breaker: Forte transforms his legs into a giant drill that rotates at high speed, giving it exceptional piercing power, heavily damaging whatever it strikes.

 

 

[spoiler=Physical Traits]

N/A

 

 


Miscellaneous Information:

 

Theme Song: Made of Iron


 

 

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[spoiler=The Girl's App (WIP)

 
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Personal Information

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Name: Anastasia Violet? Bleh

Gender: Female

Race: Human

Age: 21

Allegiance: The Seven Deadly Sins

[spoiler=Appearance:]

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Anastasia stands at a square 6 feet tall, weighing [bleh] kilos/stones/whatever. A fair chunk of that weight is muscle, shown in the form of densely packed, brick-like arm and leg muscles. She has unique markings over her stomach and legs, white streaks of a paint-like substance making symmetrical patterns on the body and legs. Anastasia wears minimal clothing while still keeping her... areas still covered up well, to ensure that she has peak performance when moving about in battle.

 

 

 

[spoiler=Personality:]

Having trained years on end on an almost desolate mountain, you could imagine Anastasia had grown to become rather cold and harsh in her tone. She states the fact the way they are, and cares very little about the response of others, unless they are responses from those she cares deeply for. Despite the acute training of the mind, however, Ana still gets all giddy when she has a crazy discovery. Not one like Holy Knights intending to do evil things all around Brittania, but instead like learning that unicorns exist. No matter the age, a little girl still lives on inside her, albeit quietly. Ana believes very much in the truth, and will often go to extreme lengths to find it. Meditating and prophesying can only get one so far, so she uses her blunt language to get the information she needs when she needs it.

 

Anastasia likes to avoid fights, but will not try to hard to get out of one if it is very clearly blocking the way. She doesn't mind using her monk-born strength for an even match, but holds back when it would give her an amazing advantage, out of respect for the opponent, so they keep their dignity. It takes a bit to get on Ana's good side, and many acquaintances remain just that: People she knows, but doesn't particularly care for. Once someone is on her good side, however, things change. Ana begins to actually start conversations with the person and wants to get to know them. She happily listens to plans they have and will protect them when they are in trouble, and will have their back when they need it most.

 

 

 

[spoiler=Biography:]

Born in a remote village right beside one of Brittania's tallest mountains, Anastasia learned of a life much simpler than those of the Deadly Sins and the Holy Knights. Her mother and father both farmers to the bone, it only made sense that she would eventually become one too. However, Ana's parents wanted to give her something much more, and something they never had. An opportunity. An opportunity to give their family name a reason to exist that was more than tilling soil and shearing sheep. After much begging and pleading, as well as a few... Donations... A monastery of monks that resided on the mountain above the town took Anastasia into their home, and began teaching her their ways.

 

That happened when she was merely six years old, but by the age of 18, Ana had grown into a fully fledged monk. Over several day, during her meditations, Anastasia saw many visions, ones that showed warriors terrorizing people all around the nation of Brittania, as well as something dark looming beneath the surface of their actions. So, Ana decided to spread the word of this terror, beginning with some towns around the mountain, and ending in her hometown of Ghostreach. Of course, Ana decided to give her parents a visit when she was there, but when she entered her old home, an armour-clad warrior was arguing with her father. A Holy Knight, and Anastasia's arrival pushed the man to the breaking point, leading him to lash out at her and begin fighting.

 

At first, Ana could only lead the man outside using her quick feet to dodge his blows. She tried to talk him out of it, but the man had lost any want to reason. Ana began striking at the man in an attempt to knock him out, and did so quite easily (much to her surprise), but she had received a few minor wounds from the fight. Before she knew it, however, two more of these Holy Knights sprung on the opportunity of the battle, and Anastasia was fighting an uphill battle against them.

 

 

 

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Combat Information

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Weapon of Choice: Anastasia, being a monk, has acute control of her hands and feet, being able to strike with them where it especially hurts.

 

Physical Traits:

Body and Mind as One: As with many people like her, Anastasia has achieved ox-like strength, and is as nimble as a rabbit. She can stay calm in serious situations, but when magic comes into play, that's a different playing field, as it was not on she was taught to deal with.

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Miscellaneous Information

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Broken spoiler is broken :(
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Unfortunately, this isn't at an acceptable state.

 

First of all, personality isn't long enough. You only have... roughly 6 and a half lines all up, so I'm gonna have to ask for a 50% increase on that, for starters.

 

The main why I can't accept this is due to the ability... and how monumentally impractical it is. One of the techniques in particular takes 5-10 minutes to work apparently. Most fights are fully settled in 5-10 minutes. And then there's the one that takes 90 minutes, which is actually never going to happen in all realism.

 

My advice is to scrap the ability altogether and come up with a new one. As they are, the techniques feel unfair to me once (or rather if at this point) they go off, and it's difficult to balance these kinds of things out without sacrificing their practicality.

 

...

 

So yeah... add to that personality and replace the ability with a different one. That's what's on your to do list.

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  • 2 weeks later...

ANNOUNCEMENT: Due to Rinne's unfortunate departure, The Goat's Sin of Lust is now available for those of you who've yet to pick up a Deadly Sin.

 

Also, I intend to start working on the IC today, although when exactly I get the chance will determine whether it goes up today or tomorrow

 

That is all. This also serves as a well needed bump

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  • 4 weeks later...

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