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AGM Generics Project


Draconus297

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It came to my attention that, outside various archetype creations, the AGM is . . . lacking in things that less-capable Decks in our lineup can Summon. In short, we need toolbox cards.

 

So, any AGM member is free to add cards here, and there is a lot of room to grow.

 

Most notably, we have AGM's latest pet projects: Numerix, our equivalent and upgrade upon Numbers; our own generic Fusions and Synchros; and, to satisfy Tythe, Dova, and GC, Normal monsters.

 

[spoiler=Main Deck Monsters (1/2)]

Hero of the Last Stand

FIRE - Level 8 - Warrior/Effect - 2600/2000

This card gains one of the following effects, depending on your current LP:

●0-100: You can Special Summon this monster from your hand during either player's turn: This Special Summon cannot be negated. While this card is face-up on the field, your opponent cannot activate Spell/Trap Cards.

●100-2000: You can Special Summon this monster from your hand during either player's Main Phase. If this monster is Special Summoned by this effect, destroy all other cards on the field.

●2000-4000: You can Tribute Summon this monster using 1 Tribute. Your opponent cannot activate the effects of Monster Cards during the Battle Phase.

●4000-6000: This monster gains 500 ATK.

 

Sunstone Templar

LIGHT - Level 4 - Spellcaster/Effect - 100/1900

The effect of an opponent's monster that battles this card is negated after damage calculation. Once per turn, during your opponent's Battle Phase, you can select one monster they control: it must attack this card during that Battle Phase, if able.

 

Temporary Warrior

EARTH - Level 2 - Warrior/Effect - 1000/100

During the turn this card is Summoned, its original ATK is 1900.

 

Patron of the Weak

LIGHT - Level 7 - Fairy/Effect - 2600/1800

If you control at least 2 monsters whose original ATK is 1000 or less, you can Special Summon this card from your hand. Face-up monsters you control with an original ATK of 1000 or less gain 500 ATK. Your opponent cannot select monsters you control with 1000 or less original ATK as targets for attacks or card effects. If you control another face-up monster with 1000 or less original ATK: This card cannot be targeted by card effects.

 

Voltage Tunic

LIGHT - Level 2 - Thunder/Tuner/Effect - 0/1000

FLIP: Special Summon up to 2 "Voltage Gauntlet Tokens" (LIGHT/Level 1/Thunder/500 ATK/0 DEF) to your side of the field.

If this card is in your Graveyard, you can Tribute 1 Token on either side of the field to Special Summon this monster in face-down Defense Position.

 

Hard-Light Projection

LIGHT - Level 3 - Thunder - 1700/300

A physical being composed entirely of light. While it is solid enough to punch through steel, sunlight causes it to dissipate.

 

Vainglorious Journeyman

DARK - Level 1 - Warrior/Effect - 400/1100

Must be Summoned in Defense Position, and cannot be switched to Attack Position. You can increase this monster's Level by up to 11, but if you do, decrease this monster's DEF by the amount of Levels you increased this card by times 100. You cannot use this monster as Synchro or Xyz Material if a monster on the field has more DEF than this monster.

 

Fiend of the Hesperides

DARK - Level 11 - Fiend/Effect - 2200/1400

Cannot be Normal Summoned, except by Tributing 3 monsters you control of the same Attribute (This monster's Attribute becomes the same Attribute as the 3 Tributed monsters' Attribute). If this monster is Special Summoned, negate its effects until your next Standby Phase. If this monster is Normal Summoned, negate and destroy all Spell/Trap Cards your opponent controls, and if you do: Increase this monster's ATK and DEF by 100 for every card destroyed this way. Once per turn, during your Main Phase 1, you can equip 1 monster your opponent controls to this card. This monster gains 500 ATK and an additional attack for each monster equipped to it by its own effect. If this monster would be destroyed, you can destroy 1 monster equipped to it instead.

 

Dragon of the Garden of the Hesperides

DARK - Level 12 - Dragon/Effect - 3300/2100

Cannot be Special Summoned. Must be Tribute Summoned by Tributing 1 or more "Fiend of the Hesperides" you control, and cannot be Summoned by other ways (Cannot be Normal Set). This monster is not treated as DARK Attribute while face-up on the field. Cannot be Tributed. This monster gains the following effects depending on the number of "Fiend of the Hesperides" you Tributed for this monster's Summon:

●1+: During the Battle Phase, negate all other card effects, also this monster gains ATK equal to half the combined ATK of all Special Summoned monsters on the field.

●2+: If your opponent Special Summons a monster(s), inflict 1000 damage to your opponent, also draw 1 card.

●3: Once per turn, during either player's turn, if a monster would be Summoned or a card or effect is activated, you can negate the Summon/activation, and if you do, halve your opponent's Life Points.

"Dragon of the Garden of the Hesperides" can only be Summoned once per Duel.

 

Blinding Shard

WATER - Level 1 - Aqua/Tuner/Effect - 300/0

If an attack is declared, or an effect is activated: You can discard this card to negate that attack or effect (you can only activate this effect of "Blinding Shard" once per turn). If this card is in your Graveyard, and you control at least 2 WATER monsters and no no non-WATER monsters: You can Special Summon this monster in face-up Defense Position. If you Synchro Summon using this monster as Material, you cannot Synchro Summon for the rest of the turn.

 

Jewel-Eye Wyrm

EARTH - Level 1 - Wyrm/Tuner/Effect - 0/0

If you control 1 or more non-Tuner monsters, and no face-up Tuner monsters, you can Special Summon this monster from your Graveyard during your 1st Main Phase. You can only activate this effect of "Jewel-Eye Wyrm" once per turn.

 

Blue Party Popper

WATER - Level 1 - Plant - 600/600

A funny little thing that makes a shower of blue when shaken about. One alone can't make a party, though . . .

 

Green Party Popper

WIND - Level 1 - Plant - 600/600

A funny little thing that makes a shower of green when shaken about. One alone can't make a party, though . . .

 

Yellow Party Popper

LIGHT - Level 1 - Plant - 600/600

A funny little thing that makes a shower of yellow when shaken about. One alone can't make a party, though . . .

 

Orange Party Popper

EARTH - Level 1 - Plant - 600/600

A funny little thing that makes a shower of orange when shaken about. One alone can't make a party, though . . .

 

Red Party Popper

FIRE - Level 1 - Plant - 600/600

A funny little thing that makes a shower of red when shaken about. One alone can't make a party, though . . .

 

Violet Party Popper

DARK - Level 1 - Plant - 600/600

A funny little thing that makes a shower of violet when shaken about. One alone can't make a party, though . . .

 

Phantom of Destiny

DARK - Level 10 - Zombie/Effect - 100/3000

Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand if all monsters in your Graveyard (min. 5) are the same Level, Attribute, and/or Type: This monster becomes that Level/Attribute/Type. Once per turn, you can return 1 monster in either player's Graveyard to their Deck: This monster's name, Level, Type, Attribute, ATK, and DEF become the same as the returned monster's. If this monster is used as Material for the Summon of a Fusion, Synchro, or Xyz monster, or as Tribute for a Ritual Summon, you can shuffle both player's hands and Graveyards into their Decks, also both players draw 3 cards.

 

Pain Cobra

DARK - Level 4 - Reptile/Effect - 200/2000

When you would take damage from a card's effect, you can discard this card to reduce that damage to 0. If you would take battle damage, except during the turn this card is sent to the Graveyard, you can Special Summon this monster from your Graveyard to negate that damage.

 

Morale Dragon

WIND - Level 5 - Dragon/Tuner/Effect - 2000/1200

You can discard 1 card to Special Summon this monster from your hand. If this monster is used as Synchro Material for the Summon of a Dragon-Type Synchro monster, you can Special Summon up to 2 "Morale Dragon" from your hand and/or Deck.

 

Unstable Hatchling

WIND - Level 3 - Dragon/Effect - 800/1200

If this card is sent to the Graveyard by or for a card effect, except from the field: You can Special Summon this from your Graveyard when that effect resolves (even if it was negated).

 

Emotion Dragon

WIND - Level 4 - Dragon/Tuner/Effect - 1600/1200

You can discard this card: Add 1 each of "Morale Dragon" and "Unstable Hatchling" from your Deck or Graveyard to your hand. You can only activate 1 of the following effects of this card's name per turn, and only once that turn:

●If you control a face-up Dragon-Type Tuner: You can Special Summon this card from your Graveyard as a Level 3 non-Tuner monster.

●If you control a face-up non-Tuner Dragon-Type monster: You can Special Summon this card from your Graveyard, but its Level becomes 5.

 

Mystic of Ruby - Red

FIRE - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower FIRE monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

 

Mystic of Emerald - Green

WIND - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower WIND monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

 

Mystic of Amethyst - Violet

DARK - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower DARK monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

 

Mystic of Aquamarine - Blue

WATER - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower WATER monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

 

Mystic of Carnelian - Brown

EARTH - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower EARTH monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

 

Mystic of Quartz - White

LIGHT - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower LIGHT monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

 

Crusher Dragoon

DARK - Level 3 - Warrior/Effect - 200/800

This monster is also treated as Dragon-Type while face-up on the field or in the Graveyard. This monster gains 400 ATK times its Level. Monsters your opponent controls without a Level have their ATK and DEF reduced to 0. If this monster destroys a monster by battle: Increase this monster's Level by that monster's Level/Rank.

 

Chaos Pip

LIGHT - Level 1 - Fiend/Tuner/Effect - 0/0

This monster gains 100 ATK times the Level of all monsters you control. If this monster is used as Synchro Material for the Summon of a non-LIGHT Synchro monster: You can send 1 Tuner monster from your Deck to the Graveyard to increase the Synchro Summoned monster's ATK by the sent monster's ATK.

 

Turboburst Dragon

FIRE - Level 1 - Dragon/Tuner/Effect - 100/100

When this monster is used as Synchro Material, draw 1 card: If that card is a Monster Card, select and activate 1 of the following effects:

●Increase the ATK of the Synchro Summoned monster by the ATK of the monster drawn.

●Special Summon the drawn monster.

 

Masked King

FIRE - Level 3 - Spellcaster/Effect - 800/1100

If all monsters your opponent controls have higher original ATK than this monster: This monster can attack your opponent's Life Points directly. When this monster inflicts Battle Damage, draw 1 card, also increase this monster's ATK by 100 for every monster on the field.

 

Espeon the Evolutionary Reflection Psychic

LIGHT - Level 6 - Psychic/Effect - 2300/1950

Once per turn, during either player's turn, if card(s) you control would be destroyed or targeted by your opponent's card effect: You can banish the top 2 cards of your Deck and target card(s) your opponent controls that would be an appropriate target(s); that effect now targets the new target(s). When this card destroys an opponent's monster by battle: Gain LP equal to that monster's Level or Rank x 200 points.

 

Jolteon the Lightning Evolutionary

LIGHT - Level 6 - Thunder/Effect - 2100/1950

You take no battle damage involving battles with LIGHT monsters your opponent controls. This card can attack all monsters your opponent controls once each this turn. Once per turn, during either player's turn: You can banish 1 LIGHT monster in your Graveyard; negate the effect of a card that targets a monster you control, and if you do, destroy it.

 

Sylveon the Evolutionary Fairytale

LIGHT - Level 6 - Fairy/Effect - 2100/2300

When an opponent's monster targets this card for an attack, that monster cannot attack during its controller's next turn. When this card attacks an opponent's monster: That monster loses 800 ATK/DEF until the end of the Battle Phase.

 

Umbreon the Moonlit Evolutionary

DARK - Level 6 - Fiend/Effect - 1650/2300

Once per turn, this card is unaffected by card effects your opponent controls. Once per turn, during either player's turn: You can discard 1 card and target 1 monster on the field; switch its ATK/DEF until the End Phase.

 

Glaceon the Fresh Snow Evolutionary

WATER - Level 6 - Aqua/Effect - 2300/1950

If you control another WATER monster, this card cannot be targeted for attacks. You can target 1 monster your opponent controls; it cannot declare an attack or activate its effects until the end of your opponent's next turn (You can only use this effect of "Glaceon the Fresh Snow Evolutionary" once per turn).

 

Leafeon the Verdant Evolutionary

EARTH - Level 6 - Plant/Effect - 2100/2300

If you control a FIRE monster, this card cannot be targeted by your opponent's card effects. When this card attacks an opponent's monster with 1900 or less ATK: You can discard 1 card; destroy that monster without applying damage calculation. During your End Phase: Gain 600 LP.

 

Flareon the Flame Evolutionary

FIRE - Level 6 - Pyro/Effect - 2300/2100

Once per turn, if this card inflicts battle damage to your opponent: You can inflict an additional 800 damage, and if you do, take damage equal to half the new damage inflicted to your opponent. During your End Phase, place 1 Burn counter on a face-up monster your opponent controls. Monsters with a Burn counter have their ATK halved.

 

Vaporeon the Bubble Jet Evolutionary

WATER - Level 6 - Aqua/Effect - 2100/1950

You can only use each effect of "Vaporeon the Bubble Jet Evolutionary" once per turn. During either player's turn, if you control another WATER monster: You can discard 2 cards; negate the effect of an opponent's card effect that targets this card. You can target 1 card your opponent controls: Return it to the hand, then change the battle position of a monster your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.

 

Arcanine the Legend Komainu

FIRE - Level 7 - Beast/Effect - 2600/1700

Monsters your opponent controls lose ATK and DEF equal to their Level/Rank x 100 points. When this card destroys an opponent's monster by battle: Your opponent takes 800 damage. This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved.

 

Diabolic Intruder

DARK - Level 1 - Fiend/Effect - 200/0

If this monster is Normal Summoned, roll a six-sided die, and declare an Attribute depending on the result:

●1: WIND

●2: WATER

●3: DARK

●4: EARTH

●5: FIRE

●6: LIGHT

If this monster battles your opponent's monster that is of the declared Attribute, this monster gains ATK and DEF equal to that monster's ATK and DEF until the third Standby Phase after that battle. Monsters of the declared Attribute cannot activate their effects (If DARK is the declared Attribute, this monster's Attribute becomes EARTH instead).

 

Aggressive Trench Leviathan

WATER - Level 9 - Sea Serpent/Effect - ?/?

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except from your hand by banishing all WATER monsters in your Graveyard (min. 2). This monster's effects cannot be negated, except by this monster's own effect. This monster's original ATK and DEF are equal to the number of WATER monsters in the Graveyard x1000. During each of your End Phases, send cards from the top of your opponent's Deck to the Graveyard equal to the number of WATER monsters in your Banished Zone (Cards and effects cannot be activated at this time). Your opponent cannot use monsters of a Level/Rank equal to the number of your banished WATER monsters for Fusion, Synchro, or Xyz Material. During your opponent's Standby Phase, they can declare that they will activate no cards or effects during their turn to negate this card's effects until their 2nd Main Phase.

 

Veldaion the Rampaging Emperor

DARK - Level 6 - Dragon/Effect - 2350/1300

If a Counter Trap Card that negates an attack, effect, or Summon is activated, you can Special Summon this monster from your hand and activate 1 of the following effects depending upon what was negated:

●Monster Summon: Inflict 2000 damage to your opponent's Life Points.

●Monster Effect or Attack: Skip any 1 Phase of your opponent's next turn, of your choosing.

●Trap Activation or Effect: Inflict 1500 damage to your opponent, also discard 1 card from their hand at random.

●Spell Activation or Effect: Inflict 1000 damage to your opponent, also draw 1 card.

Each player can only Summon 1 "Veldaion the Rampaging Emperor" with its own effect per turn.

 

Phantom Virus Master

DARK - Level 2 - Fiend/Tuner/Effect - 1300/500

This monster can be treated as a non-Tuner monster for a Synchro Summon. If this monster is destroyed by battle, inflict 500 damage to your opponent's Life Points. If this monster is sent from the field to the Graveyard: You can Special Summon up to 2 "Phantom Virus Master" from your Deck. If this monster leaves the field but does not enter the Graveyard, you can add 1 DARK monster with 1000 or less DEF from your Deck to your hand.

 

Stopgap Breaker

WIND - Level 3 - Warrior/Effect - 1700/100

Once per turn, you can switch all face-up monsters to Attack Position (This is a Quick Effect, and does not end the Battle Phase). If this monster battles a Defense Position monster, increase this monster's ATK by the opposing monster's DEF.

 

Stopgap Guardian

EARTH - Level 3 - Warrior/Effect - 100/1700

Once per turn, you can switch all face-up monsters to Defense Position (This is a Quick Effect, and does not end the Battle Phase). Once per turn, if this monster is attacked, increase this monster's DEF by the attacking monster's ATK, also take control of the attacking monster until your next Battle Phase.

 

Dungeon Burrower

EARTH - Level 5 - Insect/Effect - 1800/1500

If there is a face-up Field Spell Card: You can Special Summon this monster from your hand. You can only Special Summon 1 "Dungeon Burrower" with this effect per turn. If you control a Field Spell Card, this monster can attack your opponent's Life Points directly. If this monster inflicts Battle Damage, you can destroy 1 Spell or Trap Card your opponent controls.

 

Laboratory Amoeba

WATER - Level 1 - Aqua/Effect - 100/100

During each Standby Phase, place 1 DNA Counter on this card. This monster gains 100 ATK and DEF for every DNA Counter on this card. Once per turn, this monster cannot be destroyed by battle. If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Laboratory Fish" from your Deck: Place a number of DNA Counters on "Laboratory Fish" equal to the number of DNA Counters on this card +1.

 

Laboratory Fish

WATER - Level 3 - Fish/Effect - 500/500

During each Standby Phase, place 1 DNA Counter on this card. This monster gains 300 ATK and DEF for every DNA Counter on it. Once per turn, this card cannot be destroyed. Once per turn, you can remove 2 DNA Counters from this card: This monster can attack all monsters your opponent controls, once each. If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Laboratory Seadra" from your Deck: Place a number of DNA Counters on "Laboratory Seadra" equal to the number of DNA Counters on this card +1.

 

Laboratory Seadra

WATER - Level 5 - Sea Serpent/Effect - 1000/1000

During each Standby Phase, place 1 DNA Counter on this card. This monster gains 500 ATK for each DNA Counter on this card. Once per turn, this card cannot leave the field. Once per turn, you can remove 2 DNA Counters from this card: This monster can attack all monsters your opponent controls, once each. Once per turn, you can remove 3 DNA Counters from this card to Special Summon 1 Level 4 or lower WATER monster from your Graveyard. If this card is sent from the field to the Graveyard, you can Special Summon 1 "Laboratory Abomination" from your Deck.

 

Laboratory Abomination

WATER - Level 7 - Psychic/Effect - 1500/1500

Cannot be Normal Summoned/Set. During each Standby Phase, place 1 DNA Counter on this card. This monster gains 700 ATK and DEF for each DNA Counter on it. If a WATER monster would leave the field or change battle position, that monster remains on the field, in its current battle position (this effect triggers once per monster, per turn). Once per turn, you can remove 2 DNA Counters from this card: This monster can attack all monsters your opponent controls, once each. Once per turn, you can remove 3 DNA Counters from this card to Special Summon 1 Level 6 or lower WATER monster from your Graveyard. If all of this monster's effects are activated in the same turn, double the number of DNA Counters on this card.

 

Axis-Diffuse CORE

EARTH - Level 3 - Thunder/Pendulum/Tuner/Effect - 800/1200 - Scale 1

Pendulum Effect - During a turn in which you Pendulum Summoned successfully using this card as a Pendulum Scale: You can destroy 1 card you control to add 1 Level 4 or lower monster that can be Normal Summoned from your Deck to your hand. You can only activate this effect of "Axis-Diffuse CORE" once per turn.

Monster Effect -

If you Pendulum Summon this monster, and no other monsters: Draw 2 cards. Once per turn, you can Fusion Summon using this monster and 1 or more other monsters you control as Fusion Material without activating a Fusion Spell Card.

 

Damage Fleur

EARTH - Level 1 - Plant/Effect - 0/0

If this card is in your hand and you would take damage: You can negate that damage, and if you do, Special Summon this monster from your hand. You can only activate this effect of "Damage Fleur" once per turn.

 

Effect Fleur

WATER - Level 1 - Plant/Effect - 0/0

If this card is in your hand and your opponent would activate the effect of a Monster Card: You can negate that effect, and if you do, Special Summon this monster from your hand. You can only activate this effect of "Effect Fleur" once per turn.

 

Mystic Fleur

WIND - Level 1 - Plant/Effect - 0/0

If this card is in your hand and your opponent would activate a Spell Card or the effect of a Spell Card: You can negate that effect, and if you do, Special Summon this monster from your hand. You can only activate this effect of "Mystic Fleur" once per turn.

 

Trap Fleur

FIRE - Level 1 - Plant/Effect - 0/0

If this card is in your hand and your opponent would activate a Trap Card or the effect of a Trap Card: You can negate that effect, and if you do, Special Summon this monster from your hand. You can only activate this effect of "Trap Fleur" once per turn.

 

Praweiss Blu

EARTH - Level 4 - Fish/Effect - 100/100

If this monster is in your Graveyard and you control a face-up Ritual monster: You can Special Summon this monster from your Graveyard (you can only activate this effect of "Praweiss Blue" once per turn). If this monster is Special Summoned by its own effect, you can add 1 Ritual monster or 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this is the highest-Level monster you control, it can be treated as Level 6 for Ritual Tribute.

 

Praweiss Vio

EARTH - Level 4 - Fish/Effect - 100/100

If this monster is in your Graveyard and you control a face-up Fusion monster: You can Special Summon this monster from your Graveyard (you can only activate this effect of "Praweiss Vio" once per turn). If this monster is Special Summoned by its own effect, you can add 1 "Polymerization" from your Deck or Graveyard to your hand. If you control no Level 4 monsters, except this monster, this monster can substitute 1 named Fusion Material.

 

Praweiss Wyt

EARTH - Level 4 - Fish/Effect - 100/100

If this monster is in your Graveyard and you control a face-up Synchro monster: You can Special Summon this monster from your Graveyard (you can only activate this effect of "Praweiss Wyt" once per turn). If this monster is Special Summoned by its own effect, you can add 1 Level 4 or lower Tuner monster from your Deck or Graveyard to your hand. If you control no Tuner monsters, this card can be treated as a Tuner monster for a Synchro Summon.

 

Praweiss Blk

EARTH - Level 4 - Fish/Effect - 100/100

If this monster is in your Graveyard and you control a face-up Xyz monster: You can Special Summon this monster from your Graveyard (you can only activate this effect of "Praweiss Blk" once per turn). If this monster is Special Summoned by this effect, you can attach this monster to the Xyz monster you control with the lowest Rank.

 

Hollow Armor LV 1

EARTH - Level 1 - Fiend/Union/Effect - 200/400

Once per turn, during either player's Battle Phase, you can increase this monster's ATK and DEF by 100 for every monster your opponent controls (permanently). If this monster is destroyed during the Battle Phase, you can Special Summon 1 "Hollow Armor LV 3" from your hand. You can equip this monster to a face-up monster you control as an Equip Spell Card with the following effect:

●The equipped monster gains 300 ATK and DEF. If this card is destroyed, you can equip the equipped monster with 1 "Hollow Armor LV 3" from your hand or Deck. If the equipped monster is destroyed, Special Summon this monster from your Spell and Trap Card Zone, and target 1 card your opponent controls: Return that target to its original owner's hand.

 

Hollow Armor LV 3

EARTH - Level 3 - Fiend/Union/Effect - 700/1300

Once per turn, during either player's turn, you can increase this monster's ATK and DEF by 200 for every monster your opponent controls (permanently). If this monster is destroyed, you can Special Summon 1 "Hollow Armor LV 5" from your hand. You can equip this monster to a face-up monster you control as an Equip Spell Card with the following effect:

●The equipped monster gains 600 ATK and DEF. If this card is destroyed, you can equip the equipped monster with 1 "Hollow Armor LV 5" from your hand or Deck. If the equipped monster is destroyed, Special Summon this monster from your Spell and Trap Card Zone, and return the monster your opponent controls with the highest ATK to its original owner's hand.

 

Hollow Armor LV 5

EARTH - Level 5 - Fiend/Union/Effect - 1300/2300

Once per turn, during either player's turn, you can increase this monster's ATK and DEF by 300 for every monster your opponent controls (permanently). If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Hollow Armor LV 7" from your hand. You can equip this monster to a face-up monster you control as an Equip Spell Card with the following effect:

●The equipped monster gains 1000 ATK and DEF. If this card is destroyed, you can equip the equipped monster with 1 "Hollow Armor LV 5" from your hand or Deck. If the equipped monster is destroyed, Special Summon this monster from your Spell and Trap Card Zone, and return up to 2 monsters your opponent controls with the highest ATK to their original owner's hand(s).

 

Hollow Armor LV 7

EARTH - Level 7 - Fiend/Union/Effect - 1900/3300

Cannot be Normal Summoned/Set. If this monster is Summoned, except by the effect of "Hollow Armor LV 5", its effects are negated during the turn it is Summoned. Once per turn, during either player's turn, you can increase this monster's ATK and DEF by 500 for every monster your opponent controls (permanently). If this card would be sent from the field to the Graveyard, you can Special Summon up to 2 "Hollow Armor LV" monsters from your Graveyard, except "Hollow Armor LV 7". You can equip this monster to a face-up monster you control as an Equip Spell Card with the following effect:

●The equipped monster gains 1500 ATK and DEF. If this card is destroyed by your opponent's card or effect, banish the top 7 cards of your opponent's Deck face-down. If the equipped monster is destroyed, Special Summon this monster from your Spell and Trap Card Zone, and return all monsters your opponent controls to their original owner's hand.

 

Counter Magician

EARTH - Level 4 - Spellcaster/Effect - 1900/900

Once per turn, during either player's turn, you can place 1 Morph Counter on a card. Once per turn, you can declare a Counter name. All Morph Counters on the field become the name you declared.

 

Heralding Doll

DARK - Level 2 - Fairy/Tuner/Effect - 500/300

Once per turn, you can reveal 1 card in your hand; this card's name becomes the same as the revealed card's. If this card is Tributed for the Summon of a monster with the same name as this card on the field, you can treat this card as up to 3 Tributes.

 

Sword Master

EARTH - Level 7 - Warrior/Effect - 2450/1700

You can Special Summon this monster (from your hand or Graveyard) by sending 1 Level 7 or higher Warrior-Type monster from your hand or side of the field to the Graveyard. This monster gains 200 ATK and DEF for each Equip Spell Card equipped to it. If this monster would be destroyed by your opponent's card (by battle or card effect), you can shuffle 1 Equip Spell Card equipped to this monster into your Deck instead. If this monster destroys your opponent's monster by battle, select and activate 1 of the following effects:

●Select 1 Equip Spell Card from your hand or Deck: Equip that card to this monster.

●Equip the destroyed monster to this card as an Equip Spell Card that gives this monster the destroyed monster's effects.

 

Sword of Perfect Destruction

EARTH - Level 4 - Warrior/Effect - 1700/500

This monster's Level on the field becomes 7. This monster cannot be destroyed by battle. A monster, except an EARTH Warrior-Type monster, that battles this monster has its ATK and DEF reduced by 1700, and its effects are negated until your next Standby Phase.

 

Overlay Oldman

LIGHT - Level 3 - Warrior/Effect - 0/1500

If your opponent controls a face-up Xyz monster, you can Special Summon this monster from your hand. If you Xyz Summon an Xyz monster, you can attach this card from your side of the field to that monster as Xyz Material. An Xyz monster with this card as Material gains the following effect:

●This monster gains 300 ATK and DEF for every Xyz Material attached to it.

 

Envious Ogre

EARTH - Level 5 - Fiend/Effect - 0/1000

Cannot be Normal Summoned. If a card effect adds a card(s) to your opponent's hand: You can Special Summon this monster from your hand or Graveyard. Your opponent cannot activate cards or effects from their hand. There is no limit to the number of cards in your opponent's hand. If your opponent has more cards in their hand than you do, this monster gains 500 ATK times the difference between the number of cards in your opponent's hand and the number of cards in your hand. If this card inflicts battle damage to your opponent: Both players draw 1 card for every 500 points of damage inflicted, then you shuffle 1 card from your hand into your Deck.

 

Strapping Strider

WIND - Level 3 - Warrior/Effect - 100/1600

Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by banishing 1 Trap Card from your Graveyard. You can Special Summon this monster from your Graveyard by banishing 1 Trap Card from your hand. This monster can attack your opponent's Life Points directly, and if it does, it gains 100 ATK for every Trap Card in both Graveyards OR Banished Zones (your choice). Trap Cards and their effects cannot be activated in the same Chain as this monster's Summon, attack, or effects.

 

Lord of the Underworld

DARK - Level 6 - Fiend/Effect - 2450/1600

Cannot be Special Summoned, except by the effect of "Lord of the Underworld". Cannot be destroyed or targeted by card effects, except the effects of LIGHT monsters. Once per turn, you can Special Summon 1 Fiend or Zombie-Type monster from your hand or Graveyard. If this monster leaves the field, except by battle with your opponent's LIGHT monster: You can banish 2 cards from your hand or Graveyard, and if you do, Special Summon this monster.

 

Pentax, Deity of the Elements

LIGHT - Level 12 - Wyrm/Effect - 100/100

Cannot be Special Summoned. Requires 5 Tributes with different Attributes to Normal Summon (cannot be Normal Set). Cannot be destroyed by battle, also cannot be targeted by, and is unaffected by, all other card effects. Cannot be Tributed. This monster can attack your opponent directly. You must banish the top 3 cards of your Deck, face-down, to declare an attack with this monster. When this monster declares an attack: Halve your opponent's Life Points. This monster gains ATK and DEF equal to the combined ATK and DEF of all other monsters on the field.

 

Rootpyre

EARTH - Level 4 - Fiend/Effect - 800/800

Cannot be Special Summoned from the Graveyard. During each of your Standby Phases, place 1 Bite Counter on this card. If a monster you control inflicts Battle Damage, place 1 Bite Counter on this card. If "Rootpyre" or a "Thrallspore Token" you control destroys your opponent's monster by battle, place a number of Bite Counters on this card equal to the Level/Rank of the destroyed monster. Increase the ATK of all "Thrallspore Tokens" by 100 for every Bite Counter on this card. Once per turn, you can remove 1 Bite Counter from this card to Special Summon 1 "Thrallspore Token" (DARK/Plant-Type/Level 1/200 ATK/100 DEF) to your side of the field. This monster gains ATK equal to the combined ATK of all "Thrallspore Tokens" you control.

 

Dragonforce Knight

DARK - Level 4 - Dragon/Effect - 1700/1300

All face-up Dragon-Type monsters you control with a Level have their Level increased by 1. If you control "Dragonforce Mage", you can Special Summon this monster from your hand. You can only Special Summon "Dragonforce Knight" once per turn this way. During your Main Phase 1, you can negate this card's effect and treat it as a Normal monster until your next Standby Phase: Add 1 "Dragonforce Rogue" from your Deck to your hand.

 

Dragonforce Mage

DARK - Level 4 - Dragon/Effect - 1400/1600

All face-up Dragon-Type monsters you control with a Level have their Level increased by 1. If you control "Dragonforce Rogue", you can Special Summon this monster from your hand. You can only Special Summon "Dragonforce Mage" once per turn this way. During your Main Phase 1, you can negate this card's effect and treat it as a Normal monster until your next Standby Phase: Add 1 "Dragonforce Knight" from your Deck to your hand.

 

Dragonforce Rogue

DARK - Level 4 - Dragon/Effect - 1500/1500

All face-up Dragon-Type monsters you control with a Level have their Level increased by 1. If you control "Dragonforce Knight", you can Special Summon this monster from your hand. You can only Special Summon "Dragonforce Rogue" once per turn this way. During your Main Phase 1, you can negate this card's effect and treat it as a Normal monster until your next Standby Phase: Add 1 "Dragonforce Mage" from your Deck to your hand.

 

Fusion Typesetter

EARTH - Level 3 - Spellcaster/Effect - 500/1250

You can discard this card from your hand: Add 1 "Polymerization" or "Fusion" Spell Card from your Deck to your hand. This monster can be used to substitute any 1 Fusion Material for a Fusion Summon (the other Material(s) must be the correct ones). During either player's turn, if a monster is Fusion Summoned, you can Special Summon this monster from your Graveyard in Defense Position: If this monster is Summoned this way, banish it when it leaves the field.

 

Tuning Lightcap

LIGHT - Level 3 - Plant/Tuner/Effect - 1400/800

You can discard this card to target 1 non-Tuner LIGHT monster with a Level either player controls: That target's Level is increased by 2, also that target becomes a Tuner. If this monster is Normal or Special Summoned, you can banish 1 Plant-Type monster from your Deck or Graveyard. If this card is banished, you can look at all cards in your Banished Zone (including face-down banished cards): Special Summon 1 Plant-Type monster from your Banished Zone.

 

Dungeon Destroyer

EARTH - Level 7 - Dragon/Effect - 2200/2350

If there is an active Field Spell Card, you can Special Summon this monster from your hand. If your opponent controls a face-up Spell or Trap Card and this monster battles: You can make the opposing monster's ATK and DEF equal to this monster's ATK and DEF, and vice versa. If this monster destroys your opponent's monster by battle, you can increase this monster's ATK by the ATK of the destroyed monster.

 

Chaoserpent

LIGHT - Level 4 - Reptile/Effect - 1700/1200

If this card is sent to the Graveyard, add 1 Level 4 or lower DARK monster from your Deck to your hand. If this card is banished, draw 2 cards. You can only activate each effect of "Chaoserpent" once per turn.

 

Magic Dealer

LIGHT - Level 6 - Spellcaster/Effect - 2400/1500

If you take damage: You can Special Summon this monster from your hand. If Summoned this way, increase this monster's ATK and DEF by the amount of damage you took. If this card is sent to the Graveyard: Add 1 "Rank-Up-Magic", "Rank-Down-Magic", or "Rank-Conversion-Magic" Spell Card from your Deck to your hand.

 

The Living Hurricane

WATER - Level 8 - Aqua/Effect - 800/800

Cannot be Special Summoned. Once per turn, during either player's turn, you can discard 1 monster from your hand: Increase this monster's ATK and DEF by 200 times the Level of the monster discarded for this effect. If a card(s) is discarded: Place 1 Debris Counter on this card. Debris Counters cannot be removed from this card. This monster can declare a number of attacks equal to the number of Debris Counters on this card.

 

Party Lord

DARK - Level 1 - Plant/Effect - ?/?

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except from your hand by Tributing 3 or more Level 1 Normal monsters you control, at least 1 of which having been on the field during all possible Phases of a turn (Draw, Standby, Main 1 and 2, Battle, and End). This monster is also always treated as FIRE, EARTH, WATER, and WIND-Attribute. Unaffected by your opponent's card effects. Negate the effects of all other cards on the field and in the Graveyard. This monster's original ATK and DEF are equal to the combined ATK and DEF of all Level 1 Normal monsters in the Graveyard.

 

Avatar of the Flame Deity

FIRE - Level 6 - Spellcaster/Effect - 1700/2100

If this monster is added to your hand during your Draw Phase, you can Special Summon this monster. If this monster is Special Summoned by its own effect, its original ATK becomes 3000. If this monster battles a non-FIRE monster, increase this monster's ATK and DEF by half the ATK and DEF of the opposing monster, and if you do, the opposing monster is banished at the end of the Damage Step. If this monster is destroyed by a card's effect, you can Special Summon 1 Level 6 or lower FIRE monster from your Deck.

 

Nice Gneiss

EARTH - Level 3 - Rock/Pendulum - 0/2000 - Scale 0

Pendulum Effect - During either player's turn, if a monster(s) you control is Tributed: Gain 300 Life Points. If your Life Points are higher than your opponent's: Monsters you control gain 300 ATK.

Monster Lore- A very pretty little rock that brings good fortune to the house it occupies.

 

Lady of the Night Sky

DARK - Level 3 - Spellcaster/Pendulum - 1700/700 - Scale 9

Pendulum Effect - This card cannot be destroyed by its controller. Your opponent can use your Pendulum Scales to Pendulum Summon, and if they do: Draw 1 card for each monster that is Pendulum Summoned. A player that used this card to Pendulum Summon cannot Special Summon monsters from their Extra Deck, except by Pendulum Summon.

Monster Effect - This magister is capable of immense feats of magical power, but her spells often go awry in unexpected ways. Her sacred magical tomes are covered with ink from self-made "corrections" to ancient spells.

 

Nighty-Night Mighty Knight

DARK - Level 1 - Warrior/Tuner - 1000/0

A soldier of bedtime, who fights all the monsters in your dreams. No one knows who is actually wearing the armor, but we're sure they're adorable!

 

White Metaphys Dragon

LIGHT - Level 8 - Wyrm/Effect - 3000/2500

This card's name is treated as "Blue-Eyes White Dragon" while face-up on the field or in your Graveyard. If this monster is Special Summoned by a monster effect, you can Special Summon 1 Level 8 or lower Wyrm-Type monster from your hand: that monster cannot attack this turn.

 

Spiritbreaker Kitsune

FIRE - Level 5 - Beast-Warrior/Pendulum/Effect - 2100/1400 - Scale 6

Pendulum Effect - Once per turn, if a monster you control destroys a monster by battle: You can target 1 card on the field; banish it.

Monster Effect - If this card destroys a monster by battle: You can target up to 2 cards in either player's Graveyard; banish them. This card gains 200 ATK and DEF for every card banished by this effect.

 

Expert Kitsune

FIRE - Level 7 - Beast-Warrior/Pendulum/Effect - 2500/2300 - Scale 2

Pendulum Effect - Once per turn, if a monster you control battles an opponent's monster: You can have it gain ATK equal to the ATK of the opponent's monster it is battling until the end of the Damage Step.

Monster Effect - Cannot be targeted by your opponent's card effects. When this card destroys an opponent's monster by battle: Your opponent takes damage equal to its ATK.

 

Phoenix of the Dancing Inferno

FIRE - Level 10 - Winged Beast/Effect - 1000/4500

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by the effect of "Phoenix of the Dancing Inferno". During either player's turn, if the combined Level of all monsters your opponent controls is 10 or higher, you can discard this card from your hand: Your opponent cannot Special Summon monsters for the rest of the turn. During your Main Phase 1, if this card is in your Graveyard and there are no Level 10 monsters in your hand: You can Special Summon this monster from your Graveyard. During your End Phase, you can Tribute this face-up monster to Special Summon 1 Level 10 monster from your hand in Defense Position, ignoring Summoning conditions. A monster Summoned by this effect has its effects negated.

 

Lizargos

EARTH - Level 7 - Reptile/Effect - 1000/0

You can Special Summon this monster from your hand by Tributing 1 Level 5 or higher monster you control. Once per turn, you can banish 1 monster from either player's Graveyard: This monster's Level becomes equal to the Level/Rank of the banished monster. Once per turn, you can Special Summon 1 monster from your Graveyard with the same Level as this monster, in Defense Position. You can only activate each effect of "Lizargos" once per turn.

 

Lizargos Captain

EARTH - Level 6 - Reptile/Effect - 2300/2100

If you control an EARTH Reptile-type monster, you can Special Summon this card (from your hand). You can only Special Summon "Lizargos Captain" once per turn this way. Once per turn, you can apply one of the following effects:

●Target 1 EARTH Reptile-type monster you control: it becomes a Tuner until the End Phase.

●Halve this card's Level.

 

Protector of the Blade

EARTH - Level 4 - Warrior/Effect - 1700/1450

If this monster is Summoned: You can add 1 Equip Spell Card from your Deck to your hand. If this card is sent to the Graveyard, you can add 1 monster with exactly 1700 ATK or DEF from your Deck to your hand. You can banish this monster from your Graveyard: Special Summon 1 monster with exactly 1700 ATK or DEF from your hand.

 

Defender of the Blade

EARTH - Level 7 - Warrior/Effect - 1700/2500

If you Normal Summoned an EARTH monster this turn, you can Special Summon this monster from your hand by Tributing that monster. Once per turn, you can send 1 monster with exactly 1700 ATK or DEF from your Deck to the Graveyard: Draw 1 card. Once per turn, if you control a face-up Equip Spell Card, you can destroy a number of Spell/Trap Cards on the field up to the number of Warrior-Type EARTH monsters you control.

 

Emperor of the Different Dimension

LIGHT - Level 8 - Warrior/Ritual/Effect - 2500/3000

Must first be Ritual Summoned by banishing 1 Ritual Spell Card and monster(s) with a (combined) Level of 8 or more from your Graveyard. Cannot be banished from the field. If this monster battles your opponent's monster, at the start of the Damage Step, you can banish the opposing monster. This monster gains 100 ATK for each card in the Banished Zone.

 

Red Miraclight

LIGHT - Level 6 - Spellcaster/Effect - 2200/1800

When this monster is Normal Summoned, you can Special Summon 1 "Blue Miraclight" from your hand or Graveyard. Your opponent cannot target monsters you control for effects, except this one. This monster gains 300 ATK for every "Blue Miraclight" you control. All "Blue Miraclight" you control gain the following effect:

●This monster cannot be destroyed by battle.

 

Blue Miraclight

LIGHT - Level 6 - Spellcaster/Effect - 1800/2200

When this monster is Normal Summoned, you can Special Summon 1 "Red Miraclight" from your hand or Graveyard. Your opponent cannot target monsters you control for attacks, except this one. This monster gains 300 DEF for every "Red Miraclight" you control. All "Red Miraclight" you control gain the following effect:

●This monster is unaffected by your opponent's card effects.

 

Miracle Orb

LIGHT - Level 1 - Spellcaster/Effect - 200/200

If you do not control a Normal Summoned monster, you can Special Summon this monster from your hand: You can only activate this effect of "Miracle Orb" once per turn. If this card is sent to the Graveyard, you can add 2 Spellcaster-Type monsters of the same Level but different names from your Deck to your hand.

 

Dr. Millybones

DARK - Level 3 - Zombie/Flip/Effect - 600/1400

FLIP: Send the top 3 cards of your opponent's Deck to the Graveyard.

If this card is in the Graveyard, and a Flip Effect activates: Send the top 2 cards of your opponent's Deck to the Graveyard.

 

Nurse Flippybones

DARK - Level 2 - Zombie/Flip/Effect - 600/700

FLIP: Send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Dr. Millybones" in your Graveyard +1.

This card's name is treated as "Dr. Millybones" in the Graveyard. If this card is in the Graveyard, and a Flip Effect activates: Send 1 card from the top of your opponent's Deck to the Graveyard.

 

Patient Chainybones

DARK - Level 1 - Zombie/Flip/Tuner/Effect - 600/0

FLIP: Send the top card of your opponent's Deck to the Graveyard, also draw 1 card.

This card's name is treated as "Dr. Millybones" in the Graveyard. If this card is in the Graveyard, and a Flip Effect activates: Send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Dr. Millybones" in your Graveyard.

 

Ryubí, Emperor of Illusion Dragons

DARK - Level 7 - Dragon/Ritual/Effect - 2800/2100

You can Ritual Summon this card with "Flame Dance of Illusion Dragon". You can only use 1 "Ryubí, Emperor of Illusion Dragons" effect per turn, and only once that turn.

● Discard 1 card; target 1 card on the field and banish it.

● Discard 1 card: Add 1 Level 4 or lower Dragon-Type monster from your Deck to your hand.

● When this card destroys an opponent's monster by battle: Your opponent takes damage equal to half its ATK.

 

Creep-in-a-Box

EARTH - Level 4 - Fiend/Flip/Tuner/Effect - 800/1800

FLIP: You can reveal 1 Flip Monster from your hand; Special Summon it in face-down Defense Position.

You can banish this card in your Graveyard to target 1 face-down monster you control; treat it as a Tuner Monster, until the end of this turn.

 

Cursed Ring of Dancing Flames

FIRE - Level 5 - Fiend/Effect - 2300/1300

If a monster on the field is destroyed, you can Special Summon this monster from your hand. If this card leaves the field, you can destroy 1 monster on the field. If this card is sent to the Graveyard, you can Special Summon 1 "Cursed Ring of Swirling Blizzards" from your hand, Deck, or Graveyard. You can only activate each effect of "Cursed Ring of Dancing Flames" once per turn.

 

Cursed Ring of Swirling Blizzards

WIND - Level 5 - Fiend/Effect - 1300/2300

If a Spell or Trap Card on the field is destroyed, you can Special Summon this monster from your hand. If this card leaves the field, you can destroy 1 Spell or Trap Card on the field. If this card is sent to the Graveyard, you can Special Summon 1 "Cursed Ring of Arcing Lightning" from your hand, Deck, or Graveyard. You can only activate each effect of "Cursed Ring of Swirling Blizzards" once per turn.

 

Cursed Ring of Arcing Lightning

LIGHT - Level 5 - Fiend/Effect - 1800/1800

If a card is sent from either player's hand to the Graveyard, you can Special Summon this monster from your hand. If this card leaves the field, a player of your choice must discard 1 card at random from their hand. If this card is sent to the Graveyard, you can Special Summon 1 "Cursed Ring of Dancing Flames" from your hand, Deck, or Graveyard. You can only activate each effect of "Cursed Ring of Arcing Lightning" per turn.

 

Traveling Storyteller

LIGHT - Level 1 - Psychic/Tuner/Effect - 0/0

When this monster is Special Summoned, you can add 1 Field Spell Card from your Deck to your hand. Once per turn, you can banish a number of Spell Cards (max. 10) from your Graveyard: Increase this monster's Level by the number of cards banished until the end of the turn. Once per turn, you can banish 1 monster from your hand or side of the field: This monster's Attribute and Type become the same as the banished monster's, until the end of the turn.

 

Yuki Onna of the Hot Springs

FIRE - Level 8 - Aqua/Effect - 2800/2350

This monster's Attribute is also always treated as WATER. Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by banishing 1 WATER and 1 FIRE monster from your Graveyard. If this monster inflicts Battle Damage, you can Special Summon 1 FIRE or WATER monster from your Graveyard in Defense Position. Once per turn, you can select and activate 1 of the following effects:

●Destroy a number of Spell/Trap Cards on the field up to the number of WATER monsters in your Graveyard, then increase your Life Points by by 800 for every card destroyed this way.

●Destroy a number of monsters on the field up to the number of FIRE monsters in your Graveyard, then inflict 400 damage to your opponent for every card destroyed this way.

 

Sandblaster Duuyos

EARTH - Level 8 - Warrior/Effect - 1700/3100

This monster's Attribute is also always treated as WIND. Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by banishing 1 EARTH and 1 WIND monster from your Graveyard. Your opponent cannot activate cards or effects in response to this monster's attack. Once per turn, you can select and activate 1 of the following effects:

●Return a number of cards on the field to their original owner's hand up to the number of WIND monsters in your Graveyard, also this monster can attack your opponent twice this Battle Phase (damage is halved for the second attack).

●Flip a number of cards on the field face-down up to the number of EARTH monsters in your Graveyard, also this monster can attack your opponent's Life Points directly this turn.

 

Archfiend of the Fair

DARK - Level 8 - Fiend/Effect - 3000/2000

This monster's Attribute is also always treated as LIGHT. Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by banishing 1 DARK and 1 LIGHT monster from your Graveyard. Cannot be destroyed by card effects. Once per turn, you can select and activate 1 of the following effects:

●Increase this monster's ATK by 400 for every LIGHT monster in your Graveyard, also this monster inflicts piercing Battle Damage.

●Decrease the ATK and DEF of all monsters your opponent controls by 300 for every DARK monster in your Graveyard, also if this monster destroys your opponent's monster by battle your opponent takes damage equal to the higher of the destroyed monster's original ATK/DEF.

 

Akazora, Fruit Dragon of Strawberries

FIRE - Level 6 - Dragon/Effect - 2400/1800

You can Special Summon this card (from your hand) by sending 1 Dragon-Type monster you control or in your hand to the Graveyard. You can only Special Summon "Akazora, Fruit Dragon of Strawberries" this way once per turn. During either player's turn, if a Spell/Trap Card is activated: You can negate that card's activation. You must control another Dragon-Type monster to activate and resolve this effect. You can only activate this effect of "Akazora, Fruit Dragon of Strawberries" once per turn.

 

Eimi, Fruit Dragon of Blueberries

WATER - Level 6 - Dragon/Effect - 2200/2000

You can Special Summon this card (from your hand) by sending 1 Dragon-Type monster you control or in your hand to the Graveyard. You can only Special Summon "Eimi, Fruit Dragon of Blueberries" this way once per turn. During either player's turn, if a monster is Special Summoned: You can negate the Special Summon of that monster, and if you do, return it to the hand. You must control another Dragon-Type monster to activate and resolve this effect. You can only activate this effect of "Eimi, Fruit Dragon of Blueberries" once per turn.

 

Ieryoten, Fruit Dragon of Lemons

LIGHT - Level 6 - Dragon/Effect - 2300/1900

You can Special Summon this card (from your hand) by sending 1 Dragon-Type monster you control or in your hand to the Graveyard. You can only Special Summon "Ieryoten, Fruit Dragon of Lemons" this way once per turn. During either player's turn: If an opponent's monster is destroyed (either by battle or card effect): You can inflict damage equal to that monster's Level/Rank x300. You must control another Dragon-Type monster to activate and resolve this effect. You can only activate this effect of "Ieryoten, Fruit Dragon of Lemons" once per turn.

 

Ohmachi, Fruit Dragon of Melons

EARTH - Level 6 - Dragon/Effect - 2000/2200

You can Special Summon this card (from your hand) by sending 1 Dragon-Type monster you control or in your hand to the Graveyard. You can only Special Summon "Ohmachi, Fruit Dragon of Melons" this way once per turn. During either player's turn, if a monster effect is activated: You can negate that effect. You must control another Dragon-Type monster to activate and resolve this effect. You can only activate this effect of "Ohmachi, Fruit Dragon of Melons" once per turn.

 

Usumunara, Fruit Dragon of Grapes

DARK - Level 6 - Dragon/Effect - 2500/1700

You can Special Summon this card (from your hand) by sending 1 Dragon-Type monster you control or in your hand to the Graveyard. You can only Special Summon "Usumunara, Fruit Dragon of Grapes" this way once per turn. During either player's turn, if a monster effect is activated: You can negate that effect. You must control another Dragon-Type monster to activate and resolve this effect. You can only activate this effect of "Usumunara, Fruit Dragon of Grapes" once per turn.

 

Marquist

DARK - Level 10 - Fiend/Effect - 0/0

Cannot be destroyed by battle. Your opponent takes all battle damage you would take from battles involving this monster. During each of your End Phases, send 1 DARK monster from your hand or side of the field to the Graveyard.

 

Marquist, the Absolute Hate

DARK - Level 11 - Fiend/Effect - 0/0

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Summoned by other ways. You can Special Summon this monster from your hand or Deck if "Marquist" you control is destroyed. Cannot be destroyed by battle or card effects. Your opponent takes all battle damage you would take from battles involving this monster. A monster that battles this monster is banished at the end of the Damage Step. If you control this face-up monster, you cannot Summon monsters during your turn.

 

Hand Biter

DARK - Level 8 - Beast/Tuner/Effect - 300/2200

If this is the only card in your hand, you can Normal Summon this monster without Tributing. If this card is in your hand or Graveyard, you can discard up to 7 cards: Special Summon this monster, and if you do, increase this monster's ATK by 600 for each card discarded, also reduce this monster's Level by 1 for each card discarded.

 

Card Shooter

EARTH - Level 3 - Machine/Effect - 1200/0

You can send up to 2 cards from the top of your Deck to the Graveyard: Increase this monster's ATK by 700. During this turn, negate a number of effects activated by the number of cards sent to the Graveyard this way. If this monster is destroyed, draw 1 card.

 

Fireburst Dragon

FIRE - Level 7 - Dragon/Pendulum/Gemini - 2800/2000 - Scale 2

Pendulum Effect - Up to 3 times per turn, during either player's turn, if a monster(s) on the field is destroyed, inflict 500 damage to your opponent. Once per turn, you can Tribute 1 Dragon-Type monster you control: Add 1 FIRE monster from your Deck to your hand.

Monster Effect - This monster is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this face-up monster to treat it as an Effect Monster with the following effect:

●Once per turn, you can discard 1 card to target 1 monster your opponent controls: Destroy that target, and inflict 800 damage to your opponent. If this monster destroys your opponent's monster by battle, you can Special Summon 1 Normal monster from your hand or Graveyard. You can only activate 1 effect of "Fireburst Dragon" per turn.

 

Cyclofiend

WIND - Level 6 - Fiend/Gemini - 2500/1000

This monster is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this face-up monster to treat it as an Effect Monster with the following effect:

●Once per turn, you can banish 1 card from your Graveyard: Special Summon 1 Normal monster from your Graveyard in Defense Position, and increase this monster's ATK by the Summoned monster's ATK. If this monster inflicts Battle Damage, you can add 1 Spell Card from your Deck to your hand.

 

Kitsunari the Emissary of the Heavens

EARTH - Level 7 - Beast-Warrior/Pendulum - 2700/1600 - Scale 8

Possessed by the spirit of a powerful okami, it is said that she wields as much power as the gods themselves.

 

Kyarahime the Spirit Dancer of the Earth

EARTH - Level 4 - Beast-Warrior/Pendulum - 1700/1400 - Scale 0

One of the chosen priestesses at a local shrine, she has a special connection with several of the spirits that she is capable of summoning.

 

Matsuri Kitsune

LIGHT - Level 4 - Beast-Warrior/Pendulum/Effect - 1500/1900 - Scale 1

Pendulum Effect- While you have another card in your Pendulum Zone, monsters you control cannot be targeted or destroyed by your opponent's card effects.

Monster Effect- Once per turn, during either player's turn: You can Tribute this card; monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.

 

Talisman Kitsune

EARTH - Level 7 - Beast-Warrior/Pendulum/Effect - 2700/1700 - Scale 8

Cannot be targeted by your opponent's effects. While you control another Level 5 or higher monster, monsters sent to your opponent's Graveyard by battle are banished instead. If this card leaves the field: You can Special Summon 1 Level 7 or lower monster from your hand or Graveyard, but its effects are negated until the end of this turn. You can only use this effect of "Talisman Kitsune" once per turn.

 

Blossom Kitsune

WIND - Level 5 - Beast-Warrior/Pendulum/Effect - 2000/1400 - Scale 7

Pendulum Effect- This card's effects can only be applied/resolved if you have another card in your Pendulum Zone. You can Special Summon this card from your Pendulum Zone. You can Normal Summon 1 WIND monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Monster Effect- If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Monsters your opponent controls lose 300 ATK and DEF for every WIND monster you control.

 

Dragon Soldier

WIND - Level 3 - Dragon/Effect - 1450/800

If this monster is destroyed by battle, you can Special Summon 1 "Dragon Soldier" from your hand or Deck. This monster gains 400 ATK and DEF for every "Dragon Soldier" in your Graveyard.

 

Dragon Medic

WIND - Level 2 - Dragon/Effect - 600/800

This card is treated as "Dragon Soldier" in the Graveyard. If this monster is destroyed, you can Special Summon as many "Dragon Medic" from your hand or Deck as possible. If this monster is Special Summoned, increase your Life Points by 500 for every "Dragon Soldier" in your Graveyard.

 

Dragon Recruit

WIND - Level 1 - Dragon/Tuner/Effect - 50/800

This card is treated as "Dragon Soldier" in the Graveyard. If this card is sent to the Graveyard, inflict 200 damage to your opponent for every "Dragon Soldier" in your Graveyard, then Special Summon 1 "Dragon Recruit" from your hand or Deck.

 

Doublich

EARTH - Level 4 - Zombie/Effect - 1700/700

If this monster was sent from the field to the Graveyard this turn, you can Special Summon this monster from your Graveyard during the End Phase. If Special Summoned this way, this monster gains 200 ATK and DEF. This monster can attack twice per Battle Phase.

 

Violence Dragon

DARK - Level 7 - Dragon/Effect - 0/2000

If a monster you control is destroyed by your opponent's attack or card effect, you can Special Summon this monster from your hand. If a monster on the field attacks, increase this monster's ATK by 700. This monster can attack all monsters your opponent controls, once each.

 

Draghoulie

DARK - Level 1 - Dragon/Effect - 300/600

This monster can attack your opponent directly. If this monster inflicts Battle Damage, decrease the ATK and DEF of all monsters your opponent controls by 200. If this monster is Normal Summoned, you can Special Summon 1 Level 1 Dragon-Type monster from your hand or Graveyard.

 

Iram the Wrathful Light

LIGHT - Level 8 - Fiend/Effect - 3000/3000

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, or the effect of "Mari the Gentle Darkness", and cannot be Summoned by other ways. If you control a face-up Equip Spell Card and you do not control "Mari the Gentle Darkness", you can Special Summon this monster from your hand. This monster gains 500 ATK and DEF for every monster in your opponent's Graveyard. If this monster attacks while there are 4 or more monsters in your opponent's Graveyard, switch all monsters your opponent controls to face-up Attack Position (Flip Effects are not activated at this time). This monster can attack all monsters your opponent controls, once each. If this monster destroys a monster by battle, your opponent must send the top 3 cards of their Deck to the Graveyard. If this monster is destroyed, you can discard 1 card to Special Summon 1 "Mari the Gentle Darkness" from your hand or Graveyard (you can only activate this effect of this card's name once per turn).

 

Mari the Gentle Darkness

DARK - Level 8 - Fairy/Effect - 3000/3000

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, or the effect of "Iram the Wrathful Light", and cannot be Summoned by other ways. If you control a face-up Equip Spell Card, and you do not control "Iram the Wrathful Light", you can Special Summon this monster from your hand. This monster gains 500 ATK and DEF for every monster in your Graveyard. If this monster attacks while there are 4 or more monsters in your Graveyard, switch all monsters your opponent controls to face-up Attack Position (Flip Effects are not activated at this time). Once per turn, if this monster battles, your opponent's monster,you can activate this effect: Neither monster is destroyed. If this monster attacked your opponent's monster and that monster was not destroyed, you can send 1 monster from your hand or Deck to the Graveyard: This monster can declare 1 additional attack. If this monster is destroyed, you can Special Summon 1 "Iram the Wrathful Light" from your hand or Graveyard (you can only activate this effect of this card's name once per turn).

 

Ammairira, the Serene Chaos

DARK - Level 10 - Psychic/Effect - 4500/3000

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Iram the Wrathful Light", "Mari the Gentle Darkness", and 2 Equip Spell Cards from your Graveyard during the turn a card you controlled was destroyed while you controlled it, and cannot be Summoned by other ways. Cannot be destroyed or targeted by card effects. Your opponent cannot activate cards or effects during your turn. The effects of your opponent's monsters are negated during the Battle Phase, including in their hand and Graveyard. If this monster destroys your opponent's monster by battle and your opponent controls another monster, increase this monster's ATK by the ATK of the destroyed monster, also this monster can declare an additional attack. If your opponent destroys this monster by battle, they can draw 5 cards.

 

Takara, Shrine Maiden of Disarmament

EARTH - Level 5 - Warrior/Effect - 2000/1500

Cannot be Normal Summoned/Set. If your opponent controls 2 or more cards in their Spell/Trap Card Zone, you can Special Summon this card (from your hand). Both players can only activate or Set 1 Spell/Trap Card each turn.

 

Card Diviner Clotho

EARTH - Level 1 - Fairy/Ritual/Effect - 500/500

You can Ritual Summon this monster using "Divination of Fate". At the start of your Draw Phase, you can declare 1 card name: If the card you draw has the same name as the one you declared, you can reveal it to your opponent, and if you do; Your opponent must play with their hand revealed until your next Draw Phase. If you control another face-up Ritual monster, your opponent cannot target this monster for attacks or effects. This monster gains 300 ATK and DEF when the effect of a Ritual monster is activated.

 

Card Diviner Lachesis

EARTH - Level 1 - Psychic/Ritual/Effect - 500/500

You can Ritual Summon this monster using "Divination of Fate". Once per turn, during either player's Main Phase, you can declare 1 card name: If the declared card is in your opponent's hand, you can shuffle that card into your opponent's Deck, and if you do; Your opponent takes 1000 damage. If you control another face-up Ritual monster, your opponent cannot target this monster for attacks or effects. This monster gains 300 ATK and DEF when the effect of a Ritual monster is activated.

 

Card Diviner Atropos

EARTH - Level 1 - Fiend/Ritual/Effect - 500/500

You can Ritual Summon this monster using "Divination of Fate". Once per turn, during either player's Main Phase 1, you can declare 1 card name: If that card is in your opponent's Deck, you can place that card on top of your Deck, and if you do; Your opponent cannot activate cards or effects that include adding a card to their hand in their effect text until the end of your next Main Phase 1. If you control another face-up Ritual monster, your opponent cannot target this monster for attacks or effects. This monster gains 300 ATK and DEF when the effect of a Ritual monster is activated.

 

Delta Tuna

WIND - Level 6 - Fish/Tuner/Effect - 2300/1800

A WIND Synchro monster Summoned using this monster as Material becomes a Tuner monster.

 

Furiosaurus

FIRE - Level 6 - Dinosaur/Gemini - 2500/1000

This monster is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this monster on the field to treat it as an Effect Monster with the following effect:

●If 1 or more cards you control was destroyed this turn, this monster gains an additional attack during each Battle Phase this turn. At the start of the Damage Step, if this monster battles: Increase this monster's ATK by 500.

 

Silver Enforcer Advance Jet AC-13

DARK - Level 8 - Machine/Effect - 2800/2100

You can Special Summon this card (from your hand) by banishing 2 Machine-Type monsters in your Graveyard. At the end of your opponent's Battle Phase: Place 1 Bombardment Counter on 1 face-up monster they control that did not destroy a monster by battle this turn. Monsters with Bombardment Counters have their effects negated, also they cannot be Tributed or used as Fusion, Synchro or Xyz Material. When a monster has 2 Bombardment Counters: Banish it; then its controller takes 800 damage. You can only control 1 "Silver Enforcer Advance Jet AC-13".

 

Rapid Bite Snake

EARTH - Level 4 - Reptile/Effect - 1000/0

If a Reptile-Type monster is Special Summoned, except "Rapid Bite Snake", you can Special Summon this monster from your hand. If you control a face-up Reptile-Typemonster, except "Rapid Bite Snake", you can Special Summon this monster from your Graveyard: You can only Special Summon "Rapid Bite Snake" once per turn this way.

 

Archfiend Jormungandr, the Ultimate Serpent

DARK - Level 8 - Reptile/Effect - 3500/3500

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by its own effect. If a Reptile-Type monster you control is destroyed by your opponent's card effect, you can Special Summon this monster from your hand: This Summon and effect cannot be negated. During each Standby Phase, select and activate 1 of the following effects:

●Your opponent must Tribute the monster they control with the highest ATK.

●Destroy all Spell and Trap Cards your opponent controls.

●Add 1 Level 4 or lower Reptile-Type monster from your Deck to your hand, and inflict damage to your opponent equal to half its ATK.

You can only control 1 "Archfiend Jormungandr, the Ultimate Serpent".

 

Golden Phoenix Dragon

LIGHT - Level 8 - Dragon/Gemini - 2800/2800

This monster is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this monster on the field to treat it as an Effect Monster with the following effect:

●Once per turn, during either player's turn, you can Special Summon 1 Gemini monster from your hand or Graveyard. If this monster inflicts Battle Damage, you can Special Summon 1 Normal monster from your Graveyard.

 

Anti-Trap Sweeper ● MA

FIRE - Level 5 - Machine/Effect - 2000/2000

You can banish 1 Trap Card from your Graveyard: Special Summon this monster from your hand (You can only Summon 1 "Anti-Trap Sweeper ● MA" per turn this way). The first time a Trap Card or the effect of a Trap Card would be activated by your opponent in a turn: Negate the activation, shuffle that card into the Deck, and inflict 600 damage to your opponent. If this card leaves the field by the effect of a Trap Card, your opponent draws 2 cards.

 

Anti-Spell Scanner ● AS

FIRE - Level 5 - Machine/Effect - 2200/1700

You can banish 1 Spell Card from your Graveyard: Special Summon this monster from your hand (You can only Summon 1 "Anti-Spell Scanner ● AS" per turn this way). The first time a Spell Card or the effect of a Spell Card would be activated in a turn: Negate the activation, shuffle that card into the Deck, and if you do, inflict 600 damage to your opponent. If this card leaves the field by the effect of a Spell Card, your opponent draws 2 cards.

 

Anti-Monster Crusher ● PL

FIRE - Level 5 - Machine/Effect - 2400/1400

You can banish 1 monster from your Graveyard: Special Summon this monster from your hand (You can only Summon 1 "Anti-Monster Crusher ● PL" per turn this way). The first time your opponent would Summon a monster(s) in a turn: Negate the Summon, and if you do, shuffle that monster(s) into the Deck and inflict 600 damage to your opponent. If this card leaves the field by the effect of a Monster Card, your opponent draws 2 cards.

 

Double Blocker

LIGHT - Level 4 - Warrior/Gemini - 1500/1500

This monster is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this face-up monster to treat it as an Effect Monster with the following effect:

●If a Gemini monster(s) you control would be destroyed; That monster(s) is not destroyed. You can activate this effect a number of times per turn equal to the number of Gemini monsters you control. If a Gemini monster attacks or is attacked, all Gemini monsters you control gain 500 ATK and DEF.

 

Eternal Planet Parasite

DARK - Level 11 - Insect/Effect - 0/0

If you do not control a face-up Field Spell Card, this card's effects are negated. Other cards and effects cannot activate during the Battle Phase. The effects of all other monsters are negated. Negate the activation of the first card or effect to be activated in a turn, except this card's effect. At the start of each Battle Phase, toss a coin: If Heads, banish 1 monster or Pendulum card from your opponent's Graveyard or side of the field, if Tails, banish 1 monster or Pendulum Card from your side of the field or Graveyard, instead. This monster gains the ATK and DEF of all monsters banished this way. "Eternal Planet Parasite" can only be Summoned once per Duel.

 

Pesterguy

EARTH - Level 1 - Insect/Effect - 300/100

Once per turn, during either player's turn, you can place 1 Pester Counter on all face-up monsters you control. Once per turn, you can target 1 other card on the field with Pester Counters on it: Place a number of Pester Counters on this card equal to the number of Pester Counters on that target. Level 1 monsters you control gain 100 ATK for each Pester Counter on them.

 

Nightmarionette

DARK - Level 8 - Fiend/Effect - 2000/2000

You can Special Summon this monster from your hand by Tributing 1 face-up Xyz monster either player controls. If this monster is Special Summoned this way, you can Special Summon 1 "Nightmarionette" from your Graveyard. Skip your Battle Phase during a turn that this monster is Special Summoned.

 

Dame of the Sacred Tome

DARK - Level 6 - Warrior/Effect - 2500/1000

You can Special Summon this monster from your hand by banishing any 2 of "Sturmfalken", "Flamenschlagen", and/or "Frosthaifisch" from your hand or Graveyard. This Special Summoned monster cannot be Tributed. Once per turn, during either player's turn, if you control a "Sacred Tome" Continuous Trap Card, and your opponent activates a card or effect: You can negate that card or effect. During the End Phase, you can equip 1 Equip Spell Card to this monster from the Graveyard or Banished Zone.

 

Soulbound Fae

FIRE - Level 2 - Fairy/Union/Effect - 1000/0

If you control a face-up "Dame of the Sacred Tome", you can Special Summon this monster from your hand: If Special Summoned this way, banish all Set Spell and Trap Cards your opponent controls (cards and effects cannot be activated in response to this effect).Once per turn, you can equip this card to a face-up Level/Rank 6 or lower Warrior-Type monster you control as an Equip Spell Card, OR unequip it to Special Summon this card as a monster. A monster equipped with this card gains the following effect:

●If this monster destroys your opponent's monster by battle, this monster can attack again in a row. A monster destroyed in battle with this monster is banished. At the end of the Damage Step, this monster gains 200 ATK for each card in your opponent's Banished Zone.

 

Maximum Armory Soldier

EARTH - Level 6 - Warrior/Effect - 1550/2500

When this monster is Summoned in Attack Position: Switch this monster to Defense Position. Cannot be destroyed by battle. This monster can attack in Defense Position, using its ATK for damage calculation. If this monster is in face-up Defense Position during your Standby Phase, destroy all monsters your opponent controls with less DEF than this monster.

 

Malicious Viral Clown

DARK - Level 6 - Fiend/Effect - 1000/1200

This monster gains 200 ATK for every card in the Banished Zone. You can banish this card from your Graveyard: Special Summon 1 "Malicious Viral Clown" from your hand or Deck. If this monster is destroyed by battle, inflict 500 damage to your opponent, then select and activate 1 of the following effects:

●Declare 1 card name. If that card is in your opponent's Deck, they must banish it.

●Special Summon 1 Level 6 DARK monster from your hand or Graveyard.

 

Hybrid Soul Golem

LIGHT - Level 10 - Rock/Effect - ?/?

Cannot be Special Summoned. Must be Normal Summoned by Tributing 3 face-up Attack Position monsters you control (Cannot be Normal Set). Cannot be Tributed. Unaffected by, and cannot be targeted by your opponent's card effects of Chain Link 4 or lower. This monster's original ATK and DEF are equal to the combined ATK and DEF of the Tributed monsters. Once per turn, you can pay 1000 Life Points to destroy all other monsters on the field.

 

Starkgrave Dragon

DARK - Level 7 - Dragon/Effect - 1200/1000

If this monster is sent to the Graveyard, you can place 1 Stark Counter on yourself and Special Summon this monster (you can only activate this effect of "Starkgrave Dragon" up to twice per turn). If this monster is Special Summoned, you can banish 1 card from your opponent's hand or side of the field (a card in the hand is chosen at random), and if you do, place 1 Stark Counter on yourself. This monster gains 300 ATK for every Stark Counter on its controller. If your opponent's monster activates an effect during the Battle Phase, you can Tribute this monster to negate that effect (You can only activate this effect of "Starkgrave Dragon" once per turn).

 

Tour Guide of the Internet

LIGHT - Level 3 - Psychic/Effect - 700/1700

When this monster is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower monster from your Deck with its effects negated, and if you do, you can change this monster's Type to the same Type as the Special Summoned monster. A monster Summoned using this monster as Fusion, Synchro, or Xyz Material gains the following effect:

●This monster cannot attack or activate its effects the turn it is Summoned. During either player's turn, your opponent can banish the top 4 cards of their Deck to make this monster's ATK 0.

 

Dragon King Avogadro

DARK - Level 8 - Dragon/Ritual/Effect - 100/3300

You can Ritual Summon this monster using "Ritual of Dragon Sorcery". Must be Ritual Summoned, or Summoned by its own effect, and cannot be Summoned by other ways. Unaffected by cards and effects while your opponent controls a Special Summoned monster. During either player's turn, you can banish 2 Spell Cards from your Graveyard: Special Summon this monster from your Graveyard. If your opponent Special Summons a monster(s), double this monster's ATK.

 

Usurper of Immortality

DARK - Level 4 - Fiend/Effect - 1400/700

Cannot be Normal Summoned. You can Special Summon this monster (from your hand) by banishing 1 Spell Card from your Graveyard. This monster is unaffected by the effects of monsters with equal or lower ATK. If this monster destroys your opponent's monster by battle, select and activate 1 of the following effects:

●Negate the destroyed monster's effects and increase this monster's ATK by 1000.

●The opposing monster is banished, also increase this monster's ATK by the destroyed monster's original ATK.

 

Tax Collector of the Underworld

DARK - Level 3 - Fiend/Effect - 0/1600

A Fusion, Synchro, or Xyz monster summoned using this monster as Material gains the following effects:

●During each End Phase, pay 1500 Life Points.

●If your opponent pays Life Points to activate a card or effect, increase this monster's ATK and DEF by the amount of Life Points paid, until the End Phase.

 

Shadow Wyvern Blackcurrant

DARK - Level 7 - Dragon/Effect - 2400/2350

Cannot be discarded from your hand by your own effect. You can Special Summon this monster from your Graveyard by returning 1 Level 3 or higher DARK monster on the field to its owner's hand.

 

Palace Guard

EARTH - Level 1 - Warrior/Effect - ?/?

When this monster is Normal or Special Summoned, place 1 counter on each "Palace Guard" you control. During each Standby Phase, place 1 counter on this card for each "Palace Guard" you control. This monster's original ATK and DEF are equal to the number of counters on "Palace Guard" you control x100. During the turn this monster is Summoned from your hand, you can Special Summon 1 Level 1 monster from your hand or Deck.

 

Lizard Thief LV 2

EARTH - Level 2 - Reptile/Effect - 1200/900

When this monster is Normal or Special Summoned, you can discard 1 card to select 1 card in your opponent's hand at random: Add it to your hand. If this monster inflicts Battle Damage, you can Tribute this card to Special Summon 1 "Lizard Thief LV 4" from your hand or Deck during your next Main Phase.

 

Lizard Thief LV 4

EARTH - Level 4 - Reptile/Effect - 1700/1200

When this monster is Normal or Special Summoned, you can discard 1 card to select 1 card in your opponent's hand: Add it to your hand. If this monster inflicts Battle Damage in battle with your opponent's monster, you can Tribute this card to Special Summon 1 "Lizard Thief LV 6" from your hand or Deck.

 

Lizard Thief LV 6

EARTH - Level 6 - Reptile/Effect - 2400/1700

If this monster is Special Summoned by the effect of "Lizard Thief LV 4", you can add 1 card from your opponent's hand to your hand. You can banish 1 card from your hand: Draw 1 card (you can only activate this effect of "Lizard Thief LV 6" once per turn). If this monster inflicts Battle Damage to your opponent in battle with your opponent's monster, you can Tribute this card to Special Summon 1 "Lizard Thief LV 8" from your hand or Deck.

 

Lizard Thief LV 8

EARTH - Level 8 - Reptile/Effect - 3200/2300

Cannot be Normal Summoned/Set. If this monster is Special Summoned by the effect of "Lizard Thief LV 6", you can select 1 card in your opponent's hand, then your opponent can select 1 card in their hand: Add both cards to your hand. During either player's turn, you can banish 1 card from your hand: Draw 2 cards (you can only activate this effect of "Lizard Thief LV 8" once per turn). If this monster destroys your opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Lizard Thief LV 2" from your hand, Deck, or Graveyard, and if you do, Special Summon 1 "Victim Token" (EARTH/Level 0/Spellcaster-Type/0 ATK/0 DEF) to your opponent's side of the field in face-up Attack Position.

 

Shining Light Reindeer

LIGHT - Level 3 - Beast/Effect - 1500/1200

Once per turn, during either player's turn, if your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.

 

Monstrous Machine - Thunder Weapon

DARK - Level 10 - Machine/Effect - 3800/2600

Cannot be Special Summoned. This monster inflicts piercing Battle Damage. If, at the start of the Battle Phase, your opponent controls a face-up Continuous Spell/Trap Card, this monster can attack all monsters your opponent controls, once each. If this monster inflicts Battle Damage to your opponent, you can draw 1 card, and if that card is a Level 4 or lower DARK monster, you can Special Summon it.

 

Deity Diatribe

FIRE - Level 10 - Wyrm/Effect - 0/0

Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 3 Trap Cards you control to the Graveyard (if those cards are Set, reveal them to your opponent). This monster gains 800 ATK for each Trap Card in the Graveyard. This monster gains the following effects depending on the types of Trap Cards in your Graveyard:

●Normal: If this monster would be targeted for an attack, card, or effect, you can send 1 Trap Card from your Deck to the Graveyard to negate that attack, card, or effect.

●Continuous: This monster cannot be destroyed by battle or card effects, also its ATK and DEF are doubled during your turn.

●Counter: Once, during either player's turn, if your opponent would activate a card or effect, you can negate the activation, and if you do, send it to the Graveyard (that card's effect cannot activate in the Graveyard). The Spell Speed of this effect is equal to the number of Counter Trap Cards with different names in your Graveyard.

 

Angel of Vengeance

LIGHT - Level 12 - Fairy/Effect - 5000/5000

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by its own effect. If a monster you control is destroyed by your opponent's card effect, you can pay half your Life Points to Special Summon this monster from your hand. Cannot be destroyed or targeted by card effects. If this monster battles, destroy all cards on the field after damage calculation. There can be only 1 "Angel of Vengeance" face-upon the field.

 

Thorn Dragon

EARTH - Level 5 - Dragon/Effect - 2200/2000

If this monster is sent from your hand to the Graveyard, you can add any number of "Thorn Dragon" from your Deck to your hand. If your opponent controls a monster and you control no monsters, you can Special Summon this monster from your hand.

 

Nitrous Booster

FIRE - Level 4 - Pyro/Effect - 1900/1100

At the start of the Damage Step, if a FIRE monster you control battles your opponent's monster, you can discard this card to increase the ATK of your monster by the ATK of the opposing monster, until the End Phase. During your Battle Phase, you can banish this card from your Graveyard: Double the ATK of all Pyro-Type monsters you control, but destroy all monsters whose ATK was increased by this effect during the End Phase.

 

Wallram Batterking

FIRE - Level 7 - Machine/Effect - 2450/1900

Cannot be Special Summoned. This monster inflicts piercing Battle Damage. If this monster declares an attack on your opponent's Attack Position monster, halve that monster's DEF, then switch it to Defense Position.

 

Tropical Lamia

WATER - Level 4 - Reptile/Pendulum/Effect - 1900/0 - Scale 1

Pendulum Effect- You cannot Summon or Set monsters except Reptile-Type monsters. While you control a face-up Field Spell, your opponent cannot activate card effects during the Damage Step.

Monster Effect- When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Reptile-Type monster from your Graveyard. When this card is Special Summoned: You can add 1 Reptile-Type monster from your Graveyard to your hand. You can only activate each of the effects of "Tropical Lamia" once per turn.

 

Fantasy Karneval Magician Esther

DARK - Level 7 - Spellcaster/Pendulum/Effect - 2800/1900 - Scale 8

Pendulum Effect- Once per turn: You can add 1 banished Level 2 or lower monster to your hand.

Monster Lore- Behold! As she possesses a magic box that moves at her will. Anyone caught in it will be impaled!

 

Short-Order Cooker

EARTH - Level 1 - Pyro/Flip/Tuner/Effect - 600/600

FLIP: Send 1 FIRE monster from your Deck to the Graveyard and increase this monster's ATK and DEF by the sent monster's ATK until the End Phase.

You can reveal this card in your hand to target 1 Set monster on the field and flip it face-up: If that monster is a Flip monster, you can Special Summon this monster in face-down Defense Position, otherwise Special Summon this monster in face-up Attack Position. You can only activate this effect of "Short-Order Cooker" once per turn.

 

Servant Gnat

LIGHT - Level 3 - Insect/Effect - 800/1000

If this monster would be used as Ritual Tribute for the Summon of a Ritual monster that names a Ritual Spell Card in its card text, this monster can be treated as the entire Tribute. If this monster is Tributed, you can send 1 Insect-Type monster from your Deck to the Graveyard: Draw 2 cards. During either player's Standby Phase, if this card was banished last turn, you can Special Summon this monster from the Banished Zone. You can only activate each effect of "Servant Gnat" once per turn.

 

Bident Beetle

EARTH - Level 9 - Insect/Ritual/Effect - 2850/2550

Must be Ritual Summoned using "Weapon Altar of Insects", and cannot be Summoned by other ways. If this monster battles your opponent's Beast-Warrior-Type or Warrior-Type monster, this monster gains ATK equal to the opposing monster's ATK, also the opposing monster's effects are negated until the end of the Damage Step. You can banish 2 Insect-Type monsters in your Graveyard to target 1 card on the field, except "Bident Beetle": While this card is face-up on the field, that target cannot be destroyed or targeted by other card effects, but its effects are negated during the Battle Phase.

 

Eternal Battleship USS-HI1207

WATER - Level 10 - Machine/Effect - 3000/2800

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 WATER monsters from your hand or Graveyard, and cannot be Special Summoned by other ways. Your opponent cannot target another WATER monster you control for attacks. When this card is destroyed by an opponent's card: You conduct your next Battle Phase twice.

 

Platune Violinfantry

LIGHT - Level 4 - Spellcaster/Tuner/Effect - 1500/1500

If you control no monsters, you can Special Summon this monster from your hand, and if you do, you can discard 1 card to add 2 LIGHT monsters of different names from your Deck to your hand. You can only activate this effect of this card's name once per turn, and if this effect resolves, it cannot be activated during your next turn. When this monster is Normal Summoned, you can add 1 "Polymerization" from your Deck to your hand. If this monster is Special Summoned from the Graveyard, you can activate this effect: This monster's Level becomes 1.

 

Angel of Pure Light

LIGHT - Level 1 - Fairy/Tuner/Effect - 0/0

If this card is added to your hand during your Draw Phase, you can Special Summon this monster from your hand, and if you do, draw 1 card. You can pay 1000 LP to reveal 1 LIGHT Synchro monster from your Extra Deck: Add 1 monster from your Deck to your hand exactly 1 Level lower than the revealed monster, but you cannot Summon the revealed monster or the added monster this turn. You can only activate this effect of this card's name once per turn.

 

Warrior Princess Akasagarbha

WATER - Level 7 - Warrior/Ritual/Effect - 2700/900

You can Ritual Summon this card by discarding a Ritual Spell and Tributing monsters from your hand or side of the field whose Levels equal exactly 7. Once per turn, if you activate a Ritual Spell card or Ritual Summon a monster (including this monster), you can draw 1 card. There can only be 1 face-up "Warrior Princess, Akasagarbha" on the field at a time.

 

Humongous Mecha - H.A.V.O.X.

DARK - Level 12 - Machine/Effect - 3500/3300

Cannot be Special Summoned, except by its own effect. If this card is not equipped with a monster, change it to defense position, and its battle position cannot be changed. Once per turn, you can equip 1 monster you control to this card, and if you do, change it to attack position. This monster inflicts doubled piercing damage. This monster is unaffected by other card effects. When this monster would be destroyed, you can banish the monster equipped to this card; destroy this monster and all of your opponent's monsters, and inflict damage equal to this card's ATK on the field. If you do, Special Summon the monster that was equipped to this card during the End Phase. You can discard your entire hand, except for one card (min. 2): Special Summon this card from your Graveyard. You can only activate this effect of "Humongous Mecha - H.A.V.O.X." once per duel.

 

Vengeful Fire Giant

DARK - Level 8 - Pyro/Effect - 2800/1000

You can Normal Summon this card without Tributing, but its original ATK becomes 1800. When this card is Tribute Summoned: You can destroy 1 face-up card on the field. If this card is Special Summoned: You can target 1 monster your opponent controls; inflict damage to your opponent equal to its ATK.

 

Gachadokuro

EARTH - Level 6 - Zombie/Effect - 2300/2300

If all monsters on the field (min. 2) are different Types, you can Special Summon this monster from your hand or Graveyard in face-up Defense Position (you can only Summon 1 "Gachadokuro" per turn this way). Once per turn, you can declare 1 Monster Type: Excavate the top card of your Deck, and if it is a monster of the declared Type, Special Summon it, ignoring Summoning conditions, otherwise, banish the excavated card. If this monster leaves the field, destroy all monsters Special Summoned by this card's effect. There can be only 1 face-up "Gachadokuro".

 

Potted Evil

DARK - Level 1 - Fiend/Flip/Effect - 400/300

FLIP: Destroy 1 face-up card on the field, and if you do, add 1 card of the same card Type (Monster, Spell, or Trap) from your Deck to your hand.

If this card is sent from the field to the Graveyard, you can Special Summon 1 Flip monster from your Deck in face-down Defense Position.

 

Intho, Creator of the Sacred Tome

EARTH - Level 10 - Beast-Warrior - 3400/2900

The writer of the various books of power scattered throughout the world, he was once a great mage without equal. However, to ensure his legacy would not be forgotten, he left bits and pieces of his magical power within the bindings of the texts themselves. Tethered to increasingly monstrous immortality, he put the last of his mind in magical constructs designed exclusively to keep the world safe . . . from himself.

 

Necromancer Morgan

DARK - Level 4 - Spellcaster/Pendulum - 1600/0 - Scale 2

Pendulum Effect - You can target 1 monster in your Graveyard: Pay LP equal to its ATK, and if you do, Special Summon that target. You can only activate this effect of "Necromancer Morgan" once per turn.

Monster Lore - A lady with the power to revive the dead. Her practices were unfavored by other magic users, so she defected.

 

Entropic Driver

FIRE - Level 7 - Psychic/Effect - 2300/1200

You can Special Summon this card from your hand by banishing 1 WIND monster and 1 EARTH monster from your Graveyard. Once per turn, you can target 1 monster on the field and send 1 WATER monster from your Deck to the Graveyard; banish that target, and if you do, inflict 600 damage to the opponent. If this card is banished, you can target a banished WATER monster, a WIND monster and an EARTH monster; shuffle the 3 targets into the Deck, and if you do, Special Summon this card.

 

Static Amber

LIGHT - Level 2 - Thunder/Effect - 100/100

Thunder-Type monsters you control gain 200 ATK for every Thunder-Type monster you control. If this card is sent from your hand or side of the field to the Graveyard, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your hand or Deck (you can only activate this effect of "Static Amber" once per turn).

 

Bombermate

FIRE - Level 1 - Pyro/Effect - 200/200

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.

●When it is Xyz Summoned: target 1 card on the field; destroy that target.

 

Entropsis

WATER - Level 2 - Spellcaster/Tuner/Effect - 800/1000

If this card is Summoned, you can banish up to 1 FIRE, EARTH, and WIND monster from your Deck. If this card is sent from the field to the Graveyard, you can target up to 3 banished FIRE, EARTH, or WIND monsters (but only one of each); send them to the Graveyard.

 

Jolt Thrasher

LIGHT - Level 2 - Thunder/Effect - 0/0

This Attack Position monster gains 600 ATK for each face-up Level 2 or lower monster you control. This Defense Position monster gains 600 DEF for each face-up Level 2 or lower monster you control. This monster gains an additional attack during each Battle Phase for every "Jolt Thrasher" in your Graveyard.

 

Librariangel LV 1

LIGHT - Level 1 - Fairy/Effect - 300/200

Battle Damage you would take from battles involving this card is halved. Once per turn, this monster cannot be destroyed by battle. During Main Phase 2, if this monster battled this turn, you can Tribute this face-up monster to Special Summon 1 "Librariangel LV 3" from your hand or Deck.

 

Librariangel LV 3

LIGHT - Level 3 - Fairy/Effect - 1200/800

You take no damage from battles involving this card. Twice per turn, this monster cannot be destroyed by battle. During Main Phase 2, if this monster battled this turn, you can Tribute this face-up monster to Special Summon 1 "Librariangel LV 5" from your hand or Deck.

 

Librariangel LV 5

LIGHT - Level 5 - Fairy/Effect - 2100/1400

While you control this face-up monster, you take no damage from battles involving LIGHT Fairy-Type monsters you control. Up to 3 times per turn, if this monster would be destroyed (by battle or card effect), it is not destroyed. If this Special Summoned monster battled and neither monster was destroyed, you can Tribute this face-up monster to Special Summon 1 "Librariangel LV 7" from your hand or Deck.

 

Librariangel LV 7

LIGHT - Level 7 - Fairy/Effect - 2700/1800

Cannot be Special Summoned, except by the effect of "Librariangel LV 5". You take no damage from battles or effects. If a LIGHT Fairy-Type monster you control battles your opponent's monster with higher ATK, your opponent takes damage equal to the difference. Cannot be destroyed by battle or card effects.

 

Raszagal

DARK - Level 2 - Psychic/Effect - 1000/0

At the start of the Damage Step, if this monster battles your opponent's monster whose Level/Rank is less than or equal to this monster's current Level, you can banish that monster, face-down, and if you do, increase this monster's Level by the banished monster's Level/Rank. "Raszagal" you control gain 100 ATK times this monster's current Level.

 

Viciousaurus

LIGHT - Level 6 - Dinosaur/Effect - 2400/1000

During the turn this monster is Tribute Summoned, it gains 1 additional attack during each Battle Phase this turn. If this monster destroys your opponent's monster by battle, you can Special Summon 1 "Vicious Egg Token" (EARTH/Level 1/Dinosaur-Type/0 ATK/0 DEF). During your Main Phase 2, if this monster attacked this turn and inflicted no damage, you can Tribute 1 monster you control: You gain 1 Tribute Summon this turn, in addition to your Normal Summon/Set (you can only activate this effect of "Viciousaurus" once per turn).

 

Aiyo the Deceiver

DARK - Level 8 - Psychic/Effect - 2700/3000

Monsters your opponent controls lose X00 ATK for every non-Psychic-Type monster they control, where X is the number of face-up Psychic-Type monsters on the field. If a non-Psychic-Type monster is Special Summoned, inflict 300 damage to its owner. If this face-up monster leaves the field, you can Special Summon 1 Level 7 or lower Psychic-Type monster from your hand or Graveyard.

 

Paper Crane LV 2

WIND - Level 2 - Winged Beast/Effect - 200/900

FLIP: Draw 1 card.

If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Paper Crane LV 4" from your hand or Deck in face-down Defense Position.

 

Paper Crane LV 4

WIND - Level 4 - Winged Beast/Effect - 600/2200

FLIP: Draw 1 card.

During your Main Phase: You can flip this monster into face-down Defense Position. If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Paper Crane LV 6" from your hand or Deck.

 

Paper Crane LV 6

WIND - Level 6 - Winged Beast/Effect - 1500/2400

If this monster is Special Summoned by the effect of "Paper Crane LV 4", you can draw 1 card. During your Standby Phase, you can draw 1 card. This monster gains 300 ATK and DEF for every card in your hand. If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Paper Crane LV 8" from your hand or Deck.

 

Paper Crane LV 8

WIND - Level 8 - Winged Beast/Effect - 1700/3300

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by the effect of "Paper Crane LV 6". When this monster is Special Summoned: Draw 2 cards. During each Standby Phase, you can draw 1 card, OR add 1 card from your Graveyard to your hand. Winged Beast-Type monsters you control gain 400 ATK for each card in your hand.

 

Levaekraken, the Fleet Eater

WATER - Level 8 - Sea Serpent/Effect - 2800/2200

Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by discarding 1 Sea Serpent-Type monster from your hand. You can Special Summon this monster from your Graveyard by banishing 1 Sea Serpent-Type monster from your Graveyard. Once per turn, you can select and activate 1 of the following effects:

●Target 1 card your opponent controls and banish it.

●Destroy 2 cards on the field.

 

Carnivorous Lily

DARK - Level 3 - Plant/Effect - 1300/1400

This Special Summoned monster is treated as a Tuner. This Attack Position monster cannot be destroyed by battle. Once per turn, if you would take damage from a battle involving this monster, you can reduce that damage to 0, also inflict damage equal to that reduced amount to your opponent.

 

Ophion, the Chaos Creator Serpent

DARK - Level 10 - Reptile/Effect - 1500/500

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand or Graveyard by banishing 1 LIGHT and 1 DARK monster from your Graveyard, except "Ophion, the Chaos Creator Serpent". This monster gains 500 ATK and DEF for each banished card. During each End Phase, your opponent must banish 1 card from their hand, field, or Graveyard, face-down. You can only control 1 "Ophion, the Chaos Creator Serpent".

 

Typhon, Grand Serpent of Disaster

DARK - Level 11 - Sea Serpent/Effect - 2300/2300

Cannot be Special Summoned, except by its own effect. When this monster is Special Summoned, you can select 1 card Type (Monster, Spell, or Trap): This monster is unaffected by, and cannot be targeted by, effects of the selected card Type (except this card, if you select Monster). This monster gains 700 ATK for every Sea Serpent-Type monster in the Graveyard. During either player's turn, you can banish 1 Sea Serpent-Type monster from your Graveyard to Special Summon this monster from your Graveyard, and if you do, you can target 1 card on the field; destroy that target.

 

Deep Squirmer

WATER - Level 1 - Sea Serpent/Effect - 600/700

A monster that destroys this monster (by battle or its own effect) is destroyed. When this monster is sent from the field to the Graveyard, you can send 1 Sea Serpent-Type monster from your Deck to the Graveyard: Special Summon this monster from your Graveyard.

