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Chimeratech Emperor Dragon (Envoy of the (CyDra) Infinity)


Black D'Sceptyr

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Why hand the already-well-exploited and well-expanded Cyber Universe a THIRD abusable boss monster? 

 

Because I can.

 

Also, Chaos Atlandis is a total b***** to summon. Seriously, Chronomaly, STEP YOUR GAME UP.

 

chimeratech_emperor_dragon_by_bdsceptyr-

 

[spoiler=Chimeratech Emperor Dragon: Errata]

LIGHT/Machine-Type Fusion Effect Monster/Level 10/3100 ATK/2600 DEF

 

Lore: During either player's Standby Phase: You can banish 1 "Cyber" monster and 1 "Chimeratech" monster from your Graveyard; banish all face-up cards on the field, except for this card. If you have 2000 or less LP: You can banish all cards from both player's hands, then if a monster(s) with 1500 or more ATK was banished this way, you can make your opponent's LP equal to the total original ATK of the banished monsters, but your opponent takes no further damage this turn. You can only use 1 effect of "Chimeratech Emperor Dragon" per turn, and only once that turn.

 

 

 

Review and revel, lads and ladies. This one's been sitting in the cargo bay a while to be made this well. It's up to you to find out if I succeeded.

 

BDS, signing off.

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I can understand the effect's power based on the Summoning conditions, but even then, I'd still say this is overkill. Then again, the only foot Cyber Dragon has to stand on is Infinity. And I'm prettt sure the only Chimeratech monster you'd be using to Summon this is Fortress Dragon, as it's both the only one worth using and the fastest to get out on the field. Plus, it helps that you can only use one effect at a time, as opposed to all in the same turn. And neat ATK and DEF to boot.

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Given the conditions and the fact this is a LIGHT monster, you're either going to have to Power Bond this thing off Rampage, plus any CyDra of choice (or Poly if CyDras still run it; I technically don't right now).

 

That in mind, not fond of this being a banishing JD of sorts for CyDras (barring the fact if you can get Rampage or Cyber Twin; they're spared from this card nuking). Basically, get this out and then another copy of Rampage (or reverse; whatever works for you), nuke the field and then fill the Graveyard with more stuff off Rampage to OTK. Second effect pretty much kills the hand, and weakens the opponent's LP to a smaller amount that you can pick off of later; this one is a bit more fair (though it can backfire though and make the opponent GAIN LP if they had a ton of power monsters in hand, especially if opponent has a way to retrieve said monsters from being banished, * cough Kozmos and their field *)

 

Stats are fine though, considering the effort needed. Just be thankful you can't make this off Overload Fusion because it's not DARK; otherwise it'd be a lot worse to contend with. But yeah, the first effect is pretty much screaming OTK (or near one); you can only use 1 effect, yes, but I see the first one to be the one getting used more often and that one is concerning.

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The card is too strong (for not saying very OP), even with the materials it needs.

For what im aware of all cydras are light and all chimeratechs are dark, so to me the atributte requirement on the materials seems redundant, that being said better safe than sorry.

As everyone already said first effect screams for otk, which is what the deck does better, but how can that kind of nuke be fair regardless of the cost (talking about being a quick effect).

The second has the potential to be an even worst punishment for your opponent for something they didnt do, its not difficult to get to 2000 lp on your own with that deck and its first effect helps that too.

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I can understand the effect's power based on the Summoning conditions, but even then, I'd still say this is overkill. Then again, the only foot Cyber Dragon has to stand on is Infinity. And I'm prettt sure the only Chimeratech monster you'd be using to Summon this is Fortress Dragon, as it's both the only one worth using and the fastest to get out on the field. Plus, it helps that you can only use one effect at a time, as opposed to all in the same turn. And neat ATK and DEF to boot.

 

You're most likely right on the first part. In fact, Infinity's sole use was the reason I decided to go this route for Chimertech's blazeout ability. Thinking of revising it.

 

Given the conditions and the fact this is a LIGHT monster, you're either going to have to Power Bond this thing off Fortress or Rampage, plus any CyDra of choice (or Poly if CyDras still run it; I technically don't right now).

 

However, Fortress is a little easier to get out turn 1 if you really want to make this quickly (summon any CyDra Main Deck of choice, Instant Fusion into Panzer and then send them to the Graveyard for Fortress). That in mind, not fond of this being a banishing JD of sorts for CyDras (barring the fact if you can get Rampage or Cyber Twin; they're spared from this card nuking). Basically, get this out and then another copy of Rampage (or reverse; whatever works for you), nuke the field and then fill the Graveyard with more stuff off Rampage to OTK. Second effect pretty much kills the hand, and weakens the opponent's LP to a smaller amount that you can pick off of later; this one is a bit more fair (though it can backfire though and make the opponent GAIN LP if they had a ton of power monsters in hand, especially if opponent has a way to retrieve said monsters from being banished, * cough Kozmos and their field *)

 

Stats are fine though, considering the effort needed. Just be thankful you can't make this off Overload Fusion because it's not DARK; otherwise it'd be a lot worse to contend with. But yeah, the first effect is pretty much screaming OTK (or near one); you can only use 1 effect, yes, but I see the first one to be the one getting used more often and that one is concerning.

 

 

Someone who got the inherent backfiring ability of effect number 2! I'm impressed.

 

But now this is 0-2 for CEmpD's first effect, so I will change it. Thank you both kindly.

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By Cyber Dragon flavour this sort of goes against it as Chimeratechs are DARK due to bring a hybrid of the Cybers + something else. I would also like to point out Fortress can't be used as Fusion material leaving this to be used with Rampage or Over Dragon.

 

For the card itself you most likely will be using Rampage as using Overdragon would be a waste after you've blown up your entire field so you don't have much in terms of actual Fusion material. Being DARK would help as you could then use an Overdragon in your grave with Overload Fusion. The effect is overall fine with the main problem being the second effect as if you do hit a high ATK monster it does slow down your victory, and depending on the deck could be a boost. The first effect is fine as your not going to be getting it off that much over the course of the duel with the way Cybers play.

 

It is a game changer and a good boss for Cybers though it doesn't really need to be used, with the hand clearing being the largest help, getting g rid of problem spells or hand traps allowing you to set up for an OTK next turn.

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By Cyber Dragon flavour this sort of goes against it as Chimeratechs are DARK due to bring a hybrid of the Cybers + something else. I would also like to point out Fortress can't be used as Fusion material leaving this to be used with Rampage or Over Dragon.

 

For the card itself you most likely will be using Rampage as using Overdragon would be a waste after you've blown up your entire field so you don't have much in terms of actual Fusion material. Being DARK would help as you could then use an Overdragon in your grave with Overload Fusion. The effect is overall fine with the main problem being the second effect as if you do hit a high ATK monster it does slow down your victory, and depending on the deck could be a boost. The first effect is fine as your not going to be getting it off that much over the course of the duel with the way Cybers play.

 

It is a game changer and a good boss for Cybers though it doesn't really need to be used, with the hand clearing being the largest help, getting g rid of problem spells or hand traps allowing you to set up for an OTK next turn.

 

Thanks. Figured the hand advantage would make it worth it. If you have any suggestions on what to use as the DARK counterpart, though, I'm all ears. Don't want this to be TOO too easy to bring out.

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