Dova Posted September 14, 2016 Report Share Posted September 14, 2016 Rules:All Leaderboard rules applyFirst to 3 votes or most votes by deadline wins.All voters must elaborate on their votes or else the vote will be rejected.Both contestants have the right to refuse votes, but must explain why they don't accept it.Card C votes are allowed in case the voter thinks both cards don't deserve a vote but must elaborate on why he/she thinks so.Cards must be PM'd to me, preferably written.I will try to remove any evidence of the card being made by you to ensure anonymity, but please don't make it too hard for me.In case a downtime or an emergency happens, the deadlines may be extended.Deadlines:The deadline for entries is 24 hours after acceptance.The contest ends 1 week after the cards have been put up.In case of a challenger failing to meet the above deadline without explanation, the challenger slot will open up again, at which point it becomes first-come-first-serve between the previous challenger's and new submissions.Rewards:The winner gets a rep from the loser.All voters get a rep for votingRequirements:Equip Spell Support. It can be a Spell, Trap, or Monster, and the support only has to be one of its effect(s). Card A: Traitorous SupplierContinuous TrapOnce per turn: You can target 1 face-up monster on the field; Reveal 3 Equip Spell Cards from your Deck, have your opponent select 1 randomly, then equip it to that monster, also send the remaining cards to the Graveyard. Once per turn: You can have your opponent target 3 Equip Spell Cards in your Graveyard; Shuffle them into your Deck, also draw 1 card. If this card was not sent to the Graveyard this turn: You can banish this card from your Graveyard, then target 1 Equip Spell Card in your Graveyard, also your opponent targets 1 face-up monster on the field; equip it to that monster. Card B: Lake Dwelling WeaponeerWATER - Level 4 - Warrior/Effect - 1500/1600During your Main Phase: You can Special Summon 1 "Guardian" monster from your Deck that cannot be Normal/Flip/Special Summoned, ignoring the Summoning Conditions. Once per turn: You can add 1 Equip Spell from your Deck to your hand. You must control a face-up "Guardian" monster to activate and resolve this effect. If this card is sent to the Graveyard, you can add 1 Equip Spell and 1 "Guardian" monster that cannot be Normal/Flip/Special Summoned from your Deck/Graveyard to your hand. You can only use each effect of "Lake Dwelling Weaponeer" once per turn. Link to comment Share on other sites More sharing options...
ÆƵ– Posted September 14, 2016 Report Share Posted September 14, 2016 me me me! Link to comment Share on other sites More sharing options...
Dova Posted September 14, 2016 Author Report Share Posted September 14, 2016 okee Link to comment Share on other sites More sharing options...
Dova Posted September 15, 2016 Author Report Share Posted September 15, 2016 Cards are up. Link to comment Share on other sites More sharing options...
Self-Destruct Button Posted September 15, 2016 Report Share Posted September 15, 2016 No fancy comment to start this vote. Card A is a Continuous Trap! The first effect out of the 3 seems reasonable, standard reaveal 3 opponent picks 1 stuff, reminds me of Noble Knights. (Whatever happened to these) As you can run 3 of a copy, guaranteeing your opponent to pick the "right one" for you, it seems usable at least, not sure in which Decks though, as I don't know where equips are even played right now. The second effect is a recycling draw, the opponent picking the cards seems weird but doesn't really matter, I guess it helps the flavor. Not much to say up to here. I don't really know the purpose of the third effect to be honest: Your opponent picking means you can't pick a generic beneficial or a generic harming Equip Spell (if both control a monster) for obvious reasons, meaning all it can be used for is Archetype Equip Spells I guess, or those you just want to get out of the Deck for whatever reason. The first 2 effects are clear plus points along with the name, but the third one seems a little bit too inconvenient. Would have been more appropriate as a Continuous Spell card imo, as it is faster. Card B is Guardian support. Didn't think I'd ever say that. Basically, it summons a Guardian, searches an Equip - each once per turn - and floats into 2 searches. Overall a lot of plusses, but I don't think it's that broken because it's for damn Guardians. The only way I can see it being broken is because of Dreadscythe? But that'd require you to play Dreadscythe in the first place, along with its Equip Spell. I really like the Design Choice here, it's really valuable support for a very bad Archetype, all of the effects make sense (And you can search generic Equip Spells for whatever reason, despite only if you control a "Guardian" monster), and I have little to nothing to complain about. Well done overall. Thus, I vote for Card B because Card A just seems to inconvenient because of its flavor, and too slow because it's a Trap Card. Link to comment Share on other sites More sharing options...
ÆƵ– Posted September 15, 2016 Report Share Posted September 15, 2016 0-1 B, if dova has no objections~ Link to comment Share on other sites More sharing options...
Dova Posted September 15, 2016 Author Report Share Posted September 15, 2016 None. Link to comment Share on other sites More sharing options...
Dova Posted September 17, 2016 Author Report Share Posted September 17, 2016 Bump. Link to comment Share on other sites More sharing options...
ÆƵ– Posted September 20, 2016 Report Share Posted September 20, 2016 Bumperoo? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 22, 2016 Report Share Posted September 22, 2016 Unless any of you guys have final objections, B wins 1-0. Dova or Kitty, make sure one of you records this score if you want it to count. Link to comment Share on other sites More sharing options...
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