Draconus297 Posted October 6, 2016 Report Share Posted October 6, 2016 You have no idea how many times I've had to disassemble and reassemble this idea. It has taken a dozen and one forms, some drafts using Synchros and Xyz to support the engine, some using multiple Types, some using effects to change their Attributes at will, some even taking a more control-based setup than the power-based one I ended up with. I liked the "Element" series. Effects based on Attributes always appealed to me, and as such archetypes that use Attributes to get things done, like Ally-Genex, the Omni HEROs, and such, have a bit of a soft spot with me. But therein lies the issue. Attribute games are restricted to either things you can't take seriously, or things that got smacked across the face. So, here's my attempt to make something relevant out of Attribute games. I'm specifically making them Rock-Type, to avoid easy games with the infamous Dragon Rulers (which are currently not banned in the AGM, mostly because we don't have abusable engine cards like Super Rejuvenation and Eclipse Wyvern to feed them), or the group's own easily accessible support for Spellcaster-, Fiend-, Reptile-, and Aqua-Types, in case this archetype is approved for AGM use. [spoiler= Main Deck Monsters]Elemental Statue - Fire TotemFIRE - Level 4 - Rock/Effect - 1500/1000If this monster on the field or in the Graveyard is banished, you can add 1 "Elemental Statue" Spell/Trap Card from your Deck to your hand. A Fusion monster Summoned using this monster as Material gains the following effect:●This monster gains 300 ATK and DEF for every monster of a different Attribute you control. Elemental Statue - Sand TotemEARTH - Level 4 - Rock/Effect - 1500/1000If this monster on the field or in the Graveyard is banished, you can add 1 "Elemental Statue" monster from your Graveyard to your hand. A Fusion monster Summoned using this monster as Material gains the following effect:●If this monster battles a monster of a different Attribute, the opposing monster's effects cannot be activated, including in the Graveyard, until your next Standby Phase. Elemental Statue - Glow TotemLIGHT - Level 4 - Rock/Effect - 1500/1000If this monster on the field or in the Graveyard is banished, you can excavate the top card of your Deck: If that card is an "Elemental Statue" card, Set it on the field (it can be Flip Summoned/activated this turn); if not, shuffle it back into your Deck. A Fusion monster Summoned using this monster as Material gains the following effect:●Your opponent cannot target this monster for attacks or monster effects, except using monsters of the same Attribute as this monster. Elemental Statue - Water TotemWATER - Level 4 - Rock/Effect - 1500/1000If this monster on the field or in the Graveyard is banished, you can add 1 "Elemental Statue" Spell/Trap Card in your Graveyard to your hand. A Fusion monster Summoned using this monster as Material gains the following effect:●Once per turn, you can return all monsters your opponent controls of a different Attribute to this monster to their hand. This monster cannot attack or be used as Fusion Material this turn if you activate this effect. Elemental Statue - Gale TotemWIND - Level 4 - Rock/Effect - 1500/1000If this monster on the field or in the Graveyard is banished, you can add 1 "Elemental Statue" monster from your Deck to your hand. A Fusion monster Summoned using this monster as Material gains the following effect:●Once per turn, if this monster destroyed your opponent's monster of a different Attribute by battle this turn; This monster gains an additional attack. Elemental Statue - Shadow TotemDARK - Level 4 - Rock/Effect - 1500/1000If this monster on the field or in the Graveyard is banished, you can target 1 Level 4 Rock-Type monster in your Banished Zone, except "Elemental Statue - Shadow Totem": Special Summon that monster. A Fusion monster Summoned using this monster as Material gains the following effect:●At the start of the Damage Step, if this monster battles your opponent's monster of a different Attribute; Increase this monster's ATK by the Level of the opposing monster x100, or the Rank of the opposing monster x300. Elemental Statue - Flare GolemFIRE - Level 5 - Rock/Effect - 2200/1700You can Special Summon this monster from your hand by banishing 1 "Elemental Statue" monster you control or in your Graveyard. When this monster is Normal or Special Summoned, all monsters you control gain 200 ATK for every different Attribute of monster on the field, then all monsters your opponent controls lose the same amount of ATK. If this monster is destroyed by your opponent's card (either by battle or card effect): You can Special Summon 1 non-FIRE "Elemental Statue" monster from your Banished Zone. Elemental Statue - Stone GolemEARTH - Level 5 - Rock/Effect - 2200/1700You can Special Summon this monster from your hand by banishing 1 "Elemental Statue" monster you control or in your Graveyard. When this monster is Normal or Special Summoned, you can Special Summon 1 "Elemental Statue" monster from your Graveyard, except "Elemental Statue - Stone Golem". If this monster is destroyed by your opponent's card (either by battle or card effect): You can Special Summon 1 non-EARTH "Elemental Statue" monster from your Banished Zone. Elemental Statue - Shining GolemLIGHT - Level 5 - Rock/Effect - 2200/1700You can Special Summon this monster from your hand by banishing 1 "Elemental Statue" monster you control or in your Graveyard. When this monster is Normal or Special Summoned, if you control 3 or more monsters of different Attributes, you can target 1 monster you control: If the target monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. If this monster