 

Titan Eater

WATER - Level 4 - Sea Serpent/Effect - 300/1800

If your opponent Special Summons a monster with 3000 or more ATK, you can discard this card: The Summoned monster's effects on the field are negated, also it cannot attack. If this card is sent to the Graveyard, inflict 100 damage to your opponent for every Sea Serpent-Type monster in your Graveyard (you can only activate this effect of "Titan Eater" once per turn).

 

Edgewing Fighter

WIND - Level 3 - Warrior/Effect - 1000/1000

When this monster is Normal Summoned, you can add 1 monster from your Deck or either player's Graveyard to your hand whose ATK and DEF are equal. If this attacking monster would be destroyed by battle, you can destroy 1 Set card on the field: This monster is not destroyed, also inflict 300 damage to your opponent. If you take damage in battle involving this monster, you can Special Summon 1 monster from your hand whose ATK is less than or equal to the amount of damage you took.

 

Panicked Soldier

EARTH - Level 4 - Warrior - 2000/1000

Trapped in armor that renders him mute, deaf, and blind, this man can only thrash in terror in a desperate attempt to escape his mobile prison. He is unaware of the devastation he causes.

 

Crying Dancer

LIGHT - Level 3 - Spellcaster/Pendulum - 1300/1500 - Scale 8

Pendulum Effect - If a face-up Pendulum monster you control is destroyed by battle or your opponent's card effect, you can move that monster to this monster's Pendulum Zone, and Special Summon this monster from the Pendulum Zone. If you activate this effect, this monster gains ATK equal to the ATK the destroyed monster had on the field.

Monster Lore - Once a powerful sorceress, a failed spell left her cursed with magical empathy. Forced to feel the pain and suffering of others near her as if it were her own, her mind has completely broken under the stress.

 

Grand Sacred Emperor Veldaion

LIGHT - Level 11 - Dragon/Effect - 3650/2300

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by Tributing 3 face-up monsters either player controls, including at least 1 "Veldaion the Rampaging Emperor", and cannot be Summoned by other ways. You do not have to pay the activation cost of Counter Trap Cards, also monsters you control are unaffected by Counter Trap Cards. If a Counter Trap Card is activated, you can activate 1 of the following effects if it negated 1 of the following:

●Monster Summon: Special Summon 1 monster from your Graveyard in face-up Attack Position.

●Monster Attack or Effect: Banish 1 card from your opponent's Graveyard.

●Spell Activation or Effect: Destroy up to 3 face-up cards your opponent controls.

●Trap Activation or Effect: Inflict 2000 damage to your opponent.

 

Quandaiio

DARK - Level 1 - Warrior/Effect - 1000/1000

Cannot be Normal Summoned/Set. If a face-up monster that cannot be Normal Summoned/Set is destroyed, you can Special Summon this monster from your Deck or Graveyard, and if you do, you can banish up to 11 cards from the Graveyard: Increase this monster's Level by 1 for each card banished. If a monster with more DEF than this monster attacks, you can destroy that monster. If a monster with more ATK than this monster attacks, you can negate that attack. You can only activate each effect of "Quandaiio" once per turn.

 

Pond-Forming Elephant

EARTH - Level 5 - Beast/Effect - 2200/1000

If this card is Normal Summoned, you can Special Summon 1 level 6 or lower WATER monster from your hand or Deck. If this card is sent to the Graveyard, you can add 1 "Pond-Loving Elephant" from your Deck to your hand.

 

Pond-Loving Elephant

EARTH - Level 2 - Beast/Tuner/Effect - 200/2000

If you control a WATER monster, you can Special Summon this card from your hand. If this card is sent to the Graveyard for the Synchro Summon of a WATER monster, you can Special Summon 1 "Pond-Forming Elephant" from your hand or Graveyard.

 

Volcano Scarab

FIRE - Level 2 - Insect/Effect - 800/800

If an effect inflicts less than 1000 damage to your opponent, you can Special Summon this card from your hand and any number of "Volcano Scarab" from your Deck. If this card is in the Graveyard, whenever An effect would inflict damage to a player (except Volcano Scarab), inflict 100 damage to that player.

 

Necro Mana Eater

DARK - Level 1 - Psychic/Effect - 100/1000

You can banish 1 Spell/Trap Card from your Graveyard; this card gains 500 ATK.

 

Desperate Soldier

EARTH - Level 6 - Warrior/Effect - 2400/1000

If your Life Points would become 0 from your opponent's attack or effect, you can Special Summon this monster from your hand: Your Life Points become 600, also you take no damage for the rest of the turn. If this monster attacks your opponent's monster with 3000 or more original ATK, that monster's effects cannot be activated, also halve the opposing monster's ATK, then increase this monster's ATK by double that lost ATK. If this monster battles, your opponent's Life Points cannot be decreased below 600 for the rest of the turn.

 

Lauding Giant

EARTH - Level 7 - Beast-Warrior/Effect - 2650/1200

If your opponent controls exactly 2 more monsters than you do, you can reveal this card in your hand: your opponent targets 2 monsters they control; until the End Phase, you can Tribute those two monsters (for a Summon or a card effect) as if you controlled them. If this Tribute Summoned card leaves the field, you can target 1 card on the field; destroy all cards in that target's column.

 

Sabita, Ancient Android Prison

EARTH - Level 11 - Warrior/Effect - 2750/1000

Cannot be Special Summoned, or Normal Set. To Tribute Summon this card, you can Tribute face-up Continuous Spell/Trap Card(s) you control, in addition to monsters. When this monster is Tribute Summoned successfully, you can add 2 cards of the same card Type (Monster, Spell, and/or Trap) as the Tributed cards from your Deck to your hand. Once per turn, during either player's turn, if a card with the same name as one of the cards Tributed for this monster's Summon is face-up on the field, you can target 1 monster on the field or in either player's Graveyard, except that card, and equip this monster with that target: This monster gains ATK and DEF equal to the combined ATK of all equipped monsters. Once per turn, you can destroy a card equipped to this card to gain LP equal to this monster's ATK.

 

Incompetent Burglar

EARTH - Level 2 - Warrior/Tuner/Effect - 200/1800

If there are 15 or more cards in your opponent's Deck: You can Special Summon this monster from your hand, and if you do, your opponent selects 3 cards in their Deck; each player selects 1 at random to add to their hand, then the remaining card is shuffled back into the Deck.

 

Max-Speed Blader

WIND - Level 2 - Warrior/Effect - 1200/300

If this monster is destroyed by battle, you can Special Summon 1 Level 3 or lower WIND monster from your Deck, with its effects negated. If a monster you control is destroyed by a card effect, you can Special Summon this monster from your Graveyard (you can only activate this effect of "Max-Speed Blader" once per turn).

 

Max-Speed Lancer

WIND - Level 2 - Warrior/Effect - 1000/700

If this monster is Normal Summoned, you can Special Summon 1 Level 2 Warrior-Type monster from your Deck, also you cannot Summon monsters for the rest of the turn, except Warrior-Type monsters. If this monster is sent from the field to the Graveyard, you can add 1 Level 2 WIND monster from your Deck to your hand.

 

Max-Speed Archer

WIND - Level 2 - Warrior/Tuner/Effect - 800/1000

You can discard this card from your hand to add 1 Level 3 or lower non-Tuner WIND monster from your Deck to your hand. During your Standby Phase, if you control a face-up Warrior-Type monster, you can Special Summon this monster from your Graveyard.

 

Incredibly Disturbing Wasp

WIND - Level 2 - Insect/Effect - 1400/0

If a card or effect would add a card(s) to a player's hand (including as cost), you can discard this card to negate the activation, and if you do, destroy it. If this effect is negated, or it failed to destroy the card whose effect it negated: You can Special Summon this monster from your Graveyard.

 

Incredibly Disturbing Ghost

DARK - Level 2 - Zombie/Effect - 1400/0

If a card or effect would remove a card(s) from the Graveyard (including as cost), you can discard this card to negate the activation, and if you do, destroy it. If this effect is negated, or it failed to destroy the card whose effect it negated: You can Special Summon this monster from your Graveyard.

 

Incredibly Disturbing Child

EARTH - Level 2 - Psychic/Effect - 1400/0

If a card or effect would send a card(s) to the Graveyard (including as cost), except by destroying or discarding, you can discard this card to negate the activation, and if you do, destroy it. If this effect is negated, or it failed to destroy the card whose effect it negated: You can Special Summon this monster from your Graveyard.

 

Incredibly Disturbing Glow

FIRE - Level 2 - Pyro/Effect - 1400/0

If a card or effect would remove a card from a player's hand (including as cost), you can discard this card to negate the activation, and if you do, destroy it. If this effect is negated, or it failed to destroy the card whose effect it negated: You can Special Summon this monster from your Graveyard.

 

Lich Pharaoh

Level 4 - DARK - Zombie/Effect - 1900/0

When this card is Normal Summoned, target 1 Zombie-type monster in either player's Graveyard: return this card to your hand; Special Summon that target. If this card is sent to the Graveyard, you can banish 1 other Zombie-type monster from your Graveyard; Special Summon this card, but shuffle it into your Deck it when it leaves the field. You can only activate this effect of "Lich Pharaoh" once per turn.

 

Flame Child

FIRE - Level 1 - Pyro/Tuner/Effect - 800/200

You can discard this card from your hand to add 1 monster with 200 or less DEF from your Deck to your hand (You can only activate this effect of "Flame Child" once per turn). If this monster is Normal or Special Summoned, inflict 200 damage to your opponent.

 

Blazing Falcon

FIRE - Level 4 - Winged Beast/Effect - 1900/200

If this monster is added from your Deck or Graveyard to your hand, you can Special Summon it. If this monster destroys your opponent's monster by battle, you can Special Summon 1 FIRE monster with 200 DEF from your hand or Deck in face-up Defense Position.

 

Hakkaiku, the Ultimate Evil

DARK - Level 12 - Wyrm/Ritual/Effect - 5000/4500

Must be Ritual Summoned using "Return of the Ultimate Evil", and cannot be Summoned by other ways. When this monster is Ritual Summoned, banish all cards your opponent controls. If this monster destroys your opponent's monster by battle, banish it, then declare 1 card name: Your opponent must banish 1 card of the declared name from their hand or Extra Deck, if possible. This monster gains 400 ATK and DEF for every card in the Banished Zone.

 

Brimstone Wyvern

DARK - Level 4 - Wyrm/Tuner/Effect - 1700/1500

You can pay 800 LP; Special Summon 1 of your banished Level 4 or lower Wyrm-Type monsters. You can only activate this effect of "Brimstone Wyvern" once per turn. If this card attacks: You can increase this card's ATK by 300 until the end of the Damage Step.

 

Malicious Green Flame

FIRE - Level 5 - Pyro/Effect - 2200/200

If your opponent controls a monster and you control no monsters, you can Special Summon this monster from your hand. If this monster is destroyed by your opponent's card (by battle or card effect), you can add 1 FIRE Tuner from your Deck to your hand. During either player's turn, if this monster is in your Graveyard, you can take 800 damage: Add 1 "Malicious Green Flame" from your Deck to your hand (you can only activate this effect of "Malicious Green Flame" once per turn).

 

Fire Blader

FIRE - Level 2 - Warrior/Tuner - 1250/200

A swordsman with a flaming sword. Even the hilt has been measured at over 6,000 degrees! No, I don't know how he holds it, either.

 

Bursting Wisp

FIRE - Level 2 - Pyro/Flip/Effect - 400/200

FLIP: Target 1 monster on each side the field (except this card) and destroy both targets. If 1 or more of those targets was a FIRE monster, you can add 1 monster with 200 DEF from your Deck to your hand.

If this monster is in your Graveyard, you can send the top card of your Deck to the Graveyard to Special Summon this monster from your Graveyard in face-down Defense Position or face-up Attack Position. You can only activate this effect of "Bursting Wisp" once per Duel.

 

Flash Flame Eater

FIRE - Level 4 - Pyro/Tuner/Effect - 1200/200

At the start of the Battle Phase, this monster gains 100 ATK for each monster in your opponent's Graveyard whose ATK is less than this monster's current ATK. A FIRE monster Synchro Summoned using this monster as Material gains ATK equal to half this monster's ATK.

 

Incinerator Archfiend

FIRE - Level 7 - Pyro/Tuner/Effect - 2400/2200

If a FIRE monster on the field is destroyed or banished by a card's effect, you can Special Summon this monster from your hand. If this monster destroys your opponent's monster by battle, you can Special Summon 1 "Flame Servant Token" (FIRE/Level 1/Pyro-Type/ATK 500/DEF 500) to your side of the field. Once, during either player's turn, you can target 1 other Pyro-Type monster you control with a Level: Reduce this monster's Level by up to 6 until the end of the turn, and if you do, that target's Level is increased by that lost amount.

 

Pyro Giant

FIRE - Level 6 - Pyro/Effect - 2300/200

You can Special Summon this monster from your hand or Graveyard by discarding 1 Level 5 or lower monster from your hand, and if you do, this monster's Level is reduced by the Level of the discarded monster. If all monsters you control are Pyro-Type, this monster can be treated as a Tuner for a Synchro Summon. If this monster is sent from the field to the Graveyard as Synchro Material, you can Special Summon 1 Level 6 or lower Pyro-Type monster from your Graveyard, except "Pyro Giant".

 

Flame Axis Watcher

FIRE - Level 6 - Pyro/Effect - 2200/200

If this monster attacks, you can Special Summon 1 Level 4 or lower Pyro-Type monster from your hand. If this monster is used as Synchro Material, or sent to the Graveyard by your opponent's card effect, you can draw 1 card (you can only activate this effect of "Flame Axis Watcher" once per turn).

 

Fire Strix

FIRE - Level 4 - Winged Beast/Effect - 500/200

If you control a face-up FIRE monster, except "Fire Strix", you can Special Summon this monster from your hand (you can only Summon 1 "Fire Strix" per turn this way). If this monster is used as Material for a Synchro Summon, and all other Synchro Materials are FIRE monsters, you can Special Summon any number of "Fire Strix" from your hand or Deck.

 

Electric Spark

FIRE - Level 4 - Thunder/Effect - 1500/200

This monster is also always treated as Pyro-Type. When this monster is Normal or Special Summoned, you can add 1 Thunder-Type monster with 1500 or less ATK from your Deck to your hand. If this monster is sent from the field to the Graveyard, you can Special Summon 1 Level 5 or lower Pyro-Type monster from your Deck. You can only activate each effect of "Electric Spark" once per turn.

 

Burner Shell

FIRE - Level 3 - Pyro/Effect - 800/200

Once per turn, if this monster is in face-up Attack Position, you can Special Summon 1 "Burner Shell" from your hand or Graveyard in face-up Defense Position. If this card is sent from the field to the Graveyard, inflict 300 damage to your opponent.

 

Flame King

FIRE - Level 4 - Pyro/Effect - 1800/200

During the turn this monster is Normal Summoned, you can immediately Tribute it for a Tribute Summon. This monster can be treated as 2 Tributes for the Summon of a FIRE monster. Once during either player's turn, you can banish 1 FIRE monster from your Graveyard to increase the ATK of all FIRE monsters you control by 200, also increase their Levels by 1.

 

Firebreather Clown

FIRE - Level 6 - Spellcaster/Tuner/Effect - 200/200

If this monster is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Pyro-Type monster from your Graveyard, and if you do, this monster gains ATK equal to the Summoned monster's original ATK. You can banish this card from your Graveyard: Special Summon 1 "Firebreather Clown" from your hand or Deck. During the End Phase, if there are 3 banished "Firebreather Clown", you can discard 1 FIRE monster: Shuffle 2 of your banished "Firebreather Clown" into your Deck, and add 1 "Firebreather Clown" from your Banished Zone to your hand.

 

Skelecaptain

DARK - Level 7 - Zombie/Effect - 2650/2250

When your Deck is shuffled, you can Special Summon this monster from your hand. If this monster attacks your opponent's monster, you can Special Summon 1 "Skelecadet" from your Deck or Graveyard. This monster gains 300 ATK and DEF for every "Skeleca" monster you control.

 

Skelecameraman

DARK - Level 6 - Zombie/Effect - 1800/2000

If you control a face-up "Skelecaptain", you can Special Summon this monster from your hand. If your Deck is shuffled, all "Skeleca" monsters you control gain 300 ATK and DEF. At the start of the each Main Phase, all Zombie-Type monsters you control gain 200 ATK and DEF.

 

Skelecannoneer

DARK - Level 4 - Zombie/Effect - 1750/1000

When this monster is Normal Summoned, you can send 1 Zombie-Type monster from your Deck to your Graveyard, and if you do, you can add 1 DARK Zombie-Type monster from your Deck to your hand. Shuffle your Deck afterward. If your Deck is shuffled, Zombie-Type monsters you control gain 100 ATK and DEF for every "Skeleca" monster you control.

 

Skelecavalry

DARK - Level 3 - Zombie/Effect - 1600/0

If this card is in your Graveyard, you can shuffle this card into your Deck to target 1 DARK Zombie-Type monster in your Graveyard: Special Summon that target. If your Deck is shuffled while this card is in your hand, you can shuffle this card into your Deck to add 1 "Skeleca" monster from your Deck to your hand. During a turn that your Deck was shuffled, this monster can be treated as a Tuner for a Synchro Summon.

 

Skelecadet

DARK - Level 1 - Zombie/Tuner/Effect - 400/0

All Zombie-Type monsters you control gain 200 ATK. If this monster attacks or is attacked by your opponent's monster, you can shuffle it and the opposing monster into the Deck at the start of the Damage Step. If this monster is used as Synchro Material, and all other Synchro Materials used in the Summon were Zombie-Type monsters, you can Special Summon 1 of the other Materials used in the Summon from your Graveyard: The monster Summoned by this effect gains 800 ATK, but its DEF becomes 0.

 

Heavy Metal King

DARK - Level 6 - Spellcaster/Effect - 2050/1700

If this monster battles your opponent's monster, this monster gains ATK equal to half the ATK of the opposing monster, also the opposing monster loses 100 ATK and DEF times its Level/Rank (these changes last until the end of the Battle Phase). If this monster is targeted by a card effect, you can negate that effect, and if you do, increase this monster's ATK and DEF by 100.

 

Burrowvern

EARTH - Level 5 - Wyrm/Effect - 1600/1800

If you control no monsters, you can Special Summon this monster from your hand by destroying 1 other card in your hand. If that destroyed card was a Wyrm-Type monster, you can discard 1 card to select and activate 1 of the following effects:

●Return that destroyed monster from your Graveyard to your hand.

●Special Summon that monster from your Graveyard.

 

Wyrm-Eater Wyrm

FIRE - Level 4 - Wyrm/Effect - 1500/200

During either player's turn, you can destroy this face-up monster to Special Summon 1 Level 4 or lower Wyrm-Type Tuner monster from your Deck in face-up Defense Position.

 

Split-Jaw Savior

DARK - Level 4 - Wyrm/Tuner/Effect - 1400/1100

When this monster is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. If this monster is destroyed by a card's effect, you can Special Summon 1 Level 3 or lower Wyrm-Type monster from your Graveyard with its effects negated.

 

Arc Eater Orono

FIRE - Level 3 - Wyrm/Tuner/Effect - 1200/200

This monster can be treated as a non-Tuner monster for a Synchro Summon. You can place 1 card from your hand on top of your Deck to Special Summon this monster from your Graveyard.

 

Wide Wyvern

WIND - Level 2 - Wyrm/Effect - 600/1300

If a monster(s) is Special Summoned from your Graveyard, you can Special Summon this monster from your hand. If this monster is used as Synchro Material for a Synchro Summon, you can Special Summon up to 2 "Wing Tokens" (WIND/Wyrm-Type/Level 1/ATK 300/DEF 650). You can banish this card from your Graveyard to add 1 "Wide Wyvern" from your Deck to your hand.

 

Clone Drake

DARK - Level 2 - Wyrm/Tuner/Effect - 1000/0

If this monster is destroyed by a card effect, you can inflict 500 damage to your opponent, and if you do, Special Summon any number of "Clone Drake" from your hand or Deck. If this monster is in your Graveyard, you can destroy 1 monster you control to Special Summon this monster from your Graveyard, and if you do, you can add 1 Level 3 or lower Wyrm-Type monster from your Deck to your hand.

 

Randina, the Star Chick

LIGHT - Level 1 - Wyrm/Effect - 100/100

If you control a face-up Tuner monster, you can Special Summon this monster from your Graveyard, but banish it when it leaves the field. If this monster is used as Synchro Material, draw 1 card. If all other Synchro Materials used for a Synchro Summon are Wyrm-Type monsters, you can increase this monster's Level by an amount up to the number of Wyrm-Type monsters you control. You can only activate each effect of "Randina, the Star Chick" once per turn.

 

Cosmic Dragon

LIGHT - Level 1 - Wyrm/Tuner/Effect - 0/0

If you Normal or Special Summon a Wyrm-Type monster, except "Cosmic Dragon", you can Special Summon this monster from your hand. If your opponent would declare a direct attack, you can Special Summon this monster from your Graveyard to negate that attack and end the Battle Phase, but if this monster was Special Summoned this way, banish this monster when it leaves the field.

 

Noodle Drake

WATER - Level 4 - Sea Serpent - 1900/1700

This genetically altered sea snake feeds primarily on pasta, and has consumed so much that it has started to look like its primary food source. Its secondary food source is human flesh.

 

Blastball Burner

FIRE - Level 3 - Pyro/Effect - 1300/1100

You can destroy 1 face-up monster you control to Special Summon this monster from your hand. If this card on the field is destroyed, you can Special Summon 1 Level 2 or lower FIRE monster from your Deck with its effects negated.

 

Ragnadrake

FIRE - Level 3 - Dragon/Effect - 1800/0

If this monster attacks, it is changed to Defense Position at the end of the Damage Step. If this card is sent from the field to the Graveyard by a card effect, you can add 1 monster whose ATK and DEF are both 1000 or less from your Deck to your hand.

 

Destindark Dragon

DARK - Level 4 - Dragon/Pendulum/Effect - 1700/1200 - Scale 4

Pendulum Effect - If your opponent Pendulum Summons, you can Special Summon this monster from your Pendulum Zone: The ATK of that Pendulum Summoned monster(s) becomes 0.

Monster Effect - This monster can be treated as a Tuner for the Synchro Summon of a Dragon-Type Synchro monster. Once per turn, you can increase or decrease this monster's Level by 1. If a Level 7 or higher Pendulum monster destroys your opponent's monster by battle, you can Special Summon this face-up monster from your Extra Deck (During the turn you activate this effect, you cannot Summon monsters, except Dragon-Type monsters).

 

Fireshot Spark

FIRE - Level 2 - Pyro/Effect - 100/200

If you control no monsters, you can Special Summon this monster from your hand. If this monster is Special Summoned, you can add 1 Level 4 or lower Pyro-Type monster from your Deck to your hand, except "Fireshot Spark".

 

Thrashing Alligator

WATER - Level 4 - Reptile/Effect - 1500/1400

If this monster attacks, increase its ATK by 100. Once per turn, if this monster destroys your opponent's monster by battle, it can attack once again in a row.

 

Speed Ptera

WIND - Level 4 - Dinosaur/Effect - 1300/1600

This monster inflicts piercing Battle Damage. If this monster inflicts Battle Damage to your opponent, your opponent must select 1 card in their hand to give to you.

 

Torque, the Bull-Soldier

EARTH - Level 4 - Beast-Warrior/Effect - 1900/0

This card can make an attack on all monsters your opponent controls. When a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

Spirit Eater of the Bog

DARK - Level 10 - Zombie/Effect - 0/0

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by Tributing 3 face-up DARK monsters, Continuous Spell Cards, and/or Continuous Trap Cards you control, and cannot be Summoned by other ways. Cannot be Tributed. Once per turn, during either player's turn, if your opponent would activate the effect of a card of the same Type as a card that was Tributed for this monster's Summon (Monster, Spell, or Trap), you can negate the activation, and destroy that card (if two or more cards Tributed were the same Type, this monster can negate effects of that Type of card that number of times per turn). Once per turn, you can banish 1 monster from your opponent's Graveyard: This monster gains that banished monster's ATK and DEF. You can only control 1 "Spirit Eater of the Bog".

 

Intrusive Virus

EARTH - Level 2 - Cyberse/Effect - 600/1000

During either player's turn, if this monster is banished, you can Special Summon it from your Banished Zone. If this monster is Special Summoned by the effect of a Level 4 or lower monster, you can excavate the top card of your opponent's Deck, and if it is a Monster Card, banish it. You can only activate each effect of this card's name once per turn.

 

Screenbreaker ENE

DARK - Level 4 - Cyberse/Tuner - 1600/1800

"This puzzle in front of me; nothing is impossible to decode."

 

Cybernetic Blaster

LIGHT - Level 4 - Cyberse/Effect - 1700/1200

Once per turn: You can add 1 Cyberse-Type monster from your Deck or Graveyard to your hand, except "Cybernetic Blaster".

 

EXDeS

WIND - Level 4 - Cyberse/Effect - 1900/1000

If a player Special Summons a monster(s) from their Extra Deck: you can Tribute this monster; destroy that monster(s).

 

Bitcoin Bot

Level 2 - LIGHT - Cyberse/Effect - 700/250

Once per turn, when a Cyberse-type monster is Summoned, except this card, you can draw 1 card. You can only control 1 face-up "Bitcoin Bot".

 

Cyber Peacock

DARK - Level 5 - Cyberse/Effect - 2200/2200

You can banish 1 face-up Cyberse monster you control; Special Summon this card from your hand. If this card is attacked: You can move this card to an unoccupied Monster Zone, and if you do: Your opponent must attack a different monster you control (if you control no other monsters, your opponent attack you directly). You can only activate this effect of "Cyber Peacock" once per turn.

 

Rail Cannon Delinquent

EARTH - Level 4 - Machine/Effect - 1800/1000

Once per turn, during either player's turn, you can move this card you control to an adjacent unoccupied Monster Card Zone, and if you do, inflict 200 damage to your opponent for every card in the same column as this card (including this one). If a card is flipped face-up, this monster gains 200 ATK. This monster is unaffected by the effects of Trap Cards.

 

Bitter Dragon

EARTH - Level 4 - Dragon/Tuner/Effect - 1400/1500

This monster can be treated as a non-Tuner monster for a Synchro Summon. This monster can be treated as Level 5 for an Xyz Summon. If this monster is Normal Summoned, you can Special Summon 1 "Bitter Dragon" from your hand or Deck. If this monster is used as Fusion or Synchro Material for the Summon of a Dragon-Type Synchro monster, you can Special Summon this monster from your Graveyard, but you cannot Fusion or Synchro Summon for the rest of this turn. You can only activate the effects of "Bitter Dragon" a total of 3 times per turn, in any combination.

 

Alendra

LIGHT - Level 2 - Spellcaster/Effect - 0/1400

Once while this card is in your Graveyard, you can activate 1 Equip Spell Card from your hand during either player's turn (this is a Quick Effect).

 

Superstar Blaster

LIGHT - Level 4 - Cyberse/Pendulum/Effect - 1800/1300 - Scale 5

Pendulum Effect - Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's ATK.

Monster Effect - Once per turn: You can return 1 Pendulum Monster you control or 1 card in your Pendulum Zone to the hand; destroy 1 card on the field.

 

True Primal Helios

LIGHT - Level 1 - Pyro/Effect - ?/?

All "Helios" monsters you control gain 100 ATK and DEF for each of your opponent's banished cards. This monster gains ATK and DEF equal to the ATK and DEF of all "Helios" monsters you control, except "True Primal Helios". The effects of "Helios" monsters that activate in the Graveyard can also activate in the Banished Zone.

 

Triangle Codex

LIGHT - Level 3 - Cyberse/Effect - 600/900

If a Cyberse-Type monster is Special Summoned, you can Special Summon this monster from your hand. This monster can be treated as 2 Tributes for the Summon of a Cyberse-Type monster.

 

Code Rearranger

LIGHT - Level 8 - Cyberse/Effect - 2050/3250

This monster can attack in Defense Position, using its DEF for damage calculation. If this monster destroys your opponent's monster by battle, increase this monster's DEF by the Level/Rank of the destroyed monster x100. During each End Phase, decrease this monster's DEF by 500, also increase this monster's ATK by 200 (If this monster's DEF would be reduced to 0 by its own effect, destroy this card).

 

Grudge Warrior

EARTH - Level 4 - Warrior/Effect - 400/1400

Cannot be Special Summoned, except by its own effect. If this monster is destroyed by battle or its own effect, you can Special Summon this monster (from the Graveyard), and if you do, increase this monster's ATK by half the combined ATK this card and the monster that destroyed it had when it was destroyed. If this monster destroys your opponent's monster by battle, you can destroy 1 other face-up monster on the field: Increase this monster's ATK by the destroyed monster's Level/Rank x200, then destroy this monster (you can only activate this effect of this card's name once per turn).

 

Scimitar Wasp

WIND - Level 10 - Insect/Effect - 3500/2000

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 or higher Insect-Type monster from your hand or side of the field. During each End Phase, all monsters your opponent controls lose 200 ATK for every "Scimitar Wasp", "Bident Beetle", and "Servant Gnat" on the field and/or in the Graveyard. If this monster battles your opponent's monster, the effects of all monsters your opponent controls are negated, and cannot be activated, until the end of the Damage Step.

 

Sprite Soldier

EARTH - Level 2 - Cyberse/Tuner/Effect - 1400/300

If this monster battles, you can Special Summon 1 Level 2 monster from your hand or Graveyard, but it cannot be used as Xyz Material this turn. If this monster is destroyed by a card effect, you can draw 1 card (you can only activate this effect of "Sprite Soldier" once per turn).

 

Sprite Gardna

LIGHT - Level 2 - Cyberse/Effect - 0/2000

Other Cyberse-Type monsters you control cannot be destroyed by battle. If this monster is Special Summoned, you can target 1 other Cyberse-Type monster you control: Increase its ATK by 400.

 

Philosopher's Phoenix

FIRE - Level 4 - Winged-Beast/Effect - 1000/1000

If this card is Normal or Special Summoned, you can destroy 1 monster your opponent controls. If you do, flip this card into face-down Defense Position. If this card is sent from the field to the GY, take 1000 damage.

 

Uplink Captain

LIGHT - Level 3 - Cyberse/Effect - 1200/800

When this monster is Normal Summoned, you can Special Summon 1 Level 5 or lower Cyberse-Type monster from your hand in Defense Position. This monster gains 200 ATK for each face-up Cyberse-Type monster you control. Your opponent cannot select other Cyberse-Type monsters you control as an attack target.

 

Gravity Wyvern

DARK - Level 3 - Dragon/Union/Effect - 1700/0

Monsters your opponent controls lose 100 ATK times the combined Level of all monsters on the field. Once per turn, you can: Equip this card to a face-up DARK monster you control, OR unequip it to Special Summon this card as a monster in face-up Attack Position. A monster equipped with this card gains 200 ATK times its Level. If this equipped card is sent to the Graveyard, you can return the equipped monster to your hand to Special Summon this monster from your Graveyard: You can Normal Summon 1 additional time during your next Main Phase 1 (you can only activate this effect of "Gravity Wyvern" once per turn).

 

Chronal Dragon

LIGHT - Level 4 - Dragon/Effect - 1000/1200

If the current turn count is 6 or less, you can Special Summon this monster from your hand by increasing the turn count by 1. If the turn count is increased by the effect of a card you own, you can Special Summon this monster from the Graveyard: Increase the turn count by 1. This monster gains 100 ATK times the current turn count.

 

Digital Loader - mdl A

EARTH - Level 3 - Cyberse/Effect - 0/2000

If you control 2 or more face-up Cyberse-Type monsters, you can Special Summon this monster from your hand. You can Tribute 1 monster you control with a Level: Special Summon 1 Cyberse-Type monster from your Deck with the same Level as the Tributed monster, with its effects negated and its ATK reduced to 0 (you can only activate this effect of this card's name once per turn). During the End Phase of a turn this monster was sent from the field to the Graveyard, you can add this card from your Graveyard to your hand.

 

Alola Ninetales, Emissary of Ice

WATER - Level 6 - Fairy/Effect - 2000/2500

If you control no monsters, you can Special Summon this card from your hand. You can only use this effect of "Alola Ninetales, Emissary of Ice" once per turn. Once per turn: You can target 1 monster your opponent controls; until the end of their next turn, that monster cannot attack or be used as Material for a Summon.

 

Codex Dragon

WIND - Level 5 - Cyberse/Effect - 2000/1700

If your opponent controls a monster and you control no monsters: You can Special Summon this monster from your hand. If this monster destroys your opponent's monster by battle, increase this monster's ATK by 500. If this monster is destroyed by a monster (by battle or its effect), that monster loses 800 ATK.

 

Odd-Dice Wyvern

WIND - Level 4 - Wyrm/Effect - 1500/1000

If a six-sided die is rolled, this monster gains 100 ATK and DEF times the result. If this monster is targeted for an attack or effect, you can roll a six-sided die: If the result is 1, 3, or 5, negate that attack or effect.

 

Morphbrother Wolfo

FIRE - Level 4 - Beast-Warrior/Effect - 900/200

If you control a face-up "Morphbrother Hawke", "Morphsister Viperi", or "Morphsister Panthera", you can Special Summon this monster from your hand. Once per turn, you can target 1 face-up Beast-Warrior-Type monster you control with 1000 or less original ATK: That target gains ATK equal to this monster's current ATK (This is a Quick Effect). During the turn you activate this effect, this monster cannot attack.

 

Morphbrother Hawke

WIND - Level 4 - Beast-Warrior/Effect - 1000/0

If you control a face-up "Morphbrother Wolfo", "Morphsister Viperi", or "Morphsister Panthera", you can Special Summon this monster from your hand. Once per turn, you can target 1 face-up Beast-Warrior-Type monster you control with 1000 or less original ATK: That target gains ATK equal to this monster's current ATK (This is a Quick Effect). During the turn you activate this effect, this monster cannot attack.

 

Morphsister Panthera

EARTH - Level 4 - Beast-Warrior/Effect - 800/400

If you control a face-up "Morphbrother Wolfo", "Morphsister Viperi", or "Morphbrother Hawke", you can Special Summon this monster from your hand. This monster inflicts piercing Battle Damage. Once per turn, you can target 1 face-up Beast-Warrior-Type monster you control with 1000 or less original ATK: That target gains ATK equal to this monster's current ATK (This is a Quick Effect). During the turn you activate this effect, this monster cannot attack.

 

Morphsister Viperi

WATER - Level 4 - Beast-Warrior/Effect - 700/600

If you control a face-up "Morphbrother Wolfo", "Morphbrother Hawke", or "Morphsister Panthera", you can Special Summon this monster from your hand. If this monster battles your opponent's monster, this monster's ATK is doubled during the Damage Step only. Once per turn, you can target 1 face-up Beast-Warrior-Type monster you control with 1000 or less original ATK: That target gains ATK equal to this monster's current ATK (This is a Quick Effect). During the turn you activate this effect, this monster cannot attack.

 

Illusory Lich

DARK - Level 10 - Zombie/Effect - 3000/3000

Cannot be Normal Summoned. During your Standby Phase, return this face-up card to your hand. You can discard this card and 1 other monster. During your End Phase, if this card was sent from your hand to the GY this turn: Special Summon it. This card cannot be targeted by monster effects.

 

Ygg Pixie

WIND - Level 4 - Fairy/Effect - 1400/1700

If this card is in your hand: you can return 1 Plant monster you control to your hand; Special Summon this card. When this card is Summoned, you can reveal any number of Plant monsters in your hand and keep them revealed as long as this card remains face-up on your side of the field. During your End Phase, you can Special Summon 1 revealed Plant monster from your hand.

 

Red Pixel

FIRE - Level 1 - Cyberse/Effect - 0/2000

If you control a "Blue Pixel": you can Special Summon this card (from your hand). If you control a "Green Pixel": this card gains 2000 ATK.

 

Green Pixel

WIND - Level 1 - Cyberse/Effect - 0/2000

If you control a "Red Pixel": you can Special Summon this card (from your hand). If you control a "Blue Pixel": this card gains 2000 ATK.

 

Blue Pixel

WATER - Level 1 - Cyberse/Effect - 0/2000

If you control a "Green Pixel": you can Special Summon this card (from your hand). If you control a "Red Pixel": this card gains 2000 ATK.

 

Battlecruiser, Mirage-class

WIND - Level 8 - Machine/Effect - 2800/3000

If you control "Forbidden Warp Gate", you can Special Summon this monster from your hand (you can only Summon 1 "Battlecruiser, Mirage-class" per turn this way). At the end of each Main Phase, place 1 Drone Counter on this card. At the start of the Damage Step, if this monster battles, place 1 Drone Counter on this card. During each End Phase, select and activate 1 of the following effects:

●Inflict 100 damage to your opponent for each Drone Counter on this card.

●Decrease the ATK and DEF of all monsters your opponent controls by 200 for each Drone Counter on this card.

 

Battlecruiser, Vengeance-class

DARK - Level 9 - Machine/Effect - 3200/2800

Cannot be Normal Summoned/Set. If you control "Forbidden Warp Gate", you can Special Summon this monster from your hand (you can only Summon 1 "Battlecruiser, Vengeance-class" per turn this way). At the end of each Main Phase, place 1 Drone Counter on this card. At the start of the Damage Step, if this monster battles, place 1 Drone Counter on this card. During each of your End Phases, you can select and activate 1 of the following effects:

●Banish a number of cards from your opponent's Graveyard up to the number of Drone Counters on this card.

●Destroy a number of cards on the field up to half the number of Drone Counters on this card.

 

Relief Skater

LIGHT - Level 5 - Insect/Effect - 2200/1800

If you negate the activation of your opponent's Spell, Trap, or Monster effect, you can Special Summon this monster from your hand, and if you do, you can Special Summon 1 Level 3 or lower Tuner monster from your Graveyard.

 

Pixie Sorceress

LIGHT - Level 2 - Fairy/Ritual/Effect - 1400/1200

You can Ritual Summon this card with "Pixie Convocation". When a Fairy-Type monster you control battles an opponent's monster, it gains ATK equal to the ATK of the opponent's monster it is battling, also your opponent cannot activate cards or effects. These changes last until the end of the Damage Step.

 

Glacier Mage

WATER - Level 4 - Spellcaster/Tuner/Effect - 1800/600

Monsters cannot be Summoned in the same column as this card also monsters in the same column as this card cannot attack or change their battle position. Spell/Trap cards and effects cannot be activated in the same column as this card. During the End Phase, for every other card in the same column as this card, place 1 Ice Counter on 1 card on the field. If this card would be destroyed by an opponent's card (by battle or card effect): you can remove 1 Ice Counter from anywhere on the field instead.

 

Turbex

WIND - Level 3 - Machine/Tuner/Effect - 1300/1000

If this card is Normal or Special Summoned, you can discard 1 card and target 1 other monster you control; Special Summon 1 monster from your Deck that has the same Level, Type, and Attribute as the target. You cannot Special Summon for the rest of the turn, except from the Extra Deck.

 

Damage Collapser

DARK - Level 8 - Warrior/Effect - 1000/2400

If you would take 1000 or more damage from an attack or card effect, you can Special Summon this card from your hand, and if you do, reduce that damage by 1000. During either player's Main Phase, you can Tribute this card; until the End Phase, all damage you take is reduced by 1000. You can only Special Summon 1 of this card's name per turn.

 

Combo Master Dile

WATER - Level 5 - Reptile/Effect - 1900/1800

During your turn, if a chain of 2 or more links resolves: you can Special Summon this card from your hand. (Quick effect): you can target 1 monster you control and 1 monster your opponent controls; return the first target to your hand, and if you do, the second target's ATK is halved until the End Phase. You can only activate the effect of this card's name once per turn.

 

Combo Expert Talon

WIND - Level 5 - Winged-Beast/Effect - 2100/1600

During either player's turn, if a Chain of 3 or more Links resolves: you can Special Summon this card from your hand. (Quick effect): you can target 1 monster you control and 1 Spell/Trap card on the field; return the first target to your hand when that Spell/Trap card resolves, place it on top of the owner's Deck instead of sending it to the GY.

 

Combo Adepts Fur & Fang

EARTH - Level 5 - Beast/Effect - 2000/1700

During your turn, if a Chain of 2 or more Links resolves: you can Special Summon this card from your hand. You can only activate this effect as Chain Link 3 or higher (Quick effect): Discard 1 card; draw 1 card. You can only activate the effect of this card's name once per turn.

 

Combo Maven Plasma

FIRE - Level 5 - Pyro/Effect - 2200/1500

During either player's turn, if a Chain of 3 or more Links resolves: you can Special Summon this card from your hand. You can only activate this effect as Chain Link 3 or higher (Quick effect): If your opponent would add card(s) to their hand this chain, you can draw 1 card for each card added to their hand this chain. You can only activate the effect of this card's name once per turn.

 

Servant Flea

LIGHT - Level 3 - Insect/Effect - 1200/800

When this monster is Normal or Special Summoned, you can add 1 Ritual monster or Ritual Spell Card from your Deck to your hand. If this monster is Tributed, you can add 1 Level 4 or lower Insect-Type monster from your Deck to your hand. If this card is banished, you can Special Summon this monster from your Banished Zone during the End Phase. You can only activate each effect of this card's name once per turn.

 

Mandragola Magician

DARK - Level 4 - Spellcaster/Effect - 1500/600

If a Spell Card or the effect of a Spell Card (except an effect that activated in response to this effect's activation) is activated, place 1 Spell Counter on this card. Once, during either player's turn, you can place 1 Spell Counter on each face-up card you control that you can place a Spell Counter on. If a Spellcaster-Type monster with a Level is sent to the Graveyard, you can remove a number of Spell Counters from this card equal to that monster's Level to Special Summon that monster from the Graveyard to your side of the field, in face-up Attack Position or face-down Defense Position.

 

Gate Magician

EARTH - Level 1 - Spellcaster/Tuner/Effect - 900/2000

If a Spell Card is activated, place 1 Spell Counter on this card. If a monster with 3 or more Spell Counters on it is sent to the Graveyard, you can draw 1 card. You can remove Spell Counters from this card in multiples of 2 to increase this monster's Level by 1 for every 2 Spell Counters removed.

 

Synchro Magician

LIGHT - Level 3 - Spellcaster/Tuner/Effect - 1600/0

If a Spell Card is activated, place 1 Spell Counter on this card. If this monster with Spell Counters on it is used as Synchro Material, place all Spell Counters that were on the Summoned Synchro monster's Synchro Materials on that monster. You can remove 3 Spell Counters from anywhere on the field to Special Summon this monster from your Graveyard in face-up Defense Position.

 

Brightkite

WIND - Level 1 - Machine/Effect - 500/500

If your opponent's monster declares an attack, you can discard this card from your hand: Negate that attack. If a monster declares an attack while this card is in the Graveyard, you can Special Summon this monster from your Graveyard to negate that attack, but if you do, this monster is banished when it leaves the field. If this monster is destroyed by battle, you can draw 1 card.

 

Odd-Dice Dragon

WIND - Level 7 - Dragon/Effect - 2500/2000

During either player's turn, if the result of six-sided dice rolled this turn is 7 or higher, you can Special Summon this monster from your hand. If a six-sided die is rolled, you can target a number of cards on the field up to half the result (rounded down): Destroy that target(s). If this monster destroys your opponent's monster by battle, you can roll a six-sided die, and if the result is 1, 3, or 5: This monster gains 300 ATK, also it gains an additional attack.

 

Odd-Dice Intruder

WIND - Level 1 - Fiend/Tuner/Effect - 100/200

If a six-sided die is rolled, you can Special Summon this monster from your hand or Graveyard (you can only activate this effect of this card's name once per turn). If this monster is Normal or Special Summoned, you can roll a six-sided die, and Special Summon 1 monster from your hand or Graveyard whose Level is equal to the result. If this monster battles, you can roll a six-sided die, and if the result is 1, 3, or 5, this monster is not destroyed by that battle, also you take no damage from that battle.

 

Odd-Dice Raijin

WIND - Level 5 - Thunder/Effect - 1200/2100

If the result of the rolling of a six-sided die is 1, 3, or 5, you can Special Summon this monster from your hand, and if you do, draw 1 card. If another monster you control inflicts Battle Damage to your opponent, you can roll a six-sided die: Increase this monster's ATK by half the amount of damage inflicted, plus the result on the die x200 (you can only activate this effect of this card's name once per turn).

 

Mystic Phantom Thief

DARK - Level 3 - Fiend/Effect - 1200/1200

Once per turn (Quick Effect): Discard 1 card and declare a card name; look at your opponents hand and discard any cards with the same name as the name you declared. You can only use the effect of this card's name once per turn.

 

Queen of Tsurugi

WIND - Level 4 - Warrior/Effect - 1300/1800

If this card’s battle position is changed: Inflict 500 damage to your opponent for each Spell/Trap card they control. Once per turn (Quick Effect): You can change this card’s battle position.

 

Jester of Tsurugi

EARTH - Level 4 - Warrior/Effect - 1200/1200

If this card’s battle position is changed: Destroy 1 monster your opponent controls. You can change this card's battle position twice per turn.

 

Wisdom of the Wizard

LIGHT - Level 3 - Fiend/Effect - 800/1300

If this card is Normal or Special Summoned: You can look at the top 5 cards of your deck, then rearrange them in any order and place them on the top or bottom of your Deck.

 

Swordsman of Aile

WATER - Level 4 - Warrior/Effect - 1800/1300

You can banish 1 monster on your side of the field or in your GY to activate one of the following effects:

●This card gains 600 ATK

●Increase the ATK of all monsters you control by 300.

You can only use each effect of this card once per turn.

 

Castle of Fairy-Tale Allusions

LIGHT - Level 4 - Fiend/Effect - 900/1900

While this card is in your GY: Monsters you control gain 200 ATK for each “Castle of Fairy-Tale Allusions” in your GY. If your opponent would destroy a monster you control by battle, banish this card instead.

 

Pumpkin Carriage

LIGHT - Level 6 - Fiend/Effect - 2000/2000

While there is a “Castle of Fairy-Tale Allusions” in your GY, you can Special Summon this card (from your hand) in Attack Position. Once per turn, you can send 1 LIGHT Fiend monster from your Deck to the GY to send 1 “Castle of Fairy-Tale Allusions” from your hand or Deck to the GY. While there is 3 or more “Castle of Fairy-Tale Allusions” in your GY: This card cannot be destroyed by card effects.

 

Crunchkraken LV 2

DARK - Level 2 - Sea Serpent/Effect - 800/800

If this monster battles your opponent's monster, reduce that monster's ATK and DEF by 400 at the start of the Damage Step. During your Standby Phase, you can Tribute this face-up monster to Special Summon 1 "Crunchkraken LV 4" from your hand, Deck, or GY. If this monster destroyed a monster(s) by battle while it was face-up on the field, you can activate this effect at the end of the Battle Phase, instead.

 

Crunchkraken LV 4

DARK - Level 4 - Sea Serpent/Effect - 1400/1100

If this monster battles your opponent's monster, reduce the opposing monster's ATK and DEF by 600 at the start of the Damage Step, also negate the effects of the opposing monster at the end of the Damage Step. During your opponent's Standby Phase, you can Tribute this face-up monster to Special Summon 1 "Crunchkraken LV 6" from your hand, Deck, or GY. If this monster destroyed a monster(s) by battle while it was face-up on the field, you can activate this effect at the end of the Battle Phase, instead.

 

Crunchkraken LV 6

DARK - Level 6 - Sea Serpent/Effect - 2200/1500

Cannot be Normal Summoned. At the start of the Damage Step, if this monster battles your opponent's monster: The opposing monster loses 800 ATK and DEF, also its effects are negated. During either player's End Phase, you can Tribute this face-up monster to Special Summon 1 "Crunchkraken LV 8" from your hand, Deck, or GY. If this monster destroyed a monster(s) by battle while it was face-up on the field, you can activate this effect at the end of the Battle Phase, instead.

 

Crunchkraken LV 8

DARK - Level 8 - Sea Serpent/Effect - 3200/2000

Cannot be Normal Summoned/Set. At the start of the Damage Step, if this monster battles your opponent's monster, halve the opposing monster's ATK and DEF, also its effects are negated (including in the GY). If this monster was Special Summoned by the effect of "Crunchkraken LV 6", it gains the following effect:

●At the end of the Battle Phase, if this monster destroyed your opponent's monster by battle and sent it to the GY, you can Special Summon 1 Sea Serpent-Type monster from your Graveyard whose ATK is less than or equal to the destroyed monster's ATK in the GY.

 

Replicator Unit

FIRE - Level 2 - Machine/Effect - 500/200

If this card is destroyed (by battle or card effect) you can Special Summon 1 Machine-Type monster from your Deck with 1500 or less ATK. If you control a face-up Level 2 or lower monster, you can Special Summon this monster from your GY, but banish it when it leaves the field (you can only activate this effect of this card's name once per turn).

 

Clone Digitalis

LIGHT - Level 3 - Cyberse/Effect - 1200/800

If this monster is destroyed by battle or your opponent's card effect, you can Special Summon 1 Cyberse-Type monster from your Deck with ATK and DEF both at 1500 or less. If a Machine-Type, Thunder-Type, or Cyberse-Type monster you control battles, you can banish this card from your Graveyard to increase your battling monster's ATK by 2000 until the end of the Damage Step (you can only activate this effect of "Clone Digitalis" once per turn).

 

Helios Elemental - Copper

EARTH - Level 3 - Rock/Effect - 500/800

If you control "Macro Cosmos" and a Normal Spell Card is activated, you can Special Summon this monster from your hand, and if this monster is Summoned this way, you take no damage from battles involving this monster. This monster can attack your opponent directly. If this monster inflicts Battle Damage to your opponent, banish 1 card from your opponent's Graveyard.

 

Helios Elemental - Mercury

WATER - Level 3 - Rock/Effect - 500/800

If you control "Macro Cosmos" and a Normal Spell Card is activated, you can Special Summon this monster from your hand, and if this monster is Summoned this way, you take no damage from battles involving this monster. This monster can attack your opponent directly. If this monster inflicts Battle Damage to your opponent, your opponent must discard 1 card, if possible.

 

Helios Elemental - Lithium

FIRE - Level 3 - Rock/Effect - 500/800

If you control "Macro Cosmos" and a Quick-Play Spell Card is activated, you can Special Summon this monster from your hand, and if this monster is Summoned this way, you take no damage from battles involving this monster. This monster can attack your opponent directly. If this monster inflicts Battle Damage to your opponent, your opponent must destroy the monster they control with the highest ATK, or a random Spell/Trap Card they control if they control no monsters.

 

Helios Elemental - Arsenic

WIND - Level 3 - Rock/Effect - 500/800

If you control "Macro Cosmos" and a Quick-Play Spell Card is activated, you can Special Summon this monster from your hand, and if this monster was Special Summoned this way, you take no damage from battles involving this monster. This monster can attack your opponent directly. If this monster inflicts Battle Damage to your opponent, increase the ATK of all "Helios" monsters you control by 100 for each card in your Banished Zone.

 

Helios Elemental - Lead

DARK - Level 3 - Rock/Tuner/Effect - 500/800

If you control "Macro Cosmos" and a Continuous Spell Card is activated: You can Special Summon this card from your hand or Graveyard, and if this card was Summoned this way, you take no damage from battles involving this card. This card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card for each "Helios" monster you control with a different name.

 

Pheromone Empress LV 3

FIRE - Level 3 - Insect/Effect - 100/1800

Once per turn, you can target 1 face-up Level 4 or lower monster your opponent controls: Equip that target to this monster (You can only equip 1 monster at a time to this card this way). This monster gains ATK equal to the equipped monster's original ATK, also if it would be destroyed (by battle or card effect), you can destroy 1 equipped monster, instead. During the End Phase, if this monster inflicted Battle Damage to your opponent this turn, you can Tribute this face-up monster to Special Summon 1 "Pheromone Empress LV 5" from your hand, Deck, or GY.

 

Pheromone Empress LV 5

FIRE - Level 5 - Insect/Effect - 500/2200

Once per turn, you can target 1 face-up Level/Rank 7 or lower monster your opponent controls: Equip that target to this monster (you can only equip 1 monster at a time to this card this way). This monster gains ATK and DEF equal to the equipped monster's original ATK and DEF, also if it would be destroyed (by battle or card effect), you can destroy 1 equipped monster, instead. Once per turn, during your opponent's turn, you can destroy a monster equipped to this card to target 1 card your opponent controls: Destroy that target. At the end of the Battle Phase, if this monster inflicted Battle Damage to your opponent this turn, you can Tribute this face-up monster to Special Summon 1 "Pheromone Empress LV 7" from your hand, Deck, or GY.

 

Pheromone Empress LV 7

FIRE - Level 7 - Insect/Effect - 1000/2500

Cannot be Normal Summoned/Set. Once per turn, you can target 1 Level/Rank 10 or lower monster your opponent controls, or in their Graveyard: Equip that target to this monster. This monster gains ATK and DEF equal to the combined original ATK and DEF of all equipped monsters, also if it would be destroyed (by battle or card effect), you can destroy 1 equipped monster, instead. Once per turn, during your opponent's turn, you can destroy 1 of this card's equipped monsters to target 1 card your opponent controls and banish it. If this monster inflicts Battle Damage to your opponent, you can Tribute this face-up monster to Special Summon 1 "Pheromone Empress LV 9" from your hand, Deck, or GY.

 

Pheromone Empress LV 9

FIRE - Level 9 - Insect/Effect - 2000/3000

Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Pheromone Empress LV 7", or an "LV" or "Level" Spell Card. Once per turn, you can target 1 other monster on the field or in the Graveyard: Equip that target to this monster. This monster gains ATK and DEF equal to the combined ATK and DEF of all equipped monsters, also if it would be destroyed (by battle or card effect), you can destroy 1 equipped monster, instead. Once per turn, during either player's turn, you can destroy 1 equipped card you control to target up to 1 card each on your opponent's field and in their GY: Banish that target(s). If this monster inflicts Battle Damage, banish the top 2 cards of your opponent's Deck.

 

Ghost Emperor

DARK - Level 6 - Zombie/Effect - 2200/0

If you control a face-up Zombie-Type monster with 0 original DEF, you can Special Summon this monster from your hand (you can only Summon 1 "Ghost Emperor" this way per turn). This card cannot be targeted by your opponent's attacks or effects if you control another face-up Zombie-Type monster. During each End Phase, place 1 Ghost Counter on this card. During each Standby Phase, all Zombie-Type monsters you control gain 100 ATK and DEF for each Ghost Counter on this card.

 

Ghost Servant

DARK - Level 4 - Zombie/Effect - 1830/0

If you control no monsters, this monster can be Special Summoned from your hand. Other Zombie-Type monsters you control cannot be destroyed or banished by your opponent's card effects. All Zombie-Type monsters you control gain 200 ATK and DEF during each End Phase. Once per turn, you can place 1 Ghost Counter on every face-up "Ghost Emperor" you control. If this monster destroys your opponent's monster by battle, you can activate this effect 1 additional time each turn.

 

Lost Puppy

EARTH - Level 1 - Beast/Tuner/Effect - 500/200

When this card is added to your hand, you can Special Summon 1 other Level 4 or lower Beast-Type monster from your hand. If this card is banished, return it to your hand during the End Phase.

 

Gearshift Robo

EARTH - Level 3 - Machine/Effect - 500/500

If this monster's Battle Position is changed, you can target 1 face-up card on the field: Destroy that target. Once per turn, if this monster is attacked by your opponent's monster, you can change this monster's Battle Position: Negate the attack, and draw 1 card. If the Battle Position of a monster(s) on the field changes, this monster gains 500 ATK and DEF for each.

 

Gift Golem

EARTH - Level 9 - Rock/Effect - 3300/2800

If there are more cards in your hand than in your opponent's, you can Special Summon this monster from your hand, and if you do, your opponent draws 1 card. If a monster anywhere on the field would attack, you can negate that attack: Special Summon 1 "Gift Token" (EARTH/Level 1/Rock-Type/0 ATK/0 DEF) to your opponent's side of the field in face-up Attack Position. If a "Gift Token" is destroyed, both players draw 1 card.

 

Wired Machine Alpha

LIGHT - Level 1 - Machine/Effect - 300/300

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If a card(s) you control is destroyed by a card effect, you can Special Summon this monster from your hand. Once per turn, during either player's Main Phase, you can target 1 face-up Level 5 or higher monster on the field: Equip that target to this card. This monster gains ATK and DEF equal to the combined ATK and DEF of all equipped monsters, also this monster gains an additional attack per Battle Phase for each equipped monster. If this monster would be destroyed by your opponent's card (by battle or card effect): You can destroy 1 monster equipped to this card instead, and if you do, reduce the ATK of all monsters your opponent controls by that destroyed monster's ATK +500, and destroy all monsters your opponent controls whose ATK was reduced to 0 by this effect. You can only control 1 "Wired Machine Alpha".

 

Platune Snipiccolo

LIGHT - Level 5 - Warrior/Effect - 2000/1500

If your opponent controls a face-up monster with 1900 or less ATK: You can target 1 of those monsters; Special Summon this card (from your hand), then destroy that target, and if you do, inflict 800 damage to your opponent. Once per turn, you can add 1 Level 5 or lower LIGHT Spellcaster-Type or Warrior-Type monster from your Deck to your hand. This monster cannot attack the turn you activate this effect.

 

Royal Shadowknight

DARK - Level 5 - Warrior/Effect - 2000/2000

If your opponent controls 6 or more cards, you can Special Summon this monster from your hand. Once per turn, during either player's turn, you can banish 1 card from either player's Graveyard with an effect that Summons a Token(s): Special Summon 2 Tokens that the banished card can Summon to either player's side of the field.

 

Nimble Jellyfish

WATER - Level 2 - Aqua/Tuner/Effect - 600/750

If this card is Normal or Special Summoned, you can target 1 Level 2 monster in your Graveyard, except "Nimble Jellyfish": Special Summon it in face-up Defense Position, with its effect negated.

 

Karmic Archfiend

DARK - Level 7 - Fiend/Ritual/Effect - 2450/2350

Must be Ritual Summoned with "Karmic Rebirth", or Special Summoned with its own effect, and cannot be Summoned by other ways. When this monster is Special Summoned, you can target 1 face-up monster on each side of the field: This monster gains the effect of one of those targets, and half the original ATK and DEF of the other target. During the 2nd Standby Phase after this monster is destroyed and sent to the Graveyard, Special Summon this monster (even if this card has been banished since being sent to the Graveyard).

 

Labyrinth Dragon

EARTH - Level 8 - Dragon/Effect - 2350/2800

If you control a face-up Field Spell Card, and at least 1 Normal monster, you can Special Summon this monster from your hand. Your opponent cannot target non-Effect monsters you control for attacks or effects. This monster, and all Normal monsters you control, gain ATK equal to half the combined DEF of all non-Effect monsters on the field. If this monster inflicts battle damage to your opponent, you can Special Summon 1 Normal monster with 1500 or less ATK from your hand or Deck.

 

Bottom Feeder

DARK - Level 4 - Fish/Flip/Effect - 1400/2000

FLIP: Target 1 monster your opponent controls and destroy it, then, if your opponent controls a number of Spell/Trap Cards greater than or equal to the number of monsters they control, target and destroy 1 Spell/Trap Card on the field.

 

Torpedo Marlin

WATER - Level 3 - Fish/Effect - 800/1500

This monster can attack your opponent directly, and if it does so using this effect, your opponent must send 1 card they control to the Graveyard for each "Torpedo Marlin" that successfully attacked this turn. During either player's turn, you can banish this face-up monster: This monster returns to the field during your Standby Phase with its original ATK and DEF switched.

 

Goblin Housekeeper

DARK - Level 1 - Fiend/Effect - 400/500

If a Spell/Trap Card(s) on the field is destroyed, you can Special Summon this monster from your hand: Draw 1 card, then shuffle 1 card from your hand into your Deck. If this card is sent from the field to the Graveyard, you can target 1 Set card your opponent controls for each "Good Goblin Housekeeping" in your Graveyard: Destroy that target(s). This card in the Graveyard is treated as "Good Goblin Housekeeping".

 

Hypersonic Duck

WIND - Level 3 - Winged Beast/Effect - 1700/0

When this monster is Normal or Special Summoned, you can add 1 Ritual monster from your Deck or Graveyard to your hand. If your opponent declares a direct attack, you can Special Summon this monster from your Graveyard: Negate that attack, and end the Battle Phase. If this monster is Summoned this way, banish this card when it leaves the field, then take 200 damage.

 

Hypersonic Eagle

WIND - Level 4 - Winged Beast/Effect - 1400/1300

When this monster is Normal or Special Summoned, you can add 1 Ritual Spell Card from your Deck or Graveyard

to your hand. If your opponent activates a Spell Card, or the effect of a Spell Card, you can Special Summon this monster from your Graveyard: Negate it, and if you do, cards with the same name as the negated card cannot be activated for the rest of the Duel. You can only activate this effect of "Hypersonic Eagle" once per Duel.

 

Brutail Wing

FIRE - Level 3 - Dragon/Effect - 1000/1000

You can skip your Draw Phase to Special Summon this monster from your hand, and if this card is Summoned this way, it can be treated as a Tuner for a Synchro Summon. If a Dragon-Type Synchro monster you control battles your opponent's monster, you can discard this card from your hand: Your battling monster gains 1000 ATK, also it cannot be destroyed by battle or card effects, until the End Phase. If you Synchro Summon a Dragon-Type Synchro monster, you can add this card and 1 Level 3 Tuner monster from your Graveyard to your hand (you can only activate this effect of this card's name once per turn).

 

Life-Absorbing Spider

DARK - Level 4 - Insect/Effect - 0/1600

If either player pays LP to activate a card or effect, this monster gains ATK equal to half the amount of LP paid. If this card inflicts Battle Damage to your opponent in battle with your opponent's monster, gain LP equal to the amount of damage inflicted. If this monster is sent from the field to the Graveyard, increase your LP by this card's ATK on the field.

 

Platune Theremedic

LIGHT - Level 3 - Spellcaster/Effect - 300/1700

If a card you control is destroyed, you can Special Summon this monster from your hand in face-up Defense Position, and if you do, draw 1 card. Once per turn, you can increase your LP by 200 for each LIGHT monster in your Graveyard.

 

Platune Bassassin

LIGHT - Level 1 - Warrior/Tuner/Effect - 100/150

If your opponent controls a monster that was Special Summoned from the Extra Deck, you can Special Summon this monster from your hand: Target and destroy 1 Special Summoned monster your opponent controls, then add 1 "Polymerization" from your Graveyard to your hand. You can only activate this effect of this card's name once per turn.

 

Ancient Fortress Ziggurat

EARTH - Level 9 - Machine/Ritual/Effect - 2500/2500

You can Ritual Summon this card with "Sky Union". Unaffected by the effects of Trap Cards, also the amount of LP you would have to pay for Trap Cards or their effects is halved. Your opponent cannot target Tokens you control for attacks or effects. During either player's turn, you can destroy 1 Token on the field to target 1 face-up card on the field: Destroy that target. During each of your End Phases, target 1 other face-up monster on the field: Special Summon 1 "Fighter Token" (Machine-Type/WIND/Level 3) with ATK and DEF equal to half the ATK and DEF of the target. You can only control 1 "Ancient Fortress Ziggurat".

 

Tardy Attack Force

LIGHT - Level 8 - Fiend/Effect - 3300/0

If the number of monsters your opponent controls is 2 or more greater than the number of monsters you do, you can Special Summon this card (from your hand). This card can attack all monsters your opponent controls, but your opponent takes no Battle Damage from an attack involving this card. This card cannot be Tributed or used as Material for the Special Summon of a monster. At the end of the Battle Phase, if you control more cards than your opponent: Banish cards you control, so that you control the same number of cards as your opponent, or banish this card.

 

Dark Mafishian

DARK - Level 7 - Fish/Effect - 2500/2000

During either player's turn, if a Fish-Type monster you control, except "Dark Mafishian", is destroyed by battle or your opponent's card effect, you can pay 800 LP to Special Summon this monster from your hand or Graveyard. If this monster destroys your opponent's monster by battle, you can target 1 card in either player's Spell/Trap Card Zone: If that target has card text to treat it as a monster, Special Summon it as a monster as its card text indicates, if not, Special Summon it as a Level 1 WATER-Attribute Fish-Type Normal monster with 500 ATK and DEF.

 

True Silent Magician

LIGHT - Level 4 - Spellcaster/Effect - 1000/1000

Cannot be Normal Summoned/Set. If a Spellcaster-Type monster you control is sent to the Graveyard by your opponent's card (including as cost), you can Special Summon this monster from your hand. While you control another face-up Spellcaster-Type monster, your opponent cannot target this card for attacks or effects. If a card(s) is added to your opponent's hand, this monster gains 500 ATK and DEF for each. If your opponent adds a monster to their hand with less ATK than this card, except by drawing, you can destroy that card. If this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Silent Magician" monster from your hand, Deck, or Graveyard, except "True Silent Magician".

 

Sky Whale

WIND - Level 10 - Fish/Ritual/Effect - 3650/2800

Must be Ritual Summoned using "Sky Whale's Ballad", and cannot be Summoned by other ways. During either player's turn, you can shuffle 2 Spell Cards from your Graveyard into your Deck: Activate 1 Continuous Spell Card from your Deck (You can only activate this effect of this card's name once per turn). During either player's turn, you can destroy 1 face-up Continuous Spell Card you control and declare 1 card name, except the name of a card currently face-up on the field: If your opponent controls a card with the declared name at any point during this turn, take control of it (if it is an activated Trap Card, Set it on your side of the field).

 

Shy Dame

EARTH - Level 4 - Warrior/Effect - 2000/900

You can reveal this card in your hand: Special Summon this monster from your hand. Negate the effects of your opponent's monsters that battle this monster, beginning at the start of the Damage Step. If another monster is Special Summoned to your field, destroy this card.

 

Wildling Caesar

DARK - Level 7 - Beast-Warrior/Effect - 2400/2000

If you control a face-up Beast-Warrior-Type monster, you can Normal Summon this monster without Tributing. If this monster destroys your opponent's monster by battle, inflict 800 damage to your opponent. During the End Phase of a turn this card was sent to the Graveyard by a card effect, if you control a "Wildling" monster, you can Special Summon this monster from your Graveyard, and if you do: Inflict 500 damage to your opponent.

 

Wildling General

FIRE - Level 5 - Beast-Warrior/Effect - 2000/1900

If you control no monsters, you can Special Summon this monster from your hand. If a Beast-Warrior-Type monster you control destroys your opponent's monster by battle, increase the ATK of all face-up Beast-Warrior-Type monsters you control by 500.

 

Wildling Raider

EARTH - Level 4 - Beast-Warrior/Effect - 1700/0

When this monster is Normal Summoned, you can send 1 Beast-Warrior-Type monster from your Deck to the Graveyard. This monster inflicts piercing Battle Damage.

 

Wildling Charger

LIGHT - Level 4 - Beast-Warrior/Effect - 800/2000

If this monster attacks or is attacked, you can Special Summon 1 "Wildling" monster from your hand or Graveyard in face-up Defense Position. During either player's turn, you can banish this card from your Graveyard: Beast-Warrior-Type monsters you control cannot be destroyed by battle or targeted by your opponent's card effects this turn.

 

Wildling Wing

WIND - Level 3 - Beast-Warrior/Effect - 1200/1200

You can pay 1000 LP to target 1 face-up Beast-Warrior-Type monster you control: That target can attack twice during each Battle Phase. This monster cannot attack during the turn you activate this effect. While this card is in your Graveyard, "Wildling" monsters you control gain 400 ATK and DEF.

 

Wildling Pikeman

DARK - Level 2 - Beast-Warrior/Effect - 1200/0

When this monster is Normal or Special Summoned, all monsters your opponent controls lose 800 ATK. If this monster inflicts Battle Damage to your opponent, all Beast-Warrior-Type monsters you control gain ATK equal to half the amount of damage inflicted.

 

Wildling Squire

EARTH - Level 1 - Beast-Warrior/Effect - 400/0

During your 1st Main Phase, if you do not control a face-up "Wildling Squire", you can Special Summon this monster from your Graveyard. Cannot be Tributed, except for a Tribute Summon. During each of your Standby Phases, if this card is in your Graveyard, gain 200 LP for each Beast-Warrior-Type monster you control.

 

Mind Shifter

WATER - Level 4 - Psychic/Effect - 1400/1400

Once per turn, this card cannot be destroyed by battle. If this monster is attacked, you can change this monster's Battle Position, and if you do, your opponent must change 1 Attack Position monster they control to Defense Position, if possible. If this monster is destroyed by battle, all monsters your opponent controls lose 300 ATK. Once while this card is in Graveyard, you can pay 800 LP to target 1 Level 4 or lower Psychic-Type monster in your Graveyard, except "Mind Shifter": Special Summon that target.

 

Summoner Lady

EARTH - Level 3 - Spellcaster - 1200/1600

With a book full of spell slips, this witch has 1,008 familiars at her beck and call, preparing her for any possible situation.

 

Supreme Gate Guardian

DARK - Level 11 - Warrior/Effect - 3750/3400

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 3 monsters you control with an original Level of 7. If the monsters Tributed for this monster's Summon are "Kazejin", "Suijin", and "Sanga of the Thunder", this monster is unaffected by your opponent's card effects. Once per turn, during either player's turn, you can banish 1 Level 7 Effect monster you control or in either player's Graveyard: This monster gains the effects of the banished monster. You can only banish a monster of a given name with this effect once while this card is face-up on the field. If this card in a Monster Card Zone is destroyed by battle or your opponent's card effect, you can Special Summon 1 "Gate Guardian" from your hand, Deck, or Graveyard, ignoring Summoning conditions.

 

Labyrinth Wyvern

EARTH - Level 4 - Dragon/Effect - 1350/1800

When this monster is Normal or Special Summoned, you can add 1 "Labyrinth Dragon", "Lost Labyrinth", or "Silent Labyrinth" from your Deck to your hand. During either player's Main Phase 2, you can Tribute this face-up monster to Special Summon 1 Normal monster from your hand or Graveyard.

 

Stony Recruiter

EARTH - Level 4 - Rock/Effect - 1600/2000

During each of your End Phases, this monster gains 600 ATK. During either player's turn, you can reduce this monster's ATK by 1000: Special Summon 1 "Stone Token" (Rock-Type/EARTH/Level 2/ATK 500/DEF 500) to your side of the field in face-up Defense Position. The first time you would take damage from a battle involving this card in a turn, halve that damage. You can only control 1 "Stony Recruiter".

 

Thieving Mercenary

DARK - Level 3 - Warrior/Effect - 600/700

You can Tribute 1 face-up monster on the field equipped with an Equip Spell Card to Special Summon this monster from your Deck, and if you do, equip the card that monster as equipped with from the Graveyard to this card, if possible. You can only Summon 1 "Thieving Mercenary" this way per turn.

 

Landmine Golem

EARTH - Level 3 - Rock/Flip/Effect - 1000/1900

FLIP: Target 1 face-up monster on the field and destroy it, then inflict 800 damage to your opponent.

If this monster is destroyed by battle, you can Special Summon 1 Level 3 or lower Flip monster from your Deck in face-down Defense Position. If this card is sent to the Graveyard: Inflict 500 damage to your opponent.

 

Mind Eater

LIGHT - Level 2 - Psychic/Tuner/Effect - 800/300

If either player controls a face-up card(s) with its effects negated, you can Special Summon this card (from your hand or Graveyard). If Summoned from the Graveyard this way, banish this card when it leaves the field. A Psychic-Type Synchro monster Summoned using this card as Material gains the following effect:

●If this monster inflicts Battle Damage to your opponent, you can Special Summon 1 Psychic-Type monster from your hand or Graveyard whose ATK is less than or equal to the amount of damage inflicted.

 

Toxic Larva

DARK - Level 3 - Insect/Effect - 800/800

If this monster inflicts Battle Damage to your opponent, you can Special Summon 1 Level 4 or lower Insect-Type monster from your Deck in either face-up Attack Position or face-down Defense Position. If this card is destroyed by your opponent's monster (by battle or its effect), equip this card to that monster. While equipped this way, the equipped monster's effects are negated, also your opponent takes 500 damage when the equipped monster attacks. If your opponent takes damage, the equipped monster loses ATK equal to the amount of damage inflicted, and if the equipped monster's ATK becomes 0 by this effect, the equipped monster is destroyed.

 

Toxic Butterfly

DARK - Level 7 - Insect/Effect - 2700/1900

If a monster equipped with "Toxic Larva" is destroyed, you can Special Summon this monster from your hand or Deck to your opponent's side of the field. This card's controller takes 500 damage during each Standby Phase. If your opponent controls a face-up Level 7 or higher Insect-Type monster, you can give control of this card to your opponent: Special Summon 1 Level 4 or lower monster from either player's Graveyard in face-up Attack Position during the End Phase with its effects negated.

 

Robo-Knight #1

DARK - Level 4 - Machine/Effect - 1400/1400

When this monster battles, you can toss up to 2 coins: Increase this monster's ATK by 700 for each Heads, but decrease this monster's ATK by 700 for each Tails (This change lasts until the end of the Damage Step).

 

Robo-Knight #2

DARK - Level 4 - Machine/Effect - 1400/1400

If this card is sent from the field to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck that can be Normal Summoned.

 

Robo-Knight #3

DARK - Level 4 - Machine - 1400/1800

Forged from the steel of a thousand slain swordsmen, this mechanical marvel is programmed with every known style of hand-to-hand and sword combat. Its stiff metal joints hold it back, however.

 

Cheetah Archer

WIND - Level 4 - Beast-Warrior/Tuner/Effect - 1600/1400

This card can attack your opponent directly. A monster Synchro Summoned using this card as material gains this effect.

●Once per turn: You can target 1 card on the field; banish it face-down.

 

Two-Mouth Devouruler

EARTH - Level 4 - Reptile - 1500/1400

This colossal, two-headed snake is a herald of Archfiend Jormungandr.

 

Dictator Dragon

DARK - Level 9 - Dragon/Effect - 3000/3000

You cannot Special Summon this card from your Graveyard. Cannot be Tributed. You can Tribute Summon this card during either player's Battle Phase, but if you do, all Tributed monsters must be Dragon-Type. If a monster is Normal Summoned, you can banish 1 card from either player's Graveyard to declare 1 card name: cards of a name declared for this card's effect cannot be activated (if it is a Spell/Trap Card), Summoned (if it is a monster), or activate its effects in the hand, on the field, or in the Graveyard (including effects that would Summon that monster) while this card is face-up on the field. If this monster destroys your opponent's monster by battle, or inflicts Battle Damage, increase this monster's ATK by 200 and declare an additional card name. There can be only 1 face-up "Dictator Dragon".

 

Double Synchron

EARTH - Level 2 - Machine/Tuner/Effect - 200/200

This card can be used to substitute any named Tuner monster for a Synchro Summon. If this card is used as Synchro Material for the Summon of a Dragon-Type, Warrior-Type, or Machine-Type Synchro monster, you can Special Summon this card from your Graveyard, but banish this card when it leaves the field.

 

Mecha Shieldon

EARTH - Level 10 - Machine/Effect - 3000/3000

If your opponent declares an attack while you control no monsters, you can Special Summon this monster from your hand in face-up Attack Position with its ATK halved. This monster cannot be destroyed by battle until the 3rd Standby Phase after it is Summoned or flipped face-up. If this card is in your Graveyard, you can banish 1 EARTH Machine-Type monster from your Graveyard to Special Summon this monster from your Graveyard in face-up Attack Position, but its original ATK and DEF become 1000 (you can only activate this effect of this card's name once per turn).

 

Larva Silvermoth

EARTH - Level 2 - Insect - 500/400

While rather harmless at first glance, these can grow into real terrors as they age.

 

Nymph Silvermoth

EARTH - Level 4 - Insect/Effect - 1700/1500

At the start of the Battle Phase, place 1 Dust Counter on all face-up monsters your opponent controls. Monsters lose 100 ATK for each Dust Counter on them.

 

Great Silvermoth

EARTH - Level 8 - Insect/Effect - 2600/2500

At the start of the Battle Phase, place 1 Dust Counter on all face-up monsters your opponent controls. Monsters lose 200 ATK for each Dust Counter on them. If this card destroys your opponent's monster by battle, you can Special Summon 1 Level 2 or lower Insect-Type monster from your Graveyard.

 

Perfectly Ultimate Great Silvermoth

EARTH - Level 10 - Insect/Effect - 3500/3000

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by the effect of a Spell Card. At the start of the Battle Phase, place 1 Dust Counter on all face-up monsters your opponent controls. Monsters your opponent controls lose 300 ATK for each Dust Counter on the field. If this monster battles your opponent's monster, the opposing monster's effects are negated, and cannot be activated, until after the Battle Phase ends. If this card destroys your opponent's monster by battle, you can Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.

 

Infinite Bisque Doll

EARTH - Level 4 - Rock/Effect - 1400/1700

If this card destroys your opponent's monster by battle, you can send 1 each of a Monster, Spell, and Trap Card from your opponent's Deck to the Graveyard, and if your opponent lacks 1 or more of those card Types to send, inflict 300 damage to your opponent for each card Type they cannot send. During your Standby Phase, if this card is in your Graveyard because it was sent there by a Spell Card or the effect of a Spell Card, you can Special Summon this monster from your Graveyard.

 

Steam Engine Whitesmoke

EARTH - Level 4 - Machine/Effect - 1800/1700

When this card is Normal or Special Summoned, you can add 1 Level 8 or higher Machine-Type monster from your Deck to your hand. When this card is sent to the Graveyard, you can target 1 EARTH Machine-Type monster in your Graveyard, except "Steam Engine Whitesmoke": Add that target to your hand. If this card you own is detached from a Machine-Type Xyz monster, you can target 1 card in your opponent's Graveyard: Banish that target. You can only activate each effect of this card's name once per turn.

 

Assault Knight

EARTH - Level 4 - Warrior/Effect - 1800/0

If you control no monsters, you can Special Summon this monster from your hand. This monster inflicts piercing Battle Damage. If this monster inflicts Battle Damage to your opponent, you can draw 1 card, and if that card is a Level 4 or lower Warrior-Type monster, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.

 

Guard Knight

EARTH - Level 4 - Warrior/Effect - 1000/1700

If your opponent declares a direct attack, you can Special Summon this monster from your hand in face-up Defense Position, and if the attacking monster's original ATK is less than or equal to this card's DEF, destroy the attacking monster and inflict 500 damage to your opponent. If you take damage (by battle or card effect): You can Special Summon this monster from your Graveyard in face-up Defense Position. You can only activate each effect of this card's name once per turn.

 

Guidance Destroyer

DARK - Level 4 - Machine/Effect - 400/400

Once per turn, if your opponent attacks this monster while they control 2 or more face-up monsters, you can target 1 monster your opponent controls, except the attacking monster: That target becomes the new attack target. If you control another face-up Level 4 or lower Machine-Type monster, this card cannot be destroyed by your opponent's card effect.

 

Super Machine King

LIGHT - Level 6 - Machine/Effect - 2200/2000

You can Special Summon this monster (from your hand) by Tributing 1 Machine-Type monster you control with 1600 or more original ATK or DEF. Cannot be destroyed or targeted by your opponent's card effects while you control another Machine-Type monster. All "Super Machine King" you control gain 200 ATK for each Machine-Type monster in your Graveyard. All Machine-Type monsters gain 100 ATK and DEF for each Machine-Type monster you control.

 

Collapsed Helios, Harbinger of the End

DARK - Level 1 - Pyro/Effect - ?/?

Cannot be Special Summoned from the Deck. If a face-up "Helios" monster you control leaves the field, you can Special Summon this monster from your hand, and if you do, this card's original ATK becomes equal to the ATK that monster had when it left the field. This Special Summoned monster is unaffected by, and cannot be targeted by, your opponent's cards and effects. Once per turn, during either player's turn, you can banish a number of cards from your opponent's Graveyard equal to the number of "Helios" monsters you control. "Helios" monsters you control gain 300 ATK and DEF for each of your opponent's banished cards, and 200 ATK and DEF for each of your banished cards. This monster gains 500 ATK for each card that is banished face-down.

 

Armed Dragon

WIND - Level 4 - Dragon/Effect - 1000/1000

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 face-up Dragon-Type monster you control. During each Standby Phase, increase this monster's ATK by 500, and if you do, you can discard 1 Monster Card to destroy all monsters your opponent controls whose ATK is less than this monster's current ATK. If this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Armed Dragon" monster from your hand, Deck, or Graveyard, except "Armed Dragon" or "Hardened Armed Dragon", ignoring Summoning conditions.

 

Immortal Revival Jam

WATER - Level 4 - Aqua/Effect - 1500/500

If this card is destroyed by battle, you can pay 800 LP: Special Summon this card from your Graveyard. During the End Phase, if this card in your Graveyard was sent there by a card effect this turn, you can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn). If this card is Tributed, you can Special Summon 1 "Revival Jam" monster from your Deck.

 

Eternal Revival Jam

WATER - Level 4 - Aqua/Effect - 1500/500

If this card is destroyed (by battle or card effect), you can Special Summon 2 "Revival Jam" monsters from your Deck in face-up Defense Position. During your opponent's End Phase, if this card is in your Graveyard: Gain 500 LP, and if you do, you can Special Summon this monster from your Graveyard in face-up Attack Position, but if this card is Summoned this way, it cannot be used as Material for a Summon, or attached to an Xyz monster by its own effect.

 

Royal Shadowhunter

DARK - Level 3 - Warrior/Tuner/Effect - 1000/1000

If a monster is Special Summoned to the turn player's field, except a "Shadow Coffin Token", Special Summon 1 "Shadow Coffin Token" (Level 1/DARK/Warrior-Type/ATK 0/DEF 0) to your opponent's field. If a "Shadow Coffin Token" leaves the field, your opponent takes 100 damage, plus an additional 100 damage each time they Special Summon a monster(s) that turn (even if this card leaves the field). During the End Phase of the turn this card is banished, you can Special Summon this monster from your Banished Zone (this effect of this card's name can only be activated once per turn).

 

Pendulum Counselor

LIGHT - Level 2 - Spellcaster/Pendulum/Effect - 1000/0 - Scale 8

Pendulum Effect - Once while this card is in the Pendulum Zone, you can target the card in your other Pendulum Zone: Reduce its Scale by 1 while you control this card. If you Pendulum Summon 5 monsters of different Levels simultaneously, each of those monsters gains 100 ATK times its Level, also those monsters cannot be destroyed by battle this turn.

Monster Effect - When this monster is Normal Summoned, you can target 1 Level 3 or lower Pendulum monster in your Extra Deck: Add that target to your hand. When this monster is Special Summoned, you can reveal 1 monster in your Extra Deck, except a Pendulum monster: If the revealed monster, or a monster with the same name as the revealed monster, is successfully Summoned from the Extra Deck this turn, you can draw 1 card (you can only activate this effect of this card's name once per turn). You can target the card in your Pendulum Zone: Special Summon that target as a monster, and if you do, move this card to the Pendulum Zone that that card occupied.

 

Pendulum Advisor

DARK - Level 7 - Spellcaster/Pendulum/Effect - 2500/2000 - Scale 1

Pendulum Effect - Once while this card is in the Pendulum Zone, you can target the card in your other Pendulum Zone: Increase its Scale by 1. During the turn you Pendulum Summon 5 monsters of different Levels simultaneously, you take no damage, also monsters you control cannot be destroyed or targeted by your opponent's card effects. If a Pendulum Monster you control battles your opponent's monster and that opposing monster is not destroyed, reduce the ATK of the opposing monster by the ATK of your battling monster at the end of the Damage Step.

Monster Effect - When this card is Normal or Special Summoned, you can add 1 Warrior-Type or Spellcaster-Type Pendulum monster from your Deck or Graveyard to your hand (you can only activate this effect of this card's name once per turn). You can target the card in your Pendulum Zone: Special Summon that target as a monster, and if you do, move this card to the Pendulum Zone that that card occupied. If this card is used as Fusion, Synchro, or Xyz Material along with at least 1 other Pendulum monster, you can activate 2 face-up Pendulum cards directly from your Extra Deck during the End Phase.

 

Pendulum Dowser

DARK - Level 5 - Spellcaster/Pendulum/Effect - 2100/1600 - Scale 10

Pendulum Effect - You cannot Pendulum Summon monsters, except Pendulum monsters (This effect cannot be negated). Pendulum monsters you control inflict piercing Battle Damage. Once per turn, you can target the card in your other Pendulum Zone: Reduce this card's Scale by that card's Scale, until the End Phase.

Monster Effect - When this card is Normal or Special Summoned, you can destroy 1 face-up card you control: Add 1 Spellcaster-Type Pendulum monster from your Deck to your hand.

 

Blast Ball

DARK - Level 1 - Machine/Tuner/Effect - 0/1500

During damage calculation, if this monster battles, you can toss a coin: If Heads, destroy both this card and the opposing monster; if Tails, inflict 600 damage to your opponent. During the End Phase, if this card was destroyed by a card effect this turn, you can Special Summon this monster from your Graveyard.

 

Barrel Blast Machine King

DARK - Level 9 - Machine/Effect - 3300/3000

Cannot be Normal Summoned/Set. Cannot be Special Summoned by the effect of a Spell Card. If a Machine-Type monster is Normal or Special Summoned, this monster gains 200 ATK. Once per turn, you can toss 3 coins, and if you do: Special Summon 1 DARK Machine-Type monster from your hand or Graveyard whose Level is less than or equal to the number of Heads x3, then destroy 1 card your opponent controls, if possible. If you activate this effect and do not destroy a monster by this effect, take 800 damage.

 

Dragonmaster Rouge

DARK - Level 7 - Dragon/Ritual/Effect - 2400/2100

You can Ritual Summon this monster with "Dragon Master's Call". Once per turn, during either player's turn, if a monster effect is activated (except the effect of "Dragonmaster Rouge"), you can target 1 card on the field: Destroy that target, and if you do, this monster gains 200 ATK and DEF. Once per turn, during either player's turn, if a Spell/Trap Card or the effect of a Spell/Trap Card is activated, you can target 1 card on the field: Destroy that target, and if you do, this monster gains 200 ATK and DEF. If this is the only card you control, any card destroyed by this effect is banished.

 

Servant of Veldaion

DARK - Level 4 - Fairy/Effect - 1250/2000

If 1 or more Spell/Trap Cards is destroyed, you can Special Summon this monster from your hand: Set as many of those destroyed Spell/Trap Cards you controlled as possible. During each Standby Phase, you can add 1 "Veldaion the Rampaging Emperor" from your Deck or Graveyard to your hand. If a "Veldaion" monster is Summoned by its own effect, you can target 1 "Veldaion" Counter Trap Card in either player's Graveyard: Add that target to your hand.

 

Knight of Veldaion

LIGHT - Level 4 - Fairy/Effect - 2050/200

You can discard this card to add up to 1 "Veldaion" card each from your Deck and/or Graveyard to your hand (you can only activate this effect of this card's name once per turn). If you do not control another face-up "Veldaion" card, destroy this card. If a "Veldaion" card inflicts damage to your opponent, gain LP equal to half the amount of damage inflicted. If a Counter Trap Card is activated, you can target 1 "Rampaging Emperor Veldaion" you control: That target is treated as having been Summoned this turn.

 

Advisor to Veldaion

LIGHT - Level 4 - Fairy/Effect - 350/2000

This card can attack your opponent directly. After this card inflicts battle damage to your opponent, if your LP are higher than your opponent's and the difference is 3000 or more: Draw 1 card. If a Counter Trap Card is activated while this card is in your Graveyard: You can Special Summon this card from your Graveyard after that card resolves.

 

Winged Idol

WIND - Level 2 - Rock/Tuner/Effect - 200/800

If this card destroys your opponent's monster by battle, you can excavate the top 4 cards of your Deck: Select 1 of those excavated cards, and add it to your hand, then place all other excavated cards on top or bottom of your Deck in any order. If this card is sent to the Graveyard for the Summon of a monster, the Summoned monster gains the following effect:

●If this monster attacks, increase its ATK by 200, and if you do: Increase this monster's ATK and DEF by 100 for each time any of this card's effects have activated on the field this turn.

 

White Tuna

WATER - Level 2 - Fish/Effect - 800/0

You can discard 1 WATER monster to Special Summon this monster from your hand. If this monster is Normal or Special Summoned in Attack Position, you can Special Summon 1 Level 2 or lower Fish-Type monster from your Graveyard in Defense Position. This Special Summoned monster can be treated as a Tuner for a Synchro Summon.

 

Copper Gadget

EARTH - Level 2 - Machine/Tuner/Effect - 500/500

If you control a face-up "Gadget" monster, you can Special Summon this card from your hand. During the turn this card is sent from the field to the Graveyard, you can Normal Summon 1 "Gadget" monster, in addition to your Normal Summon/Set if it is your turn (you can only use this effect of this card's name once per turn).

 

Cartridge Dragon

DARK - Level 4 - Machine/Effect - 1500/1500

If this card is Summoned: You can activate this effect; flip a coin 3 times, and add 1 DARK Machine-Type monster from your Deck to your hand if at least 2 of the results are Heads. If this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Machine-Type monster in your Graveyard that can be Normal Summoned; Special Summon it. You can only activate each effect of this card's name once per turn.

 

Dragonna-bugeisha

EARTH - Level 7 - Warrior/Effect - 2800/2000

Cannot be Normal Summoned/Set. This monster is also always treated as Dragon-Type (This effect cannot be negated). You can Special Summon this monster from your hand or Graveyard by Tributing 2 face-up monsters you control. Once per turn, you can target 1 Spell/Trap Card on the field: Destroy that target, and if you do, inflict 800 damage to your opponent. Once per turn, if this card destroys your opponent's monster by battle, you can halve this monster's original ATK until the end of the Battle Phase: This card can attack once again in a row (Changes to this card's ATK by other cards you control are still applied normally).

 

Genryu-ohime

EARTH - Level 9 - Warrior/Effect - 2800/2000

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by Tributing 1 "Dragonna-bugeisha" you control, and cannot be Summoned by other ways. If this card is Special Summoned this way, this card gains the name and effects the Tributed monster had on the field (including negated effects). Unaffected by your opponent's Spell/Trap effects. If a card(s) your opponent controls is destroyed: This card gains 100 ATK, then you can Special Summon 1 Level 4 or lower monster from your Graveyard.

 

Brilliant Mount

EARTH - Level 5 - Beast/Effect - 2100/2000

This card is also always treated as Dragon-Type.You can send 1 monster with "Dragonna-bugeisha" in its card text from your hand or Deck to the Graveyard: Special Summon this card from your hand. If this card is in your Graveyard when you Special Summon a monster by Tributing a monster(s), and "Brilliant Mount" was not among the Tributed monsters: You can Special Summon this card from your Graveyard. If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●Once per turn, you can target 1 monster your opponent controls: Its effects are negated, and its ATK and DEF are halved, until the End Phase. If this card inflicts damage to your opponent (by battle or its own effect), you can declare 1 card Type (Monster, Spell, or Trap): Your opponent selects 5 cards of that Type from their Deck (or all if less than 5); banish 1 at random, and send 1 to the Graveyard. The remaining cards, if any, are shuffled into the Deck.

 

Ryu-Ronin

WIND - Level 4 - Warrior/Effect - 1900/800

This card is also always treated as Dragon-Type. If your opponent activates a monster effect on the field or in their hand, you can Special Summon this card from your hand: Negate that effect (You can only activate this effect of this card's name once per turn, unless you control "Dragonna-bugeisha"). During your opponent's Battle Phase, if you control no monsters (Quick Effect): You can Special Summon this card from your Graveyard (You can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If this card destroys your opponent's card (by battle or its own effect): You can banish up to 2 cards from your opponent's Graveyard.

