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[Leaderboard] Abdelrahman vs Yuuko ( Closed )


Abdelrahman

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Rules:

-All Leaderboard rules apply

-Best of 3 votes wins

-All voters must elaborate on their votes.

-Both contestants have the right to refuse votes, but must explain why they don't accept it.

-Cards must be PM'd to me.

-Written cards are allowed.

-Remove any evidence of the card being made by you to ensure anonymity

-In case a downtime happens, the deadlines may be extended.

 

Deadlines:

-Contestants have 48 hours to submit their entries.

-The contest ends after it starts in 3 days. After that, next vote wins.

 

Rewards:

-The winner gets a rep from the loser.

-All voters get a rep for voting.

 

Requirement:

You have two choices:

- Design a Blue-Eyes Extra Deck Monster ( Fusion / Synchro / Xyz )

- Design a Blue-Eyes support card ( Effect Monster / Spell Card / Trap Card )

 

Card A: ( 1 )

iGVeH2h.jpg

 

Effects :

When this card is Normal Summoned, you can send 1 Level 1 LIGHT Tuner monster from your Deck to the Graveyard. You can banish this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, you can destroy 1 monster your opponent controls and Special Summon 1 of your banished Level 1 LIGHT Tuner monsters. You can only use this effect of "Rogue with Eyes of Blue" once per turn.

 

Card Notes:

- Flavourwise, this card is the opposite of Protector, sharing its inverse stats. As a betrayer, Rogue focuses on sending its brethren to the Graveyard, and in turn speeds up the engine depending on the Light Tuner sent.

 

- Because it requires atleast 1 other Effect Monster to utilize its effect, this makes the card not as fast to make it too overpowering or broken. Although it can Special Summon itself back with its second effect, this does not generate a design flaw as the effect has a hard OPT on it.

 

-The intended target to Special Summon is actually White Stone of Ancients for maximum profit.

 

Card B: ( 0 )

Chaos Revival / Normal Spell

Discard 1 "Blue-Eyes" Monster, Add 1 "Chaos Form" and 1 "Blue-Eyes Chaos MAX Dragon" from your Deck to your hand. You cannot Ritual Summon during the turn you activate this card's effect. You can only activate 1 "Chaos Revival" per duel.

 

Card C: ( 1 )

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Ok but just so you know I changed the requirements so u ok with that ?

 

...The Extra Deck is included as Blue Eyes monster support.

 

So I'm assuming that this is boosting the already meta archetype?

 

Note that if we juice this set up anymore, it'll make the archetype borderline broken.

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Rules:

-All Leaderboard rules apply

-Best of 3 votes wins

-All voters must elaborate on their votes.

-Both contestants have the right to refuse votes, but must explain why they don't accept it.

-Cards must be PM'd to me.

-Remove any evidence of the card being made by you to ensure anonymity

-In case a downtime happens, the deadlines may be extended.

 

Deadlines:

-Contestants have 48 hours to submit their entries.

-The contest ends after it starts in 3 days. After that, next vote wins.

 

Rewards:

-The winner gets a rep from the loser.

-All voters get a rep for voting.

 

Requirement:

You have two choices:

- Design a Blue-Eyes Extra Deck Monster ( Fusion / Synchro / Xyz )

- Design a Blue-Eyes support card ( Effect Monster / Spell Card / Trap Card )

 

Card A:

iGVeH2h.jpg

 

Effects :

When this card is Normal Summoned, you can send 1 Level 1 LIGHT Tuner monster from your Deck to the Graveyard. You can banish this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, you can destroy 1 monster your opponent controls and Special Summon 1 of your banished Level 1 LIGHT Tuner monsters. You can only use this effect of "Rogue with Eyes of Blue" once per turn.

 

Card Notes:

- Flavourwise, this card is the opposite of Protector, sharing its inverse stats. As a betrayer, Rogue focuses on sending its brethren to the Graveyard, and in turn speeds up the engine depending on the Light Tuner sent.

 

- Because it requires atleast 1 other Effect Monster to utilize its effect, this makes the card not as fast to make it too overpowering or broken. Although it can Special Summon itself back with its second effect, this does not generate a design flaw as the effect has a hard OPT on it.

 

-The intended target to Special Summon is actually White Stone of Ancients for maximum profit.

 

Card B:

JNRtAue.jpg

 

Effects:

Discard 1 "Blue-Eyes" Monster, Add 1 "Chaos Form" and 1 "Blue-Eyes Chaos MAX Dragon" from your Deck to your hand. You cannot Ritual Summon during the turn you activate this card's effect. You can only activate 1 "Chaos Revival" once per duel

 

?????

 

Were we doing OCG?

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So... 