is destroyed by your opponent's card (either by battle or card effect): You can Special Summon 1 non-LIGHT "Elemental Statue" monster from your Banished Zone. Elemental Statue - Aqua Golem WATER - Level 5 - Rock/Effect - 2200/1700You can Special Summon this monster from your hand by banishing 1 "Elemental Statue" monster you control or in your Graveyard. When this monster is Normal or Special Summoned, you can return 1 card on the field to its original owner's hand. If this monster is destroyed by your opponent's card (either by battle or card effect): You can Special Summon 1 non-WATER "Elemental Statue" monster from your Banished Zone. Elemental Statue - Air Golem WIND - Level 5 - Rock/Effect - 2200/1700You can Special Summon this monster from your hand by banishing 1 "Elemental Statue" monster you control or in your Graveyard. During the turn this monster is Normal or Special Summoned, you can target 2 monsters you control of different Attributes: The first target cannot attack this turn, and the second target gains an additional attack during each Battle Phase this turn. If this monster is destroyed by your opponent's card (either by battle or card effect): You can Special Summon 1 non-WIND "Elemental Statue" monster from your Banished Zone. Elemental Statue - Dark GolemDARK - Level 5 - Rock/Effect - 2200/1700You can Special Summon this monster from your hand by banishing 1 "Elemental Statue" monster you control or in your Graveyard. During the turn this monster is Normal or Special Summoned, if an "Elemental Statue" monster you control battles your opponent's monster of a different Attribute: You can increase the ATK of your monster by half the ATK of the opposing monster, until the end of the Damage Step. If this monster is destroyed by your opponent's card (either by battle or card effect): You can Special Summon 1 non-DARK "Elemental Statue" monster from your Banished Zone. [spoiler=Spells/Traps]Elemental Statue Fusion Normal Spell Fusion Summon 1 "Elemental Statue" Fusion monster from your Extra Deck, using monsters in your hand and/or on your side of the field as Fusion Material. A monster Summoned by this effect cannot be destroyed, and its effects cannot be negated, during the turn it is Summoned. Amazing Elemental Statue FusionQuick-Play Spell Fusion Summon 1 "Elemental Statue" Fusion monster from your Extra Deck, using monsters on either player's field as Fusion Material. This card's activation and effect cannot be negated. If this card resolves successfully, you cannot Special Summon monsters for the rest of the turn. You can only activate 1 "Amazing Elemental Statue Fusion" per turn. Elemental Statue CombinationNormal Spell Fusion Summon 1 "Elemental Statue" Fusion monster from your Extra Deck, banishing monsters you control and/or in your Graveyard as Fusion Material. During your End Phase, if this card is in your Graveyard, you can banish 1 card from your Graveyard (except this card): Add this card from your Graveyard to your hand. Elemental Statue Commission Normal Spell Add 1 "Elemental Statue" monster from your Deck to your hand, then send the top card of your Deck to the Graveyard. During either player's turn, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard: Special Summon 1 "Elemental Statue" monster from your hand. Elemental Statue Reconstruction Continuous Trap Fusion Summon 1 "Elemental Statue" Fusion monster from your Graveyard or Extra Deck by banishing monsters you control as Material. If this card leaves the field, destroy the monster Fusion Summoned by this card. If the monster Fusion Summoned by this card leaves the field, destroy this card, also Special Summon 1 Fusion monster from either player's Graveyard, except a monster with the same Attribute as a monster you currently control. Elemental Statue Mislabeling Continuous Trap Once per turn, during either player's turn, you can target 1 "Elemental Statue" monster on the field or in the Banished Zone and declare an Attribute: That monster is treated as the declared Attribute until the end of the turn (this is a Quick Effect). Elemental Statue Lacquer Reflection Normal TrapIf your opponent activates a card or effect that would destroy 1 or more "Elemental Statue" cards you control: Pay 2000 Life Points, negate the activation, and if you do; send 1 "Elemental Statue" card from your Deck to the Graveyard. Elemental Statue Wax Reflection Normal TrapIf your opponent declares an attack with a monster that shares its Attribute with an "Elemental Statue" monster you control: Negate that attack, and if you do, you can banish 1 card on the field, except the monster whose attack was negated. [spoiler= Fusion]Elemental Statue - Wonder of FlamesFIRE - Level 9 - Rock/Fusion/Effect - 3400/20001 "Elemental Statue" monster + 1 FIRE monsterMust first be Fusion Summoned. At the start of the Damage Step, if this monster battles a monster of a different Attribute: Increase this monster's ATK by half the combined ATK and DEF of the opposing monster. This monster inflicts piercing Battle Damage in battles involving monsters of the same Attribute as this monster. Elemental Statue - Monolith of StoneEARTH - Level 9 - Rock/Fusion/Effect - 1800/36001 "Elemental Statue" monster + 1 EARTH monsterMust first be Fusion Summoned. If this monster battles a monster of a different Attribute, you can make the ATK of one or both battling monsters equal to its DEF, and vice versa, until the end of the Damage Step. At the start of your opponent's Battle Phase, you can send 2 "Elemental Statue" cards from your Deck to the Graveyard: All monsters your opponent controls with the same Attribute as this monster must attack this monster; Until the end of the Battle Phase, monsters that were