 

Winged Dragon's Attendant

WIND - Level 4 - Spellcaster/Effect - 1700/1500

This face-up monster is also always treated as Dragon-Type (this effect cannot be negated). If you Special Summon "Dragonna-bugeisha", or if "Dragonna-bugeisha" is sent to the Graveyard, you can Special Summon this card from your hand or Graveyard (you can only activate this effect of this card's name twice per turn). At the start of the Battle Phase, you can change this Attack Position monster to face-up Defense Position: All monsters you control gain 400 ATK. If this card and 1 or more other monsters you control are destroyed simultaneously by your opponent's card effect: You can Special Summon 1 "Dragonna-bugeisha" from your hand, Deck, or Graveyard, and if you do; inflict 400 damage to your opponent (you can only activate this effect of this card's name once per turn).

 

Drakyujutsu Apprentice

EARTH - Level 4 - Warrior/Effect - 1500/1200

This card is also treated as Dragon-Type while face-up on the field or in the Graveyard. During your 1st Main Phase: You can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If this card destroys your opponent's card (by battle or its own effect): You can draw 1 card, also, if the drawn card was "Dragonna-bugeisha", or had "Dragonna-bugeisha" in its card text; you can increase this monster's ATK by 600.

 

Yumekake

EARTH - Level 4 - Warrior/Effect - 1400/1700

This card is also always treated as Dragon-Type. During the turn this card is Normal Summoned, you can Normal Summon 1 additional Dragon-Type monster (you can only apply this effect of this card's name once per turn). You can reveal 1 "Dragonna-bugeisha", or a card with "Dragonna-bugeisha" in its card text in your hand, except "Yumekake": Special Summon this card from your hand or Graveyard (you can only Summon 1 "Yumekake" per turn this way). If this card is Special Summoned: You can add 1 Tuner monster with "Dragonna-bugeisha" in its card text from your Deck to your hand (you can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", you can Tribute 1 additional monster from your Deck; regardless, the Summoned monster gains the following effect:

●If this card battles your opponent's monster whose ATK is different from its original ATK: The opposing monster's ATK is returned to its original ATK, and this card gains ATK equal to that change, until your next Standby Phase. If this card inflicts battle damage to your opponent, gain LP equal to the amount of damage inflicted.

 

Kouhaidra

EARTH - Level 4 - Spellcaster/Tuner/Effect - 1000/1700

This card is also always treated as Dragon-Type. When this card is Normal or Special Summoned: You can add 1 "Blade Dance" Quick-Play Spell Card, or Level 3 or lower monster with "Dragonna-bugeisha" in its card text, from your Graveyard or Banished Zone to your hand. If a Dragon-Type or Warrior-Type monster you control inflicts damage to your opponent, by battle or its effect, you can Special Summon this card from your Graveyard (You can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●Once per turn, during either player's turn, if your opponent activates a Spell/Trap Card or effect, you can banish 1 card from either player's Graveyard of the same card type as the activated card/effect: Negate that card/effect, and if you do; destroy it.

 

Handmaiden to the Onna

EARTH - Level 3 - Wyrm/Effect - 1400/600

This card is also treated as Dragon-Type while face-up on the field. If you control a face-up Dragon-Type monster, you can Special Summon this card from your hand. If your opponent takes damage from a card's effect, all monsters they control lose ATK equal to the amount of damage inflicted. If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If a Spell/Trap Card on the field is destroyed by this card's effect, you can target 1 face-up monster your opponent controls: Banish that target.

 

Dragoblin

WIND - Level 3 - Fiend/Effect - 1800/0

This card is also always treated as Dragon-Type. If this card inflicts battle damage to your opponent: Change this card to Defense Position, and if you do; you can Special Summon 1 "The Dragon's Cradle" from your hand, Deck, or Graveyard. If your opponent adds a card(s) to their hand by a card's effect: You can Special Summon this card from your hand or Graveyard (you can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", you can Tribute 1 additional monster from the field or your hand; regardless, the Summoned monster gains the following effect:

●Once per turn, if this card inflicts damage to your opponent: This card gains ATK equal to half the amount of damage inflicted, then reduce the ATK of all monsters your opponent controls by the amount of ATK gained, until the End Phase. The first time this card destroys your opponent's card in a turn: You can add 1 card with "Dragonna-bugeisha" in its card text from your Deck or Graveyard to your hand.

 

The Onna's Servant Dancer

WIND - Level 3 - Spellcaster/Effect - 800/1600

This card is also always treated as Dragon-Type (this effect cannot be negated). If this card's battle position is changed: You can Special Summon 1 Level 4 or lower monster with "Dragonna-bugeisha" in its card text from your hand, Deck, or Graveyard, except "The Onna's Servant Dancer". If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●This card gains 400 ATK for each Dragon-Type monster on the field and in the Graveyard. Your opponent cannot activate Spell/Trap Cards, or the effects of cards in their hand, in response to this card's attacks or effects.

 

Kiryujuhin

EARTH - Level 3 - Warrior/Effect - 1000/1700

This card is also always treated as Dragon-Type. If your opponent takes damage from battle with or the effect of a Dragon-Type or Warrior-Type monster you control: You can Special Summon this card from your hand. Once during your Standby Phase, if you do not control "Kiryujuhin": You can Special Summon this card from your Graveyard. If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If your LP are higher than your opponent's, this card gains ATK equal to half the difference. Once per turn, you can target 1 monster your opponent controls with equal or lesser ATK than this card: Banish that target, and gain LP equal to half its original ATK.

 

Gakushuryu

EARTH - Level 2 - Warrior/Effect - 1200/800

This card is also always treated as Dragon-Type. If either player Normal or Special Summons a Warrior-Type or Dragon-Type Tuner monster, except "Gakushuryu": You can Special Summon this card from your hand or Graveyard (You can only activate this effect of this card's name once per turn). If a card is destroyed by battle with or the effect of "Dragonna-bugeisha": You can Special Summon this card from the Graveyard, and if you do; draw 1 card, then your opponent discards 1 card (you can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●Your opponent's monsters lose 100 ATK and DEF for each card in their Banished Zone. Your opponent's Attack Position monsters cannot activate their effects unless they have battled this card.

 

Master of the Dragon Banner

DARK - Level 2 - Warrior/Tuner/Effect - 1000/0

This card is also always treated as Dragon-Type. If you control no monsters, you can Special Summon this card from your hand. If your opponent controls no Set Spell/Trap Cards: You can Special Summon this card from your Graveyard (you can only activate this effect of this card's name up to twice per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If this card inflicts battle damage to your opponent, discard 1 card from your opponent's hand at random. Cards your opponent controls that are targeted by this card's attack or effect have their effects negated (including in the Graveyard).

 

The Dragon's Cradle

LIGHT - Level 1 - Dragon/Tuner/Effect - 700/500

If this card is sent to the Graveyard: You can add 1 monster from your Deck, Graveyard, or Banished Zone to your hand whose original (printed) Type is not Dragon, but that can be treated as a Dragon-Type monster on the field by its own effect. During either player's turn, you can Tribute this monster to Special Summon 1 "Dragonna-bugeisha" from your hand, and if you do, the Summoned monster cannot be destroyed or banished this turn.

 

Blaze Rex

FIRE - Level 4 - Dinosaur/Effect - 1700/200

Once per turn, during your turn, you can decrease the ATK of all monsters your opponent controls by the difference between this monster's current and original ATK (This is a Quick Effect). If this card destroys your opponent's monster by battle, gain LP equal to half the destroyed monster's ATK, then increase this monster's ATK by half the amount of LP you gained.

 

Flame Imp

FIRE - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500

FLIP: Place 1 Flame Counter on all face-up cards your opponent controls. (Cards with Flame Counters are destroyed during the End Phase, and if they are, inflict 500 damage to their owner.)

If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down defense position.

 

Venom Imp

DARK - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500

FLIP: Place 3 Venom Counters on all monsters your opponent controls.

If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down Defense Position.

 

Frost Imp

WATER - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500

FLIP: Place 2 Ice Counters on all face-up cards your opponent controls.

If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down Defense Position.

 

Thunder Imp

LIGHT - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500

FLIP: Place 1 Bolt Counter on all face-up cards your opponent controls. (Cards with Bolt Counters cannot be tributed, also they cannot activate their effects.)

If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down Defense Position.

 

Glutton Imp

DARK - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500

FLIP: Place up to 1 Glutton Counter on all monsters your opponent controls. (Monsters with Glutton Counters lose 500 ATK and DEF, also they cannot be used as Material for the Summon of an Extra Deck monster.)

If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down Defense Position.

 

Master of Imps

DARK - Level 5 - Fiend/Effect - 800/1500

When this card is Normal Summoned or flipped face-up: you can target up to 2 FLIP monsters in your GY; Special Summon those targets in face-down Defense Position. This card gains 500 ATK for each face-down monster you control.

 

Trampled Roach

EARTH - Level 3 - Insect/Flip/Effect - 100/1600

FLIP: Select 1 card in your opponent's hand at random and look at it. If that card is a monster, you can add 1 Insect-Type and/or Flip monster from your Deck to your hand whose ATK is less than or equal to that monster's. That card is returned to your opponent's hand afterward.

If this card is sent from the field to the Graveyard after being flipped, you can target 1 Level 5 or lower Flip Effect monster in your Graveyard: Special Summon that target in face-down Defense Position.

 

Twin-Headed Chaos Dragon

DARK - Level 8 - Dragon/Effect - 2000/3000

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, during either player's turn, you can select and activate 1 of the following effects:

●Banish 2 cards from your opponent's Graveyard.

●This monster's ATK becomes double its original ATK, until the End Phase.

 

Scorpiosaurus

EARTH - Level 6 - Dinosaur/Effect - 2400/2100

If a Dinosaur-Type monster you control destroys your opponent's card (by battle or its own effect), you can Special Summon this monster from your hand. Once per turn, you can target 1 face-up monster your opponent controls: Negate its effects on the field and during the turn it is sent to the Graveyard, also it loses 100 ATK and DEF. If this card destroys your opponent's monster by battle, increase its ATK by 200.

 

Trampling King of the Jungle

EARTH - Level 4 - Dinosaur/Effect - 1700/1200

This monster inflicts piercing Battle Damage. If this card is sent from the field to the Graveyard by a card effect, you can excavate the top 3 cards of your Deck, and Special Summon 1 excavated Dinosaur-Type monster (you can only activate this effect of this card's name once per turn).

 

Armored Tyranno

LIGHT - Level 7 - Dinosaur/Effect - 2700/1700

You can Special Summon this monster (from your hand) by banishing 1 Dinosaur-Type monster from your Graveyard. At the start of the Damage Step, if this card battles, you can send 1 Dinosaur-Type monster from your Deck to the Graveyard. If this card destroys your opponent's monster by battle, inflict 300 damage to your opponent, and if you do, you can add 1 Level 4 or lower Dinosaur-Type monster from your Graveyard to your hand.

 

Lovely Beast Queen

DARK - Level 4 - Beast-Warrior/Effect - 600/2000

If a DARK Fusion monster is Fusion Summoned, you can target 1 of the Fusion Materials used for its Summon in your Graveyard: Special Summon this monster, with the name, Type, and Level of the target. Once during your End Phase, if this card was Special Summoned by its own effect: You can add 1 "Polymerization" from your Graveyard to your hand.

 

Armodia

LIGHT - Level 6 - Machine/Effect - 1800/2000

Cannot be Special Summoned, except by an "Armodia Unit" card. Once per turn, you can target 1 face-up card on the field: Destroy that target, and if you do, you can add 1 Level 4 or lower Normal monster from your Deck or Graveyard to your hand. Once per turn, if your opponent declares an attack and you control no Effect monsters, except "Armodia": You can negate the attack, and if you do, inflict 100 damage to your opponent.

 

Archfiend Necromancer

DARK - Level 6 - Fiend/Effect - 2300/1900

You can reveal this card in your hand until the End Phase: Special Summon 1 Level 6 or lower "Archfiend" monster from your Graveyard, but destroy it during the End Phase (you cannot Summon this revealed monster this turn). If this monster is Tribute Summoned, or Special Summoned by the effect of an "Archfiend" card, you can add 1 "Archfiend" monster, or "Skilled Red Magician", from your Deck to your hand, except "Archfiend Necromancer". If this card is Tribute Summoned by Tributing an "Archfiend" monster, you can Special Summon 1 Level 6 or lower "Archfiend" monster from your Graveyard, except "Archfiend Necromancer".

 

Slumbering Archfiend

EARTH - Level 4 - Fiend/Effect - 0/2500

Cannot be destroyed by your opponent's card effects. During your opponent's End Phase, both players draw 1 card.

 

Whipvine Striker

EARTH - Level 3 - Plant/Tuner/Effect - 1300/700

If a Plant-Type monster is Normal Summoned, you can Special Summon this monster from your hand. If a Plant-Type monster, except "Whipvine Striker", is Special Summoned while this card is in your Graveyard, you can send the top card of your Deck to the Graveyard and Tribute that Summoned monster: Special Summon this monster from your Graveyard (you can only activate this effect of this card's name once per turn). If this card is sent from the field to the Graveyard after being Summoned by this effect, you can Special Summon the monster you Tributed for this card's Summon from your Graveyard with its ATK and DEF reduced to 0, also it cannot be Tributed.

 

Dimensional Barrel Dragon

DARK - Level 7 - Machine/Effect - 2600/2200

If you control no monsters, you can Special Summon this card from your hand in face-up Defense Position. Once per turn, you can toss 3 coins: Banish 1 card from the Graveyard for each Heads. If a card your opponent controls is destroyed by battle with or the effect of a monster you control that includes tossing 1 or more coins in its card text, you can target 1 card in your Graveyard that includes tossing 1 or more coins in its card text: Add that target to your hand.

 

Mechanicalexploder

DARK - Level 4 - Machine/Effect - 1850/800

During your Main Phase 1: You can add 1 card from your Deck to your hand that includes tossing 1 or more coins in its card text, and if you do, destroy this card. Once per turn, if you destroy a card(s) your opponent controls with a card's effect: Toss 2 coins, and inflict 400 damage to your opponent for each Heads.

 

Ultimate Insect LV 10

WIND - Level 10 - Insect/Effect - 3000/2200

Cannot be Normal Summoned/Set. During either player's Battle Phase, you can Special Summon this card from your hand or Graveyard by sending 1 "Ultimate Insect LV 7" you control to the Graveyard. This card's effects are negated, unless it was Special Summoned by its own effect. Insect-Type monsters you control are unaffected by the effects of your opponent's monsters whose ATK is less than their own ATK. Monsters your opponent controls lose 1000 ATK. Once per turn, you can Special Summon 1 Insect-Type monster with 1500 or less ATK from your hand or Graveyard.

 

Platune Timpangineer

LIGHT - Level 2 - Warrior/Effect - 1000/0

If you Fusion or Synchro Summon a LIGHT monster, except using "Platune Timpangineer": You can Special Summon this card from your hand or Graveyard, and if you do, inflict 100 damage to your opponent for each card they control. If this card is used as Fusion or Synchro Material, you can add 1 "Polymerization" from your Graveyard to your hand.

 

Scorching King Archfiend

FIRE - Level 4 - Fiend/Effect - 1600/200

Cannot be Special Summoned during your turn. If this card destroys your opponent's monster by battle and sends it to the Graveyard, you can Special Summon the destroyed monster to your field in face-up Defense Position. If a monster is Special Summoned by this effect, increase this monster's ATK by half the ATK of the Summoned monster on the field. Once per turn, you can Tribute 1 monster you control that is owned by your opponent: Halve the ATK and DEF of all monsters your opponent controls.

 

Tripwire Dragon

DARK - Level 4 - Dragon/Effect - 0/2000

If your opponent has Special Summoned a monster(s) 4 or more times in the same turn, you can Special Summon this monster from your hand. If you control a face-up Level 5 or higher Dragon-Type monster, you can target that monster: This monster's Level becomes equal to the target's Level.

 

Pendulum Perfection Magician

DARK - Level 4 - Spellcaster/Pendulum/Tuner/Effect - 1700/1100 - Scale 5

Pendulum Effect - If a monster(s) is Pendulum Summoned, you can increase or decrease this card's Pendulum Scale by the number of monsters Pendulum Summoned (min. 0, max. 13). If you Pendulum Summon using this card and another "Pendulum Perfection Magician" as Pendulum Scales: Draw 1 card (you can only activate this effect of this card's name once per turn).

Monster Effect -

When this monster is Normal or Special Summoned, you can add 1 "Pendulum" Pendulum monster, or "Pendulum" Spell/Trap Card, from your Graveyard or face-up in your Extra Deck to your hand (you can only activate this effect of this card's name once per turn). If a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from your field: Add 1 Pendulum monster from your Deck to your hand whose combined Scale and Level are equal to the number of removed Counters.

 

Pendulum Fusionist

DARK - Level 4 - Spellcaster/Pendulum/Effect - 1000/800 - Scale 1

Pendulum Effect - You can Fusion Summon using monsters you control as Material. If you Fusion Summon using 1 or more Pendulum monsters on the field as Materials: Target and destroy a number of cards your opponent controls equal to the number of Pendulum monsters on the field used as Fusion Material. You can only activate each Pendulum Effect of this card's name once per turn.

Monster Effect - When this monster is Normal Summoned, you can add 1 "Polymerization" or "Fusion" card from your Deck to your hand. You can Fusion Summon 1 Fusion monster from your Extra Deck, using this card and 1 or more cards in your Pendulum Zones as Material.

 

Thorn Witch Trude

DARK - Level 8 - Spellcaster/Effect - 2600/2100

If there are 7 or more cards in your opponent's Graveyard, you can Special Summon this monster (from your hand). If this card destroys your opponent's monster by battle, this monster gains 400 ATK and DEF. Once per turn, during either player's turn, if your opponent activates the effect of a card in the Graveyard, you can target 1 card in the Graveyard: That target's effects in the Graveyard are negated, and cannot be activated, while this card is face-up on the field, also that target cannot be Special Summoned from the Graveyard.

 

Archfiend Gladiator

DARK - Level 6 - Fiend/Ritual/Effect - 0/0

Must be Ritual Summoned using "Colosseum of the Archfiends", and cannot be Summoned by other ways. Once per turn, this card cannot be destroyed by battle. You take no damage from battles involving this card, also increase this monster's ATK by half of any damage you would have taken. Unless all monsters your opponent controls have battled this monster this turn, this card is unaffected by all cards and effects. You can only control 1 "Archfiend Gladiator".

 

Regenerating Ragweed

WIND - Level 3 - Plant/Effect - 0/800

If an Xyz Material(s) is detached from a Rank 4 or higher Xyz monster: You can Special Summon this monster from your Graveyard. If this card is destroyed, you can add 1 Level 4 or lower Plant-Type monster from your Deck to your hand, except "Regenerating Ragweed".

 

Afterlife Realtor

DARK - Level 4 - Zombie/Effect - 1550/0

If this card is sent to the Graveyard: Each player can add 1 Level 4 or lower Normal monster from their Deck to their hand. If only one player adds a monster from their Deck to their hand this way, that player can add 1 additional Level 6 or lower Normal monster from their Deck to their hand. If a Normal monster is Normal Summoned: You can Special Summon this card from the Graveyard (you can only activate this effect of this card's name once per turn). You can banish this card from your Graveyard to Special Summon 1 Level 5 or higher non-Pendulum Normal monster from your hand.

 

Dollossus

DARK - Level 8 - Rock/Effect - 1000/0

If a Field Spell Card(s) is destroyed, you can Special Summon this monster from your hand. If this card is sent from the field to the Graveyard, you can send 2 Normal monsters from your Deck to the Graveyard: Special Summon this card from your Graveyard. This card gains 700 ATK and DEF for every non-Effect monster in both Graveyards. If this card destroys your opponent's monster by battle: Send all face-up cards your opponent controls to the Graveyard, and inflict 200 damage to your opponent for each card sent to the Graveyard this way, but your opponent takes no damage from your attacks or effects for the rest of the turn after this effect resolves. You can only control 1 "Dollossus".

 

Burning Spirit

FIRE - Level 2 - Zombie/Tuner/Effect - 300/200

If your opponent takes damage from a battle involving or the effect of a monster you control, and can Special Summon this monster from your Graveyard. A Zombie-Type Synchro monster Summoned using this card as Material cannot be targeted by your opponent's cards or effects.

 

Double Blast Dragon

DARK - Level 7 - Dragon/Union/Effect - 2300/2900

This card can attack twice per Battle Phase. Once per turn, you can either: Equip this card to a face-up "Dark Blade" you control OR unequip it to Special Summon this monster in face-up Attack Position (If the equipped monster would be destroyed, you can destroy this card instead, and if you do: Special Summon 1 Level 5 or lower Union monster from your hand or Deck). The equipped monster gains 1000 ATK, also, while you control the equipped monster, draw 1 additional card during each of your Draw Phases.

 

Lotus Priestess

WATER - Level 2 - Spellcaster/Effect - 600/800

While you control a face-up Synchro monster: You can pay 1000 Life Points; Special Summon this card from your Graveyard, and if you do, this card can also be treated as a Tuner monster. If Summoned this way, banish this card when it leaves the field. You can only activate the effect of "Lotus Priestess" once per turn.

 

Adrianicus Abraxus III

DARK - Level 10 - Wyrm/Effect - 0/0

This card's name is treated as "Adrianicus Abraxus". If your opponent's monster activates an effect, and it is the monster with the highest ATK on the field: you can Special Summon this card, then, immediately Fusion Summon 1 monster from your Extra Deck using this monster and that monster as Material. Neither player can activate cards or effects in response to this card's Summon or the Summon of a monster using this card as Material.

 

Level Distributor

WIND - Level 1 - Psychic/Effect - 600/0

During either player's turn, you can target 2 face-up monsters on the field with Levels with a difference of 2 or more: Special Summon this monster from your hand, then transfer 1 Level from the higher-Leveled monster to the lower-Leveled monster. During the End Phase, if this card was banished this turn, you can Special Summon 1 other Level 4 or lower Psychic-Type monster from your Banished Zone: Shuffle this card into your Deck (you can only activate this effect of this card's name once per turn).

 

Dream-Eating Growth Ghoul

DARK - Level 4 - Fiend/Effect - ?/?

This card's original ATK and DEF is equal to the turn count x300 (max. 3000).

 

Token Magician

LIGHT - Level 3 - Spellcaster/Tuner/Effect - 1000/1600

Tribute 1 Token; Special Summon 1 monster from your Deck whose level is equal to that Token's level on the field. You cannot Special Summon monsters from the Extra Deck for the rest of the turn after you activate this effect.

 

Monocle Knight

WIND - Level 3 - Warrior/Effect - 1000/1000

Once per turn: you can target 1 card in your opponent's hand; reveal that target. If that target is a monster, increase this card's ATK and DEF by the revealed monster's until your opponent's End Phase.

 

Binocular Colosseum Owner

FIRE - Level 6 - Warrior/Effect - 2000/2000

Once per turn: you can target 2 cards in your opponent's hand; reveal them, and if both targets are monsters, destroy the monster with the lower ATK and inflict damage to your opponent equal to the difference (if they have the same ATK, destroy them both). If only 1 is a monster: this card gains the ATK and DEF of the revealed monster until the End Phase. If neither target is a monster, this card can attack twice this turn.

 

Scarlet Emissary of Nightmare

DARK - Level 6 - Fiend/Pendulum - 2100/2200 - Scale 8

Pendulum Effect - While you have another card in your Pendulum Zone, monsters your opponent controls with lower ATK than the monster with the highest ATK you control cannot activate their effects.

Monster Lore - Blood flows from this being of the night, searching for victims to condemn to an eternity of suffering.

 

Violin Mouse

EARTH - Level 1 - Beast/Flip/Tuner/Effect - 400/300

FLIP: During the End Phase of the turn this card is sent to the Graveyard, you can Special Summon this card in face-up Attack Position.

If this card is destroyed by your opponent's card (by battle or card effect) and sent to the Graveyard: You can add 1 Level 4 or lower EARTH Beast-Type monster from your Deck or Graveyard to your hand.

 

Viola Rabbit

EARTH - Level 2 - Beast/Flip/Tuner/Effect - 800/600

FLIP: During the End Phase of the turn this card is sent to the Graveyard, you can Special Summon this card in face-up Attack Position.

Once per turn, you can Special Summon 1 Level 3 or 4 Beast-Type monster from your hand or Graveyard in face-up Attack Position or face-down Defense Position.

 

Cello Cat

EARTH - Level 3 - Beast/Flip/Effect - 1200/900

FLIP: During the End Phase of the turn this card is sent to the Graveyard, you can Special Summon this card in face-up Attack Position.

If this card is added from your Deck to your hand by a card effect, except the effect of "Cello Cat", you can Special Summon this monster from your hand in face-down Defense Position, and if you do, draw 1 card.

 

Double-Bass Dog

EARTH - Level 4 - Beast/Flip/Effect - 1600/1200

FLIP: During the End Phase of the turn this card is sent to the Graveyard, you can Special Summon this card in face-up Attack Position.

When this card is Normal or Special Summoned from your hand, you can flip all face-up Flip monsters you control face-down: Special Summon 1 Level 3 or lower Beast-Type monster from your hand or Graveyard, in either face-up Attack Position or face-down Defense Position.

 

Magical Guardian

DARK - Level 7 - Spellcaster/Effect - 2600/1800

Once per Standby Phase: Inflict 100 damage to your opponent for each face-up Spell/Trap Card on the field, and if you do; you can place 1 Spell Counter on a card you control for every 200 damage inflicted by this effect. If you would take damage from your opponent's card (by battle or card effect), you can destroy this face-up card you control: Your opponent takes any damage you would have taken. During your Standby Phase, if this card is in your Graveyard because it was destroyed on the field: You can Special Summon this monster from your Graveyard.

 

Storm Infiltrator

WIND - Level 7 - Winged Beast/Effect - 2700/1000

If your opponent controls at least 1 card each in 3 different columns, you can Special Summon this monster (from your hand). Once during each of your turns (Quick Effect): You can move this card to an adjacent unoccupied Monster Card Zone. Once per turn, you can destroy 1 card in the same column as this card. Once per turn, during either player's turn, you can target 1 face-up card in the same column as this card: Return that target to its original owner's hand. If your opponent does not control a card in the same column as this card, this monster can attack your opponent directly.

 

Itchy-trigger Musketeer

FIRE - Level 4 - Warrior/Effect - 1800/200

At the start of either player's Battle Phase, this card can declare an attack. If this card attacks by this effect during your Battle Phase: it can still attack as normal during the Battle Phase.

 

Packmate Bondling

EARTH - Level 5 - Beast/Effect - 1600/2400

If a monster you control is destroyed by battle: you can Special Summon this card from your hand, and if you do, this card gains ATK equal to the destroyed monster's ATK until the End Phase. Immediately after this card is Special Summoned by this effect: this card must declare an attack on a monster your opponent controls.

 

Seven-Headed Dragon

DARK - Level 7 - Dragon/Effect - 2800/2100

When this monster is Normal or Special Summoned, you can Special Summon 1 Level 5 or lower Dragon-Type monster from your hand or Graveyard, and if you do: You can make the monster Summoned by this effect Level 7 (you can only activate this effect of this card's name once per turn). During the End Phase of a turn this card was banished, you can Special Summon this monster from your Banished Zone. During the turn you activate either of this card's effects, you cannot Summon monsters, except Dragon-Type monsters.

 

Second Zombie

EARTH - Level 1 - Zombie/Tuner/Effect - 150/0

If you Special Summon a Zombie-Type monster from your Graveyard or Extra Deck, except "Second Zombie", you can Special Summon this monster from your hand or Graveyard. A Zombie-Type Synchro monster Summoned using this card as Material can make 1 additional attack during each Battle Phase, but all damage inflicted by an attack granted by this effect is halved.

 

Plasma Eel

DARK - Level 1 - Machine/Union/Effect - 500/500

Cannot be destroyed by battle. Once per turn, you can either: Target 1 face-up monster your opponent controls and equip it with this card OR unequip it to Special Summon this card as a monster in face-up Attack Position (if this card would be destroyed, destroy the equipped monster instead and Special Summon this card as a monster in face-up Attack Position). The equipped monster cannot be destroyed by battle or targeted by card effects, but its controller takes 800 damage during each of their Standby Phases. While you control this equipped card, gain LP equal to half of all damage inflicted to your opponent by a card you control.

 

Tuning Jar

EARTH - Level 2 - Rock/Effect - 800/1100

If a non-Tuner monster is Summoned: You can Special Summon this card from your hand, and if you do, the other Summoned monster is treated as a Tuner.

 

Titanium Barrel Dragon

DARK - Level 7 - Machine/Effect - 2600/2200

If your opponent controls 4 or more cards, you can Special Summon this monster (from your hand). Once per turn, you can toss 3 coins: Machine-Type monsters you control gain 200 ATK for each Heads, also you can Special Summon 1 DARK Machine-Type monster from your hand in face-up Defense Position if all 3 were Heads. Once per turn, during either player's turn, if a card(s) your opponent controls is destroyed by the effect of a card that involves tossing a coin(s): You can destroy 1 card on the field.

 

Entropy Stone

EARTH - Level 1 - Rock/Effect - 0/1000

If this card is sent to the Graveyard: you can banish 1 FIRE and WATER monster from your hand or Deck; Special Summon this card, but banish it when it leaves the field. If this card is banished: you can Special Summon 1 WIND monster from your hand, Graveyard, or Banished Zone.

 

Entropic Wizard

WIND - Level 4 - Spellcaster/Effect - 1700/1400

You can discard 1 FIRE, WATER, or EARTH monster; banish 1 monster with a different Attribute from your Deck (except a LIGHT or DARK monster), and if you do, draw 1 card. If this card is banished and you have a FIRE, WATER, and EARTH monster(s) in your Banished Zone: you can banish 1 FIRE, WATER, WIND, or EARTH monster; draw 1 card. You can only use each effect of this card's name once per turn.

 

Entropy Golem

EARTH - Level 5 - Rock/Effect - 1800/1900

You banish 1 monster from your Graveyard: Special Summon this card from your hand, but its effect is negated until the End Phase, also, banish this card if it leaves the field. This card gains the following effects if the monsters with the following Attributes are banished:

FIRE: This card gains 100 ATK and DEF for each banished FIRE monster.

WATER: You can send cards from the top of your Deck to the GY equal to the number of banished WATER monsters.

WIND: If this card is targeted by a card effect: you can return 1 WIND monster to your Deck; negate that effect.

EARTH: Once per turn: you can return 1 EARTH monster in your Banished Zone to the Graveyard; banish 1 monster with a different Attribute from your Graveyard (except a LIGHT or DARK monster).

 

Entropic Dragon

FIRE - Level 8 - Dragon/Effect - 3000/2000

Unaffected by Trap effects. If you have a FIRE, WATER, WIND, and EARTH monster(s) in your Banished Zone: you can Special Summon this card from your hand. Once per turn: you can shuffle 1 FIRE, WATER, WIND, and EARTH monster in your Banished Zone into the Deck; destroy all monsters your opponent controls, and if you do, banish them. Banish this card if it leaves the field.

 

Entropic Colossus

EARTH - Level 7 - Warrior/Effect - 2800/1000

If you have a FIRE, WATER, WIND, and EARTH monster(s) in your Banished Zone: you can Special Summon this card from your hand. This card cannot be destroyed while you have a FIRE, WATER, WIND, and EARTH monster(s) in your Banished Zone. Once per turn you can activate 1 of the following effects:

- Return all banished FIRE monsters to the Graveyard; destroy monsters your opponent controls up to the number of returned monsters.

- Return all banished WATER monsters to the Graveyard; draw 1 card for every 2 WATER monsters returned this way, then shuffle cards from your hand into your Deck equal to the number of cards drawn -1.

- Return all banished WIND monsters to the Graveyard; shuffle Spells/Traps your opponent controls into the Deck up to the number of returned monsters.

- Return all banished EARTH monsters to the Graveyard; this card can attack a number of times up to the number of returned monsters.

 

Entropy Onikuma

DARK - Level 4 - Beast/Spirit/Effect - 1800/1600

Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: you can send 1 FIRE and 1 WATER monster OR 1 EARTH and 1 WIND monster from your Deck to the Graveyard; destroy 1 face-up card on the field. You cannot activate effects in the Graveyard the turn you activate this effect. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. This card is treated as a FIRE, WATER, WIND and EARTH monster while in your Graveyard or Banished Zone.

 

Entropic Amorphloge

LIGHT - Level 3 - Aqua/Union/Effect - 800/1500

If this card is sent from the field to the Graveyard: you can banish this card and 1 FIRE, WATER, WIND, or EARTH monster in your GY; add 1 monster with a lower lever and the same Attribute as that monster, but it cannot be Summoned this turn. Once per turn, you can either: Target 1 FIRE, WATER, WIND, or EARTH monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn: you can send 1 monster with the same Attribute as the equipped monster from your Deck to the Graveyard. If the equipped monster would be destroyed, destroy this card instead. This card is treated as a FIRE, WATER, WIND and EARTH monster while in your Graveyard or Banished Zone.

 

Bowgedo

DARK - Level 4 - Machine/Effect - 1700/1300

During either player's Battle Phase, you can Special Summon this monster (from your hand). If this card is Special Summoned, gain 1000 LP. If this card is face-up on the field during your Standby Phase, inflict 500 damage to your opponent.

 

Space Megaflyer

DARK - Level 4 - Machine/Effect - 1400/2000

During either player's turn, you can reveal this card in your hand and toss a coin thrice to activate the following effects depending on the number of Heads:

●1+: Special Summon this card (from your hand).

●2+: Destroy 1 Spell/Trap Card your opponent controls.

●3: When this card on the field is destroyed, draw 2 cards.

 

Diamond Head Dragon

LIGHT - Level 8 - Dragon/Effect - 1000/0

This card is always treated as a Normal monster. You can Special Summon this card from your hand by sending 1 Dragon-Type monster from your hand or side of the field to the Graveyard, and if you do, this card gains ATK and DEF equal to the sent monster's.

 

Minion Contractor

DARK - Level 4 - Fiend/Effect - 1650/1200

At the start of your Battle Phase: add 1 level 2 or lower monster from your Deck to your hand, then take 1000 damage. Once per turn: you can negate this card's effects until the End Phase.

 

Cannibal Chef

FIRE - Level 2 - Fiend/Effect - 1100/200

At the end of your Battle Phase: destroy 1 monster you control. During your Main Phase 2, you can Normal Summon 1 monster in addition to your Normal Summon/Set. You can only gain this effect once per turn. Once per turn: you can negate this card's effects until the End Phase.

 

Irradiated Monolith

FIRE - Level 3 - Rock/Effect - 1100/1900

At the start of the Battle Phase: take 300 damage for each monster you control, then, increase the ATK and DEF of all monsters you control by 800 until the End Phase. Once per turn (Quick Effect): you can negate this card's effects until the End Phase.

 

Magic-Eating Flames

FIRE - Level 4 - Pyro/Tuner/Effect - 1900/0

During the End Phase: destroy 1 Spell/Trap Card on the field. Once per turn: you can negate this card's effects until your next Standby Phase.

 

Vicious Tyranno

EARTH - Level 8 - Dinosaur/Effect - 2400/2400

You can Tribute Summon this card using 1 monster you control, or 2 monsters from your hand, if all monsters Tributed are Dinosaur-Type. When this card is Tribute Summoned: Destroy 1 other monster on the field, and if you do; This monster gains ATK equal to the destroyed monster's. After damage calculation, if this card inflicted 2000 or more damage in one battle, and your opponent controls 1 or more face-up monsters: You can Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Graveyard in face-up Attack Position or face-down Defense Position.

 

Voltaic Judgment Lord

LIGHT - Level 7 - Thunder/Effect - 2800/1800

During either player's turn: You can Special Summon this card from your hand, and if you do; destroy 1 card on the field and banish 1 card from the Graveyard (you can only activate this effect as a Chain Link 4 or higher). If a card(s) your opponent controls is destroyed by a Thunder-Type monster (by battle or card effect): Inflict 300 damage to your opponent for each.

 

Regenerating Raven

DARK - Level 6 - Winged Beast/Effect - 1500/2500

During the End Phase, if this card was sent to the Graveyard this turn: You can Special Summon this monster from your Graveyard, and if you do; you can add 1 Level 6 or higher Winged Beast-Type monster from your Deck to your hand. If this card is Tributed for the Tribute Summon of a monster with 2000 or less ATK: You can Special Summon 1 monster from your hand or Deck with the same name as the Tribute Summoned monster (you can only activate each effect of this card's name once per turn).

 

Discardrago

EARTH - Level 8 - Dragon/Effect - 2000/2000

If this card is sent from your hand to the Graveyard, you can select and activate 1 of the following effects (you can only activate each of the following effects of this card's name once per turn):

●Shuffle this card into your Deck, then draw 1 card.

●Special Summon this monster.

●Destroy 1 Spell/Trap Card on the field.

 

Torrent's Terror Tsumaru

WATER - Level 3 - Sea Serpent/Effect - 1500/700

You can banish 1 WATER monster from your Graveyard; Special Summon this card from your hand, and if you do, you can increase this card's Level by 1. If this card attacks a Special Summoned monster: You can increase this card's ATK by 700 until the end of the Damage Step.

 

Riptide Guppy

WATER - Level 1 - Fish/Tuner/Effect - 600/0

You can target 1 face-up Level 4 or higher WATER monster you control with an even Level: Halve its Level, and if you do, Special Summon this card from your hand. If this card is sent to your Banished Zone, you can Special Summon this card. You can only activate each effect of this card's name once per turn.

 

Ancient Arcane Abyss Arbitrator

WATER - Level 10 - Sea Serpent/Effect - 3250/2900

You can Normal Summon this monster without Tributing, but if you do, this monster is immediately switched to Defense Position, and cannot be switched to Attack Position (except by a card's effect). You can Normal Summon this monster using 3 Tributes, and if you do: Destroy all other cards on the field, and increase this monster's ATK by 200 for each. If your opponent Special Summons a monster(s), this card gains 100 ATK for each. This Normal Summoned card cannot be destroyed or targeted by your opponent's card effects.

 

Element Elemental

WIND - Level 4 - Psychic/Effect - 500/500

This card is also always treated as FIRE, WATER, and EARTH-Attribute. If you control a face-up Level 4 LIGHT or DARK "Element" monster, you can Special Summon this card from your hand or Graveyard (you can only activate this effect of this card's name up to twice per turn). This card on the field gains the effects of face-up Level 4 LIGHT and DARK "Element" monsters you control. "Element" monsters you control, except "Element Elemental", gain ATK and DEF equal to this card's combined ATK and DEF.

 

Ancestor Clock of Space-time

LIGHT - Level 8 - Machine/Pendulum - 2500/2500 - Scale: 0<>9

Monster Lore - A mysterious clock of unknown origins whose presence appeared before the last remaining survivors of a death dragon infested world.

 

Radia, Knightess of the Abyss

DARK - Level 2 - Warrior/Tuner - 1500/1200

She spends her days in the depths of darkness, where no one ever ventures. She vanquishes foes with a single swing of her blade, and never stops seeking a way out.

 

Codebug

EARTH - Level 1 - Cyberse - 0/2200

Error! Error! File "Infinitarium.exe" cannot be found!

Searching . . .

 

Angler Sea King

WATER - Level 8 - Sea Serpent/Effect - 2800/2600

You can shuffle 2 of your banished Fish, Sea Serpent or Aqua-Type monsters into the Deck; Special Summon this card from your hand. Once per turn: You can target 1 card you control and 1 card your opponent controls; banish both targets, and if you do, you take 1000 damage.

 

Accursed Archfiend

DARK - Level 4 - Fiend/Effect - 1500/0

You can send 1 "Archfiend" card with a different name from your hand or side of the field to the Graveyard; Special Summon this card from your hand. This card can be treated as 2 Tributes for the Tribute Summon of an "Archfiend" monster. Once per turn: You can target 1 "Archfiend" monster and 1 other card on the field; destroy both targets.

 

Archfiend War Deity

DARK - Level 8 - Fiend/Effect - 1500/3000

Once per turn, you can Special Summon 1 "Archfiend" monster from your hand or Graveyard, except "Archfiend War Deity". Until the End Phase after this effect was activated, this monster gains ATK equal to the original ATK of the monster Summoned by this effect.

 

Clone Slime

WATER - Level 5 - Aqua/Tuner/Effect - 1700/1000

If you control no monsters, you can Special Summon this card from your hand. Once per turn, you can Special Summon 1 "Gruesome Goo" or "Change Slime" from your hand, Deck, or Graveyard. If this is the only Effect Monster you control while your opponent controls 2 or more Effect Monsters: You can activate this effect one additional time per turn. You can Special Summon this card (from your Graveyard) by Tributing 1 Level 4 or lower Aqua-Type monster you control (you can only activate this effect of this card's name once per turn).

 

Catchy Plague

LIGHT - Level 3 - Zombie/Effect - 1000/400

When this card is Normal or Special Summoned by a monster’s effect: You can Special Summon 1 Level 4 or lower monster from your hand. It is treated as a Zombie-Type monster, and its effects are replaced with this card’s effects.

 

Curious Doll

LIGHT - Level 4 - Zombie/Effect - 1100/1500

When this card is Normal Summoned: You can target 5 cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. If this card is sent to the Graveyard: You can send the top 3 cards of your Deck to the Graveyard. You can only use each effect of this card's name twice per turn.

 

Gargoyle of the Sanctuary

EARTH - Level 4 - Fiend/Effect - 2000/1100

This card cannot be Special Summoned. If the turn player adds a card(s) from their Deck to their hand, except by drawing them during the Draw Phase, for the rest of the turn, neither player can add a card(s) from their Deck to their hand. If this card attacks, negate its effect until the end of your opponent’s next turn.

 

Interdimensional Argonaut

DARK - Level 3 - Cyberse/Effect - 1200/1400

When your opponent activates a card or effect, you can either: Return this card you control to the hand, OR: Discard this card; banish 1 monster you control until your next Standby Phase. You can only use this effect of “Interdimensional Argonaut” once per turn.

 

Ittybird

EARTH - Level 1 - Winged-Beast/Tuner/Effect - 100/100

When a card or effect is activated: Banish this card until the next phase. If this card is banished, gain 400 LP. You can only control 1 “Ittybird”.

 

Scapekid

EARTH - Level 1 - Beast/Effect - 0/0

When you take battle damage: You can Special Summon this card from your hand, and if you do, Special Summon as many "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position as possible. They cannot be used as Material for the Special Summon of a monster unless you use this face-up card on the field as Material. You can only use this effect of “Scapekid” once per turn.

 

Silly Slime

WATER - Level 3 - Aqua/Effect - 200/500

When this card is sent from the field to the Graveyard, except as Material for the Special Summon of a monster: Pay 1000 LP; Special Summon it in face-up Defense Position. If this card is Tributed for a Tribute Summon: Gain 2000 LP. You can only use this effect of “Silly Slime” once per turn. You can only control 1 “Silly Slime”.

 

Spying Through the Cracks

DARK - Level 4 - Warrior/Effect - 0/0

When a Monster Effect is activated, if this card is in face-up Attack Position or face-down Defense Position (Quick Effect): You can change this card to face-up Defense Position; negate the activation. This card cannot be destroyed by battle the turn you activate this effect. You can only use this effect of “Spying Through the Cracks” once per turn.

 

Buggart

WIND - Level 2 - Insect/Effect - 300/500

During either player's Main Phase 1 (Quick Effect): You can destroy this card and 1 other face-up card on the field (you can only activate this effect of this card's name once per turn). During the End Phase of the turn this effect is activated, you can Special Summon 1 Level 2 or lower Insect-Type monster from your hand, Deck, or Graveyard, except "Buggart".

 

Shadow Drake

DARK - Level 3 - Dragon/Effect - 1900/0

Cannot be Normal Summoned. During your Main Phase, if you have not Tribute Summoned this turn: You can reveal 1 monster in your hand that can be Tribute Summoned to Special Summon this card from your hand. If this card on the field is used as Fusion Material, or Tributed for a Summon, and sent to the Graveyard: You can Special Summon this card from your Graveyard.

 

Pendulum Dragon Magician

LIGHT - Level 7 - Spellcaster/Pendulum/Effect - 2100/2500 - Scale 1

Pendulum Effect - Once per turn, you can target 1 card in your other Pendulum Zone with a Scale of 5 or less: That card's Pendulum Scale becomes double its original Pendulum Scale, until the End Phase. During the turn you activate this effect, you cannot Pendulum Summon monsters, except Pendulum monsters.

Monster Effect - If a Pendulum card(s) on the field is destroyed, you can Special Summon this monster (from your hand), and if you do: You can add 1 Level 6 or higher Pendulum monster from your Deck to your hand. During either player's turn, if a Pendulum Monster you control battles, you can Tribute this face-up card to increase your battling monster's ATK by 1000 until the end of the Damage Step. You can only activate each monster effect of this card's name once per turn.

 

Hideout Justi

DARK - Level 3 - Thunder/Effect - 700/1500

You can Special Summon this card from your hand if you control a face-up Spell/Trap card(s) in your Spell/Trap Zone. Once per turn: you can destroy all face-up Spell/Trap cards you control (min. 2) and all attack position monsters on the field.

 

Triangle Knight

EARTH - Level 2 - Warrior/Effect - 900/1200

You can Special Summon 2 "Triangle Tokens" (EARTH/Rock-Type/Level 1/ATK 300/DEF 400) to your opponent's field in Defense Position: Special Summon this card from your hand as a Level 3 monster. If your opponent controls a monster you own when this card is sent from the field to the Graveyard, select and activate 1 of the following effects:

●Your opponent must give control of 1 monster they control to you.

●Destroy 1 card your opponent controls that you own, then Special Summon this card from your Graveyard.

 

Dupe Spook

EARTH - Level 1 - Zombie/Tuner/Effect - 500/0

If this card is destroyed: You can Special Summon a number of "Spook Tokens" (EARTH/Zombie-Type/Level 1/ATK 500/DEF 0) up to the number of monsters your opponent controls. If you control a "Spook Token", you can Special Summon this card from your Graveyard, and if you do: Draw 1 card, then discard 1 card (you can only activate this effect of this card's name once per turn).

 

Guldarch the Gold Monarch

LIGHT - Level 6 - Rock/Effect - 2400/1000

When this card is Tribute Summoned: Draw 1 card for each Tribute Summoned monster on the field. While this card is in your Graveyard, you can reveal 1 Level 5 or higher monster in your hand that can be Tribute Summoned: Special Summon this card from your Graveyard in face-up Defense Position, but banish it when it leaves the field.

 

General Rhynos

WIND - Level 4 - Beast-Warrior/Effect - 1800/1500

Once per turn, during either player's turn: You can move this card to an adjacent unoccupied Monster Zone. If this card battles your opponent's monster in the same column as itself: This card gains 500 ATK. Negate the activation and effects of your opponent's Trap Cards in the same column as this card.

 

Admiral Broadsides

WATER - Level 3 - Winged Beast/Effect - 100/1900

If you control a face-up Level 4 monster, you can Special Summon this card from your hand. Once per turn, you can inflict 200 damage to your opponent. After a Chain of 4 or more Links resolves, inflict 100 damage to your opponent for each Link in that Chain. If your opponent takes damage: This card gains ATK equal to half that damage.

 

Ultrazowler

EARTH - Level 6 - Dinosaur/Effect - 2000/2300

You can Special Summon this card from your hand or Graveyard by banishing 1 Dinosaur-Type monster from your field or Graveyard. This monster gains 200 ATK for each of your banished Dinosaur-Type monsters. If this card inflicts battle damage to your opponent in battle with your opponent's monster: You can Special Summon 1 Dinosaur-Type monster from your hand or Deck whose ATK is less than or equal to the amount of damage inflicted.

 

Undead Knight

DARK - Level 5 - Zombie/Effect - 2000/0

If this card inflicts battle damage to your opponent, select 3 cards from your Deck of different names: Your opponent selects 1 of those cards at random to be sent to the Graveyard, and the remaining 2 are shuffled into your Deck. During the End Phase, if this card was destroyed this turn (by battle or card effect): You can Special Summon this card and 1 Level 4 or lower Zombie-Type monster from your Graveyard (you can only activate this effect of this card's name once per turn).

 

"The Chosen One".exe

LIGHT - Level 4 - Cyberse/Effect - 1000/1000

If this card is the only card you control, its ATK becomes 3000. This card is unaffected by the effects of monsters Special Summoned from the Extra Deck. During your End Phase: destroy all other cards you control (min. 1) or shuffle this card into your Deck.

 

Extraterrestrial Saurus

WIND - Level 4 - Dinosaur/Effect - 0/1900

While this card is in Attack Position: swap the original ATK and DEF of all monsters on the field. Dinosaur monsters invictus piercing battle damage, also, negate the effects of all monsters destroyed by battle with a Dinosaur monster.

 

Ruff Ruff the Curious Canine

EARTH - Level 2 - Beast/Tuner - 200/1900

This 3 story canine is always looking for something interesting to sniff and lick. Despite the rampant destruction it leaves in its wake, no one wants to capture it because it is so darn adorable.

 

Serpent Knight

DARK - Level 4 - Warrior/Effect - 1750/1800

When this card is Normal or Special Summoned, you can add 1 monster with ATK or DEF of exactly 2350, or a monster whose combined ATK and DEF exactly equal 2350, from your Deck or Graveyard to your hand. During the turn this card is Normal Summoned, you can Tribute Summon 1 Level 7 DARK Dragon-Type monster, and if you do, this card can be treated as 2 Tributes for that Summon. During the End Phase, if this card is in the Graveyard because it was Tributed this turn, you can add this card from your Graveyard to your hand.

 

Level Booster

FIRE - Level 2 - Machine/Effect - 700/100

You can target 1 face-up Level 5 or lower monster you control: Increase that target's Level by 1, then Special Summon this card from your hand. If this card is sent from the field to the Graveyard, you can add 1 "Level Booster" or "Level Distributor" from your Deck to your hand.

 

Monstrous Insect Queen

EARTH - Level 6 - Insect/Tuner/Effect - 2200/2400

If you control 2 or more Insect-Type monsters, you can Special Summon this card from your hand. Insect-Type monsters you control gain 100 ATK for each Insect-Type monster on the field. Once per turn, you can Tribute 1 Insect-Type monster either player controls: This card gains ATK equal to the Tributed monster's ATK. During the End Phase of the turn this card was sent from the field to the Graveyard: You can Special Summon this card from your Graveyard, then Special Summon 1 "Insect Egg Token" (WIND/Level 1/Insect-Type/100 ATK/100 DEF).

 

Doppel Plant

EARTH - Level 3 - Plant/Effect - 1000/0

If a Plant-Type monster is Summoned from your Graveyard: You can Special Summon this card from your hand. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Doppel Plant Token" (EARTH/Plant-Type/Level 1/0 ATK/1000 DEF). During either player's Main Phase 2, if this card was banished during the previous turn: You can Special Summon 1 Plant-Type Tuner monster from your Graveyard.

 

Depthym Plant

DARK - Level 4 - Plant/Effect - 1700/0

If you control a face-up Plant-Type Tuner monster: You can Special Summon this card from your Graveyard, but banish it when it leaves the field. During your End Phase, if this card is banished, you can shuffle 3 cards from your Banished Zone into your Deck, including this card: You draw 2 cards instead of 1 for your next Normal Draw. If you shuffled 2 or more Plant-Type monsters into your Deck by this effect, you can Special Summon 1 Level 4 or lower Plant-Type monster from your Graveyard during your next Standby Phase.

 

 

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nFhiMNe.jpg

 

This card gains the corresponding effects based on your LP.
0-100 LP: You may special summon this card from your hand during either player's turn. This special summon cannot be negated. While this card is on the field, your opponent may not activate spell or trap cards
100-2000 LP: This card can be special summoned from the hand during either player's main phase. When it is summoned through this effect destroy all other cards on the field.
2000-4000 LP: This card can be tribute summoned with one tribute. Your opponent may not activate any monster effects during the battle phase.
4000-6000 LP: This card gains 500 attack

 

 

Does this fit the bill? I figured it can help shore up some decks that go through life points really quickly. 

 

Although, I wonder if it still counts, since I made this before AGM and posted it on another thread

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I got a few Extra Deck cards.  I plan to make more fusion options for more types/Attributes.

 

Klass Woofare

FIRE 7*

Beast/Fusion/Effect

2 FIRE monsters with the same level

When this card is Fusion Summoned, destroy all non-FIRE monsters on the field.  Once per turn, during either player's turn, if a monster(s) is summoned that have a different level/rank than 2 or more monsters on the field, inflict 500 damage to your opponent's LP for each monster summoned.

2400/2700

 

Indomitable Petard

FIRE 3*

Zombie/Fusion/Effect

1 FIRE monster + 1 level 3 or lower monster

Once per turn, you can target 1 face-up card on the field.  Destroy this card and that target and, if you do, inflict 500 damage to your opponent's LP.  During your opponent's End Phase, if this card is in your Graveyard and was destroyed since your last Draw Phase, you can Special Summon this card.  You can only Special Summon 1 "Indomitable Petard" per turn.

2000/0

 

Rubix of the Six Eyes

DARK *****

Fiend/Synchro/Effect

1 tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned, you can activate 1 or both of this card's effects.  If you activate both, your opponent gains 1000 LP.

-Look at the top 6 cards of your Deck.  Send 3 of those cards to the Graveyard and place the rest on the top or bottom of your Deck in any order.

-Look at the top 6 cards of your Opponent's Deck.  Banish any number of those cards, but if you do, take 600 damage for each card banished this way.  Place the rest on the top of your Opponent's Deck in any order.

2400/1300

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Alright, for organization's sake, I'm going to put those in my personal format. THE MAIN DECK MONSTER LINEUP HAS GOTTEN SO OUT OF HAND I HAD TO CUT IT IN TWO.

 

[spoiler= Main Deck Monsters (2/2)]

Instant Health Gardna

LIGHT - Level 1 - Warrior/Tuner/Effect - 1000/0

If you would take damage while this card is in your Graveyard, you can Special Summon this card from your Graveyard: Negate that damage, also increase this monster's DEF by the damage you would have taken. If this card is Special Summoned this way, banish it when it leaves the field. While you control this Special Summoned monster, all damage you would take is reduced by this card's DEF.

 

Sasumata Gardna

EARTH - Level 3 - Warrior/Effect - 500/500

While this card is in your Graveyard, you can target 1 face-up Attack Position monster on the field with at least 2000 ATK: That target loses 500 ATK, and if if does, Special Summon this card from your Graveyard. You can only activate this effect of this card's name up to twice per turn.

 

Phantasmal Overlord Gendrum

WIND - Level 10 - Zombie/Effect - ?/0

You must Tribute 3 monsters to Normal Summon this card (cannot be Normal Set). You can Special Summon this card from your hand or Graveyard if you control 3 or more Continuous Trap Cards of different names. If this card is Normal Summoned, or Special Summoned by its own effect: Banish 1 card from your opponent's field or Graveyard for each face-up Trap Card on the field, and place 1 Phantasmal Counter on this card for each. This card's original ATK is equal to the number of Phantasmal Counters on the field x300. During your End Phase, you can draw 1 card, and if you do: You can place 1 Phantasmal Counter on each "Phantasmal Tomb" card you control.

 

Immortal Dragon Sage

DARK - Level 1 - Spellcaster/Effect - 300/100

This card is also always treated as Dragon-Type. If this card would be destroyed by battle or your opponent's card effect, you can banish this card: Special Summon 1 "Immortal Dragon Sage" from your hand, Deck, or Graveyard. During your Standby Phase, if this card is banished due to its own effect, you can Special Summon this card. If this card is Tributed for the Summon of a Dragon-Type or Spellcaster-Type monster: Draw 1 card.

 

Fifth Pillar

EARTH - Level 5 - Rock/Effect - 1900/2200

You can Normal Summon this card without Tributing, but if you do, negate this card's effects on the field. If this card is Summoned: you can target 1 Level 5 monster in your Graveyard; Special Summon that target. You can only activate this effect of "Fifth Pillar" once per turn.

 

Petrified Soldier

EARTH - Level 2 - Rock/Flip/Effect - 100/2000

FLIP: Add 1 Level 6 or lower Rock-Type monster from your Deck to your hand.

If a Rock-Type monster would be destroyed by battle: you can send 1 Rock-Type monster from your Deck to the Graveyard instead.

 

Spark Blossom

FIRE - Level 2 - Plant/Tuner/Effect - 900/200

If this card is Special Summoned: you can target 1 Level 4 or lower FIRE monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated. If this card is sent from your field to the Graveyard (except by battle): inflict 200 damage to your opponent for each monster in your Graveyard with 200 DEF. You can only activate each effect of "Spark Blossom" once per turn.

 

Ice-Encased Lotus

WATER - Level 4 - Plant/Effect - 1700/1100

If you control no Plant-Type monsters: you can Special Summon this card from your hand. If this card is Normal Summoned: you can Special Summon 1 Level 4 or lower monster from your hand. If this card on the field is used as Material for the Summon of a monster from your Extra Deck, the Summoned monster gains the following effect:

●Using this Normal Summoned monster: The Summoned monster can attack twice per Battle Phase.

●Using this Special Summoned monster: The Summoned monster gains 200 ATK and DEF for each card your opponent controls.

 

Blaster Shell

FIRE - Level 1 - Pyro/Effect - 300/200

If your opponent targets a Pyro-Type monster for a card effect, you can discard this card: Negate that effect, and if you do; inflict 300 damage to your opponent. If this card is Special Summoned, you can destroy 1 card on the field, and inflict 300 damage to your opponent. If this card is sent from the field to the Graveyard, you can add 1 "Blaster Shell" from your Deck to your hand.

 

Restless Night Goddess

DARK - Level 8 - Fiend/Effect - 3100/3100

If a coin(s) is tossed, or a number of six-sided dice is rolled, you can reveal this card in your hand to call a result (one for each): If you called it right, Special Summon this card from your hand, then you can banish a number of cards from the field and/or Graveyard up to the number of other possible results that that coin(s)/dice could have had. Once per turn, you can toss 3 coins: Inflict 500 damage to your opponent for each Heads. Once per turn, you can roll a six-sided die and call it: If you called it right, draw 1 card for each turn this card has been on the field.

 

Iaijutsunami

WATER - Level 4 - Warrior/Effect - 1500/1000

When this card is changed from Defense to Attack Position: You can destroy 1 card on the field, and if you do, draw 1 card. If this Attack Position monster is targeted for an attack or effect, you can switch this card to Defense Position: Negate that attack/effect, and increase this card's ATK by 200 and DEF by 300.

 

Radiant Zebra

LIGHT - Level 5 - Beast/Tuner/Effect - 1900/1700

You can shuffle 3 LIGHT Monsters from your Graveyard into your Deck to Special Summon this card from your hand. Both players reveal all cards in their hand. Cards revealed by this effect cannot activate their effects.

 

Oilflame Wildwalker

FIRE - Level 4 - Pyro/Effect - 1300/200

If this card on the field is destroyed, or Tributed for the Summon of a FIRE monster: You can Special Summon 1 Pyro-Type monster with 2000 or less DEF from your Deck.

 

Magnetic Hardpiece

EARTH - Level 4 - Machine/Effect - 1500/1200

You can discard this card from your hand to add 1 "Magnetic Hardpiece" from your Deck to your hand. While this card is in your Graveyard, you can pay LP in multiples of 500 (max. 1500) to Special Summon this card from your Graveyard as a Tuner, and if you do, reduce this monster's Level by 1 for every 500 LP you paid. You can only activate each effect of this card's name once per turn.

 

Armored Felgrand Dragon

LIGHT - Level 8 - Dragon/Effect - 2800/2800

If this card is sent from your hand or field to the Graveyard, you can add 1 Level 3 or 4 Warrior, Spellcaster, or Dragon-Type monster from your Deck to your hand. You can only activate this effect of this card's name once per turn. If this card is Special Summoned from the Graveyard, you can banish 1 monster from either Graveyard: Special Summon 1 Warrior, Spellcaster, or Dragon-Type monster from your hand or Graveyard whose Level is less than or equal to the banished monster's Level/Rank, then increase this monster's ATK by half the Summoned monster's ATK on the field.

 

Bullet Express Ironheart

EARTH - Level 10 - Machine/Effect - 2400/3000

If this card is sent from your hand or Deck to the Graveyard, you can Special Summon this card this card from your Graveyard in face-up Attack Position with its ATK reduced to 0. Once per turn, you can target 1 Machine-Type monster you control with a Level that is not 10: That target becomes Level 10.

 

Rocket Mistake Rail

EARTH - Level 4 - Machine/Effect - 2500/0

This card inflicts piercing battle damage. This card cannot destroy monsters by battle. Your opponent can send 1 card each from their hand and Deck to the Graveyard to negate any battle involving this card.

 

Surge Surfer Jolt

FIRE - Level 2 - Thunder/Tuner/Effect - 800/200

If a Trap Card is activated: you can Special Summon this card from your hand. If this card is Normal or Special Summoned: you can add 1 "Surge Surf" card from your Deck to your hand, and if you do, take 800 damage. You can only activate this effect of "Surge Surfer Jolt" once per turn.

 

Surge Surfer Bolt

FIRE - Level 2 - Thunder/Tuner/Effect - 800/200

If you take battle or effect damage: you can Special Summon this card from your hand. If this card is Normal or Special Summoned: you can target 1 Trap card in your Graveyard; Set that target, but banish it when it leaves the field. You can only activate this effect of "Surge Surfer Bolt" once per turn.

 

Surge Surfer Volt

FIRE - Level 4 - Thunder/Effect - 1600/200

If you control a "Surge Surf" monster: you can Special Summon this card from your hand. Trap cards you control cannot be negated. Any effect damage you take is also inflicted to your opponent. If this card is sent to the Graveyard: you can discard 1 Trap card; return this card to your hand. You can only use each effect of "Surge Surfer Volt" once per turn.

 

Malicevorous Whisk

DARK - Level 2 - Fiend/Effect - 500/300

If this card is sent to the Graveyard: You can add 1 "Malicevorous" monster from your Deck to your hand, except "Malicevorous Whisk". A DARK Xyz monster Summoned using this card as Xyz Material gains the following effect (even after this card is detached):

●If you detach 1 or more Xyz Material from this card: You can Special Summon 1 "Malicevorous" monster from your Graveyard.

 

Malicevorous Pick

DARK - Level 2 - Fiend/Effect - 200/200

If you control 1 or more "Malicevorous" monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can draw 1 card for each "Malicevorous" monster you control with a different name, except "Malicevorous Pick" (You can only activate this effect of this card's name once per turn). A DARK Xyz monster Summoned using this card as Xyz Material gains the following effect (even after this card is detached):

●When a "Malicevorous" card is sent to your Graveyard: This card gains 300 ATK and DEF.

 

Eternal Torch of Vibrancy

FIRE - Level 1 - Pyro/Effect - 500/200

During your Main Phase 1, if there are no monsters in your Graveyard, except Pyro-Type monsters: You can Special Summon this card from your Graveyard. Once during your Standby Phase, if you control no monsters, except "Eternal Torch of Vibrancy": You can inflict 500 damage to your opponent, also, if there are less cards in your hand than in your opponent's hand; you can draw 1 card.

 

Quicktick

EARTH - Level 2 - Insect/Effect - 100/500

During either player's turn: You can Special Summon this card (from your hand). You can only activate this effect of this card's name once per turn. If a Spell Card is activated: Return this card from your field or Graveyard to your hand, and increase the turn count by 1. Insect-Type monsters you control gain ATK equal to the current turn count x100. Special Summoned monsters your opponent controls lose ATK equal to this card's ATK.

 

Dracocutter

FIRE - Level 1 - Dragon/Tuner/Effect - 1000/0

If this card is used as Synchro Material for the Summon of a Dragon-Type Synchro monster, the Summoned monster can inflict piercing Battle Damage. If this card is in your Graveyard when you Special Summon a Dragon-Type Synchro monster: You can add this card from your Graveyard to your hand. During damage calculation, if a Dragon-Type Synchro monster you control battles an opponent's monster, you can discard this card: Your opponent's battling monster loses ATK and DEF equal to the combined Levels of the battling monsters x100, also your battling monster gains ATK equal to that combined lost ATK and DEF.

 

Arcana High Ace

LIGHT - Level 7 - Warrior/Effect - 2500/2000

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If 1 or more of "King's Knight", "Queen's Knight", and/or "Jack's Knight" is in your Graveyard, you can Special Summon this card from your hand. If 1 or more of the following monsters is in your Graveyard, this card gains the appropriate effect(s):

●"King's Knight": Once per turn, during your Main Phase, you can target 1 face-up monster on the field (Quick Effect): Destroy that target, and if you do, Special Summon up to 3 "Noble Face Tokens" (LIGHT/Level 4/Warrior-Type/ATK 1000/DEF 1000) in Defense Position.

●"Queen's Knight": If this card destroys your opponent's monster by battle: You can draw 1 card, and if you do, this card gains 200 ATK.

●"Jack's Knight": Once per turn, during either player's turn, if your opponent activates a monster effect, you can shuffle 1 LIGHT Warrior-Type monster from your Graveyard into your Deck: Negate the activation.

 

Apprentice of Endymion

DARK - Level 4 - Spellcaster/Effect - 1800/1800

When a Spell Card is activated, or the effect of a Spell Card is activated in the Graveyard: Place 1 Spell Counter on this card. Once per turn, you can target 1 other card on the field that you can place a Spell Counter on: Place a number of Spell Counters on that target equal to the number of Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card (min. 2): Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is equal to the number of removed Counters -1, then increase its ATK and DEF by 100 for each Spell Counter that remains on this card.

 

Dartwing

DARK - Level 3 - Dinosaur/Effect - 1100/1400

If you control no monsters and your opponent controls a face-up monster: You can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Dinosaur-Type monster from your hand. Dinosaur-Type monsters you control gain 200 ATK.

 

Super-Ancient Pseudo-Sebek

EARTH - Level 4 - Dinosaur/Effect - 1700/1400

If this monster inflicts Battle Damage to your opponent: You gain LP equal to the amount of damage inflicted. If you control "Jurassic World" when your LP is increased: face-up Dinosaur-Type monsters you control gain ATK equal to that increase.

 

Soul-Corroded Lycanthrope

EARTH - Level 6 - Beast-Warrior/Ritual/Effect - 2400/1800

Must first be Ritual Summoned using "Revised Synthesis". If this card is in your Graveyard, you can Tribute 1 Beast-Warrior-Type monster you control: Special Summon this card from your Graveyard. This card gains 200 ATK for each Beast-Warrior-Type monster you control and in your Graveyard. If this card would destroy your opponent's monster by battle, you can send 1 Normal monster from your hand or Deck to the Graveyard: The opposing monster is not destroyed by this battle, also you can Special Summon up to 2 Level 6 or lower Beast-Warrior-Type monsters from your Graveyard.

 

Muka Man-Eater

EARTH - Level 4 - Rock/Effect - 1100/900

FLIP: Destroy 1 monster your opponent controls, then draw 1 card.

Once per turn, this card cannot be destroyed by battle. If this Set card is targeted by your opponent's card effect: You can flip this card face-up and negate that effect. Each time a card(s) is added to your hand, this card gains 300 ATK and 200 DEF for each.

 

Backup Guardian

EARTH - Level 4 - Warrior/Effect - 500/2200

If you control no monsters, or only "Guardian" monsters: You can Special Summon this card from your hand.You can shuffle 2 "Guardian" monsters and/or Equip Spell Cards from your Graveyard into the Deck: Special Summon this card from your Graveyard (You can only Summon "Backup Guardian" once per turn this way). Once per turn, during your Main or Battle Phase (Quick Effect): You can equip 1 Equip Spell Card from your hand or Deck to this card. Once per turn, during either player's turn, you can target 1 Equip Card on the field: Equip that target to another appropriate monster on the field.

 

Mystical Phantasm Knight

LIGHT - Level 8 - Warrior/Effect - 2800/2000

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by its own effect. If a Warrior or Spellcaster-Type Fusion monster is destroyed by battle: You can Special Summon this card from your hand. If this card battles your opponent's monster, your opponent cannot activate cards or effects until the end of the Battle Phase, also this card gains ATK equal to the combined ATK and DEF of the opposing monster. At the end of the Damage Step, if this card battled: Banish this card until your next Standby Phase, and if you do; banish 1 card from your opponent's Graveyard, or the top card of your opponent's Extra Deck.

 

Torment Teller

EARTH - Level 5 - Spellcaster/Effect - 2000/1500

If you control no monsters, you can reveal 1 DIVINE monster from your hand: Special Summon this card from your hand or Deck (You can only activate this effect of this card's name once per turn). During your Standby Phase, if this card is in your Graveyard because it was destroyed on the field, you can Special Summon this card from your Graveyard in Attack Position. A DIVINE monster Summoned by Tributing this card gains the following effect:

●Once per turn, you can banish 1 monster in either player's Graveyard that is there because it was Tributed or used as Material for a Summon: This card gains ATK equal to half the banished monster's. This card is unaffected by your opponent's monster effects whose ATK is less than or equal to this card's current ATK.

 

Storyteller of the Skies

EARTH - Level 4 - Spellcaster/Effect - 1700/1200

If your opponent declares an attack, or activates an effect that would inflict damage to you: You can Special Summon this card from your hand to negate that attack or effect. You take no damage for the rest of this turn. A DIVINE monster Summoned by Tributing this card gains the following effect:

●A monster destroyed by this card (by battle or its own effect) is banished, instead. If a card your opponent controls is destroyed, inflict 100 damage to your opponent for each of their banished cards.

 

Priest of the Sun

EARTH - Level 4 - Spellcaster/Effect - 1800/1700

When this card is Normal Summoned, you can add 1 DIVINE monster from your Deck to your hand. During the turn this card is Normal Summoned, you can Normal Summon 1 DIVINE monster. A DIVINE monster Summoned by Tributing this card gains the following effect:

●If this card inflicts damage to your opponent: Gain LP equal to the amount of damage inflicted. Once per turn, during either player's turn, if your opponent activates a Spell/Trap Card, or the effect of a Spell/Trap Card: You can negate the activation, and if you do, destroy that card.

 

D.D. Level Gardna

DARK - Level 2 - Machine/Tuner/Effect - 450/1900

During either player's turn, except during the End Phase, you can banish this card you control: Decrease the Level of 1 face-up monster on the field by 1. During the End Phase, you can Special Summon this card from your Banished Zone: If this card is Special Summoned this way, you can target 1 face-up monster on the field; Increase that target's Level by 1.

 

Undead Leech

WATER - Level 1 - Zombie/Tuner/Effect - 500/0

This card can attack your opponent directly. If your opponent takes damage by your card or effect, you can banish this card from your Graveyard: Gain LP equal to the amount of damage inflicted, and if you do; you can Special Summon 1 Zombie-Type monster from your Graveyard whose DEF is less than or equal to the amount of LP you gained in face-up Defense Position. If, during your Standby Phase, you control no monsters, or only 1 Zombie-Type monster: You can Special Summon this card from your Banished Zone.

 

Messenger of Destiny

FIRE - Level 1 - Spellcaster/Effect - ?/?

Cannot be Normal Summoned/Set, unless "Pyro Clock of Destiny" is in your Graveyard. Cannot be Special Summoned, except by its own effect. If the turn count is increased, you can Special Summon this card from your hand (You can only Summon 1 "Messenger of Destiny" per turn this way). Unaffected by cards and effects. This card's original ATK and DEF are equal to the turn count x100. The first time this card would battle your opponent's monster each turn: Return the opposing monster to its original owner's hand, then increase the turn count by 1.

 

Third Fairy Suri

WIND - Level 3 - Fairy - 1200/1500

The middle child among the fae sisters, Suri honestly doesn't care about humanity at all. Instead, she is constantly trailing after her elder sister Fojr, wondering how being a single century older makes her so much better at everything.

 

Fourth Fairy Fojr

LIGHT - Level 4 - Fairy - 1500/1600

The second eldest of the fae sisters, Fojr just loves humanity! She's seen quite a few interesting things and meet countless interesting people throughout her 1600 years of life, and hopes to see many, many more.

 

Fifth Fairy Faifn

EARTH - Level 5 - Fairy - 1500/2500

The oldest of her fae sisters, Faifn cares not for human affairs. She does, however, like honey a whole lot, and enjoys stealing from beekeeepers.

 

Advance Darts Blaster

EARTH - Level 3 - Machine/Effect - 1100/1400

If you control no monsters, you can Special Summon this card from your hand. You can Tribute this card: Special Summon 1 "Darts Blaster" monster from your hand or Graveyard, except "Advance Darts Blaster", and if the Summoned monster inflicts battle damage to your opponent the turn it was Summoned by this effect; you can draw 1 card.

 

Strike Darts Blaster

EARTH - Level 4 - Machine/Effect - 1500/1700

If this card is Special Summoned, target 1 card your opponent controls: Destroy that target. You can Tribute this card: Special Summon 1 "Darts Blaster" monster from your hand or Deck.

 

Power Darts Blaster

EARTH - Level 5 - Machine/Effect - 1900/1300

If this card is Special Summoned, target 1 card in your opponent's Graveyard: Banish that target. You can Tribute this card: "Darts Blaster" monsters you control gain 600 ATK.

 

Rocket Darts Blaster

EARTH - Level 6 - Machine/Effect - 2300/1000

If this card is Special Summoned: You can add 1 "Darts Blaster" monster from your Deck or Graveyard to your hand during the End Phase. You can Tribute this card: "Darts Blaster" monsters you control inflict doubled piercing battle damage.

 

Ultimate Darts Blaster

EARTH - Level 7 - Machine/Effect - 2700/1200

If this card is Special Summoned, target 1 face-up card your opponent controls: That target's effects are negated. During your End Phase: You can Special Summon a number of "Darts Blaster" monsters from your Graveyard with different names up to the number of monsters that were Tributed to activate card effects this turn. You can Tribute this card: All "Darts Blaster" monsters you control can attack twice during each Battle Phase this turn.

 

Jumpstart Junkie

LIGHT - Level 3 - Thunder/Effect - 1200/1500

If this card is Summoned, you can target 1 face-up card on the field and activate this effect; if "Jumpstart Junkie" is the only monster you control when this effect resolves, you can destroy that target.

 

Grappling Chain Serpent

EARTH - Level 4 - Reptile/Tuner/Union/Effect - 1200/1700

Once per turn, you can either: Target 1 monster you control, equip this card to that target, OR unequip this card and Special Summon it. The equipped monster gains 300 ATK and DEF. If the equipped monster inflicts battle damage to your opponent, you can target 1 random card in your opponent's hand; add it to your hand, then discard 1 card, also, if the equipped monster would be destroyed by battle or card effects, destroy this card instead. If this card is sent to the Graveyard: You can discard 1 card; if the card discarded is not in your Graveyard when this effect resolves: Special Summon this card.

 

Spark-Tongued Salamander

FIRE - Level 1 - Reptile/Effect - 200/200

You can Tribute this card; Special Summon 1 monster from your hand with 200 or less DEF. If this card is sent to the Graveyard: You can activate this effect; until the End Phase, every time your opponent takes battle or effect damage (except by the effect of "Spark-Tongued Salamander"): inflict 200 damage to your opponent.

 

Preemptive Strike Nin

EARTH - Level 4 - Warrior/Effect - 1700/1500

If this card is equipped with an Equip Card: destroy it, and if you do, this card must immediately declare an attack. You cannot activate this effect on the first turn.

 

Immortal Knight

EARTH - Level 4 - Warrior/Effect - 300/1700

If this card is sent to the Graveyard: You can add 1 Warrior-Type monster from your Deck to your hand whose ATK or DEF is exactly 1700. If exactly 1 Warrior-Type monster is sent to your Graveyard, except from the field, while this card is in your Graveyard: You can Special Summon this card from your Graveyard, with its ATK increased by the sent monster's until the End Phase. During the turn this effect is activated, you cannot Summon monsters, except Warrior-Type monsters. You can only activate each effect of this card's name once per turn.

 

Yin the Secular Flame

DARK - Level 6 - Wyrm/Ritual/Effect - 2500/2000

You can Ritual Summon this monster using any "Inner Balance" Ritual Spell Card, but if you use "Inner Balance Internal Shift", you can return all other monsters on the field to their owner's hand. If this card is Tributed: you can target 1 "Inner Balance" Ritual Spell Card in your Graveyard; shuffle it into your Deck, and if you do, you can destroy 1 card on the field. If this card on the field is destroyed by your opponent's card (by battle or card effect): you can Special Summon 1 "Yang the Holy Frost" from your Graveyard.

 

Yang the Holy Frost

LIGHT - Level 6 - Wyrm/Ritual/Effect - 2000/2500

You can Ritual Summon this monster using any "Inner Balance" Ritual Spell Card, but if you use "Inner Balance Dispersion - Lunatic", you can return all Spell/Traps on the field to their owner's hand. If this card is Tributed: you can target 1 "Inner Balance" Ritual Spell Card in your Graveyard; shuffle it into your Deck, and if you do, draw 1 card. If this card on the field is destroyed by your opponent's card (by battle or card effect): you can Special Summon 1 "Yin the Secular Flame" from your Graveyard.

 

Dark Mimic LV 5

DARK - Level 5 - Fiend/Flip/Effect - 2000/2000

FLIP: Draw 1 card, then, if that card was an "LV" monster, draw 1 additional card.

You can Special Summon this card from your hand or Graveyard in face-down Defense Position by Tributing 1 face-up "Dark Mimic LV 3" you control. If Summoned this way, this card gains the following effect:

●While this card is face-down, if your opponent activates a monster effect on the field: You can flip this card face-up; destroy that monster, and this card gains 300 ATK.

 

Tactical Celtic Guard

EARTH - Level 4 - Warrior/Effect - 1700/1500

If you control a face-up "Celtic Guard" monster, you can Special Summon this card from your hand. "Celtic Guard" monsters you control cannot be destroyed by card effects. During either player's turn, you can discard 1 card: Special Summon this card from your Graveyard, then increase the ATK of all "Celtic Guard" monsters you control by 100 for each "Celtic Guard" monster you control.

 

Swift Celtic Guard

EARTH - Level 4 - Warrior/Effect - 1400/1700

If you control no monsters, or only "Celtic Guard" monsters: You can Special Summon this card from your hand or Graveyard, and if you do; you can add 1 "Celtic Guard" monster from your Deck to your hand (you can only activate this effect of this card's name once per turn). While you control another face-up "Celtic Guard" monster, your opponent cannot target this card for attacks or effects.

 

Boo of the Ghastreet Ghouls

DARK - Level 1 - Zombie/Tuner/Effect - 450/0

This card's Level on the field is equal to the number of cards in your hand. If the number of cards in your opponent's hand is greater than the number of cards in your hand: This card cannot be destroyed by battle. If the number of cards in your hand is greater than the amount of cards in your opponent's hand: You can discard 1 card; Special Summon 1 Zombie-Type monster from your Deck with a Level less than this card's Level. You can only use this effect of "Boo of the Ghastreet Ghouls" once per turn.

 

Grimace of the Ghastreet Ghouls

DARK - Level 3 - Zombie/Effect - 1350/0

You can target 1 Zombie-Type Monster in your Graveyard, then send this card from your hand to the Graveyard: Special Summon that target at the start of your next Phase. If you have less cards in your hand than this card's Level: You can Special Summon this card from your Graveyard, and if you do, your opponent can draw 1 card. If you have more cards in your hand than your opponent, this card can be treated as a Tuner for a Synchro Summon.

 

Phobo of the Ghastreet Ghouls

DARK - Level 5 - Zombie/Effect - 2250/0

If you have less cards in your hand than your opponent: You can Special Summon this card from your hand. If this card is sent from the field to the Graveyard, you can either:

●Draw 1 card.

●Make your opponent draw 1 card. Then, Special Summon 1 Zombie-Type monster from your Deck whose Level is less than or equal to the number of cards in your opponent's hand.

 

Lil Hauntlings of the Ghastreet Ghouls

DARK - Level 1 - Zombie/Tuner/Effect - 50/0

When this card is Normal or Special Summoned: Add 1 "Lil Hauntlings of the Ghastreet Ghouls" from your Deck or Graveyard to your hand. If your opponent has more cards in their hand than you do: You can banish this card and target 1 monster your opponent controls that can be Normal Summoned; take control of that target until the End Phase. Your opponent can discard 1 card to negate this effect. If you have more cards in your hand than your opponent when your opponent declares an attack: You can discard 1 card; negate that attack.

 

Polter-G of the Ghastreet Ghouls

DARK - Level 4 - Zombie/Effect - 1850/0

When this card is Normal Summoned, activate the appropriate effect:

●If you have less cards in your hand than your opponent, draw 1 card.

●Discard 1 card and send 1 Zombie monster from your Deck to the Graveyard; gain LP equal to half that monster's ATK.

You can target 1 Set card your opponent controls: return this card and that target to their owner's hands.

 

Grinn of the Ghastreet Ghouls

DARK - Level 5 - Zombie/Effect - 2350/0

If both players have the same number of cards in their respective hands: You can Tribute 1 monster to Special Summon this card from your hand. Once per turn, if you have fewer cards in your hand than your opponent, you can target 1 Zombie-Type monster in your Graveyard whose Level is less than or equal to the number of cards in your opponent's hand; add it to your hand. During either player's turn, if you have more cards in your hand than your opponent: You can discard 1 card; change all face-up monsters to Defense Position.

 

Fanton of the Ghastreet Ghouls

DARK - Level 2 - Zombie/Tuner/Effect - 850/0

If you have less cards in your hand than your opponent, you can send this card from your hand to the Graveyard: All Zombie-Type monsters you control gain 500 ATK. If this card is in the Graveyard, you can activate the following effect:

●If you have more cards in your hand than your opponent when this effect resolves: Send 1 Zombie-Type monster from your Deck to the Graveyard, then take damage equal to the combined levels of all Zombie-type monsters in your Graveyard x 100.

●If you have less cards in your hand than your opponent when this effect resolves: You can tribute 1 monster you control; Special Summon this card.

You can only activate this effect of "Fanton of the Ghastreet Ghouls" once per turn.

 

Kree of the Ghastreet Ghouls

DARK - Level 3 - Zombie/Effect - 1250/0

If you have the same number of cards in your hand as your opponent while this card is in your Graveyard, you can shuffle 1 card from your hand into your Deck; add this card from your Graveyard to your hand. When this monster battles, activate the appropriate effect:

●If your opponent has more cards in their hand than you do: Banish the opponent's monster at the start of the Damage Step, unless your opponent discards cards from their hand so that the number of cards in their hand and your hand is the same.

●If you have more cards in your hand than your opponent: this card gains ATK equal to the difference x500.

You can only use each effect of "Kree of the Ghastreet Ghouls" once per turn.

 

Sowl of the Ghastreet Ghouls

DARK - Level 4 - Zombie/Tuner/Effect - 1450/0

If you have fewer than 4 cards in your hand: You can Special Summon this card from your hand, and if you do, reduce this card's Level by the number of cards in your hand. If your opponent has 2 or more cards in their hand than you do, you can Tribute this card and 1 monster you control with the same level as this card; draw 2 cards.

 

Discard Guardian

EARTH - Level 3 - Warrior/Tuner/Effect - 800/1700

If this card is sent from your hand to the Graveyard: You can Special Summon this card from your Graveyard. If this card is used as Material for a Synchro Summon, you can target the Synchro Summoned monster: Equip that target with 1 Equip Spell Card from your Deck or Graveyard.

 

Phantomray Pyron

FIRE - Level 4 - Fish/Gemini - 1500/1000

This card is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this card on the field to treat it as an Effect Monster with the following effect:

●Once per turn, during either player's turn: You can increase this monster's ATK by 300. Once per turn, you can inflict damage to your opponent equal to the difference between this card's current and original ATK.

 

Short Warrior

EARTH - Level 3 - Warrior/Tuner/Effect - 800/1500

If a Token is Special Summoned to your opponent's field: You can Special Summon this card from your hand, and if you do; take control of that Token. Once per turn, during either player's turn: You can reduce the Level of a monster on the field by 1.

 

Freedom Chick

WIND - Level 1 - Winged Beast/Effect - 0/0

You can Special Summon this card from your hand (you can only activate this effect of this card's name once per turn). If your opponent Special Summons a monster: You can Special Summon 1 "Freedom Chick" from your hand, Deck, or Graveyard (You can only activate this effect once while this card is face-up on the field). If this card is Tributed for a Tribute Summon and sent to the Graveyard, draw 1 card.

 

Undying Archfiend

DARK - Level 4 - Fiend/Effect - 1000/0

If this card is sent from the field to the Graveyard: You can Special Summon 1 "Undying Archfiend" from your Deck. If a Fiend-Type monster is Tributed or used as Material for a Summon, except "Undying Archfiend": You can Special Summon this card from your Graveyard (You can only activate this effect of this card's name once per turn).

 

Twins of Spite and Charity

WIND - Level 4 - Spellcaster/Spirit/Effect - 1800/1100

If this card is Normal Summoned: Immediately after this effect resolves, you can Normal Summon 1 Spirit monster from your hand, except "Twins of Spite and Charity". During the End Phase, if you control another face-up Spirit monster: You can discard 1 card at random from your opponent's hand, and if you do; draw 1 card. Otherwise, return this card to your hand.

 

D. D. Chronosorceress

DARK - Level 3 - Psychic/Tuner/Effect - 300/1000

If this card is banished, you can Special Summon 1 Level 4 or lower Psychic-Type monster from your Graveyard. If you pay LP to activate the effect of a Psychic-Type monster while this card is in your Banished Zone: You can Special Summon this card from your Banished Zone after that effect resolves, and if you do; gain 3000 LP. You can only activate this effect of this card's name once per Duel.

 

Goblin Coordinating Squad

EARTH - Level 4 - Beast-Warrior/Effect - 300/2000

This card can attack your opponent directly. If a Warrior-Type or Beast-Warrior-Type "Goblin" monster activates its effect to change itself to Defense Position while this card is in Attack Position, you can change this card to Defense Position: Change that monster to Attack Position, and if you do, draw 1 card OR add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".

 

Mindsealer Pathos

DARK - Level 3 - Spellcaster/Union/Effect - 1200/600

When this card is Normal or Special Summoned: You can add 1 "Mindsealer Logos" from your Deck to your hand. You can equip this card from your hand or field to a face-up "Mindsealer Ethos" or "Mindsealer Logos" you control. The equipped monster gains 800 ATK and DEF, also, the first time your opponent activates a monster effect in a turn: You can destroy 1 monster your opponent controls, except the monster whose effect was activated.

 

Mindsealer Logos

DARK - Level 3 - Spellcaster/Union/Tuner/Effect - 1100/800

When this card is Normal or Special Summoned: You can add 1 "Mindsealer Ethos" from your Deck to your hand. You can equip this card from your hand or field to a face-up "Mindsealer Ethos" or "Mindsealer Pathos" you control. The equipped monster gains 600 ATK and DEF, also, the first time your opponent activates a Spell Card or effect in a turn: You can destroy 1 Spell/Trap Card your opponent controls, except the card whose effect was activated. If this card is sent to the Graveyard: You can add 1 "Mindsealer" monster from your Graveyard to your hand.

 

Mindesaler Ethos

DARK - Level 3 - Spellcaster/Union/Effect - 1000/1000

When this card is Normal or Special Summoned: You can add 1 "Mindsealer Pathos" from your Deck to your hand. You can equip this card from your hand or field to a face-up "Mindsealer Logos" or "Mindsealer Pathos" you control. The equipped monster gains 500 ATK and DEF, also, the first time your opponent activates a Trap Card or effect in a turn: You can destroy 1 Set card your opponent controls. If this card is sent to the Graveyard: You can add 1 "Mindsealer Ego" from your Deck to your hand.

 

Mindsealer Ego

DARK - Level 9 - Dragon/Effect - 3300/2400

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by sending 1 each of "Mindsealer Ethos", "Mindsealer Logos", and "Mindsealer Pathos" from your hand or field to the Graveyard. Once per turn, during either player's turn, you can target 1 card your opponent controls: Destroy that target. If a "Mindsealer" monster destroys your opponent's card (by battle or its own effect): Inflict 800 damage to your opponent. During either player's turn, you can Tribute this face-up monster: Special Summon 1 each of "Mindsealer Ethos", "Mindsealer Logos", and "Mindsealer Pathos" from your Graveyard.

 

Energy Dragon

LIGHT - Level 3 - Dragon/Effect - 1200/800

You can discard this card: Add 2 "Energy Dragon" from your Deck to your hand. If this card is added to your hand (except by drawing): You can Special Summon this card from your hand. You can Special Summon this card from your Graveyard by banishing 1 Spell Card from your hand or Graveyard, and if you do: Inflict 100 damage to your opponent for each of your banished Spell Cards.

 

Efrain of the Dark Abyss

DARK - Level 6 - Fiend/Effect - 2350/2000

If this card is Normal or Special Summoned, you can Set 1 Normal Trap Card from your Graveyard. If this card is Tributed, you can destroy 1 face-up card your opponent controls. You can only activate each of the following effect of this card's name once per turn:

●During either player's turn, you can Special Summon this card from your hand or Graveyard by Tributing 1 DARK monster you control.

 

Lernaeus the Dragon Monarch

FIRE - Level 6 - Dragon/Effect- 2400/1000

When this card is Tribute Summoned, inflict 100 damage to your opponent for each monster in a chosen player's Graveyard, then reduce the ATK and DEF of all monsters your opponent controls by the amount of damage inflicted. If this card is Tribute Summoned by Tributing a monster whose original DEF is divisible by 1000, this card gains ATK equal to half the ATK of the monster Tributed. You can Special Summon this card from your Graveyard with its original ATK and DEF switched and its Level halved (you can only activate this effect of this card's name once per turn).

 

Bottom Runner

WIND - Level 3 - Machine/Effect - 800/1000

If you Normal or Special Summon a WIND Tuner monster, you can Special Summon this card (from your hand). When this card is Special Summoned, you can add 1 "Top Runner" from your Deck or Graveyard to your hand. A WIND Synchro monster Summoned using this card and a WIND Tuner monster gains the effect of that Tuner.

 

Titanic Tyranno

DARK - Level 10 - Dinosaur/Effect - 3500/2000

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If you Normal or Special Summon a "Tyranno" monster with 3000 or more original ATK: You can Special Summon this card from your hand. If another Dinosaur-Type monster destroys your opponent's non-Token monster with an original Level by battle or its own effect: You can Special Summon 1 Dinosaur-Type "Prey Token" with the same Level, Attribute, ATK, and DEF of the destroyed monster to your opponent's field in Defense Position, and if you do; this card gains 500 ATK. If a "Prey Token" is destroyed or used as Material for a Summon, inflict 500 damage to your opponent and incense this card's ATK by 500. While you control this card, your opponent cannot activate monster or Trap effects during the Battle Phase.

 

Plague Emperor Peste

DARK - Level 10 - Fairy/Ritual/Effect - 3000/3000

Must be Ritual Summoned using "Doom Plague Ritual", and cannot be Summoned by other ways. Cannot be targeted by your opponent's card effects. If you draw a card(s): Increase this card's ATK by 500. If your opponent Normal or Special Summons a monster(s): Reduce the Summoned monster's ATK by half this card's ATK, and if a monster's ATK is reduced to 0 by this effect; destroy it. If this card destroys your opponent's monster (by battle or its own effect): Draw 1 card.

 

Shark Mermaid

WATER - Level 1 - Fish/Effect - 500/300

If you Normal Summon a Fish-Type monster: You can Special Summon this card from your hand. You can Tribute this face-up card: Special Summon 1 Level 5 or lower Fish-Type monster with 1600 or less ATK from your Deck, receipt "Shark Mermaid". During your Standby Phase, if you control a Fish-Type monster (except "Shark Mermaid": You can Special Summon this card from your Graveyard.

 

Mermaid Harpist

WATER - Level 4 - Fish/Effect - 1000/2000

If a Level 6 or lower Fish-Type monster(s) you control is sent to the Graveyard: You can Special Summon this card from your hand; Special Summon that monster from your Graveyard in the same Zone and battle position it was I when it left the field with its ATK reduced to 0, if possible. If a Fish-Type monster(s) is Special Summoned to your field while this card is in your Graveyard: You can Special Summon this card from your Graveyard, and If you do; you can make this card's Level equal to the Summoned monster's. You can only activate this effect of this card's name once per turn.