 

The notes for Card A make my life easier. I mean, the flavour is pointless here, unless it comes down to a real close call, but still. So, let's take a look at what happens when it targets various Eyes of Blue monsters, shall we? Target Maiden, you get a Blue-Eyes and non-targeting destruction. Target Priestess, you get a double search and possibly even more stuff, depending on what you control. White Stone of Ancients? You get an end phase summon, non-targeting destruction and a graveyard search. If there already is one banished, you can recycle it. Nice. About that second card note... It is so difficult to summon effect monsters, am I right? Seriously, that isn't a flaw when most stuff you'll be targeting with this in Blue-Eyes will just mean you plus. That is this card's big problem: Blue-Eyes are a very strong deck, and this allows them recycle important cards like White Stone of Ancients. Also, considering cards like One for One and Where Arf Thou? exist, you can begin to loop two or three these easily enough. Non-targeting destruction lets you cheat pass a lot of stuff, making the game even easier for Blue-Eyes decks. Oh, and why is it the only Eyes of Blue with 0 interactions with actual "Blue-Eyes" monsters? Just seems weird.

Card B, I've no idea how to play it. Chaos MAX, as I understand it, is used as Blue-Eyes biggest on demand beater as well as having uses in her own turbo builds. So why the massive restrictions? Chaos MAX is strong, yes, but not insanely so. Only one per duel to act as a pseudo-Pre Prep? Can't even summon it the turn you use it? Why run it then, if you're not going to able to make use of it the turn you use it. All in all, potentially strong card that was hit with a lot of restrictions for little reason.

In summary, I don't like either. Rouge is too strong, Revival too restricted. Voting Card C.

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Card B has that instant put off of "Once per duel" on a Spell card. Yes, it has been used quite a few times (24, if you would believe it, and 5 times on spells) but I mean really, if you've made a card that powerful, you should nerf it (unless you are konami and want an anime card) . However, that once per duel is hardly required as the card sucks hard. First off, MAX is the only (good) current target for Chaos Form so far (ignoring magician because why would you play him in Blue-Eyes), so this is basically a Pre-Preparation of Rites, with a discard, which would be bad, except the archetype loves discarding, so nuetral on that. Second off, I can't Ritual Summon. THIS IS NOT A GOOD IDEA. There is no way this one card which adds 2 cards you can't use with a discard and can only be activated once in the entire duel would be used. Maybe casually, but it's not good. Thirdly, people are using ARA now.

 

Card A I'm assuming it banishes from the Graveyard. Anyway, Normal Summon it, send itself, banish the one in the graveyard to destroy a monster your opponent controls and SS itself. Summon a Level 8 BEs monster to R9. No targeting. A bit strong if you ask me. It only works with the Level 1s, so that's annoying, but at least it can support them to a higher level. While being a bit spammy and OP, it is less OP than B is UP, so yeah.

 

Vote for A.

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So...

 

The notes for Card A make my life easier. I mean, the flavour is pointless here, unless it comes down to a real close call, but still. So, let's take a look at what happens when it targets various Eyes of Blue monsters, shall we? Target Maiden, you get a Blue-Eyes and non-targeting destruction. Target Priestess, you get a double search and possibly even more stuff, depending on what you control. White Stone of Ancients? You get an end phase summon, non-targeting destruction and a graveyard search. If there already is one banished, you can recycle it. Nice. About that second card note... It is so difficult to summon effect monsters, am I right? Seriously, that isn't a flaw when most stuff you'll be targeting with this in Blue-Eyes will just mean you plus. That is this card's big problem: Blue-Eyes are a very strong deck, and this allows them recycle important cards like White Stone of Ancients. Also, considering cards like One for One and Where Arf Thou? exist, you can begin to loop two or three these easily enough. Non-targeting destruction lets you cheat pass a lot of stuff, making the game even easier for Blue-Eyes decks. Oh, and why is it the only Eyes of Blue with 0 interactions with actual "Blue-Eyes" monsters? Just seems weird.

Card B, I've no idea how to play it. Chaos MAX, as I understand it, is used as Blue-Eyes biggest on demand beater as well as having uses in her own turbo builds. So why the massive restrictions? Chaos MAX is strong, yes, but not insanely so. Only one per duel to act as a pseudo-Pre Prep? Can't even summon it the turn you use it? Why run it then, if you're not going to able to make use of it the turn you use it. All in all, potentially strong card that was hit with a lot of restrictions for little reason.

In summary, I don't like either. Rouge is too strong, Revival too restricted. Voting Card C.

I'm a little confused by what you were saying for looping with Card A. If the second effect is restricted to a hard OPT, and the fact that the first effect can only resolve upon the Normal Summon, then how can it loop?

 

Not to mention, the thing is that One for One is restricted to 1, and Where Arf Thou does not give you a chance to SS another effect monster. If you were to begin the Duel with Card A and the other Level 1 Tuners, there would be a one turn delay to start doing anything worth mentioning. Not to mention that Blue Eyes is already meta.

 

For the White Stone of Ancients: The Summon resolves upon the End Phase, and all of Card A's effects are ignition. If you haven't noticed, this card was created in thoughts of the TCG as well, not the OCG.

 

Also, the interaction with Blue Eyes was mostly ignored also in favour of him by being a rogue. The only interaction is the relation with Burst Stream of Destruction for the non target destruction.

 

You need to elaborate a little more on your vote for Card A.

A specification was probably intended.

Card A cannot use its second effect to banish an Effect Monster in your Graveyard, it has to be another one you control on the field other than itself. It says specifically an Effect Monster you control after banishing itself. There's a "then" clause on the second effect for the costs.

 

Also, 1-0 A.

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