Draconus297 Posted May 17, 2016 Report Share Posted May 17, 2016 ExlA group of reptilians whose effects stack when there are multiple on the field. Most of them also have a secondary burn effect to stack up damage. For their powerful swarm capabilities though, they lose out on the ability to use extra deck monsters. Now, isn't this an interesting prompt? I'll do my best to do it justice! I stuck primarily to lower-Level monsters, to play around with the "weak becoming strong" thematic element I've started liking. [spoiler=Monsters]ExlericWATER - Level 1 - Reptile/Effect - 100/100Cannot be used as Fusion, Synchro, or Xyz Material. If a "Exl" monster, including this monster, is Normal or Special Summoned: Inflict 100 damage to your opponent. If your opponent takes damage, increase the ATK and DEF of all face-up "Exl" monsters you control by the amount of damage inflicted. ExlancerWATER - Level 1 - Reptile/Effect - 400/100Cannot be used as Fusion, Synchro, or Xyz Material. If all monsters you control are "Exl" monsters, this monster inflicts piercing Battle Damage. If your opponent takes damage from the attack or effect of an "Exl" monster, you can increase the ATK of all face-up "Exl" monsters you control by 200. ExlayerWATER - Level 1 - Reptile/Effect - 300/0Cannot be used as Fusion, Synchro, or Xyz Material. If an "Exl" monster you control battles your opponent's monster with higher original ATK: Increase the ATK of all face-up "Exl" monsters you control by 800, until the End Phase of this turn. Once per battle, if your opponent would activate a monster effect while battling an "Exl" monster, you can activate the same effect on the battling "Exl" monster. ExlunaticWATER - Level 1 - Reptile/Effect - 200/200Cannot be used as Fusion, Synchro, or Xyz Material. If this monster is Normal Summoned, you can Normal Summon an additional "Exl" monster this turn. If your opponent would take damage from the attack or effect of an "Exl" monster, you can add 1 "Exl" monster from your Deck to your hand. Once per turn, if your opponent activates a Spell or Trap Card during the Battle Phase, you can negate that card, and if you do, inflict 100 points of damage to your opponent. Exliason WATER - Level 1 - Reptile/Effect - 250/50Cannot be used as Fusion, Synchro, or Xyz Material. If a monster declares an attack, inflict 100 damage to your opponent's Life Points. If an "Exl" monster you control would attack or be attacked, your opponent cannot activate cards or effects until the end of the Damage Step. ExlizardmanWATER - Level 2 - Reptile/Effect - 500/400Cannot be used as Fusion, Synchro, or Xyz Material. Cannot be Normal Summoned unless you control a face-up "Exl" monster. At the start of each Battle Phase, inflict 200 points of damage to your opponent for each card they control. This monster gains an additional attack for each "Exl" monster you control, except "Exlizardman". Exleeper Agent WATER - Level 2 - Reptile/Effect - 400/400Cannot be used as Fusion, Synchro, or Xyz Material. Cannot be Normal Summoned, unless you control a face-up "Exl" monster. If an "Exl" monster you control is targeted for an attack or card effect: You can negate that attack/effect, and if you do, Special Summon this monster from your hand and inflict damage to your opponent equal to the ATK of the monster your opponent controls with the highest ATK. If a Level 3 or lower monster is Normal or Special Summoned, increase the ATK of all face-up "Exl" monsters you control by 100. Exlearned MageWATER - Level 2 - Reptile/Effect - 300/500Cannot be used as Fusion, Synchro, or Xyz Material. Cannot be Normal Summoned, unless you control a face-up "Exl" monster. "Exl" monsters you control gain 100 ATK and DEF for every face-up "Exl" monster you control. If your opponent takes damage from the attack or effect of an "Exl" monster, you can increase the ATK of all face-up "Exl" monsters you control by their DEF, until the End Phase of this turn. Exleader HerpetWATER - Level 3 - Reptile/Effect - 1200/800Cannot be used as Fusion, Synchro, or Xyz Material. Cannot be Normal Summoned, unless you control a face-up "Exl" monster. Either player can only control 1 "Exleader Herpet". If your opponent Summons a monster(s) with higher original ATK than this monster, inflict 600 points of damage to your opponent's Life Points. This monster gains ATK equal to the combined ATK of all other "Exl" monsters on the field. [spoiler=Spells/Traps]ExloopNormal Spell Add 1 "Exl" card from your Deck to your hand, except "Exloop". You can banish this card from your Graveyard: Special Summon 1 "Exl" monster from your hand or Graveyard. For each copy of "Exloop" banished this way, all "Exl" monsters you control gain 1000 ATK and DEF. Exleight of HandQuick-Play Spell If an "Exl" monster you control would be targeted or destroyed by your opponent's card effect, you can return that monster to your hand, and if you do: Special Summon 1 "Exl" monster from your hand, except the monster returned to your hand by this effect. ExlurryContinuous Spell "Exl" monsters you control gain 300 ATK and DEF. Once per turn, during either player's turn, if an "Exl" monster is Normal or Special Summoned: You can add 1 "Exl" card from your Deck to your hand. During your Standby Phase, you can reveal your hand to your opponent: Inflict 200 damage to your opponent for every "Exl" card in your hand. Exlittle Equip Spell Special Summon 1 "Exl" monster from your Graveyard, and equip this card to it.The equipped monster's original ATK becomes 0, also it can attack your opponent directly. If the equipped monster would be destroyed, you can destroy this card instead: If you activate this effect, the equipped monster's effect is negated for the rest of this turn. Exland Field Spell "Exl" monsters you control gain 400 ATK. If a monster is destroyed by battle, inflict 400 damage to your opponent. The Summon of Level 3 or lower Reptile-Type monsters cannot be negated. If this card is sent to the Graveyard, you can add 1 "Exl" card from your Deck or Graveyard to your hand, except this card. ExlippersNormal TrapIf your opponent declares an attack on a face-up "Exl" monster you control, you can increase the ATK of that monster by the ATK or DEF (whichever is higher) of the attacking monster until the End Phase of this turn. Exlingshot Continuous Trap Cannot be targeted or destroyed by your opponent's card effects if you control another face-up "Exl" card. Inflict 100 points of damage to your opponent during each End Phase. If an "Exl" monster you control is destroyed, inflict damage to your opponent equal to the destroyed monster's ATK when it was destroyed. ExliveryCounter TrapIf your opponent declares a direct attack: negate that attack, also Special Summon 1 "Exl" monster from your Graveyard. If this card was the only card on your side of the field when it was activated, your opponent's turn ends. Link to comment Share on other sites More sharing options...
Draconus297 Posted May 19, 2016 Author Report Share Posted May 19, 2016 Added an update, giving the archetype a few more Level 1 and 2 monsters. Link to comment Share on other sites More sharing options...
Draconus297 Posted May 21, 2016 Author Report Share Posted May 21, 2016 Bump for reviews. Link to comment Share on other sites More sharing options...
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