 

Cruiser Shark

WATER - Level 5 - Fish/Effect - 1600/2300

If you control a face-up Level 3 or lower Fish-Type monster: You can Special Summon this card from your hand. Up to twice per turn, you can target 1 face-up Fish-Type monster you control: Increase or decrease that target's Level by a number up to the number of face-up Fish-Type monsters you control. If this card is detached from a WATER Xyz monster, you can target up to 2 WATER Fish-Type monsters in your Graveyard, except "Crusher Shark": Add that target(s) to your hand. If, during your next Main Phase after this effect is activated, you Normal Summon a monster you added to your hand by this effect: You can add 1 Level 5 or lower WATER Fish-Type monster from your Deck to your hand.

 

Neo Blue-Eyes Shining Dragon

LIGHT - Level 8 - Dragon/Effect - 3000/2500

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by Tributing 1 "Blue-Eyes Ultimate Dragon" monster or "Blue-Eyes Shining Dragon" you control. This card gains 500 ATK and DEF for each Dragon-Type monster in the Graveyard. If a card or effect would affect this card, you can make this card unaffected by that card/effect. If this card was Special Summoned by Tributing "Blue-Eyes Shining Dragon", it gains the following effect:

●One per turn, at the end of either player's Battle Phase: You can send all face-up cards on the field to the Graveyard, except this card, and if you do; you can draw 1 card.

 

Dondrake

FIRE - Level 1 - Wyrm/Effect - 100/0

Once per turn (Quick Effect): You can declare a monster Type; this card becomes that Type. This monster gains the combined ATK of all other monsters on the field with the same type as this card. This card's effects cannot be negated.

 

Siamese Sea Snake

WATER - Level 6 - Sea Serpent - 2450/800

If you control only WATER monsters (min. 1): You can Special Summon this card from your hand, then banish 1 monster you control. This card can attack twice per Battle Phase, but all battle damage this card inflicts to your opponent is halved.

 

Invigorating Flame Encased in Ice

FIRE - Level 3 - Aqua/Tuner - 1400/200

A wonder found at an ancient site of world sport competitions. It is said that champions who had been given these legendary items were bestowed with powers beyond mortal capacity.

 

Strike Force Pawn

EARTH - Level 1 - Warrior/Effect - 500/0

You can Special Summon this card from your hand into a column with no other cards in it (You can only Summon 1 "Strike Force Pawn" per turn this way). Once per turn, you can move this card to an adjacent unoccupied Monster Zone. Once per turn, if this card you control is moved to another Monster Zone also under your control: You can Special Summon 1 monster with "adjacent unoccupied Monster Zone" in its card text from your hand or Graveyard.

 

Helios - The Supreme Sun

LIGHT - Level 4 - Pyro/Effect - ?/?

This card is treated as "Helios - The Primordial Sun" on the field, in your hand, and in the Graveyard. This card's original ATK and DEF are equal to the number of monsters in the Banished Zone x100. If there are 5 or fewer monsters in your Graveyard, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can add 1 "Helios Elemental" monster or "Macro Cosmos" from your Deck or Graveyard to your hand.

 

Spear Dragon #2

WIND - Level 4 - Dragon/Effect - 1000/0

If you control a face-up Level 4 or lower monster with an original ATK of 1800 or more: You can Special Summon this card from your hand. If another monster you control is changed to Defense Position by its own effect: Increase the ATK of this card and that monster by that monster's Level x200. Once per turn, during either player's turn, you can target 1 Defense Position monster you control and 1 Attack Position monster your opponent controls: Change the battle position of both targets.

 

Spear Dragon #3

WIND - Level 4 - Dragon/Effect - 1800/0

If you control a face-up monster with 0 DEF, you can Special Summon this card from your hand. If this card attacks, change it to face-up Defense Position at the end of the Damage Step. If a monster with 0 original DEF destroys your opponent's monster by battle: You can Special Summon 1 "Spear Dragon" monster from your Graveyard.

 

Spear Dragon #4

WIND - Level 4 - Dragon/Effect - 1800/0

You can reveal 1 Level 4 WIND Dragon-Type monster in your hand: Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Spear Dragon" monster from your Deck to your hand. If this card attacks, change it to Defense Position at the end of the Damage Step, and if you do, you can add 1 monster from your Deck to your hand that changes its own battle position during the Battle Phase.

 

Assault Dragons

WIND - Level 2 - Dragon/Effect - 700/800

If you Normal or Special Summon a Level 2 or lower Dragon-Type monster: You can Special Summon this card from your hand. If this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower Dragon-Type monster from your Graveyard.

 

Tactical Dragon

WIND - Level 2 - Dragon/Effect - 700/800

If this card is Normal or Special Summoned: You can add 1 Level 2 Dragon-Type monster from your Deck to your hand, except "Tactical Dragon". This card can attack your opponent directly. If another Level 2 or lower Dragon-Type monster is Special Summoned: Increase the ATK of all Level 2 or lower monsters you control by the number of monsters you control x200. If this card inflicts battle damage to your opponent: You can Special Summon 1 Level 2 Dragon-Type monster from your Graveyard.

 

Shadow Specter

DARK - Level 3 - Fiend/Effect - 1100/800

This card is treated as "Shadow Ghoul" in your Graveyard. You take no damage from battles involving this card. This card gains 100 ATK and DEF for each "Shadow Ghoul" and "King of the Shadow Ghouls" in your Graveyard. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Shadow Specter" or "Shadow Ghoul" from your Deck in face-up Attack Position.

 

Shadow Poltergeist

DARK - Level 3 - Fiend/Effect - 600/300

This card is treated as "Shadow Ghoul" in your Graveyard. If you control no monsters: You can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can add 1 "Shadow Ghoul" or "King of the Shadow Ghouls" from your Deck or Graveyard to your hand, and if you do; destroy this card. While this card is in your Graveyard, all "Shadow Ghoul" and "King of the Shadow Ghouls" you control gain 400 ATK.

 

Shadow Spirit

DARK - Level 3 - Fiend/Effect - 800/700

This card is treated as "Shadow Ghoul" in your Graveyard. When this card is Normal or Special Summoned: You can send 1 monster with "Shadow Ghoul" in its card text, or "Shadow Ghoul", from your Deck to the Graveyard. If your opponent declares a direct attack, you can banish this card from your Graveyard: Special Summon 1 monster with "Shadow Ghoul" in its card text, or "Shadow Ghoul", from your hand, Deck, or Graveyard, and if you do; the monster Summoned by this effect becomes the new attack target, also the attacking monster's effects are negated.

 

Wall Shadow Ghoul

DARK - Level 3 - Fiend/Effect - 1300/1000

This card is treated as "Shadow Ghoul" in your Graveyard. At the start of the Damage Step, if a face-up "Shadow Ghoul" or "King of the Shadow Ghouls" battles your opponent's monster, you can discard this card: Your opponent's battling monster's effects are negated (including in the Graveyard, If it is sent there this turn), also reduce its ATK and DEF by the difference between your battling monster's current and original ATK. If a "Shadow Ghoul" or "King of the Shadow Ghouls" destroys your opponent's monster by battle while this card is in your Graveyard: Inflict damage to your opponent equal to the difference between its current and original ATK, then draw 1 card if the damage inflicted this way was 1000 or more.

 

Shadow Spook

DARK - Level 3 - Fiend/Effect - 600/300

This card is treated as "Shadow Ghoul" in your Graveyard. If this card is sent to the Graveyard, you can send 1 monster that would be treated as "Shadow Ghoul" in your Graveyard from your Deck to the Graveyard, except "Shadow Spook": Special Summon 1 "Shadow Ghoul" or "King of the Shadow Ghouls" from your hand or Graveyard. If a Fiend-Type monster you control attacks eople this card is in your Graveyard, and you control a face-up "Shadow Ghoul" or "King of the Shadow Ghouls": You can destroy 1 Spell/Trap Card on the field at the start of the Damage Step, and if you do; you can banish up to 2 cards from your opponent's Graveyard at the end of the Damage Step.

 

King of the Shadow Ghouls

DARK - Level 6 - Fiend/Effect - 1800/2000

If a Level 6 or lower Fiend-Type monster you control is destroyed by battle or your opponent's card effect: You can Special Summon this card from your hand. During each of your Standby Phases, increase the ATK of all DARK monsters you control by the number of Fiend-Type monsters you control x200. If this card battles: Increase this card's ATK by the number of monsters in your Graveyard x200, plus an additional 100 for each "Shadow Ghoul" and "King of the Shadow Ghouls" in your Graveyard. During each of your Standby Phases, if this card is in your Graveyard: Gain 100 LP for each "Shadow Ghoul" and "King of the Shadow Ghouls" in your Graveyard, then, if your LP are at least 1500 points higher than your opponent's; you can draw 1 card.

 

Ivnullaiv - NT.FD

EARTH - Level 5 - Cyberse/Effect - 2000/100

If a you control a monster whose effect is negated, you can target 1 face-up card your opponent controls: Special Summon this card from your hand, and if you do, that target has its effects negated. Once per turn, you can target 1 monster you control; negate that target's effects until the End Phase, and if you do, gain LP equal to its DEF.

 

Apocalypse Cetus

DARK - Level 7 - Sea Serpent/Effect - 2600/1000

You can banish 2 Fish, Sea Serpent, or Aqua-Type monsters from your Graveyard to Special Summon this card from your hand. Once per turn, during either player's turn: You can banish this card until the End Phase, and if you do, halve the ATK of all monsters your opponent controls.

 

Meteoric Magician

FIRE - Level 1 - Spellcaster/Tuner/Effect - 500/200

This card can attack your opponent directly. This card gains 100 ATK and DEF for each Pain Counter on "Attrition". Once per turn, you can place 1 Pain Counter on each face-up "Attrition" you control.

 

Pyroclastic Shard

FIRE - Level 1 - Rock/Effect - 100/200

During your Standby Phase, if this card is in your Graveyard, and you inflicted damage to your opponent during their turn or your previous turn: You can Special Summon this card from your Graveyard. If this card is Tributed for a Summon, or used as Fusion Material: You can add 1 "Pyroclastic Shard" or "Winged Idol" from your Deck to your hand.

 

Refiber Scarf

EARTH - Level 3 - Fairy/Effect - 1000/1000

If an Xyz monster is Summoned using this card as Xyz Material: Draw 1 card. If this card is sent to the Graveyard: You can Special Summon this card from your Graveyard, but if you do, this card's ATK and DEF become 0, also take 800 damage (you can only activate this effect of this card's name once per turn).

 

Refiber Cloak

EARTH - Level 3 - Fairy/Effect - 1400/800

If you take damage: You can Special Summon this card from your hand or Graveyard (you can only Summon this card from your Graveyard once per turn this way). If this card is Normal or Special Summoned: You can Special Summon 1 "Refiber" monster from your Graveyard, except "Refiber Cloak".

 

Refiber Robe

EARTH - Level 3 - Fairy/Effect - 500/500

When this card is Normal Summoned: You can send 1 "Refiber" monster from your Deck to the Graveyard. If this card is detached from an Xyz monster to activate its effect: You can Special Summon 1 "Refiber" monster from your Deck, except "Refiber Robe".

 

Refiber Boots

EARTH - Level 3 - Fairy/Effect - 1200/900

If you control a face-up "Refiber" monster, you can Special Summon this card from your hand. If this card is Normal or Special Summoned, you can add 1 "Refiber" monster from your Deck or Graveyard to your hand, except "Refiber Boots".

 

Refiber Belt

EARTH - Level 3 - Fairy/Effect - 100/100

If a "Refiber" monster(s), except "Refiber Belt", is sent from the field to the Graveyard: You can Special Summon this card from your Graveyard, and if you do, take 500 damage (you can only activate this effect of this card's name once per turn). If this card is detached from an Xyz monster to activate its effect, you can target 1 face-up Special Summoned monster your opponent controls: Destroy that target.

 

Refiber Band

EARTH - Level 3 - Fairy/Effect - 1700/0

If a "Refiber" monster is Special Summoned: You can Special Summon this card from your hand. If a "Refiber" Xyz monster you control battles your opponent's monster: Reduce the opposing monster's ATK by 800. If your opponent declares a direct attack, or adds a card(s) to their hand by a card effect, while this card is in your Graveyard: You can Special Summon this card from your Graveyard, and if you do; you can negate the effect of 1 face-up Attack Position monster's on the field (you can only activate this effect of this card's name once per turn).

 

Refiber Goggles

EARTH - Level 3 - Fairy/Effect - 300/1500

If this card is Special Summoned, you can target 1 face-up monster your opponent controls: That target loses 300 ATK, then, if its ATK is less than or equal to the ATK of the "Refiber" monster you control with the highest ATK, you can target 1 "Refiber" monster in your Graveyard with a Level: Special Summon that target. During your Draw Phase, if this card is in your Graveyard: You can Special Summon this card, but if you do, you cannot Special Summon Level 4 or higher monsters for the rest of the turn (you can only activate this effect of this card's name once per turn). If this card is used as Xyz Material for an Xyz Summon, you can target 1 face-up Spell/Trap Card your opponent controls: Attach that target to the Summoned monster as Xyz Material.

 

Gilford the Legendary Aura King

LIGHT - Level 8 - Warrior/Effect - 2800/2600

You can Special Summon this card from your hand by sending 1 Equip Spell each from 2 locations (your hand, your field, and/or your Deck) to the Graveyard. Once per turn, during either player's turn: You can equip 1 Equip Spell Card from your Graveyard to this card. If a card is equipped to this card: You can destroy 1 card your opponent controls. If this card destroys your opponent's monster by battle or its own effect: You can draw 1 card for each card equipped to this card, then discard 1 card (you can only activate this effect of this card's name once per turn).

 

Kaiser Wyvern

EARTH - Level 3 - Dragon/Effect - 1700/200

Cannot be Normal Summoned. If this card destroys your opponent's monster by battle: You can increase this card's DEF by the original ATK of the destroyed monster. Once per turn, during either player's turn, you can reduce this card's DEF by 200: This card gains 300 ATK. If this card is sent from the field to the Graveyard: You can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand (You can only activate this effect of this card's name once per turn).

 

Dragul Dragun

DARK - Level 2 - Dragon/Tuner/Effect - 400/1200

Once per turn, as a Quick Effect during your turn, you can target 1 face-up monster you control: Special Summon 1 "Lost Token" (EARTH/Level 2/Dragon-Type) with ATK and DEF equal to the target's ATK -100 to your opponent's field. If this card destroys a Token by battle: This card gains 1 additional attack this turn. If a Level 2 or lower Dragon-Type monster you control destroys your opponent's monster by battle: Increase the ATK of all Dragon-Type monsters you control by the ATK the destroyed monster had on the field.

 

Judgement Jax

LIGHT - Level 5 - Thunder/Effect - 1600/2000

When this card is Tribute Summoned: Destroy 1 card on the field. You can send 1 Thunder-Type monster from your hand or side of the field to the Graveyard; add 1 monster from your Deck to your hand with the same ATK or DEF as the sent monster.

 

Unit Inspector

EARTH - Level 4 - Psychic/Effect - 1900/1700

Cannot be Summoned if you control a monster that was Summoned this turn. Monsters you control cannot be destroyed or targeted by your opponent's card effects. Each player can only Summon 1 monster during their opponent's turn. If either player Special Summons a monster(s) 3 or more times during their own turn: Immediately end that player's turn.

 

La La the Lonely Angel

LIGHT - Level 3 - Fairy/Effect - 1000/1500

If you control no monsters: You can Special Summon this card. If this is the only monster you control, its original DEF is doubled, but all battle damage it inflicts to your Lpponent is halved. If this card is banished: You can add 1 level 3 or lower Fairy-Type monster from your Deck to your hand.

 

Chameleon Champion

DARK - Level 4 - Reptile/Tuner/Effect - 1500/0

This card is also always treated as FIRE, WATER, EARTH, WIND, LIGHT, and DIVINE. Once per Duel, you can activate the appropriate effect(s) depending on the Attributes of other monsters you control (except "Chameleon Champion"):

●FIRE and WATER: Destroy 1 card on the field, and if you do; send 1 monster from your Deck to the Graveyard, and if you do that, inflict damage to your opponent equal to the level of the sent monster x100 and increase your LP by the same amount.

●WIND and EARTH: Return all Spell/Trap Cards your opponent controls to the hand, and change the battle positions of all monsters your opponent controls to face-down Defense Position.

●LIGHT and DARK: Banish 1 card on the field, and if you do, draw 2 cards, then discard 1. All monsters you control gain 500 ATK and DEF.

 

Ms. Taque

DARK - Level 5 - Fairy/Effect - 2000/1700

If this card destroys a monster by battle or by its own effect: The Monster Zone the destroyed monster occupied becomes cannot be used while thirds card is in the field. Once per turn: You can banish 1 monster from your Graveyard; Special Summon 1 "False Charge Token" (Plant-type/EARTH/Level 1/ATK 0/DEF 0) to an empty Monster Zone on either player's side of the field. A monster that destroys a "False Charge Token" has its name changed to "False Charge Token". During the End Phase: destroy all "False Charge Tokens".

 

Cheeky Mosquito

LIGHT - Level 2 - Insect/Effect - 600/600

When this card is Summoned: Take damage equal to its ATK. If this card is sent from the field to the Graveyard: You can Special Summon 1 Insect-Type monster from your Deck whose ATK is less than or equal to the amount of damage you have taken since this card was Summoned.

 

Beyonder

LIGHT - Level 8 - Fairy/Effect - 2900/2400

You can banish 1 each of a Spell, Trap, and Monster Card from your Graveyard to Special Summon this monster from your hand. Once per turn, during either player's turn, you can target 1 monster your opponent controls and 1 monster in your Banished Zone: Special Summon the second target, then have it conduct battle with the first target. Banish the monster Summoned by this effect at the end of the Damage Step. If this card is targeted for an attack or effect: You can banish it until your next Standby Phase.

 

Snowmander

WATER - Level 4 - Aqua/Effect - 1500/1500

You can remove 1 Ice Counter from a card on the field: Special Summon 1 "Snowball Token" (Aqua-Type/WATER/Level 2/ATK 500/DEF 500). When a "Snowball Token" is destroyed: place 1 Ice Counter on 1 face-up card on the field. All WATER Monsters you control gain 100 ATK and DEF for each Ice Counter on the field.

 

Baron of Frost - Ebenezar

WATER - Level 5 - Spellcaster/Ritual/Effect - 2550/1500

You can Ritual Summon this card using "Arctic Ritual", or by banishing 1 Ritual Spell from your Graveyard and removing 5 Ice Counters from cards on the field. When this card is Summoned: Place 3 Ice Counters on it. If this card would be destroyed (by battle or card effect): You can remove 1 Ice Counter from this card instead. Once per turn, if your opponent Special Summons a monster(s): You can place 1 Ice Counter on each Summoned monster(s).

 

Baroness of Frost - Marguerite

WATER - Level 5 - Spellcaster/Ritual/Effect - 2500/2000

You can Ritual Summon this card using "Arctic Ritual", or by banishing 1 Ritual Spell from your Graveyard and removing 5 Ice Counters from cards on the field. When this card is Summoned: Place 3 Ice Counters on it. If this card would be destroyed (by battle or card effect): You can remove 1 Ice Counter from this card instead. Once per turn, during either player's turn, you can target 1 card on the field with an Ice Counter(s) on it: Shuffle that target into its owner's Deck, and if you do; add 1 WATER monster from your Deck to your hand whose Level is less than or equal to the number of Ice Counters that were on that target.

 

Boulder Battleguard

EARTH - Level 3 - Warrior/Effect - 1300/1000

If your opponent controls no monsters, you can reveal 1 other "Battleguard" monster in your hand: Special Summon this card from your hand. If your opponent targets a "Battleguard" monster you control for an attack or effect: You can Tribute this card; negate that attack/effect, then your opponent must select 1 card from your hand at random. If the card they select is a "Battleguard" monster: Special Summon that monster from your hand, and return up to 2 cards your opponent controls to their hand.

 

Mountain Battleguard

EARTH - Level 4 - Warrior/Effect - 1700/1400

This card is treated as both "Lava Battleguard" and "Swamp Battleguard" while face-up on the field. When this card is Normal or Special Summoned: You can add 1 "Lava Battleguard" from your Deck to your hand. If this card is Tributed for the Summon or effect of a "Battleguard" monster: You can Special Summon this card from your Graveyard.

 

Valley Battleguard

EARTH - Level 4 - Warrior/Effect - 1700/1400

This card is treated as both "Swamp Battleguard" and "Lava Battleguard" while face-up on the field. When this card is Normal or Special Summoned: You can add 1 "Swamp Battleguard" from your Deck or Graveyard to your hand. If this card is Tributed for the Summon or effect of a "Battleguard" monster: You can Special Summon 1 "Battleguard" monster from your hand.

 

Forest Battleguard

EARTH - Level 5 - Warrior/Effect - 1900/1600

This card is treated as both "Swamp Battleguard" and "Lava Battleguard" while face-up on the field. If this card is Tributed for the Summon or effect of a "Battleguard" monster: You can draw 1 card. If a card(s) is returned from the field to your opponent's hand: You can Special Summon 1 "Battleguard" monster from your Deck with less ATK than this card.

 

Island Battleguard

EARTH - Level 5 - Warrior/Effect - 2000/1700

This card is treated as both "Swamp Battleguard" and "Lava Battleguard" while face-up on the field. If you control a face-up "Battleguard" monster, you can Special Summon this card from your hand. All EARTH monsters you control gain 200 ATK for each "Lava Battleguard" on the field, also all Warrior-Type monsters you control gain 200 ATK for each "Swamp Battleguard" on the field. If a "Battleguard" monster you control destroys your opponent's monster by battle: You can Special Summon 1 "Battleguard" monster from your Graveyard.

 

Cracking Drake

DARK - Level 5 - Machine/Effect - 2000/0

If your opponent Normal or Special Summons a monster with a Level: Inflict damage to your opponent equal to its Level x100, then reduce that monster's ATK and DEF by the amount of damage inflicted until the End Phase. If a DARK Machine-Type monster you control battles your opponent's monster: You can reduce the opposing monster's ATK and DEF by the amount of damage you have inflicted to your opponent by the effects of monsters you control this turn. If this card is banished: You can Special Summon 1 "Cracking Dragon" from your hand, Deck, or Graveyard.

 

Papa Robo

EARTH - Level 3 - Machine/Effect - 1200/900

If this card is added to your hand by your Normal Draw: You can Special Summon this card from your hand. Once per turn, you can target 1 face-up Level 2 or lower Machine-Type monster you control: This card gains ATK equal to the target's current ATK. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Mama Robo" from your hand, Deck, or Graveyard.

 

Mama Robo

EARTH - Level 2 - Machine/Effect - 800/600

If this card is Special Summoned during the Battle Phase, you can target 1 face-up Special Summoned monster your opponent controls in Attack Position: Reduce that target's ATK by 800, then gain 800 LP. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Kid Robo" from your hand, Deck, or Graveyard.

 

Kid Robo

EARTH - Level 1 - Machine/Tuner/Effect - 400/300

If you control another face-up EARTH Machine-Type monster, your opponent cannot target this card for attacks.

 

Driver Cruiser

LIGHT - Level 9 - Machine/Effect - 2000/2000

If your opponent controls 2 or more monsters, and you control no monsters: You can Special Summon this card from your hand. Once per turn, you can place 1 Interceptor Counter on this card for each Machine-Type monster you control. This card gains 100 ATK and DEF for each Interceptor Counter on it. If this card would be destroyed by your opponent's card (by battle or card effect): You can remove 1 Interceptor Counter from this card instead. During each of your End Phases, apply the appropriate effect:

●If your opponent controls a monster: Reduce the ATK and DEF of all monsters your opponent controls by 100 for each Interceptor Counter on this card, then destroy all monsters your opponent controls with 0 ATK or DEF.

●If your opponent controls no monsters: Inflict 100 damage to your opponent for each Interceptor Counter on this card.

 

Driver In-Flyer

LIGHT - Level 4 - Machine/Effect - 1900/1600

When this card is Normal or Special Summoned, you can add 1 "Driver Cruiser" from your Deck or Graveyard to your hand. During either player's turn, you can banish this card until the End Phase and Special Summon 2 "Drone Tokens" (LIGHT/Level 1/Machine-Type/0 ATK/0 DEF) to your opponent's field: Inflict 500 damage to your opponent. When this card is returned to the field after being banished by its own effect: You can place 1 Interceptor Counter on each "Driver Cruiser" you control. During your Main Phase, you can place this card from your Graveyard on top of your Deck: This turn, you can Normal Summon "Delta Cruiser" without Tributing (You can only activate this effect of this card's name once per turn).

 

Blood-Powered Stone Armor

EARTH - Level 4 - Rock/Union/Effect - 2400/0

This card cannot attack. Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR unequip this card and Special Summon it. The original ATK and DEF of a monster equipped with this card becomes 2400, also, if the equipped monster would be destroyed, destroy this card instead. If this card is Special Summoned from the Spell/Trap Zone: You can negate this card's effects until the End Phase.

 

Amorphous Sword

EARTH - Level 2 - Aqua/Union/Effect - 1000/0

Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR unequip this card and Special Summon it. If this card is Special Summoned: You can target 1 Union monster in your Graveyard; Special Summon it, with its effects negated. The equipped monster gains 500 ATK, and if it destroys a monster(s) by battle, you can destroy 1 card on the field, also, if the equipped monster would be destroyed, destroy this card instead. If this card is sent from the Spell/Trap Zone to the Graveyard: You can target 1 monster on the field; equip 1 appropriate Union monster from your Deck to that target.

 

Amorphous Shield

EARTH - Level 2 - Aqua/Union/Effect - 0/1000

Once per turn you can either: Target 1 monster you control; equip this card to that target, OR unequip this card and Special Summon it. If this card is Special Summoned: You can target 1 Union monster in your Graveyard; Special Summon it with its effects negated. The equipped monster gains 500 DEF and, once per turn, if your opponent targets the equipped monster with a card effect: You can negate that effect. If the equipped monster would be destroyed, destroy this card instead. If this card is sent from the Spell/Trap Zone to the Graveyard: You can target 1 monster on the field; equip 1 appropriate Union monster from your Deck to that target.

 

Adapting Cloth

EARTH - Level 1 - Plant/Union/Effect - 100/100

Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR unequip this card and Special Summon it. Once per turn, during either player's turn, while this card is equipped to a monster: You can send 1 Union monster from your hand to the Graveyard; this effect becomes the same as that monster's effect when it is equipped to a monster. If the equipped monster would be destroyed, destroy this card instead. If this card is sent from the field to the Graveyard: you can target up to 2 other Union monsters in your Graveyard; add those targets to your hand.

 

Bone Parasite

WIND - Level 1 - Insect/Union/Effect - 500/400

If this card in a Monster Zone is destroyed by your opponent's monster (by battle or its own effect): Equip this card to the monster that destroyed it. Once per turn, during either player's turn, you can either: Target 1 non-Insect-Type monster your opponent controls and equip this card to that target OR unequip this card and Special Summon it. The equipped monster becomes Insect-Type. During each Standby Phase: Reduce the equipped monster's ATK and DEF by 500, and if you do; Special Summon 1 "Parasite Egg Token" (WIND/Insect-Type/Level 1/500 ATK/500 DEF). If this equipped card is destroyed because the equipped monster left the field, you can Tribute 1 Token: Special Summon this card from your Graveyard.

 

Sky Defender Bugroth

DARK - Level 4 - Machine/Effect - 300/2300

If this card activates its effect on the field, destroy it when it resolves. During either player's turn, you can toss 3 coins, and apply the appropriate effect depending on the number of Heads:

●1+: Inflict 500 damage to your opponent.

●2+: Send your opponent's monster with the lowest ATK to the Graveyard, your choice if tied.

●3+: You can add 1 DARK Machine-Type monster with 2400 or more ATK from your Deck to your hand.

During the End Phase of the turn this card is banished: You can return this card from your Banished Zone to your hand.

 

Misspoken Word Archfiend

DARK - Level 10 - Fiend/Ritual/Effect - 3400/2900

You can Ritual Summon this card by banishing 1 Ritual Spell and a number of monsters whose total Levels equal exactly 10 from your hand, field or Graveyard. Cannot be Tributed or used as Material for a Summon. Once per turn: You can send 1 Ritual Spell or Ritual Monster from your Deck to the Graveyard; inflict 1000 damage to both players. During the End Phase: Take 2000 damage or give control of this monster to your opponent.

 

Packmate Howl

EARTH - Level 4 - Beast/Effect - 1500/1600

Once per turn, if this card is in Attack Position, you can target 1 Level 4 or lower Beast-type monster in your Graveyard: Change this monster to Defense Position, and if you do; Special Summon that target.

 

Packmate Fang

EARTH - Level 4 - Beast/Effect - 1800/800

Once per turn: If this card battles an opponent's monster while you control another Beast-Type monster, you can destroy the opponent's monster at the start of the Damage Step.

 

Packmate Whisker

EARTH - Level 4 - Beast/Effect - 800/2100

If you control no monsters, you can Special Summon this card from your hand. Once per turn: You can pay LP in multiples of 300; for each 300 LP paid, you can look at 1 Set card your opponent controls. Your opponent cannot activate cards or effects in response to this effect.

 

Bashing Shieldman

LIGHT - Level 2 - Warrior/Flip/Effect - 800/1500

FLIP: Warrior-Type monsters cannot be destroyed this turn.

If a Level 4 or lower monster activates an effect while this card is in face-down Defense Position: You can flip this card into face-up Defense Position; negate that monster's effects this phase. During the End Phase, if this card battled this turn, flip it into face-down Defense Position.

 

Divebomb Eagle

FIRE - Level 8 - Winged Beast/Effect - 3000/200

You can Normal Summon this card without Tributing, but its ATK becomes 2000. If this card is Normal Summoned (except by its own effect) or Special Summoned: Destroy all other cards in this card's column, and if you do, this card gains 300 ATK for each card destroyed this way. During your opponent's End Phase, return this card on the field to your hand.

 

Camo Shark

WATER - Level 4 - Fish/Effect - 1000/1000

If this card is Special Summoned: you can Special Summon 1 Level 5 or lower Fish-type monster from your hand. Once per turn: You can raise or lower this card's Level by 1, and if you do, all other Fish-Type monsters you control become the same Level as this card. Fish-Type monsters you control cannot declare an attack during the turn you activate this effect.

 

Quiet Psychic Paladin

EARTH - Level 2 - Psychic/Effect - 800/1000

If this card is Special Summoned: you can treat this card as a Tuner monster. Once per turn, you can target 1 Level 4 or lower Psychic-Type monster in the Banished Zone: Pay LP equal to its ATK, and if you do; Special Summon that target in Defense Position. Banish this card if it leaves the field during the turn you activate this effect.

 

Necrocaller

DARK - Level 4 - Spellcaster/Effect - 1500/0

When this card is Normal or Special Summoned: Flip all face-up "Call of the Haunted" face-down, then Set as many "Call of the Haunted" as possible directly from your Graveyard. If this card is Special Summoned by the effect of "Call of the Haunted", you can target 1 face-up Attack Position monster your opponent controls: Reduce its ATK to 0, then increase this card's ATK by half that lost ATK until the End Phase.

 

Gear Grinder

DARK - Level 1 - Machine/Effect - 100/800

If you control a face-up "Gear Grinder", you can Special Summon this card from your hand or Graveyard (you can only Summon 1 "Gear Grinder" from the Graveyard per turn this way). If this card is sent from the field to the Graveyard: Reduce the ATK of all monsters your opponent controls by 100, and inflict damage to your opponent equal to that combined lost ATK. During the End Phase, if this card was banished this turn, you can target 1 monster in either Graveyard: Banish that target, and if you do; return this banished card to your Graveyard.

 

Tune Spider LV 1

DARK - Level 1 - Insect/Tuner/Effect - 100/0

The first time your opponent Summons a monster in a turn: Reduce the ATK of all monsters your opponent controls by 100. During your Standby Phase, you can send this monster to the Graveyard: Special Summon 1 "Tune Spider LV 3" from your hand, Deck, or Graveyard. During your opponent's End Phase, if you control a Synchro monsters that was Summoned using an Insect-Type Tuner monster, you can Special Summon this card from your Graveyard.

 

Tune Spider LV 3

DARK - Level 3 - Insect/Tuner/Effect - 1200/1400

Once per turn, during your opponent's turn, if your opponent Summons a monster(s): Reduce the ATK of all monsters your opponent controls by 300, then increase this card's ATK by 100 for each monster whose ATK was reduced below this monster's original ATK by this effect. During your Standby Phase, you can send this monster to the Graveyard: Special Summon 1 "Tune Spider LV 5" from your hand or Deck.

 

Tune Spider LV 5

DARK - Level 5 - Insect/Tuner/Effect - 1400/2300

Once per turn, during either player's turn, if your opponent Summons a monster(s): You can reduce the ATK of all monsters your opponent controls by 500, then increase this card's ATK by 300 for each monster whose ATK was reduced below this card's original ATK by the effect of an Insect-Type monster. If this card was Special Summoned by the effect of "Tune Spider LV 3", and all monsters your opponent controls have less ATK than this card at the start of their Battle Phase, you can target 1 monster your opponent controls: Negate that target's effects, also that target must attack this card this turn. During your Standby Phase, unless this card was Special Summoned this turn, you can send this monster to the Graveyard: Special Summon 1 "Tune Spider LV 7" from your hand or Deck.

 

Tune Spider LV 7

DARK - Level 7 - Insect/Tuner/Effect - 1900/2600

Once per turn, during either player's turn, if your opponent Summons a monster(s): You can reduce the ATK of all monsters your opponent controls by 700, then this card gains 500 ATK for each monster your opponent controls with 1900 or less ATK. If this card was Special Summoned by the effect of "Tune Spider LV 5" , and all monsters your control have less ATK than this card at the start of their Battle Phase: Negate the effects of all monsters your opponent controls, also all monsters your opponent controls must attack this card during this Battle Phase. At the end of your Battle Phase, if this card attacked this turn and is still on the field: You can Special Summon 1 Level 3 or lower Insect-Type monster from your Graveyard.

 

Twin Delta Princesses

WIND - Level 6 - Spellcaster/Tuner/Effect - 2500/1000

You can discard 2 cards to Special Summon this card from your hand. If this card is removed from the field by your opponent's card (by battle or card effect): Draw 1 card. If this card is used as Synchro Material for a Synchro Summon, you can target 2 WIND monsters in your Graveyard whose combined Levels equal 6, including at least 1 Tuner: Special Summon both targets (you can only activate this effect of this card's name once per turn).

 

Flight Drone

WIND - Level 2 - Machine/Effect - 300/1200

If either player Special Summons a Level 8 or higher monster (Quick Effect): You can reduce that monster's Level by 1, and if you do, Special Summon this card from your hand. If this card is Special Summoned, you can excavate the top card of your Deck: If the excavated card is a Tuner, gain LP equal to its Level x300, regardless, you can place the excavated card on the top or bottom of your Deck.

 

Rocket Engine Dragon

FIRE - Level 5 - Dragon/Tuner/Effect - 2100/200

If you control a face-up Dragon-Type Fusion, Ritual, Synchro, Xyz, or Pendulum monster: You can Special Summon this card from your hand. Once during your turn, you can target 1 other Special Summoned Dragon-Type monster you control (Quick Effect): This card's ATK becomes 0, also that target gains 2000 ATK. This card becomes a non-Tuner monster for the rest of the turn after this effect is activated. You can reduce this monster's Level by 2 to add 1 "Rocket Engine Dragon" from your Deck or Graveyard to your hand (you can only activate this effect of this card's name once per turn).

 

Turretower Titan

EARTH - Level 8 - Rock/Effect - 0/4000

Cannot be Normal Summoned/Set. You can Special Summon this card from your hand by sending 2 Rock-Type monsters from your hand or field to the Graveyard. This card cannot be targeted by cards or effects. If a card(s) is added to a player's hand: This card gains 200 ATK. All monsters your opponent controls lose ATK equal fo this card's current ATK. All monsters your opponent controls must attack this card during their Battle Phase.

 

Tronodon

LIGHT - Level 4 - Dinosaur/Union/Effect - 1800/1100

This card is also always treated as Machine-Type. If "Jurassic World" is face-up on the field: You can Special Summon this card from your hand. Once per turn, you can either: Target 1 Dinosaur-type monster you control and equip this card to that target OR unequip this card and Special Summon it. A monster equipped with this card gains 300 ATK and DEF, also, if it attacks and destroys a monster by battle, it can declare a second attack in a row. If the equipped monster would be destroyed, destroy this card instead.

 

Terranaut

EARTH - Level 2 - Warrior/Effect - 1000/0

If you control a Field Spell, this card's original ATK is doubled. If this card is sent from the field to the Graveyard: You can target 1 Field Spell in the Graveyard; shuffle that target into your Deck, and if you do, Special Summon this card.

 

Suppression Swordswoman

DARK - Level 5 - Warrior/Effect - 1800/100

This card gains ATK equal to its Level x100. Once per turn, during either player's turn: You can target 1 monster your opponent controls with a Level/Rank less than or equal to this card's Level: Conduct battle between this card and that target. If this card destroys a monster by battle, increase its Level by 1.

 

Time SoldieЯ

WIND - Level 1 - Psychic/Effect - 100/100

When this card is returned from your field to your hand: Excavate the top card from your Deck. If the excavated card is a monster that can be Normal Summoned: Special Summon it. Otherwise, send it to your Graveyard.

 

Turncat

EARTH - Level 3 - Beast/Effect - 1000/1100

When this card changes battle position: Give control of this card to your opponent. All other monsters you control lose 1000 ATK. If this card is sent from the field to the Graveyard: Special Summon it to your opponent's side of the field in attack position, and if you do, return 1 Special Summoned monster your opponent controls to the hand (you can only activate this effect of this card's name once per turn).

 

Goat of Greed

EARTH - Level 2 - Beast/Effect- 200/100

If either player draws a card(s): Increase this card's ATK by 200 (this increase remains even if this card's effect is negated). Other cards and effects cannot change this card's ATK. If this card is destroyed on the field, or Tributed for a Summon: Draw 1 card for every 200 ATK this card had on the field, then, if the number of cards in your hand is an even number, discard exactly half of your hand.

 

Nightmarepede

EARTH - Level 8 - Insect/Effect - 2800/2600

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by shuffling 2 Insect-Type monsters from your Banished Zone into your Deck. At the end of the Damage Step, if this card attacked: You can banish 1 card from your opponent's Graveyard. Insect-Type monsters you control gain 100 ATK for each card in your opponent's Banished Zone. If a monster(s) is sent from your opponent's hand or Deck to the Graveyard: You can banish a number of cards from your opponent's Graveyard up to the number of Insect-Type monsters you control.

 

Iron-Armored Beetle

EARTH - Level 8 - Insect - 2800/1800

A stag beetle the size of a military tank. It occasionally eats stones.

 

MagnaDrive Unit

DARK - Level 2 - Machine - 500/800

These levitating computers are designed with internal magnetic strips to process the world around them. Because they use magnetism to fly, these strips are designed to function more effectively when under stress from powerful gravitational and magnetic forces.

 

MagnaDrive Advanced Unit

DARK - Level 2 - Machine/Effect - 300/1600

This card is treated as "MagnaDrive Unit" in your hand, on the field, and in the Graveyard, also, this card is treated as a Normal monster in the Graveyard. If this card is Normal or Special Summoned: You can Special Summon 1 "MagnaDisk Reader" from your hand, Deck, or Graveyard (you can only activate this effect of this card's name once per turn). Once per turn: You can Fusion Summon 1 Fusion monster, using at least 1 "MagnaDrive Unit" in your hand or on the field as Fusion Material. If this card is used as Fusion Material: You can Special Summon 1 "MagnaDrive Unit" from your hand or Deck.

 

MagnaDisk Reader

DARK - Level 4 - Machine/Effect - 1000/1000

If this card is in your Graveyard when a Machine-Type Fusion monster is Summoned: You can Special Summon this card from your Graveyard. If this card is sent to the Graveyard, you can select and activate 1 of the following effects (you can only use each of the following effects once per turn):

●Special Summon 1 "MagnaDrive Unit" from your hand, Deck, or Graveyard.

●Add 2 "MagnaDrive Unit" from your Deck, Graveyard, or Banished Zone to your hand.

 

Minicon MagnaDrive Burner

DARK - Level 2 - Machine/Tuner/Effect - 400/1000

If this card is Normal or Special Summoned: You can Special Summon 1 Level 2 Machine-Type Normal monster from your Graveyard. If this card is in your Graveyard when a Machine-Type Fusion monster is Summoned: You can Special Summon this card from your Graveyard (You can only activate this effect of this card's name once per turn). If this card is detached from a Machine-Type Xyz monster: You can target up to 2 Level 2 Machine-Type Normal monsters in your Graveyard; attach that target(s) to the monster this card was detached from, and if you do, inflict 200 damage to your opponent for each Xyz Material attached to that monster.

 

MagnaDisk Distributor

DARK - Level 2 - Machine/Effect - 1200/100

Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If this card is in your hand: You can send 1 non-Effect Monster you control to the Graveyard; Special Summon any number of Machine-Type monsters from your hand whose total Levels equal 4. You can only use this effect of this card's name once per turn. Once per turn, if you Special Summon a "MagnaDrive" monster(s): You can add 1 Normal Monster from your Deck or Graveyard to your hand whose Level is less than or equal to the Summoned monster's.

 

MagnaDisk Generator

LIGHT - Level 2 - Machine/Effect - 600/1600

You can discard 1 card; reveal the top 3 cards of your Deck, then send 1 Level 2 monster from among them to the Graveyard, also place the remaining cards on the bottom of your Deck in any order. If you did not send a monster to the Graveyard with this effect, negate this card's effects. You can banish any number of Machine-Type monsters from your Graveyard, including this card, then target 1 "Magnadrive" Fusion Monster in your Graveyard with a Level equal to the combined Level of the banished monsters; Special Summon it. You can only use this effect of this card's namce once per turn.

 

MagnaDisk Environment

DARK - Level 2 - Machine/Gemini/Effect - 1500/0

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.

● All monsters you control are treated as "MagnaDrive Unit".

● Once per turn, if a Machine-Type monster's effect activates in your Graveyard: this card's effect becomes that card's effect.

 

Abnormal Trap

EARTH - Level 1 - Cyberse/Effect - 300/100

During either player's turn: You can discard this card and 1 Normal Trap Card; this effect becomes that card's activated effect. You can target 3 Trap Cards in your Graveyard; shuffle them into your Deck, and if you do, add this card from your Graveyard to your hand. You can only use each effect of this card's name once per turn.

 

Slight the Dragonling

DARK - Level 4 - Dragon/Effect - 1500/1500

If this card is Summoned: You can send 1 Dragon-Type monster from your Deck to the Graveyard. This card gains 100 ATK for each Dragon-Type monster in your Graveyard.

 

Roark the Young Hero

EARTH - Level 4 - Warrior/Effect - 1500/1500

If this card is Summoned: You can add 1 Warrior-Type monster from your Graveyard to your hand. Once per turn: You can reveal any number of Warrior-Type monsters in your hand; this monster gains 300 ATK for each monster revealed this way until the End Phase.

 

Yonder the Displaced

LIGHT - Level 4 - Warrior/Effect - 1600/900

If your opponent controls a Dragon-Type monster, you can Special Summon this card from your hand. If this card battles a Dragon-Type monster, destroy this card before damage calculation. If this card is targeted for a card effect: You can add 1 Pendulum monster with a Scale of 4 from your Deck to your hand.

 

Yonder, the First Clock Traveler

LIGHT - Level 4 - Warrior/Union/Pendulum/Effect - 1900/1200 - Scale 4

Pendulum Effect - If you control a Level or Rank 4 Pendulum Monster: You can Special Summon this card from your Pendulum Zone. If a Dragon-Type monster is removed from the field, banish it.

Monster Effect - Once per turn: you can either: Target 1 LIGHT monster you control and equip this card to that target OR unequip this card and Special Summon it. The equipped monster cannot be targeted by your opponent's card effects. If the equipped monster would be destroyed, destroy this card instead.

 

Aeris

EARTH - Level 4 - Fairy - 1800/1400

An earth fairy that has a rare quality about itself. It prefers to fight with weapons rather than spells.

 

Bronze Warrior

EARTH - Level 4 - Beast-Warrior/Effect - 1500/1800

Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a Beast-Warrior-Type monster, and cannot be Special Summoned by other ways. At the end of the Damage Step, if "Panther Warrior" battled: You can Special Summon this card from your hand or Graveyard. You can draw 1 card (you can only activate this effect of this card's name once per turn). If this card is destroyed by battle or your opponent's card effect: You can Special Summon 1 "Panther Warrior" from your hand or Graveyard.

 

Magic Tooth Warwolf

FIRE - Level 3 - Beast-Warrior/Tuner/Effect - 1400/200

You can Special Summon this card from your hand by sending 1 face-up Spell/Trap Card you control to the Graveyard. If an Equip Spell Card was sent to your Graveyard by this effect: You can target that card in your Graveyard; equip that target to this card (if possible), regardless, gain 500 LP.

 

Zombieman Lazarus

EARTH - Level 2 - Zombie/Effect - 800/0

If this card is in your Graveyard due to being destroyed, you can Special Summon this monster from the Graveyard (you can only activate this effect of this card's

name up to twice per turn. Increase this card's Level on the field by 1 for each time you have Special Summoned "Zombieman Lazarus" this turn.

 

Binding Hermes

WIND - Level 1 - Fiend/Effect - 300/400

If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 monster from your Deck to the Graveyard whose level is less than or equal to the Level/Rank of the target. If the target is destroyed: You can Special Summon the monster sent to the Graveyard by this card's first effect (this card must be face-up on the field to activate and resolve this effect). If this card is sent to the Graveyard by a card effect, you can target 1 monster you control: If that target is destroyed; you can Special Summon this card from your Graveyard.

 

Maximum Powercaster

DARK - Level 1 - Spellcaster/Effect - 100/100

If this card inflicts battle damage to your opponent: Increase this card's ATK by the amount of damage inflicted. If this card destroys your opponent's monster by battle: Increase this card's ATK by half the original ATK of the destroyed monster. During your End Phase, if this card attacked this turn: You can Special Summon 1 monster from your Graveyard whose ATK is less than or equal to this card's.

 

Worthy Knight

EARTH - Level 5 - Warrior/Effect - 1200/1800

If you control a Level 4 or lower monster with 1600 or more ATK, you can Normal Summon this card without Tributing. If you Normal or Special Summon "Worthy Knight": You can Special Summon this card from your Graveyard. When this card is Normal or Special Summoned: Place 1 Worthy Counter on yourself. "Worthy Knight" you control gain 100 ATK for each Worthy Counter on yourself. If this card inflicts battle damage to your opponent in a battle with your opponent's monster: Draw 1 card, OR add 1 "Worthy Knight" from your Deck to your hand.

 

Worthless Knight

EARTH - Level 5 - Warrior/Effect - 1000/2000

This card is treated as "Worthy Knight" while face-up on the field. If you Normal or Special Summon "Worthy Knight": You can Special Summon this card from your hand or Graveyard. When this card is Normal or Special Summoned: Place 1 Worthy Counter on yourself. If "Worthy Knight" inflicts battle damage to your opponent: Place 1 Worthy Counter on yourself, then draw 1 card for every 5 Worthy Counters on yourself.

 

Injection Fairy Mary

EARTH - Level 3 - Spellcaster/Effect - 400/1500

If you Normal or Special Summon "Injection Fairy Lily": You can Special Summon this card from your hand or Graveyard. If an "Injection Fairy" monster inflicts battle damage to your opponent: Gain LP equal to the amount of damage inflicted, then all monsters you control gain ATK equal to half the LP you gained this way. At the start of the Battle Phase, you can pay 1000 LP: "Injection Fairy" monsters cannot be destroyed by battle or card effects this turn, also apply the appropriate effect depending on whose turn it is:

●Your turn: This card can attack your opponent directly.

●Your opponent's turn: Your opponent cannot target "Injection Fairy" monsters you control for attacks or effects, except this one.

 

Boomboxer

WIND - Level 3 - Warrior/Effect - 800/1500

Once per turn, at the start of the Damage Step, if this card battles a face-up monster(s): you can return either this monster or the monster this card is battling to the hand.

 

Liquid Fire

FIRE - Level 1 - Aqua/Tuner/Effect - 400/200

Once per turn, if this card is sent from the field to the Graveyard, you can target 1 monster you control: Equip this card from your Graveyard to that target. When the equipped monster battles: Increase its ATK and DEF by its Level/Rank x100 until the end of the turn.

 

Drunkerserker

FIRE - Level 5 - Beast-Warrior/Effect - 2100/200

You can destroy 1 monster you control to Special Summon this card (from your hand). At the start of your Battle Phase, you can activate this effect: Destroy all other monsters you control (min. 1); this card can attack all monsters your opponent controls once each, also, your opponent cannot activate cards or effects during this Battle Phase.

 

Magnus Charlatan

DARK - Level 4 - Spellcaster/Pendulum - 1600/1900 - Scale 2

Pendulum Effect - If a Normal Monster destroys an opponent's monster: You can target that monster; destroy this card, and if you do, Special Summon up to 2 monsters with the same name as that target from your hand, Deck or Graveyard.

Monster Lore - The greatest illusionist in the world! Or so he says.

 

Spastic Inturruptor

EARTH - Level 5 - Fiend/Pendulum - 2200/800 - Scale 6

Pendulum Effect - Once per turn, during your opponent's Main Phase, you can target 1 Normal Monster you control and 1 monster your opponent controls: Conduct battle between those two targets. If a Normal Monster you control is destroyed: Special Summon this card.

Monster Lore - An extradimensional imp that seems to pop up in the worst situations.

 

Golden Beetle

LIGHT - Level 1 - Insect/ Effect - 500/300

Once per turn, during your Main Phase, you can reveal this card in your hand until the End Phase: Add 1 Level 1 LIGHT Insect-Type monster from your Deck to your hand during the End Phase. Once per turn, if another card in your hand is revealed while this card is revealed for its own effect: Gain 200 LP, then, if your LP are higher than your opponent's; draw 1 card for every 1000 LP of difference between your and your opponent's LP.

 

Golden Dragonfly

LIGHT - Level 1 - Insect/Effect - 300/500

During either player's turn, you can reveal this card in your hand: Excavate and arrange the top 5 cards of your Deck in any order (do not show the excavated cards to your opponent). This card remains revealed until the End Phase. If a card is revealed in your hand while this card is revealed for its own effect: Gain 300 LP, then, if your LP is higher than your opponent's; you can Special Summon 1 Insect-Type monster from your Graveyard whose ATK is less than or equal to the difference.

 

Golden Butterfly

LIGHT - Level 1 - Insect/Tuner/Effect - 0/0

Once per turn, during either player's turn, you can reveal this card in your hand until the End Phase: Reduce the ATK and DEF of all monsters your opponent controls by 1000, until the End Phase. If a card is revealed in your hand while this card is revealed for its own effect, you can target 1 face-up Special Summoned monster your opponent controls: Negate the effects of that target on the field until the End Phase. If this card is used as Material for a Synchro Summon, you can target up to 3 Level 3 or lower Insect-Type monsters in your Graveyard: Add that target(s) to your hand during the End Phase.

 

Esteem the Dragonling

LIGHT - Level 4 - Dragon/Effect - 1500/1500

You can banish this card from your Graveyard; Special Summon 1 "Esteem the Dragonling" from your Deck. All other Dragon-Type monsters you control gain 100 ATK for each Dragon-Type monster you control.

 

Captain Roark

EARTH - Level 5 - Warrior/Effect - 2000/2000

If this card is added to your hand: You can Special Summon this card from your hand. Once per turn: you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand or Graveyard. This card gains 200 ATK for each Warrior-Type monster you control.

 

Lil' Scylla

WATER - Level 2 - Sea Serpent/Effect - 1000/100

You can target 1 face-up card on the field and banish this card until your next Standby Phase: Negate that target's effects. If this card returns to the field and that target is still face-up on the field: Banish that target.

 

Sortie Ship

WATER - Level 3 - Aqua/Gemini/Effect - 200/2200

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:

●Swap this card's original ATK and DEF. You can target 2 cards your opponent controls: Change this card into face-down Defense Position, and if you do, send those targets to the Graveyard.

 

Count of Ice - Balthazar

WATER - Level 6 - Spellcaster/Ritual/Effect - 2600/1500

You can Ritual Summon this card using "Arctic Ritual", or by banishing 1 Ritual Spell from your Graveyard and removing 6 Ice Counters from cards on the field. When this card is Summoned: add 1 Level 5 or lower monster whose effect includes Ice Counters from your Deck to your hand. This card is unaffected by your opponent's cards with Ice Counters on them. Once per turn, during either player's turn, you can target 1 face-up card on the field: place 1 Ice Counter on that target.

 

Countess of Ice - Ambrosia

WATER - Level 6 - Spellcaster/Ritual/Effect - 1200/2800

You can Ritual Summon this card using "Arctic Ritual", or by banishing 1 Ritual Spell from your Graveyard and removing 6 Ice Counters from cards on the field. When this card is Summoned: Add 1 Level 5 or lower monster whose effect includes Ice Counters from your Deck to your hand. This card is unaffected by your opponent's cards with Ice Counters on them. Twice per turn, during either player's turn, you can move 1 Ice Counter from 1 face-up card on the field to another face-up card on the field.

 

Robotic Conductor

EARTH - Level 4 - Machine/Effect - 1800/1000

When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or higher EARTH Machine-Type monster from your hand, and if you do, this card's Level becomes the same as that monster's. An Xyz Monster Special Summoned using this monster as Xyz Material gains this effect:

●If this card is the only monster you control, this card gains 800 ATK for each monster your opponent controls.

 

D.D. Extra Gardna

LIGHT - Level 1 - Warrior/Effect - 0/1000

When a monster(s) is Special Summoned from your Extra Deck, you can target 1 of those monsters: Banish this card from your hand or Graveyard. If that target would be destroyed by your opponent's card (by battle or card effect): You can return this card to your Graveyard instead.

 

Black Round

DARK - Level 3 - Machine/Tuner/Effect - 100/1500

If "Black Salvo" is Tributed or used as Material for a Summon: You can Special Summon this card from your Graveyard. If this card is sent from the field to the Graveyard, you can target 1 DARK Level 4 Machine-Type monster in your Graveyard: Special Summon that target.

 

Collapsphere

DARK - Level 4 - Rock/Effect - 2600/2100

Cannot be Normal Summoned/Set. This card cannot attack directly. This card cannot be destroyed by battle.

 

Goblin's Guard Dog

EARTH - Level 4 - Fiend/Effect - 1800/0

This card gains 100 ATK for each "Good Goblin Housekeeping" in your Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. Once per turn, during either player's turn: You can target 1 card you control; destroy it, and if you do, change this monster's battle position. This card's name is treated as "Good Goblin Housekeeping" in your Graveyard.

 

Goblin Hero

EARTH - Level 4 - Fiend - 2000/0

A legendary warrior among goblinkind. It is rumored that his intelligence is greater than that of humans.

 

Jade Combatist

EARTH - Level 4 - Beast-Warrior/Effect - 1750/1500

This card cannot be destroyed while 2 or more cards with the same name are on the field. You can target 1 card on the field: Its name becomes "Jade Combatist", also, replace its effects with this card's effects. You can only use this effect of "Jade Combatist" once per turn. If you control 5 "Jade Combatist", you can Tribute all monsters you control; halve your opponent's LP.

 

Nitrogymnist

FIRE - Level 3 - Fiend/Pendulum - 500/1900 - Scale 4

Pendulum Effect - You can target 1 Normal Monster you control; draw 2 cards, also, you can only attack with that monster this turn. You can only use this effect of "Nitrogymnist" once while this card is face-up on the field. If the monster you targeted was a Pendulum monster: During the End Phase, you can Special Summon this card from your Pendulum Zone, then place that target in this card's Pendulum Zone.

Monster Lore - A dastardly handsome imp that specializes in fire illusion tricks.

 

Clockmetal Wanderer Xerxes

LIGHT - Level 4 - Spellcaster/Pendulum/Union/Effect - 1000/1000 - Scale 4

Pendulum Effect - Dragon-Type monsters on the field cannot activate their effects. Once per turn: You can target 1 Level/Rank 4 Pendulum Monster you control; equip that target with 1 Pendulum Union monster from your hand or Deck (its name is treated as "Metalmorph").

Monster Effect- Once per turn, you can either: Target 1 LIGHT monster you control and equip this card to that target, OR: unequip this card and Special Summon it. While this card is equipped, treat its name as "Metalmorph". If the equipped monster would be destroyed, destroy this card instead.

 

Metal Hero of Space-Time

DARK - Level 4 - Warrior/Pendulum/Effect - 2200/1500 - Scale 4

Pendulum Effect - Pendulum monsters you control are unaffected by the effects of Dragon-Type monsters your opponent controls. You can shuffle this card into your Deck; add up to 2 face-up Pendulum monsters with a scale of 4 from your Extra Deck to your hand.

Monster Effect- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing 1 Level/Rank 4 Pendulum monster you control equipped with "Metalmorph". Once per turn: You can place 1 Pendulum monster from your hand face-up into your Extra Deck; this card gains 1000 ATK until your opponent's next End Phase. You can place this card face-up from your Extra Deck into an empty Pendulum Zone on your side of the field. You can only use this effect of this card's name once per turn.

 

Idle Maiden of the Fountain

LIGHT - Level 2 - Fairy/Effect - 700/1000

If this card is Normal or Special Summoned while you control "The Sanctuary in the Sky": You can Special Summon 1 Fairy-Type monster from your hand. Your opponent cannot target this monster (for battles or card effects) while you control another monster.

 

Toona

WATER - Level 1 - Fish/Toon/Tuner/Effect - 800/500

If you control a face-up "Toon World", you can Special Summon this monster from your hand. Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

 

Eater of Infernos

WATER - Level 7 - Pyro/Effect - 2000/2000

When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took, and if you do that, this card gains ATK equal to the LP you gained. If this card is destroyed, you can inflict 1000 damage to both players.

 

Firebrand Arsonist

FIRE - Level 3 - Pyro/Tuner/Effect - 800/200

You can destroy all Field Spell cards (min. 1) to Special Summon this card from your hand. For each card destroyed: Inflict 500 damage to your opponent. If this card is destroyed, you can banish 3 FIRE monsters with 200 DEF from your Graveyard; Special Summon this card.

 

Double-00 Dinoo

DARK - Level 1 - Dinosaur/Effect - 100/1400

You cannot Special Summon monsters from your Extra Deck. Once per turn: You can send 1 Dinosaur-type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's: destroy that target. During the End Phase, if "Jurassic World" is face-up on the field, give control of this monster to your opponent.

 

Infernal Despot Dragon

FIRE - Level 7 - Dragon/Effect - 2400/2400

Once per turn, if this card destroys your opponent's monster by battle, this card can declare 1 additional attack this turn. If this card is sent from the field to the Graveyard, you can Tribute 1 monster: Special Summon this card from your Graveyard. If this card is Special Summoned from the Graveyard, you can target 1 card on the field: Destroy that target, then, if your opponent has more cards in their hand than you do; you can draw cards equal to the difference.

 

Infernal Mindeater Dragon

FIRE - Level 5 - Dragon/Effect - 2000/2000

If this card destroys your opponent's monster by battle: Increase this card's ATK by 100, and if you do; you can Special Summon 1 monster from your Graveyard whose ATK is less than this card's. If this card is destroyed by battle or Tributed on the field: You can Special Summon 1 "Infernal Despot Dragon" or "Infernal Mindeater Dragon" from your hand or Deck.

 

Infernal Strikeforce Dragon

FIRE - Level 3 - Dragon/Effect - 1200/1200

If this card is Normal or Special Summoned, you can add 1 "Infernal Despot Dragon" or "Infernal Mindeater Dragon"

from your Deck to your hand. Once per turn, during either player's turn, if the ATK of a monster you control increases, you can target 1 monster you control (except the monster whose ATK increased by that effect): That target gains ATK equal to the difference between that monster's current and original ATK. If this card is Tributed for the Summon of a Dragon-Type monster, or destroyed by your opponent's card (by battle or card effect): You can Special Summon 1 "Infernal Strikeforce Dragon" from your hand, Deck, or Graveyard in face-up Attack Position (you can only Summon "Infernal Strikeforce Dragon" from the Graveyard once per turn this way).

 

Armodia Guard Drone

DARK - Level 4 - Machine/Effect - 1900/1900

This card is treated as a Normal monster on the field and in the Graveyard, instead of an Effect monster. If this card is sent to the Graveyard: "Armodia" gains 200 ATK. If an "Armodia Unit" card is activated while you control "Armodia": You can Special Summon this card from your hand or Graveyard, and if you do; you can banish 1 card from your opponent's Graveyard, and if you do that, draw 1 card.

 

Pluslight Squire

EARTH - Level 3 - Warrior/Effect - 500/1700

This card can attack your opponent directly, also any damage you should take from battles involving this card is halved. If this card inflicts battle damage to your opponent: Send the top card of your opponent's Deck to the Graveyard, and increase the ATK of all Warrior-Type monsters you control by 100. If a card sent to the Graveyard by this effect was a Spell Card: You can add 1 "Pluslight Promotion Sequence" from your Deck or Graveyard to your hand. If you control another face-up Warrior-Type monster whose original ATK is less than its Level x300, your opponent cannot activate the effects of cars in their Graveyard during the turn that cards are sent to their Graveyard.

 

Pluslight Knight

EARTH - Level 6 - Warrior/Effect - 1500/2500

If you activate "Pluslight Promotion Sequence" while you control a face-up "Pluslight Squire": You can Special Summon this card from your hand or Deck. Your opponent cannot target other "Pluslight" monsters you control for attacks. If this card is in face-up Defense Position, it can attack your opponent directly, using its ATK for damage calculation. If this card inflicts battle damage to your opponent, you can look at the top 3 cards of your opponent's Deck: Send 1 to the Graveyard, and arrange the remaining 2 on the top or bottom of their Deck in any order, and if you do; all "Pluslight" monsters you control gain 200 ATK.

 

Pluslight Dame

EARTH - Level 6 - Warrior/Effect - 1700/2200

If you activate "Pluslight Promotion Sequence" while you control "Pluslight Squire": You can Special Summon this card from your Deck or Graveyard. Your opponent cannot target other "Pluslight" monsters you control with card effects. This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Send 1 random card from your opponent's hand to the Graveyard, and if you do; all "Pluslight" monsters you control gain 200 ATK. If a card sent to your opponent's Graveyard by the effect of a "Pluslight" card is a Spell Card: Draw 1 card.

 

Pluslight Chevalier

EARTH - Level 9 - Warrior/Ritual/Effect - 2500/3000

You can Ritual Summon this card using "Pluslight Promotion Sequence". "Pluslight" monsters you control cannot be destroyed by your opponent's card effects. This card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can send 1 face-up card your opponent controls to the Graveyard, and if you do; you can Special Summon 1 "Pluslight" monster from your Graveyard, and if you do that, all "Pluslight" monsters you control gain 200 ATK.

 

Pluslight Blademaster

EARTH - Level 9 - Warrior/Ritual/Effect - 2600/2800

You can Ritual Summon this card using "Pluslight Promotion Sequence". "Pluslight" monsters you control cannot be destroyed by battle or banished by your opponent's cards and effects. This card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can banish 1 card from your opponent's Graveyard, then send cards from the top of your opponent's Deck to their Graveyard up to the number of their banished cards, and if you do; all "Pluslight" monsters you control gain 100 ATK for each of your opponent's banished cards.

 

Blazelion

FIRE - Level 5 - Pyro/Tuner/Effect - 1800/200

If there are 5 or fewer cards in your opponent's Graveyard: You can Special Summon this card from your hand. During either player's Main Phase, you can discard this card: Banish 1 card from your opponent's Graveyard for each face-up Pyro-Type monster you control, then, if your opponent has 8 or more banished cards; you can draw 1 card.

 

Receiver Dragon

LIGHT - Level 5 - Dragon/Tuner/Effect - 1000/0

If this card is Special Summoned by its own effect while the are fewer cards in your hand than in your opponent's: You can draw cards equal to the difference. If you negate your opponent's card effect: You can Special Summon this card from your hand. During your opponent's turn, you can banish 1 Spell Card from your Graveyard: Special Summon this card from your Graveyard, and if you do; apply 1 or both of the following effects:

●This card's Level becomes 3.

●This card becomes a non-Tuner monster while face-up on the field.

You can only activate each effect of this card's name once per turn.

 

Material Dragon

DARK - Level 5 - Dragon/Tuner/Effect - 2300/0

This card can also be treated as a non-Tuner monster. If you control a face-up Synchro monster (Quick Effect): You can Special Summon this card from your hand. If you control a face-up Xyz monster: You can Special Summon this card from your hand or Graveyard as a Level 3 monster (You can only Special Summon this card from your Graveyard once per turn this way). If this card is Tributed or used as Material for the Summon of a DARK and/or Dragon-Type monster: You can shuffle up to 3 Dragon-Type monsters from your Graveyard into your Deck (you can also choose to shuffle no monsters); draw cards equal to the number of shuffled monsters +1.

 

Antennae Aide

WIND - Level 1 - Machine/Effect - 100/100

Once per turn: You can pay 500 LP; add 1 "Antennae Aide" from your Deck to your hand. If this card is removed from the field, you can Special Summon 1 Level 1 monster from your hand.

 

Flippant Footsoldier

EARTH - Level 3 - Warrior/Pendulum - 1200/500 - Scale 6

Pendulum Effect - Once per turn, if a Normal Monster you control attacks a monster your opponent controls: Double all battle damage your opponent takes from that battle. Once per turn, during either player's turn, you can target 1 Normal Pendulum Monster you control: Special Summon this card, and if you do, place that target in an empty Pendulum Zone on your side of the field.

Monster Lore - A skilled mercenary with a brash speech and a rash demeanor. His skill with a blade is the only reason is isn't killed by his own employers.

 

Vlad the Bount

DARK - Level 6 - Fiend/Effect - 2100/1600

If you declare a card's name on the field (to activate or resolve a card or effect): You can Special Summon this card from your hand. If this card is Special Summoned by this effect: This card gains 600 ATK for each card with the declared name on the field. If this card on the field is destroyed and sent to the Graveyard: You can declare 1 card name; excavate the top 3 cards of your Deck and add all cards with the declared name to your hand. Send the rest of the cards to the Graveyard.

 

Masochist Mantis

WATER - Level 6 - Insect/Effect - 1000/1000

If you take damage: Increase this card's ATK and DEF by the damage you took. All decreases to this card's ATK/DEF increase its ATK/DEF instead. If this card is Tributed: Draw 1 card.

 

Border Flames

FIRE - Level 1 - Pyro/Effect - 0/0

If your opponent Special Summons a monster(s) from the Extra Deck: You can Special Summon this card from your hand. While you control this card, the Special Summoned monster(s) cannot declare an attack. This card cannot be destroyed by battle while your opponent controls 1 of those Special Summoned monster(s). If 1 or more of those Special Summoned monster(s) is used as Material for a Summon: You can Tribute this card; negate that Summon and destroy the monster.

 

Rainbow-Tailed Peacock

LIGHT - Level 8 - Winged Beast/Tuner/Effect - ?/2600

This card's original ATK is equal to its Level x300. If all monsters you control are Tuner monsters: You can Special Summon this card from your hand. Once per turn: you can Special Summon 1 monster from your hand with the same Level as this card. If you activate a Spell/Trap card: You can reduce this monster's Level by up to 2. During your Standby Phase: you can increase this card's Level by up to 4.

 

Glowing Golden Gorilla

LIGHT - Level 12 - Beast/Effect- 0/0

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by discarding 2 cards, and cannot be Summoned by other ways. You must skip your Draw Phase. This card gains 1000 ATK for each card in your hand. Your opponent's monsters lose ATK equal to half this card's ATK. If this card destroys your opponent's monster by battle: Send all cards your opponent controls to the Graveyard, then draw 1 card for each card sent to the Graveyard this way.

 

Angel of Wishes

LIGHT - Level 1 - Fairy/Effect - 0/0

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand or Graveyard by controlling 3 or more face-up Continuous Spell/Trap Cards, and cannot be Summoned by other ways (you can only Summon this card this way once per turn). Unaffected by, and cannot be targeted by, other cards and effects. This card gains ATK equal to its Level x100. If this card battles, the opposing monster loses ATK equal to this card's. If this card destroys your opponent's monster by battle, increase this card's Level by the Level of the destroyed monster (or 1, if the destroyed monster did not have an original Level). The first time you you gain LP in a turn, select and activate any number of the following effects in sequence:

●Increase this card's Level by the number of Spell/Trap Cards face-up on the field.

●Inflict damage to your opponent equal to this card's current ATK.

●Target 1 monster your opponent controls: Reduce its ATK by this card's ATK, and if you do; you can make the target attack this card.

●Look at 1 random card in your opponent's hand, and either discard it or place it on top of their Deck.

 

Cordycell

EARTH - Level 1 - Plant/Tuner/Effect - 100/100

During the End Phase, if this card was sent from your hand or field to the Graveyard this turn: You can Special Summon this card from your Graveyard. During each Standby Phase, place 1 Cordycell Counter on this card for each "Cordycell" monster you control. "Cordycell" monsters you control gain 100 ATK and DEF for each Cordycell Counter on this card. You can remove 3 Cordycell Counters from this card: Special Summon 1 "Cordycell Token" (EARTH/ Level 1/Plant/0 ATK/0 DEF).

 

Cordycell Root

EARTH - Level 2 - Plant/Tuner/Effect - 400/400

You can Tribute 1 monster: Special Summon this card from your Graveyard. During each Standby Phase, place 1 Cordycell Counter on this card for each "Cordycell" monster you control. "Cordycell" monsters you control gain 100 ATK and DEF for each Cordycell Counter on this card. You can remove 3 Cordycell Counters from this card: Add 1 "Cordycell" card from your Deck to your hand.

 

Cordycell Sprout

EARTH - Level 3 - Plant/Tuner/Effect - 900/900

If a "Cordycell" monster(s) is sent to the Graveyard, except "Cordycell Sprout": You can Special Summon this card from your Graveyard. During each Standby Phase, place 1 Cordycell Counter on this card for each "Cordycell" monster you control. "Cordycell" monsters you control gain 100 ATK and DEF for each Cordycell Counter on this card. You can remove 3 Cordycell Counters from this card to target 1 face-up monster your opponent controls: That target loses 100 ATK and its effects are negated, also inflict 100 damage to your opponent.

 

Floating Eye

WATER - Level 1 - Fiend/Effect - 200/0

Once per turn, during either player's turn: You can destroy this card, and if you do, banish it. If destroyed this way, Special Summon this card from your Banished Zone during your next Standby Phase. If this card is Special Summoned: Add 1 "Polymerization" from your Deck or Graveyard to your hand.

 

Paralyzing Ripple

WATER - Level 3 - Thunder/Effect - 2000/0

Cannot be Normal Summoned/Set. You can Special Summon this card from your hand if all monsters your opponent controls have ATK greater than the monster(s) you control with the highest ATK. All monsters whose ATK is higher than this card's ATK are changed to Defense Position.

 

Hygangees

EARTH - Level 4 - Beast-Warrior/Gemini - 1900/1000

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

●Once per turn: You can target 1 monster on the field and 1 Normal Monster in your Graveyard whose ATK is less than the ATK of the first target; Set the first target, and if you do, Special Summon the second target in Defense Position. This card gains 300 ATK and DEF for each Normal Monster you control.

 

Qattle

EARTH - Level 2 - Plant/Effect - 800/300

This card is also always treated as a Beast-Type monster. You can Special Summon this card from your hand to your opponent's side of the field in Defense Position. his card cannot be targeted for an attack while you control another monster. You can draw 1 additional card during your Draw Phase, but if you do, during your End Phase: Discard 1 card. You can only control 1 "Qattle".

 

Blood Droplet

DARK - Level 1 - Aqua/Tuner/Effect - 0/0

If this card is sent to the Graveyard: You can Tribute 1 monster and pay 500 LP to Special Summon this card from your Graveyard. If you do, banish this card when it leaves the field.

 

Serakh of Texel

FIRE - Level 9 - Fiend/Effect - 3000/200

Cannot be Normal Summoned/Set. This card must first be Special Summoned from your hand if the combined ATK of all monsters your opponent controls is greater than your LP. When this card is Summoned this way, your opponent shuffles monsters they control into their Deck until the combined ATK of monsters they control is less than your LP, then, you can destroy Spell/Trap cards on the field up to the number of monsters shuffled this way. This card can attack all monsters your opponent controls, once each. You can pay half your LP: Return this card to your hand. You can only activate this effect of "Serakh of Texel" once per turn.

 

Floppy

WATER - Level 2 - Sea Serpent/Effect - ?/0

This card's original ATK is equal to the number of Sea Serpent-Type monsters in the Banished Zone x600. Once per turn: You can banish 1 Sea Serpent-type monster from your Graveyard; add 1 "Floppy" from your Deck to your hand. This card must be in the Graveyard to activate and resolve this effect.

 

Cuneiforment Fighter

EARTH - Level 4 - Rock/Effect - 1800/1500

When this card is Normal or Special Summoned: You can change this card's battle position; add 1 "Cuneiforment" card from your Deck to your hand. Once per turn, this card cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can Special Summon 1 "Cuneiforment" monster from your hand.

 

Cuneiforment Lancer

EARTH - Level 4 - Rock/Effect - 2000/0

If this card is Normal or Special Summoned, you can target 1 "Cuneiforment" monster in your Graveyard: Special Summon that target in Defense Position. At the end of the Damage Step, if this card attacked: Change this card to Defense Position.

 

Cuneiforment Blader

EARTH - Level 4 - Rock/Effect - 2300/0

If this card is Normal Summoned: Change this card's battle position, then send 1 "Cuneiforment" monster from your Deck to the Graveyard. If this card is sent to the Graveyard, you can target 1 "Cuneiforment" monster in your Graveyard, except "Cuneiforment Blader": Either Special Summon that target, or add that target from your Graveyard to your hand.

 

Cuneiforment Grunt

EARTH - Level 4 - Rock/Effect - 1900/1000

You can banish 1 Spell/Trap Card from your Graveyard: Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn). If you control an Xyz monster with a "Cuneiforment" monster as Material, you can banish 1 card from your opponent's Graveyard, instead. Once per turn, if another monster you control has its battle position changed by or for an effect, you can change this card's battle position: Return that monster to its prior position, then inflict 800 damage to your opponent.

 

Cuneiforment Archer

EARTH - Level 4 - Rock/Effect - 1000/0

If this card is added to your hand by a card's effect: You can Special Summon it. If this card is Special Summoned, or its battle position is changed: Increase the ATK and DEF of all "Cuneiforment" monsters you control by 100 for each "Cuneiforment" monster you control. If this card is used as Xyz Material for an Xyz Summon, and all Xyz Materials are "Cuneiforment" monsters, you can target 1 monster used as Material for that Xyz Summon: The Summoned monster gains the effects of that target, also treat that Xyz monster as a "Cuneiforment" monster.

 

Cuneiforment Guardian

EARTH - Level 4 - Rock/Effect - 0/2200

If a "Cuneiforment" monster is Summoned: You can Special Summon this card (from your hand or Graveyard) in the same battle position as that monster. You can only activate this effect of this card's name once per turn. At the start of the Damage Step, if this Attack Position monster battles: You can change this card to Defense Position, and if you do; destroy the opposing monster.

 

Cuneiforment Caller

EARTH - Level 4 - Rock/Effect - 1000/2000

If this card is Normal Summoned, change it to Defense Position. If this card is changed from Defense to Attack Position: You can Special Summon 1 "Cuneiforment" monster from your Deck. If your opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard in face-up Attack Position, also this card cannot be destroyed by battle or card effects during the turn it is Summoned this way.

 

Cuneiforment Knight

EARTH - Level 4 - Rock/Effect - 1700/1200

If you control no monsters, you can send 1 "Cuneiforment" card from your Deck to the Graveyard: Special Summon this card from your hand. If this card is used as Xyz Material for an Xyz Summon, the Summoned monster gains the appropriate effects depending on the number of "Cuneiforment" monsters used as Material:

●1+: When this monster is Summoned: This card gains 500 ATK.

●2+: If a monster's battle position changes on the field, you can destroy 1 face-up card your opponent controls.

●3+: If 1 or more Xyz Material is detached from this card: Draw 1 card.

 

Cuneiforment Crusher

EARTH - Level 4 - Rock/Effect - 500/1700

During your Standby Phase, if you do not control "Cuneiforment Crusher", you can Special Summon this card from your Graveyard in face-up Attack Position. If this card is in Attack Position when a "Cuneiforment" monster you control is targeted for an attack or effect, you can change this card to Defense Position: Negate that attack/effect. If this card's battle position changes, all monsters your opponent controls lose 100 ATK, and your opponent takes damage equal to that combined loss of ATK.

 

Cuneiforment Commander

EARTH - Level 4 - Rock/Effect - 2100/0

Cannot be Normal Summoned. If the battle position of a "Cuneiforment" monster changes: You can Special Summon this card from your hand, and if you do; change the battle position of 1 face-up monster on the field, then draw 1 card. If this card is sent to the Graveyard, you can select and activate 1 of the following effects:

●Target 1 monster your opponent controls: Return that target to its owner's hand.

●Target 1 Spell/Trap Card on the field: Destroy that target.

 

Cuneiforment Captain

EARTH - Level 4 - Rock/Tuner/Effect - 1500/1400

When this card is Normal Summoned: You can draw 1 card, then, if the drawn card was a Rock-Type monster; Special Summon 1 "Cuneiforment" monster from your hand or Graveyard, then change this card to Defense Position. You can change this card from Defense to Attack Position, then target 1 Set card in your opponent's Spell/Trap Zone and declare a card Type (Spell or Trap): Destroy it, then, if you called it right, you can send 1 face-up card your opponent controls to the Graveyard. You can only activate this effect of this card's name once per turn.

 

Emotionaload Wyvern

LIGHT - Level 3 - Dragon/Effect - 0/1800

If this card is sent to the Graveyard: You can Special Summon this card from your Graveyard; take 500 damage (you can only activate this effect of this card's name once per turn). Once per turn, you can increase this card's Level by 1 for each "Emotionaload Wyvern" you control. If this card is detached from a Dragon-Type Xyz monster and sent to your Graveyard, you can declare 1 card Type (Monster, Spell, or Trap): Send the top card of your opponent's Deck to the Graveyard, and if you called it right; your opponent cannot activate the effects of cards in their Graveyard this turn, also draw 1 card.

 

Lonesome Lizard

DARK - Level 3 - Reptile/Effect - 1400/0

If you control no monsters: you can Special Summon this card from your Graveyard, but banish it when it leaves the field.

 

Chaos Dweller

DARK - Level 8 - Fiend/Effect - 2500/0

Cannot be Normal Summoned/Set. Can only be Special Summoned when banished from the Graveyard for the Summon of a monster(s). You can discard this card and send 1 Level 8 LIGHT monster from your Deck to the Graveyard; your opponent cannot activate effects in response to the effects of LIGHT or DARK monsters you control.

 

Entropic Dweller

EARTH - Level 4 - Fiend/Effect - 1600/1700

You can Special Summon this card (from your Graveyard or Banished Zone) if you have at least 1 banished FIRE, WATER, WIND, and EARTH monster(s), but shuffle it into your Deck when it leaves the field. You can only Special Summon 1 "Entropic Dweller" per turn this way. Once per turn: You can target 1 monster in your Graveyard; banish that target, and if you do, send 1 monster (except a LIGHT, DARK, or DIVINE monster) from your Deck to the Graveyard whose ATK is less than or equal to the ATK of the banished monster, and if you do that, inflict damage to your opponent equal to the difference between that monster's Level and this card's Level x300.

 

Entropy Dino

WIND - Level 3 - Dinosaur/Effect - 1400/0

If all the monsters in your Graveyard and Banished Zone are FIRE, WATER, WIND, and/or EARTH (min. 3), you can Special Summon this card from your hand. If this monster is Normal or Special Summoned: You can banish 1 Level 4 or lower FIRE, WATER, WIND, or EARTH monster from your Deck. If this card is sent from the field to the Graveyard, you can add that banished monster to your hand.

 

BATTLER.ygo

EARTH - Level 5 - Cyberse/Effect - 2000/1000

You can Tribute 1 monster to Special Summon this card from your hand. If this card is Normal Summoned: You can pay 500 LP to increase its ATK by 500. If this card battles a monster(s): You can target 1 Spell/Trap on the field; destroy that target after damage calculation, and if you do, gain 500 LP.

 

Turntable Mecha

WIND - Level 1 - Machine/Effect - 100/100

If your opponent declares an attack, and you previously took damage this turn: You can Special Summon this card from your hand, and if you do, all monsters you control gain ATK and DEF equal to the last damage you took until the End Phase. If this card is destroyed by battle: Draw 1 card.

 

Ashes of Dragons

FIRE - Level 1 - Wyrm/Tuner/Effect - 0/0

If this card is destroyed: You can banish 1 Dragon-Type monster from your Graveyard; Special Summon this card. Once per turn, if a Dragon-type monster is Summoned: you can make this card's ATK become the same as the Summoned Dragon-Type monster until the End Phase.

 

HeRoc

LIGHT - Level 5 - Winged Beast/Effect - 2100/1600

You can Special Summon this card from your hand. If this card is Special Summoned by this effect: Special Summon 1 "Villainous Token" (Fiend-type/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's side of the field, also this card cannot attack this turn.

 

Bubbly Blocker

WATER - Level 1 - Aqua/Effect - 0/600

You can Special Summon this card from your hand to your opponent's side of the field. This card cannot be destroyed by battle. This card cannot change its battle position, except by a card effect. Each player can attack with only 1 monster during each Battle Phase.

 

Guardian Fish

WATER - Level 7 - Fish/Effect - 1900/2850

If you control "Umi", reduce the Level of this card (in your hand and on your side of the field) by 2. Once per turn, during either player's turn: You can target 1 WATER monster you control and 1 monster your opponent controls; reduce the Level of the first target by 2, and if you do, negate the effects of the second target until the End Phase. WATER monsters you control whose Level is less than their original Level cannot be destroyed by card effects.

 

Blood Moon Summoner

WIND - Level 4 - Beast-Warrior/Effect - 1700/1800

When this card is Normal or Special Summoned: Flip the top five cards from your Deck face-up, then shuffle your Deck. If this card is sent from the field to the Graveyard, you can discard 1 card; add 1 face-up card from your Deck to your hand.

 

Maintenance Man

LIGHT - Level 1 - Psychic/Effect - 500/0

This card gains 500 ATK for each Maintenance Counter on your opponent. When this card destroys an opponent's monster by battle or inflicts battle damage to your opponent: Add 1 "Draining Maintenance" from your Deck or Graveyard to your hand.

 

Samsara Aster

EARTH - Level 2 - Plant/Effect - 200/1200

If a card(s) is added to your hand, except by drawing (except "Samsara Aster"), you can Special Summon this card from your hand or Graveyard, but if it leaves the field, except by being Tributed, banish it. You can only Special Summon 1 "Samsara Aster" per turn.

 

Leviathos the Varied

WATER - Level 10 - Sea Serpent/Effect - 3000/2750

Cannot be Normal Summoned/Set. You can Special Summon this card from your hand if you have 5 or more monsters in your Graveyard with different Types. Once per turn: You can send 1 monster from your Deck to your Graveyard that has a different Type than all the monsters in your Graveyard; until your opponent's End Phase this card is unaffected by Spell/Trap effects. Once per turn, during your opponent's turn: You can banish 1 monster from your Graveyard; inflict 500 damage to your opponent, then, you can take control of any number of monsters your opponent controls with the same Type as the banished monster.

 

Lead Brick

EARTH - Level 1 - Rock/Effect - 0/0

If you control no other monsters when this card is Normal Summoned: You can Tribute this card; Special Summon 1 level 7 or higher monster that can be Normal Summoned from your hand. If this card would be sent from the field to the Graveyard, return it to the bottom of the Deck instead.

 

Burning Hart

FIRE - Level 5 - Beast/Effect - 2800/200

If you did not inflict effect damage to your opponent this turn, this card's ATK becomes 2000. Once per turn: You can target 1 face-up Spell Card on the field; destroy that target, and if you do, banish 1 monster with 200 DEF from your Graveyard. When this card is sent from the field to the Graveyard; add 1 banished monster with 200 DEF to your hand.

 

Insect Gardna

EARTH - Level 4 - Insect - 0/2100

The incorruptible will and hearty carapace of these silent warriors is famed among the Indestructible Insect Invaders. It seems like they are guarding a secret that we have yet to uncover.

 

Goblin Homunculus

EARTH - Level 4 - Fiend/Effect - 2200/0

If this card is sent to the Graveyard: Take 1500 damage.

 

Grubbeetle

EARTH - Level 3 - Insect/Flip/Effect - 800/1500

FLIP: Special Summon 1 Level 4 or lower Flip monster from your Deck in face-down Defense Position (except "Grubbeetle").

If this card is destroyed by battle: your opponent cannot declare an attack on face-down monsters you control for the rest of the turn. Once per turn: You can place 1 Underground Counter on yourself (if a face-down monster you control is targeted for an attack or card effect: You can remove 1 Underground Counter from yourself).

 

Bolt Beast

LIGHT - Level 4 - Thunder/Effect - 1600/1000

When this card destroys a monster by battle; increase its ATK by 500. If this card has 4000 or more ATK: Destroy it. Once per turn, during either player's turn: You can pay 500 LP; negate this card's effects, and if you do, destroy all monsters on the field whose ATK is less than or equal to the ATK this card lost when this effect was activated.

 

Nubbub

EARTH - Level 1 - Insect/Effect - 100/0

If you take damage: You can Special Summon this card from your hand or Graveyard, then gain 100 LP (you can only Summon this card from the Graveyard once per turn this way). This card can attack your opponent directly. If this card inflicts battle damage to your opponent: Gain LP equal to half the damage inflicted. If you gain LP from a monster effect: You can increase the ATK of all monsters you control by 100 for each monster you control.

 

Shockstopper

LIGHT - Level 1 - Thunder/Tuner/Effect - 0/1000

If your opponent activates a monster's effect from their hand, you can reveal this card in your hand until the End Phase: Your opponent can let you draw 1 card, and if they do not; their activated effect is negated. The effect of "Shockstopper" can only be activated once per turn.

 

Relentless Dragon

DARK - Level 8 - Dragon/Effect - 1000/0

Unaffected by your opponent's card effects, except during the Battle Phase. If your opponent Summons a monster or activates a monster effect during your turn: You can Special Summon this card from your hand. If this card attacks your opponent's monster: This monster gains 100 ATK, then the attack target loses ATK equal to this card's until the end of the Battle Phase. If a Defense Position monster battles this card: Change that monster's battle position, then this card gains ATK equal to the difference between the opposing monster's ATK and DEF.

 

Trebushot

EARTH - Level 3 - Rock/Effect - 800/1500

If this card is Normal or Special Summoned: You can Special Summon 1 "Trebushot" from your hand or Graveyard. If this card is sent to the Graveyard by a Spell/Trap Card, or is detached from an EARTH Xyz monster to activate its effect: You can send the top card of your opponent's Deck to the Graveyard, and if the sent card was a monster; you can destroy 1 card on the field.

 

Loadman Stone

EARTH - Level 3 - Rock/Tuner/Effect - 1000/0

If this card is switched from Defense to Attack Position: You can Special Summon 1 "Trebushot" from your Graveyard. If a monster(s) is sent to your opponent's Graveyard, and there are 5 or more cards in your opponent's Graveyard: Draw 1 card for every 5 cards in your opponent's Graveyard (you can only activate this effect of this card's name once per turn).

 

Darkslayer

DARK - Level 7 - Warrior/Effect - 2500/2000

During the End Phase, if this card was banished this turn: You can Special Summon this card from your Banished Zone. You can banish this card from your Graveyard and 1 other DARK monster from your field or Graveyard: Add 1 "Darkslayer" from your Deck to your hand, and if you do; inflict 500 damage to your opponent.

 

Maarking

EARTH - Level 8 - Warrior/Effect - 1700/2500

You can reveal this card in your hand: Special Summon 1 "Maarpawn" or "Maarknight" from your hand or Deck (you can only activate this effect of this card's name once per turn). If this card is Tribute Summoned: You can destroy a number of cards on the field up to the number of Continuous Spell Cards you control, and if you do; you can draw 1 card. If your LP is higher than your opponent's, this card gains ATK equal to the difference. At the start of the Damage Step, if this card attacks: You can inflict 200 damage to your opponent for each card in your hand. If this card leaves the field, you can return it to your hand.

 

Maarook

EARTH - Level 4 - Warrior/Effect - 1800/1700

If this card is Normal or Flip Summoned: You can add 1 "Maarverse" Spell/Trap Card from your Deck or Graveyard to your hand. If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Maarverse" Spell/Trap Card you control, then reduce the ATK and DEF of all monsters your opponent controls by the amount of damage inflicted. Once per turn, if your LP are 1500 or more higher than your opponent's, you can target 1 face-up EARTH Warrior-Type "Maar" monster you control: That target can make up to 2 attacks on monsters during this Battle Phase.

 

Maarknight

EARTH - Level 4 - Warrior/Effect - 1700/1000

If this card is Normal or Flip Summoned: You can Special Summon 1 EARTH Warrior-Type "Maar" monster from your Graveyard. If this card is Special Summoned, you can target 1 Set card your opponent controls: Destroy that target (your opponent cannot activate cards or effects in response to this effect or its activation). Once while this card is face-up on the field, if an EARTH Warrior-Type "Maar" monster, or a "Maarverse" Spell/Trap Card, is added to your hand, you can reveal the added card: Gain 200 LP for each card in your hand, then, if your LP are 1000 or more higher than your opponent's; you can Set 1 "Maarverse" Spell/Trap Card directly from your Graveyard.

 

Maarpawn

EARTH - Level 3 - Warrior/Effect - 1000/1000

If this card is Special Summoned: You can add 1 EARTH Warrior-Type "Maar" monster, or a "Maarverse" Spell/Trap Card, from your Deck to your hand. During the turn this card was Normal or Flip Summoned, you can Normal Summon 1 EARTH Warrior-Type "Maar" monster this turn, in addition to your Normal Summon/Set (You can only apply this card of this card's name once per turn). If you control a face-up Continuous Spell Card: You can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn).

 

Azure Crab of Legends

WATER - Level 4 - Aqua/Tuner/Effect - 1000/2000

If this card is Normal or Special Summoned: You can target 1 Level 4 or lower WATER monster in your Graveyard; Special Summon it. You cannot Summon any monsters from your hand during the turn you activate this effect. During your Standby Phase: you can flip 3 face-up cards in your opponent's Banished Zone face-down; Special Summon this card from your Graveyard. You can only control 1 "Azure Crab of Legends".

 

Raging Vortex

WATER - Level 1 - Sea Serpent/Effect - 500/500

If this card is Special Summoned: You can banish up to 3 cards from your opponent's Graveyard. This card gains 1 Level and 500 ATK and DEF for each card banished by this effect.

 

Goblin Clowning Force

EARTH - Level 3 - Fiend/Effect - 600/0

Cannot be destroyed or targeted by your opponent's card effects. At the end of the Damage Step, if this card attacked: Change it to Defense Position, then draw 1 card. This Defense Position monster cannot be destroyed by battle, but if your opponent attacks this Defense Position monster, change it to Attack Position after damage calculation. If this card is changed from Defense to Attack Position: You can destroy 1 card your opponent controls, then increase this card's ATK and DEF by 100 for each time that a card has been destroyed by the effect of "Goblin Clowning Force" this Duel.