forced to attack this monster because of this effect cannot activate their effects. Elemental Statue - Pillar of RadianceLIGHT - Level 9 - Rock/Fusion/Effect - 2800/26001 "Elemental Statue" monster + 1 LIGHT monster Must first be Fusion Summoned. At the start of the Damage Step, if this monster battles a monster of a different Attribute: You can Special Summon 1 "Elemental Statue" monster from your hand or Graveyard of the same Attribute as one of the battling monsters. During the End Phase, if this monster battled your opponent's monster of the same Attribute: Draw 1 card. Elemental Statue - Gargoyle of TyphoonsWATER - Level 9 - Rock/Fusion/Effect - 3000/24001 "Elemental Statue" monster + 1 WATER monster Must first be Fusion Summoned. At the start of the Damage Step, if this monster battles your opponent's monster of a different Attribute, you can return the opposing monster to your opponent's hand, then increase this monster's ATK by 300 for every card in your opponent's hand. If this monster destroys your opponent's monster of the same Attribute by battle, you can return the opposing monster to your opponent's hand instead of sending it to the Graveyard, and if you do: Your opponent cannot add cards from their Deck to their hand by card effects until your next Standby Phase. Elemental Statue - Colossus of CyclonesWIND - Level 9 - Rock/Fusion/Effect - 2500/29001 "Elemental Statue" monster + 1 WIND monster Must first be Fusion Summoned. At the start of the Damage Step, if this monster battles a monster of a different Attribute: Increase this monster's ATK by 900, and decrease the opposing monster's ATK and DEF by its Level/Rank x100. If this monster destroys your opponent's monster of the same Attribute by battle, you can decrease its ATK by 900: This monster can attack again in a row. Elemental Statue - Monument of Malevolence DARK - Level 9 - Rock/Fusion/Effect - 2700/27001 "Elemental Statue" monster + 1 DARK monster Must first be Fusion Summoned. Once per Battle Phase, during either player's turn, if a monster you control battles a monster your opponent controls of a different Attribute: You can halve the ATK and DEF of one of the battling monsters, and this monster gains that lost ATK and DEF. If this monster destroys your opponent's monster of the same Attribute by battle, inflict damage to your opponent equal to the original ATK or DEF of the destroyed monster (whichever is higher). 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Fukato Posted October 6, 2016 Report Share Posted October 6, 2016 The most severe problem I have is the Amazing Elemental Statue Fusion. This card is basically Super-Polymerization, but for the archetype! Seriously, there is nothing different between them EXCEPT that one is archetype-limited and the other is banned. You need to water this down, as this is insta-ban. I'm tired, and would look at this later so another review will come in. But for this moment, I am addressing that one Spell Card. The monsters in general look fine, and I'll peek at your Extra Deck later. Link to comment Share on other sites More sharing options...
Draconus297 Posted October 6, 2016 Author Report Share Posted October 6, 2016 The thing is that AESF doesn't have the full clause Super Poly does. You can't respond at all to Super Poly, you just can't negate AESF. The difference being that you can do things like Book of Moon a potential Material face-down so it can't be used, CotH Black Rose to nuke the field, or just flip Vanity's in response to AESF- none of those negate, but they still prevent the Summon. Link to comment Share on other sites More sharing options...
Fukato Posted October 11, 2016 Report Share Posted October 11, 2016 Even so, looking at El Shaddoll Fusion, as it is limited, it is at least on par with that card. It may be a bit lower than Super Poly, but in general Quick-Play Spell Cards that can Special Summon monsters during your opponent's turn or even your turn to push for OTK, if possible, is somewhat broken, and you should tone it down, even if it isn't like Super Poly due to a softened "cannot negate or no card's can be activated" clause. Also you can't CoTH Black Rose to nuke the field, since it had to be Synchroed Summoned to activate that effect anyways. I suppose you can say Vanity, but that's also, I believe, limited. So the opponent is kind of limited to responding to this card (as most cards usually respond with negating). Link to comment Share on other sites More sharing options...
Draconus297 Posted October 11, 2016 Author Report Share Posted October 11, 2016 Well, what do you suggest instead? Minus more Attribute gimmicks, this Deck really has no way of dealing with Quasar and Towers-esque bosses, that are either immune to their debuffs or can negate their effects altogether. A watered-down Super Poly is about the only way Elemental Statues could deal with anything of that scope. Link to comment Share on other sites More sharing options...
Fukato Posted October 11, 2016 Report Share Posted October 11, 2016 Because you are using your opponent's monsters as potential materials I would suggest a HOPT and add in a restriction, perhaps "You cannot Special Summon any other monsters this turn". A restriction, or make it a Normal Spell Card. I'd pick between one of those and put in a HOPT. Link to comment Share on other sites More sharing options...
Draconus297 Posted October 11, 2016 Author Report Share Posted October 11, 2016 There. Now, if it does manage to Fusion Summon, you can't SS for the rest of the turn, and a HOPT has been added. I still think this might be a bit too weak, but whatever. Link to comment Share on other sites More sharing options...
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