 

Overload Destralus

DARK - Level 1 - Pyro/Tuner/Effect - 700/0

If a "Destralus" monster, except "Overload Destralus", is sent from the field to the Graveyard: You can Special Summon this card from your Graveyard. Once per Battle Phase, if a "Destralus" monster battles your opponent's monster, and one or more of the battling monsters' ATK is different from its original ATK: You can double the ATK of your battling monster until the End Phase, but if you do; destroy either this card or the monster whose ATK was increased by this effect. If a "Destralus" monster inflicts battle damage to your opponent: You can banish the top card of your opponent's Deck, then draw 1 card for every 4 cards in your opponent's Banished Zone (you can only activate this effect of this card's name once per turn).

 

Reloader Destralus

DARK - Level 2 - Pyro/Effect - 1000/0

If a card(s) you control is destroyed: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Destralus" monster from your Graveyard. If a "Destralus" monster you control inflicts battle damage to your opponent: You can banish the top card of your opponent's Deck, then inflict 100 damage to your opponent for each of their banished cards.

 

Blaster Destralus

DARK - Level 3 - Pyro/Effect - 1300/500

If this card is Normal or Special Summoned: You can gain 200 LP for each of your opponent's banished cards. If your opponent's monster targets a "Destralus" monster you control for an attack or effect, you can destroy this card: Negate that attack/effect, then banish 1 card from your opponent's Graveyard, and if you do; Special Summon this card that was destroyed this way during the End Phase. If a "Destralus" monster you control inflicts battle damage to your opponent: Banish the top card of your opponent's Deck, then increase the ATK of all "Destralus" monsters you control by 100 for each of your opponent's banished cards.

 

Detonator Destralus

DARK - Level 4 - Pyro/Effect - 1600/1000

If this card is Normal or Special Summoned: You can add 1 Level 3 or lower "Destralus" monster from your Deck to your hand. If a "Destralus" monster you control inflicts battle damage to your opponent: You can banish the top card of your opponent's Deck, then lower the ATK and DEF of all monsters your opponent controls by 100 for each of your opponent's banished cards. During your turn (Quick Effect): You can destroy this card and 1 card your opponent controls.

 

Ultimari Destralus

DARK - Level 7 - Pyro/Effect - 2500/2000

Cannot be Special Summoned, except by the effect of a "Destralus" card. If a "Destralus" monster(s) you control is destroyed: You can Special Summon this card from your hand. Once per turn, during either player's turn, if your opponent activates a Spell Card or effect: You can negate the activation, and if you do, banish it. Once per turn, if a "Destralus" monster you control inflicts battle damage to your opponent: You can banish the top card of your opponent's Deck, then you can Special Summon up to 2 "Destralus" monsters from your Graveyard whose combined Levels are less than or equal to the number of your opponent's banished cards.

 

Blazing Spirit

FIRE - Level 4 - Pyro/Effect - 1600/200

If you control no monsters, you can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Eternal Flame Emperor" or "Rage of the Flame King" from your Deck to your hand. If this card is banished: You can banish the top card of your opponent's Deck, face-down (You can only activate this effect of this card's name once per turn).

 

Infernal Princess

FIRE - Level 4 - Pyro/Effect - 1500/200

You can reveal 1 Level 7 or higher Pyro-Type monster in your hand: Special Summon this card from your hand or Graveyard (you can only Summon this card from the Graveyard once per turn this way). If a card(s) your opponent controls is destroyed by battle with or the effect of a Pyro-Type monster: Inflict 200 damage to your opponent. If this card is banished: You can destroy 1 card your opponent controls.

 

Wraith of the Flames

FIRE - Level 4 - Pyro/Effect - 1700/200

If this card is Normal Summoned: You can add 1 Level 4 Pyro-Type monster from your Deck to your hand. If this card is sent to the Graveyard, except from the field: You can flip up to 3 of your opponent's banished cards face-down. If this card is banished: Inflict 500 damage to your opponent, then, if you control a face-up Pyro-Type monster with 2000 or more ATK; you can draw 1 card.

 

Overflame Bodyguard Aina

FIRE - Level 4 - Pyro/Effect - 600/200

If you Normal or Special Summon a Pyro-Type monster: You can Special Summon this card from your hand. If this card is detached from an Xyz monster, or Tributed for a Tribute Summon: You can destroy all Set cards your opponent controls, then inflict 100 damage to your opponent for each card destroyed this way. If this card is banished from your Graveyard: Pyro-Type monsters you control cannot be Tributed by your opponent until your next Standby Phase.

 

Eternal Flame Empress

FIRE - Level 8 - Pyro/Effect - 2500/200

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by banishing 2 Pyro-Type monsters from your Graveyard. Once per turn, you can banish 1 Pyro-Type monster from your Graveyard: Destroy up to 2 cards your opponent controls. Once per turn: You can send 1 Pyro-Type monster from your Deck to the Graveyard; banish 1 card from your opponent's Graveyard, face-down. If this card destroys your opponent's monster by battle: You can banish the destroyed monster, face-down, and if you do, inflict 100 damage to your opponent for each of their face-down banished cards.

 

Eternal Flame Emperor

FIRE - Level 8 - Pyro/Effect - 1800/200

Cannot be Special Summoned by other monster effects. Cannot be targeted by your opponent's card effects. This card gains X00 ATK for each of your banished Pyro-Type monsters, where X is equal to the number of your opponent's face-down banished cards. If this card is Normal Summoned, or destroys your opponent's monster by battle: You can banish 1 card from your opponent's Graveyard, face-down. If this card is destroyed, you can banish 1 other Pyro-Type monster from your Graveyard: Special Summon this card, and if you do; you can destroy 1 card on the field.

 

Kiteroid

WIND - Level 1 - Machine/Effect - 500/200

If you would take battle damage in a battle involving a monster you control, you can discard this card: Negate that damage. During your opponent's Battle Phase, you can banish this card from your Graveyard: Negate the next attack your opponent declares this turn. During your Standby Phase, if you control no monsters: You can Special Summon this card from your Banished Zone in face-up Attack Position.

 

Wascust Swarm Empress

EARTH - Level 4 - Insect/Effect - 2000/400

Cannot be Special Summoned if you control a non-Insect-Type monster. If this card is Summoned, or destroys your opponent's monster by battle: Special Summon 1 "Wascust Token" (EARTH/Level 1/Insect-Type/400 ATK/0 DEF). If a "Wascust Token" is Summoned, place 1 Swarm Counter on this card ("Wascust" monsters you control gain 100 ATK for each Wascust Counter on the field). If this card would be destroyed, you can remove 1 Wacust Counter from this card: This card is not destroyed, also destroy 1 card your opponent controls OR banish 1 card from their Graveyard. At the start of your Battle Phase, you can Tribute 1 Wascust Token OR remove 1 Wascust Counter from this card: This card can attack all monsters your opponent controls, once each.

 

Wascust Stingworker

EARTH - Level 4 - Insect/Effect - 1600/1000

If you control no monsters, or only Insect-Type monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Wascust Swarm Empress" from your Deck to your hand. At the start of the Damage Step, if this card attacks: Place 1 Wascust Counter on this card, and on each "Wascust Swarm Empress" you control ("Wascust" monsters you control gain 100 ATK for each Wascust Counter on the field). If this card destroys your opponent's monster by battle: You can destroy 1 card your opponent controls, or banish 1 card from your opponent's Graveyard, and if you do; place 1 Wascust Counter on this card. If a "Wascust" monster leaves the field, you can remove 2 Wascust Counters from this card: Reduce the ATK of all monsters your opponent controls by 300 for each of their banished cards, and negate the effects of all monsters whose ATK was changed this way.

 

Stonecycle Gang Leader

EARTH - Level 1 - Rock/Tuner/Effect - 300/0

You can reveal this card and any number of other Rock-Type monsters in your hand (min. 1): Special Summon this card from your hand, then Special Summon a number of "Stonecycle Tokens" (EARTH/Level 1/Rock-Type/200 ATK/0 DEF) equal to the number of Tributes required for the Tribute Summon of the revealed monster(s), if possible. If this card is Tributed for a Summon: Draw 1 card. If you control a Rock-Type monster: You can Special Summon this card from your Graveyard. You can only activate each effect of "Stonecycle Gang Leader" once per turn.

 

Tenguard

WIND - Level 1 - Fiend/Effect - 100/100

If this card is Normal or Special Summoned: You can add 1 "Tenguard", "Grave Eater", or "Noble Deeds, Ignoble Form" from your Deck to your hand. Your opponent cannot attack Level 3 or lower monsters you control, except this one. Once per turn, you can inflict 100 damage to your opponent for each "Tenguard" you control. If "Tenguard" inflicts damage to your opponent: This card gains ATK equal to the amount of damage inflicted.

 

Grave Eater

EARTH - Level 1 - Fiend/Effect - 100/100

If "Tenguard" destroys your opponent's monster by battle, you can discard this card: Draw 1 card. While this card is in your Graveyard, if "Tenguard" inflicts battle damage to your opponent: Gain LP equal to the ATK of that "Tenguard". During each Standby Phase, if this card is in your Graveyard: Banish the bottom card of your opponent's Graveyard.

 

Reincarnated Buster Dragon

LIGHT - Level 8 - Dragon - 1200/2800

Purified from the darkness of its own heart after the battle with Buster Blader, it now travels with its companion on a never-ending quest for redemption.

 

Mechanic Repairer Fox

WIND - Level 4 - Beast-Warrior - 1600/1200

Not looking back

Not giving up

Not letting go

I'll keep on fighting for the ones I care for a lot, although that dream is pretty far away.

I'm gonna find my own way, and take a chance on today.

 

Fluffy Wonder Puppy

WIND - Level 3 - Beast - 1200/600

Flying through the sky with long floppy ears, this puppy is shy, but very friendly. It likes to snuggle next to people.

 

Goblin Assault Strike Force

EARTH - Level 4 - Warrior/Effect - 1500/0

This card can attack twice per Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. At the start of the Damage Step, if this card attacks: All "Goblin" monsters you control gain 100 ATK for each monster on the field. If this card destroys your opponent's monster by battle: You can Special Summon 1 "Goblin" monster from your Deck, except "Goblin Assault Strike Force". If this card inflicts battle damage to your opponent: You can add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".

 

Goblin Medical Unit

EARTH - Level 4 - Warrior/Effect - 1700/0

If this card is Summoned, or destroys your opponent's monster by battle: You can Special Summon 1 "Goblin" monster from your Graveyard. At the end of the Damage Step, if this card attacked: Change this card to Defense Position.

 

Mechanical Overlord

DARK - Level 8 - Machine/Effect - 2700/2400

If your opponent controls 3 or more monsters, you can Special Summon this card from your hand. This card inflicts piercing battle damage. If this card destroys your opponent's monster by battle: You can draw 1 card, and if the drawn card is a DARK Machine-Type monster; you can banish up to 1 card each from your opponent's field or Graveyard.

 

Blazenthal, the Prince of Flames

FIRE - Level 4 - Pyro/Effect - 1000/200

If this card is Normal Summoned: You can send 1 FIRE Pyro-Type monster from your Deck to the Graveyard, and if you do; you can add 1 Level 4 Pyro-Type monster from your Deck to your hand. If this card is banished: Look at the top 5 cards of your opponent's Deck (or all cards in your opponent's Deck if less than 5), banish 1 face-down, and return the remaining card(s), if any, to the top of your opponent's Deck in any order.

 

Reaper King of the Ghosts

DARK - Level 8 - Zombie/Effect - 2800/3000

You can Tribute 2 monsters on either player's field that were Special Summoned from the Graveyard; Special Summon this card from your hand or Graveyard. You can only Special Summon "Reaper King of the Ghosts" this way once per turn. While you control a monster that originally belongs to your opponent, this card cannot be targeted or destroyed by an opponent's effects. Once per turn, if an opponent's monster is destroyed and sent to the Graveyard: You can Special Summon that monster.

 

Spirit of the Ancient Ruler

LIGHT - Level 6 - Zombie/Effect - 2500/2000

You can Tribute 1 monster on either player's field that was Special Summoned from the Graveyard; Special Summon this card from your hand or Graveyard. You can only Special Summon "Spirit of the Ancient Ruler" this way once per turn. When this card is Special Summoned: Special Summon up to 2 Level 4 or lower Zombie-Type monsters with different names from your hand or Graveyard. You can only use this effect of "Spirit of the Ancient Ruler" once per turn.

 

Skull Reaper

DARK - Level 4 - Zombie/Effect - 1800/0

Once per turn: You can Special Summon 1 monster from either Graveyard, then send 1 Zombie-Type monster from your Deck to the Graveyard. You must control another Zombie-Type monster with a different name to activate/resolve this effect. You can only control 1 "Skull Reaper".

 

Giganteform

EARTH - Level 10 - Fiend/Effect - 1500/1500

If neither player controls monsters: You can Special Summon this card from your hand with its effects negated. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, you can destroy up to 2 random cards from your opponent's hand. This Normal Summoned card cannot be Tributed, nor can it be targeted by, and is unaffected by, Spell/Trap Cards and effects, as well as the effects of monsters with less ATK than itself. If a card(s) is destroyed: Place 1 Power Counter on this card for each. This card gains 100 ATK for each Power Counter on it, also your opponent's monsters lose 100 ATK for each Power Counter on this card. All monsters your opponent controls with 500 or less ATK are immediately destroyed.

 

Biological Soldier

WATER - Level 3 - Warrior/Effect - 100/1000

If this card destroys your opponent's monster by battle: Equip the destroyed monster to this card. This card gains ATK equal to half the original ATK of all monsters equipped to it, also it gains 1 additional attack for each monster equipped to it. If this card would be destroyed by your opponent's card: You can destroy 1 other card you control instead, and if the destroyed card is sent to your opponent's Graveyard; you can reduce the ATK of all monsters your opponent controls to 0.

 

Parade Penguin

WATER - Level 4 - Aqua/Effect - 1400/1400

When this card is Normal Summoned: You can Special Summon 1 "Penguin" monster from your Deck or Graveyard, except "Parade Penguin". If this card is sent to the Graveyard: You can Special Summon 1 "Penguin" monster from your hand, except "Parade Penguin", then add 1 "Penguin" monster from your Deck to your hand. If your opponent's monster battles a "Penguin" monster you control, you can banish this card from your Graveyard: Reduce the opposing monster's ATK by its original ATK, then increase your battling monster's ATK by that lost ATK, until the end of the Damage Step. You can only activate each effect of "Parade Penguin" once per turn.

 

Stopenguin

WATER - Level 4 - Aqua/Flip/Effect - 1000/1800

FLIP: Return 1 random card from your opponent's hand to the top of their Deck.

If this card is Normal or Flip Summoned, you can target 1 "Penguin" monster in your Graveyard, except "Stopenguin": Special Summon that target in face-up Attack Position or face-down Defense Position, and if you do; you can make that card's Level become 4. If this card is targeted for an attack or effect: You can flip this card into face-down Defense Position, and if you do; you can negate that attack or effect. You can only activate this effect of this card's name once per turn.

 

Driver Worm

DARK - Level 1 - Machine/Effect - 400/0

If this card is Normal or Special Summoned, you can target 1 card your opponent controls: Your opponent takes no damage for the rest of the turn, also banish that target until your next Standby Phase after this effect is activated. If this card is sent from the field to the Graveyard: You can add 1 "Hack Worm" from your Deck, Graveyard, or Banished Zone to your hand.

 

Double-Shot Dragon

DARK - Level 2 - Machine/Union/Tuner/Effect - 400/800

This card is also always treated as Dragon-Type. If this card is Normal Summoned: You can add 1 Level 3 or lower DARK Dragon-Type monster from your Deck to your hand. Once per turn, during either player's turn, you can either: Equip this card to a face-up Dragon-Type or Machine-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position (If a monster equipped this way would be destroyed, you can destroy this card instead). If a monster equipped with this card attacks your opponent's Attack Position monster: You can reduce the ATK of the attack target by its Level/Rank x100, then increase the equipped monster's ATK by that lost ATK and change the attack target to Defense Position. If this card is sent from the field to the Graveyard, you can shuffle up to 2 Level 4 or lower DARK Dragon-Type or Machine-Type monsters from your Graveyard into your Deck: Destroy 1 card your opponent controls for each monster shuffled into the Deck this way.

 

Dream Shark

WATER - Level 5 - Fish/Effect - 0/2600

If you would take battle damage while this card is in your hand: You can halve that damage, then inflict damage to your opponent equal to the damage you took, and if you do; Special Summon this card from your hand. If you take damage from a card effect while this card is in your Graveyard: You can Special Summon this card from your Graveyard, then gain LP equal to double the amount of damage you took. If this card is Summoned this way, banish it when it leaves the field. If this card would be destroyed by your opponent: You can reduce this card's DEF by 1000, and if you do; you can add 1 Level 4 or lower WATER "Shark" monster from your Deck to your hand.

 

Maleable Menace

DARK - Level 3 - Fiend/Union/Effect - 100/100

This card cannot be destroyed by battle. Once per turn, you can either: target 1 Level 4 or lower monster you control; equip this card to that target, OR: Special Summon this equipped card. Once per turn, during either player's turn, the equipped monster can change its battle position. If the equipped monster is in attack position: it cannot be destroyed by battle. If the equipped monster is in defense position: it cannot be destroyed by card effects. If the equipped monster would be destroyed, destroy this card instead.

 

Pandemonium Archfiend Gondola

FIRE - Level 8 - Aqua/Spirit/Effect - 1400/3000

Cannot be Special Summoned. If you control an “Archfiend” monster or “Pandemonium”, you can Normal Summon/Set this card without Tributing. During the End Phase of a turn this card was Normal Summoned or flipped face-up, return it to the hand. Once per turn, during either player’s turn, you can destroy 1 “Archfiend” card you control and 1 card your opponent controls. If you control “Pandemonium”, you can destroy 2 cards your opponent controls instead. If this card is the only attack position monster you control, its original ATK and DEF are swapped.

 

Ancestor Spirits

WIND - Level 4 - Warrior/Spirit/Effect - 2000/1800

Cannot be Special Summoned. During the End Phase of a turn this card was Normal Summoned or flipped face-up, return it to the hand. This card is always treated as a Normal Monster.

 

Nightshade Maiden

DARK - Level 3 - Plant/Tuner/Effect - 1000/1100

If a Plant-type monster is sent to your Graveyard, you can Special Summon this card from your hand. If this card is sent from the field to the Graveyard: all monsters your opponent controls lose ATK equal to their DEF.

 

Supply Squad Cargo - Golden Goblin

LIGHT - Level 4 - Fiend/Pendulum/Effect - 100/2100 - 2<>2

PE: Once per turn, if a monster(s) you control is destroyed by battle or card effect: draw 1 card.

ME: If this card battles, change its battle position at the end of damage calculation. If this card is destroyed (by battle or card effect): you can place this card face-up in a Pendulum Zone instead of sending it to the Graveyard.

 

D. Goblin

EARTH - Level 5 - Fiend/Effect - 2300/1500

This card is also always a Dragon-type monster. Once per turn: if this card destroys an opponent's monster by battle or inflicts battle damage to your opponent's LP: you can send 1 "Goblin" card from your Deck to the Graveyard; this card can declare a second attack, but if it does, change its battle position at the end of the Battle Phase. Once per turn, if another monster you control changes its Battle Position, you can target 1 "Goblin" card in your Graveyard; add it to your hand.

 

Main Soldier #1

EARTH - Level 5 - Warrior/Effect - 1400/2300

You can Special Summon this card from your hand during the Main Phase 1, but if you do, you cannot Normal Summon for the rest of the Phase. This card is unaffected by card effects and cannot be tributed during the Main Phase 1. If this card leaves the field during the Main Phase 2, you can Special Summon 1 "Main Soldier #2" from your hand, Deck, or Graveyard.

 

Main Soldier #2

EARTH - Level 5 - Warrior/Effect - 1700/2000

You can Special Summon this card from your hand during the Main Phase 2, but if you do, you cannot Normal Summon for the rest of the Phase. This card is unaffected by card effects and cannot be tributed during the Main Phase 2. If this card leaves the field during the Main Phase 1, you can Special Summon 1 "Main Soldier #1" from your hand, Deck, or Graveyard.

 

Battle Soldier

EARTH - Level 7 - Warrior/Effect - 2500/1200

You can Special Summon this card from your hand or Graveyard if a monster your opponent controls is destroyed by battle. If Special Summoned this way, this card cannot declare a direct attack this turn. If this card destroys a monster by battle or inflicts battle damage to your opponent, you can send 1 Level 6 or lower Warrior-type monster from your Deck to the Graveyard, and if you do, this card can make a second attack on a monster this turn. At the end of Damage Step, if the monster this card battles is face-up on the field: banish it.

 

Gilded Felgrand Dragon

LIGHT - Level 8 - Dragon/Effect - 2800/2800

If this card is sent directly from your hand or Deck to the Graveyard: You can add 1 Level 7 or 8 Dragon-Type monster from your Deck to your hand, except "Gilded Felgrand Dragon" (you can only activate this effect of this card's name once per turn). If this card is Special Summoned from the Graveyard, or if this card destroys your opponent's monster by battle: You can banish 1 card from the Graveyard; you can Special Summon 1 Level 7 or 8 Dragon-Type monster from the Graveyard.

 

Shatter-Impact Chain Fighter

DARK - Level 6 - Warrior/Effect - 2200/1000

At the start of the Damage Step, if this card attacks: This card gains 100 ATK. If this card destroys your opponent's monster by battle, you can target 1 monster in either player's Graveyard whose ATK is less than or equal to half of this card's: Special Summon that target. Once per turn, after this card attacked, if there was a Chain of 3 or more Links this turn, you can apply the following effect: This card can make 1 additional attack during each Battle Phase this turn. If this card battles a monster in the same column as itself that is not Level 6: The opposing monster loses ATK equal to the difference in Levels x100, also this card gains that same amount of ATK (monsters without an original Level are treated as Level 0).

 

Dragon of the Divines

LIGHT - Level 4 - Dragon/Effect - 1500/1000

This card gains 300 ATK for each "Divine Dragon - Excelion" in your Graveyard. Once per turn, you can target 1 face-up Attack Position monster your opponent controls with equal or lesser ATK than this card: Destroy that target, then this card's Level becomes 5 until the End Phase. This card's name becomes "Divine Dragon - Excelion" in your Graveyard. If a monster your opponent controls is destroyed while this card is in your Graveyard: You can add 1 "Dragon of the Divines" or "Divine Dragon - Excelion" from your Deck or Graveyard to your hand. After this effect resolves, you cannot activate it again until the next Standby Phase after its activation.

 

Rabid Dragon

EARTH - Level 4 - Dragon/Effect - 1700/1500

Destroy any monster this card battles after damage calculation. If a Spell/Trap targets this face-up card: destroy that Spell/Trap after it resolves.

 

Fearful Ghoul

WIND - Level 3 - Zombie/Tuner/Effect - 600/1300

This card can attack your opponent directly. If a monster targets this card for an attack: banish this card until the End Phase; negate the attack.

 

Ire of the Noble

EARTH - Level 1 - Warrior/Tuner/Effect - 100/100

This card is always treated as a Normal monster in the Graveyard. If your opponent declares a direct attack, you can send this card from your hand to the Graveyard; Special Summon any number of Normal monsters from your hand. If this card is Summoned: you can target a number of cards on the field up to the number of Normal monsters you control; destroy them.

 

Ability Cutter

EARTH - Level 4 - Psychic/Effect - 0/1900

This card gains ATK equal to the total Levels of all monsters you control x 200. Once per turn, during either player's turn: you can target 1 face-up monster on the field whose ATK is less than this card's ATK; negate that target's effects until the End Phase.

 

Inspron Wyvern

FIRE - Level 3 - Dragon/Effect - 1400/200

If you control a Level 4 or lower Dragon-type monster, you can Special Summon this card from your hand, and if you do, increase the Levels of all Dragon-type monsters you control by 1 and their ATK by 500. If a Dragon-type monster you control inflicts battle damage to your opponent: You can target that monster; discard 1 card, and if you do, inflict damage to your opponent equal to half that target's ATK.

 

Jolt King

LIGHT - Level 5 - Thunder/Effect - 2300/1000

Once per turn: you can discard 1 card; destroy up to 2 Set cards on the field.

 

Visioknight Martyr

EARTH - Level 4 - Warrior/Effect - 1700/1200

If this card is Normal Summoned: You can Special Summon 1 "Visioknight" monster with 1600 or less ATK from your Graveyard. If this card is sent to the Graveyard: You can add 1 "Visioknight" monster with 1600 or less ATK from your Deck to your hand. An EARTH Rank 4 Xyz monster with this card attached as Material gains the following effect:

●At the start of the Damage Step, if this card attacks, you can target 1 monster your opponent controls: Destroy that target.

 

Visioknight Dancer

EARTH - Level 4 - Warrior/Effect - 1600/1500

If either player controls a face-up Xyz monster, you can Special Summon this card from your hand. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Visioknight" monster with 1500 or less ATK from your Deck. An EARTH Rank 4 Xyz monster with this card attached as Material gains the following effect:

●At the start of the Damage Step, if this card battles your opponent's face-up non-Xyz monster: Negate the effects of that target, reduce its ATK by 200, and increase this card's ATK by 200.

 

Visioknight Brawler

EARTH - Level 4 - Warrior/Effect - 1400/1700

When this card is Normal or Flip Summoned: You can Special Summon 1 "Visioknight" monster from your hand. If a Warrior-Type Xyz monster destroys your opponent's monster by battle while this card is in your Graveyard: You can banish the destroyed monster; return this card from your Graveyard to your hand (you can only activate this effect of this card's name once per turn). An EARTH Rank 4 Xyz monster with this card attached as Material gains the following effect:

●When this card activates its effect that would detach Xyz Material from itself: You can target and destroy a number of Spell/Trap Cards on the field up to the number of Material you are about to detach.

 

Visioknight Reinforcements

EARTH - Level 4 - Warrior/Effect - 1300/1000

If a "Visioknight" monster is Normal Summoned, you can reveal this card in your hand: Special Summon this card from your hand. If this card is Normal or Special Summoned, you can apply the following effect: During the End Phase, if your opponent has more total cards in their hand and on their field than you do: You can draw 1 card (you can only apply this effect of this card's name once per turn). An EARTH Rank 4 Xyz monster with this card as Material gains the following effect:

●If this card destroys your opponent's monster by battle: You can draw 1 card.

 

Visioknight Armorer

EARTH - Level 4 - Warrior/Effect - 1000/1800

You can target 1 face-up Warrior-Type monster you control with 1300 or more ATK: Reduce that monster's ATK by 1000 until the End Phase, then Special Summon this card in Defense Position. If this card is Special Summoned, you can look at the top 3 cards of your Deck, then place them on the top or bottom of your Deck in any order. An EARTH Rank 4 Xyz monster with this card attached as Xyz Material gains the following effect:

●Once per turn, if this card destroys your opponent's monster by battle: You can reduce the ATK of all monsters your opponent controls by 100, then declare an additional attack.

A monster can only gain this effect once this way.

 

Visioknight Guardian

EARTH - Level 4 - Warrior/Effect - 800/2000

If this card is Normal or Special Summoned: You can add 1 "Visioknight" monster with 1000 or more ATK from your Deck to your hand during the End Phase of this turn. If this card is sent to the Graveyard: You can add 1 "Visioknight" monster with 1000 or more ATK from your Graveyard to your hand. You can only activate each of the above effects of this card's name once per turn. An EARTH Rank 4 Xyz monster with this card attached as Material gains the following effect:

●Once per turn, if this card is targeted by your opponent's card or effect: You can increase this card's ATK by 100, then negate that card/effect and destroy it.

 

Shaddoppel Sentinel

DARK - Level 4 - Machine/Effect - 400/0

If this card is banished: You can banish 1 DARK Machine-Type monster from your field, Deck, or Graveyard, except "Shaddoppel Sentinel; During the next Standby Phase after this effect resolves, add that banished card to your hand. If a DARK Machine-Type monster, except "Shaddoppel Sentinel", is Special Summoned while this card is banished or in your Graveyard: You can Special Summon this card, then activate the following effects in sequence:

●Target the Summoned monster: This card gains ATK equal to half the original ATK of that target.

●You can target 1 card on your opponent's field or in their Graveyard with less ATK than this card: Banish that target, then increase this card's ATK by half the original ATK of the banished monster.

You can only activate this effect of this card's name once per turn.

 

Double Blade Dancer

EARTH - Level 4 - Warrior/Effect - 1700/1200

At the start of the Damage Step, if this card attacks your opponent's monster: Increase this card's ATK by 700, until the end of the Damage Step. At the start of the Damage Step, if this card is attacked: This card loses 700 ATK. If you take damage from a battle involving this card: Inflict damage to your opponent equal to the amount of damage you took. Once per turn, this card cannot be destroyed by battle, also, if this effect is applied, the opposing monster is shuffled into the Deck.

 

Darkmagnus Dragon

DARK - Level 5 - Dragon/Effect - 1600/2100

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Darkmagnet Dragon" from your Deck to your hand. If you control another Dragon-Type "Darkmagn" monster when this card is Normal or Special Summoned: You can destroy 1 card your opponent controls.

 

Darkmagnet Dragon

DARK - Level 5 - Dragon/Tuner/Effect - 1000/0

If you control a Dragon-Type "Darkmagn" monster, you can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Darkmagnight Dragon" from your Deck to your hand. If you control another Dragon-Type "Darkmagn" monster when this card is Normal or Special Summoned: You can increase the ATK of all DARK Dragon-Type monsters you control by 400 for each monster you control, and if you do, and a monster you control destroys your opponent's monster by battle this turn; you can draw 1 card.

 

Darkmagnight Dragon

DARK - Level 5 - Dragon/Tuner/Effect - 2200/2000

At the start of the Damage Step, during either player's turn, if a DARK or LIGHT Dragon-Type monster you control battles your opponent's monster: You can Special Summon this card from your hand or Graveyard, and increase the ATK of all monsters you control by 300 for each card in your hand, then continue the current battle without replay (you can only activate this effect of "Darkmagnight Dragon" once per turn). If this card is Normal or Special Summoned: You can add 1 "Darkmagnil Dragon" from your Deck to your hand. If you control another Dragon-Type "Darkmagn" monster when this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower DARK Dragon-Type monster from your Graveyard, except "Darkmagnight Dragon".

 

Darkmagnil Dragon

DARK - Level 5 - Dragon/Tuner/Effect - 900/2800

If your opponent controls no monsters, you can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Darkmagnus Dragon" from your Deck to your hand. If you control another Dragon-Type "Darkmagn" monster when this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower Dragon-Type monster from your hand. Once per turn, if this Special Summoned card attacks your opponent's Special Summoned monster: You can increase this card's ATK by 100, and reduce the opposing monster's ATK to 0.

 

Supremacy Plasmid

FIRE - Level 10 - Aqua/Effect - 0/0

Cannot be Special Summoned, except from the Graveyard. Requires 3 Tributes to Normal Summon (Cannot be Normal Set). You can Normal Summon this card to your opponent's field by Tributing the appropriate number of monsters, and if it is Summoned this way, this card's controller cannot activate Spell/Trap Cards until their 2rd Standby Phase after this card was Summoned. If this card is Normal Summoned: Increase its ATK and DEF by the respective combined ATK and DEF of the Tributed monsters. Once per turn, if this card destroys your opponent's monster by battle, you can destroy 1 other card they control, then inflict 1000 damage to your opponent. If this card is destroyed on the field and sent to your Graveyard, you can pay 1000 LP: Special Summon this card from your Graveyard with original ATK and DEF equal to the original ATK of the monster in your Graveyard with the highest ATK +1000.

 

Megavolt Plasmid

LIGHT - Level 10 - Aqua/Effect - 0/0

Cannot be Special Summoned, except from the Graveyard. Requires 3 Tributes to Normal Summon (Cannot be Normal Set). This card gains 300 ATK for each card in your Graveyard, 400 ATK for each card your opponent controls, and 500 ATK for each card in your hand. Once per opponent's turn, if your opponent Normal or Special Summons a monster(s) with less ATK than this card gained by its own effect: Negate the effect of that monster(s), and if you do; destroy all monsters your opponent controls with less ATK than this card, then draw 1 card for each monster destroyed this way. Your opponent cannot activate cards or effects in response to this effect or its activation. Once per turn, if this card destroys a monster(s) your opponent controls: You can destroy a number of Spell/Trap Cards your opponent controls up to the number of monsters destroyed.

 

Depthcharge Plasmid

WATER - Level 10 - Aqua/Effect - 4000/4000

Cannot be Special Summoned, except from the Graveyard. Requires 3 Tributes to Normal Summon (Cannot be Normal Set). Cannot be destroyed or targeted by your opponent's card effects. If this card destroys your opponent's monster by battle and inflicts battle damage to them: You can Special Summon 1 "Plasmid Token" (DARK/Level 1/Aqua-Type/ATK 1000/DEF 1000), then reduce the ATK and DEF of all remaining monsters your opponent controls by the amount of damage inflicted. This card can attack twice per Battle Phase.

 

Genetic Reaper

DARK - Level 6 - Psychic/Effect - 1300/2500

You can Special Summon this monster by discarding 1 monster and sending 1 monster with the same type and Attribute but a different name as the discarded monster from your hand or Deck to the Graveyard. Once per turn, if a monster is destroyed: you can target that monster; banish it, and if you do, you can send 1 monster from your hand or Deck to the Graveyard with the same type as that target.

 

Deck Eater

DARK - Level 6 - Zombie/Effect - 2000/1800

You can banish 2 Zombie-type monsters from your Graveyard to Special Summon this monster from your hand. Once per turn: You can send up to 3 cards from the top of your Deck to the Graveyard; banish the same number of cards from the top of your opponent's Deck. If this card is destroyed (by battle or an opponent's card effect), you can banish 2 other Zombie-type monsters from your Graveyard; Special Summon this card in defense position. You can only use this effect of "Deck Eater" once per turn.

 

Rainbow Phoenix

LIGHT - Level 4 - Winged Beast/Effect - 1900/200

If you have FIRE, WATER, WIND, EARTH, LIGHT and DARK Monsters in your Graveyard, this card's ATK becomes double its original ATK. Once per turn: this card cannot be destroyed by card effects.

 

Nova Larvae

FIRE - Level 4 - Pyro/Tuner/Effect - 2000/0

If this card declares an attack: destroy it at the end of the Battle Phase. If this card is banished: you can add 1 "Helios" monster from your Deck to your hand.

 

The Underminer

DARK - Level 2 - Beast-Warrior/Effect

When this card is discarded: send 1 card on the field to the Graveyard. If your opponent declares an attack: you can negate the attack and if you do, Special Summon this card from your Graveyard, but banish it when it leaves the field.

 

Duos

WATER - Level 1 - Wyrm/Effect - 0/0

During either player's turn, you can send this card from your hand to the Graveyard; negate the effect of 1 face-up card on the field whose original name has 2 words until the end of the Phase. You can only activate the effect of "Duos" once per turn. During either player's turn, you can target 1 face-up card on the field whose original name has 2 words: banish this card from your Graveyard; negate that target's effects until the End Phase. You can only use this effect of "Duos" once per Duel.

 

Quakerbot

EARTH - Level 5 - Machine/Tuner/Effect - 1850/1900

When this card is Normal Summoned: you can target 1 face-up card on the field; Set it. Your opponent cannot change the battle positions of monsters, except by a card effect. Once per turn, if this card would be destroyed, you can destroy 1 monster in Defense Position instead.

 

Kaidan the Aurapprentice

LIGHT - Level 4 - Warrior/Effect - 1400/1900

If this card is Normal or Special Summoned: You can add 1 "Auradvance" from your Deck to your hand. If this card is Special Summoned by the effect of a monster you control, you can target 1 Equip Spell Card you control: Return that target to your hand, then activate 1 Equip Spell Card from your hand (you can only activate this effect of this card's name once per turn). During the End Phase, if you control "Aura-Evolved Kaidan": You can banish 1 card from your opponent's Graveyard, then gain 400 LP for each of your opponent's banished cards.

 

Aura-Evolved Kaidan

LIGHT - Level 7 - Warrior/Effect - 2700/1400

If this card is Special Summoned by the effect of "Auradvance": You can add 1 Equip Spell Card from your Deck or Graveyard to your hand (you can only activate this effect of this card's name once per turn). If this card is equipped with an Equip Card, you can target 1 card your opponent controls: Destroy it. If this card on the field would be destroyed or banished: You can destroy 1 Equip Card you control, and if you do; you can Special Summon 1 Level 4 or lower Warrior-Type monster from your Graveyard. If this card destroys your opponent's monster by battle, you can equip the destroyed monster to this card as an Equip Spell Card with the following effect:

●The equipped monster gains 800 ATK.

 

Turtlefire Chimera

FIRE - Level 4 - Pyro/Effect - 1400/200

Pyro-Type monsters you control gain 400 ATK, and monsters your opponent controls lose 300 ATK. If this card on the field is destroyed: You can Special Summon 1 Pyro-Type monster with 1500 or less ATK from your Deck. During your Standby Phase, if you control no monsters: You can Special Summon this card from your Graveyard in face-up Attack Position.

 

Abyss Maw

DARK - Level 2 - Fiend/Effect - 300/100

If this card is Normal or Special Summoned: You can select and activate 1 of the following effects:

●Add 1 Level 2 DARK Fiend-Type monster from your Deck to your hand.

●Special Summon 1 "Abyss Maw" from your hand or Graveyard.

If this card is detached from a Fiend-Type Xyz monster, select and activate one of the following effects (you can only activate each once per turn):

●Draw 1 card.

●Add this card from your Graveyard to your hand.

 

Drop Shadow Garter

DARK - Level 3 - Reptile/Effect - 1000/0

You can reveal this card to target 1 face-up Continuous Spell/Trap Card you control: Negate that target's effects and Special Summon this card, then, you can; Special Summon that target as a monster (DARK/Level 3/Reptile-Type/ATK 0/DEF 1000). If your opponent's monster attacks, you can banish this card from your Graveyard: Reduce that monster's ATK by 1000, and during the End Phase of the turn this effect was activated, Special Summon this banished card. You can only activate each effect of "Drop Shadow Garter" once per turn.

 

Stolen Coin

DARK - Level 4 - Machine/Effect - 100/1000

Once per turn, during your opponent's Main Phase, if your opponent Special Summons 1 monster from their Extra Deck, you can apply the following effect: That Summoned monster cannot be used as Material for a Summon this turn, also your opponent must enter their Battle Phase and attack this card with that monster. If this card is destroyed by battle: You can destroy 1 face-up card your opponent controls; regardless, you can Special Summon this card from your Graveyard during the End Phase. During your Standby Phase, if you control "Stolen Coin": You can Special Summon this card from your Graveyard.

 

Secret Dragon

EARTH - Level 4 - Dragon - 1400/2200

No one knows this dragon exists! How did you find it?

 

Ishmaelstrom

WIND - Level 8 - Aqua/Effect - 2800/2700

If a Spell/Trap leaves the field: You can Special Summon this card from your hand or Graveyard. You can only Special Summon 1 "Ishmaelstrom" per turn. Once per turn, during either player's turn, if you activate a Spell/Trap Card: You can target 1 Spell/Trap Card on the field; destroy it.

 

Lord Midas

LIGHT - Level 6 - Spellcaster/Effect - 1900/1700

This card cannot be destroyed by battle or card effects. If this card battles a monster: After damage calculation, the monster's ATK becomes 0 and its effects are negated as long as this card remains face-up on the field, also, the monster cannot be targeted for battle or card effects, but it does not prevent you from attacking your opponent directly.

 

Victory Pegasus

WIND - Level 4 - Beast/Union/Effect - 1900/0

If this card is Special Summoned: All monsters your opponent controls lose 100 ATK and DEF for each monster you control. Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The monster equipped with this card gains 300 ATK, also if the equipped monster would be destroyed, destroy this card instead. At the start of your Battle Phase: You can pay 500 LP; the equipped monster can attack your opponent directly.

 

Bohemian Bard

WIND - Level 4 - Spellcaster/Effect - 0/2000

You can Special Summon 2 Level 4 or lower monsters from your hand, and if you do, return this card to your hand. You can only use this effect of "Bohemian Bard" once per turn.

 

Draggin' Zombie LV 2

DARK - Level 2 - Zombie/Effect - 800/0

This card gains 100 ATK for each card in both players' hands. During the Standby Phase, you can Tribute this face-up card: Draw 1 card (you can only activate this effect of this card's name once per turn). If this card is sent to the Graveyard by the effect of a Zombie-Type monster, or is used as Material for a Synchro Summon: You can Special Summon 1 "Draggin' Zombie LV 4" from your hand or Deck.

 

Draggin' Zombie LV 4

DARK - Level 4 - Zombie/Effect - 1400/0

This card gains 300 ATK for each card in both players' hands. During the Standby Phase, except if this card was Summoned this turn, you can Tribute this card: Add 1 Level 3 or lower Zombie-Type monster from your Graveyard or Banished Zone to your hand (you can only activate this effect of this card's name once per turn). If this card is sent to the Graveyard by the effect of a Zombie-Type monster, or used as Material for a Synchro Summon: You can Special Summon 1 "Draggin' Zombie LV 6" from your hand or Deck.

 

Draggin' Zombie LV 6

DARK - Level 6 - Zombie/Effect - 2000/0

This card gains 400 ATK for each card in both players' hands. During the Standby Phase, except if this card was Summoned this turn, you can Tribute this card: Special Summon up to 3 Level 4 or lower Zombie-Type monsters from your Graveyard, and increase their ATK by their Levels x100. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Draggin' Zombie LV 8" from your hand or Deck (you can only activate this effect of this card's name once per turn).

 

Draggin' Zombie LV 8

DARK - Level 8 - Zombie/Effect - 2500/0

Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Draggin' Zombie LV 6". This card gains 500 ATK for each card in both players' hands. If this card destroys your opponent's monster by battle: You can Special Summon as many Level 6 or lower Zombie-Type monsters from your Graveyard as you wish, and increase the ATK of all Zombie-Type monsters you control by the combined Levels of all Zombie-Type monsters you control x100. If this card is sent to the Graveyard by your opponent's card effect, you can banish a total of 3 cards from either Graveyard: Special Summon this card from the Graveyard, then both players draw 1 card.

 

 

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Due to overflow issues, all non-"Numerix" Extra Deck monsters are now here.

 

[spoiler= Extra Deck]

[spoiler= Fusion]

Klass Woofare

FIRE - Level 7 - Beast/Fusion/Effect - 2400/2700

2 FIRE monsters with the same Level

When this card is Fusion Summoned, destroy all non-FIRE monsters on the field. Once per turn, during either player's turn, if a monster(s) is Summoned that have a different level/rank than 2 or more monsters on the field, inflict 500 damage to your opponent's Life Points for each monster Summoned.

 

Indomitable Petard

FIRE - Level 3 - Zombie/Fusion/Effect - 2000/0

1 FIRE monster + 1 level 3 or lower monster

Once per turn, you can target 1 face-up card on the field: Destroy this card and that target and, if you do, inflict 500 damage to your opponent's LP. During your opponent's End Phase, if this card is in your Graveyard and was destroyed since your last Draw Phase, you can Special Summon this card. You can only Special Summon 1 "Indomitable Petard" per turn.

 

Author of Fusion

EARTH - Level 5 - Spellcaster/Fusion/Effect - 1000/2500

2 Special Summoned monsters

When this monster is Fusion Summoned, draw 1 card. Once per turn, during either player's turn, when a Fusion monster is Summoned: Draw 1 card. During your Main Phase, you can place 1 card in your hand on top of your Deck to add 1 "Polymerization" or "Fusion" card from your Graveyard to your hand.

 

Grandfather Claus

WATER - Level 10 - Warrior/Fusion/Effect - 2200/2200

2 Normal Summoned Normal monsters

Must be Fusion Summoned, and cannot be Summoned by other ways. If this monster was Fusion Summoned using "Polymerization", your opponent cannot activate cards or effects in response to this monster's Summon. This monster is unaffected by the effects of Special Summoned monsters. If this monster battles a Special Summoned monster, it gains ATK equal to the ATK or DEF (whichever is higher) of the opposing monster.

 

Elder Entity Oztalun

LIGHT - Level 7 - Fairy/Fusion/Effect - 700/700

2 Xyz and/or Synchro monsters

Cannot be destroyed by battle or card effects. Once per turn, during either player's turn, you can target 1 face-up monster on the field whose Level/Rank is not 7: That monster's Level/Rank is now 7. You can only control 1 "Elder Entity Oztalun".

 

Lesser Flatland Chimera

DARK - Level 6 - Beast/Fusion/Effect - 100/1800

2 monsters of different Types

Must be Fusion Summoned, and cannot be Summoned by other ways. This monster is also always treated as the Types of its Fusion Materials. This monster gains ATK equal to half the combined ATK of its Fusion Materials. Once per turn, if this monster destroyed your opponent's monster by battle this turn, and your opponent controls at least 1 face-up monster: This monster gains an additional attack.

 

Greater Flatland Chimera

DARK - Level 8 - Beast/Fusion/Effect - 500/2200

3 monsters of different Types

Must be Fusion Summoned, and cannot be Summoned by other ways. This monster is also always treated as the Types of its Fusion Materials. This monster gains half the combined ATK of its Fusion Materials. All Fusion Summoned monsters you control gain 100 ATK for every Fusion monster you control, and that is in your Graveyard. Up to twice per turn, if this monster destroyed your opponent's monster by battle this turn, and your opponent controls at least 1 face-up monster: This monster gains an additional attack.

 

Ultimate Flatland Chimera

DARK - Level 10 - Beast/Fusion/Effect - 1000/2500

4 monsters of different Types

Must be Fusion Summoned, and cannot be Summoned by other ways. This monster is also always treated as the Types of its Fusion Materials. This monster gains half the combined ATK of its Fusion Materials. All Fusion monsters you control gain 200 ATK for every Monster Card in your Graveyard. Up to 3 times per turn, if this monster destroyed your opponent's monster by battle this turn, and your opponent controls at least 1 monster: This monster gains an additional attack. When this monster declares an attack, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

 

Primal Chimaera

DARK - Level 8 - Beast/Fusion/Effect - 2800/2000

3 or more monsters with different Types

Must be Fusion Summoned, and cannot be Special Summoned by other ways. You can banish 1 monster from your hand or Graveyard, except an Xyz Monster; this card gains that monster's effects. When this card is destroyed: Return all monsters used as Fusion Materials for this card that are currently banished or in your Graveyard to the Deck, then Special Summon 1 monster (from your hand).

 

Ichi-Hachi Meido

EARTH - Level 1 - Fairy/Fusion/Effect - 0/0

2 Level 1 monsters

This monster gains 800 ATK and 900 DEF for every Level 1 monster in the Graveyard. If this monster's effect would be negated, you can send the top card of your Deck to the Graveyard to negate the effect that would negate this card's effect. If this monster would leave the field, you can banish 1 card from your Graveyard: This card does not leave the field.

 

Fighterman

EARTH - Level 6 - Warrior/Fusion/Effect - 2000/1000

2 Gemini monsters

Must first be Fusion Summoned. This monster is always treated as a Normal monster. If a monster is Normal Summoned, this monster gains ATK and DEF equal to half that monster's ATK and DEF on the field. When a Gemini monster gains its effect on the field: This monster gains that monster's effect. You can only control 1 "Fighterman".

 

Axis-Diffuse KNIGHT

LIGHT - Level 6 - Warrior/Fusion/Effect - 2300/1200

1 Pendulum monster + 1 LIGHT monster

Must be Fusion Summoned, and cannot be Summoned by other ways. This monster is also always treated as Thunder-Type. If this monster is Fusion Summoned, you can add 1 Normal Spell Card in either player's Graveyard to your hand. Once per turn, you can Tribute 1 Special Summoned monster you control: Increase this monster's ATK by the ATK of the Tributed monster, until your next Standby Phase. If this monster destroys a Special Summoned monster by battle, select and activate 1 of the following effects:

●Inflict 1200 damage to your opponent, and increase your Life Points by the half the original ATK of the destroyed monster.

●Increase your Life Points by the amount of battle damage inflicted, and inflict damage to your opponent equal to half the original DEF of the destroyed monster.

 

Captain Gagagigo

WATER - Level 8 - Warrior/Fusion/Effect - 2950/2950

1 WATER monster + 1 Warrior-type monster

You can also Fusion Summon this card by sending the above materials you control to the Graveyard. Once per turn, during your Main Phase 1, you can Special Summon 1 level 4 or lower monster from your hand. If you do, you cannot conduct your Battle Phase this turn.

 

Moonlit Reaper

LIGHT - Level 4 - Fiend/Fusion/Effect - 1400/1800

1 Fiend-type monster + 1 or more LIGHT monsters

When this card is Fusion Summoned using the above Fusion Materials, you can target 1 monster your opponent controls: Take control of that monster until the End Phase. If this card battles a monster while this card is equipped with an Equip Spell Card, you can decrease the ATK of all other monsters on the field by 1000.

 

Cosmic Chaos Dragon

DARK - Level 8 - Dragon/Fusion/Effect - 1000/1000

1 LIGHT monster + 1 DARK monster

Must be Fusion Summoned using the above Materials, and cannot be Summoned by other ways. This monster gains ATK and DEF equal to half the combined ATK and DEF of its Fusion Materials. This monster can attack twice per Battle Phase. If this monster battles, it gains 300 ATK and DEF until the end of the Battle Phase. If this monster battles and inflicts no Battle Damage, banish all cards in your opponent's hand.

 

Penumbral Pixie

DARK - Level 8 - Spellcaster/Fusion/Effect - 1000/1000

1 LIGHT monster + 1 DARK monster

Cannot be used as Fusion Material. Must first be Fusion Summoned (from your Extra Deck) by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) While this card is face-up on the field or in the Graveyard, this card is also treated as a LIGHT monster. Once per turn, you can target 1 LIGHT or DARK monster in either player's Graveyard; equip it to this card. This card gains ATK equal to the equipped card's ATK. (You can only equip 1 monster at a time to this card with this effect.) If this card would be destroyed by battle or by card effect, destroy that equipped monster instead.

 

Steam Sylph

WATER - Level 6 - Fairy/Fusion/Effect - 1600/2300

1 WATER monster + 1 FIRE monster

If this monster destroys your opponent's monster by battle, increase your Life Points by double the original ATK of the destroyed monster. If this effect resolves, increase the ATK and DEF of all monsters you control by 100 times their Level/Rank. During either player's turn, you can Tribute this face-up monster: You take no damage, and cards you control cannot be destroyed (this is a Quick Effect, and its effect remains in effect until the End Phase).

 

Black Gravity Dragon

DARK - Level 8 - Dragon/Fusion/Effect - 1000/1000

1 Dragon-Type monster + 1 DARK monster

During each of your End Phases, place 1 Gravity Counter on all other face-up monsters on the field. During each Standby Phase, increase this monster's ATK and DEF by 100 for every Gravity Counter on the field. Monsters lose 100 ATK and DEF times their Level/Rank for each Gravity Counter on them. Monsters with less ATK than this monster cannot activate their effects.

 

Bolt from the Deep Blue Sky

FIRE - Level 4 - Thunder/Fusion/Effect - 0/0

2 FIRE monsters

Must be Fusion Summoned with the above Fusion Materials, and cannot be Fusion Summoned by other ways. If this card is Fusion Summoned, banish this card and 2 other monsters on the field.

 

Jupiter Manta

WIND - Level 6 - Fish/Fusion/Effect - 800/2600

1 WIND monster on the field + 1 monster with 2000 or less ATK

You can also Special Summon this card from your Extra Deck by Tributing 1 WIND monster you control and discarding 1 monster with 2000 or lower ATK. All monsters you control lose 800 ATK. Draw 1 additional card during your Draw Phase: You can only gain this effect once per turn. Once per turn, you can give control of this card to your opponent.

 

Defender of the Canyon

EARTH - Level 7 - Rock/Fusion/Effect - 2000/2000

2 EARTH Monsters with 2000 or more DEF

The original DEF of all monsters you control is doubled. You cannot declare an attack. While you control another EARTH monster, this card cannot be targeted for attacks or card effects. Once per turn, during your opponent's Main Phase 1, you can target 1 Defense Position monster your opponent controls: Change it to face-up Attack Position, and if you do, that target must attack this turn.

 

Tuning Fork

EARTH - Level 1 - Rock/Fusion/Tuner/Effect - 0/0

1 Union monster + 1 Tuner monster

When this monster is Fusion Summoned, you can equip this card to a face-up non-Tuner monster you control as an Equip Spell Card. If the equipped monster would be destroyed or targeted by a card's effect, you can: immediately after this effect resolves, Synchro Summon 1 Synchro monster from your Extra Deck using this card and the equipped monster as Synchro Material (This is a Quick Effect). Once per turn, you can target 1 face-up monster with a Level on the field, and increase this monster's Level, ATK, and DEF by that monster's Level, ATK, and DEF.

 

Blasting Emperor Dread

FIRE - Level 8 - Fiend/Fusion/Effect - 1000/1000

2 FIRE monsters + 1 Rock-Type monster

This monster gains 100 ATK for each monster in both Graveyards. If this monster inflicts Battle Damage, your opponent must send the top card of their Deck to the Graveyard. This monster gains an additional attack for each non-FIRE Rock-Type monster in the Graveyard. If there are 5 or more non-Rock-Type FIRE monsters in the Graveyard, this card cannot be destroyed by battle or card effects.

 

Tuning Empress

DARK - Level 6 - Fiend/Fusion/Tuner/Effect - 2200/1000

2 Tuner monsters

Must first be Fusion Summoned using the above Materials, and cannot be Fusion Summoned by other ways. Cannot be destroyed by battle, except battle with a Tuner monster. Once per turn, you can banish 1 Tuner monster from the Graveyard to select and activate 1 of the following effects:

●Increase this monster's Level by the Level of the banished monster until your next Standby Phase. Then, draw 1 card.

●Decrease this monster's Level by the Level of the banished monster until your next Standby Phase. Then, discard 1 card from your opponent's hand at random.

 

Terrorfang Fusion Dragon

DARK - Level 10 - Dragon/Fusion/Effect - 0/0

1 Level 8 or higher Fusion monster + 1 DARK monster

Must be Fusion Summoned using the above Materials, and cannot be Summoned by other ways. Once per turn, during your Main Phase, this monster gains ATK and DEF equal to the ATK and DEF of the monster your opponent controls with the highest ATK. This monster gains the effect of the monster your opponent controls with the highest Level/Rank. Once per turn, during either player's turn, if a monster(s) is destroyed: You can Special Summon 1 Fusion monster from your Graveyard, ignoring Summoning conditions (You can Special Summon a monster that was not properly Fusion Summoned this way).

 

Deity of Magic

LIGHT - Level 10 - Spellcaster/Fusion/Effect - 4000/4000

2 Spellcaster-Type monsters + 1 Level 10 monster

Must be Fusion Summoned using the above Materials, and cannot be Summoned by other ways. If your opponent would activate a card or effect, you can banish 1 monster from either player's Graveyard to negate the activation of that card or effect, and if you do, banish that card. If your opponent would Summon a monster(s), you can banish the top 2 cards of your Deck, face-down, to negate that Summon, and if you do, banish those monsters. If this card leaves the field, banish it, also shuffle up to 3 banished cards into your Deck, except "Deity of Magic" (this effect cannot be negated).

 

Star Conqueror

EARTH - Level 10 - Warrior/Fusion/Effect - 3000/3000

2 Level 5 or higher Warrior-Type monsters

If a monster of an equal lower Level than this monster attacks: You can negate that attack, then increase the ATK of "Star Conqueror" by that monster's Level x100 until the End Phase of this turn. If a monster of an equal or lower Level than this monster activates an effect: You can negate the activation and effect, and if you do, increase this monster's ATK by that monster's Level x200 until the End Phase of this turn. You can only activate each effect of "Star Conqueror" once per turn.

 

Star Kaiser

EARTH - Level 10 - Warrior/Fusion/Effect - 3000/3000

2 Level 5 or higher Warrior-Type monsters

This monster's name on the field becomes "Star Conqueror". If your opponent declares an attack with a monster of equal or lower Level to this monster, you can make that monster's ATK 0. Once per turn, during either player's turn, if the effect of your opponent's Level 10 or lower monster activates, you can negate that effect, also increase the ATK of "Star Conqueror" by 300.

 

Zaul, Queen of Monsters

EARTH - Level 10 - Beast-Warrior/Fusion/Effect - 2800/2000

1 Level 5 or higher Beast-Warrior-Type monster + 1 or more non-Token monsters on the field

Must first be Fusion Summoned using the above Materials. When this monster is Summoned, declare a monster Type: This monster gains ATK and DEF equal to the combined original ATK/DEF of all monsters of that Type on the field. Once per turn, you can Special Summon 1 monster of the declared Type from either player's Graveyard: If the selected monster has 2 or more effects, you must select and negate 1 of that monster's effects.

 

Magical Dragon Trainee

LIGHT - Level 5 - Dragon/Fusion/Effect - 2300/1700

1 Dragon-Type Normal Monster + 1 Spellcaster-Type Normal Monster

(This monster is also always treated as Spellcaster-Type.)

If this card is destroyed by battle or a card effect: You can Special Summon 1 Dragon-Type Normal Monster and/or 1 Spellcaster-Type Normal Monster (from your hand or Graveyard).

 

Soldier of Two Souls

EARTH - Level 8 - Warrior/Fusion/Effect - ?/2000

2 monsters with the same Attribute and ATK

This monster's original ATK is the same as the ATK of its Fusion Materials. This monster's Attribute is also treated as the Attribute of its Fusion Materials. If a monster you control, except "Soldier of Two Souls", inflicts Battle Damage to your opponent, this monster gains an additional attack this turn.

 

Platune Sergeant Song Dragon

LIGHT - Level 8 - Dragon/Fusion/Effect - 3000/2600

2 non-Token LIGHT monsters on the field

Once per turn, during either player's turn, you can banish 1 LIGHT monster from either player's Graveyard: This monster gains that monster's effect until the End Phase. If the effect of a LIGHT monster, except "Platune Sergeant Song Dragon", activates on the field, this monster must declare an attack (even if it is not the Battle Phase). A monster that battles this monster has its effects negated, beginning at the start of the Damage Step. If this monster is destroyed, you can add 1 Level 4 or lower LIGHT monster from your Deck to your hand.

 

Drachimaera Valkyrie

EARTH - Level 9 - Dragon/Fusion/Effect - 2950/2950

1 Level 6 or higher Dragon-Type monster + 1 or more non-Dragon-Type monsters with 2000 or more ATK

Must be Fusion Summoned, and cannot be Summoned by other ways. This monster can attack a number of times per Battle Phase equal to the number of Fusion Materials used for its Fusion Summon. If this monster destroys a monster by battle, this monster gains 600 ATK and the destroyed monster's effects.

 

Mechimaera Drachen

FIRE - Level 7 - Machine/Fusion/Effect - 1000/2000

1 Level 6 or higher Machine-Type monster + 1 or more non-Machine-Type monsters

Must be Fusion Summoned, and cannot be Summoned by other ways. If this monster inflicts Battle Damage, you can draw a number of cards equal to the number of non-Machine-Type monsters used as Fusion Material for this monster's Fusion Summon. This monster gains 300 ATK for every monster in the Graveyard.

 

Disasterman

FIRE - Level 9 - Warrior/Fusion/Effect - 2200/1400

1 WIND monster + 1 FIRE monster + 1 EARTH monster

Cannot be destroyed by battle. Once per turn, during either player's turn, if a monster would be Summoned, or the effect of your opponent's monster activates, this monster can attack that monster (this effect can activate outside the Battle Phase). This monster gains the following effects if 1 or more monsters of the following Types was used as Fusion Material for this monster's Summon:

●Warrior: If this monster destroys your opponent's monster by battle, inflict damage to your opponent equal to the original ATK of the destroyed monster.

●Fiend: This monster gains 300 ATK and DEF for each card on the field.

●Rock: If this monster destroys your opponent's monster by battle, you can Special Summon the destroyed monster to your side of the field with its effects negated at the end of the Damage Step.

 

Chaos Dark Eater

LIGHT - Level 9 - Fairy/Fusion/Effect - 1800/1200

1 LIGHT monster + 1 FIRE monster + 1 DARK monster

Unaffected by your opponent's card effects. Once per turn, during either player's turn, if a monster is Summoned: You can banish that monster until the 3rd Standby Phase after this effect's activation, and if you do, increase this monster's ATK by half the original ATK of the banished monster until the end of the turn. This monster gains the following effects if 1 or more monsters of the following Types was used as Fusion Material for this monster's Summon:

●Plant: If your opponent takes Battle Damage from a battle involving this monster, draw 1 card and reveal it to your opponent. Your opponent must banish 1 card from their Deck of the same card Type (Monster, Spell, or Trap) as the revealed card.

●Fairy: Your opponent takes all battle damage you would take from battles involving this monster.

●Dragon: At the start of the Battle Phase, you can return all Spell and Trap Cards on the field to their original owner's hand, then increase this monster's ATK by 200 for every card returned this way.

 

Terrorbeast

DARK - Level 9 - Dinosaur/Fusion/Effect - 2400/1600

1 EARTH monster + 1 DARK monster + 1 WIND monster

A monster destroyed by battle with this monster is banished. If this is the highest-Level monster on the field, halve the ATK and DEF of all monsters your opponent controls. This monster gains the following effects if 1 or more monsters of the following Types was used as Fusion Material for this monster's Summon:

●Dinosaur: This monster can attack all monsters your opponent controls, once each.

●Machine: If this monster battles, it gains 200 ATK at the start of the Damage Step.

●Insect: If this monster destroys a non-Token monster by battle, you can Special Summon 1 "Remnant Token" (EARTH/Level 1/Machine-Type/ATK 800/DEF 800) to your opponent's side of the field.

 

Radiant Elemental

WATER - Level 9 - Spellcaster/Fusion/Effect - 1400/2200

1 WATER monster + 1 FIRE monster + 1 LIGHT monster

The first time this monster would be destroyed in a turn, it is not destroyed. During your End Phase, increase this monster's ATK by 100 for every card on the field. This monster gains the following effects if 1 or more monsters of the following Types was used as Fusion Material for this monster's Summon:

●Spellcaster: This monster is unaffected by the effects of your opponent's Spell Cards. If a Spell Card or the effect of a Spell Card is activated (once per turn per Continuous or Field Spell Card), inflict 300 damage to your opponent.

●Pyro: If this monster's ATK changes, you can destroy all monsters your opponent controls with less ATK than this monster, then inflict 500 damage to your opponent. This monster cannot attack the turn you activate this effect.

●Aqua: If your opponent takes damage from a battle involving this monster, or this monster's effect, increase your Life Points by the amount of damage inflicted.

 

Draconis Σφ, the High Dragon Overlord

DARK - Level 10 - Dragon/Fusion/Effect - 3300/3000

2 or more Level 7 or higher DARK Dragon-Type monsters

Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "Draconis Σφ, the High Dragon Overlord". During either player's turn, if a card effect is activated: You can negate the activation of that card, and if you, destroy it (you can activate this effect a number of times per turn up to the number of Fusion Materials used to Fusion Summon this monster). Once per turn: You can Special Summon 1 DARK Dragon-Type monster (from your hand or Graveyard).

 

Master Wu of the Divine Dragon

DARK - Level 12 - Dragon/Fusion/Effect - 5000/5000

5 monsters of different Attributes

Must be Fusion Summoned using a "Polymerization" Spell Card, and cannot be Summoned by other ways. This monster is unaffected by, and cannot be targeted by, the effects of monsters of the same Attribute as its Fusion Materials. If your opponent would activate a Spell or Trap Card, or the effect of a Spell or Trap Card, you can banish 1 Dragon-Type monster from your Graveyard: Negate the activation/effect, and if you do, destroy that card.

 

Lizargos Paladin

EARTH - Level 8 - Reptile/Fusion/Effect - ?/?

1 non-Token Reptile-Type monster on the field + 1 non-Token Warrior-Type monster on the field.

Must be Fusion Summoned using a "Polymerization" Spell Card, and cannot be Summoned by other ways. This monster is also always treated as Warrior-Type. This monster's original ATK and DEF is equal to the combined ATK and DEF of its Fusion Materials. Monsters your opponent controls with less ATK and/or DEF than this monster cannot activate their effects. If this monster has the highest ATK and DEF on the field, all other cards and effects are negated.

 

Marauding Attack Force

EARTH - Level 5 - Warrior/Fusion/Effect - 2900/400

1 Warrior-Type monster + 1 Fiend-Type monster

Your opponent cannot target other monsters you control for attacks. If this monster attacks, switch it to Defense Position at the end of the Damage Step. If this Defense Position monster is attacked by an Effect Monster, you can change this monster to Attack Position at the start of the Damage Step.

 

Absolute Devastation ● PLASMA

FIRE - Level 8 - Machine/Fusion/Effect - 2800/2400

Must be Special Summoned by banishing "Anti-Monster Crusher ● PL", "Anti-Spell Scanner ● AS", and "Anti-Trap Sweeper ● MA" from your side of the field or Graveyard (all three must be in the same location), and cannot be Summoned by other ways (You do not use "Polymerization"). Once, during each Standby Phase, select 1 of the following effects for this monster to gain until the End Phase:

●If your opponent would activate a Spell Card, negate the activation, and if you do, shuffle all Spell Cards on the field and in the Graveyard into their original owner's Deck. After this effect resolves, inflict 1000 damage to your opponent.

●If your opponent would activate a Trap Card, negate the activation, and if you do, shuffle all Trap Cards on the field and in the Graveyard into their original owner's Deck. After this effect resolves, inflict 1000 damage to your opponent.

●If your opponent would Summon a monster(s), negate the Summon, and if you do, shuffle all monsters on the field and in the Graveyard into their original owner's Deck. After this effect resolves, Special Summon exactly 1 each of "Anti-Monster Crusher ● PL", "Anti-Spell Scanner ● AS", and "Anti-Trap Sweeper ● MA" from your Banished Zone, if possible, also negate the effects of all but 1 of those monsters on the field.

There can be only 1 face-up "Absolute Devastation ● PLASMA".

 

Twin Behemoth Dragon

DARK - Level 8 - Dragon/Fusion/Effect - 1000/1000

2 monsters with the same name

Must be Fusion Summoned, or Summoned by its own effect, and cannot be Summoned by other ways. This monster gains ATK and DEF equal to half the combined ATK of its Fusion Materials. This monster can attack twice per Battle Phase. During the End Phase of a turn this monster was sent to the Graveyard, you can pay 1000 Life Points: Special Summon this monster from your Graveyard, with 2800 original ATK.

 

Holographic Soldier

LIGHT - Level 4 - Warrior/Fusion/Effect - 2200/800

"Hard-Light Projection" + "Nighty-Night Mighty Knight"

If this monster battles, you can Special Summon 1 Level 4 or lower monster from your hand or Graveyard in face-up or face-down Defense Position at the start of the Damage Step. If this monster destroys a Level 5 or higher monster by battle, draw 2 cards.

 

Tenton Gravity Golem

EARTH - Level 10 - Rock/Fusion/Effect - 3000/3000

1 EARTH monster + 2 monsters with 3000 or less ATK

All monsters are changed into Defense Position and cannot activate their effects. This card can attack while in Defense Position, using its DEF for damage calculation.

 

Super Sangan

DARK - Level 6 - Fiend/Fusion/Effect - 2000/1200

3 monsters with the same original name

Cannot be Tributed. Once per turn, if this monster attacks or is attacked, roll a six-sided die, and if you do, this monster gains the following effect (permanently) depending on the result:

●1: This monster cannot be destroyed by battle or card effects.

●2: This monster cannot be targeted by your opponent's cards or effects.

●3: This monster is unaffected by the effects of your opponent's Trap Cards and their effects.

●4: At the start of the Battle Phase, all monsters on the field are changed to face-up Attack Position, and all monsters must attack if able.

●5: This monster can attack your opponent's Life Points directly.

●6: If this monster battles, increase this monster's ATK by 100.

 

Double Thorn Dragon

EARTH - Level 8 - Dragon/Fusion/Effect - 3300/3000

"Thorn Dragon" + "Thorn Dragon"

Cannot be Special Summoned, except by Fusion Summon. During your opponent's turn, you can discard 1 Dragon-Type monster: Your opponent gives control of 1 monster on their side of the field to you, until your Draw Phase (you can only activate this effect of "Double Thorn Dragon" once per turn). During your Battle Phase, you can select and apply 1 of the following effects:

●This monster can attack your opponent directly, but damage inflicted this way is halved.

●This monster can make two attacks on monsters during this Battle Phase.

If this monster is sent from the field to the Graveyard, select 1 Level 6 or lower Dragon-Type monster in your Graveyard: Add it to your hand.

 

Tyrant Amulet Dragon

FIRE - Level 8 - Dragon/Fusion/Effect - 2900/2800

1 Level 5 or higher FIRE monster + 1 Level 5 or higher DARK monster

If both of this monster's Fusion Materials were Dragon-Type monsters, the effects of monsters with a Level lower than this monster's Level cannot be activated during the Battle Phase. This monster can attack all monsters your opponent controls, once each. If this monster's Level is higher than the Level of the opposing monster when this monster battles your opponent's monster, this monster gains 500 ATK. Monsters your opponent controls with a Level/Rank less than this monster's Level lose 1000 ATK and DEF. During your End Phase, banish 1 card from the Graveyard: Increase this monster's Level by 1. If this monster becomes Level 13, banish it.

 

Dweller in the Deep

WATER - Level 7 - Sea Serpent/Fusion/Effect - 2450/1900

1 WATER monster + 1 Level 5 or lower monster

Cannot be targeted for attacks or card effects. A monster destroyed by battle with this card is banished face-down instead of being sent to the Graveyard. This card gains 100 ATK for every card banished face-down.

 

Big MAX Man

EARTH - Level 8 - Warrior/Fusion/Effect - 3000/0

1 Warrior-type monster + 1 monster with 1000 ATK or DEF

Once per turn, during either player's turn, you can target 1 other monster you control and reduce this card's ATK to 0; that monster gains 3000 ATK until the end phase. Once per turn, if this card battles, switch the ATK and DEF of this monster with the opponent's monster until the end of damage calculation.

 

Flame-Aura Fox

FIRE - Level 4 - Beast/Fusion/Effect - 2000/100

2 Level 3 or lower Beast-type monsters

This card is unaffected by effects that do not target it. If your opponent Summons a monster with more ATK than this card; you can Special Summon 1 level 4 or lower Beast-type monster from your Graveyard.

 

Flashing Light Fusion Dragon

LIGHT - Level 10 - Dragon/Fusion/Effect - 2800/2000

1 LIGHT monster + 1 Level 8 or higher Fusion monster

When this monster is Fusion Summoned, you can target 1 monster your opponent controls: This monster gains ATK equal to the target's ATK. Battle Damage your opponent takes from battles involving this monster and a monster they control is doubled. If this monster is destroyed, you can, immediately after this effect resolves: Fusion Summon 1 Fusion monster from your Extra Deck by banishing appropriate Fusion Materials from your Graveyard or side of the field, except this card, and if you do, the monster Summoned this way gains 500 ATK for every LIGHT monster in the Graveyard.

 

Nighttime Paladin

DARK - Level 6 - Spellcaster/Fusion/Effect - 2400/1000

"Lady of the Night Sky" + "Nighty-Night Mighty Knight"

This monster is also always treated as Warrior-Type. When this monster is Fusion Summoned, you can Special Summon 1 face-up monster from your Extra Deck. Once per turn, if you Normal or Special Summon a Normal monster: You can Special Summon 1 non-Effect monster from your Graveyard. Other Fusion monsters you control gain ATK equal to their DEF.

 

Valkyrus of Vengeance

DARK - Level 10 - Warrior/Fusion/Effect - 2800/1000

"Dame of the Sacred Tome" + 1 Fairy-Type monster

Must first be Fusion Summoned using the above Materials. This face-up monster is treated as "Dame of the Sacred Tome". Increase this monster's ATK by the ATK of the Fairy-Type monster used as Material for this monster's Summon. You can banish 1 Fairy-Type monster from your Graveyard to target 1 card on the field: Destroy that target. If this monster is destroyed, you can Special Summon 1 "Dame of the Sacred Tome" from your hand, Deck, or Graveyard.

 

True Ultimate Dragoon

DARK - Level 10 - Warrior/Fusion/Effect - 2800/1000

"Dame of the Sacred Tome" + 1 Dragon-Type monster

Must first be Fusion Summoned using the above Materials. This face-up monster is treated as "Dame of the Sacred Tome". Increase this monster's ATK by the ATK of the Dragon-Type monster used as Material for this monster's Summon. If this monster's Dragon-Type Fusion Material was a non-Effect monster, and this monster battles, this monster gains ATK equal to half its original ATK. If this monster is destroyed, you can Special Summon 1 "Dame of the Sacred Tome" from your hand, Deck, or Graveyard.

 

Mag-Magnet #2

EARTH - Level 5 - Thunder/Fusion/Effect - 2300/1500

2 Thunder-type monsters

During your Main Phase, you can change this card from attack position to defense position; Normal Summon/Set 1 monster. You choose the attack targets for your opponent's attacks. If this card is sent from the field to the Graveyard, add 1 Thunder-type monster from your Graveyard to your hand.

 

Dracoexceed the Overlaying Dragon Knight

WIND - Level 10 - Dragon/Fusion/Effect - 3200/2000

1 Dragon-Type Synchro monster + 1 Warrior-Type Xyz Monster

This card gains the effects of the Dragon-Type monster used as Fusion Material for this card. Once per turn: You can banish 1 monster from your Graveyard; destroy 1 card on the field, then this card gains 200 ATK. If this card is destroyed: You can Special Summon 1 Xyz Monster from your Graveyard, then attach this card and any number of monsters from your Graveyard, up to the number of Xyz Materials on the Warrior-Type Xyz Monster used as Fusion Material for this card, to that monster as Xyz Material.

 

Supreme Emperor of the Bone Throne

DARK - Level 12 - Zombie/Fusion/Effect - 4000/4000

2 or more Zombie-Type monsters with a combined ATK of at least 4000

Must be Fusion Summoned using the above Materials, and cannot be Summoned by other ways. If there are 10 or more Zombie-Type monsters in the Graveyard, this monster is unaffected by your opponent's card effects. Cannot be destroyed by battle, except battle with a FIRE monster. Once per turm: You can Special Summon 1 Zombie-Type monster from your Graveyard, then send the top 3 cards of your Deck to the Graveyard. If this monster destroys your opponent's monster by battle, you can Special Summon 1 Zombie-Type monster from your hand or Graveyard. If there are no Zombie-Type monsters in your Graveyard, banish this monster, and if you do, you take 300 damage for each card in your hand and Deck.

 

Sacred Paladin Darallum

LIGHT - Level 10 - Spellcaster/Fusion/Effect - 3300/3500

1 Level 6 or higher Warrior-Type monster + 1 Level 6 or higher Spellcaster-Type monster + 1 Fusion monster

Must first be Fusion Summoned. The first two times this monster would be destroyed in a turn (by battle or card effect), this monster is not destroyed. All monsters your opponent controls must attack this monster, starting with the monster with the highest ATK. Once per turn, during either player's turn, you can target 1 monster on either player's field, or in either Graveyard: Equip that target to this monster. This monster gains ATK equal to the DEF of all equipped monsters. During either player's turn, you can destroy 1 of this monster's equipped monsters: This monster gains the destroyed monster's effects, until the End Phase. If you would take damage from battle involving this card, or a card effect: Reduce that damage to 0, also this monster gains ATK equal to that reduced amount.

 

DiHydrogeddon

WIND - Level 6 - Dinosaur/Fusion/Effect - 2400/1500

"Hydrogeddon" + "Hydrogeddon"

If this card destroys a monster by battle, banish it instead of sending it to the Graveyard, and if you do, this card gains 800 ATK. If this card is destroyed by your opponent's card (by battle or by card effect), you can Special Summon any number of "Hydrogeddon" from your Graveyard.

 

Hydrogeddon Isotope - Deutereddon

WATER - Level 4 - Dinosaur/Fusion/Effect - 2000/1400

Must first be Special Summoned with "Isotize". This card's name is treated as "Hydrogeddon" while on the field or in the Graveyard. If this card leaves the field, you can Special Summon 1 "Neutreddon Token" (Dinosaur-type/LIGHT/Level 1/ATK 0/DEF 0) to either player's side of the field. If this card destroys a monster by battle, you can tribute this card; Special Summon 1 monster whose original name is "Hydrogeddon" from your hand, Deck, or Graveyard. Its ATK is doubled until your opponent's next End Phase.

 

Clear Wing Venom Dragon

DARK - Level 10 - Dragon/Fusion/Effect - 3500/3000

1 Dragon-Type Synchro monster + 1 DARK Fusion monster

Must first be Fusion Summoned using the above Materials. When this monster is Fusion Summoned, you can destroy the Special Summoned monster your opponent controls with the highest ATK, and if you do, this monster gains the destroyed monster's ATK and effects. Up to twice per turn, if your opponent activates an effect that would destroy or target a Level 5 or higher monster(s) on the field: You can negate the a activation, and if you do, destroy it, and if the destroyed card was a monster; this monster gains the destroyed monster's ATK until the end of the turn. If this card is destroyed, banish 1 card your opponent controls. You can only control 1 "Clear Wing Venom Dragon".

 

Mercenary of Legend

EARTH - Level 6 - Warrior/Fusion/Effect - 2000/2000

2 Normal monsters

When this monster is Fusion Summoned, you can target 1 of its Fusion Materials in your Graveyard: This monster gains ATK equal to that target's ATK. When this monster is targeted for a card effect, you can Special Summon 1 Normal monster from your Graveyard: Negate the activation, and if you do, destroy that card.

 

High-Frequency Swordsman

LIGHT - Level 8 - Warrior/Fusion/Effect - 2800/1700

1 Synchro monster + 1 Normal monster

When this monster is Fusion Summoned, increase this monster's ATK by the ATK of the Normal monster used as Material for its Fusion Summon. This monster gains the effect of the Synchro monster used as Material for its Summon. At the start of the Damage Step, when this monster attacks, negate the effect of the opposing monster.

 

Gene-Spliced Dragon

WIND - Level 6 - Dragon/Fusion/Effect - 2200/2300

"Thrashing Alligator" + "Speed Ptera"

This monster inflicts piercing Battle Damage. If this monster attacks, increase its ATK by 200. If this monster inflicts Battle Damage to your opponent, you can select 1 card in your opponent's hand at random: Add it to your hand. Once per turn, if this monster destroys your opponent's monster by battle, it can declare an additional attack in a row.

 

Totem of the Superior Deity

EARTH - Level 8 - Rock/Fusion/Effect - 2000/3000

1 Rock-Type monster + 1 or more monsters with 2000 or more ATK

Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: The ATK and DEF of all monsters your opponent controls becomes 0, then this card gains 200 ATK and DEF for every monster whose ATK and DEF was changed by this effect. This card can make an additional attack per turn for every monster with 2000 or more ATK that was used as Material for this card's Summon. If this card is destroyed: You can Special Summon 1 monster with 2500 or more ATK from your Deck or Graveyard.

 

Super Roboform

EARTH - Level 6 - Machine/Fusion/Effect - 1000/1000

"Robolady" + "Roboyarou"

When this monster is Special Summoned, you can Special Summon 1 "Robolady" or "Roboyarou" monster from your Graveyard. If this monster battles your opponent's monster, reduce the opposing monster's ATK and DEF by this monster's current ATK, also double the Battle Damage your opponent takes from Level 6 or lower Machine-Type monsters you control with an original ATK of 2000 or less for the rest of the turn. During either player's turn, you can return this card from the field to your Extra Deck to Special Summon 1 "Super Robolady" or "Super Roboyarou" from your Extra Deck (this is treated as a Fusion Summon).

 

Flammel, the Grand Alchemist

LIGHT - Level 10 - Spellcaster/Fusion/Effect - 3000/3000

Must be Special Summoned by the effect of "The One True Alchemist" and cannot be Special Summoned by other ways. This card's Summon cannot be negated. Unaffected by other card effects. If this card is Summoned, destroy all other cards on the field. During the End Phase, return this card to the Extra Deck, and if you do, you can activate 1 banished "The One True Alchemist".

 

Emperor of Destiny

FIRE - Level 10 - Pyro/Fusion/Effect - ?/?

10 monsters of different Levels

Must be Fusion Summoned using the above Materials, or Summoned by its own effect, and cannot be Summoned by other ways. If the current turn count is 10 or higher when it is increased, you can Special Summon this monster from your Graveyard or Extra Deck (this is treated as a Fusion Summon. You can only Summon 1 "Emperor of Destiny" this way per turn.). Unaffected by, and cannot be targeted by, all other cards and effects. This monster's original ATK is 300 times the current turn count. You can banish 1 Normal Trap Card from your Graveyard to target 1 card on the field: Destroy that target, also, if the banished card was "Pyro Clock of Destiny", your opponent must banish 1 card from their hand at random, if possible.

 

Digivalens, the Cyberspace King

EARTH - Level 8 - Cyberse/Fusion/Effect - 2600/2100

2 Cyberse monsters

When this monster is Fusion Summoned, you can Special Summon 1 Level 5 or lower Cyberse monster from your Graveyard in face-up Defense Position. Once per turn, you can Special Summon 1 Cyberse monster with 2500 or less ATK from your hand. If this monster is destroyed, you can add 1 Cyberse monster from your Deck to your hand.

 

Black Pixel

DARK - Level 1 - Cyberse/Fusion/Effect - 0/3000

"Red Pixel" + "Green Pixel" + "Blue Pixel"

Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 1000 ATK for each level 1 Cyberse monster you control. All monsters with 0 original ATK can attack directly. Once per turn, you can send 1 level 1 monster from your Deck to the GY; this card's name becomes that monster's name until the End Phase.

 

Monument of Vengeful Souls

DARK - Level 5 - Rock/Fusion/Effect - 0/2400

2 monsters with 2000 or more ATK

While this card is in Attack Position, its original ATK and DEF are swapped. At the start of either player's Battle Phase, you can discard 1 card; Apply the appropriate effect, depending on whose turn it is:

●Your turn: This monster can attack all monsters your opponent controls once each, but monsters you control cannot attack directly this turn.

●Your opponent's turn: Your opponent must attack this card with all monsters they control.

 

Armored Sea Beast - Charybdis

WATER - Level 6 - Sea Serpent/Fusion/Effect - 2500/2500

2 or more WATER monsters on the field

This card's original ATK becomes 1000. When this monster is Fusion Summoned: place 1 Whirlpool Counter on this card for each Fusion material. During your turn (Quick Effect): you can remove 1 Whirlpool Counter from this card; negate the effects of 1 face-up card on the field until the End Phase. When a card's effect is negated, destroy it.

 

Brilliant Arcanite Magician

DARK - Level 11 - Spellcaster/Fusion/Effect - 400/3500

2 Spellcaster-Type Synchro monsters

Must first be Fusion Summoned using the above Materials. When this monster is Fusion Summoned, place 1 Spell Counter on this card, plus 1 additional Spell Counter for each of its Fusion Materials with "Spell Counter" in their card text. This monster gains 1000 ATK for each Spell Counter on it. You can only activate each of the following effects of this card's name once per turn:

●If a Spell Card or the effect of a Spell Card is activated, place 1 Spell Counter on this card, and draw 1 card.

●You can remove 1 Spell Counter from this card to target 1 card your opponent controls and banish it.

●If your opponent activates the effect of a Monster Card (including a Monster Card not currently being treated as a Monster Card), you can remove 2 Spell Counters from this card to negate the activation, and if you do, destroy that card.

 

Luster Dragon #3

WIND - Level 8 - Dragon/Fusion/Effect - 3300/2300

"Luster Dragon" + "Luster Dragon #2"

OR

"Luster Dragon" + "Luster Dragon" + "Luster Dragon"

Dragon-Type Normal monsters you control gain ATK equal to their Level x200. When this monster inflicts Battle Damage to your opponent, you can add 1 Dragon-Type Normal Monster from your Deck or Graveyard to your hand. When this monster is sent to the Graveyard, you can Special Summon 1 Dragon-Type Normal Monster from your hand or either player's Graveyard.

 

Hundred Monster Eye

DARK - Level 1 - Fiend/Fusion/Effect - 0/0

2 DARK monsters

You can target 1 "Polymerization" or "Fusion" in your Graveyard: Add it to your hand. You can reveal 1 Fusion monster in your Graveyard or Extra Deck: This monster is treated as having the revealed monster's Level, Type, ATK, DEF, and name until the End Phase. You can only activate each effect of this card's name once per turn.

 

Psychosaurus

DARK - Level 10 - Dinosaur/Fusion/Effect - ?/?

1 Dinosaur-Type monster + 1 Psychic-Type monster

This monster is also always treated as Psychic-Type. This monster's original ATK and DEF is treated as the combined ATK and DEF of its Fusion Materials. Once per turn, if this card has the highest ATK among monsters you control, you can destroy 1 random card in your opponent's hand, and if the destroyed card is a monster with less ATK than this card, inflict damage to your opponent equal to the difference.

 

Faithful Mermaid

DARK - Level 5 - Spellcaster/Fusion/Effect - 1900/1500

1 Spellcaster-Type monster + 1 Normal monster

Up to twice this turn, if this card is targeted for your opponent's card or effect, you can negate that effect, and if you do, Special Summon 1 DARK Spellcaster-Type monster from your Deck. During either player's turn, you can Tribute 1 DARK Normal monster you control to target a number of cards on the field equal to the Tributed monster's Level: Destroy those targets.

 

Raging King of the Deep

WATER - Level 8 - Sea Serpent/Fusion/Effect - 2200/1400

2 non-Token WATER monsters on the field

When this monster is Special Summoned, you can target 1 face-up Special Summoned monster your opponent controls: Destroy that target, and if you do, increase this monster's ATK and DEF by the higher of the destroyed monster's ATK or DEF. Once per turn, during either player's turn, if a WATER monster you control battles your opponent's monster, you can discard 1 WATER monster from your hand: Your battling monster gains ATK equal to the opposing monster's combined ATK and DEF, until the end of the Damage Step.

 

Crushwraith

WATER - Level 8 - Fiend/Fusion/Effect - 2800/1000

1 Fiend-Type monster + 1 Rock-Type monster

Once per turn, you can halve the ATK and DEF of your opponent's Special Summoned monsters. If this monster destroys your opponent's monster by battle, send the top 3 cards of your opponent's Deck to the Graveyard, and increase the ATK of all monsters you control by 300 for each monster sent to the Graveyard this way.

 

Coiled Dragon

EARTH - Level 7 - Dragon/Fusion/Effect - 2400/2400

1 Dragon-Type monster + 1 Reptile-Type monster

Your opponent's monsters that are not in the same Battle Position as this card have their ATK and DEF halved. If your opponent's monster activates an effect, toss a coin twice. If both results were Heads, negate that effect, and inflict 800 damage to your opponent.

 

Archfiend Predator

DARK - Level 8 - Fiend/Fusion/Effect - 2600/1000

1 Beast-Warrior-Type monster + 1 Plant-Type monster

Cannot leave the field, except by being destroyed by battle. If this monster attacks, increase its ATK by 400. If this monster inflicts Battle Damage to your opponent, you can Special Summon 1 Plant-Type monster from your Graveyard whose ATK is less than or equal to the amount of damage inflicted. During each of your Standby Phases, you can Special Summon 1 Level 3 or lower Beast-Warrior-Type monster from your Graveyard.

 

Diamond Armor Defender

EARTH - Level 5 - Rock/Fusion - 1650/2700

"Prisman" + "Hard Armor"

 

Dame of the Seas

WATER - Level 7 - Fish/Fusion - 2600/2500

"Amazon of the Seas" + "Sentinel of the Seas"

 

Ocean Mage

WATER - Level 7 - Spellcaster/Fusion - 2700/2400

"Amazon of the Seas" + "Water Magician"

 

High Queen of the Aqua

WATER - Level 4 - Aqua/Fusion - 1800/2200

"Aqua Spirit" + "Water Magician"

 

Deepsea Scylla

WATER - Level 8 - Fish/Fusion - 2900/2450

"Amazon of the Seas" + "Great White"

 

Masked Water Magician

WATER - Level 7 - Aqua/Fusion - 2650/1800

"Water Magician" + "Sea Kamen"

 

Dedicated Tiger Shogun

EARTH - Level 7 - Zombie/Fusion/Effect - 2600/2300

"Decayed Commander" + "Zombie Tiger"

If this card inflicts Battle Damage to your opponent, discard 1 card at random from your opponent's hand. If this card destroys your opponent's monster by battle, discard 1 card at random from your opponent's hand. If a monster is sent from your opponent's hand to the Graveyard, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard, and if you do, increase this monster's ATK by 200.

 

Dark Blade the Dragon Champion

DARK - Level 7 - Dragon/Fusion/Effect - 2500/2000

"Dark Blade" + "Kiryu"

This face-up monster is treated as "Dark Blade". If this monster inflicts Battle Damage to your opponent, you can target 1 Normal monster in your Deck and 1 Union monster in your Graveyard (or vice versa): Special Summon both targets. You can return 1 Fusion monster from your Graveyard or Banished Zone to your Extra Deck, and if you do, draw 1 card. You can only activate each effect of this card's name once per turn.

 

Marine Hunter

WATER - Level 8 - Warrior/Fusion/Effect - 2800/2300

1 Warrior-Type monster + 1 Fish-Type monster

When this card is Fusion Summoned, if both of this card's Fusion Materials were face-up on the field, you can target 1 face-up Special Summoned monster your opponent controls: That target's effects are negated, also its ATK becomes 0. If "Umi" is face-up on the field, WATER monsters you control are unaffected by your opponent's Spell/Trap Cards and effects. Once per turn: You can destroy 1 card at random from your opponent's hand, and if that card was a monster with 2300 or less ATK; inflict 500 damage to your opponent.

 

Scarred Dragon

DARK - Level 3 - Dragon/Fusion - 1700/1300

"Hunter Dragon" + "One-Eyed Shield Dragon"

 

Dracohunter

EARTH - Level 3 - Warrior/Fusion - 1600/1500

"Armaill" + "Hunter Dragon"

 

Warp Vortex

LIGHT - Level 8 - Psychic/Fusion/Effect - 2200/2800

1 Synchro monster + 1 Level 3 or lower monster

If this monster battles your opponent's monster, you can banish both battling monsters at the start of the Damage Step: Special Summon 1 Synchro monster with 2700 or less ATK from either Graveyard. During your opponent's Standby Phase, you can shuffle 1 card from your hand into your Deck: Special Summon this monster from your Banished Zone, and banish 1 card from your opponent's field or Graveyard.

 

Ol' King Sol of the Planet People

LIGHT - Level 8 - Pyro/Fusion/Effect - 3000/0

3 LIGHT Monsters

Once per turn (Quick Effect): you can decrease this card's ATK by a multiple of 1000 until the End Phase; decrease the ATK of all other monsters on the field by the ATK this card lost. Destroy any monster whose ATK was reduced to 0 by this effect, then inflict damage to your opponent equal to the ATK of the monsters they controlled that were destroyed by this effect.

 

Viltech Vanderbolt

FIRE - Level 5 - Thunder/Fusion/Effect - 1600/2400

2 Thunder-Type Monsters

You can also Fusion Summon this card by sending the above Materials you control to the Graveyard. If you inflict battle damage to your opponent: Inflict 200 damage to your opponent. At the end of the Battle Phase: you can Special Summon 1 monster from your Graveyard whose DEF is less than or equal to the total damage this card inflicted to your opponent during the Battle Phase.

 

Plate-Shifting Squid

WATER - Level 9 - Sea Serpent/Fusion/Effect - 3000/3000

3 Fish, Sea Serpent or Aqua Monsters

When this card is Fusion Summoned: increase this card's ATK by 200 for each Fish, Sea Serpent, or Aqua monster in your Graveyard until the End Phase. If there is a Field Spell on the field when this card is Special Summoned, you can select and activate 1 of the following effects:

●Destroy and banish all Field Spell Cards on the field.

●Draw 1 card for each Field Spell Card on the field.

If this card is destroyed by an opponent's card (by battle or by card effect): you can banish up to 3 Field Spell Cards from your hand, Deck or either player's Graveyard; banish an equal number of cards on the field.

 

Ultimate Armored Defender

EARTH - Level 8 - Warrior/Fusion/Effect - 1000/2800

1 "Guardian" monster + 1 "Gardna" monster

If your opponent Special Summons a monster(s): You can Special Summon 1 "Crest Token" (EARTH/Level 1/Warrior-Type/500 ATK/1400 DEF), then all monsters your opponent controls lose 800 ATK, then increase this monster's ATK and DEF by half that (combined) lost ATK, then inflict damage to your opponent equal to half the gained ATK, then gain LP equal to half that damage. "Crest Tokens" cannot be destroyed by battle. While you control a "Crest Token", this card is unaffected by card effects.

 

Doll Chimera

EARTH - Level 8 - Rock/Fusion/Effect - 2000/0

2 or more monsters with different names

Must be Fusion Summoned by sending appropriate Materials you control to the Graveyard (you do not use "Polymerization"), although you can use a number of monsters your opponent controls as Material up to the number of Level 2 or lower Normal monsters you used. If a monster is Summoned in this card's column, or in a column adjacent to this card's: All monsters you control gain ATK equal to the number of cards on the field x100. You can only activate each of the following effects of this card's name once per turn:

●When this card is Fusion Summoned: Draw 1 card for each Normal and non-Effect monster used as Material for the Summon.

●During either player's Battle Phase: You can Special Summon 1 monster from either player's Graveyard to an unoccupied Monster Zone in this card's column, or in a column adjacent to this card's, whose Level is less than or equal to the number of Materials used for this card's Fusion Summon.

●During either player's turn, you can discard any number of cards from your hand to target Set cards on the field equal to the number of cards discarded: Return that card(s) to their original owner's hand(s).

 

The Duke of Demise

DARK - Level 6 - Fiend/Fusion/Effect - 2000/1700

"Headless Knight" + "The Earl of Demise"

This Fusion Summoned card is unaffected by the effects of your opponent's monsters with equal or lesser ATK. If this card destroys your opponent's monster by battle: This card gains ATK equal to the Level/Rank of the destroyed monster xN00, where N is the number of times an attack was declared involving this card. If this card is sent to the Graveyard: You can Special Summon up to 2 Fiend-Type Normal monsters from your Graveyard.

 

Eon-Aged Tortoise - Terra

EARTH - Level 10 - Reptile/Fusion/Effect - 2900/2900

3 EARTH Monsters

If this card was Fusion Summoned using "Polymerization": This card cannot be targeted by cards or effects. At the start of each Phase: Reduce the ATK and DEF of all other monsters on the field by 100, and this card gains that lost ATK and DEF. If a monster's ATK or DEF is reduced to 0 by this effect: Equip that monster to this card as an Equip Spell. If this card would be destroyed, you can destroy 1 Equip Spell on the field instead.

 

Aether Glider

LIGHT - Level 3 - Machine/Fusion/Effect - 1800/500

2 monsters

When this card is Fusion Summoned: Draw 1 card. This card cannot be used as Material for a Summon. During the End Phase: Give control of this card to your opponent. During the Standby Phase: Discard 1 card. If you have no cards in your hand at the end of your Standby Phase: Banish this card, and if you do, Special Summon 2 monsters from your Graveyard in Defense Position.

 

Overgrown Mythical Tomato

DARK - Level 7 - Plant/Fusion/Effect - 2800/1100

2 DARK Monsters

Cannot be used as Fusion Material. You can also Fusion Summon this card by sending the above Fusion Materials you control to the Graveyard. If this card was Fusion Summoned using "Mystic Tomato": You can target 1 DARK monster in your Graveyard; banish that target, and if you do, add 1 monster with the same name as that target from your Deck to your hand.

 

Radiant Archangel

LIGHT - Level 7 - Fairy/Fusion/Effect - 2800/800

2 LIGHT Monsters

Cannot be used as Fusion Material. You can also Fusion Summon this card by sending the above Fusion Materials you control to the Graveyard. If this card was Fusion Summoned using "Shining Angel": You can discard 1 card; look at your opponent's hand and Special Summon 1 Level 4 or lower monster from their hand to your side of the field in Defense Position.

 

Seraph Who Ate the Mystic Fruit

LIGHT - Level 8 - Fairy/Fusion/Effect - 3000/1900

"Shining Angel" + "Mystic Tomato"

This card is also always treated as a DARK-Attribute. Cannot be destroyed. If a card(s) you control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 monster with 1500 or less ATK from your Deck. You can only control 1 "Seraph Who Ate the Mystic Fruit".

 

Mindsealer Id

DARK - Level 6 - Dragon/Fusion/Effect - 2400/2400

"Mindsealer Pathos" + "Mindsealer Logos" + "Mindsealer Ethos"

Must first be Fusion Summoned by banishing the above Materials from your field or Graveyard (You do not use "Polymerization". You can only Summon 1 "Mindsealer Id" per turn this way). Once per turn, you can destroy 1 card at random in your opponent's hand. Any card destroyed by a "Mindsealer" monster (by battle or its own effect) is banished instead of being sent to the Graveyard. During either player's turn, you can Tribute this face-up monster: return 1 each of "Mindsealer Ethos", "Mindsealer Logos", and "Mindsealer Pathos" from your Banished Zone to the Graveyard.

 

Goblin Spear Dragon Force

WIND - Level 6 - Warrior/Fusion/Effect - 3200/0

"Goblin Attack Force" + "Spear Dragon"

This card is also always treated as Dragon-Type. At the end of the Damage Step, if this card battled: Change it to Defense Position. This card inflicts piercing battle damage. If this card destroys your opponent's monster by battle: Inflict 100 damage to your opponent for each monster in their Graveyard, and if you do; draw 1 card.

 

One Million Ants

EARTH - Level 8 - Insect/Fusion/Effect - 2500/2300

2 or more Insect-Type monsters with different names

This card gains the following effects depending on the number of Fusion Materials used for this card's Fusion Summon:

●2+: This card gains 100 ATK for each Fusion Material used for its Fusion Summon.

●3+: Once per turn, you can Special Summon any number of Level 3 or lower Insect-Type monsters from your Graveyard, and if you do: Reduce this card's level by the total Levels of the Summoned monsters (min. 1), until the End Phase.

●4+: This card is unaffected by your opponent's card effects while you control another Insect-Type monster.

 

Twin-Headed Energy Dragon

LIGHT - Level 5 - Dragon/Fusion/Effect - 2000/1100

"Energy Dragon" + "Energy Dragon"

If this card is Special Summoned: You can increase the ATK of all Dragon-Type monsters you control by 100 for each Spell/Trap Card in the Banished Zone. Once per turn, if this card destroys your opponent's monster by battle: Inflict 500 damage to your opponent, and if you do; this card can declare an additional attack this turn. You can Special Summon this card from your Graveyard by Tributing 1 "Energy Dragon" you control.

 

Ultimate Energy Dragon

LIGHT - Level 7 - Dragon/Fusion/Effect - 2600/1500

"Energy Dragon" + "Energy Dragon" + "Energy Dragon" OR

"Twin-Headed Energy Dragon" + "Energy Dragon"

If this card is Special Summoned: Increase the ATK of all face-up Dragon-Type monsters you control by 300 for each Spell/Trap Card in the Banished Zone. Up to twice per turn, if this card destroys your opponent's monster by battle: Inflict 800 damage to your opponent, and if you do; this card gains an additional attack this turn. You can Special Summon this card from your Graveyard by Tributing 1 "Twin-Headed Energy Dragon" you control.

 

Hollygold Marie

LIGHT - Level 6 - Plant/Fusion/Effect - 2200/1500

2 Plant-Type Monsters

If this card is Fusion Summoned using "Polymerization": You can target 1 Plant-Type monster in your Graveyard; Special Summon it in Defense Position. Once per turn: You can gain 200 LP for each Plant monster you control, and if you do, all other Plant-Type monsters you control gain ATK and DEF equal to the LP gained.

 

Helio-Leviathyn and its Goo Planets

FIRE - Level 9 - Fish/Fusion/Effect - 2700/2800

3 Fish, Sea Serpent, and/or Aqua-Type Monsters

When this card is Summoned: Special Summon as many "Goo Planet Tokens" (Aqua-Type/EARTH/Level 7/ATK 0/DEF 3000) as possible. They cannot attack. If this card is removed from the field by an opponent's card (by battle or card effect): Destroy all "Goo Planet Tokens" you control, and a number of cards your opponent controls up to the number of Tokens destroyed. Your opponent takes 500 damage for each card destroyed by this effect.

 

Wooxi of the Ghastreet Ghouls

DARK - Level 8 - Zombie/Fusion/Effect - 2750/0

2 Zombie-Type monsters

Cannot be used as Fusion Material. When this card is Fusion Summoned, if you have less cards in your hand than your opponent, you can target 1 Zombie-Type monster in your Graveyard: The ATK and DEF of all monsters your opponent controls becomes the same as the DEF of that target. Twice per turn, if a Zombie-Type monster you control inflicts battle damage to your opponent: Draw 2 cards, then discard 1 card.

 

MagnaDisk Drive Unit

DARK - Level 6 - Machine/Fusion - 2300/1800

"MagnaDisk Reader" + 1 Level 4 or lower DARK Machine-Type monster

 

MagnaBoard

DARK - Level 2 - Machine/Fusion/Union/Effect - 800/500

2 Machine-Type monsters

This card's name is treated as "MagnaDrive Unit" while face-up on the field. Once per turn (Quick Effect): You can Fusion Summon 1 Fusion monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card. During your Main Phase, you can either: Target 1 Fusion Summoned monster you control; equip this card from your field or Graveyard to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) You can only use this effect of "MagnaBoard" once per turn.

 

MagnaDrive Unit - DD

DARK - Level 4 - Machine/Fusion/Effect - 1400/1800

"MagnaDrive Unit" + "MagnaDrive Unit"

This card gains 100 ATK for each Machine-Type monster in your Graveyard. Once per turn, you can target 1 monster your opponent controls whose ATK is less than or equal to this card's: Destroy that target.

 

MagnaDrive Unit - TDL

DARK - Level 6 - Machine/Fusion/Effect - 2100/2500

"MagnaDrive Unit" + "MagnaDrive Unit" + "MagnaDrive Unit"

This card gains 200 ATK for each Machine-Type monster in your Graveyard. You can Tribute 1 "MagnaDrive" or "MagnaDisk" monster you control: Destroy 1 card your opponent controls, and if you do; you can add 1 "Polymerization" or "Power Bond" from your Graveyard to your hand. During your End Phase, you can Special Summon a number of "MagnaDrive" and/or "MagnaDisk" monsters from your Graveyard up to the number of your opponent's cards that were destroyed this turn.

 

MagnaDrive Unit - QDL

DARK - Level 8 - Machine/Fusion/Effect - 3500/3000

"MagnaDrive Unit - DD" + "MagnaDrive Unit - DD"

This card cannot be targeted by your opponent's card effects. This card gains 500 ATK for each Machine-Type monster in your Graveyard. Once per turn, during either player's turn, you can target 1 card your opponent controls or in their Graveyard: Banish that target. If this card destroys your opponent's monster by battle: Draw 2 cards.

 

Mystical Item - Flight Sword

LIGHT - Level 1 - Wyrm/Fusion/Effect - 100/100

Must first be Special Summoned with "Mystical Item Fusion", using "Mystical Item - Eye of Dashi" and "Mystical Item - Sword of the Storm". If this card is Special Summoned: Target 1 face-up monster on the field; equip this card to it (this card is treated as an Equip Spell). The equipped monster gains 1000 ATK and DEF and it cannot be targeted by your opponent's cards, also, it can attack your opponent directly. If this card is removed from the field, shuffle all "Mystical Item - Eye of Dashi" and "Mystical Item - Sword of the Storm" from your Graveyard or Banished Zone to your Deck, and if you do, draw 1 card.

 

The Visionary

LIGHT - Level 7 - Psychic/Fusion/Effect - 2500/2000

2 Normal Summoned monsters

When this card is Fusion Summoned: Destroy all other Special Summoned monsters on the field. Once per turn: You can look at the top 3 cards of your Deck and place them on the top or bottom of your Deck in any order. If this card is destroyed by your opponent's card (by battle or card effect): You can declare the name of a card and reveal the top card of your Deck. If the card is the name you declared: Banish it, this card, and 1 card on the field.

 

The Pragmatist

LIGHT - Level 7 - Psychic/Fusion/Effect - 2500/2000

2 Special Summoned monsters

When this card is Fusion Summoned: Destroy all Normal Summoned/Set monsters on the field. Once per turn: You can reduce this card's ATK or DEF by 500 and target 1 card on the field; destroy that target. This card is unaffected by card effects that don't target it.

 

Dragon-Riding Goblin

DARK - Level 8 - Dragon/Fusion/Effect - 2750/0

"Goblin Hero" + 1 Dragon-Type monster

If this card was Fusion Summoned using "Polymerization", you can destroy a number of cards your opponent controls up to the number of "Goblin" monsters you control in Defense Position. If a "Goblin" monster you control is in Defense Position, swap its original ATK and DEF. Once per turn, if a "Goblin" monster changes battle position, you can add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan". If this card is destroyed, you can Special Summon 1 "Goblin Hero" from your hand or Graveyard.

 

Branding Archfiend

FIRE - Level 4 - Fiend/Fusion/Effect - 2300/200

1 FIRE Monster + 1 Fiend-type Monster

If this card was Fusion Summoned using "Polymerization": As long as this card remains face-up on the field, you can treat monsters that are Tributed or destroyed by card effects as though they were destroyed by battle. If a FIRE monster destroys a monster(s) by battle: you can place 1 Searing Counter on this card. All monsters your opponent controls lose 100 ATK for each Searing Counter on this card. During your opponent's End Phase: Target 1 monster your opponent controls; your opponent takes damage equal to the difference between that monster's current ATK and its original ATK.

 

First Fusionist - Impermanence

DARK - Level 3 - Beast/Fusion/Effect - 900/700

2 monsters on the field with different Types

Must be Fusion Summoned using the above Materials and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Its type becomes the same as the types of its Fusion Materials. During the End Phase: Tribute this card, and if you do, you can Special Summon up to 2 Level 3 or lower monsters from your Deck whose Types are the same as this card's Types on the field.

 

Rai-Jinn King Kaiser with Eyes of Blue

EARTH - Level 9 - Spellcaster/Fusion/Effect - 3000/1800

"Blue-Eyes White Dragon" + "La Jinn the Mystical Genie of the Lamp" + "Lord of D." + "Rude Kaiser"

Must first be Fusion Summoned using at least 2 of the above Fusion Material monsters. If this card was Fusion Summoned using 3 Fusion Materials: You can destroy up to 1 monster and 1 Spell/Trap Card your opponent controls. If this card is Fusion Summoned using 4 Fusion Materials: Canish all cards your opponent controls. Your opponent must discard 1 card to activate monster effects. If this card would be destroyed (by battle or card effect): You can banish 1 of the listed Fusion Material monsters from your Graveyard instead, also, this card gains 200 ATK and DEF.

 

Kaiser Krab

WATER - Level 7 - Aqua/Fusion/Effect - 2600/1900

1 Aqua-type Monster + 1 WATER Monster

If this card is Fusion Summoned using "Polymerization": you can send 1 other card on the field to the Graveyard. This card inflicts piercing damage. If this card inflicts battle damage to your opponent, you can declare 1 card type (Monster, Spell, or Trap), then banish the top card of your opponent's Deck. If the banished card is the declared type: you can target 1 WATER monster in your Graveyard; add it to your hand or Special Summon it in defense position.

 

Double Cracking Dragon

DARK - Level 10 - Machine/Fusion/Effect - 3500/0

"Cracking Dragon" + 1 DARK Machine-Type monster with 0 DEF

Cannot be destroyed by battle with or the effects of monsters of equal or lower Level. If your opponent Summons exactly 1 monster: Reduce the ATK and DEF of the Summoned monster by its Level/Rank x200 (until the End Phase), and inflict damage to your opponent equal to that lost ATK. The first time this effect activates in a turn, apply the appropriate effect depending on whose turn it is:

●Your turn: This card can make up to 2 attacks this turn.

●Your opponent's turn: For the rest of this turn, if your opponent Special Summons a monster that cannot be Normal Summoned/Set: You can draw 1 card.

If this card leaves the field, you can Special Summon 2 "Cracking Dragon" from your hand, Deck, or Graveyard.

 

Ultimate Cracking Dragon

DARK - Level 12 - Machine/Fusion/Effect - 4500/0

"Cracking Dragon" + 2 DARK Machine-Type monsters with 0 DEF

Cannot be destroyed by battle or card effects. If exactly 1 monster is Summoned to your opponent's field: Reduce the ATK and DEF of the Summoned monster by its Level/Rank x200 (until the End Phase), and inflict damage to your opponent equal to that lost ATK. The first time this effect activates in a turn, apply the appropriate effect depending on whose turn it is:

●Your turn: This card can attack up to 3 times this turn. Each time this card destroys your opponent's monster by battle: Draw 1 card.

●Your opponent's turn: All monsters your opponent controls must attack this card during the Battle Phase this turn. During the End Phase, shuffle all monsters your opponent controls that did not attack this card into the Deck.

 

Black Luster Soldier - Knight of Gaia

EARTH - Level 10 - Warrior/Fusion/Effect - 4000/3500

1 "Black Luster Soldier" monster + 1 "Gaia the Fierce Knight" monster

If this card attacks, your opponent cannot activate monster effects until the end of the Battle Phase. At the start of the Damage Step, if this card attacks: You can target 1 card on the field; banish it. Once per turn, if this card destroys your opponent's monster by battle: It can attack once again in a row. During the End Phase, you can banish 1 Warrior-Type monster from your Graveyard: You can banish up to 1 each of a monster and Spell/Trap Card on the field.

 

 

 

[spoiler=Synchro]

Wall of Thorns

DARK - Level 5 - Plant/Synchro/Effect - 0/3000

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, destroy the monster your opponent controls with the highest ATK (your choice, if tied).

 

Rotted Titanide

LIGHT - Level 4 - Zombie/Synchro/Tuner/Effect - 1950/1800

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, you can Special Summon 1 Level 4 or lower monster from either player's Graveyard. If this card is used as Synchro Material, you can Special Summon this monster from your Graveyard during the End Phase of this turn: If this monster was Special Summoned this way, banish it when it leaves the field.

 

Shattered Piecemeal Sentry

EARTH - Level 9 - Rock/Synchro/Effect - 2400/2800

1 Tuner + 1 or more non-Tuner monsters

This monster gains each of the following effects depending on the Synchro Material used in its Synchro Summon:

●Normal Monster: This monster gains 300 ATK times the number of Synchro Materials used.

●Effect Monster: This monster inflicts piercing Battle Damage.

●Pendulum Monster: This monster can attack twice per Battle Phase.

●Synchro Monster: Once per turn, if this card would be destroyed, you can decrease its Level by 1 instead.

 

Fêngxînglán the Gale Dragon

WIND - Level 7 - Dragon/Synchro/Effect - 2500/2100

1 Tuner + 1 or more non-Tuner monsters

When this card is Special Summoned: Target 1 monster your opponent controls; halve its ATK/DEF. If this card attacks: You can discard 1 card, and if you do, this card is unaffected by your opponent's card effects until the end of the Battle Phase. During the End Phase, if this card is in your Graveyard: You can pay 800 LP; Special Summon this card. You can only activate 1 "Fengxinglan the Gale Dragon" effect per turn, and only once that turn.

 

Symbiotic Amoeba

DARK - Level 2 - Aqua/Synchro/Tuner/Effect - 150/400

1 Tuner + 1 non-Tuner monster

When this monster is Synchro Summoned, draw 1 card for each monster on the field that was Summoned from the Extra Deck, except this card. You can equip this card from your Graveyard to a face-up Synchro monster you control: The equipped monster gains 500 ATK. If the equipped monster would be destroyed, you can destroy this card instead.

 

Amaryllis, Legendary Rose Knight

FIRE - Level 8 - Warrior/Synchro/Effect - 2500/2100

1 Tuner + 1 or more non-Tuner monsters

Cannot be destroyed by card effects. Once per turn, you can target 1 "Rose" monster in your Graveyard: Special Summon it, and this card gains ATK equal to half the target's original ATK until the End Phase of this turn. When this card is sent from the field to the Graveyard: You can add 1 Plant-Type monster from your Graveyard to your hand. You can only activate each effect of "Amaryllis, Legendary Rose Knight" once per turn.

 

Lisianthus, Legendary Rose Knight

FIRE - Level 8 - Warrior/Synchro/Effect - 2600/2300

1 Tuner + 1 or more non-Tuner monsters

Cannot be destroyed by battle with a monster with 3000 or more ATK. During either player's turn, you can banish 2 "Rose" monsters from the Graveyard: Special Summon this monster from the Graveyard, and if you do; Destroy 1 Spell/Trap Card on the field. You can only use this effect of "Lisianthus, Legendary Rose Knight" once per turn.

 

Kisara, Arch-Priestess of Blue

LIGHT - Level 10 - Dragon/Synchro/Effect - 2000/2000

1 LIGHT Tuner + 1 or more non-Tuner Synchro monsters

You can target 1 Level 8 Dragon-Type monster in your Graveyard: Special Summon it. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters. If this monster would be destroyed: This monster is not destroyed, also Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only activate each effect of "Kisara, Arch-Priestess of Blue" once per turn.

 

Phantom Requiem Dragon

DARK - Level 8 - Dragon/Synchro/Effect - 2500/2000

1 Tuner + 1 or more non-Tuner monsters

Cannot be destroyed by the effects of your opponent's Spell/Trap Cards. During either player's turn, if this card is in your Graveyard, you can discard 1 card: Special Summon this monster in face-up Defense Position. You can only activate this effect of "Phantom Requiem Dragon" once per turn.

 

Inversion Dragon

WATER - Level 9 - Dragon/Synchro/Effect - 2000/2400

1 Tuner + 1 or more non-Tuner monsters

If an effect contains a sentence that begins with the word "cannot", all of that card's effects are negated. When a monster attacks, the opposing player selects the attack target.

 

Shining Hope Dragon

LIGHT - Level 8 - Dragon/Synchro/Effect - 3000/2000

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, destroy it. If this monster is Special Summoned, gain 2000 LP. Once per turn, you can Tribute 1 monster: Increase your LP by half that monster's original DEF. If this card is sent to the Graveyard, you can Special Summon 1 "Crushing Despair Dragon" from your Graveyard (this is a Quick Effect, and does not end the Battle Phase). You can only activate this effect of "Shining Hope Dragon" once per turn.

 

Kurama the Nine-Tailed Demon Fox

FIRE - Level 9 - Beast/Synchro/Effect - 3000/2500

1 Tuner + 1 or more non-Tuner monsters

You can only use each effect of "Kurama the Nine-Tailed Demon Fox" once per turn. (1) During either player's turn, if this card is targeted by an opponent's card effect: You can negate the effect of that card, and if you do, destroy it. (2) If this card destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy it.

 

Flash Step Pegasus

LIGHT - Level 6 - Beast/Synchro/Effect - 2500/1500

1 Tuner + 1 or more non-Tuner monsters

You can only use the (2) effect of "Flash Step Pegasus" once per turn. (1) When this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. (2) During either player's turn: You can target 1 face-up card on the field; negate its effects.

 

Perfect Requiem

DARK - Level 9 - Fiend/Synchro/Pendulum/Effect - 3000/1200 - Scale 4

Pendulum Effect - All LIGHT monsters on the field lose 500 ATK and DEF. Negate the effects of all banished cards.

Monster Effect -

2 Tuners + 1 or more non-Tuner monsters

Negate the effects of all cards in either player's Graveyard. Neither player can activate card effects during the Battle Phase. During your Main Phase: You can place this card in an empty Pendulum Card Zone. Once per turn: You can pay 1000 Life Points and banish the top 2 cards of your Deck; banish 1 monster on the field. During each of your End Phases: Pay 1000 Life Points or send this card to the Graveyard.

 

Yuka the Swordmistress

EARTH - Level 5 - Warrior/Synchro/Pendulum/Effect - 2200/1900 - Scale 6

Pendulum Effect - LIGHT and DARK monsters on the field lose 300 ATK and DEF.

Monster Effect -

1 Tuner + 1 or more non-Tuner monsters

During your Main Phase: You can place this card in an empty Pendulum Card Zone. Once per turn: You can shuffle 1 monster from your Graveyard or face-up from your Extra Deck into your Deck; Activate 1 of the following effects:

● Change the Battle Position of 1 face-up monster on the field.

● Destroy 1 Spell/Trap Card on the field.

 

Lady of Requiems

EARTH - Level 10 - Spellcaster/Synchro/Pendulum/Effect - 3000/1200 - Scale 1

Pendulum Effect - Cannot be destroyed by card effects. During each of your End Phases, pay 500 Life Points or send this card to the Graveyard,

Monster Effect -

2 Tuners + 1 or more non-Tuner monsters

During your Main Phase: You can place this card in an empty Pendulum Card Zone. This card is unaffected by your opponent's Trap effects. Once per turn: You can pay 1500 Life Points and discard 1 card; take control of 1 face-up monster your opponent controls. During each of your End Phases: Pay 500 Life Points or destroy this card.

 

Xerneas the Ruler of Eternal Life

LIGHT - Level 10 - Fairy/Synchro/Pendulum/Effect - 3200/2800 - Scale 8

Pendulum Effect - You can only use each Pendulum Effect of "Xerneas the Spirit of Eternal Life" once per turn. You can Special Summon 1 monster with 2800 or less ATK from your hand or Graveyard. You can Special Summon this card from your Pendulum Zone, but if you do, you cannot conduct your Battle Phase this turn.

Monster Effect -

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn, if a card or effect is activated that would destroy a monster you control: You can negate the activation of that effect, and if you do, destroy it. When this card destroys a monster by battle: Gain LP equal to the higher of its ATK or DEF. If this card in a Monster Card Zone is destroyed: You can place it in your Pendulum Zone.

 

Yveltal the Ruler of Infinite Destruction

DARK - Level 10 - Winged Beast/Synchro/Pendulum/Effect - 3200/2800 - Scale 0

Pendulum Effect - You can only use each Pendulum Effect of "Yveltal the Ruler of Infinite Destruction" once per turn.

You can target up to 2 cards on the field; destroy them. You can Special Summon this card from your Pendulum Zone, but if you do, you cannot conduct your Battle Phase this turn.

Monster Effect -

1 Tuner + 1 or more non-Tuner monsters

Once per turn: You can destroy all other cards on the field, also monsters you control other than this card cannot attack the turn you activate this effect. When this card destroys a monster by battle: Your opponent takes damage equal to the higher of its ATK or DEF. If this card in a Monster Card Zone is destroyed: You can place it in your Pendulum Zone.

 

Wingwolf

EARTH - Level 6 - Beast-Warrior/Synchro/Effect - 2400/2000

1 Tuner + 1 or more non-Tuner monsters

You can only use each effect of "Wingwolf" once per turn. You can target 1 card you control and 1 card your opponent controls; destroy both targets. If this card is targeted for an attack by an opponent's monster: You can halve that monster's ATK and DEF until the end of the Battle Phase.

 

Hydreigon the Brutal Destroyer

DARK - Level 7 - Dragon/Synchro/Effect - 2600/2100

1 Tuner + 1 or more non-Tuner DARK monsters

If this card destroys a monster by battle, it can make a second attack in a row. During either player's turn, if a monster effect is activated: You can negate the effect of that card (You can only activate this effect once while "Hydreigon the Brutal Destroyer" is face-up on the field).

 

Darkrai the Incarnate of Night

DARK - Level 8 - Fiend/Synchro/Effect - 2700/1800

1 DARK Tuner + 1 or more non-Tuner DARK monsters

You can only activate either the each effect of "Darkrai the Incarnate of Night" effect per turn, and only once that turn. During either player's turn: You can discard 1 card; negate the effects of 1 monster on the field whose effects activate when flipped face-up on the field. You can discard 1 card: Target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent's Standby Phase: Inflict 300 damage to your opponent for every face-down monster they control.

 

Infernal Invader

FIRE - Level 11 - Pyro/Synchro/Effect - 1800/2000

1 Tuner + 1 or more non-Tuner monsters

Must be Synchro Summoned, and cannot be Summoned by other ways. The Synchro Summon of this monster cannot be negated. During your 1st Main Phase, if you Special Summoned a monster this turn, except "Infernal Invader", you can destroy all other Special Summoned monsters you control: This monster gains 500 ATK for each monster destroyed this way, and an additional attack during your next Battle Phase. You can only control 1 "Infernal Invader".

 

Giratina the Void Creation Dragon

DARK - Level 10 - Dragon/Synchro/Effect - 2600/3400

1 Tuner + 2 or more non-Tuner DARK monsters

This card can attack your opponent directly, but when it uses this effect, any battle damage inflicted by this card is halved. Once per turn: You can target 1 monster your opponent controls; shuffle it into the Deck and if you do, your opponent takes 800 damage. If this Attack Position monster you control is targeted for an attack: You can change it to Defense Position.

 

Blazestar Dragon

FIRE - Level 7 - Dragon/Synchro/Effect - 2600/2000

1 Tuner + 1 or more non-Tuner monsters

When this card is Special Summoned: You can target 1 monster on the field with equal or higher ATK than this card; destroy it. During either player's turn, if this card would be destroyed by an opponent's card effect: You can target this card; it cannot be destroyed by that card effect. You can only use this effect of "Blazestar Dragon" once per turn.

 

Sakura the Leaf Ninja of Scattering Petals

WIND - Level 8 - Warrior/Synchro/Effect - 2700/2400

1 Tuner + 1 or more non-Tuner monsters

During either player's turn, if a monster you control is targeted by a card effect: You can negate the activation of that effect, and if you do, destroy it. You can only use this effect of "Sakura the Ninja of Scattering Petals" once per turn. If this card destroys an opponent's monster by battle: You can target 1 face-up card on the field; destroy it.

 

Báofênglán the Tornado Dragon

WIND - Level 8 - Dragon/Synchro/Effect - 2800/2500

1 Tuner + 1 or more non-Tuner monsters

Cannot be targeted by your opponent's card effects. Once per turn, if this card destroys an opponent's monster by battle: You can shuffle 1 face-up card on the field into the Deck.

 

Mizuki, Harvester of the Deceased

DARK - Level 6 - Fiend/Synchro/Effect - 2300/2300

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can pay 1000 Life Points; banish 1 card on the field. Once per turn: You can banish 1 card from your Graveyard; this card gains 1000 ATK until your next Standby Phase. Negate all card effects in either player's Graveyard.

 

Shaymin the Graceful Sky Warrior

WIND - Level 7 - Beast-Warrior/Synchro/Effect - 2600/1800

1 Tuner + 1 or more non-Tuner WIND monsters

This card's Type is also always treated as Plant-Type. When this card destroys an opponent's monster: Your opponent takes damage equal to that monster's Level or Rank x 200 points. You can target 1 monster your opponent controls; until the end of your opponent's next turn, it cannot declare an attack. You can only activate this effect of "Shaymin the Graceful Sky Warrior" once per turn.

 

Aensland, High Paladin of the Almighty

DARK - Level 5 - Fairy/Synchro/Effect - 2500/1500

1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters

You cannot Pendulum Summon the same turn this card is Synchro Summoned. When this card is Synchro Summoned: You can Special Summon 1 "Forsaken Token" (Fairy-Type/DARK/Level 2/ATK 0/DEF 0) and 1 "Forgiven Token" (Fairy-Type/Tuner/LIGHT/Level 1/ATK 0/DEF 0). Immediately after this card resolves, Synchro Summon 1 Synchro Monster using these monsters only. Once per turn: You can pay 1500 Life Points to target up to 2 cards on the field; banish them.

 

Collision Electron

LIGHT - Level 11 - Thunder/Synchro/Effect - 100/4000

1 Synchro Tuner + 1 or more non-Tuner Synchro monsters

Must be Synchro Summoned using the above Materials, and cannot be Summoned by other ways. This monster's Synchro Summon cannot be negated. Your opponent cannot activate cards or effects in response to this monster's attack. A monster battling this monster has its effects negated., until the end of the Damage Step. Once per turn, during either player's turn, if this monster battles, at the start of the Damage Step you can: Banish the opposing monster until the 3rd End Phase after this effect's activation, also increase this monster's ATK by the ATK of the banished monster.

 

Dark Matter Archon

DARK - Level 12 - Psychic/Synchro/Effect - ?/?

1 Synchro Tuner + 1 or more non-Tuner Synchro monsters

Must be Synchro Summoned using the above Materials, and cannot be Summoned by other ways. The Synchro Summon of this monster cannot be negated. This monster's original ATK and DEF are equal to the combined ATK and DEF of all monsters in the Banished Zone. Any monster that would enter the Graveyard is banished instead. Once per turn, you can Tribute 1 monster you control: Control of the monster your opponent controls with the highest Level/Rank switches to you (selected at random, if tied). The effects of all monsters your opponent controls are negated during the Battle Phase.

 

Tryidra Duum

DARK - Level 9 - Sea Serpent/Synchro/Effect - 1800/2100

1 Tuner + 2 or more non-Tuner monsters

You can Special Summon this monster from your Graveyard or Banished Zone by sending 3 cards with the same name from your hand, Deck, or side of the field to the Graveyard (you can only Special Summon "Tryidra Duum" once per turn this way). If a monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this monster attacks, all monsters your opponent controls lose 300 ATK and DEF, and this monster gains ATK equal to the combined amount lost.

 

Senkōkūra the High Majestic Dragon

LIGHT - Level 8 - Dragon/Synchro/Effect - 2900/2200

1 Tuner + 1 or more non-Tuner monsters

During your turn, this card is unaffected by your opponent's card effects. This card can attack all monsters your opponent controls once each. If this card is destroyed by battle or card effect: You can draw 1 card. You can only use this effect of "Senkōkūra the High Majestic Dragon" once per turn.

 

Raikou the Thunderclap Saber

LIGHT - Level 7 - Thunder/Synchro/Effect - 2600/2200

1 Tuner + 1 or more non-Tuner LIGHT monsters

When this card is Synchro Summoned, your opponent cannot activate cards or effects. If this card is Synchro Summoned: You can target 1 Set Spell/Trap Card your opponent controls; destroy it. Your opponent cannot activate the targeted card in response to this card's activation. Once per turn: You can target 1 monster your opponent controls; until the end of your opponent's next turn, that monster cannot attack or activate its effects.

 

Entei the Volcano Lion

FIRE - Level 7 - Pyro/Synchro/Effect - 2600/2000

1 Tuner + 1 or more non-Tuner FIRE monsters

When this card is Synchro Summoned: Target 1 monster your opponent controls; halve its ATK/DEF. Your opponent cannot activate cards or effects in response to this card's activation. If this card battles an opponent's monster: You can have your opponent take 800 damage at the end of the Damage Step.

 

Suicune the Aurora Kirin

WATER - Level 7 - Aqua/Synchro/Effect - 2000/2600

1 Tuner + 1 or more non-Tuner WATER monsters

During your Standby Phase: This card gains 300 ATK/DEF. If this card destroys an opponent's monster: You can discard 1 card, then target 1 monster your opponent controls; halve its ATK/DEF. Once per turn: You can gain 300 LP for every monster you currently control. This card cannot attack the turn you activate this effect.

 

Resonant Wave Falcon

WIND - Level 10 - Winged Beast/Synchro/Effect - 100/3200

1 Level 5 or higher Tuner + 1 or more non-Tuner monsters

During each Standby Phase, You can send any number of cards you control to your hand: Send a number of cards your opponent controls to hand equal to the number of cards you returned, then increase this monster's ATK by 500 for every card returned this way. Once per turn, during either player's turn, if this card would be targeted for an attack or card effect, you can banish the card targeting this card (a card being banished by this effect cannot activate cards or effects in response to this effect or its activation).

 

Acceleration Dragon

LIGHT - Level 11 - Dragon/Synchro/Effect - 3600/3000

1 Synchro Tuner + 1 non-Tuner Synchro monster

If a monster with less ATK than this monster would activate its effect (including from the hand or in the Graveyard), negate the activation and effect. During your End Phase, send the top 3 cards from your Deck to the Graveyard or reduce the ATK of this monster by 1000.

 

Fortress of Thorns

EARTH - Level 10 - Plant/Synchro/Effect - 0/4000

1 Tuner + 1 or more non-Tuner Synchro monsters

If this monster is Synchro Summoned successfully, destroy all monsters your opponent controls (your opponent cannot activate cards or effects in response to this effect). If this monster has both the highest DEF and the lowest ATK on the field during either player's End Phase, halve your opponent's Life Points.

 

Sink Roe Tuna

WATER - Level 4 - Fish/Synchro/Tuner/Effect - 1400/1400

1 or more Tuners + 1 non-Tuner monster

When this monster is Synchro Summoned, target the monster your opponent controls with the highest Level: Take control of that target until the End Phase, however its effects are negated and its ATK becomes 0 while you control it. Once per turn, you can send 1 Level 3 or lower Tuner monster from your Deck to the Graveyard to select and activate 1 of the following effects:

●Increase this monster's Level by the Level of the sent monster, until your next Standby Phase.

●Decrease this monster's Level by the Level of the sent monster, until your next turn.

 

Arashi Kagemori

WIND - Level 8 - Beast/Synchro/Effect - 2550/1500

1 Tuner + 1 or more non-Tuner monsters

Cannot be targeted by your opponent's card effects. Once per turn: You can pay up to 500 Life Points; this card gains ATK equal to the amount paid until your next Standby Phase. When this card is removed from the field: You can discard 1 card to target 1 Spell/Trap Card on the field; destroy it.

 

Hollow Harvester

EARTH - Level 3 - Fairy/Synchro/Effect - 1700/100

1 Tuner + 1 or more non-Tuner monsters

Cannot be destroyed by card effects. At the start of the Damage Step, if this card battles a LIGHT or DARK monster: Halve it's ATK and DEF.

 

Belle of Bells

EARTH - Level 6 - Psychic/Synchro/Effect - 1100/2200

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn, you can change this monster's Battle Position to increase or decrease the Level of one monster on the field by 1 (min. 1, max. 12). If this monster is in the Graveyard because it was sent there by your opponent's card effect, you can return this card to your Extra Deck and banish 1 monster from your Graveyard with a Level: All face-up monsters on the field become the same Level as the banished monster.

 

Emerara, Princess of Dragons

WIND - Level 5 - Wyrm/Synchro/Effect - 2100/2000

1 Tuner + 1 or more non-Tuner Dragon or Wyrm-Type monsters

During your End Phase, if this card was Synchro Summoned or a Wyrm-Type monster was sent to the Graveyard this turn while this card was face-up on the field: You can activate 1 of the following effects.

● Draw 1 card.

● Target 1 card on the field; destroy it.

● Add 1 Wyrm-Type monster from your Deck or Graveyard to your hand.

You can only activate 1 "Emerara, Princess of Dragons" effect per turn, and only once that turn.

 

Sacerdos Divinus, Goddess of Enlightenment

LIGHT - Level 10 - Fairy/Synchro/Effect - 3300/1500

2 Tuners + 1 non-Tuner Synchro monster

When this card is Synchro Summoned: Banish all monsters you control, except LIGHT monsters. Cannot be targeted or banished by your opponent's card effects. If this card was Synchro Summoned using a LIGHT monster as a non-Tuner Synchro Material, this card cannot be destroyed by your opponent's card effects. Once per turn: You can pay 1000 Life Points; draw 1 card.

 

Divinus Vita, the Goddess of Atonement

LIGHT - Level 10 - Fairy/Synchro/Pendulum/Effect - 3200/3000

Pendulum Effect- Once per turn: You can pay 1000 Life Points; add up to 2 of your banished cards to your hand.

Monster Effect-

1 LIGHT Tuner + 2 or more non-Tuner LIGHT monsters

During your Main Phase: You can place this card in an empty Pendulum Card Zone. If this card's non-Tuner Synchro monsters were all Fairy-Type monsters, this card cannot be destroyed by your opponent's card effects. Cannot be targeted by your opponent's card effects. When this card is Synchro Summoned: Banish all other monsters you control.

 

Nebula Dragon

FIRE - Level 8 - Dragon/Synchro/Effect - 1900/2500

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn, if a monster attacks: You can negate that attack, and if you do, you can increase this monster's ATK by the ATK the monster whose attack was negated would have had during the Damage Step. If this monster attacks while its ATK is increased by its own effect, this monster's ATK becomes 1900 at the end of the Damage Step.

 

Stellar Formation Dragon

FIRE - Level 10 - Dragon/Synchro/Effect - 2300/2700

1 Tuner + 1 or more non-Tuner Dragon-Type monsters

Up to twice per turn, if a monster attacks: You can negate that attack, and if you do, increase this monster's ATK by the ATK the monster whose attack was negated would have had during the Damage Step. At the end of a Battle Phase where this monster attacks, this monster's ATK returns to normal. If "Nebula Dragon" was used as Synchro Material for this monster's Synchro Summon, this monster gains the following effect:

●At the start of the Battle Phase, you can destroy 1 card you control: This monster gains 1 additional attack.

 

Cosmobang Dragon

LIGHT - Level 12 - Dragon/Synchro/Effect - 2800/3200

1 Synchro Tuner + 1 or more non-Tuner Dragon-Type Synchro monsters

At the end of either player's 1st Main Phase, you can banish 5 cards from your Graveyard: Skip the Battle Phase, and increase this monster's ATK by the combined ATK of all other monsters on the field. If you would take damage from a card's effect, increase this monster's ATK by the amount of damage you would have taken, also you take no damage. At the end of a Battle Phase where this monster attacks, its ATK returns to normal. This monster gains 1 additional attack per Battle Phase for every FIRE Dragon-Type monster used as Material for this monster's Synchro Summon.

 

Axis-Diffuse DRAGON

FIRE - Level 6 - Dragon/Synchro/Effect - 2300/1200

1 Pendulum Tuner + 1 or more non-Tuner monsters

Must be Synchro Summoned, and cannot be Summoned by other ways. This monster is also always treated as Thunder-Type. When this monster is Synchro Summoned, draw 2 cards, then discard 1 card. If this monster destroys your opponent's monster by battle, select and activate 1 of the following effects:

●Banish the opposing monster instead of sending it to the Graveyard, then increase this monster's ATK by 200 for every card in the Banished Zone.

●Banish this monster until your next Standby Phase, and if you do, increase the ATK of another monster you control by the ATK this monster had on the field.

 

Bladehog

DARK - Level 7 - Machine/Synchro/Effect - 2500/200

1 DARK Tuner + 1 or more non-Tuner monsters

This monster can attack all non-DARK monsters your opponent controls, once each. If this monster battles a non-DARK monster, increase the ATK of all monsters you control by 300 until the end of the Battle Phase. If this monster destroys a monster by battle, increase the ATK and DEF of all DARK monsters you control by 200. If this card is in your Graveyard and you control 2 or more DARK monsters: You can Special Summon this monster, and if you do, decrease the ATK and DEF of all non-DARK monsters on the field by 600 (You can only activate this effect of "Bladehog" once per turn).

 

Kiba the Dragon & Mimi the Tamer

WATER - Level 3 - Dragon/Synchro/Effect - 1700/200

1 Tuner monster + 1 or more non-Tuner monsters

This card is also treated as a Warrior-Type monster. Once per turn, during either player's turn: You can target 1 monster that is banished or in your Graveyard and 1 Spell/Trap Card on the field; shuffle the first target into the Deck and banish the second target. Your opponent cannot activate card effects in response to this card's effect.

 

Sylph Magister

WIND - Level 3 - Fairy/Synchro/Effect - 1200/1000

1 Tuner + 1 or more non-Tuner monsters

Once per turn: You can banish 1 card from your Graveyard to target 1 monster on the field; increase or decrease its ATK and DEF by 1000. If this card is destroyed by battle: You can increase your Life Points by 1000.

 

Advanced Lifeform

DARK - Level 9 - Psychic/Synchro/Effect - 3100/2800

1 DARK Tuner + 2 or more non-Tuner monsters

If you would pay Life Points or take damage from a card's effect, you can reduce this monster's ATK by the same amount of Life Points you would have lost: Your Life Points do not change. During either player's turn, if this monster's ATK is less than its original ATK, you can increase this monster's ATK by the double the difference (This monster's ATK becomes 3100 again during your next Standby Phase). If this monster would be destroyed, you can discard 1 Level 2 or lower Normal monster from your hand: This monster is not destroyed, also destroy all other cards on the field and in both players' hands.

 

Masqued Sorcerer

DARK - Level 8 - Spellcaster/Synchro/Effect - 2700/1800

1 Tuner + 1 or more non-Tuner monsters

You can send the top card of your opponent's Deck to the Graveyard, and if the sent card is a monster, draw 1 card (You can only activate this effect of "Masqued Sorcerer" once per turn). Once per turn, during either player's turn, if your opponent activates the effect of a monster during the Battle Phase, you can negate that effect, and if you do, inflict 800 damage to your opponent.

 

Cyclone Core Crusher

DARK - Level 9 - Machine/Synchro/Effect - 2600/1700

1 DARK Tuner + 2 or more non-Tuner monsters

If this monster battles your opponent's non-DARK monster, banish the opposing monster before conducting damage calculation (this effect and its activation cannot be negated, except by the effect of a DARK monster). Once per turn, you can banish any number of Tuner monsters from the Graveyard: Shuffle a number of Spell/Trap Cards on the field into their original owner's Deck up to the number of cards banished, and if you do; banish cards from the top of your opponent's Deck equal to the number of cards shuffled into the Deck by this effect. You can only activate this effect of "Cyclone Core Crusher" once per turn.

 

Meteor Shower Dragon

FIRE - Level 11 - Dragon/Synchro/Effect - 3500/3000

1 FIRE Tuner + 2 or more non-Tuner Dragon-Type monsters

Once per turn, you can target 1 Special Summoned monster on the field, except this card: This monster gains ATK equal to the ATK of that target. Once per turn, during either player's turn, if the effect of a monster would activate, you can negate the activation, and if you do, that target has its effects negated (this effect continues after this card leaves the field). During your Main Phase 1, you can halve your Life Points to activate this effect: If this monster attacks this turn, it gains ATK equal to half the original ATK of the opposing monster and cards or effects cannot be activated until the end of the Damage Step, but all cards you control and in your hand are shuffled into your Deck at the start of your 2nd Main Phase.

 

Fortress Titan

EARTH - Level 9 - Rock/Synchro/Effect - 2900/2800

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, increase this monster's ATK and DEF by 200 for each Synchro Material used in its Summon. Once per turn, you can banish 1 Tuner monster from your Graveyard: Increase this monster's ATK and DEF by the ATK and DEF of the banished monster, also reduce this monster's Level by that monster's Level. If the monster banished for this effect was EARTH-Attribute, this monster is treated as a Tuner monster until your next Standby Phase.

 

Kyukyoku-josho, the Perfect Machine

FIRE - Level 12 - Machine/Synchro/Effect - 4500/4000

2 Tuners + 2 or more non-Tuner Synchro monsters

Must be Synchro Summoned using the above Materials, and cannot be Summoned by other ways. This monster's Synchro Summon cannot be negated. When this monster is Synchro Summoned, banish all cards in both Graveyards. This monster gains the following effects depending on the number of Synchro monsters banished by this effect:

●3+: Once per turn, during either player's turn, if your opponent would activate a card or effect, you can negate the activation, and if you do, banish that card.

●6+: This monster cannot be targeted for cards or effects.

●9+: Unaffected by cards and effects.

●12+: If this monster battles, your opponent cannot activate cards or effects until the end of the turn.

 

Galaxy Mecha Striker

LIGHT - Level 8 - Machine/Synchro/Pendulum/Effect - 2800/2200 - Scale 3

Pendulum Effect - Monsters you control cannot be targeted by your opponent's card effects. If you have another card in your Pendulum Zone, you can target that card; its Pendulum Scale becomes 10 until the End Phase of this turn. You cannot Special Summon other monsters this turn, except by Pendulum Summon.

Monster Effect -

1 Tuner + 1 or more non-Tuner monsters

This card is also treated as a Warrior-Type monster. During either player's turn, if a monster is Special Summoned: You can target 1 card on the field; return it to the hand. You can only activate this effect of "Galaxy Mecha Striker" once per turn. If this card is destroyed: You can destroy 1 card in your Pendulum Zone, and if you do, place this card in your Pendulum Zone.

 

Kirikiri, Deer of Rising Dawn

LIGHT - Level 7 - Beast/Synchro/Effect - 2500/2200

1 Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned: You can shuffle 1 card on the field or in the Graveyard into the Deck. Monsters you control cannot be targeted by your opponent's card effects.

 

Psycho Crusher Gamma

WIND - Level 10 - Psychic/Synchro/Effect - 3000/2700

1 Tuner + 2 or more non-Tuner monsters

If this monster destroys your opponent's monster by battle, inflict damage to your opponent equal to that monster's ATK or DEF in the Graveyard, depending on the battle position that monster was in when it was destroyed. If this monster inflicts Battle Damage, increase your Life Points equal to the amount of damage inflicted. If a Psychic-Type monster(s) you control would be destroyed or targeted by your opponent's card effect: You can pay 2000 Life Points to negate that effect, and if you do, destroy it, and if you do that, all monsters your opponent controls lose 800 ATK and DEF.

 

Chaos Master Destroyer

DARK - Level 10 - Dragon/Synchro/Effect - 3500/2900

1 Tuner + 1 non-Tuner monster

Unless this monster's Synchro Materials are exactly 1 DARK and 1 LIGHT monster, this monster's effects are negated during the turn this monster is Summoned. You can pay 1000 Life Points to select and activate 1 of the following effects:

●Target 1 card on the field or in your opponent's hand and banish it.

●Destroy all cards on the field, except this card.

●This monster can attack twice during this Battle Phase.

 

Dreamlight Buster Wing

LIGHT - Level 6 - Dragon/Synchro/Effect - 2400/2100

1 Tuner + 1 or more non-Tuner monsters

You can only use each effect of "Dreamlight Buster Wing" once per turn. You can destroy 1 card your opponent controls. You must control another LIGHT monster to activate and resolve this effect. During either player's turn, if a card or effect is activated: You can negate that activation, and if you do, destroy it.

 

Haikili the Sacred Lightning Dragon

Level 10 - LIGHT - Dragon/Synchro/Effect - 3100/2600

1 Tuner + 2 or more non-Tuner monsters

If this card is Synchro Summoned: You can destroy a number of cards on the field, up to the number of non-Tuner Synchro Material monsters used for this card. Cannot be targeted by your opponent's card effects. Once per turn, if another monster you control would be destroyed: You can banish 1 card from your Graveyard instead.

 

Overdrive Cannon Dragon "Я"

DARK - Level 12 - Dragon/Synchro/Effect - 4000/4000

3 Tuners + 1 non-Tuner monster

Unaffected by your opponent's card effects. When this card battles an opponent's monster, any battle damage this card inflicts is doubled. Once per turn, during either player's turn, if a monster is Summoned: You can banish 1 card from your Graveyard; negate the Summon of a monster, and if you do, banish it.

 

Charging Mane Stallion

EARTH - Level 7 - Beast/Synchro/Effect - 2500/2100

1 Tuner + 1 or more non-Tuner monsters

When another monster you control battles, it gains 300 ATK and DEF until the end of the Damage Step. Once per turn, during either player's turn, if a monster you control would be targeted by an opponent's card effect: You can negate that effect, and if you do, destroy it.

 

Kahu Aliʻi o ka Hakakā Tapu Koko

LIGHT - Level 7 - Fairy/Synchro/Effect - 2500/1800

1 Tuner + 1 or more non-Tuner monsters

Cannot be targeted or destroyed by your opponent's card effects. When a monster you control battles an opponent's monster, it gains 400 ATK until the end of the Damage Step, also any battle damage it inflicts to your opponent is doubled.

 

Kahu Aliʻi o ke Ola Tapu Lele

WIND - Level 7 - Fairy/Synchro/Effect - 2600/2000

1 Tuner + 1 or more non-Tuner monsters

Your opponent cannot activate monster effects during your turn. Once per turn: You can Special Summon 1 Level 6 or lower monster from your Graveyard, but it cannot attack or activate its effects this turn.

 

Kahu Aliʻi o ka Makahiki Tapu Bulu

EARTH - Level 7 - Fairy/Synchro/Effect - 2600/2100

1 Tuner + 1 or more non-Tuner monsters

When a monster you control destroys an opponent's monster by battle: Gain LP equal to the higher of the destroyed monster's ATK or DEF. Once per turn, if another monster you control would be destroyed: You can activate this effect; that monster is not destroyed.

 

Kahu Aliʻi o ke Papakū Tapu Fini

WATER - Level 7 - Fairy/Synchro/Effect - 1700/2800

1 Tuner + 1 or more non-Tuner monsters

Monsters you control cannot be targeted by your opponent's card effects. Once per turn, if an opponent's monster battles a monster you control: You can halve the ATK and DEF of the opponent's monster it is battling until the end of the Damage Step.

 

Pikaké, Heavenly White Dragon

LIGHT - Level 8 - Dragon/Synchro/Effect - 2800/2100

1 Tuner + 1 or more non-Tuner LIGHT monsters

You can discard 2 LIGHT monsters, then target 1 card on the field; shuffle it into the Deck. If another LIGHT monster you control would be targeted by a card effect: You can negate the activation, and if you do, destroy it. If this card is destroyed: You can Special Summon 1 Level 6 or lower LIGHT monster from your Graveyard. You can only activate each effect of "Pikaké, Heavenly White Dragon" once per turn.

 

Platune Admiral Ballad Dragon

LIGHT - Level 9 - Dragon/Synchro/Effect - 3500/3000

1 LIGHT Tuner + 1 non-Tuner Fusion monster

If this monster was Synchro Summoned using "Platune Sergeant Song Dragon" as Material, you can Special Summon 1 Level 6 or lower LIGHT monster from your hand or Graveyard. If the effect of a LIGHT monster activates on the field, except the effect of "Platune Admiral Ballad Dragon" or "Platune Sergeant Song Dragon", this monster can either declare an attack OR gain 1 additional attack during your next Battle Phase. A monster that battles this monster has its effects negated, including in the Graveyard. If this monster destroys your opponent's monster by battle, all monsters you control gain 300 ATK for every LIGHT monster on the field.

 

Sacred Knight of the Aether

LIGHT - Level 7 - Warrior/Synchro/Effect - 2400/2000

1 Warrior-Type Tuner + 1 or more non-Tuner monsters

Your opponent cannot target other Warrior-Type monsters you control for an attack. During either player's turn, if a card or effect is activated: You can Tribute this card; negate that effect, and if you do, destroy it. During the End Phase, if this effect was activated (and was not negated): You can Special Summon this card from your Graveyard.

 

Predaplant Rafflesia Mantis

DARK - Level 8 - Plant/Synchro/Effect - 2800/1800

1 Plant-Type Tuner + 1 or more non-Tuner DARK monsters

Once per turn: You can banish 1 Plant-Type monster from your Graveyard; place any number of Predator Counters on monsters your opponent controls up to the Level of the banished monster. Monsters with Predator Counters have their Levels/Ranks become 1, also they cannot be used as material for a Summon. During your opponent's Main Phase 1: Your opponent takes damage equal to the number of Predator Counters on the field x 200.

 

Enlightened Fusionist

Level 8 - EARTH - Beast/Synchro/Effect - 2600/2000

1 Tuner + 1 or more non-Tuner Fusion Monsters

This card gains the effects of the Fusion Monsters used as Material to Synchro Summon this card. Once per turn: You can send 1 Fusion Monster from your Extra Deck to the Graveyard. If this card leaves the field: You can Special Summon 1 Fusion Monster from your Graveyard, ignoring Summoning conditions (You can only use this effect of "Enlightened Fusionist" once per turn).

 

Prismedge Forceman

DARK - Level 8 - Psychic/Synchro/Effect - 2800/2200

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn, you can target 1 face-up monster on the field: This monster becomes the same Attribute as that target. If this monster destroys your opponent's monster by battle, you can Special Summon 1 monster of the same Attribute as this monster from your hand or Graveyard in face-up Attack Position or face-down Defense Position. If this monster is destroyed by battle with or the effect of a monster of the same Attribute as this card, you can Special Summon 1 Level 3 or lower Tuner monster from your Deck, and if you do, you can Special Summon this monster from your Graveyard during your next Standby Phase if the monster Summoned by this effect is still face-up on the field.

 

Waveform Sonic Dragon

DARK - Level 5 - Dragon/Synchro/Effect - 100/3000

1 Tuner + 1 or more non-Tuner monsters

Neither player can Normal or Special Summon monsters of the same Type as a monster already face-up on the field. If "Numerix-093: Banfrequency" was used as Synchro Material for this monster's Summon, your opponent cannot Summon monsters of the same Level/Rank that "Numerix-093: Banfrequency" had when it was used as Material, and the effects of all monsters the same Attribute it had when it was used as Material are negated (except this card).

 

Kihawahine the Shapeshifting Mo'o of War

WATER - Level 8 - Dragon/Synchro/Effect - 2700/2300

1 Dragon-Type Tuner + 1 or more non-Tuner Reptile-Type monsters

Unaffected by the effects of your opponent's monsters with equal or lesser ATK than this card. Once per turn: You can reveal 1 non-Xyz Monster in your Extra Deck; until the End Phase of this turn, this card's name is treated as the revealed monster's name, also it gains that monster's effects.

 

Akua Nui o ka Luapele

FIRE - Level 10 - Pyro/Synchro/Effect - 3200/2200

1 FIRE Tuner + 2 or more non-Tuner monsters

Unaffected by the effects of monsters with a lesser Level/Rank than this card. Once per turn: You can destroy all other monsters on the field, and if you do, Special Summon any number of "Land Tokens" (Level 4 / EARTH / ATK 0 / DEF 0 / Rock-Type). Once per turn: You can Tribute 1 "Land Token": Special Summon 1 Level 4 or lower FIRE monster from your Deck or Graveyard.

 

Totalmetal Fighter

EARTH - Level 7 - Warrior/Synchro/Effect - 2400/1800

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, you can add 1 card from your Graveyard to your hand. This monster gains the following effects depending on the Synchro Materials used for this monster's Synchro Summon:

●Normal Monster: Your opponent cannot target monsters for attacks, except this one.

●Effect Monster: Your opponent cannot target monsters for effects, except this one.

●Pendulum Monster: The first time your opponent Special Summons exactly 1 monster in a turn, destroy that monster, and increase this monster's ATK by the destroyed monster's ATK until the end of the turn.

●Synchro Monster: During your End Phase, you can Special Summon 1 Tuner monster from either player's Graveyard to your side of the field in face-up Defense Position.

 

Chrysanthemagus

LIGHT - Level 2 - Plant/Synchro/Tuner/Effect - 1000/800

1 Tuner + 1 non-Tuner monster

When this monster is Synchro Summoned, draw 1 card. If this monster is used as Synchro Material while there are more cards in your opponent's hand than yours, you can draw cards until the number of cards in your hand is equal to the number of cards in your opponent's hand.

 

Tyrant of the Accursed Eternal

DARK - Level 10 - Zombie/Synchro/Effect - 3000/2500

2 Zombie-Type Tuners + 1 non-Tuner Zombie-Type monster

This card gains 200 ATK for every Zombie-Type monster in your Graveyard. Once per turn: You can destroy all cards on the field, except Zombie-Type monsters. Monsters you control, except Zombie-Type monsters, cannot attack the turn you activate this effect. Once per turn, during either player's turn, if a Zombie-Type monster you control battles: You can negate the activation and effect of a Spell/Trap Card, and if you do, destroy that card.

 

Punishing Void Creator - Zero Infinity

DARK - Level 0 - Fiend/Synchro/Effect - 1800/1800

(This card's original Level is always treated as 10.)

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 4 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each card that is currently banished. Once per turn: You can banish 1 card on the field or in the Graveyard. While at least 12 of your cards are banished, this card is unaffected by your opponent's card effects.

 

Crystal Star Synchro Dragon

WIND - Level 10 - Dragon/Synchro/Effect - 3300/2500

1 Tuner Synchro monster + 1 non-Tuner WIND Synchro monster

Once per turn, during either player's turn, if a monster your opponent controls activates its effect: You can negate the activation, and if you do, destroy it, then this card gains ATK equal to that monster's ATK until the end of this turn. Once per turn, if this card battles an opponent's monster: You can banish both it and the monster it is battling until the end of the Battle Phase. If this card attacks, the effects of cards your opponent controls are negated until the end of the Damage Step.

 

Accel Wing Synchro Dragon

WIND - Level 10 - Dragon/Synchro/Effect - 3300/2500

1 Synchro Tuner + 1 non-Tuner Dragon-Type Synchro monster

Once per turn, during either player's turn, if a monster effect is activated, you can negate the activation and destroy that card, and if you do: This monster gains ATK equal to the destroyed monster's ATK, until the End Phase. Once per turn, during either player's turn, if your opponent activates a card or effect that would destroy or target a Level 5 or higher monster you control, you can negate the activation, and if you do, destroy it, and if the destroyed card was a monster, this monster gains ATK equal to the ATK or DEF of the destroyed monster (whichever is higher), until the End Phase. If this card leaves the field, you can Special Summon 1 "Clear Wing Synchro Dragon" from your Graveyard or Extra Deck.

 

Stormrider of the Plain

EARTH - Level 10 - Warrior/Synchro/Effect - 2900/2500

2 Tuners + 1 or more non-Tuner non-Effect monsters

If this card is Synchro Summoned: You can return all other Effect Monsters on the field to the hand, then this card gains 200 ATK for every card returned this way. Non-Effect Monsters you control cannot be targeted or destroyed by card effects.

 

Awakened Lord of the Land Creator

EARTH - Level 12 - Rock/Synchro/Effect - 3500/3000

2 EARTH Tuners + 1 non-Tuner monster that cannot be Normal Summoned

Must be Synchro Summoned and cannot be Special Summoned by other ways. Negate the effects of all face-up cards on the field, except for EARTH monsters. While you have 7 or more EARTH monsters in your Graveyard with different names, your opponent cannot activate card effects in the Graveyard.

 

Fireburst Salamander

FIRE - Level 7 - Pyro/Synchro/Effect - 2400/1800

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, you can discard 1 monster from your hand: Destroy the monster your opponent controls with the lowest ATK, and inflict damage to your opponent equal to its DEF. If this monster is destroyed, you can Special Summon 1 Tuner monster from your Graveyard in face-up Defense Position.

 

Heavenly Dragon Assyryu

LIGHT - Level 7 - Wyrm/Synchro/Effect - 2450/2300

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, you can return up to 3 Wyrm-Type monsters from your Graveyard to your Deck to banish the same number of cards from your opponent's Graveyard. During either player's turn, you can destroy this face-up card: Destroy 1 card your opponent controls. If you Synchro Summon "Heavenly Dragon Lungdraigoch", you can Special Summon this monster from your Graveyard.

 

Heavenly Dragon Lungdraigoch

DARK - Level 9 - Wyrm/Synchro/Effect - 2700/2250

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, you can shuffle up to 3 Wyrm-Type monsters from your Graveyard into your Deck to return the same number of cards your opponent controls to their original owner's hands (you can only activate this effect of "Heavenly Dragon Lungdraigoch" once per turn). During either player's turn, you can destroy this face-up card: Banish 1 random card from your opponent's hand. If you Synchro Summon "Heavenly Dragon Assyryu", you can Special Summon this monster from your Graveyard.

 

Quasar Nova Warrior

Level 12 - WIND - Warrior/Synchro/Effect - 4000/4000

2 Tuner Synchro Monsters + 1 non-Tuner Synchro monster

Must be Synchro Summoned and cannot be Special Summoned by other ways. If this card is Synchro Summoned: You can Special Summon 1 Level 8 or lower Synchro Monster from your Extra Deck, ignoring Summoning conditions. Unaffected by your opponent's card effects. This card can make an additional attack each turn for every Synchro Monster in your Graveyard (max. 5). When this card leaves the field: Special Summon 1 Level 10 or lower Synchro Monster from your Extra Deck or Graveyard.

 

Empress Rose

DARK - Level 8 - Plant/Synchro/Effect - 2800/1800

1 Tuner + 1 or more non-Tuner monsters

If your opponent controls 1 or more monsters that are not valid attack targets due to a card effect, this monster can attack your opponent directly, and if it does, your opponent cannot activate cards or effects in response to this attack. If either player takes damage from a battle involving this monster, all Defense Position monsters on the field are banished, until the End Phase.

 

Thorn Knight

EARTH - Level 6 - Plant/Synchro/Effect - 2100/800

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, increase this monster's ATK by the combined ATK of all Level 4 or lower Plant-Type monsters on the field. If this monster destroys your opponent's monster by battle, you can banish that destroyed monster from your opponent's Graveyard to Special Summon 1 Level 4 or lower Plant-Type monster from your hand or Graveyard.

 

Wind Turbon

WIND - Level 3 - Machine/Synchro/Tuner/Effect - 0/0

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, you can add 1 monster from your Graveyard to your hand. If this monster battles, you can discard 1 card to shuffle the opposing monster into the Deck at the start of the Damage Step.

 

Arashizakura the War Dragon Sovereign

WIND - Level 10 - Dragon/Synchro/Effect - 3300/2500

1 Tuner + 1 or more non-Tuner Synchro Monsters

Must be Synchro Summoned and cannot be Special Summoned by other ways. Cannot be targeted or destroyed by your opponent's card effects. Once per turn: You can target up to 2 cards your opponent controls and/or in their Graveyard; banish them.

 

Serena, Maiden of the Sacred Flower

EARTH - Level 10 - Fairy/Synchro/Effect - 3200/3000

1 Tuner + 1 or more non-Tuner Fairy-Type monsters

Fairy-Type monsters you control cannot be targeted or destroyed by card effects. Once per turn, during either player's turn, if your opponent would Summon a monster: You can send 1 other Fairy-Type monster you control or in your hand to the Graveyard; negate that Summon, and if you do, banish that monster. During each of your End Phases, gain 600 LP for every Fairy-Type monster you control.

 

Cyberse Dragon

LIGHT - Level 8 - Cyberse/Synchro/Effect - 2700/2100

1 Tuner + 1 or more non-Tuner Cyberse-Type monsters

You can Special Summon 1 Cyberse-Type monster from your hand or Graveyard. During either player's turn, if a monster would be Summoned: You can negate the Summon, and if you do, destroy that monster (You must control another Cyberse-Type monster to activate and resolve this effect). You can only activate each effect of "Cyberse Dragon" once per turn.

 

White Rose Dragon

WIND - Level 7 - Dragon/Synchro/Effect - 2400/1800

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your Deck with its effects negated until the End Phase. If this monster destroys your opponent's monster by battle while you control a face-up Plant-Type monster(s), you can banish the destroyed monster, and if you do, increase the ATK of all Plant-Type monsters you control by half that banished monster's original ATK.

 

Wataru, Lord of the Dragons

WIND - Level 9 - Dragon/Synchro/Effect - 3000/2500

1 Tuner + 1 or more non-Tuner Dragon-Type monsters

Other Dragon-Type monsters you control cannot be targeted or destroyed by card effects. When a Dragon-Type monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step, also any battle damage your opponent takes from battles involving that monster is doubled.

 

Ascended Buster Dragon

LIGHT - Level 8 - Dragon/Synchro/Effect - 2800/1200

1 "Destruction Sword" Tuner + 1 or more non-Tuner monsters

Must first be Synchro Summoned. You can only use the (3) effect of this card's name once per turn. (1) All monsters your opponent controls become Dragon-Type. (2) "Buster Blader" monsters you control cannot be targeted or destroyed by an opponent's card effects. (3) You can activate 1 of these effects:

●Special Summon 1 "Buster Blader" monster from your hand or Graveyard, ignoring summoning conditions. You must control no "Buster Blader" monsters to activate and resolve this effect.

●Target 1 "Buster Blader" monster you control; equip it with up to 2 "Destruction Sword" monsters from your hand and/or Graveyard.

 

Stardust Infinity Dragon

WIND - Level 10 - Dragon/Synchro/Effect - 3000/2500

2 or more Tuners + 1 non-Tuner monster

Must be Synchro Summoned and cannot be Special Summoned by other ways. During either player's turn, up to the number of Tuner Monsters used to Synchro Summon this card -1, if a card or effect is activated: You can negate that effect, and if you do, destroy it. If this card leaves the field: You can Special Summon 1 Level 8 or lower "Stardust" Synchro Monster from your Extra Deck or Graveyard.

 

Majestic Stardust Dragon Delta

WIND - Level 10 - Dragon/Synchro/Effect - 3800/3000

1 Tuner + 1 non-Tuner monster + 1 Synchro monster

Must be Synchro Summoned and cannot be Special Summoned by other ways. Cannot be targeted by your opponent's card effects. Once per turn, during either player's turn, if a card or effect is activated or if a monster would be Summoned: You can negate that effect or Summon, and if you do, banish that card. If this card is sent to the Graveyard: You can Special Summon 1 Level 8 or lower Synchro Monster from your Graveyard, and if you do, that monster cannot be targeted or destroyed by your opponent's card effects.

 

Rinshōkaze the Sacred Floral Dragon

WIND - Level 11 - Dragon/Synchro/Effect - 3400/3000

1 Tuner + 1 or more non-Tuner Synchro Monsters

Must be Synchro Summoned and cannot be Special Summoned by other ways Cannot be targeted or destroyed by your opponent's card effects. You can target up to 3 cards on the field and/or in the Graveyards; shuffle those targets into the Deck, then you gain 600 LP for every card shuffled into the Deck this way (You can only use this effect of "Rinshōkaze the Sacred Floral Dragon" once per turn).

 

Yīnyǐnglù, Envoy of the Night

DARK - Level 8 - Beast/Synchro/Effect - 2800/2100

1 Beast-Type Tuner + 1 or more non-Tuner DARK monsters

Cannot be targeted by your opponent's card effects. Once per turn, during either player's turn: You can banish up to 3 Beast-Type monsters you control or in your Graveyard; banish the same number of cards your opponent controls or in their Graveyard. When this card leaves the field: Shuffle all banished cards in your possession into the Deck.

 

Chaos Dragon Soldier

DARK - Level 10 - Warrior/Synchro/Effect - 3200/2500

1 DARK Tuner + 2 or more non-Tuner monsters

Once per turn, during either player's turn: You can banish 1 monster you control or in your Graveyard, then target up to 2 cards on the field; banish those targets. If you banish a DARK monster to activate this effect, you can banish up to 3 cards instead. If this card is destroyed: You can Special Summon 1 of your banished monsters. You can only use this effect of "Chaos Dragon Soldier" once per turn.

 

Primordial Blazing Phoenix

FIRE - Level 8 - Winged Beast/Synchro/Effect - 2800/1600

1 FIRE Tuner + 1 or more non-Tuner monsters

If this card is sent to the Graveyard: You can banish 1 other FIRE monster from your hand or Graveyard; Special Summon this card (You can only activate this effect of this card's name once per turn). When this card is Special Summoned from the Graveyard: Your opponent takes damage equal to the monster with the highest ATK they control, then monsters your opponent controls lose 800 ATK and DEF.

 

Scarlet Amaryllis Witch

FIRE - Level 8 - Plant/Synchro/Effect - 2800/2000

1 Tuner + 1 or more non-Tuner Plant-Type monsters

(This card's Type is also always treated as Spellcaster)

You can only use the effect of this card's name up to twice per turn. (1) During either player's turn, if your opponent Summons a monster or activates a card effect: You can banish 1 Plant-Type monster from your Graveyard; negate that Summon or effect.

 

Empty World Spirit

LIGHT - Level 0 - Zombie/Synchro/Effect - 0/0

(This card's Level is always treated as 5.)

Cannot be Synchro Summoned. Must first be Special Summoned by sending 2 Level 5 or lower monsters (1 Tuner and 1 non-Tuner) you control to the Graveyard. At the end of the Battle Phase, a monster that battled this card has its ATK and DEF reduced to 0, also its effects are negated. If this card is destroyed by battle: You can banish the top 3 cards of your Deck; Special Summon this card in Defense Position. You can only use this effect of "Empty World Spirit" once per turn.

 

Savage Red Wyvern

DARK - Level 7 - Dragon/Synchro/Effect - 2500/1800

1 DARK Tuner + 1 or more non-Tuner Fiend monsters

Once per turn: You can banish 1 Fiend monster from your GY; destroy 1 card on the field. When this card destroys an opponent's monster by battle: Your opponent takes damage equal to its ATK.

 

Single Strike Warrior

EARTH - Level 7 - Warrior/Synchro/Effect - 2300/2000

1 Tuner + 1 non-Tuner monster

Once per turn, if this card battles an opponent's monster: You can destroy that monster, then your opponent takes damage equal to half of the higher of its ATK or DEF.

 

Revolving Blast Dragon

DARK - Level 10 - Dragon/Synchro/Effect - 3200/2800

1 DARK Tuner + 1 or more non-Tuner Dragon-Type monsters

Once per turn: You can target a number of cards on the field, up to the number of Synchro Materials used to Synchro Summon this card; destroy them, then your opponent takes 500 damage for each card destroyed by this effect. If this card destroys an opponent's monster by battle: You can activate 1 of these effects.

●This card gains ATK equal to the destroyed monster's ATK.

●This card can make a second attack in a row.

You can only use this effect of "Revolving Blast Dragon" once per turn.

 

Calcified Water Dragon

WATER - Level 10 - Dragon/Synchro/Effect - 3300/2600

1 WATER Tuner + 1 or more non-Tuner monsters

Must be Synchro Summoned. When this card is Special Summoned: The ATK and DEF of all monsters whose Level/Rank is not greater than or equal to this monster's Level than this card become 0, also their effects are negated. Cards or effects cannot be activated in response to this effect's activation. If this card destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy it. When this card leaves the field: Special Summon 1 WATER monster from your hand or Deck, ignoring Summoning conditions.

 

Revealed Terrorclaw

EARTH - Level 6 - Fiend/Synchro/Effect - 1900/3000

1 Tuner + 1 or more non-Tuner Flip monsters

For this card's Synchro Summon, you can treat 1 Flip Monster you control that was flipped face-up as a Tuner. Once per turn, during either player's turn: You can activate 1 of this effects.

●Change any number of face-up monsters you control to face-down position.

●Flip any number of face-down monsters you control face-up.

If a FLIP Effect(s) is activated, your opponent takes 200 damage for each.

 

Brilliant Magician

DARK - Level 5 - Spellcaster/Synchro/Effect - 1200/2500

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters

If a Spell or Trap Card is activated, place 1 Spell Counter on all face-up cards you control that you can place a Spell Counter on. Once per turn, you can remove up to 6 Spell Counters from this card (in multiples of 2) to select half that number of cards at random from your opponent's Extra Deck: This monster gains ATK equal to the (combined) ATK of that monster(s) until the End Phase.

 

Wiseman Magician

WIND - Level 8 - Spellcaster/Synchro/Effect - 2500/3000

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned, place 1 Spell Counter on this card for each of its Synchro Materials that was originally Spellcaster-Type. If a Spell Card is activated, place 1 Spell Counter on this card. This card cannot be destroyed by battle or card effects while it has a Spell Counter(s). Once per turn, you can remove a number of Spell Counters from this card equal to the Level/Rank of a monster your opponent controls to target that monster: Take control of that target. During the turn you activate this effect, you cannot conduct your Battle Phase.

 

Infernalwing Dragon

FIRE - Level 11 - Dragon/Synchro/Effect - 3000/200

1 Tuner + 1 or more non-Tuner monsters

This monster's Synchro Summon cannot be negated, and your opponent cannot activate cards or effects in response to this card's Synchro Summon. This monster gains 300 ATK for each of your opponent's banished cards. If this card destroys your opponent's monster by battle, banish 1 card from your opponent's Graveyard, then, if there are no Spell Cards in their Graveyard, inflict damage to your opponent equal to half this monster's current ATK.

 

Chaos Synchro Gleaming Hope Dragon

DARK - Level 10 - Dragon/Synchro/Effect - 3300/2500

1 DARK Tuner + 1+ non-Tuner Synchro monsters

When this monster is Synchro Summoned: Destroy this card, gain 3000 LP, and add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand (you can resolve these three effects in any order). If this monster was Synchro Summoned using "Shining Hope Dragon" as Material, you can draw 1 card. Once per turn, during your turn (Quick Effect): You can Tribute 1 face-up monster either player controls to increase your LP by 1000. If this card is sent to the Graveyard, you can Special Summon 1 "CXyz Devastating Despair Dragon" from your GY (you can only activate this effect of this card's name once per turn. This is treated as an Xyz Summon).

 

True Hero of the Raging Flames

FIRE - Level 12 - Warrior/Synchro/Effect - 4000/4000

1 Tuner + 1 FIRE non-Tuner Synchro Monster + 1 or more non-Tuner monsters

Must be Synchro Summoned. Unaffected by your opponent's card effects. Once per turn: You can discard 1 card; destroy all cards your opponent controls and in their hand, then your opponent takes 300 damage for each. Cards or effects cannot be activated in response to this effect's activation. Other monsters you control cannot attack the turn you activate this effect.

 

Dootantulum the Unstable Isotopic Beast

EARTH - Level 7 - Dinosaur/Synchro/Effect - 2700/0

1 Tuner + 1+ non-Tuner monsters

Once per turn: Destroy 1 card on the field, then if it was a monster, this card gains ATK equal to its Level/Rank x 200. During the End Phase, if this card's ATK is 4000 or higher; destroy it, then both players take 3000 damage.

 

Sacred Paladin Arch-Kristya

LIGHT - Level 10 - Fairy/Synchro/Effect - 3000/2500

1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters

Neither player can Special Summon monsters, except LIGHT monsters. Once per turn: You can add 1 LIGHT Fairy monster or 1 Counter Trap Card from your Deck or GY to your hand. Once per turn, during either player's turn: You can activate 1 Counter Trap Card from your hand.

 

Scarlight Overlord Red Dragon Archfiend

DARK - Level 12 - Dragon/Synchro/Effect - 4000/3500

2 Tuners + 1 non-Tuner Dragon-Type Synchro monster

Must be Synchro Summoned. Cannot be targeted by your opponent's effects. This card gains 500 ATK for each Tuner monster in your Graveyard. Once per turn, during the Battle Phase, if a card or effect is activated: You can negate that effect, then your opponent takes 800 damage. If this card leaves the field: You can Special Summon 1 Level 8 or lower Dragon Synchro Monster from your GY.

 

Aromagister Jasmine

LIGHT - Level 3 - Plant/Synchro/Tuner/Effect - 300/2100

1 Tuner + 1 or more non-Tuner monsters

During either player's turn, if your LP is higher than your opponent's LP: You can Special Summon 1 "Aroma" monster from your hand or GY. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, when you gain LP: Target 1 card in your opponent's Graveyard; banish it. Once per Chain, during your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).

 

Hatcoy Debater

EARTH - Level 6 - Fiend/Synchro/Effect - 2300/1800

1 Tuner + 1 or more non-Tuner monsters

Once per turn: You can declare the name of a card in the Graveyard; your opponent must add 1 card with that name from their Deck to their hand, otherwise they take 800 damage.

 

Radiant Flare Savior Dragon

Level 10 - LIGHT - Dragon/Synchro/Effect - 3300/3000

1 Tuner + 1 or more non-Tuner LIGHT Dragon-Type monsters

If this card is Synchro Summoned: You can destroy all monsters OR Spell/Trap Cards your opponent controls. While you control another Dragon monster, this card is unaffected by your opponent's card effects. If this card inflicts battle damage to your opponent: You can target 1 Level 8 or lower Dragon monster in your GY; Special Summon that monster, then your opponent takes damage equal to its ATK.

 

Azrael the Corrupted Archangel

DARK - Level 8 - Fairy/Synchro/Effect - 2900/2000

1 Fiend Tuner + 1 or more non-Tuner Fairy-Type monsters

This card's Type is also treated as Fiend while on the field or in the Graveyard. Cannot be targeted by card effects. Once per turn: You can send 1 monster from your Deck to the Graveyard; your opponent takes damage equal to that monster's ATK. If this Synchro Summoned card leaves the field: You can Special Summon 1 Fairy monster from your GY, except "Azrael the Corrupted Archangel".

 

Revived King of the Abyss

DARK - Level 5 - Zombie/Synchro/Effect - 2200/0

1 Tuner + 1 or more non-Tuner Zombie-Type monsters

Each time a Zombie monster you control attacks, monsters your opponent controls lose 300 ATK and DEF. Monsters your opponent controls that battle a Zombie monster you control cannot activate their effects until the end of the Damage Step.

 

Resonator Dragon Archfiend

DARK - Level 12 - Dragon/Synchro/Effect - 4000/3500

2 "Resonator" Tuners + 1 Level 8 "Red Dragon Archfiend" monster

Must be Synchro Summoned. This card gains 500 ATK for each Tuner monster in the GYs. Cannot be targeted or destroyed by your opponent's card effects. During either player's turn, if a card or effect is activated that would destroy a monster you control: You can banish 1 Tuner monster from your GY; negate the activation.

 

Blossom-Blade Dragon

WIND - Level 7 - Dragon/Synchro/Effect - 2500/1700

1 Tuner + 1 or more non-Tuner WIND monsters

This Synchro Summoned card cannot be targeted by card effects. Once per turn: You can target up to 2 cards on the field and/or in either player's hand; shuffle them into the Deck, then your opponent takes 400 damage for each.

 

Single-Jet Warrior

FIRE - Level 2 - Warrior/Synchro/Tuner/Effect - 200/200

1 Tuner + 1 non-Tuner monster

When this monster is Synchro Summoned, you can add 1 Tuner monster from your Graveyard to your hand, except a monster of the same name as the Tuner used for this monster's Synchro Summon. Once per turn (Quick Effect): If you control exactly 3 monsters, you can target 1 of those monsters and double its ATK, but the other two monsters are destroyed during the End Phase.

 

Glorious Dire Wolf

EARTH - Level 10 - Beast/Synchro/Effect - 3300/2200

1 Tuner + 2 or more non-Tuner monsters

Cannot be targeted by your opponent's cards or effects. Once per turn, during either player's turn, you can target 1 face-up card your opponent controls: That target's effects are negated until the End Phase, including in the Graveyard. During the End Phase, you can banish 1 monster from your Graveyard to Special Summon this card from your Graveyard, and if that banished monster was EARTH-Attribute, Beast-Type, and/or a Tuner, select and activate a number of effects equal to the number of those criteria the banished monster satisfied:

●Draw 1 card.

●Target 1 card on the field and destroy it.

●Inflict 800 damage to your opponent.

 

Revelation Fang Dragon

DARK - Level 7 - Dragon/Synchro/Effect - 2600/1800

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: Target 1 monster in your GY; Special Summon it, then monsters your opponent controls lose ATK and DEF equal to that monster's ATK. Each time another monster you control is sent to the GY, your opponent takes 400 damage. If this card would be destroyed: You can banish 1 monster from your GY instead.

 

Sapphirus Rex, the Primal Dragon King

WIND - Level 12 - Dragon/Synchro/Effect - 5000/4000

1 Dragon Tuner + 3 or more non-Tuner Dragon-Type monsters

Must be Synchro Summoned. Unaffected by your opponent's card effects, also it cannot be Tributed or used for material for a Summon. When this card is Synchro Summoned: Return all other cards on the field to the hand.

 

Warp Barrage Specialist

WIND - Level 11 - Psychic/Synchro/Effect - 3300/2200

2 Tuners + 1 non-Tuner Synchro monster

If the ATK of a monster(s) changes on the field, inflict 800 damage to your opponent. If your opponent's monster battles a Psychic-Type monster you control, the opposing monster loses 800 ATK and DEF. During either player's turn, you can banish this card you control until the End Phase to select and destroy 1 card your opponent controls for each time one of this card's effects activated this turn.

 

Superiority Dragoon

DARK - Level 12 - Dragon/Synchro/Effect

4000/4000

1 Tuner + 4 non-Tuner monsters

Must be Synchro Summoned. Unaffected by other card effects. The ATK and DEF of monsters your opponent controls with a higher ATK or DEF than their original ATK or DEF become their original ATK and DEF and cannot be changed by card effects.

 

Delta Stream Android

LIGHT - Level 6 - Cyberse/Synchro/Effect - 2400/1600

1 Tuner + 1 or more non-Tuner monsters

You can only use each effect of this card's name once per turn. (1) If this card is Special Summoned: You can reveal 1 Synchro Monster in your Extra Deck with a higher Level than this card; send this card and 1 Tuner monster from your hand or field to the GY; Synchro Summon that monster. While that monster is face-up on the field, it cannot be targeted or destroyed by card effects. (2) You can banish 1 card from your GY; Special Summon this card.

 

Zombie Black Tyranno

DARK - Level 7 - Dinosaur/Synchro/Effect - 2600/0

1 Tuner + 1 or more non-Tuner monsters

This card must attack all monsters your opponent controls once each. Each time a monster your opponent controls is destroyed, your opponent takes 300 damage.

 

Delta Whale

WIND - Level 8 - Fish/Synchro/Effect - 3000/3000

1 Tuner + 1 or more non-Tuner monsters

If this card is targeted by a card effect while its Level is 2 or higher, you can halve this monster's Level: Negate that effect, reduce the ATK of all monsters your opponent controls by 500, and increase your LP by that lost ATK. If this card is used as Synchro Material and sent to the Graveyard, you can banish this card from your Graveyard: Special Summon this monster during your next Standby Phase.

 

Stormflare Sacred Dragon

FIRE - Level 9 - Wyrm/Synchro/Effect - 3000/2800

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: Target up to 3 cards on the field; banish them, face-down. Cannot be targeted by card effects. If this card is destroyed: You can target 1 card on the field or in the Graveyard; banish it.

 

Hijack Warrior

LIGHT - Level 5 - Cyberse/Synchro/Effect - 2000/1500

1 Tuner + 1 or more non-Tuner monsters

During either player's turn, you can banish this face-up monster until the End Phase to target 1 face-up monster your opponent controls: That target's ATK becomes 0, also it cannot activate its effects this turn. When this card returns to the field after being banished by its own effect, this monster gains ATK equal to half the original ATK of the monster targeted for its effect.

 

Sacred Dragon, the Light Deity

LIGHT - Level 10 - Dragon/Synchro/Effect - 2800/2700

1 Synchro Tuner + 1 non-Tuner LIGHT Synchro monster

While your LP is higher than your opponent's, this monster gains ATK equal to double the difference. Once per turn, during either player's turn, if your LP is increased, you can shuffle 1 card from your opponent's hand into the Deck and banish 1 card from their Graveyard (the card in the hand is selected at random). Once per battle, if this card battles your opponent's Defense Position monster, at the start of the Damage Step you can increase your LP by the difference between this monster's current ATK and the DEF of the opposing monster. If this card leaves the field, you can Special Summon 1 "Ancient Sacred Wyvern" from your Extra Deck or Graveyard.

 

Chaos Synchro Axis-Diffuse DRAGON

DARK - Level 9 - Dragon/Synchro/Effect - 3000/1800

1 Tuner + 1 or more non-Tuner Synchro Monsters

Must be Synchro Summoned. This monster's Type is also always treated as Thunder. When this monster is Synchro Summoned: Draw 2 cards, then discard 1 card. If this monster was Synchro Summoned using "Axis-Diffuse DRAGON" as material, it gains these effects.

● When this card destroys an opponent's monster by battle: Banish the opposing monster instead of sending it to the Graveyard, then this card gains 300 ATK for each banished monster.

● If this card leaves the field: You can target 1 other monster you control; it gains ATK equal to the ATK this card had on the field.

 

Legendary Dragon Hero of the Sacred Storm

WIND - Level 8 - Warrior/Synchro/Effect - 3000/2500

1 Tuner + 1+ non-Tuner monsters

This card can make a second attack during each Battle Phase. When this card destroys an opponent's monster by battle: Your opponent takes damage equal to half that monster's ATK. (Quick Effect) If a card or effect would be activated: You can banish this card until the End Phase; negate that card or effect, and if you do, banish it, face-down.

 

Kizumi, the Adept Water Spirit

Level 8 - WATER - Psychic/Synchro/Tuner/Effect - ATK/2900 DEF/2300

1 Tuner + 1 or more Non-Tuner monster

You can Special Summon 1 Level 4 or lower WATER monster from your hand or GY. You can only use this effect of "Kizumi, the Adept Water Spirit" once per turn. When this card is destroyed, you can target 1 card on your opponent's side of the fied, destroy that target.

 

Gun Cannon Dragon

DARK - Level 10 - Machine/Synchro/Effect - 3200/2600

1 Tuner + 1 or more non-Tuner DARK Machine-Type monsters

Up to thrice during the turn this card was Synchro Summoned, you can change the result of a coin toss to the opposite result (you can only activate this effect of this card's name once per turn). Once per turn, you can toss 6 coins: Destroy a number of cards on the field equal to the number of Heads. For every 3 coins you toss in a turn whose result is Heads, you can draw 1 card. For every 5 coins you toss in a turn whose result is Heads, you can banish 1 card from your opponent's Graveyard, then inflict 200 damage to your opponent for each of their banished cards.

 

Bladefly Queen

WIND - Level 5 - Insect/Synchro/Effect - 2300/1600

1 Tuner + 1 or more non-Tuner WIND monsters

WIND monsters you control gain 200 ATK for each WIND monster on the field, and EARTH monsters your opponent controls lose ATK equal to half that increase. If you used "Bladefly" as Synchro Material for this monster's Synchro Summon, this card gains the following effect:

●Once per turn, you can Special Summon 1 Level 3 or lower WIND monster from your Graveyard.

 

Coven Witch

DARK - Level 5 - Spellcaster/Synchro/Effect - 2300/1600

1 Tuner + 1 or more non-Tuner DARK monsters

DARK monsters you control gain 200 ATK for each DARK monster on the field, and LIGHT monsters your opponent controls lose ATK equal to half that increase. If you used "Witch's Apprentice" as Synchro Material for this monster's Synchro Summon, this card gains the following effect:

●Once per turn, you can Special Summon 1 Level 3 or lower DARK monster from your Graveyard.

 

Big Chimera

FIRE - Level 5 - Beast/Synchro/Effect - 2300/1600

1 Tuner + 1 or more non-Tuner FIRE monsters

FIRE monsters you control gain 200 ATK for each FIRE monster on the field, and WATER monsters your opponent controls lose ATK equal to half that increase. If you used "Little Chimera" as Synchro Material for this monster's Synchro Summon, this card gains the following effect:

●Once per turn, you can Special Summon 1 Level 3 or lower FIRE monster from your Graveyard.

 

Hoshiou

LIGHT - Level 5 - Fairy/Synchro/Effect - 2300/1600

1 Tuner + 1 or more non-Tuner LIGHT monsters

LIGHT monsters you control gain 200 ATK for each LIGHT monster on the field, and DARK monsters your opponent controls lose ATK equal to half that increase. If you used "Hoshiningen" as Synchro Material for this monster's Synchro Summon, this card gains the following effect:

●Once per turn, you can Special Summon 1 Level 3 or lower LIGHT monster from your Graveyard.

 

Milus Regal

EARTH - Level 5 - Beast/Synchro/Effect - 2300/1600

1 Tuner + 1 or more non-Tuner EARTH monsters

EARTH monsters you control gain 200 ATK for each EARTH monster on the field, and WIND monsters your opponent controls lose ATK equal to half that increase. If you used "Milus Radiant" as Synchro Material for this monster's Synchro Summon, this card gains the following effect:

●Once per turn, you can Special Summon 1 Level 3 or lower EARTH monster from your Graveyard.

 

Magician of the Raging Storms

WIND - Level 7 - Spellcaster/Synchro/Effect - 2300/2000

1 Tuner + 1 or more non-Tuner monsters

Once per turn, if a face-up "Magician" monster you control would be destroyed, you can discard 1 Pendulum monster or remove 1 Spell Counter from anywhere on your side of the field; That monster is not destroyed. When this card is destroyed and sent to the GY by battle or your opponent's card effect, place 1 Spell Counter on each card you control that you can place a Spell Counter on.

 

Tricky Star Angel

LIGHT - Level 5 - Fairy/Synchro/Effect - 2000/1800

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn: You can declare 1 Attribute; monsters your opponent controls become that Attribute until the End Phase. Each time your opponent Summons a monster with a different Attribute than the one you declared, they take 300 damage.

 

Radiant Hero of the Sapphire Sky

LIGHT - Level 7 - Warrior/Synchro/Effect - 2600/2000

1 Tuner + 1 or more non-Tuner Warrior-Type monsters

Unaffected by the effects of monsters your opponent controls with equal or lesser original ATK than this card's ATK. Once per turn, if a Warrior monster you control destroys an opponent's monster by battle: You can have your opponent take damage equal to that destroyed monster's ATK.

 

Reincarnating Skeleton Trickster

LIGHT - Level 5 - Zombie/Synchro/Effect - 2300/1200

1 Tuner + 1 or more non-Tuner monsters

You can only use the (2) effect of this card's name once per turn. (1) Each time a monster is Special Summoned from the GY, your opponent takes 300 damage, also you gain 300 LP. (2) If this card is sent to the GY: You can banish 1 other card from your GY; Special Summon this card.

 

Gadget Fortress

EARTH - Level 10 - Machine/Synchro/Effect - 1000/3000

1 Tuner + 1 or more non-Tuner monsters

When this monster is Synchro Summoned: You can target a number of "Gadget" monsters in your Graveyard up to the number of Synchro Materials used for this monster's Synchro Summon; Special Summon that target(s) (You can only activate this effect of this card's name once per turn). If a Level 4 or lower "Gadget" monster(s) is Normal or Special Summoned, this monster gains ATK equal to half the Summoned monster's ATK. Once per turn, during your Main Phase 2, if this card destroyed your opponent's monster by battle this turn, you can add 1 "Gadget" monster from your Graveyard to your hand, and if you do, you can: Immediately after this effect resolves, Normal Summon 1 "Gadget" monster.

 

Majestic Rose Dragon

FIRE - Level 9 - Dragon/Synchro/Effect - 3500/3300

1 Tuner + 1 non-Tuner monster + 1 non-Tuner Dragon-Type Synchro monster

Must be Synchro Summoned using the above Materials, and cannot be Summoned by other ways. When this card is Synchro Summoned: Destroy all cards your opponent controls, but if you do, this monster cannot attack this turn. The first time your opponent Special Summons a monster(s) in a turn: Shuffle that monster(s) into the Deck. During either player's turn, you can Tribute this face-up monster to Special Summon 1 Level 7 Dragon-Type Synchro monster from your Graveyard or Extra Deck (this is treated as a Synchro Summon).

 

Queen of Poison Roses

EARTH - Level 7 - Plant/Synchro/Effect - 2400/2000

1 Tuner + 1 or more non-Tuner monsters

You can Special Summon this card from your Graveyard by Tributing 1 face-up Plant-Type monster you control, and if you do: Destroy 1 card your opponent controls (you can only Summon "Queen of Poison Roses" once per turn this way). If a Plant-Type monster you control attacks, you can decrease this monster's DEF by 200: Increase the ATK of all Plant-Type monsters you control by 200 for every Plant-Type monster you control. If this card destroys your opponent's monster by battle, increase this monster's DEF by 800. If this card is destroyed by your opponent's card (by battle or card effect): Inflict 1500 damage to your opponent.

 

Geo Zombie

EARTH - Level 6 - Zombie/Synchro/Effect - 1800/0

1 Tuner + 1 or more non-Tuner Zombie-Type monsters

This card gains 200 ATK for every other Zombie-Type monster you control. At the start of the Damage Step, if you control another face-up Synchro Summoned monster, you can increase this monster's ATK by 300 for every Synchro monster on the field. If this card destroys your opponent's monster by battle, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard.

 

Malicious Ape King

EARTH - Level 8 - Beast/Synchro/Effect - 2800/2000

1 Tuner + 1 or more non-Tuner monsters

Once per turn, you can destroy 1 card on each side of the field. If this card inflicts battle damage to your opponent, you can add 1 Beast-Type monster from your Deck to your hand whose ATK is less than or equal to the amount of damage inflicted.

 

Assault Magician

DARK - Level 6 - Spellcaster/Synchro/Effect - 2200/2500

1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters

When this card is Special Summoned, place 2 Spell Counters on this card. If a Spell Card is activated, place 1 Spell Counter on this card, and if you do, you can place 1 Spell Counter on another card you control that you can place a Spell Counter on. During either player's turn, you can remove 1 Spell Counter from this card to target 1 card in your opponent's Graveyard: Banish that target. If a Spell Counter(s) is removed from a card on the field: This monster gains 200 ATK and DEF for each.

 

Overdrive Nova Dragon

DARK - Level 12 - Dragon/Synchro/Effect - 3500/3000

2 or more Tuners + 1 non-Tuner monster

This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be targeted by your opponent's card effects. If a card or effect is activated: You can banish this card until the End Phase; negate that card or effect, then your opponent takes 500 damage.

 

Stormthunder Strike Mecha

LIGHT - Level 10 - Machine/Synchro/Effect - 3300/2500

1 Machine-Type Tuner + 1 or more non-Tuner monsters

Must be Synchro Summoned, and cannot be Summoned by other ways. Cannot be targeted or destroyed by card effects. Once per turn: You can destroy up to 2 cards your opponent controls and/or in their hand, then your opponent takes 500 damage for each monster destroyed by this effect. When this card leaves the field: Special Summon 1 Machine-Type monster from your Graveyard. You can only use this effect of "Stormthunder Strike Mecha" once per turn.

 

Torrential Sorcerer

WATER - Level 7 - Spellcaster/Synchro/Effect - 2400/1600

1 Tuner + 1 or more non-Tuner monsters

Once per turn: You can discard up to 2 cards; banish an equal number of cards your opponent controls and/or in their hand. If this face-up card is sent to the GY: You can add 1 card from the Banished Zone to your hand.

 

Sacred Fox of the Dawn Gale

WIND - Level 7 - Beast/Synchro/Effect - 2500/1900

1 Tuner + 1 or more non-Tuner monsters

Cannot be targeted or destroyed by the effects of an opponent's monster with equal or lesser original ATK than this card. Once per turn (Quick Effect): You can target 1 card you control and 1 card your opponent controls; shuffle them into the Deck.

 

Irregularity Cyborg

DARK - Level 10 - Cyberse/Synchro/Effect - 3000/2000

1 Tuner + 2 or more Level 3 or lower non-Tuner monsters

When this card is Synchro Summoned: Banish a number of cards on the field and/or in the Graveyard, face-down, up to the number of monsters with different Levels as Synchro Material for this card. Cards cannot be Chained to this effect. If this card leaves the field: You can Special Summon 1 monster from your GY.

 

Database External Excavator

LIGHT - Level 8 - Cyberse/Synchro/Effect - 2200/3000

1 Tuner + 1 or more non-Tuner Cyberse-Type monsters

Once per turn: You can add 1 Cyberse-Type monster from your Deck or Graveyard to your hand. Other Cyberse-Type monsters you control cannot be targeted or destroyed by an opponent's card effects, also they cannot be destroyed by battle. If this card leaves the field: You can Special Summon 1 Cyberse-Type monster from your hand or Graveyard, except "Database External Excavator".

 

Positron Annihilation Dragon

DARK - Level 11 - Dragon/Synchro/Effect - 3000/3000

1 Tuner + 1 or more non-Tuner monsters that cannot be Normal Summoned/Set.

Must be Synchro Summoned, and cannot be Summoned by other ways. Your opponent cannot negate this card's attacks, effects or Synchro Summon. Cannot be destroyed by card effects. If this monster's ATK is different from its original ATK, your opponent's monsters lose ATK and DEF equal to the difference. When this card battles an opponent's monster, except a Level 11 monster, this card gains 100 ATK x the difference in Levels. (Monsters without a Level are treated as Level 0 for this effect).

 

Zombie Commander

EARTH - Level 5 - Zombie/Synchro/Effect - 2100/0

1 Tuner + 1 or more non-Tuner monsters

If a monster is Special Summoned from the Extra Deck, toss a coin: If Heads, draw 1 card, if Tails, send 1 Zombie-Type monster from your Deck to the Graveyard. If this card destroys your opponent's monster by battle, you can Special Summon 1 Zombie-Type monster from your hand.

 

Wattsnake

LIGHT - Level 8 - Thunder/Synchro/Effect - 1400/2800

1 Tuner + 1 or more non-Tuner Thunder-Type monsters

This card can attack your opponent directly, and if it does so using this effect while your opponent controls a face-up monster that was Special Summoned from the Extra Deck, you can switch this card's ATK and DEF at the start of the Damage Step. If this card inflicts battle damage to your opponent by a direct attack, banish 1 card from your Deck, then add up to 2 cards from your Banished Zone to your hand during your next Standby Phase.

 

Fēngbàoshén the Sacred Blade Dragon

WIND - Level 10 - Dragon/Synchro/Effect - 3500/2500

1 Tuner + 1 non-Tuner Synchro Monster

Must be Synchro Summoned, and cannot be Summoned by other ways. Cannot be targeted by your opponent's card effects. Once per turn, during either player's turn: You can target 1 card your opponent controls or in their Graveyard; banish it, face-down.

 

Xīwànglong, the Seven Starred Dragon

LIGHT - Level 7 - Dragon/Synchro/Effect - 0/2800

1 Tuner + 1 or more non-Tuner monsters

During either player's turn, you can Tribute this card to activate 1 of these effects. You can only use each effect of this card's name once per turn.

● Special Summon 1 monster from your Graveyard.

● Target 1 monster you control; it cannot be destroyed by battle, is unaffected by your opponent’s card effects, and cannot be Tributed or used as Material for a Special Summon until the end of the turn.

 

Shadow Marshal

DARK - Level 9 - Machine/Synchro/Effect - 2900/2800

1 Tuner + 2 or more non-Tuner monsters

This card gains 200 ATK for each monster in your opponent's Graveyard. Once per turn, you can banish 2 monsters from your Graveyard: Change all monsters your opponent controls to face-down Defense Position, also those monsters cannot be flipped face-up. This card inflicts piercing battle damage. If this card battles a Defense Position monster: Draw 1 card at the start of the Damage Step, and your opponent cannot activate cards or effects until the end of the Damage Step.

 

Reindeer Hero of the Sacred Red Flash

LIGHT - Level 6 - Beast-Warrior/Synchro/Effect - 2300/1800

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn, when your opponent Summons a monster(s): You can make their ATK and DEF 0, then negate their effects (if any). If this card attacks or is targeted for an attack, your opponent cannot activate cards or effects until the end of the Damage Step.

 

Emperor of White

LIGHT - Level 11 - Fairy/Synchro - 4300/3800

1 Tuner + 1 or more non-Tuner monsters

 

Yin-Yang Ultimate Dragon

DARK - Level 11 - Dragon/Synchro/Effect - 3500/3300

1 Tuner + 1 non-Tuner Synchro monster

Must first be Synchro Summoned using the above Materials. You can Synchro Summon this monster by treating an Xyz monster as a Tuner with a Level equal to its Rank, and if you do, you can, immediately after this card is Summoned: Banish 1 card from your opponent's hand, Deck, or Graveyard for each Xyz Material that was attached to this card's Xyz monster Material, and this card gains an additional attack this turn for each card banished this way. Once per turn, during either player's Main Phase 1, you can target 1 monster on the field, except this card: Halve that target's ATK, also increase this monster's ATK by that lost ATK. Twice per turn, during either player's turn, a Synchro or Xyz monster is targeted by a card effect, or would have its effect negated by a card effect: You can negate that effect, and if you do, destroy that card, and if you do that, if the destroyed card was a monster; this card gains ATK equal to the destroyed monster's ATK until the End Phase. If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 each of a Dragon-Type Synchro and Xyz monster from your Graveyard (except "Yin-Yang Ultimate Dragon"), and if you do: Attach this card to the Summoned Xyz monster.

 

Fleeting Phantasm Dragon

WIND - Level 9 - Dragon/Synchro/Effect - 2200/2300

1 Tuner + 1 or more non-Tuner monsters

During either player's turn, you can banish this face-up monster until the End Phase. If this effect is activated in response to another monster's effect that removes itself from the field (including as cost), that monster does not leave the field, and its effects are negated. When this card returns to the field after being banished by this effect, your opponent must banish 1 card they control or in their hand (a card in the hand is banished face-down).

 

Crescent Stardust Dragon

WIND - Level 10 - Dragon/Synchro/Effect - 3300/2500

1 Tuner + 1 or more non-Tuner Synchro Monsters

You can only use this card name's (2) effect once per turn. (1) This card gains an additional number of attacks per turn, up to the number of Synchro Monsters used for its Synchro Summon. (2) If a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy it. (3) If this card leaves the field: You can Special Summon 1 Level 8 or lower Dragon-Type Synchro Monster from your Graveyard.

 

Lecter Phasm of the Ghastreet Ghouls

DARK - Level 6 - Zombie/Synchro/Effect - 2550/0

1 Zombie-Type Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned while your opponent has more cards in their hand than you do, and the difference is 2 or fewer: Draw cards equal to the difference. Once per turn, during either player's turn: You can discard 1 card; this card gains ATK equal to the difference in cards between you and your opponent's hands x400 until the End Phase. If this card is sent to the Graveyard: you can Special Summon 1 Zombie-Type monster from your Graveyard whose Level is less than or equal to double the number of cards in your hand.

 

Nitro Speeder

FIRE - Level 4 - Warrior/Synchro/Tuner/Effect - 2000/700

"Nitro Synchron" + 1 or more non-Tuner monsters

You can also use 1 or more "Synchron" Tuner monsters in place of non-Tuner monsters for this card's Summon, and if you do, you can Special Summon 1 "Synchron" monster from your hand or Graveyard. If a Tuner monster is Normal or Special Summoned while this card is in the Monster Zone, you can target 1 face-up card your opponent controls: Destroy that target, and if you do, that Summoned monster is not treated as a Tuner on the field. If you Normal or Special Summon "Nitro Synchron" while this card is in your Graveyard: You can Special Summon this card from your Graveyard as a non-Tuner monster with its effects negated (you can only activate this effect of this card's name once per turn).

 

Nitro Defender

FIRE - Level 5 - Warrior/Synchro/Effect - 2200/900

"Nitro Synchron" + 1 or more non-Tuner monsters

Once per turn, during either player's Battle Phase: You can change the battle position of 1 monster on the field. If the battle position of a monster(s) on the field changes: Inflict 500 damage to your opponent. If this card is sent to the Graveyard: You can Special Summon 1 "Nitro Synchron" from your hand, Deck, or Graveyard.

 

Nitro Barrager

FIRE - Level 6 - Warrior/Synchro/Effect - 2500/1100

"Nitro Synchron" + 1 or more non-Tuner monsters

If this card attacks: You can change the battle position of 1 monster on the field. If the battle position of a monster(s) on the field changes: Increase the ATK of all Synchro monsters you control by 500. If this card destroys your opponent's monster by battle: You can Special Summon 1 "Nitro Synchron" from your hand, Deck, or Graveyard.

 

Crystal Formula Dragon

WIND - Level 7 - Dragon/Synchro/Tuner/Effect - 2400/2000

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can send 1 Level 6 or lower Tuner monster from your Deck to the Graveyard: Reduce this monster's Level by the Level of the sent monster, and if you do; you can Special Summon 1 Level 7 or 8 Synchro monster from your Graveyard, except a Tuner. Once per turn, you can banish 1 Tuner monster from your Graveyard whose Level is less than this card's Level: Reduce this monster's Level by the Level of the banished monster, then destroy 1 card on the field. If this card leaves the field after using this effect, you can add a number of Level 4 or lower monsters from your Banished Zone to your hand up to the number of times this effect activated on the field.

 

Delphinium Bladedancer

WIND - Level 7 - Plant/Synchro/Effect - 2400/2200

1 Tuner + 1 or more non-Tuner Plant monsters

If this card is Synchro Summoned: All non-Plant-Type monsters on the field lose 800 ATK and DEF. Once per turn: You can banish 1 Plant monster you control or in your GY; destroy all monsters your opponent controls with equal or lesser ATK than the banished monster, then your opponent takes 200 damage for each monster destroyed by this effect.

 

Demure Psychic Maiden

EARTH - Level 4 - Psychic/Synchro/Tuner/Effect - 100/2300

1 Tuner + 1 or more non-Tuner monsters

Once per turn, you can banish 1 monster from your Graveyard and target 1 Set card your opponent controls: Send that target to the Graveyard. You opponent cannot activate the Set card in response to this effect. When this card is sent from the field to the Graveyard, return all monsters banished by this card's first effect to your Deck, and if you do, draw 1 card.

 

Furry Fox Sniper

EARTH - Level 6 - Beast-Warrior/Synchro/Effect - 2200/1800

1 Tuner + 1 or more non-Tuner monsters

You can banish 1 card on the field, face-down. You can only use the effect of "Furry Fox Sniper" once per turn.

 

Masked Twin Heroines

LIGHT - Level 6 - Warrior/Synchro/Effect - 2400/1800

1 Tuner + 1or more non-Tuner monsters

You can only use this card's (1) effect once per turn. (1) You can banish this card until your next Standby Phase, then target 1 card your opponent controls or in their Graveyard; return it to the hand. If you control another monster with the same Level, this effect can be activated during either player's turn.

 

Legendary Neutronic Dragon

LIGHT - Level 12 - Dragon/Synchro/Effect - 4000/4000

1 Synchro Tuner + 2 or more non-Tuner Synchro monsters

Must first be Synchro Summoned using the above Materials. This card is unaffected by other monster effects. If you would take damage from your opponent's card effect: You can negate that damage, and if you do; increase this card's ATK by the amount of damage you would have taken. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles, you can target 1 card on the field or in either Graveyard: That target's effects, and the effects of your opponent's cards with the same name, are negated until the End Phase. If this card leaves the field: Destroy all monsters on the field, and if you do; you can Special Summon 1 Level 7 or lower Dragon-Type Synchro monster from your Extra Deck (this is treated as a Synchro Summon).

 

Blood Typhoon Dragon

WIND - Level 7 - Dragon/Synchro/Effect - 2600/1500

1 Tuner + 1 or more non-Tuner monsters

Monsters your opponent controls lose 100 ATK and DEF for every monster in your Graveyard. Once per turn, if this card inflicts damage to your opponent: You can Special Summon 1 monster with 2000 or less ATK from your GY, then your opponent takes 500 damage.

 

Emperor Crabbe

WATER - Level 7 - Aqua/Synchro/Effect - 2100/2800

1 Aqua-type Tuner + 1 or more non-Tuner monsters

If this card was Synchro Summoned using only WATER monsters: You can destroy up to 2 Spell/Trap cards on the field. Your opponent cannot target other monsters you control for an attack. If this card changes battle position: Swap the original ATK and DEF of all monsters on the field. If this card is destroyed by a card effect: you can declare 1 card type (Monster, Spell, or Trap), then banish the top card of your opponent's Deck. If the banished card is the declared type: Special Summon this card, and if you do, change the battle position of 1 monster on the field.

 

Deed Dealer

DARK - Level 6 - Psychic/Synchro/Effect - 2400/800

1 DARK Tuner + 1 or more non-Tuner monsters

Cannot be destroyed or targeted by your opponent's card effects. Cannot be destroyed by battle with a Special Summoned monster, also you take no damage from battles involving this card. This card gains 200 ATK for each of your opponent's banished cards, plus 300 additional ATK for each of those cards that are banished face-down. At the end of the Damage Step, any monster that battled this card is banished, and it is banished face-down if it was originally Summoned from the Extra Deck.

 

Flame Serpent

FIRE - Level 6 - Sea Serpent/Synchro/Effect - 2300/2100

1 Tuner + 1 or more non-Tuner monsters

For this card's Synchro Summon, the Tuner and non-Tuner monsters must have different Attributes from each other. Once per turn: You can target 1 monster your opponent controls; destroy it, then inflict damage to your opponent equal to half its ATK.

 

Ultimate Cosmic Warrior

DARK - Level 12 - Warrior/Synchro/Effect - 4000/4000

1 Tuner + 4 non-Tuner monsters

Must be Synchro Summoned. Cards or effects cannot be activated in response to this card's Synchro Summon. Unaffected by your opponent's effects, also cannot be Tributed. This card can attack all monsters your opponent controls once each, also if it attacks a Defense Position monster, inflict doubled piercing battle damage to your opponent. If this card leaves the field: Destroy all cards your opponent controls, then Special Summon 1 monster from your Graveyard.

 

Disk Jammer

EARTH - Level 4 - Cyberse/Synchro/Effect - 2000/2000

1 Tuner + 1 or more non-Tuner monsters

Once per turn: You can target 1 face-up card on the field; while this card remains face-up on the field, that card cannot activate its effects. If a card targeted by this effect is sent to the Graveyard: Inflict 800 damage to its controller.

 

Topologic Toric Wyvern

DARK - Level 6 - Cyberse/Synchro/Effect - 2500/0

1 Tuner + 1 or more non-Tuner Effect Monsters

Once per turn: You can move this card to an unoccupied Main Monster Zone on your field. If a card(s) is placed in a column adjacent to this card's column: Destroy all cards in that column, then your opponent takes 500 damage.

 

The Dog of Righteousness

EARTH - Level 6 - Beast/Synchro/Effect - 2400/1800

1 Tuner + 1 or more non-Tuner monsters

If your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, banish that card, face-down. You can only use the effect of "The Dog of Righteousness" once per turn.

 

Lifelight Dragon

LIGHT - Level 10 - Dragon/Synchro/Effect - 3500/2500

1 Dragon-Type Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can target the Tuner used for this card's Summon in your Graveyard: Special Summon 1 monster from your Graveyard whose Level is less than or equal to the target's Level, except the target. While you control another face-up card, this card cannot be destroyed by battle or card effects. This card gains ATK equal to the original ATK of all face-up Machine and Dragon-Type monsters you control. If this card destroys your opponent's monster by battle, you can return 1 Equip Spell Card from your Banished Zone to your Graveyard: Draw 1 card.

 

Shadow Origin Dragon

DARK - Level 9 - Dragon/Synchro/Effect - 3000/3000

1 or more Tuners + 1 non-Tuner monster

Once per turn, if this card destroys your opponent's monster by battle: You can reduce this card's ATK by the ATK of the destroyed monster; immediately declare 1 additional attack. Once per turn, except during the Battle Phase, if this card's ATK is less than its original ATK (Quick Effect): You can return this card's ATK to its original ATK; all monsters your opponent controls lose ATK equal to the change in this card's ATK, then destroy all monsters your opponent controls with 0 ATK. If this card destroys your opponent's monster by battle or its own effect: Both players draw 1 card during the End Phase for each monster destroyed.

 

 

 

[spoiler=non-Numerix Xyz]

Black Enforcer the Legendary Crime Fighter

DARK - Rank 10 - Machine/Xyz/Effect - 3300/2500

2 Level 10 monsters

You can also Xyz Summon this card by using a Rank 8 or 9 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can only control 1 "Black Enforcer the Legendary Crime Fighter". Cannot be targeted by your opponent's card effects. While this card has Xyz Material, cards sent to your opponent's Graveyard are banished instead. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the activation of a card effect, and if you do, destroy it.

 

Crushing Despair Dragon

DARK - Rank 5 - Dragon/Xyz/Effect - 3000/2000

2 Level 5 Dragon-Type monsters

If this monster is Special Summoned by the effect of "Shining Hope Dragon", you can attach all Level 5 or lower monsters in your Graveyard to this card as Xyz Material. Once per turn, you can detach 1 Xyz Material from this card to inflict 200 damage to your opponent's Life Points for each Monster Card in the Graveyard. If this card is sent to the Graveyard, you can Special Summon 1 "Shining Hope Dragon" from your Graveyard (This is a Quick Effect, and does not end the Battle Phase). You can only activate this effect of "Crushing Despair Dragon" once per turn.

 

Absol the Emissary of Disaster

DARK - Rank 4 - Beast/Xyz/Effect - 2400/1200

2 Level 4 DARK monsters

If this card battles a monster, you can detach 1 Xyz Material from this card: Destroy that monster with this card's effect without applying damage calculation. You can only activate this effect of "Absol the Emissary of Disaster" once per turn. An opponent's monster that destroys a monster you control by battle cannot declare an attack during the next turn.

 

Vain Alchemist

LIGHT - Rank 4 - Spellcaster/Xyz/Effect - 2000/1500

2 Level 4 Spellcaster-Type monsters

This monster gains 200 ATK and DEF for every Spell Card in the Graveyard. You can detach 1 Xyz Material from this card: Add 1 Spell Card from your Deck to your hand. If this monster is destroyed, select and activate 1 of the following effects:

●Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand or Graveyard.

●Target 1 Spell Card in either player's Graveyard: Add that target to your hand.

 

Blind Consciousness

LIGHT - Rank 6 - Psychic/Xyz/Effect - 2500/2500

2 Level 6 monsters

This card is unaffected by your opponent's Effect Monster effects. Once per turn: You can detach 1 Xyz Material from this card to target 1 card on the field; shuffle it into its original owner's Deck. When this card is destroyed by battle: You can pay 1500 Life Points; take control of the monster that destroyed this monster.

 

Ominous Shrine

LIGHT - Rank 1 - Fiend/Xyz/Effect - 0/0

2 Level 1 monsters

Once per turn: You can detach 1 Xyz Material from this card to Special Summon 1 "Awakened Soul Token" (Fiend-Type/EARTH/Level 1/0 ATK/0 DEF). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) When this card is removed from the field: You can Special Summon 1 LIGHT or DARK monster from your Graveyard or Banished Zone.

 

Ravenous Plant

EARTH - Rank 3 - Plant/Xyz/Effect - 1200/600

3 Level 3 monsters of the same Type

Once per turn, you can detach 1 Xyz Material from this card to target 1 Special Summoned monster on the field: This monster gains ATK and DEF equal to half that monster's current ATK or DEF (whichever is higher) until your 2nd Standby Phase after this effect's activation. If this monster destroys your opponent's monster by battle, attach the destroyed monster to this card as Xyz Material. Once per turn, during either player's turn, you can detach 2 Xyz Materials from this card: This monster is unaffected by the effects of Special Summoned monsters until the End Phase of this turn.

 

Helena, Master of the Ruined City

DARK - Rank 7 - Fiend/Xyz/Effect - 2600/1700

2 Level 7 monsters

While this card has Xyz Material: Negate any card effect that would move a card in the Graveyard, other than itself, to a different place; also, cards in the Graveyard cannot activate their effects. During each player's End Phase: Detach 1 Xyz Material from this card.

 

Kitsune Maiden of the Endless Nights

WIND - Rank 6 - Beast-Warrior/Xyz/Pendulum/Effect - 2700/2100 - Scale 3

Pendulum Effect- Once per turn: You can target up to 2 cards on the field; return them to the hand. You cannot Special Summon the turn you activate this effect.

Monster Effect -

2 Level 6 monsters

If you can Pendulum Summon Level 6, you can Pendulum Summon this face-up card from your Extra Deck. Once per turn: You can detach 1 Xyz Material, then target up to 2 cards your opponent controls; return them to the hand. If this card in a Monster Card Zone leaves the field: You can place it in your Pendulum Zone.

 

Primal Predator of Sunlight

LIGHT - Rank 7 - Beast/Xyz/Effect - 2800/2400

2 or more Level 7 Synchro monsters

Once per turn, during either player's turn, if a monster is destroyed by card effect, you can detach 1 Xyz Material from this card: Special Summon the destroyed monster to your side of the field in face-up Attack Position. Once per turn, you can detach 1 Xyz Material from this card: Special Summon 1 Synchro monster from your Graveyard. This monster gains 300 ATK and DEF for every monster on the field Summoned by this card's effect.

 

Legendary Sword Master

EARTH - Rank 7 -Warrior/Xyz/Effect - 2800/1700

3 Level 7 monsters

Equip Spell Cards equipped to this monster's Xyz Materials when this card is Summoned are equipped to this card. A monster destroyed in battle with this monster is attached to this card as Xyz Material. This monster gains 300 ATK and DEF for each Xyz Material attached to it, and for each Equip Spell Card equipped to this card. If this monster would leave the field, you can detach 2 Xyz Materials from this card: This monster does not leave the field, also inflict damage to your opponent's Life Points equal to this monster's current DEF (You can only activate this effect of "Legendary Sword Master" once per turn).

 

Gale Paladin

WIND - Rank 6 - Spellcaster/Xyz/Effect - 2650/1600

2 Level 6 monsters

You can also Xyz Summon this monster by using 1 Rank 4 or higher WIND Xyz monster as Material (Xyz Material attached to that monster also become Xyz Materials on this card. You can only Summon 1 "Gale Paladin" this way per turn). Once per turn, during either player's turn, if a monster would leave the field, you can detach 1 Xyz Material from this card: That monster does not leave the field, also increase your Life Points by the higher of that monster's ATK or DEF. Once per turn, if your Life Points are higher than your opponent's, you can target 1 Special Summoned monster on the field: Attach that target to this monster as Xyz Material.

 

Blast Hydra

FIRE - Rank 5 - Dragon/Xyz/Effect - 800/2500

2 Level 5 monsters

You can detach 1 Xyz Material from this card: Send all other Special Summoned monsters on the field to the Graveyard, and if you do, increase this monster's ATK by 400 for every card sent to the Graveyard this way. If the detached Material was an Xyz monster, this monster also gains an additional attack during each Battle Phase this turn for every monster sent to the Graveyard by this effect.

 

Silver Dragon of the Ravine

LIGHT - Rank 6 - Dragon/Xyz/Effect - 2300/1600

3 Level 6 monsters

You can also Xyz Summon this card using 1 Xyz monster you control with no Xyz materials attached to it as Material. Once per turn, if this card has no Materials attached to it: You can attach 1 Xyz monster in your Extra Deck to this card as Xyz Material. You can detach 1 Xyz Material from this card; This card is unaffected by card effects this turn.

 

Ninth Sage Kyu

WIND - Rank 9 - Spellcaster/Xyz/Effect - 0/4900

3 Level 9 monsters

If this monster has been face-up on the field for 9 consecutive turns, you can detach all Xyz Materials (min. 1) from this card: This monster's original ATK becomes 9000. If either player activates a Trap Card, detach 1 Xyz Material from this card.

 

Axis-Diffuse WIZARD

WIND - Rank 3 - Spellcaster/Xyz/Effect - 2300/1200

2 Level 3 Pendulum monsters

Must be Xyz Summoned using the above Materials, and cannot be Summoned by other ways. This monster is also always treated as Thunder-Type. When this monster is Xyz Summoned, select 1 random card in your opponent's hand: Add that card to your hand. If this monster destroys your opponent's monster by battle, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Attach the destroyed monster to this card as Xyz Material instead of sending it to the Graveyard or Extra Deck.

●Increase your Life Points by the combined original ATK of this monster and the destroyed monster.

 

Archestra Magister

DARK - Rank 6 - Spellcaster/Xyz/Effect - 2400/2600

2 Level 6 Spellcaster-Type monsters

Once per turn, you can detach 1 Xyz Material from this card: Increase the ATK of 1 Spellcaster-Type monster you control by 1000, until the End Phase. If an Xyz Material is detached from an Xyz monster on the field, add 1 Spellcaster-Type monster from your Deck to your hand.

 

Serpentempest

WATER - Rank 4 - Reptile/Xyz/Effect - 100/100

3 Level 4 monsters of the same Type

Once per turn, you can detach 1 Xyz Material from this card to target 1 Special Summoned monster on the field, except "Serpentempest": Increase this monster's ATK and DEF by that monster's ATK. This monster can attack all Special Summoned monsters your opponent controls, once each. If this monster destroys your opponent's Special Summoned monster by battle, increase this monster's ATK and DEF by 800. If your opponent controls no Special Summoned monsters at the start of your Battle Phase, destroy this monster, and you take damage equal to this monster's ATK when it was destroyed.

 

Soul of the Mindless

LIGHT - Rank 11 - Psychic/Xyz/Effect - 0/0

2 Level 11 monsters

Must be Xyz Summoned using the above Materials, and cannot be Summoned by other ways. Unaffected by cards and effects. Cannot be destroyed by battle while it has Xyz Material. Your opponent takes all damage you would take from battles involving this monster. During your opponent's turn, you can detach 1 Xyz Material from this card to activate the following effect:

●Increase the ATK of all monsters your opponent controls by 500, also all monsters your opponent controls must attack this monster.

 

Composite Horror Dragon

DARK - Rank 4 - Dragon/Xyz/Effect - 1000/1000

3 Level 4 DARK monsters

While this card has Xyz Material, this monster is unaffected by Spell and Trap effects. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to target 1 monster in either player's Graveyard: Equip that target to this monster. This monster gains ATK equal to the ATK of all equipped monsters. This monster gains 100 ATK for every monster in the Graveyard. If this monster would be destroyed, you can destroy 1 card equipped to this card, instead. You can only control 1 "Composite Horror Dragon".

 

Cyclonic Avenger

WIND - Rank 5 - Warrior/Xyz/Effect - 2400/1800

2 Level 5 WIND monsters

Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to target 1 face-up Level/Rank 5 or higher monster on the field: That target's effects are negated, also that monster is unaffected by, and cannot be targeted by, all card effects for the rest of the turn. If this card has Xyz Material, the first time your opponent would Summon a Level/Rank 5 or higher monster in a turn: Shuffle that monster into the Deck. You cannot activate this effect if you control a Set card.

 

Lucario the Wave-Guiding Warrior

EARTH - Rank 4 - Beast-Warrior/Xyz/Effect - 2400/1700

2 Level 4 Beast-Warrior-Type monsters

Once per turn, during either player's turn: You can negate the effect of an opponent's monster that targets this card. If this card attacks a monster: You can detach 1 Xyz Material from this card; destroy that monster without applying damage calculation.

 

MXyz Lucario the Wave-Guiding Hero

EARTH - Rank 5 - Beast-Warrior/Xyz/Effect - 2800/2000

3 Level 5 Beast-Warrior-Type monsters

You can also Xyz Summon this card by using a face-up "Lucario the Wave-Guiding Warrior" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Any battle damage this card inflicts when it battles a monster is increased by 600 points. If this card has "Lucario the Wave-Guiding Warrior" as an Xyz Material, it gains these effects.

● If this card attacks a monster: You can detach 1 Xyz Material from this card; banish that monster without applying damage calculation.

● Once per turn, during either player's turn: You can negate the effect of an opponent's card that would target this card, and if you do, destroy it.

 

Masked Archfiend

DARK - Rank 2 - Fiend/Xyz/Effect - 0/2000

4 Level 2 DARK Fiend-Type monsters

Your opponent cannot activate cards or effects that would negate the Summon of a monster, or the activation or effect of a card(s), while this card has Xyz Material. If your opponent Summons a monster with 1 or more effects that negate cards or effects, attach that monster to this card as Xyz Material (if that monster was an Xyz monster, attach all of that card's Xyz Materials, as well). Once per turn, you can detach 1 Xyz Material from this card: Both players send the top 3 cards of their Deck to the Graveyard, then inflict 100 damage to your opponent.

 

Hephaesaurus

FIRE - Rank 5 - Dinosaur/Xyz/Effect - 2600/0

2 Level 5 monsters

If your opponent takes damage from a card's effect, this monster gains 200 ATK and DEF. If this monster destroys your opponent's monster by battle, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Special Summon the destroyed monster to your side of the field in face-up Defense Position.

●Target 1 monster on the field; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK.

 

Puppet of Tragic Nightmares

DARK - Rank 8 - Machine/Xyz/Effect - 3300/2600

5 Level 8 monsters

Must be Xyz Summoned using the above Materials, and cannot be Summoned by other ways. Cannot be used as Fusion, Synchro, or Xyz Material, or be attached to an Xyz monster by its effect. Once per turn, during either player's turn, if this card's battle position would change, or this monster would leave the field: You can banish 1 Spell Card on the field; this monster remains on the field, in its current battle position. During your End Phase, if you did not declare an attack this turn, detach 1 Xyz Material from this card: Halve your opponent's Life Points, and if you do, increase your Life Points by that lost amount.

 

Confusion Ruler

DARK - Rank 6 - Psychic/Xyz/Effect - 2800/1500

4 Level 6 monsters

Cards, effects, and Summons cannot be negated. If your opponent controls a Special Summoned monster, you gain an additional Normal Summon in addition to your Normal Summon/Set (You can only use this effect of "Confusion Ruler" once per turn). During each of your End Phases, detach 1 Xyz Material from this monster or banish this card.

 

Beloved Child of the Yuki Onna

WATER - Rank 3 - Aqua/Xyz/Effect - 2000/100

2 Level 3 WATER monsters

If you would take damage, you can increase your Life Points by that amount, instead. Once per turn, you can detach 1 Xyz Material from this card: Inflict 500 damage to both players for each WATER monster on the field. If this monster is destroyed while your LP are higher than your opponent's, you can Special Summon 1 Rank 4 WATER Xyz monster from your Graveyard or Extra Deck, using this monster as Xyz Material.

 

Mistress of Ice

WATER - Rank 4 - Aqua/Xyz/Effect - 2300/1800

2 Level 4 Aqua-Type monsters

Once per turn, you can detach 1 Xyz Material from this card: Add 1 Aqua-Type monster from your Deck to your hand. If this monster is destroyed, you can Special Summon 1 Level 3 or lower Aqua-Type monster from your hand or Deck in face-up Defense Position: A monster Summoned by this effect cannot be destroyed or targeted by card effects.

 

Lycanroc the Sun Wolf

EARTH - Rank 4 - Rock/Xyz/Effect - 2400/1500

2 Level 4 monsters

This card can attack your opponent directly, but any damage it inflicts by this effect is halved. Once per turn, during either player's turn, if monsters are Summoned to your opponent's field: You can detach 1 Xyz Material from this card; those monsters lose ATK and DEF equal to their Level/Rank x 100, also their effects are negated until the end of this turn.

 

Sawsbuck the Four Seasons Messenger

WIND - Rank 4 - Beast/Xyz/Effect - 2100/1800

2 Level 4 monsters

While this card has Xyz Material, monsters you control gain 400 ATK, also they cannot be destroyed by battle. If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; gain LP equal to half that monster's ATK.

 

Grandigger Mole

EARTH - Rank 2 - Rock/Xyz/Effect - 900/900

2 Level 2 EARTH Rock-Type monsters

You take no battle damage from battles involving this card. While this monster has Xyz Material, monsters you control cannot be destroyed by battle. During either player's turn, you can detach 1 Xyz Material from this card: All monsters your opponent controls that have battled this turn are shuffled into the Deck. If this monster is destroyed and sent to the Graveyard, banish this card from your Graveyard and target 1 card on the field: Return it to the hand.

 

Shadow Eater

DARK - Rank 3 - Fiend/Xyz/Effect - 1800/800

3 Level 3 monsters of the same Attribute

At the start of your Battle Phase, you can detach 1 Xyz Material from this card: During this Battle Phase, this monster can attack all monsters your opponent controls, once each. Once per battle, if this monster battles, you can detach 1 Xyz Material from this card: The opposing monster's ATK is halved, and this monster gains that lost ATK. If your opponent would activate a card or effect during a battle involving this monster, you can send the top 3 cards of your Deck to the Graveyard to negate that effect (you can only activate this effect of "Shadow Eater" once per turn).

 

Cyber Swordmistress

LIGHT - Rank 4 - Psychic/Xyz//Effect - 2400/500

2 Level 4 monsters

If this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; activate 1 of the following effects:

● Target 1 Spell/Trap Card on the field; banish it.

● Increase this card's ATK by 500.

 

Spiritrider Kitsune Samurai

EARTH - Rank 6 - Beast-Warrior/Xyz/Pendulum/Effect - 2400/2400 - Scale 8

Pendulum Effect - While you have another card in your Pendulum Zone, monsters you control are unaffected by your opponent's card effects. You can banish 1 card on the field. You can only use this Pendulum Effect of "Spiritrider Kitsune Samurai" once per turn.

Monster Effect -

2 or more Level 6 monsters

If you can Pendulum Summon Level 6, you can Pendulum Summon this face-up card from your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then banish up to 2 cards on the field. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.

 

Nebulous Wish King

FIRE - Rank 4 - Spellcaster/Xyz/Effect - 2500/2000

2 Level 4 monsters

You take no damage from battles involving this monster. If a monster either player controls attacks, you can detach 1 Xyz Material from this card: Negate that attack. If a card(s) on the field would be destroyed, you can detach 1 Xyz Material from this card: That card(s) is not destroyed.

 

Super Energy Kid

LIGHT - Rank 1 - Psychic/Xyz/Effect - 100/100

2 or more Level 1 monsters

When this monster is Xyz Summoned, you can target 1 of this card's Xyz Materials: This monster gains ATK equal to that monster's ATK. At the start of the Battle Phase, you can send 3 Trap Cards from your Deck to the Graveyard: This monster can attack your opponent directly this turn. If this monster attacked successfully, you can detach 1 Xyz Material from this card: This monster gains an additional attack.

 

Embodiment of Hatred

FIRE - Rank 4 - Fiend/Xyz/Effect - 2300/1000

2 Level 4 monsters

During either player's turn, if your opponent would active a card or effect that destroys or banishes a card(s) on the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, your opponent loses 1000 Life Points.

 

Cyclops & Typhoon

EARTH - Rank 4 - Beast-Warrior/Xyz/Effect - 1800/2500

2 Level 4 monsters

Once per turn, during either player's turn, you can detach 1 Xyz Material from this card and target 1 monster on the field; change that target's battle position, and if you do, destroy all Spell/Trap Cards in the same column as the target.

 

Ringstar Pixie

LIGHT - Rank 2 - Fairy/Xyz/Effect - 400/2100

2 Level 2 monsters

Once per turn, you can target 2 Spell/Trap Cards on the field, one on each side of the field; switch control of those 2 targets, and if both switch, detach 1 Xyz Material from this card. If control of one or both of those targets does not switch, destroy both targets. If this card would be destroyed by battle, you can destroy 1 Spell/Trap you control instead.

 

Dark Revolution CXyz Dragon

DARK - Rank 5 - Dragon/Xyz/Effect - 3000/2500

3 Level 5 monsters

Once per turn, if this monster destroys your opponent's monster by battle: It can attack again in a row. If this monster battles your opponent's Special Summoned monster, you can banish 1 card on the field at the start of the Damage Step. If this monster has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains the following effect:

●Once per turn, during either player's turn, you can detach 2 Xyz Materials from any Xyz monster on the field to target 1 monster on the field: Halve its ATK, and if you do, this monster gains that lost ATK.

 

Dark Revenge MXyz Dragon

DARK - Rank 6 - Dragon/Xyz/Effect - 3300/2800

4 Level 6 DARK monsters

You can also Xyz Summon this monster using 1 DARK Rank 5 Xyz monster on the field as Material (This is treated as an Xyz Summon. Xyz Materials attached to that monster also become Xyz Materials on this card. You can only Summon 1 "Dark Revenge MXyz Dragon" this way per turn). At the start of the Battle Phase, you can activate this effect: This monster gains an additional attack during this Battle Phase this turn for every Special Summoned monster currently on the field, except "Dark Revenge MXyz Dragon". If this monster attacks, switch all Defense Position monsters on the field to face-up Attack Position. If this monster battles your opponent's monster that was Special Summoned from the Extra Deck, you can detach 2 Xyz Materials from any Xyz monster on the field: Reduce the opposing monster's ATK to 0, and if you do; this monster gains ATK equal to that lost ATK. If this face-up monster is destroyed, you can Special Summon 1 "Dark Rebellion Xyz Dragon" from your Graveyard, and attach this card and 1 other Xyz monster from your Graveyard to it as Xyz Material.

 

Salivating Blood Lizard

EARTH - Rank 3 - Reptile/Xyz/Effect - 1500/1200

2 Level 3 monsters

Once per turn, if this card battles an opponent's monster: You can detach 1 Xyz Material from this card; its ATK or DEF (your choice) becomes 0 until the end of this turn, then you gain LP equal to that lost ATK or DEF.

 

Sorceress Maximum

FIRE - Rank 5 - Spellcaster/Xyz/Effect - 1800/3000

2 Level 5 monsters

Monsters your opponent controls lose 500 ATK for each Xyz Material on this card. Once per turn, you can detach 1 Xyz Material from this card to target 1 face-up monster you control: That target gains 1 additional attack during each of your Battle Phases.

 

Haetorigusa the Voracious Predator

EARTH - Rank 6 - Plant/Xyz/Effect - 2400/2000

2 Level 6 monsters

You can only activate the (1) and (3) effects of this card's name once per turn. (1) You can target 1 other face-up monster on the field; attach it to this card as Xyz Material. If this card has a Plant-Type monster as Xyz Material, this effect can be activated during either player's turn. (2) Once per turn: You can detach 1 Xyz Material from this card; destroy 1 card in your opponent's hand. (3) If this card leaves the field while it has Xyz Material: You can Special Summon 1 Plant-Type Xyz Monster from your Extra Deck, except "Haetorigusa the Voracious Predator", and if you do, attach this card to that monster as Xyz Material.

 

Barrel Dragon Omega

DARK - Rank 7 - Machine/Xyz/Effect - 3200/2800

3 or more Level 7 monsters

Cannot be targeted or destroyed by card effects while it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card; destroy up to 3 cards on the field, then your opponent takes 500 damage for each.

 

Storm Rider Bunny

WIND - Rank 4 - Beast-Warrior/Xyz/Effect - 2000/1600

2 Level 4 monsters

During either player's turn: You can detach 1 Xyz Material from this card, then target up to 2 cards on the field and/or in the Graveyard; shuffle those targets into the Deck. You can only use the effect of "Storm Rider Bunny" once per turn.

 

Pearl Dragon, the Sacred Envoy of the Ocean

WATER - Rank 7 - Wyrm/Xyz/Effect - 2800/2300

2 Level 7 monsters

While this card has Xyz Material, monsters you control cannot be targeted or destroyed by card effects, except "Pearl Dragon, the Sacred Envoy of the Ocean". Once per turn: You can detach 1 Xyz Material from this card; send up to 3 cards on the field to the Graveyard. If this card leaves the field while it had Xyz Material: You can Special Summon 1 WATER monster from your Graveyard, except "Pearl Dragon, the Sacred Envoy of the Ocean".

 

Diamond Dragon, the Radiant Envoy of the Expanse

LIGHT - Rank 7 - Wyrm/Xyz/Effect - 2600/3000

2 Level 7 monsters

While this card has Xyz Material, monsters your opponent controls with lesser ATK than this card cannot activate their effects. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; until the end of this turn, this card gains that monster's effects.

 

Caramelgician

EARTH - Rank 4 - Spellcaster/Xyz/Effect - 2100/1400

2 Level 4 monsters

Once per turn, during either player's turn: You can detach any number of Xyz Materials from this card, then target an equal number of monsters your opponent controls; until the end of this turn, the targeted monster(s) cannot attack or be used as material for a Summon.

 

Ferocious Leviathan of the Sacred Storm - Daedalus Omega

WATER - Rank 7 - Sea Serpent/Xyz/Effect - 3000/2800

3 Level 7 monsters

You can also Xyz Summon this card by using 1 Rank 5 or 6 WATER monster you control as the Xyz Material. (Transfer its materials to this card.) If Xyz Summoned this way, this card's other effects are negated until the end of this turn. Once per turn: You can detach 1 Xyz Material from this card; destroy all other cards on the field. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; banish 1 monster from your Graveyard, then your opponent takes damage equal to that monster's ATK.

 

Predaplant Venom Constrictor Rafflesia

DARK - Rank 4 - Plant/Xyz/Effect - 2100/2000

2 or more Level 4 monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; place 1 Predator Counter on all monsters your opponent currently controls. Level/Rank 2 or higher monsters with a Predator Counter become Level/Rank 1. During the End Phase, monsters with Predator Counters lose 500 ATK and DEF, then if a monster's ATK or DEF becomes 0 by this effect, destroy that monster. You can only control 1 "Predaplant Venom Constrictor Rafflesia".

 

Grimheart, the Inverse Fighter

DARK - Rank 8 - Warrior/Xyz/Effect - 2800/2400

2 Level 8 monsters

Cannot be destroyed by card effects, except by its own effect. During each End Phase: detach an Xyz Material from this card. If this card has no Xyz Materials during your Standby Phase, destroy it. This card on the field gains the appropriate effects, depending on the number of Xyz Materials it has.

2+: Cannot be destroyed by battle.

1: Cannot be banished or destroyed by battle, also this card gains 500 ATK.

0: Cannot leave the field, except by its own effect. This card gains 1000 ATK. Your opponent cannot select monsters you control as attack targets, except this card.

 

CXyz Devastating Despair Dragon

DARK - Rank 6 - Dragon/Xyz/Effect - 3300/2500

3 Level 6 Dragon-Type monsters

You can also Special Summon "CXyz Devastating Despair Dragon" from your Graveyard or Extra Deck by discarding 1 "Rank-Up-Magic" card while you control "Crushing Despair Dragon", using "Crushing Despair Dragon" as Material (Transfer its Materials to this card. This is treated as an Xyz Summon). If this monster is Xyz Summoned, you can target 3 monsters you control or in either player's Graveyard: Attach those targets to this card as Xyz Material. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card to inflict 300 damage to your opponent for each monster in both Graveyards. If this card is sent to the Graveyard, you can Special Summon 1 "Chaos Synchro Gleaming Hope Dragon" from your GY (you can only activate this effect of this card's name once per turn. This can be treated as a Synchro Summon).

 

Shadow Anomalous Dragon

DARK - Rank 7 - Dragon/Xyz/Effect - 3000/2500

2 Level 7 monsters

Once per turn (Quick Effect): You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls and halve its ATK, also this monster gains that lost ATK. If the target is an Xyz monster, its effects are negated. If this monster has the highest ATK among monsters on the field, it cannot be destroyed by card effects.

 

Corrupted Overlay Virus

DARK - Rank 0 - Cyberse/Xyz/Effect - 0/0

2 Xyz Monsters with the same Rank.

(This card's Rank is always treated as 12.)

This card gains ATK and DEF equal to the combined ATK and DEF of all monsters attached to it as Material. During your Standby Phase: Target 1 other monster on the field or in the Graveyard; attach it to this card as Xyz Material. You can detach 1 Xyz Material from this card; destroy all monsters on the field with lesser ATK or DEF than this card's ATK. During the End Phase, if this card has no Materials on it: Banish it.

 

Aretha, the Draconic Sorceress

FIRE - Rank 8 - Dragon/Xyz/Effect - 2800/2400

2+ Level 8 monsters

(This card's Type is also always treated as Spellcaster.)

While this card has Xyz Material, it cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon monster from your hand, Deck or Graveyard. If this card with Xyz Material leaves the field: You can Special Summon 1 Level 8 or higher Dragon monster from your Extra Deck, ignoring Summoning conditions. You can only use this effect of "Aretha, the Draconic Sorceress" once per turn.

 

Malborne Enemy

DARK - Rank 3 - Fiend/Xyz/Effect - 2000/1800

2 or more Level 3 monsters

You can only use the (2) effect of this card's name once per turn. (1) Monsters your opponent controls lose 300 ATK and DEF for each material attached to this card. (2) You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; until the end of the next turn, that monster cannot be used as Material for a Summon or activate its effects.

 

Embodiment of the Black Hole

DARK - Rank 0 - Cyberse/Xyz/Effect - 0/0

2 Rank 1 Xyz Monsters

(This card's Rank is always treated as 1.)

Once per turn: You can target 1 face-up monster on the field; attach it to this card as Xyz Material. This card gains ATK and DEF equal to the combined ATK and DEF of its Xyz Materials. During the End Phase, both players take 1000 damage.

 

Hero of the Shining Blade

LIGHT - Rank 4 - Warrior/Xyz/Effect - 2500/2000

3 Level 4 Warrior-Type monsters

Once per turn, during either player's turn, if this card battles an opponent's monster: You can detach 1 Xyz Material from this card; banish that monster, face-down, then this card gains 200 ATK. If this card with Material leaves the field: You can Special Summon 1 Level 4 or lower Warrior-Type monster from your Graveyard.

 

Insect Chevalier

EARTH - Rank 4 - Insect/Xyz/Effect - 1900/1500

2 Level 4 monsters

Cannot be destroyed by battle. Once per turn, if this card battles an opponent's monster: You can detach 1 Xyz Material from this card; that opponent's monster loses ATK equal to this card's ATK until the end of the Damage Step. Cards and effects cannot be activated in response to this effect's activation.

 

Toon Rebellion Xyz Dragon

DARK - Rank 4 - Dragon/Xyz/Toon/Effect - 2500/2000

2 Level 4 Toon monsters

You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; its ATK becomes half its current ATK, then 1 Toon monster you control (your choice) gains that lost ATK. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

 

Kaitiaki o te Ora Ngahere

EARTH - Rank 4 - Plant/Xyz/Effect - 2200/1500

2 Level 4 Plant and/or Insect-Type monsters

Other Plant and Insect monsters you control cannot be targeted or destroyed by card effects. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 Level 4 or lower Plant and/or Insect monsters from your hand or GY.

 

Rei, the Progenitor of the Pendulum

LIGHT - Rank 4 - Fairy/Xyz/Pendulum/Effect - 2000/2000 - Scale 0

Pendulum Effect - If a Pendulum Monster you control leaves the field: You can return it to the hand. You can discard 2 Pendulum Monsters; Special Summon this card from your Pendulum Zone.

Monster Effect -

2 Level 4 Pendulum Monsters

If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. Non-Pendulum Monsters on the field lose 800 ATK, also they cannot activate their effects the turn they are Summoned. If this card in a Monster Zone is destroyed: You can place it in your Pendulum Zone.

 

Aleph Null the Smallest

WATER - Rank 8 - Thunder/Xyz/Effect - 2800/3000

2 Level 8 monsters

Cannot be flipped face-down by card effects. Twice per turn (Quick Effect): You can detach 1 Material from this card and negate the effects of 1 monster on the field until the end of the turn; you lose 3000 LP. Once per turn, if this card has no Materials: You can pay 1500 LP and target 1 monster your opponent controls; negate its effects until the end of the turn. That monster cannot activate its effects until this effect resolves.

 

Numeral Crusader

WIND - Rank 4 - Thunder/Xyz/Effect - ?/?

2 Level 4 monsters

Cannot be destroyed by battle, except battle with a "Numerix", "CXyz", or "MXyz" monster. Cannot be targeted by card effects, except the effects of monsters whose ATK is greater than or equal to this monster's current ATK. This monster gains ATK equal to the combined Ranks of all Xyz monsters on the field x500. If this monster destroys your opponent's monster by battle, you can detach 1 Xyz Material from this card to target 1 Xyz monster in the Graveyard with less ATK than this monster: Special Summon that target in face-up Defense Position, with its effects negated.

 

Starguard Wisegill

WATER - Rank 2 - Fish/Xyz/Effect - 2000/800

2 Level 2 monsters

This card cannot be destroyed while there is a Token on the field. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to target 1 face-up monster on the field that has a Level: Special Summon 1 "Starguard Token" with the same Level, Attribute, Type, ATK, and DEF as the target. If a Token on the field is destroyed, this monster gains ATK equal to its Level x200.

 

Digital Fortress

EARTH - Rank 3 - Cyberse/Xyz/Effect - 1200/2600

2 Level 3 monsters

This monster gains 100 ATK for each unoccupied Zone on the field. Once per turn, you can target 1 face-up card on the field: Destroy that target. If this card destroys a card (by battle or its own effect), the Zone the destroyed card occupied cannot be used while this card is face-up on the field.

 

The Chemgineer

LIGHT - Rank 4 - Spellcaster/Xyz/Effect - 1700/2400

2 or more Level 4 monsters

You can only use 1 effect of this card's name per turn, and only once that turn. (1) You can detach any number of materials from this card; excavate a number of cards from the top of your Deck up to the number of Materials detached, then add 1 card from among the revealed cards to your hand. Return the rest to the bottom of your Deck in any order. (2) You can send this card to the GY, then reveal 1 Fusion Monster in your Extra Deck; send Fusion Materials listed on that monster from your hand, Deck or field to the GY; Fusion Summon that monster, then take damage equal to that monster's ATK. Any damage you take from this effect is reduced by 600 damage for each material this card had when it left the field by this effect.

 

Industrial Juggernaut

EARTH - Rank 5 - Machine/Xyz/Effect - 3100/0

3 Level 5 monsters

Once per turn, you can send the top card of your opponent's Deck to the Graveyard. Once per turn, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Banish all monsters from your opponent's Graveyard, and inflict 200 damage to your opponent for each.

●Banish all Spell Cards from your opponent's Graveyard, and draw 1 card.

●Banish all Trap Cards from your opponent's Graveyard, and if you do, you can negate the effects of a number of targeted cards on the field up to the number of cards banished this way.

 

Defense Mechanism Voltrain

EARTH - Rank 10 - Machine/Xyz/Effect - 3200/3800

2 Level 10 monsters

Once per turn, during either player's turn, you can target 1 face-up Machine-Type monster on the field: That target cannot leave the field this turn. Once per turn, during either player's turn, you can target 1 face-up monster either player controls: Reduce that target's DEF to 0, and increase its ATK by that lost DEF.

 

Styrbuck, Emperor of the Forest

WIND - Rank 8 - Beast/Xyz/Effect - 3200/2300

3 Level 8 monsters

While this card has Xyz Material, you select the targets of your opponent's effects. Once per turn, you can detach 1 Xyz Material from this card to target 1 each of a face-up and face-down card on the field: Destroy both targets. During each End Phase, gain 500 LP for each card that was sent to the Graveyard this turn.

 

Dragon Overlord of the Eternal Heavens

LIGHT - Rank 8 - Dragon/Xyz/Effect - 3000/2500

2 Level 8 Dragon-Type monsters

While this card has Material, Dragon-Type monsters you control cannot be targeted by your opponent's card effects. Once per turn: You can detach any number of Xyz Materials from this card; Special Summon an equal number of Dragon-Type monsters from your hand or Graveyard, then destroy the same number of cards on the field. You can only control 1 "Dragon Overlord of the Eternal Heavens".

 

Furry Fox Rocker

WIND - Rank 4 - Beast-Warrior/Xyz/Effect - 2300/1500

2 Level 4 Beast-Warrior-Type monsters

You can only use the (2) effect of "Furry Fox Rocker" once per turn. (1) While this card has Xyz Material, it cannot be targeted by your opponent's card effects. (2) You can detach 1 Xyz Material from this card, then target 1 card your opponent controls (Quick Effect); banish that target, face-down.

 

Scrimshank Sorcerer

WIND - Rank 4 - Spellcaster/Xyz/Effect - 2000/2400

2 Level 4 monsters

At the start of your Standby Phase: Attach all Equip Spell Cards you control to this card as Xyz Materials. Once per Chain, if a card(s) is sent to your opponent’s Graveyard: You can detach 1 Xyz Material from this card; equip them to this card as Equip Spell Card(s) with this effect.

● The equipped monster gains 300 ATK. While you control 2 or more Equip Spell Cards, the equipped monster cannot be destroyed by card effects.

 

Reindeer Hero of White Miracles

LIGHT - Rank 4 - Beast-Warrior/Xyz/Effect - 2300/1800

2 Level 4 Beast-Warrior monsters

While this card has Xyz Material, when a Beast-Warrior monster you control attacks or is targeted for an attack, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn, during either player's turn, if a card or effect is activated: You can detach 1 Xyz Material from this card; negate that card, and if you do, banish it, face-down.

 

Five Pillar Mausoleum

EARTH - Rank 5 - Rock/Effect - 2900/3200

3 Level 5 monsters

Once per turn, during either player's turn, if your opponent activates a card or effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, you can send 1 Level 5 monster from your Deck to the Graveyard, and if you do that, banish the negated card. You can Tribute this card: Until the End Phase, all Level 5 monsters you control can attack your opponent directly.

 

Empress of Perennial Bloom

WATER - Rank 8 - Plant/Xyz/Effect - 3100/3100

2 or more Level 8 Plant-Type monsters

During either player's turn, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Target 1 face-up monster on the field: Flip that target into face-down Defense Position.

●Target 1 Spell/Trap Card on the field: Banish it, face- down. The target cannot be activated, or activate its effects, in response to this effect's activation.

●All monsters you control gain 800 ATK.

During the End Phase, if this card detached Xyz Material this turn: You can Special Summon 1 Plant-Type monster from your Graveyard.

 

Shadow Sensor

DARK - Rank 2 - Fiend/Xyz/Effect - 800/1500

2 or more Level 2 Fiend-Type monsters

At the start of the Damage Step, if this card battles, you can detach 1 Xyz Material from this card: Equip 1 monster from your Graveyard to this card as an Equip Card. This card gains ATK equal to the ATK of all monsters equipped to it this way. If this card with an Equip Card would be destroyed (by battle or card effect): You can destroy 1 card on the field equipped to this card and 1 card your opponent controls, then inflict 500 damage to your opponent.

 

Mind Sealer

DARK - Rank 2 - Fiend/Xyz/Effect - 1000/1000

3 Level 2 DARK monsters

Once per turn, during either player's Battle Phase, you can detach 1 Xyz Material from this card to target 1 face-up Special Summoned monster your opponent controls: Negate its effect and halve its ATK until the End Phase, then this card gains ATK equal to that lost ATK. During either player's End Phase, you can target 1 monster your opponent controls with its effects negated: This card gains that target's effects until the next End Phase.

 

Block Factory

EARTH - Rank 2 - Machine/Xyz/Effect - 0/0

2 or more Level 2 monsters

This card gains 300 ATK and DEF for each Xyz Material attached to this card. Once per turn, you can detach 1 Xyz Material from this card: Add 1 Level 2 monster from your Deck to your hand. During either player's turn, you can detach 1 Xyz Material from this card: This card cannot be destroyed by battle or card effects this turn, also you take no damage from battles involving this card this turn.

 

Undermage

LIGHT - Rank 4 - Spellcaster/Xyz/Effect - 2700/2400

3 Level 4 monsters

You can also Xyz Summon this card using 1 Rank 5 or higher Xyz monster you control with no Materials as Xyz Material. Once per turn, you can send the top card of your opponent's Deck to the Graveyard: Inflict 300 damage to your opponent. If a monster is sent to your opponent's Graveyard, you can detach 1 Xyz Material from this card: Increase the ATK of all monsters you control by 200 for each monster in your opponent's Graveyard.

 

Refiber Robe

EARTH - Rank 3 - Fairy/Xyz/Effect - 1800/1800

2 Level 3 monsters

If a card your opponent controls is destroyed and sent to the Graveyard: Inflict 200 damage to your opponent. If you inflict damage to your opponent while this card has Xyz Material: This card gains ATK equal to half the amount of damage inflicted. At the start of the Damage Step, if this card battles, you can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls: Destroy that target.

 

Refiber Armor

EARTH - Rank 3 - Fairy/Xyz/Effect - 1000/2000

2 or more Level 3 monsters

Once per turn, during either player's turn, if the ATK or DEF of a monster(s) changes, you can detach 1 Xyz Material from this card to target 1 of those monsters: This card gains ATK equal to the difference between its current and original ATK. Once per turn, during either player's turn, if a monster is destroyed by battle with or the effect of a "Refiber" monster, you can target 1 "Refiber" monster in your Graveyard: Attach that target to this card as Xyz Material, and if you do; gain 300 LP for each Xyz Material attached to this card. During a turn in which Xyz Material were detached from this card, this card cannot be targeted by battle or card effects.

 

Vanishing Driver

LIGHT - Rank 5 - Cyberse/Xyz/Effect - 2400/2000

2 Level 5 monsters

You can detach 2 Xyz Materials from this card; during the End Phase, banish all cards on the field. If this card is in the Banished Zone: You can target 1 monster you control; destroy it, and if you do, Special Summon this card. You can only activate this effect of "Vanishing Driver" once per turn.

 

Drillarmor Dragon

EARTH - Rank 4 - Dragon/Xyz/Effect - 2400/1800

2 or more Level 4 monsters

This card inflicts piercing battle damage. Once per Battle Phase, if this card inflicts damage in battle with your opponent's monster while Xyz Material are attached to this card, you can choose to not destroy the attack target by this battle: Change the attack target's battle position and increase this card's ATK by 200, and if you do; this card immediately declares 1 additional attack on the same monster. If this card would be destroyed (by battle or card effect), you can detach 1 Xyz Material from this card: This card is not destroyed, also this monster gains 400 ATK and DEF.

 

Dragonic Serpent of World's End

DARK - Rank 9 - Reptile/Xyz/Effect - 2700/2700

2 or more Level 9 monsters

This card's Special Summon cannot be negated. Once per turn: You can detach 1 Xyz Material from this card to target up to 3 cards on the field; banish them, face-down. Neither player can activate cards or effects in response to this effect's activation. During the End Phase, if this card has no Materials: Destroy it, then both players lose 3000 LP.

 

Cyclonnon Dragon

DARK - Rank 5 - Dragon/Xyz/Effect - 2500/0

2 or more Level 5 monsters

If your opponent controls a monster(s) that was Special Summoned from the Extra Deck that is not an Xyz monster, they cannot activate cards or effects in response to the activation of this card's effects. When this card attacks: All monsters you control gain 100 ATK for each Xyz Material attached to Xyz monsters on the field, then, if this card has attached Xyz Material; all monsters your opponent controls lose ATK equal to the difference between this card's current and original ATK. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to target a number of cards on the field and/or in the Graveyard equal to the number of Xyz Material still attached to Dragon-Type Xyz monsters on the field +1: Return all cards targeted by this effect to the hand.

 

Cycloning Dragon

DARK - Rank 5 - Dragon/Xyz/Effect - 2300/0

3 or more Level 5 monsters

DARK Dragon-Type Xyz monsters you control cannot be targeted by your opponent's card effects. If a monster is Special Summoned in this card's column, or in a column adjacent to this card's: All monsters you control gain 100 ATK for each Xyz Material attached to Dragon-Type Xyz monsters on the field. If a DARK Dragon-Type monster inflicts 2000 or more battle damage ro your opponent in one battle, you can detach 2 Xyz Materials from this card: Draw 1 card, plus 1 additional card for each DARK Rank 5 or higher Xyz monster you control with attached Xyz Material. If this card destroys your opponent's monster by battle, you can detach 1 Xyz Material from this card to target 1 Dragon-Type Xyz monster in your Graveyard: Special Summon that target in Defense Position, and attach the destroyed monster to the Summoned monster as Xyz Material.

 

Cycloner Dragon

DARK - Rank 5 - Dragon/Xyz/Effect - 2600/0

2 or more Level 5 monsters

Rank 5 Dragon-Type Xyz monsters cannot be destroyed by your opponent's card effects. When this card is Xyz Summoned: Discard 1 card, then draw 1 card for every different name among DARK Dragon-Type Xyz monsters you control with Xyz Material, except "Cycloner Dragon". You can detach 1 Xyz Material from this card: Banish all Spell/Trap Cards on the field in the same column as an Xyz monster you control, and if you do; inflict 200 damage to your opponent for each card banished this way (you can only activate this effect of this card's name once per turn). If you inflict 600 or more damage with this card's effect, you can target 1 Spell/Trap Card in your Graveyard: Set that target.

 

The Other Blade

FIRE - Rank 4 - Pyro/Xyz/Effect - 2100/1200

2 Level 4 monsters

You can only use this card name's effect once per turn. (1) (Quick Effect): You can detach 1 Xyz Material from this card, then target 1 other monster you control; until the end of this turn, it gains 2100 ATK, also if it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.

 

Shadow Soul

DARK - Rank 2 - Fiend/Xyz/Effect - 500/500

3 Level 2 monsters

Once per turn, during either player's turn, if this card battles, you can detach 1 Xyz Material from this card to target 1 other face-up monster on the field: Halve that target's ATK, and if you do; this card gains ATK and DEF equal to the targeted monster's current ATK -500. This card cannot be destroyed by battle, also it is unaffected by other card effects during a turn in which it has not battled successfully. If you Normal or Special Summon a Level 2 Fiend-Type monster: This card gains 300 ATK and DEF.

 

Photon Surfer

LIGHT - Rank 1 - Pyro/Xyz/Effect - 100/1900

2 Level 1 monsters

This card cannot be destroyed by card effects while it has no Xyz Material. Once per turn, during either player's turn, you can target 1 Set Spell/Trap your opponent controls: Reveal that target and force its activation. If its activation timing is incorrect, negate its effect, and if you do, banish it.

 

Viperplant

DARK - Rank 3 - Plant/Xyz/Effect - 600/2250

2 or more Level 3 monsters

If your opponent adds a card(s) from their Deck to their hand by a card effect, your opponent must either discard 1 card OR detach 1 Xyz Material from this card. If the last Xyz Material was detached by this effect: Draw 2 cards.

 

Powerman!

LIGHT - Rank 5 - Warrior/Xyz/Effect - 2200/2200

2 Level 5 monsters

You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 4 or lower Xyz Monster you control, and using that Xyz Monster as Xyz Material (Transfer its Xyz Materials to this card). This card gains 100 ATK and DEF for each Xyz Material attached to it. Once per turn, you can target 1 monster in your Graveyard: Attach that target to this card as Xyz Material. Once per turn, during either player's turn: You can detach all Xyz Materials from this card and target 1 monster your opponent controls; conduct battle between this card and that target.

 

Deep-Space Cruiser Planetcarrier

WIND - Rank 9 - Machine/Xyz/Effect - 3000/3300

2 Level 9 monsters

If this card is targeted for an attack or effect, you can detach 1 Xyz Material from this card: Negate that attack/effect, then inflict 100 damage to your opponent for each time this card's effects have activated on the field. Once per turn, you can detach 1 Xyz Material from this card to target 1 monster your opponent controls: Destroy that target, then inflict 500 damage to your opponent. If this card would be destroyed (by battle or card effect) while it has no Xyz Material: Attach as many Level 9 monsters from your Graveyard as possible to this card; this card is not destroyed.

 

Cybernetic Sphertorus

DARK - Rank 4 - Cyberse/Xyz/Effect - 2500/1000

2 or more Level 4 DARK monsters

Once per turn, if a monster is Special Summoned to a Monster Zone adjacent to this card's column: You can detach 1 Xyz Material from this card; banish all Spell/Trap Cards on the field, face-up, then your opponent takes 500 damage for each.

 

Blazing Meteor

FIRE - Rank 6 - Pyro/Xyz/Effect - 2600/200

2 Level 6 monsters

While this card has Xyz Material, it cannot be destroyed by card effects. Once per turn, during either player's Main Phase, you can detach 1 Xyz Material from this card: Destroy all cards on the field. If a card(s) on the field is destroyed: Inflict 200 damage to your opponent.

 

Cuneiforment Colossus

EARTH - Rank 4 - Rock/Xyz/Effect - 2200/2200

2 Level 4 Rock-Type monsters

You can Xyz Summon this card by using 1 Rank 3 or lower Rock-Type Xyz monster as Material (Transfer its Xyz Materials to this card). You can only Summon 1 "Cuneiforment Colossus" per turn this way. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card: Change the battle position of up to 2 monsters on the field. If this card's battle position is changed: You can increase the ATK and DEF of all monsters you control by 200, and if you do; you can attach 1 monster from your opponent's Graveyard to another face-up Rock-Type Xyz monster you control as Material, but banish it if it is detached to activate an effect. If this card with attached Xyz Material is destroyed by your opponent's card (by battle or card effect): You can Special Summon this card from your Graveyard, then, immediately after this effect resolves; Xyz Summon 1 Rank 4 or lower Rock-Type Xyz monster from your Graveyard or Extra Deck, using this card as Material.

 

Czar Zcrab

WATER - Rank 4 - Aqua/Xyz/Effect - 2400/2100

2 or more Level 4 monsters, including at least 1 Aqua-type monster

If this card is Xyz Summoned using only WATER monsters: You can target a number of cards on the field equal to the number of Xyz Materials under this card; return them to the hand. If a monster declares an attack: you can detach 1 Xyz Material from this card; negate that attack, and if you do, you can declare 1 card type (Monster, Spell, or Trap), then banish the top card of your opponent's Deck. If the banished card is the declared type: you can send 1 card from your Deck to the Graveyard, also, this card gains 400 ATK and DEF.

 

Topologic Gumblar Wyvern

DARK - Rank 7 - Cyberse/Xyz/Effect - 3000/0

3 Level 7 Effect Monsters

Once per turn, you can also Xyz Summon "Topologic Gumblar Wyvern" by using a Rank 5 or 6 "Cyberse Xyz Monster you control with no materials as material. You can detach any number of materials from this card; your opponent banishes the same number of cards from their hand, face-down, then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use the effect of "Topologic Gumblar Wyvern" once per turn.

 

Submersible Battlecarrier Hurricane Shark

WATER - Rank 4 - Fish/Xyz/Effect - 2100/1000

2 Level 4 WATER monsters

You can also Xyz Summon this card using a face-up "Submersible Carrier Aero Shark" you control with no Xyz Materials. This card gains 200 ATK for each Xyz Material attached to it. If this card would be destroyed (by battle or card effect): You can detach 1 Xyz Material from this card; this card is not destroyed, also banish 1 card from either player's Graveyard. If this card has "Submersible Carrier Aero Shark" attached as Xyz Material, it gains the following effects:

●If this card destroys your opponent's monster by battle, attach the destroyed monster to this card as Xyz Material.

●If Xyz Material is detached from this card, inflict 100 damage to your opponent for each card that is banished at the end of the Chain, even if this card is no longer on the field (this effect cannot be negated).

 

Soulless Phantom

DARK - Rank 7 - Zombie/Xyz/Effect - 1000/0

2 or more Level 7 monsters

Cannot be destroyed by battle or card effects, except battle with or the effects of Level/Rank 7 or higher monsters. While this card has Xyz Material, your opponent's monsters with half or less ATK than this card have their effects negated. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card: Reduce the ATK of 1 face-up monster on the field to 0, then increase this card's ATK by 300. If this card destroys your opponent's monster by battle: You can attach the destroyed monster to this card as Xyz Material.

 

Brightcalling Magician

LIGHT - Rank 4 - Spellcaster/Xyz/Effect - 2000/2000

2 or more Level 4 Spellcaster-Type monsters

You can also Xyz Summon this card using a face-up Level 6 or higher Spellcaster-Type monster you control as Material. If a Spell Card is activated, place 1 Spell Counter on this card when it resolves. This card gains 100 ATK for each Spell Counter on it. At the start of the Damage Step if this card battles: Place 1 Spell Counter on this card, then all monsters your opponent controls lose 200 ATK for each Spell Counter on this card. If this card destroys your opponent's monster by battle, you can detach 1 Xyz Material from this card and shuffle 1 of the following cards from your field or Graveyard into your Deck, and apply the appropriate effect:

●Monster with "Spell Counter" in its card text: This card gains 1 additional attack on your opponent's monster this turn.

●Spell/Trap with "Spell Counter" in its card text: Place 1 Spell Counter on all face-up cards you can place a Spell Counter on.

 

 

 

 

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They should (the ones I made do), but it's not necessary.

 

[spoiler=Numerix]

Numerix-001: Fegefeuer Enigma

LIGHT - Rank 1 - Fiend/Xyz/Effect - 700/700

2 Level 1 monsters

You can also Xyz Summon this card by using 2 Rank 1 monsters you control as the Xyz Materials. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, this card gains 2000 ATK and DEF. Cannot be targeted or destroyed by your opponent's card effects. Once per turn: You can detach 1 Xyz Material from this card; until your next Standby Phase, neither player can activate the effects of Effect Monsters the turn they are Special Summoned.

 

Numerix-002: Legalisaur

LIGHT - Rank 2 - Dinosaur/Xyz/Effect - 0/2500

2 Level 2 monsters

This monster cannot be destroyed by battle. If this card is targeted (for battle or card effect), you can detach 1 Xyz Material from this card to change the target to one other appropriate target. Once per turn, the turn player can pay 1500 Life Points: That player tosses a coin and calls it. If they call it right, they can select and Set 1 Spell Card from the Graveyard. The Set card cannot be activated this turn.

 

Numerix-003: Coilauncher

WIND - Rank 3 - Machine/Xyz/Effect - 1000/1800

2 Level 3 monsters

This monster gains 500 ATK and DEF times the number of Xyz Material attached to this card. Once per turn, you can detach 1 Xyz Material from this card to increase the ATK and DEF of all monsters you control by 300. Once per turn, if a monster whose ATK and DEF have been increased by this card's effect would be targeted by the effect of a monster with less ATK or DEF: You can negate that effect.

 

Delta-Numerix-003: Coilauncher Deluxe

WIND - Rank 4 - Machine/Xyz/Effect - 1800/1000

3 Level 4 monsters

All monsters you control gain 600 ATK and DEF for each Xyz Material attached to this card. Once per turn, during either player's turn, if a monster you control is targeted by your opponent's monster effect, you can detach 1 Xyz Material from this card: Negate the activation, and if you do, halve the ATK and DEF of the monster whose effect was activated. If this monster has "Numerix-003: Coilauncher" as Xyz Material, it gains the following effect:

●This monster cannot be destroyed by battle or card effects, except by battle with or the effect of a "Numerix" Xyz monster.

 

Numerix-004: Herbal Remedy

LIGHT - Rank 4 - Plant/Xyz/Effect - 0/0

2 Level 4 monsters

This monster's original ATK and DEF are equal to the difference between your and your opponent's Life Points. Once per turn, you can detach 1 Xyz Material from this card to Tribute 1 monster you control: Increase your Life Points by the ATK or DEF (whichever is greater) of the Tributed monster.

 

Delta-Numerix-004: Aromatic Remedy

LIGHT - Rank 5 - Plant/Xyz/Effect - 0/0

3 Level 5 monsters

If this monster is Special Summoned by the effect of a "Rank-Up-Magic" Spell Card targeting "Numerix-004: Herbal Remedy", you can Tribute 1 monster your opponent controls: Increase your Life Points by its ATK on the field. This monster's original ATK and DEF are equal to the difference between your and your opponent's Life Points. Once per turn, you can detach 1 Xyz Material from this card to Tribute 1 monster either player controls: Increase your Life Points by the ATK or DEF (whichever is higher) of the Tributed monster.

 

Numerix-005: Blacklands Lord

DARK - Rank 5 - Fiend/Xyz/Effect - 2600/0

2 or more (max. 5) Level 5 monsters

Once per turn: You can detach 1 Xyz Material from this card; banish 1 face-up card on the field. You cannot conduct your Battle Phase the turn you activate and resolve this effect. This card gains effects based on the number of Xyz Materials attached to it:

●2 or more: This card is unaffected by your opponent's Spell/Trap Card effects.

●3 or more: All face-up Fiend-Type monsters you control gain 300 ATK and DEF.

 

Numerix-006: Noraiia the Noble Dame

WIND - Rank 6 - Warrior/Xyz/Effect - 2500/2000

3 Level 6 monsters

When a monster(s) would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card: That monster(s) is not destroyed, also this monster gains 500 ATK. If your Life Points are 1000 or less and this is the only monster you control: This monster gains 1000 ATK. If this card has no Xyz Material, it inflicts piercing Battle Damage.

 

Delta-Numerix-006: Noraiia the Sacred Dame

WIND - Rank 7 - Warrior/Xyz/Effect - 2900/2400

4 Level 7 monsters

If this monster is Special Summoned by the effect of a "Rank-Up-Magic" Spell Card targeting "Numerix-006: Noraiia the Noble Dame", you take no damage from battles involving this monster. If a card(s) on the field would be destroyed (by battle or card effect), you can detach 1 Xyz Material from this card: That card(s) is not destroyed and this monster gains 800 ATK, also if that card was a monster your opponent controls, this monster can declare an attack on that monster (this effect can be activated outside the Battle Phase). If this monster is the only monster you control, this monster inflicts piercing Battle Damage, also all damage it inflicts in battles involving your opponent's monster is doubled.

 

Delta-Numerix-006: Noraiia, Dame of the Noble Knights

LIGHT - Rank 7 - Warrior/Xyz/Effect - 3000/2500

3 Level 7 Warrior-Type monsters

If a "Noraiia" or "Noble Knights" Xyz monster is destroyed by your opponent's card (except "Delta-Numerix-006: Noraiia, Dame of the Noble Knights"), you can Xyz Summon this monster, using that destroyed monster (and any other monsters destroyed by the same effect) as Material. Cannot be Tributed. Once per turn, during either player's turn, if a card(s) you control would be destroyed, you can detach 1 Xyz Material from this card: That card(s) is not destroyed, also increase this monster's ATK by 500 for every card that would otherwise have been destroyed. If this monster has no Xyz Materials, or is equipped with 3 or more "Noble Arms" cards, this monster can attack up to 3 times per Battle Phase.

 

Numerix-007: Harbinger Adramalech

DARK - Rank 7 - Machine/Xyz/Effect - 2700/2700

2 Level 7 monsters

When this card is Xyz Summoned: Banish all other monsters you control; if you do, you can banish an equal number of Spell/Trap Cards on your opponent's side of the field. Cannot be targeted by your opponent's card effects. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field; destroy it. If you do, this card cannot declare an attack this turn.

 

Numerix-008: Advocate for Reform

FIRE - Rank 8 - Warrior/Xyz/Effect - 0/0

2 Level 8 monsters

You can Special Summon this monster from your Extra Deck if your opponent controls a face-up Xyz monster. This monster's original ATK and DEF are equal to 1000 times the number of Xyz Materials attached to this card. Once per turn, you can detach 1 Xyz Material from all other Xyz monsters on the field: Attach them to this card. During each of your Standby Phases, detach 1 Xyz Material from this card, or destroy this monster.

 

Delta-Numerix-008: Successful Revolutionary

FIRE - Rank 9 - Warrior/Xyz/Effect - 0/0

3 Level 9 monsters

If this monster is Summoned using a "Rank-Up-Magic" Spell Card targeting "Numerix-008: Advocate for Reform", your opponent cannot Special Summon monsters, or activate the effects of Special Summoned monsters, while this card has Xyz Material. This monster gains 1500 ATK and DEF for each Xyz Material attached to it. Once per turn, during either player's turn, you can detach 1 Xyz Material from all other Xyz monsters on the field, and attach those detached Materials to this card. During each of your End Phases, detach 1 Xyz Material from this card, and if you do, you can target 1 face-up card your opponent controls: Destroy that target.

 

Numerix-009: Kinetic Impact Cannon

DARK - Rank 9 - Machine/Xyz/Effect - 3500/3500

2 Level 9 monsters

While this card has Xyz Material, inflict 200 points of damage to your opponent for each monster they Summon. Once per turn, when this monster battles a monster with ATK or DEF that is different from its original ATK or DEF: Detach 1 Xyz Material from this card; the opposing monster's effects are negated, and its ATK and DEF become 0 until the End Phase of this turn.

 

Delta-Numerix-009: Kinetic Redirection Device

DARK - Rank 10 - Machine/Xyz/Effect - 4000/4000

3 Level 10 Machine-Type monsters

If your opponent Special Summons a monster(s), you can detach 1 Xyz Material from this card to inflict damage to your opponent equal to that monster's (combined) ATK (You can only activate this effect of "Delta-Numerix-009: Kinetic Redirection Device" once per turn). If this monster battles your opponent's Special Summoned monster, you can, at the start of the Damage Step: Attach the opposing monster to this card as Xyz Material. If this card has "Numerix-009: Kinetic Impact Cannon" as Material, it gains the following effects:

●Your opponent cannot target monsters you control for attacks, except this one.

 

Numerix-010: Initial Zeppelin

LIGHT - Rank 10 - Machine/Xyz/Effect - 3000/3000

2 Level 10 monsters

Up to twice per turn, if the ATK or DEF of a monster on the field, except "Numerix-010: Initial Zeppelin", is changed: Increase this monster's ATK by the same amount as that change, until the End Phase of this turn. Once per turn, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Send 1 Machine-Type monster from your hand or Deck to your Graveyard, and increase the ATK of 1 monster your opponent controls by that monster's original ATK, and if you do, all battle damage inflicted by monsters you control is doubled.

●Decrease the ATK of 1 monster your opponent controls by 500, but you cannot activate the effects of Xyz monsters for the rest of the current turn.

 

Numerix-011: Left Hand of the Master

WATER - Rank 11 - Aqua/Xyz/Effect - 4400/0

2 Level 11 monsters

You can also Xyz Summon this monster using 1 Rank 8 or higher Xyz monster you control as Material (Xyz Materials attached to that monster also become Xyz Materials on this card). While this card has Xyz Material, Rank 11 Xyz monsters you control cannot be destroyed by battle. Once per turn, you can detach 1 Xyz Material from this card: Increase the ATK of all Rank 11 Xyz monsters you control by the number of Xyz Materials you control times 300.

 

Numerix-012: Architect of Fate

LIGHT - Rank 12 - Fairy/Xyz/Effect - ?/?

3 Level 12 monsters

Must be Xyz Summoned, and cannot be Summoned by other ways. This card's name cannot be changed. This monster's original ATK and DEF are equal to the combined ATK and DEF of all other monsters you control. Once per turn, you can detach 1 Xyz Material from this card to Special Summon 1 monster from either player's Graveyard or Banished Zone, ignoring Summoning conditions. There can be only 1 "Numerix-012: Architect of Fate" on either player's field.

 

Numerix-013: Clumsy Master

LIGHT - Rank 1 - Zombie/Xyz/Effect - 300/300

3 Level 1 monsters

If this monster would be banished or returned to your Extra Deck, it is destroyed instead. If this monster is destroyed and you control a face-up Level/Rank 1 monster, Special Summon it after the effect that destroyed it resolves: Attach up to 3 Level 1 monsters from your Graveyard to this card as Xyz Material, and increase this monster's ATK by the ATK it had when it was destroyed. When this monster battles, you can detach 1 Xyz Material from this card: Increase this monster's ATK by 100, and activate 1 of the following effects:

●If it is your turn: This monster must make an additional attack this turn.

●If it is your opponent's turn: Your opponent cannot target monsters for attacks or effects this turn, except "Numerix-013: Clumsy Master".

 

Numerix-014: Arbiter of Mass Destruction

FIRE - Rank 10 - Machine/Xyz/Effect - 3200/2800

2 Level 10 monsters

This card is unaffected by your opponent's Effect Monster's effects. While this card has a Machine-Type monster as an Xyz Material, this card cannot be destroyed by your opponent's card effects. Once per turn: You can detach 1 Xyz Material from this card; activate 1 of the following effects:

● Increase this card's ATK by 1000 until your next Standby Phase.

● Target 1 card on the field; destroy it.

 

Delta-Numerix-014: Arbiter of Absolute Annihilation

FIRE - Rank 11 - Machine/Xyz/Effect - 3500/3000

3 Level 11 monsters

If this monster is Special Summoned by the effect of a "Rank-Up-Magic" Spell Card targeting "Numerix-014: Arbiter of Mass Destruction", this monster can activate its effects during either player's turn. Unaffected by your opponent's monster effects. While this card has Xyz Material, it cannot be destroyed (by battle or card effects). Once per turn, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●This monster gains 1500 ATK and DEF until your next Standby Phase.

●Target up to 2 cards on the field; destroy that target(s).

 

Numerix-015: Left Foot of the Master

EARTH - Rank 11 - Rock/Xyz/Effect - 3300/1100

2 Level 11 monsters

You can also Xyz Summon this card using 1 Rank 8 or higher Xyz monster you control as Material (Xyz Material attached to that monster also become Xyz Materials on this card). While this card has Xyz Material, Rank 11 Xyz monsters cannot be destroyed by card effects. Once per turn, you can detach 1 Xyz Material from this card: Rank 11 Xyz monsters you control inflict piercing Battle Damage until the End Phase of this turn.

 

Numerix-016: Endgame Eagle

WIND - Rank 4 - Winged Beast/Xyz/Effect - 100/100

4 Level 4 WIND monsters

You take no Battle Damage from battles involving this card. This monster cannot be destroyed by battle, except battle with a "Numerix" Xyz monster. This monster can attack your opponent directly. Once per turn, you can detach 4 Xyz Materials from this card: Both players' Life Points become 100. If this effect resolves, your turn ends. Your opponent takes no effect damage for the rest of the Duel after this effect resolves.

 

Numerix-017: Divine Guard

EARTH - Rank 4 - Fairy/Xyz/Effect - 1000/2500

2 Level 4 monsters

During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, banish it. Your opponent cannot activate card effects in response to this effect.

 

Numerix-018: Embodiment of Consciousness

WIND - Rank 6 - Psychic/Xyz/Effect - 2800/1700

3 Level 6 monsters

When this monster destroys your opponent's monster by battle, you can Special Summon the destroyed monster in Defense Position, with its effects negated. During each of your End Phases, detach 1 Xyz Material from this card and increase the ATK and DEF of all monsters you control by 200. When this card has no Xyz Material, return it to your Extra Deck.

 

Numerix-019: Vickers Operator

EARTH - Rank 9 - Warrior/Xyz/Effect - 400/3200

2 Level 9 monsters

When your opponent takes damage, increase this monster's ATK by the amount of damage inflicted. Once per turn, while this card has Xyz Material, you can discard up to 3 cards from your hand to inflict 300 damage to your opponent per card discarded. At the start of your Battle Phase, you can detach 1 Xyz Material from this card: This monster can attack your opponent directly this turn.

 

Delta-Numerix-019: Barrage Blaster

EARTH - Rank 10 - Warrior/Xyz/Effect - 800/3200

3 Level 10 monsters

If this monster's ATK is increased, you can target 1 card each on your opponent's field and in their Graveyard: Destroy the first target, and banish the second target. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, and if you do, your opponent takes 500 damage each time a card is sent to their Graveyard this turn. If this monster has "Numerix-019: Vickers Operator" as Xyz Material, it gains the following effect:

●If your opponent takes damage, all monsters you control gain ATK equal to the amount of damage inflicted.

 

Numerix-020: Keydra

LIGHT - Rank 4 - Sea Serpent/Xyz/Effect - 2100/1600

2 Level 4 monsters

If you control a face-up Normal Summoned Level 4 Normal monster, and at least 1 other Level 4 monster: You can Xyz Summon this monster during your opponent's Main Phase, using those cards as Xyz Material. If this card has a Normal Monster as Xyz Material, both players draw 2 cards for their Normal Draw instead of 1. You can detach 1 Xyz Material from this card to activate 1 of the following effects:

●Target 3 Normal monsters in your Graveyard, shuffle those targets into your Deck, and if you do; Draw 1 card.

●Target 1 monster you control; Add 1 Normal monster from your Deck to your hand of equal or lower Level to the target monster.

 

Delta-Numerix-020: Leafy Key Dragon

LIGHT - Rank 5 - Sea Serpent/Xyz/Effect - 2400/1900

3 Level 5 monsters

If this card has a Normal Monster as Xyz Material, you can draw 1 card during your opponent's Draw Phase. If this card has "Numerix-020: Keydra" as Xyz Material, all cards and effects that allow a player to draw a card(s) allow 1 additional card to be drawn. You can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Target 3 cards in your Graveyard: Shuffle those targets into your Deck, then draw 1 card.

●Target 1 face-up monster either player controls, and Special Summon 1 Normal monster from your Deck or Graveyard whose Level is equal to the target's Level/Rank.

 

Numerix-021: Wheels of Fortune

EARTH - Rank 7 - Fiend/Xyz/Effect - 2100/2100

3 Level 7 monsters

Cannot be destroyed if you control another face-up monster. Once per turn, you can detach 1 Xyz Material from this card to roll a six-sided die: Both players draw or discard cards until the number of cards in their hand is equal to the result. If you roll the same number 3 times with this effect, triple this monster's ATK and DEF.

 

Numerix-022: Hyacinth Queen

WATER - Rank 7 - Plant/Xyz/Effect - 2800/2200

3 Level 7 monsters

As long as this card has Xyz Material, cards cannot be destroyed. Once per turn, if a card would be banished, detach 1 Xyz Material from this card: That card's controller draws 2 cards instead. If this card is destroyed, both players draw cards equal to the number of cards already in their hand.

 

Numerix-023: Joyful Nihilist

LIGHT - Rank 11 - Warrior/Xyz/Effect - 0/4800

2 Level 11 monsters

Unaffected by cards and effects, except the effect of "Numerix-023: Joyful Nihilist". Cannot be destroyed by battle. While you control this monster, you take no damage. During each Standby Phase, detach 1 Xyz Material from "Numerix-023: Joyful Nihilist". If "Numerix-023: Joyful Nihilist" has no Xyz Material, banish it.

 

Numerix-024: Draconic Demon

DARK - Rank 4 - Zombie/Xyz/Effect - 2200/1800

2 Level 4 monsters

You can also Xyz Summon this card using 2 Level 3 or lower Zombie-Type monsters you control of the same Level as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; Special Summon any number of your banished numbers, up to the number of monsters your opponent has banished + 1, then your opponent can Special Summon a number of their banished monsters equal to the number of monsters you Summoned - 1.

 

Numerix-025: Cavalier of the Abyss

DARK - Rank 8 - Fiend/Xyz/Effect - 2500/2000

2 Level 8 monsters

When this card is Summoned: You can attach 1 monster your opponent controls to this card as Xyz Material. While this card has Xyz Material, your opponent cannot Summon monsters (but they can Set). During each of your End Phases, detach 1 Xyz Material from this card.

 

Numerix-026: Muscaria, Usurper of the Fungal Serpents

EARTH - Rank 4 - Reptile/Xyz/Effect - 200/2700

3 Level 4 monsters

Cannot leave the field as long as it has Xyz Material. During each of your Standby Phases, place 1 Spore Counter on all face-up cards your opponent controls. Monsters lose 500 ATK for each Spore Counter on them. This monster gains 200 ATK for every "Fungal Serpents" monster in your Graveyard. You can detach 1 Xyz Material from this card: Send 1 EARTH monster from your hand or Deck to your Graveyard.

 

Numerix-027: Mastery Wizard

FIRE - Rank 4 - Spellcaster/Xyz/Effect - 2500/2000

3 Level 4 monsters

Once per turn, during either player's turn, when either player would activate a card or effect: You can detach 1 Xyz Material from this card to negate that card or effect; the player whose card or effect was negated then draws 1 card. If this card has no Xyz Material, you can destroy it to Special Summon 1 Level 4 or lower monster from either player's Graveyard.

 

Delta-Numerix-027: Mastery Magistrate

FIRE - Rank 5 - Spellcaster/Xyz/Effect - 2800/2300

4 Level 5 monsters

If this monster is Summoned by the effect of a "Rank-Up-Magic" Spell Card targeting "Numerix-027: Mastery Wizard", you can add 1 Normal Spell Card from your Deck to your hand. During either player's turn, if your opponent would activate a card or effect, you can detach 1 Xyz Material from this card to negate the activation, and if you do, draw 1 card. If this card has no Xyz Material, you can destroy this face-up monster to Special Summon 1 monster from either player's Graveyard.

 

Numerix-028: Manifestation of Insanity

DARK - Rank 4 - Psychic/Xyz/Effect - ?/?

4 Level 4 monsters

When this monster is successfully Xyz Summoned, both players excavate cards from the top of their Deck until they excavate a Monster Card with original ATK and DEF that is not 0 or ?: This monster's original ATK and DEF become the combined ATK and DEF of the excavated monsters, also both players add the monster they excavated by this effect to their hand (all other excavated cards are sent to the Graveyard). When this card has no Xyz Material, banish it. During each of your End Phases, detach 1 Xyz Material from this card and roll a six-sided die. This monster gains the following effect until your next End Phase depending upon the result:

●1: Neither player can Special Summon monsters as long as this monster is face-up on the field.

●2: This monster cannot attack or change its Battle Position.

●3: Face-up monsters cannot be targeted by card effects.

●4: All monsters your opponent controls must attack this card, if able.

●5: Damage equal to this monster's ATK is inflicted to both players.

●6: During your opponent's Standby Phase, both players draw or discard cards until the number of cards in their hand is equal to the number of Xyz Materials attached to this card.

 

Numerix-029: Irregular Stone

EARTH - Rank 3 - Rock/Xyz/Effect - 1900/2400

2 Level 3 monsters

This monster's Battle Position cannot be changed. This monster must attack if able. All monsters must attack this card if able. During each of your opponent's End Phases, detach 1 Xyz Material from this card. If this card has no Xyz Material during your End Phase: Halve your Life Points.

 

Numerix-030: Elemental Devourer

DARK - Rank 4 - Sea Serpent/Xyz/Effect - 2200/2000

2 or more Level 4 monsters

If you control another face-up DARK Xyz monster, and your opponent would activate a card or effect, you can detach 1 Xyz Material from this card to negate that card or effect. This monster gains the following effects depending upon the Attribute(s) of monsters attached to it:

●FIRE: This monster gains 400 ATK times the number of Xyz Materials attached to it.

●WIND: After a battle involving this monster resolves or is negated, you can detach 1 Xyz Material from this card to declare an additional attack.

●WATER: When this monster inflicts Battle Damage, increase your Life Points by the amount of damage inflicted.

●EARTH: After your opponent attacks this monster, the Battle Phase ends.

 

Numerix-031: The Marching Tide

WATER - Rank 3 - Aqua/Xyz/Effect - 1500/1300

3 or more (max. 5) Level 3 monsters

Once per turn, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Increase the ATK of all monsters you control by 200.

●Increase your Life Points by the ATK of the monster you control with the lowest ATK.

●Add the detached Material to your hand instead of sending it to the Graveyard.

 

Numerix-032: Moltanic Dandao

FIRE - Rank 4 - Rock/Xyz/Pendulum/Effect - 800/2400 - Scale 4

Pendulum Effect - Once per turn, you can destroy the card in your other Pendulum Zone: Special Summon 1 "Moltanic" or "Dandao" monster from your Graveyard or face-up in your Extra Deck. If the card in your other Pendulum Zone is a "Dandao" card, you can increase or decrease this card's Pendulum Scale by 4.

Monster Effect -

3 Level 4 monsters

When this monster is Special Summoned, increase this monster's ATK by 400 times the number of face-up cards on your side of the field. When this monster battles, increase the ATK of 1 face-up FIRE monster you control by half this card's current ATK. If this card would be destroyed, you can place it in an empty Pendulum Zone instead.

 

Numerix-033: Logical Impossibility

FIRE - Rank 11 - Aqua/Xyz/Effect - ?/?

3 Level 11 monsters

Must be Xyz Summoned using the above Xyz Materials, and cannot be Summoned by other ways. Cannot leave the field, except by its own effect. Once per turn, you can detach 1 Xyz Material from this card: Send 1 monster from your Deck to the Graveyard; This monster's ATK and DEF become equal to the sent monster's. All battle damage inflicted by battles involving this card is exactly 100. If this monster battles or is targeted by the effect of a monster with exactly the same ATK or DEF of this card, banish it.

 

Numerix-034: The Theodosian Walls

EARTH - Rank 7 - Rock/ Xyz/ Effect - 0/2800

3 Level 7 monsters

While this card has Xyz Material attached to it, it is unaffected by your opponent's card effects. No other monster you control can be chosen as an attack target. Once per turn: You can detach 1 Xyz Material from this card; negate the effect of a card that targets 1 monster you control and banish it.

 

Numerix-035: Happy Chef

FIRE - Rank 6 - Fairy/Xyz/Effect - 2600/2200

3 Level 6 monsters

During each of your Standby Phases, you can attach 1 card in either player's Graveyard to this card as Xyz Material. At the end of either player's 1st Main Phase, you can detach 2 Xyz Materials from this card to skip the Battle Phase and increase your Life Points by the ATK of 1 monster the turn player controls. Once per turn, during your Standby Phase, you must detach 1 Xyz Material from this card and attach it to another face-up Xyz monster as Material, if possible.

 

Numerix-036: Hate Walker

DARK - Rank 4 - Warrior/Xyz/Effect - 2000/2000

2 Level 4 monsters

If this card is targeted or destroyed by your opponent's card effect, draw 2 cards, but discard any Monster Cards you draw by this effect. Once per turn, you can detach 2 Xyz Materials from this card: Halve the DEF of all Special Summoned monsters on the field, and this monster gains ATK equal to that lost DEF until your next Standby Phase. If this effect is activated during your 1st Main Phase, neither player can activate cards or effects until your 2nd Main Phase. "Numerix-036: Hate Walker" can only be Summoned by each player once per Duel.

 

Numerix-037: Purity of Soul

LIGHT - Rank 2 - Fairy/Xyz/Effect - 0/2500

2 Level 2 monsters

Each player's card effects can only affect themselves. During each of your End Phases, detach 1 Xyz Material from this card or reduce this monster's DEF to 0 until your next Standby Phase.

 

Numerix-038: System Down

LIGHT - Rank 2 - Thunder/Xyz/Effect - 400/2050

3 Level 2 monsters

All monsters you control gain 300 DEF for every Xyz Material attached to this card. During your turn: The ATK of all monsters on the field becomes their DEF, and vice versa. During your opponent's turn, if a monster your opponent controls would destroy a monster you control (by battle or effect), and your monster has higher DEF, you can detach 1 Xyz Material from this card: That monster is not destroyed, also you can target and destroy 1 card your opponent controls. This monster's effects can activate even if other effects cannot.

 

Numerix-039: Lightning Eel

WATER - Rank 5 - Thunder/Xyz/Effect - 2600/500

3 Level 5 monsters

Once per turn, you can detach 1 Xyz Material from this card and destroy any number of cards you control: This monster gains 100 ATK and an additional attack during each of this turn's Battle Phases for each card destroyed by this effect. During the turn this effect is activated, your opponent cannot activate cards from their hand, or the effects of Set cards. You cannot activate this effect if your opponent controls no monsters.

 

Numerix-040: Intoxicating Elixir

EARTH - Rank 6 - Aqua/Xyz/Effect - 0/0

4 Level 6 monsters

While this card has Xyz Material, both players must toss a coin every time a card or effect would be activated (except this card's effect) or an attack would be declared: If the result is Heads, that attack continues as normal. If Tails, that attack or effect is negated, and the card whose attack or effect was negated is banished. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card: The result of all coin flips until the End Phase of this turn becomes Tails.

 

Numerix-041: KRONOS of Inverted Time

LIGHT - Rank 10 - Machine/Xyz/Effect - 2800/3200

2 Level 10 monsters

As long as this face-up monster has Xyz Material, other monsters you control are unaffected by the effects of your opponent's Effect Monsters. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●All effects that increase a monster's ATK ad/or DEF decrease them, and vice versa, until the End Phase of this turn.

●All monsters that were destroyed last turn are Special Summoned to the field, in the same Battle Position they were in when they were destroyed.

 

Numerix-042: Last Mass

DARK - Rank 1 - Rock/Xyz/Effect - 0/0

2 Level 1 monsters

During your Main Phase: You can discard 1 card to increase this card's Rank by 1 (max. 10). You can detach all Xyz Materials from this card: Xyz Summon an Xyz monster with the same Rank as this monster from your Extra Deck using this card as Xyz Material. A monster Summoned with this effect gains the following effect:

●During each of your End Phases, detach 1 Xyz Material from this card.

 

Numerix-043: Frozen Construct

WATER - Rank 4 - Machine/Xyz/Effect - 1900/2300

2 Level 4 monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; Set it (if possible), then, if that card is still face-up after this effect resolves or is negated, that card's original owner returns it to their hand.

 

Delta-Numerix-043: Absolute Zero Mech

WATER - Rank 5 - Machine/Xyz/Effect - 2300/2700

3 Level 5 monsters

During either player's turn, you can detach 1 Xyz Material from this card to target 1 face-up card on the field: Set that target. If a card targeted by this effect is face-up on the field during the End Phase, its owner must shuffle it into the Deck, also your opponent takes 500 damage (this effect resolves even if this card is no longer face-up on the field). If this monster that was Summoned using a "Rank-Up-Magic" Spell Card is sent from the field to the Graveyard, you can Special Summon 1 "Numerix-043: Frozen Construct" from your Graveyard or Extra Deck, and attach this card to it as Material.

 

Numerix-044: Ultima Oxen

EARTH - Rank 4 - Beast/Xyz/Effect - 2200/2200

2 Level 4 monsters

Once per turn, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Shuffle the monster your opponent controls with the highest ATK into their Deck.

●Inflict damage to your opponent equal to the number of monsters on the field times 200, and increase this monster's ATK by the amount of damage inflicted.

 

Delta-Numerix-044: Perfect Bronze Bull

EARTH - Rank 5 - Beast/Xyz/Effect - 2600/2600

3 Level 5 monsters

If this monster is Summoned by a "Rank-Up-Magic" card targeting "Numerix-044: Ultima Oxen", you can attach 1 monster from your opponent's Graveyard to this card as Xyz Material. Once per turn, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Your opponent must shuffle 1 monster they control into the Deck, then you can shuffle 1 card on the field into its owner's Deck.

●Inflict 300 damage to your opponent for each card on the field, and increase this monster's ATK and DEF by the amount of damage inflicted.

 

Numerix-045: Scorching Devastation

FIRE - Rank 2 - Pyro/Xyz/Effect - 0/0

3 or more Level 2 monsters

Cannot be banished or destroyed by the effects of Monster Cards as long as it has Xyz Material. Once per turn, you can detach 1 Xyz Material from this card: Banish all cards on the field. This monster gains 200 ATK for every card banished by its own effect. When this monster is destroyed or banished, both players can Special Summon 1 monster from either player's Graveyard, except "Numerix-045: Scorching Devastation".

 

Numerix-046: Ascended Warwolf

LIGHT - Rank 4 - Beast-Warrior/Xyz/Effect - 2600/1400

2 Level 4 Beast-Warrior-Type monsters

You can also Xyz Summon this card using a Rank 3 Xyz Monster you control with a Beast-Warrior-Type monster(s) attached to it as Xyz Material. Once per turn: You can target 1 Beast-Warrior-Type monster in your Graveyard; attach it to this card as Xyz Material. During either player's turn: You can detach 1 Xyz Material from this card; If a Beast-Warrior-Type monster attacks or is attacked this turn, your opponent cannot activate cards or effects until the end of the Damage Step.

 

Numerix-047: The Power of Belief

LIGHT - Rank 0 - Fairy/Xyz/Effect - ?/?

2 "Numerix" monsters with the same Rank

Must be Xyz Summoned, and cannot be Special Summoned by other ways. When this card is Xyz Summoned, it gains ATK and DEF equal to half the ATK and DEF of each of its Xyz Materials. Unaffected by card effects. During each of your opponent's End Phases: Detach 1 Xyz Material from this card or banish it.

 

Nuermix-048: Gold Spear Datryofes

LIGHT - Rank 1 - Warrior/Xyz/Effect - 0/0

3 Level 1 LIGHT monsters

Each time a Level 1 monster(s) is sent from your Deck to the Graveyard: This card gains 400 ATK for each Level 1 monster sent to the Graveyard this way. If this card is targeted by a card effect: You can banish 1 LIGHT monster from your Graveyard; Negate that effect.

 

Numerix-049: Nitro Nitrogen

WATER - Rank 7 - Pyro/Xyz/Effect - 2900/2400

3 Level 7 monsters

If this is the only monster you control, and your opponent targets this card with a card effect: Negate that effect and attach that card to this monster as Xyz Material. If this monster destroys your opponent's monster by battle, you can detach 1 Xyz Material from this card: Increase this monster's ATK by 600, and it can declare an additional attack. If you activate this effect, you must activate it again if this monster successfully destroys another of your opponent's monsters by battle.

 

Numerix-050: Powerload Half

EARTH - Rank 5 - Fiend/Xyz/Effect - 100/1900

3 Level 5 monsters of the same Attribute and Type

All Battle Damage inflicted in battles involving this monster becomes 0, except when this monster attacks your opponent's Life Points directly. Once per turn, during either player's turn, this monster cannot be destroyed by battle (This is a Continuous Effect). At the start of your Battle Phase, you can detach 1 Xyz Material from this card: The first card or effect your opponent activates after this effect is activated is negated, then inflict 1000 damage to your opponent's Life Points. If this monster declares an attack on your opponent's monster, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Negate the effects of all Monster Cards on your opponent's field and in their Graveyard, until the end of the Damage Step.

●Halve the ATK or DEF of the opposing monster, also this monster gains ATK equal to that lost ATK.

 

Delta-Numerix-50: Ultimate Power Loader

EARTH - Rank 6 - Fiend/Xyz/Effect - 500/2000

4 Level 6 monsters of the same Attribute and Type

You take no damage from battles involving this card. The first 2 times this monster would be destroyed in a turn (by battle or card effect), it is not destroyed. Once per battle, if this card battles your opponent's monster, you can detach 1 Xyz Material to halve the opposing monster's ATK and DEF, and if you do, increase this monster's ATK by that combined lost ATK and DEF. If this card has "Numerix-050: Powerload Half" as Xyz Material, it gains the following effect:

●The first 3 times your opponent would activate a monster effect in a turn, negate it and inflict 800 damage to your opponent. This effect can only be applied during the Battle Phase.

 

Numerix-051: Right Foot of the Master

FIRE - Rank 11 - Pyro/Xyz/Effect - 1100/3300

2 Level 11 monsters

You can also Xyz Summon this card using 1 Rank 8 or higher Xyz monster you control as Material (Xyz Material attached to that monster also become Xyz Materials on this card). While this card has Xyz Material, Rank 11 Xyz monsters cannot be banished. Once per turn, you can detach 1 Xyz Material from this card: Halve the ATK and DEF of all monsters on the field, except Rank 11 Xyz monsters.

 

Numerix-052: Luck Queen

LIGHT - Rank 1 - Psychic/Xyz/Effect - 100/100

2 Level 1 monsters

Once per turn, you can detach 1 Xyz Material from this card to declare 1 card name: Draw 1 card. If the card name is the same as the name you declared for this card's effect, double this monster's ATK and DEF, and if you do; you can declare another card name and draw an additional card. If a card's name is different from the name you declared, you cannot add cards from your Deck to your hand for the rest of this turn.

 

Numerix-053: The Urban Cannon

EARTH - Rank 10 - Machine/Xyz/Effect - 3200/2800

2 Level 10 monsters

Can attack your opponent directly while it has Xyz Material. If your opponent activates an effect that would cause this card to leave the field, you can detach 1 Xyz Material from this card to negate that effect.

 

Numerix-054: Empress of Chaotic Arts

DARK - Rank 8 - Spellcaster/Xyz/Effect - 3000/2500

3 Level 8 LIGHT and/or DARK monsters

Once per turn, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Banish all other cards on the field, and inflict 500 damage to your opponent's Life Points. This monster cannot attack the turn you activate this effect.

●This monster can attack twice during each Battle Phase this turn.

●Both players shuffle their hand into their Deck, and add a number of cards from their Banished Zone to their hand up to the number of cards returned.

 

Numerix-055: Right Hand of the Master

WIND - Rank 11 - Thunder/Xyz/Effect - 0/4400

2 Level 11 monsters

You can also Xyz Summon this card using 1 Rank 8 or higher Xyz monster you control as Material (Xyz Material attached to that monster also become Xyz Materials on this card). While this card has Xyz Material, the Summon and effects Rank 11 Xyz monsters cannot be negated. You can detach 1 Xyz Material from this card: Battle Damage inflicted by direct attacks from Rank 11 Xyz monsters is doubled, until the End Phase of this turn. You can only activate this effect of "Numerix-055: Right Hand of the Master" once per turn.

 

Numerix-056: Dracoblood Mage

FIRE - Rank 7 - Spellcaster/Xyz/Effect - 3000/2500

2 Level 7 Dragon or Spellcaster-Type monsters

Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to activate 1 Normal Spell or Trap Card from your hand (this is a Quick Effect). You can detach 2 Xyz Materials from this card: Double this monster's ATK and DEF until your next Standby Phase, also the ATK and DEF of all monsters that battle this monster while its ATK is increased by this effect become 0.

 

Numerix-057: Lustrous Wight

LIGHT - Rank 3 - Zombie/Effect - 1900/2400

2 Level 3 monsters of the same Type

This monster gains 400 DEF for every Xyz Material attached to it. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to make the ATK of all monsters on the field their DEF, and vice versa (this is a Quick Effect, and can be activated at the start of the Damage Step). If this monster with no Xyz Materials is destroyed, you can Special Summon 1 Level 3 or lower monster from your Graveyard in Defense Position.

 

Numerix-058: Shrewd Thief

EARTH - Rank 1 - Spellcaster/Effect - 1000/300

3 Level 1 monsters

All Level/Rank 1 monsters you control gain 200 ATK and DEF for every Xyz Material attached to this card. Once per turn, you can destroy 1 card you control to attach the top card of your opponent's Deck to this monster as Xyz Material. Once per turn, you can detach 1 Xyz Material from this card and Tribute 1 monster your opponent controls to activate no effect.

 

Numerix-059: Last King of the Malicious Empire

EARTH - Rank 8 - Warrior/Xyz/Effect - 2900/2500

2 Level 8 Warrior-Type monsters

When this card is Xyz Summoned: You can send 1 Warrior-Type monster from your Deck to the Graveyard; Draw 1 card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; Equip it to a monster you control.

 

Numerix-060: Diviner of Hours

EARTH - Rank 8 - Spellcaster/Xyz/Effect - 2400/700

3 Level 8 monsters

As long as this card has Xyz Material, it cannot be destroyed. During each End Phase, place 1 Day Counter on this card. When this card has 7 Day Counters on it, you win the Duel. Once per turn, you can destroy 1 monster you control with a Level: Special Summon 1 monster from your hand or Graveyard of the same Type and Attribute that has an equal or greater Level to the destroyed monster. During each of your opponent's Standby Phases, detach 1 Xyz Material from this card.

 

Numerix-061: Vengeful Mage

DARK - Rank 4 - Spellcaster/Xyz/Effect - 2200/1200

2 Level 4 monsters

You can detach 1 Xyz Material from this card, then send up to 2 cards from the top of your Deck to the Graveyard; target an equal number of cards on the field, and if you do, banish them. When this card leaves the field: Your opponent cannot activate cards or effects until the end of this turn.

 

Numerix-062: Lightspeed Lymia

LIGHT - Rank 6 - Thunder/Xyz/Effect - 2400/2200

3 Level 6 monsters

During each of your opponent's End Phases, detach 1 Xyz Material from this card, or destroy this monster. This monster gains 200 ATK and DEF for every Xyz Material attached to this card. If this monster battles while it has Xyz Material, your opponent cannot activate cards or effects until the end of the Damage Step. If this card has 1 or more Thunder-Type monsters attached to it as Xyz Material, this monster is unaffected by your opponent's card effects. If 1 or more Xyz monsters is attached to this card as Xyz Material, it gains the following effect:

●At the start of the Damage Step, if this card attacks an opponent's monster, you can attach that monster to this card as a face-up Xyz Material.

 

Numerix-063: Vicious Swordsman

DARK - Rank 4 - Warrior/Xyz/Effect - 1500/2000

3 Level 4 DARK monsters

Once per turn, you can detach 2 Xyz Materials from this card; destroy all other cards on the field. If a card you control is destroyed by this effect, take 1000 points of damage. Once per turn, you can detach 1 Xyz Material: This monster gains 1000 ATK.

 

Numerix-064: Des-Draconus Dracena

FIRE - Rank 8 - Dragon/Xyz/Effect - 3000/2500

2 Level 8 monsters

This monster gains 200 ATK for each Draconian Counter on the field. Once per turn, during either player's turn, when a Trap Card is activated, you can negate it and attach it to this card as Xyz Material. You can detach 1 Xyz Material from this card: Special Summon 1 Dragon-Type monster from either player's Graveyard and place 1 Draconian Counter on it. You can detach 2 Xyz Materials from this card to target 1 card whose effects can only be activated once per turn, except "Numerix-064: Des-Draconus Dracena": It can activate its effect(s) a second time this turn. You can only activate each effect of "Numerix-064: Des-Draconus Dracena" once per turn.

 

Numerix-065: Velocity Controller

WIND - Rank 4 - Machine/Xyz/Effect - 2400/1200

2 Level 4 monsters

Your opponent cannot Special Summon on their turn more times than you did on the previous turn while this card has Xyz Material. When any player's monster with more ATK than this card declares an attack: You can detach 1 Xyz Material from this card; Negate that attack.

 

Numerix-066: Marchosias

FIRE - Rank 6 - Beast/Xyz/Effect - 2000/200

2 Level 6 monsters

Any Battle Damage this card inflicts to your opponent in a battle with your opponent's monster is doubled. During the Damage Step, when this card you control battles: You can detach 1 Xyz Material from this card; the ATK of the opponent's monster it is battling becomes 0, until the end of this turn. You can only use this effect of "Numerix-066: Marchosias" once per turn.

 

Numerix-067: Crystal Ice Queen

WATER - Rank 5 - Aqua/Xyz/Effect - 2550/2550

2 Level 5 WATER monsters

Cannot be destroyed by card effects. Once per turn: You can detach 1 Xyz Material from this card to target 1 card on the field; destroy it. If this card attacks or is attacked: You can detach 1 Xyz Material from this card; this card gains 300 ATK and DEF.

 

Numerix-068: Hive Harvester - Chaotic Servant

EARTH - Rank 3 - Insect/Pendulum/Xyz/Effect - 2100/1400 - Scale 4

Pendulum Effect-

Once per turn: You can target 1 Insect-Type Pendulum Monster in your Graveyard; Special Summon it.

Monster Effect-

2 Level 3 Insect-Type Monsters

Once per turn: You can detach 1 Xyz Material from this card, then your opponent targets 1 monster on each side the field; tribute them. If this card is Tributed or destroyed: You can destroy 1 card in your Pendulum Zone; regardless, you can activate this card in one of your free Pendulum Zones.

 

Numerix-069: Eerie Aura

DARK - Rank 3 - Fiend/Xyz/Effect - 2000/1000

2 Level 3 monsters

Cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; banish 1 random card from your opponent's hand, and based on its type apply this effect.

● Monster: This card gains 1000 ATK.

● Spell: While this card remains face-up on the field, it cannot be destroyed by card effects.

● Trap: Declare 1 card name; your opponent banishes all copies of that card from their hand and Deck.

 

Numerix-070: Yukiko, the Swordmistress

WATER - Rank 4 - Warrior/Xyz/Effect - 1500/3000

2 Level 4 monsters

While this card has a WATER monster as an Xyz Material, this monster's original ATK and DEF are switched. Once per turn: You can detach 1 Xyz Material from this card; switch control of 1 monster you control with 1 monster your opponent controls (your choice). When control of this face-up card on the field shifts to your opponent: You can target 1 card on the field; banish it.

 

Numerix-071: Rabbit House Nymph

LIGHT - Rank 2 - Fairy/Xyz/Effect - 1400/1800

2 Level 2 monsters

Cannot be destroyed or banished by your opponent's card effects. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster in either player's Graveyard; this card gains ATK equal to that target's ATK, until your next Standby Phase.

 

Numerix-072: Hegemon of the Stars

EARTH - Rank 9 - Fairy/Xyz/Effect - 2400/2700

3 Level 9 monsters

Cannot be targeted or destroyed by battle or card effects while you control another "Numerix-072: Hegemon of the Stars", or destroyed by battle with or the effect of "Numerix-072: Hegemon of the Stars". This monster gains 300 ATK for every "Numerix-072: Hegemon of the Stars" on the field. When "Numerix-072: Hegemon of the Stars" destroys a monster(s): You can detach 1 Xyz Material from this card to Special Summon that monster(s) to either player's field (All monsters Summoned this way have their name changed to "Numerix-072: Hegemon of the Stars"). During your Main Phase, you can target 1 face-up card on the field: its name becomes "Numerix-072: Hegemon of the Stars". If there are 12 face-up "Numerix-072: Hegemon of the Stars" on the field, you win the Duel.

 

Numerix-073: Malicious Marionette

DARK - Rank 4 - Machine/Xyz/Effect - 2500/0

2 Level 4 DARK monsters

While this card has an Xyz Material, negate all card effects in either player's Graveyard. Once per turn: You can banish 1 monster from your Graveyard to target 1 Spell/Trap Card on the field; banish it. During each of your End Phases, detach 1 Xyz Material from this card.

 

Numerix-074: D.D. Dragon

DARK - Rank 9 - Dragon/Xyz/Effect - 3000/2500

2 Level 9 monsters

This card is unaffected by your opponent's Spell/Trap Cards. During either player's turn, if your opponent would activate the effect of a monster: You can detach 1 Xyz Material from this card; negate that effect, and if you do, destroy that card. Once per turn: You can detach 1 Xyz Material from this card; declare 1 card name. Each player must banish 1 copy of that declared card from their hand, Deck, or Graveyard, if possible.

 

Numerix-075: Soul Rebel

LIGHT - Rank 5 - Psychic/Xyz/Effect - 2350/2400

3 Level 5 monsters

Once per turn, during either player's turn, you can detach 1 Xyz Material from this card: The ATK and DEF of all other monsters on the field becomes 0. During a turn this effect was activated, monsters cannot leave the field, except to be destroyed by battle. If this card is in your Graveyard during your Main Phase, and you control a face-up Xyz monster, you can attach this card to that monster as Xyz Material: If you activate this effect, banish this card when it is detached.

 

Numerix-076: Dragon of the Idea of Evil

LIGHT - Rank 11 - Dragon/Xyz/Effect - 3300/3100

2 Level 11 monsters

You can also Xyz Summon this card by using a Rank 7 or higher Dragon-Type Xyz Monster you control as Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be banished or destroyed by your opponent's card effects. During either player's turn, if this card would be targeted by a card effect: You can detach 1 Xyz Material from this card; negate the effect, and if you do, banish that card.

 

Numerix-077: Transcending Nymph

LIGHT - Rank 7 - Psychic/Xyz/Effect - 2000/2000

2 Level 7 monsters

When this card is Xyz Summoned: Banish all monsters you control whose original Level/Rank is lower than this card's Rank. Once per turn: You can detach 1 Xyz Material from this card; banish 1 LIGHT or DARK monster on the field. When this card is removed from the field: You can Special Summon 1 of the Xyz Materials that was originally attached to this card from your Graveyard or Banished Zone. Any monster this card destroys by battle is banished instead of being sent to the Graveyard.

 

Numerix-078: High Priestess

LIGHT - Rank 2 - Spellcaster/Xyz/Effect - 1000/1000

2 Level 2 monsters

This card is unaffected by your opponent's monster effects. Cannot be destroyed by battle with a DARK monster. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field; it gains 1000 ATK. Each time your opponent adds a card to their hand: You can increase your Life Points by 500.

 

Numerix-079: High Priest

LIGHT - Rank 2 - Spellcaster/Xyz/Effect - 2200/0

3 Level 2 monsters

Your opponent cannot activate the effects of DARK monsters on the field, in their hand, or in the Graveyard. Cannot be destroyed by battle. Once per turn, you can detach 1 Xyz Material from this card: All monsters your opponent controls are treated as DARK, until the End Phase of this turn. If this monster has Xyz Material, and your Life Points are increased: Inflict 200 damage to your opponent.

 

Numerix-080: Spellbound Owl

LIGHT - Rank 4 - Winged Beast/Xyz/Effect - 2400/1000

2 Level 4 WIND monsters

This card gains 100 ATK for each Spell/Trap Card on your opponent's side of the field. Once per turn: You can detach 1 Xyz Material from this card; discard 1 random card from your opponent's hand. If this card leaves the field: You can banish 1 card on the field. You can only activate this effect of "Numerix 80: Spellbound Owl" once per turn.

 

Numerix-081: World-Eater Dragon

DARK - Rank 5 - Dragon/Xyz/Effect - 2600/1800

2 Level 5 monsters of the same Type

Once per turn, you can detach 1 Xyz Material from this card to target 1 face-up monster on the field: Attach it to this card as Xyz Material. Once per turn, during either player's turn, you can detach 2 Xyz Materials from this card to shuffle 1 Set card into its original owner's Deck face-up: When a card returned to the Deck this way is drawn, it is banished. You can only activate 1 effect of "Numerix-081: World-Eater Dragon" per turn.

 

Numerix-082: Sacchaias, Hero King of the Malicious Empire

EARTH - Rank 8 - Warrior/Xyz/Effect - 4000/1000

3 Level 8 EARTH monsters

You can also Xyz Summon this card using 1 Rank 8 or higher Warrior-Type Xyz monster you control as Material (Xyz Material attached to that monster also become Xyz Materials on this card). This monster gains 200 ATK times the number of Xyz Materials attached to this card. Once per turn, during your opponent's turn, when a monster is Summoned: You can negate that Summon, and attach that monster to this card as Xyz Material. You can detach 1 Xyz Material from this card: Target 1 monster your opponent controls; Equip that monster to a monster you control. You can detach 2 Xyz Materials from this card: Destroy 1 card equipped to a monster you control, and draw 2 cards.

 

Numerix-083: Aeon Magus

DARK - Rank 6 - Spellcaster/Xyz/Effect - 2800/1800

2 Level 6 monsters

During each of your Standby Phases, if there is at least 1 card in your Banished Zone: Banish the top card of your opponent's Deck. Once per turn, during either player's turn, when a Spell Card is activated, you can negate it and attach it to this card as Xyz Material. You can detach 1 Xyz Material from this card: Banish up to 3 cards from either player's Graveyard, and if you do; place a number of Aeon Counters on "Temple of Endless Aeons" equal to the number of cards banished.

 

Numerix-084: Destroyer Death Dog

FIRE - Rank 5 - Beast/Xyz/Effect - 2500/1500

2 Level 5 monsters

During the End Phase: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. When a monster is destroyed: Its controller takes damage equal to the higher of its ATK or DEF.

 

Numerix-085: Hero Rat

EARTH - Rank 3 - Beast/Xyz/Effect - 1000/900

3 Level 3 monsters

This monster gains ATK equal to half the combined ATK of its attached Xyz Materials. If this monster destroys your opponent's monster by battle and sends it to the Graveyard: Attach that monster in the Graveyard to this card as Xyz Material. During your Battle Phase, you can detach 3 Xyz Materials from this card: This monster can attack all monsters your opponent controls, once each.

 

Numerix-086: Sacred Ash Astraea

FIRE - Rank 6 - Pyro/Xyz/Effect - 3000/1000

2 Level 6 FIRE monsters

During either player's turn, if your opponent controls more cards than you do: You can detach 1 Xyz Material from this card; destroy all cards on the field, except for FIRE monsters, also your opponent takes no damage for the rest of this turn. If this card is tributed: You can return it to your Extra Deck; Draw 1 card. You can only use 1 effect of "Numerix-086: Sacred Ash Astraea" per turn, and only once that turn.

 

Numerix-087: Merciless Soul Eater

LIGHT - Rank 1 - Fiend/Xyz/Effect - 1000/1000

2 Level 1 monsters

Cannot be targeted by your opponent's card effects. If this card attacks or is attacked by a Special Summoned monster: This card gains ATK equal to that monster's ATK. Once per turn: You can detach 1 Xyz Material from this card to target 1 card on the field; destroy it.

 

Delta-Numerix-087: Merciless Reaper

LIGHT - Rank 2 - Fiend/Xyz/Effect - 2000/2000

3 Level 2 monsters

Cannot be targeted by your opponent's card effects. If this card attacks or is attacked by a Special Summoned monster: This card gains ATK equal to that monster's ATK. If this card has "Numerix-087: Merciless Soul Eater" as an Xyz Material, it gains this effect.

● Once per turn: You can detach 1 Xyz Material from this card to target 1 card on the field; banish it.

 

Numerix-088: Skoiwira, Devourer of Souls

WATER - Rank 8 - Fiend/Xyz/Effect - 800/800

3 or more Level 8 monsters

Xyz Material detached from this card are banished instead of being sent to the Graveyard. Any face-up monster that would be sent to the Graveyard is attached to this card as Xyz Material. Once per turn, during either player's turn, you can target 1 card in either player's Graveyard: Attach it to this card as Xyz Material. This monster gains 800 ATK for every Xyz Material attached to it. Once per turn, during your opponent's turn, you can detach 2 Xyz Materials from this card to target 1 face-up monster on the field: Attach it to this card as Xyz Material. If you did not attach any new Xyz Material to this card this turn, detach 2 Xyz Materials from this card. Destroy this card if it has no attached Xyz Materials.

 

Delta-Numerix-088: Skoiwira, Glutton of Galaxies

WATER - Rank 9 - Fiend/Xyz/Effect - 1600/1600

4 or more Level 9 monsters

If this monster is Summoned by a "Rank-Up-Magic" card targeting "Numerix-088: Skoiwira, Devourer of Souls", your opponent must attach 1 card in their hand to this card as Xyz Material. Xyz Materials detached from this card are banished instead of being sent to the Graveyard. Any face-up card that would be sent from the field to the Graveyard is attached to this card as Xyz Material. Once per turn, during either player's turn, you can target 1 card in either player's Graveyard: Attach it to this card as Xyz Material. This monster gains 800 ATK and DEF for every Xyz Material attached to this card. During each End Phase, detach 2 Xyz Materials from this card, or banish all cards on the field and in both players' Graveyards.

 

Numerix-089: Talon Taskmaster

WIND - Rank 5 - Winged Beast/Xyz/Effect - 2600/1900

2 level 5 monsters

You can also Xyz Summon "Numerix-089: Talon Taskmaster" once per turn by using a Rank 4 or lower WIND Xyz monster as material (Xyz Materials attached to that monster also become Xyz Materials on this card). Neither player can declare an attack. Once per turn, you can detach 2 Xyz Materials to activate one of the following effects:

●Destroy 2 Set cards on the field. Cards cannot be activated in response to this effect.

●Both players must have a hand size of 2 or more. Both players draw 2 cards then shuffle cards from their hand into their Deck until their hand size is 2.

 

Numerix-090: Mother Harlot

DARK - Rank 6 - Fiend/Xyz/Effect - 2600/2600

2 Level 6 monsters

This card is unaffected by your opponent's Trap effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; take control of 1 monster your opponent controls until your next Standby Phase.

 

Numerix-091: Blossom Dragon Eternalwinter Shiragiku

DARK - Rank 8 - Dragon/Xyz/Pendulum/Effect - 3200/2600 - Scale 1

Pendulum Effect- You can only activate the (2) Pendulum Effect of "Numerix-091: Blossom Dragon Eternalwinter Shiragiku" once per turn.

Once per turn, if you control a "Blossom Dragon" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 9 until the end of this turn, but you cannot Special Summon monsters this turn, except by Pendulum Summon (even if this card leaves the field). You can target up to 3 monsters on the field; destroy them, then Special Summon a number of "Blossom Tokens" (WATER/Level 2/Dragon-Type/ATK 500/DEF 500) on both player's fields, up to the number of monsters that each player controlled that was destroyed by this effect.

Monster Effect-

2 or more Level 8 Dragon-Type monsters

If you can Pendulum Summon Level 8, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card; your opponent cannot activate Spell/Trap Cards until the end of the next turn. While this card has Xyz Material, other "Blossom Dragon" monsters you control cannot be targeted or destroyed by card effects. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.

 

Numerix-092: Elite Equestrian Star Goldrider

EARTH - Rank 4 - Beast-Warrior/Xyz/Effect - 2300/1400

2 Level 4 monsters

You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 Beast or Beast-Warrior-Type monster from your hand or Deck. You can only activate this effect of "Numerix-092: Elite Equestrian Star Goldrider" once per turn. While this card has Xyz Material, your opponent cannot target other monsters you control for attacks or card effects.

 

Delta-Numerix-092: Champion Equestrian Star Goldrider

EARTH - Rank 5 - Beast-Warrior/Xyz/Effect

2700/2000

3 Level 5 monsters

While this card has Material, other monsters you control are unaffected by your opponent's card effects, also they cannot be destroyed by battle. If this card was Xyz Summoned using "Numerix-092: Elite Equestrian Star Goldrider" as Xyz Material, it gains these effects.

● Once per turn: You can detach 1 Material from this card; Special Summon 1 Beast or Beast-Warrior monster from your hand, Deck or GY.

● If this card leaves the field: You can target 1 "Numerix-092: Elite Equestrian Star Goldrider" in your GY; Special Summon this card, and if you do, attach this card to that monster as Material.

 

Numerix-093: Banfrequency

DARK - Rank 1 - Fiend/Xyz/Effect - 0/0

3 Level 1 Tuner monsters

This monster can be treated as a Synchro Tuner for a Synchro Summon, with a Level equal to its current Rank. A monster Synchro Summoned using the monster as Material gains 800 ATK and DEF for every Xyz Material that was attached to this card when it was used as Material. Once per turn, you can detach 1 Xyz Material from this card to select and activate 1 of the following effects:

●Declare 1 Type, Attribute, or Rank; This monster becomes the declared Type, Attribute, or Rank.

●Target 1 Tuner monster in either player's Graveyard; Special Summon that target.

 

Numerix-094: Chaos Knell

DARK - Rank 4 - Thunder/Xyz/Effect - 2350/1900

3 Level 4 DARK monsters

Once per turn, you can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls: Banish that target until the 4th Standby Phase after this effect's activation, in the same Battle Position it was in when it was banished. If your opponent Special Summons a monster by its own effect, you can detach 2 Xyz Materials from this card: That monster's effect(s) is negated, also this card gains ATK equal to the ATK of the Special Summoned monster until your next End Phase.

 

Delta-Numerix-094: Tolling of the End

DARK - Rank 5 - Thunder/Xyz/Effect - 2750/2300

4 Level 5 DARK monsters

If this face-up monster with "Numerix-094: Chaos Knell" as Xyz Material would be targeted for your opponent's attack or effect: Attach the card targeting this card to this card as Xyz Material (you can only apply this effect of this card's name once per turn). Once per turn, you can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls: Banish that target until the 5th Standby Phase after this effect's activation, also halve its ATK when it returns to the field. If your opponent Special Summons a monster(s), you can detach 2 Xyz Materials from this card: The Summoned monster(s) has its effects negated, also halve the ATK of that monster(s) and increase this card's ATK by that (combined) lost ATK. During the End Phase of a turn this card was sent from the field to the Graveyard, if "Numerix-094: Chaos Knell" is in your Graveyard: You can Special Summon this card from your Graveyard, and if you do, attach 1 "Numerix" Xyz monster from either Graveyard to this card as Xyz Material.

 

Numerix-095: Ancient Golem of Quartz

EARTH - Rank 9 - Rock/Xyz/Effect - 0/200

2 Level 9 monsters

Once per turn, during either player's turn, if another Xyz monster would activate its effect, you can negate that effect, also attach that monster to this card as Xyz Material. This monster gains 100 DEF for each Xyz Material attached to this card. During each End Phase, this monster gains ATK equal to its current DEF. At the start of the Damage Step, you can detach 1 Xyz Material from this card: This monster gains half the ATK or DEF (whichever is higher) of the opposing monster, and gains its effect until the 5th Battle Phase after this effect was activated (all costs of activating that effect are ignored, unless the cost determines a portion of the effect). This monster cannot be destroyed by a battle in which a monster activated an effect.

 

Numerix-096: Censure Censor

DARK - Rank 7 - Psychic/Xyz/Effect - 100/3000

2 Level 7 monsters

This monster's effect cannot be negated, except by the effect of a "Numerix-10" monster. At the start of your opponent's Battle Phase, you can detach all Xyz Materials from an Xyz monster your opponent controls at random, and attach them to this card. During each of your End Phases, detach 1 Xyz Material from this card: If you control another face-up Xyz monster, you can attach the detached Material to that monster. If this card has no Xyz Material, pay 3000 Life Points during your Standby Phase.

 

Numerix-097: DuDoppel

WATER - Rank 4 - Warrior/Xyz/Effect - 2000/2000

4 Level 4 monsters of different Attributes

Must be Xyz Summoned using the above Materials, and cannot be Summoned by other ways. Cannot be destroyed by battle while it has Xyz Material. If this monster battles an Xyz monster, that monster's effects are negated (this effect cannot be negated by the effect of an Xyz monster, except a "Numerix-10" Xyz monster). Once per turn, if this monster battles: You can detach 1 Xyz Material from this card to make this monster's ATK and DEF equal to the opposing monster's ATK and DEF until the end of the Damage Step, and if you do; the opposing monster's ATK is inflicted to your opponent's Life Points as effect damage. If this card is destroyed or Tributed for a Summon or card effect, Special Summon 2 "DuDoppel Tokens" (Level 4/Warrior-Type/1000 ATK/1000 DEF) to your opponent's side of the field. Your opponent selects the Attribute(s) and battle position(s) of these Tokens.

 

Numerix-098: Tamer of the Phoenix

FIRE - Rank 5 - Fairy/Xyz/Effect - 2600/1500

3 Level 5 monsters

Once per turn, you can target 1 monster in either player's Graveyard: This monster is treated as the same Attribute as that monster. Monsters of the same Attribute of this monster, except this monster, gain 400 ATK and DEF. Once per turn, during either player's turn, if your opponent would negate the Summon or effect of a monster of the same Attribute as this card: Negate that negation.

 

Numerix-099: Nuclear Jormungand

FIRE - Rank 9 - Sea Serpent/Xyz/Effect - 3800/1000

3 Level 9 monsters

Once per turn, you can detach 1 Xyz Material from this card to destroy all other cards on the field: You cannot declare a Battle Phase during the turn you activate this effect. If you activate this effect during 3 consecutive turns, destroy this card and banish all cards in both Graveyards, and the top 9 cards of your opponent's Deck.

 

Numerix-100: Centurion

LIGHT - Rank 0 - Warrior/Xyz/Effect - ?/?

2 "Numerix" Xyz monsters

Xyz Materials attached to this card's Xyz Materials also become Xyz Materials on this card. This monster's Rank is treated as the number of attached Xyz Materials. This monster's original ATK and DEF is equal to the combined original ATK of its attached Xyz Materials. Cannot leave the field, except by battle with or the effect of a "Numerix" Xyz monster. Detach 1 Xyz Material from this card during the 2nd Main Phase of each of your turns, and when you do, you can Special Summon 1 Xyz monster of a Rank less than or equal to this card's current Rank from your Extra Deck or Graveyard (This is treated as an Xyz Summon. A monster Summoned this way has 2 Tokens attached to it as Xyz Material).

 

Delta-Numerix-100: Centurion Legion

LIGHT - Rank 0 - Warrior/Xyz/Effect - ?/?

Must be Xyz Summoned by discarding 1 "Rank-" Spell Card using "Numerix-100: Centurion" you control as Material, and cannot be Summoned by other ways (Xyz Materials attached to that monster also become Xyz Materials on this card). Cannot be destroyed by battle or card effects, except battle with/the effects of "Delta-Numerix" Xyz monsters. This monster's original ATK and DEF is equal to the number of Xyz Materials attached to it x1000. Once per turn, during either player's turn, if this monster battles your opponent's monster, you can attach that monster to this card as Xyz Material at the start of the Damage Step. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to target up to 2 "Numerix" Xyz monsters in your Graveyard or Extra Deck, except "Numerix-10" monsters: Special Summon those targets, and attach 2 Tokens to each of them as Xyz Material (This is treated as an Xyz Summon).

 

Numerix-101: Divine Dragon Bahamut

DARK - Rank 0 - Dragon/Xyz/Effect - 2000/2000

3 Xyz Monsters with different Ranks

(This card's original Rank is always treated as 1.)

Once per turn: You can detach 1 Xyz Material from this card; place 1 Divine Counter on this card. This card's Rank increases by 4, and its ATK and DEF are increased by 500 for each Divine Counter(s) on it (max. 3). For each Divine Counter(s) on this card, it gains the following effects:

• 1+: This card cannot be destroyed by battle or be targeted by an opponent's card effects.

• 2+: Once per turn: You can banish 1 card from your opponent's hand, field, and Graveyard.

• 3+: This card can attack twice during each Battle Phase, and any damage it inflicts is doubled.

 

Numerix-102: Blossom Dragon Eternalsummer Hibiscus

LIGHT - Rank 6 - Dragon/Xyz/Pendulum/Effect - 2800/2300 - Scale 1

Pendulum Effect- When you Summon a Dragon-Type monster, Special Summon 2 "Blossom Tokens" (WATER/Level 2/Dragon-Type/ATK 500/DEF 500) to your opponent's field. "Blossom Tokens" your opponent controls cannot be Tributed or used to Special Summon monsters.

Monster Effect-

2 or more Level 6 Dragon-Type monsters

If you can Pendulum Summon Level 6, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn, during either player's turn, if a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, banish it. While this card has Xyz Material, your opponent cannot activate cards or effects when you Summon a Dragon-Type monster. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.

 

Delta-Numerix-102: Sacred Blossom Dragon - Eternalsummer Scarlet Hibiscus

LIGHT - Rank 7 - Dragon/Xyz/Pendulum/Effect

Scale 1

3300/2800

Pendulum Effect - When you Summon a Dragon-Type monster, Special Summon 3 "Blossom Tokens" (WATER/Level 2/Dragon/ATK 500/DEF 500) to your opponent's field. "Blossom Tokens" your opponent controls cannot be Tributed or used as Material for a Summon. You can destroy 2 other cards you control; Special Summon this card from your Pendulum Zone, then attach 1 Dragon monster in your GY to this card as Material. You can only activate this effect of this card's name once per turn.

Monster Effect -

3 Level 7 Dragon monsters

If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn, during either player's turn, if a card or effect is activated OR a monster is Summoned: You can detach 1 Xyz Material from this card; negate the activation, and if you do, banish that card, face-down. If this card was Xyz Summoned using "Numerix-102: Blossom Dragon - Eternalsummer Hibiscus", you do not have to detach Materials to activate this effect. While this card has material, your opponent cannot activate cards or effects when you Summon or declare an attack with a Dragon monster. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.

 

Numerix-103: Gruwel Revenant

DARK - Rank 9 - Fairy/Xyz/Effect - 3050/3050

2 Level 9 monsters

During either player's turn: You can detach 1 Xyz Material from this card; cards in your Graveyard are unaffected by your opponent's cards and effects this turn. When this card is sent to the Graveyard: You can Special Summon it, and, if you do, you can attach 1 of your banished monsters to this card as Xyz Material. You can only use each effect of "Numerix-103: Gruwel Revenant" once per turn.

 

Numerix-104: Double Helix Cannon

WIND - Rank 10 - Machine/Xyz/Effect - 3300/1800

2 Level 10 Machine-type monsters

While this card has Xyz Material, when a monster you control inflicts battle damage to your opponent, inflict 600 damage to your opponent. Once per turn, during either player’s turn, you can detach 1 Xyz Material from this card: Destroy cards your opponent controls, up to the number of Attack Position Machine-type monsters you control. When this card is removed from the field: Increase the ATK of all Machine-type monsters on the field by 500 and decrease the ATK of all non-Machine-type monsters on the field by 500.

 

Numerix-105: Infinity Gear Archfiend

DARK - Rank 4 - Fiend/Xyz/Effect - 3000/3000

5 Level 4 Monsters

When your opponent activates a Spell Card or the effect of a Spell Card: You can detach 1 Xyz Material from this monster to change that card's effect to one of the following:

●Target 1 "Infinity Gear" monster your opponent controls; That target gains a number of Spell Counters equal to its Level/Rank.

●Take 100 damage for each Spell Card in the Graveyard.

●Each player shuffles 5 Spell Cards from their opponent's Graveyard into their original owner's Deck, or all Spell Cards if there are less than 5.

●Discard your entire hand.

●Add this card to your opponent's hand.

 

Numerix-106: King Terrordrome

DARK - Rank 6 - Fiend/Xyz/Effect - 2000/1200

2 Level 6 monsters

You can also Xyz Summon this monster using 1 "Numerix" monster you control as Material (Xyz Materials attached to that monster become Material for this card). If this card has 2 or more Materials attached to it, this monster cannot be destroyed by card effects. Once per turn: You can detach 1 Material from this card, then target 1 monster your opponent controls; This card gains ATK equal to half of that target's ATK until the end of this turn, then, destroy that target.

 

Numerix-107: Sagacious Harvester Mendacium

LIGHT - Rank 6 - Fiend/Xyz/Effect - 2650/1900

2 Level 6 monsters

Cannot be destroyed by your opponent's card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster on the field; it loses 300 ATK and DEF, its effect is negated, and this card gains that monster's effect. When this card is removed from the field: You can banish 1 card on the field face-down.

 

Numerix-108: Dual-Blade Dragoon

DARK - Rank 12 - Dragon/Xyz/Effect - 4800/4500

Cannot be Xyz Summoned. Must be Special Summoned from your Extra Deck using 2 Xyz monsters you control with a combined Rank of 13 as Xyz Material, and cannot be Summoned by other ways (Xyz Materials attached to those monsters become Xyz Material on this card). During the turn this monster is Summoned, your opponent must shuffle all cards in their hand, Deck, and Graveyard into their Deck except 1, but your opponent takes no damage for the rest of the turn. While this card has Xyz Material: All other cards and effects are negated, also cards and effects cannot be activated (including the effects of monsters with "Unaffected" in their card text). If this monster has an Xyz monster as Material, monsters cannot be Special Summoned. During each Standby Phase, detach 1 Xyz Material from this card. There can be only 1 "Numerix-108: Dual-Blade Dragoon" on the field.

 

Numerix-109: Miracle Totem

WATER - Rank 5 - Rock/Xyz/Effect - 100/2800

2 Level 5 monsters

You can also Xyz Summon this monster by detaching all Xyz Materials (min. 1) from a "Numerix" Xyz monster you control. Once per turn, you can detach 1 Xyz Material from this card and banish it: Attach 1 Xyz Monster from your Extra Deck to this card as Xyz Material whose Rank is equal to the Level or Rank of the monster banished by this effect. If this card is sent from the field to the Graveyard, target 1 Xyz Monster in your Graveyard that was attached to this card as Xyz Material; banish that target, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as the banished target and attach this card to it as Xyz Material. If this card is sent to the Graveyard to activate an Xyz Monster's effect, you can return this card and all banished Xyz monsters to their owners' Extra Deck.

 

Numerix-110: Psychic Dragon Scarlet Eon

FIRE - Rank 4 - Dragon/Xyz/Effect - 2500/2500

2+ Level 4 Dragon-Type monsters

While this card has Xyz Material, other Dragon monsters you control cannot be targeted or destroyed by card effects. Once per turn: You can detach 1 Xyz Material from this card; halve the ATK and DEF of all monsters your opponent currently controls. If this card destroys an opponent's monster by battle: You can activate 1 of these effects.

●Gain LP equal to the destroyed monster's ATK.

●Special Summon 1 Dragon-Type monster from your hand or Graveyard with equal or lesser ATK than that destroyed monster.

 

Numerix-111: Alyasmin, Successor Princess of the Flarem

FIRE- Rank 5 - Spellcaster/Xyz/Effect - 2700/2200

3+ Level 5 Spellcaster monsters

While you control another "Flarem" monster, this card cannot be targeted or destroyed by your opponent's effects. Once per turn: You can target 1 monster your opponent controls; attach it to this card as an Xyz Material. This card gains 200 ATK and DEF for each Material on it. During either player's turn: You can Xyz Summon 1 "Flarem" Xyz Monster by using this card as Material. (Transfer its Materials to that monster). You can only use this effect of "Alyasmin, Successor Princess of the Flarem" once per turn.

 

Numerix-112: Blazing Star Beast

FIRE - Rank 4 - Beast/Xyz/Effect - 2600/2200

2 Rank 4 monsters

You can detach any number of Materials from this card; your opponent takes damage equal to half the combined ATK of the detached Materials. You can only use this effect of this card's name once per turn. If this card leaves the field while it has Material: You can Special Summon 1 Xyz Monster from your GY, except "Numerix-112: Blazing Star Beast".

 

Numerix 113: Calculord^2

DARK - Rank 2 - Thunder/Xyz/Effect - ?/?

2 Level 2 monsters

Once per turn, you can also Xyz Summon "Numerix 113: Calculord^2" using 1 "Calculator" or "Calibrator" monster with 1800 or more ATK as Xyz material. This card's The ATK and DEF of this card is the combined Levels/Ranks of all face-up monsters you control x 300. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card; increase this card’s Level/Rank equal to the number of monsters you control. While this card’s Rank is 5 or higher, your opponent cannot target another monster you control for attacks, or Spell/Trap effects, except "Numerix 113: Calculord^2".

 

Numerix-114: Sustained Sonic Sarong Serpent

DARK - Rank 5 - Dragon/Xyz/Effect - 2300/2200

2 Level 5 monsters

Once per turn, you can detach 1 Xyz Material from this card to target 1 face-up Special Summoned monster your opponent controls: Attach that target to this card as Xyz Material. Once per turn, during either player's turn, if this card would be destroyed (by battle or card effect): You can detach 1 Xyz Material from this card; this card cannot be destroyed by battle or card effects this turn. During the End Phase of the turn this effect activated, you can target 1 card on the field, and if you do; inflict damage to your opponent equal to the combined Ranks of all "Numerix" Xyz monsters on the field x100.

 

Delta-Numerix-114: Delay Distortion Dress Dragon

DARK - Rank 6 - Dragon/Xyz/Effect - 2800/2500

3 Level 6 monsters

Once per turn, you can target 1 face-up monster your opponent controls: Attach that target to this card as Xyz Material. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card: This card cannot be targeted by your opponent's card effects, or destroyed by battle or card effects, for the rest of the turn. During the End Phase of the turn this effect activated: Banish 1 card on the field, then draw 1 card (this effect can resolve even if this card is no longer on the field). During either player's Standby Phase, if this card was sent from the field to the Graveyard during the previous turn: You can Special Summon this card from your Graveyard ("Numerix-114: Sustained Sonic Sarong Serpent" must be in your Graveyard to activate and resolve this effect).

 

Numerix-115: Hikari the Radiant Blaster

LIGHT - Rank 5 - Fairy/Xyz/Effect - 2500/2000

2 or more Level 5 monsters

Cannot be targeted by your opponent's card effects while it has Xyz Material. Once per turn: You can detach any number of Xyz Materials from this card, then target an equal number of cards on the field and/or in either player's hand; banish them, face-up.

 

Numerix-116: Visionary of the Dual Sunrise

FIRE - Rank 6 - Spellcaster/Xyz/Effect - 2700/2100

2 or more Level 6 monsters

While this card has Material, it can make a second attack during each Battle Phase, also if it battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn: You can detach 1 Xyz Material from this card, then target another monster you control; this turn, it can make a second attack during each Battle Phase, also if it attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this Xyz Summoned card leaves the field: You can Special Summon 1 monster from your GY, except "Numerix-116: Visionary of the Dual Sunrise".

 

Numerix-120: Visioknight Master

EARTH - Rank 4 - Warrior/Xyz/Effect - 0/3000

2 or more Level 4 monsters

Cannot be destroyed or targeted by card effects, except the effects of "Numerix" monsters, while it has Xyz Material. If this card would be destroyed by battle: You can destroy 1 Equip Card equipped to this card, and if you do; you can destroy 1 card your opponent controls. Once per turn, you can detach 1 Xyz Material from this card: This card gains 3000 ATK and its DEF becomes 0, until the End Phase, also it can attack twice this turn, but change it to Defense Position during the End Phase. If this card destroys your opponent's monster by battle: You can equip the destroyed monster to this card instead of sending it to the Graveyard. This card gains ATK equal to the ATK of all monsters equipped this way.

 

Numerix-124: Visioknight General

EARTH - Rank 4 - Warrior/Xyz/Effect - 2500/2000

3 or more Level 4 Warrior-Type monsters

While this card has 4 or more Xyz Material, it is unaffected by your opponent's card effects that do not target it. If your opponent's monster attacks, you can detach 1 Xyz Material from this card: Negate that attack, then draw 1 card and reveal it; if the drawn card was a Level 4 Warrior-Type monster, you can immediately Normal Summon it. Once per turn, if this card attacks: You can attach up to 1 Level 4 EARTH monster each in your hand, field, and/or Graveyard to this card as Xyz Material, then increase this card's ATK by 100 for each Xyz Material attached to it.

 

Numerix-131: Arkushanangarushashutu

WATER - Rank 7 - Aqua/Xyz/Effect - 2800/2600

2 Level 7 WATER monsters

You can also Xyz Summon this card if your opponent has 3 or more banished cards using 1 Rank 4 WATER monster you control with no Xyz Material as Xyz Material. If this card is Xyz Summoned using a Fusion or Synchro monster(s): Banish all cards your opponent controls, but your opponent takes no damage for the rest of the turn. Once per turn, during either player's turn: you can detach 1 Xyz Material from this card; banish the top 3 cards from your opponent's Deck, and if you do, this card cannot be destroyed this turn.

 

 

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Due to overflow, all Spells have been moved here.

 

[spoiler= Spells]

Tableau of Evil Magic

Field Spell

Neither player can Special Summon monsters. Face-up monsters must attack, if able. Monsters cannot activate effects during the turn they are Summoned. All cards that would destroy a card also negate its effects. "Tableau of Evil Magic" can only be activated once per Duel.

 

Soul-Burning Battlefield

Field Spell

During their 2nd Main Phase, if both players control at least one monster, the turn player can pay 1500 Life Points to declare a second Battle Phase, which initiates a 3rd Main Phase when it ends. If a player activates this effect, all monsters they control that did not declare an attack during this second Battle Phase are destroyed at the start of their 3rd Main Phase.

 

Sinister Madness

Field Spell

Only the turn player can activate the effects of Monster Cards. Once per turn, if the turn player has not Normal Summoned this turn, and has no monsters in their hand they can Normal Summon: The turn player Special Summons the monster in their hand with the lowest original ATK (their choice, if tied). During each Draw Phase, the opposing player selects and activates one of the following effects:

●The turn player skips their Normal Draw, and instead adds the monster with the lowest original ATK (their choice, if tied) from their Deck to their hand.

●Both players draw 1 card.

●Every time the turn player Special Summons this turn, they must pay 800 Life Points.

 

Library of Sanctuary

Field Spell

When this card is activated, both players can add 1 Spell Card from their Deck to their hand. Both players can activate Normal Spell Cards from their hand during either player's Main Phase. The Spell Speed of Spell Cards you activate is increased by 1. If a Continuous Spell Card would be destroyed (except by its own effect), its controller can banish the top card of their Deck face-down: That card is not destroyed. If this card is destroyed or banished by your opponent's card effect, banish the top 5 cards of your opponent's Deck.

 

Twin Star Dreamland

Field Spell

You can Normal Summon Level 5 or higher Gemini monsters without Tributing. If a Gemini monster you control attacks, you can add 1 Gemini monster from your Deck to your hand. If you control no other face-up Spell Cards, Gemini monsters on the field get their effects without being Normal Summoned a second time.

 

Hall of Eternal Tears

Field Spell

All battle damage becomes 500. If a monster is destroyed by battle: the player that controls the attacking monster skips their next Draw Phase. If this card is destroyed during the Battle Phase, end the current turn (cards and effects cannot be chained to this effect).

 

Xyz Arc

Field Spell

If an Xyz Monster on the field detaches a Pendulum Monster Xyz Material: You can pay 800 LP; the owner of that Xyz Monster can send that Pendulum Monster to its original owner's Extra Deck instead of the Graveyard. The player who activated this card's effect cannot Pendulum Summon until the Main Phase 1 of their next turn.

 

Chains of the Underworld

Field Spell

If a monster is Special Summoned, either player can discard 1 card: Negate the Special Summoned monster's effects on the field, also both players draw 2 cards. Your opponent's Special Summoned monsters cannot attack.

 

Automatic Deployment Ramp

Field Spell

You can Special Summon 1 Level 4 or lower Machine-Type monster (from your hand or Deck). If this card is destroyed: You can Special Summon 1 Machine-Type monster from your hand or Deck. You can only use each effect of this card's name once per turn.

 

Monochrome Anomaly

Field Spell

When this card is activated, both players choose either LIGHT or DARK; all monsters they control are treated as the chosen Attribute instead of their original Attribute, for as long as this card is face-up on the field. LIGHT monsters gain 200 ATK for each card in their controller's opponent's hand. DARK monsters cannot be targeted by card effects as long as there are at least 15 total cards in the Graveyards.

 

Improvisation Colosseum

Field Spell

When this card is activated: Pay 1000 LP (this effect cannot be negated). Monsters on the field have their effects negated. Once per turn, during either player's turn, either player can activate the following effect:

●Discard 1 card: equip 1 Equip Spell card from your Deck or either player's Graveyard to an appropriate monster you control.

If there are no Equip Spell cards on the field during either player's End Phase: Banish this card. You can only activate 1 "Improvisation Colosseum" per turn.

 

Nonentity World

Field Spell

All monsters on the field have their names treated as "?", and are treated as having no Attribute.

 

Cold Forest

Field Spell

During either player's turn, if a monster on your side of the field would be destroyed (either by battle or by card effect): You can pay 800 Life Points; it is not destroyed. If you do, its effects are negated and it cannot attack. These changes last until your next End Phase. You can only activate this effect of "Cold Forest" once per turn. If this card is sent to the Graveyard: You can target 1 monster on the field; its effects are negated and it cannot attack.

 

Violet Factory

Field Spell

Once per turn, you can discard 1 card to add 1 "Polymerization" card from your Deck to your hand. Your opponent cannot activate cards or effects in response to a Fusion Summon. During the End Phase, if a monster was Fusion Summoned this turn, you can add 1 "Polymerization" or "Fusion" Spell/Trap Card, or a Spell/Trap Card that specifically Summons a Fusion monster, from the Graveyard to your hand.

 

Gravel Pit

Field Spell

When this card is activated, you can add 1 Level 4 or lower EARTH monster from your Deck to your hand (you can only activate this effect of "Gravel Pit" once per turn). Monsters cannot be Special Summoned from the hand. Monsters you control gain 400 ATK.

 

Snowfall

Field Spell

Cards with Ice Counters have their effects negated, except "Snowfall". If a WATER monster you control is destroyed (by battle or card effect), you can place 1 Ice Counter on this card. Once per turn (Quick Effect): you can remove 1 Ice Counter from this card and place it on 1 face-up card your opponent controls.

 

Forgotten Town

Field Spell

Neither player can activate Field Spell while this card is face-up on the field. Once per turn, the turn player can target 1 monster they control: banish it. Monsters banished by this card's effect return to the field during the End Phase, in the same battle position.

 

City of Radiant Ruin

Field Spell

All face-up monsters on the field are treated as LIGHT-attribute. LIGHT monsters on the field gain 300 ATK. Once per turn, when a LIGHT monster destroys a monster by battle, the turn player's opponent can destroy 1 card on the field. When this card is destroyed by a card effect and sent to the Graveyard, you can banish 1 monster you control: add this card to your hand. It cannot be activated this turn.

 

Inherent Universal Truth

Field Spell

This card is treated as "Macro Cosmos" while face-up on the field. "Helios" monsters you control gain 100 ATK and DEF for each Spell/Trap Card in the Banished Zone. Once per turn, during either player's turn, you can banish 1 card each from both Graveyards. If a card(s) your opponent owns is destroyed, that card(s) is banished.

 

Lost Labyrinth

Field Spell

During each Standby Phase, all Normal monsters you control gain 400 DEF. If "Labyrinth Dragon" destroys your opponent's Effect monster by battle, increase its ATK by 300. If your opponent controls no Normal monsters, Level 3 or lower Normal monsters you control can attack your opponent directly.

 

Fortress Cannon Base

Field Spell

Neither player can activate a Field Spell Card. All monsters you control gain 400 ATK and DEF. Once per turn, you can target 1 face-up monster on the field with a Level: Place a number of Armament Counters on this card equal to the target's Level. If a card you control declares an attack, place 1 Armament Counter on this card. Once per turn, during your Battle Phase, this face-up card can declare an attack, and if it does, its ATK and DEF are equal to the number of Armament Counters on this card x200. If this card on the field is destroyed, you can target 1 face-up monster on the field: That target gains 200 ATK for each Armament Counter that was on this card when it was destroyed.

 

Lunar Eclipse

Field Spell

DARK monsters on the field gain 300 ATK and DEF. Once per turn (Quick Effect): You can rearrange your Set cards. When a monster you control is flipped face-up, you can activate this effect: Immediately flip that monster face-down again. During the turn you activate this effect, you cannot activate the effects of any other monsters you control that activate when they are flipped face-up. You can only activate this effect of "Lunar Eclipse" once per turn.

 

Citadel of Veldaion

Field Spell

After a "Veldaion" Counter Trap Card resolves, gain 1000 LP. "Veldaion" monsters you control gain 100 ATK times their Level. If either player pays LP to activate a card or effect, you can gain LP equal to half the amount of LP paid, and if you do, you can add 1 "Veldaion" card from your Deck to your hand (you can only activate this effect of this card's name once per turn).

 

Notice Anything?

Field Spell

You can send 1 "LV" monster in your hand to the bottom of your Deck; draw 1 card. If this card on the field is sent to the GY, you can target 1 "LV" monster you control: tribute it; Special Summon 1 "LV" monster written on that card's text from your hand or Deck, ignoring summoning conditions. You can only use each effect of this card's name once per turn.

 

Agony Theater

Field Spell

When this card is activated, banish all Special Summoned monsters you control. If a player Normal or Special Summons a monster(s), that player pays LP equal to half the ATK of the monster they Summoned. Each player must pay 800 LP during their Draw Phase, or skip their Normal Draw (a player who skips their Normal Draw due to this effect cannot activate cards or effects that add cards from their Deck to their hand). All increases to a player's LP are doubled.

 

Orichalcos Deuteros

Field Spell

During either player's turn: You can activate this card from your hand by sending 1 "The Seal of Orichalcos" from your hand or side of the field to the Graveyard, or by banishing "The Seal of Orichalcos" from your Graveyard. If this card is activated this way, this card gains the name and effects of "The Seal of Orichalcos", also draw 1 card. If you control 2 or more face-up monsters, the monster you control with the highest ATK cannot be destroyed or targeted by your opponent's card effects. Once per turn, during either player's turn, if a card or effect is activated that would destroy 2 or more cards on the field: You can negate that card/effect, and if you do, destroy it, and if you do that; you can Special Summon 1 Level 4 or lower monster from your hand or Graveyard.

 

Orichalcos Tritos

Field Spell

During either player's turn: You can activate this card from your hand by sending 1 "Orichalcos Deuteros" from your hand or field to the Graveyard, or by banishing "Orichalcos Deuteros" from your Graveyard. If this card is activated this way, this card gains the name and effects "Orichalcos Deuteros" had, also draw 1 card. This card cannot be targeted by your opponent's card effects. Once per turn, during either player's turn, if your opponent would declare an attack or activate a monster effect: You can negate that attack/effect, and if you do; destroy that monster. During your End Phase: Gain 500 LP for each face-up Monster Card you control, including monsters not being treated as monsters (this includes cards in the Pendulum Zone).

 

Abyss Canyon

Field Spell

Once per turn, during either player's turn: You can rearrange any number of face-down Defense Position monsters you control (those monsters do not leave face-down Defense Position). Once during the End Phase, you can: Change a number of face-up monsters on the field to face-down Defense Position up to the number of Rock-Type monsters you control. Battle damage your opponent takes from battles involving at least 1 each of a Rock-Type monster and a monster they control is doubled.

 

Invigorating Apothecary

Field Spell

If a Level 3 or lower monster you control inflicts damage to your opponent (by battle or its own effect): Gain LP equal to the amount of damage inflicted. When your LP are increased, place 1 Potion Counter on this card for every 500 LP you gained (rounded up). Monsters you control gain 300 ATK and DEF for each Potion Counter on this card. Once per turn, you can remove any number of Potion Counters from this card to target 1 monster in your Graveyard whose Level is equal to the number of removed Counters: Special Summon that target.

 

Mountain Valley

Field Spell

Dragon-Type and Warrior-Type monsters you control gain 500 ATK and DEF. Once per turn, as a Quick Effect during your turn, you can target 1 Dragon-Type, Warrior-Type, or Spellcaster-Type monster you control: Send that target to the Graveyard, and Special Summon 1 Dragon-Type or Warrior-Type monster from your hand or Graveyard, except a monster with the same name as the sent monster. If you Normal Summon a monster, you can place 1 Dragon-Type or Warrior-Type monster from your Deck or Graveyard on top of your Deck. If a monster you control destroys your opponent's monster by battle and sends it to the Graveyard: Draw 1 card (You can only activate this effect of this card's name once per turn).

 

Terracotta Labyrinth

Field Spell

When either player declares a direct attack: Special Summon 1 "Ancient Statue Token" (Rock-type/EARTH/Level 6/ATK 2000/DEF 2000) to the turn player's opponent's side of the field; the Token becomes the new attack target. When an "Ancient Statue Token" is removed from the field: Both players take 1000 damage. If a player controls no monsters, this card cannot be targeted by card effects.

 

Realm of the Aged

Field Spell

During each Standby Phase: Increase the turn count by 1. Monsters cannot attack during the turn they are Summoned. If this card is destroyed: Increase the turn count by 3.

 

Bug-Eat-Bug World

Field Spell

If an Insect-Type monster is sent to the Graveyard, you can banish that monster: Special Summon 1 Insect-Type monster from your Deck whose Level is 1 higher than the banished monster's. You can only use this effect of "Bug-Eat-Bug World" once per turn. You can target 2 Insect-Type monsters you control: Destroy the first target, and if you do, the second target gains 500 ATK until the End Phase.

 

Jailyard

Field Spell

All monsters lose 400 ATK and DEF. When a monster effect is activated: That monster's owner must banish a number of cards from the top of their Deck face-down equal to the Level/Rank of the monster whose effect was activated. Once per turn: Players can activate 1 Trap Card during the turn it was Set.

 

Sparring Grounds

Field Spell

Players can target their own monsters for attacks. When they do, monsters are not destroyed by battle, also, increase the ATK of the monster with the lower ATK by the amount of damage they take from that battle. This increase remains even if this card leaves the field.

 

Perpetual Motion World

Field Spell

When a monster is Summoned: All monsters on the field must move to an adjacent Monster Zone to its left. If a monster cannot change its Zone: Destroy it. Once per turn: You can target 1 card in your Spell/Trap Zone; destroy it, and if you do, Special Summon 1 "Greased Gear Token" (Machine-type/LIGHT/Level 3/ATK 1000/DEF 1000). If a "Greased Gear Token" moves to another column: Increase the ATK and DEF of all "Greased Gear Tokens" by 300 (even if this card leaves the field).

 

Different Dimension Incarnation Zone

Field Spell

You can activate this card if the top card in your Banished Zone is a face-up monster that can be Normal Summoned. That monster is treated as being on the field. If the monster that was on top of your Banished Zone when this card is activated is not on top of your Banished Zone: Destroy this card.

 

Palace of the Eternal - Zombie Citadel

Field Spell

This card is treated as "Zombie World" while face-up on the field or in the Graveyard. Monsters on the field and in every Graveyard become Zombie-Type. Monsters cannot be Tributed, except to Tribute Summon Zombie-Type monsters. Once per turn: You can Special Summon 1 Zombie-Type monster from the Graveyard, but banish it when it leaves the field. If this card is destroyed by an opponent's effect and sent to the Graveyard: You can send 1 Zombie-Type monster from your Deck to the Graveyard; activate this card in your Field Zone. You can only use this effect of "Palace of the Eternal - Zombie Citadel" once per turn.

 

High-Energy Impact Terrain

Field Spell

When this card is activated: Your opponent can activate 1 "High-Energy Impact Terrain" from their hand or Deck, and if they do so this way; Place 2 High-Energy Counters on this card. This face-up card cannot be destroyed or banished. During each Standby Phase, place 1 High-Energy Counter on each "High-Energy Impact Terrain" on the field. You can remove any number of High-Energy Counters from this card: Apply the appropriate effect:

●2: Add 1 "High-Energy" Normal or Quick-Play Spell Card from your Deck to your hand.

●4: Target 1 monster your opponent controls: Destroy that target.

●6: Add 1 Level 3 or lower Tuner from your Deck or Graveyard to your hand.

●8: Inflict 200 damage to your opponent for each monster they control, then gain LP equal to the amount of damage inflicted.

 

Splinter Targe

Equip Spell

The equipped monster gains 200 ATK and DEF. When either this card or the equipped monster is destroyed, Special Summon 2 "Splinter Tokens" with the same Attribute, Type, Level, ATK, and DEF of the equipped monster on the field to any 2 unoccupied Monster Card Zones.

 

Cestus of the Gods

Equip Spell

Can only be equipped to a Level 3 or lower monster. Increase the equipped monster's ATK by 400. If the equipped monster inflicts Battle Damage to your opponent's Life Points, except by a direct attack, activate each of the following effects in sequence:

●Increase your Life Points by the amount of damage inflicted.

●Increase this monster's ATK by half the amount of damage inflicted.

●If your opponent's Life Points are higher than yours, draw 1 card.

 

Weapon Watch

Equip Spell

Roll a six-sided die: Excavate cards from the top of your deck equal to the result and equip any number of Equip Spells to appropriate monsters on the field. Shuffle all other excavated cards back into the Deck. If this face-up card is sent to the Graveyard, add 1 Equip Spell from your Graveyard to your Hand except "Weapon Watch". You can only use each effect of "Weapon Watch" once per turn.

 

Sword of Pain

Equip Spell

Increase the ATK of the equipped monster by 1000. If the equipped monster attacks, you take 500 points of damage.

 

Greedy Golden Gauntlet

Equip Spell

The equipped monster gains 200 ATK. If the equipped monster attacks, no cards or effects can be activated until the end of the Damage Step. If your opponent's Life Points are less than the combined ATK of all monsters you control at the end of your 1st Main Phase, you must skip your Battle Phase.

 

Foolish King's Sceptre

Equip Spell

The equipped monster gains an additional attack for each Equip Spell Card equipped to it. Your opponent draws an additional during each of their Draw Phases for each Equip Spell Card face-up on the field. There can be only 1 face-up "Foolish King's Sceptre".

 

Shield Gong

Equip Spell

Once per turn, the equipped monster cannot be destroyed by battle. The equipped monster is treated as a Tuner monster. If a monster on the field is destroyed, you can Special Summon this card from your Graveyard as a Normal Tuner monster (EARTH/Level 1/Machine-Type/100 ATK/800 DEF) (You can only activate this effect of this card's name once per turn).

 

Mighty Hammer

Equip Spell

The equipped monster gains 800 ATK. If the equipped monster destroys your opponent's monster by battle, draw 1 card. If the equipped monster battles, change its Battle Position at the end of the Damage Step.

 

Convincing Costume

Equip Spell

When this card is activated, select up to 2 words: Add those words to the name of of the equipped monster. If the equipped monster would leave the field, you can destroy this card, instead.

 

Sword of the Hero

Equip Spell

Equip only to the monster you control with the highest Level. If the equipped monster is destroyed, you can Special Summon this card to either player's field as a monster with the same Attribute, Type, Level/Rank, ATK, DEF, and effects as the equipped monster (This card is NOT treated as a Spell Card).

 

Flaming Sword of Fire

Equip Spell

Equip only to a Warrior-Type monster. If the equipped monster destroys a monster by battle, inflict damage to your opponent equal to half the destroyed monster's original ATK.

 

Blessed Soul Staff

Equip Spell

Cannot be equipped to a DARK monster. The equipped monster gains 200 ATK. If the equipped monster inflicts battle damage, increase your Life Points by the amount of damage inflicted.

 

Sturmfalken

Equip Spell

During your Standby Phase, if this card is equipped to a monster, except "Dame of the Sacred Tome", take 2000 damage. The equipped monster gains 800 ATK. If the equipped monster battles, no cards or effects can be activated until the end of the Damage Step, except the effects of the equipped monster and Equip Spell Cards equipped to the equipped monster. At the start of the Damage Step, a monster battling the equipped monster has its ATK halved.

 

Flamenshlangen

Equip Spell

During your Standby Phase, if this card is equipped to a monster, except "Dame of the Sacred Tome", take 2000 damage. The equipped monster inflicts piercing battle damage. If the equipped monster inflicts battle damage to your opponent, draw 1 card. At the start of the Damage Step, you can Special Summon 1 monster from your hand or Graveyard of the same Type as the equipped monster, but of a lower Level than the equipped monster's Level/Rank.

 

Frosthaifisch

Equip Spell

During your Standby Phase, if this card is equipped to a monster, except "Dame of the Sacred Tome", take 2000 damage. A monster that battles the equipped monster has its effects negated. If the equipped monster is the only monster you control, it is unaffected by your opponent's card effects. Your opponent's monsters must attack the equipped monster during your opponent's Battle Phase.

 

Wattlewall

Equip Spell

The equipped monster cannot be destroyed by battle. Once per turn, this card cannot be destroyed. The first attack your opponent makes in a turn must target the equipped monster. If your opponent attacks and you take no damage, draw 1 card.

 

Magic of the Pharoah

Equip Spell

During your Main Phase, you can declare 1 card name, then draw 1 card: If the name you declared is the same as the card you drew by this effect, the equipped monster gains 200 ATK and an additional attack during each Battle Phase. If the card you draw does not have the same name as the declared card, discard that card, also you cannot activate this effect of "Magic of the Pharoah" for the rest of the turn.

 

Razing Flames

Equip Spell

Equip only to a FIRE, Dragon-Type, or Spellcaster-Type monster. The equipped monster inflicts piercing Battle Damage. The equipped monster gains 200 ATK times its Level (Xyz monsters are treated as Level 0). If the equipped monster attacks, destroy all face-up Field Spell Cards in play, and if you do, this monster can attack all monsters your opponent controls this turn, once each.

 

Okami Dagger

Equip Spell

Equip only to a Beast or Beast-Warrior-Type monster. The equipped monster gains 1000 ATK. Once per turn: You can pay 1000 Life Points to target 1 Level 4 or lower Beast-Type monster in your Graveyard; Special Summon it. If this card leaves the field: You can halve the ATK of 1 monster on the field.

 

Alendra's Tears

Equip Spell

If "Alendra" is destroyed by battle, you can equip this card from your Deck to 1 face-up monster on the field. The equipped monster's effects are negated, and it is banished when it leaves the field. The equipped monster's ATK is doubled. During each Standby Phase, gain LP equal to the equipped monster's original ATK.

 

Summoner Watch

Equip Spell

Once per turn, you can discard 1 card: Add 1 monster from your Deck to your hand whose Level, Type, and Attribute are the same as the equipped monster's. If this card is sent from the field to the Graveyard, you can target the equipped monster on the field; Special Summon 1 monster from your Graveyard whose Level, Type, and Attribute are the same as the target's, but its effects are negated.

 

Lunar Spike

Equip Spell

The equipped monster gains 300 ATK and DEF, also it cannot be destroyed by battle or card effects. If the equipped monster would be targeted by a card's effect, you can destroy this card to negate the activation, and if you do, destroy it and inflict 300 damage to your opponent. During your Draw Phase, you can add this card from your Graveyard to your hand instead of drawing (you can only activate this effect of "Lunar Spike" once per turn).

 

Berserk Chain

Equip Spell

The equipped monster gains 200 ATK. If the equipped monster destroys your opponent's monster by battle while your opponent controls a monster in the Zone adjacent to the destroyed monster's Zone, it can attack that monster.

 

Arcane Spellsword

Equip Spell

The equipped monster gains 300 ATK, plus 200 additional ATK and DEF for every Spell Counter on this card. If a Spell Card is activated, or the equipped monster attacks, place 1 Spell Counter on this card. If the equipped monster would be destroyed, you can remove 2 Spell Counters from this card: The equipped monster is not destroyed. If the equipped monster destroys your opponent's monster by battle, you can remove 2 Spell Counters from this card: The equipped monster can declare an additional attack in a row.

 

Xyz Raid

Equip Spell

Equip only to an Xyz monster. Once per turn, you can attach 1 Spell/Trap Card from your hand to the equipped monster as Xyz Material. Once per turn, you can detach 1 Xyz Material from the equipped monster; destroy 1 card on the field.

 

Twin Breaker Blades

Equip Spell

The equipped monster gains 400 ATK. When this card is activated, you can discard up to 3 cards to select and apply a number of the following effects for each card discarded:

●If the equipped monster battles your opponent's monster, negate the effects of the opposing monster (including in the Graveyard), beginning at the start of the Damage Step.

●Once per turn, if the equipped monster destroys your opponent's monster by battle, it can attack once again in a row.

●At the start of your 2nd Main Phase, draw 1 card for each monster destroyed by the equipped monster this turn (by battle or its own effect).

You can only control 1 "Twin Breaker Blades".

 

Drill Break Lance

Equip Spell

Your opponent cannot attack monsters you control, except the equipped monster. When this card is activated, you can banish up to 3 cards from your Graveyard to select and apply a number of the following effects equal to the number of cards banished:

●The equipped monster gains 1000 ATK.

●At the end of the Damage Step, if the equipped monster battled, you can target and destroy 1 card on the field.

●Once per turn, during either player's turn, if the equipped monster would be destroyed, you can target and destroy 1 other card on the field; the equipped monster is not destroyed.

You can only control 1 "Drill Break Lance".

 

Massive Break Hammer

Equip Spell

The equipped monster gains 500 ATK. When this card is activated, you can send up to 3 cards from your Deck to your Graveyard of different card Types (Monster, Spell, and/or Trap) to activate a number of the following effects in order equal to the number of cards sent to the Graveyard this way:

●Banish any monster destroyed by battle with the equipped monster.

●If the equipped monster destroys your opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.

●The equipped monster inflicts piercing Battle Damage, and if it does, draw 2 cards.

You can only control 1 "Massive Break Hammer".

 

Living Dead Shackles

Equip Spell

Target 1 Normal monster in your Graveyard: Special Summon that target, and equip it with this card. If the equipped monster is not Zombie-Type, it becomes Zombie-Type, and if it does, increase its ATK by half its original ATK, but its DEF becomes 0. This card cannot be destroyed by its controller. You can only control 1 "Living Dead Shackles".

 

Nails of Bane

Equip Spell

The equipped monster gains 500 ATK, also once per turn it cannot be destroyed by battle. For each of the following criteria the equipped monster meets, this card gains the appropriate effect:

●Level 7 or lower: If the equipped monster attacks, it gains ATK equal to its Level x100 until its controller's next Standby Phase.

●DARK-Attribute: If the equipped monster destroys your opponent's monster by battle, you can draw 1 card, and if the drawn card is a DARK monster with 2000 or less ATK, you can Special Summon that monster.

●Dragon-Type: This card and the equipped monster cannot be destroyed by card effects, except the effects of Dragon-Type monsters.

 

Viper's Seal

Equip Spell

When this card is activated, banish 1 Reptile-Type monster from your Graveyard to target 1 monster in your opponent's Graveyard: Special Summon that target, and equip this card to the Special Summoned monster. A monster Summoned by this effect cannot activate its effects during the turn it is Summoned. The equipped monster gains 200 ATK, also it is treated as Reptile-Type. If this equipped card is destroyed, banish the equipped monster.

 

Evolution Blade

Equip Spell

If a "Silvermoth" monster is Special Summoned, you can equip this card from your Graveyard to that monster. The equipped monster gains 500 ATK. During each Standby Phase, if an Insect-Type equipped monster with a Level destroyed your opponent's monster during the previous turn, increase the equipped monster's Level by 2, otherwise, increase it by 1. During either player's turn, you can Tribute the equipped monster: Special Summon 1 Insect-Type monster from your hand, Deck, or Graveyard whose Level is less than or equal to the equipped monster's Level on the field, but destroy it during the End Phase if it is not a "Silvermoth" monster.

 

Evolution Saber

Equip Spell

You can discard this card to Special Summon 1 "Larva Silvermoth" from your hand, Deck, or Graveyard (you can only activate this effect of this card's name once per turn). If a "Silvermoth" monster is Special Summoned, you can equip this card from your Graveyard to that monster. The equipped monster gains 500 ATK. During each Standby Phase, if an Insect-Type equipped monster with a Level destroyed your opponent's monster during the previous turn, increase the equipped monster's Level by 2, otherwise, increase it by 1.

 

Evolution Armor

Equip Spell

Equip only to an Insect-Type monster. If a "Silvermoth" monster is Special Summoned, you can equip this card from your Graveyard to that monster. The equipped monster cannot be destroyed by battle or card effects. During each of your Standby Phases, increase the equipped monster's Level by 1, and if you do, you can target 1 face-up monster whose Level/Rank is less than or equal to the equipped monster's: Destroy that target. If the equipped monster destroys your opponent's monster by battle, you can add 1 "Evolution" Equip Spell Card from your Deck to your hand, except "Evolution Armor".

 

Skull Hammer

Equip Spell

The equipped monster loses 1000 ATK. If the equipped monster attacks your opponent's monster, the attack target loses ATK equal to the equipped monster's ATK. If the equipped monster is changed to from Attack Position to Defense Position by a card's effect: Immediately change it back to Attack Position, and increase its ATK by 100.

 

Disgraceful Mask

Equip Spell

Discard all cards in your hand (min. 3) to activate this card. While you control this face-up card, you draw 1 card during your opponent's Draw Phase. During the End Phase, if the equipped monster activated an effect that you discarded 1 or more cards to activate, you can add 1 of those discarded cards from your Graveyard to your hand. You can only control 1 "Disgraceful Mask".

 

Thundersmith's Blade

Equip Spell

The equipped monster gains 200 ATK. If the equipped monster attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If the equipped monster destroys your opponent's monster by battle, you can decrease the ATK of all monsters your opponent controls by the difference between the original ATK of the equipped monster and the destroyed monster, until the End Phase.

 

Super Premature Burial

Equip Spell

Target 1 Gemini monster in your GY; Special Summon that target and equip it with this card. If the equipped monster is Normal Summoned: destroy this card. If this card is destroyed while equipped to a Gemini monster, you can equip 1 Equip Spell from your Deck to 1 appropriate Gemini monster you control.

 

Triangle-Cut Blade

Equip Spell

If the equipped monster destroys your opponent's monster by battle, you can Special Summon 1 monster with the same name as the equipped monster from your hand or Graveyard. If you control 3 monsters with the same name, the equipped monster's ATK is doubled.

 

Sealing Sword of the Oricalchos

Equip Spell

The equipped monster's effects are negated. During each of your End Phases, discard 1 card. If you control "The Seal of Oricalchos", you can activate this card in your opponent's Spell/Trap Card Zone (you still select the equipped monster).

 

Flip-Flops Version 3000

Equip Spell

The equipped monster gains 100 ATK and DEF. Equip this card to another appropriate target; flip the monster this card was originally equipped to into face-down Defense Position. If this card is sent from the field to the GY: you can Special Summon 1 monster from your GY in face-down Defense Position. If a monster you control is Flip Summoned, you can equip this card from the GY to that target. You can only activate each effect of this card's name once per turn.

 

Darkness Metal Flare

Equip Spell

The equipped monster gains 200 ATK for each Dragon-Type monster in the Graveyard. If the equipped monster destroys your opponent's monster by battle, you can Special Summon 1 Level 4 or lower Dragon-Type monster from your Deck (you can only activate this effect of this card's name once per turn).

 

Radiant Rayshield

Equip Spell

Once per turn, the equipped monster cannot be destroyed by battle. Once per turn, the equipped monster cannot be destroyed by card effects. At the start of the Damage Step, if the equipped monster battles, your opponent's monsters lose 500 ATK until the end of the turn.

 

Armored Laser Cannon

Equip Spell

If the equipped monster attacks your opponent's Defense Position monster, increase the equipped monster's ATK by 800. Once per turn, during your opponent's turn, if your opponent activates a monster effect that would remove the equipped monster from the field, you can: Negate that effect, then, change that opponent's monster to face-up Defense Position. A monster whose Battle Position was changed by this effect cannot be changed to Attack Position, also its effects are negated.

 

Spiritfire Cloak

Equip Spell

The equipped monster cannot be targeted by other effects. The first time the equipped monster would be destroyed by a card effect in a turn: The equipped monster is not destroyed, also gain 300 LP for each turn this card has been on the field. During each Standby Phase, inflict 100 damage to your opponent for each Spell/Trap Card on the field.

 

Saturated Rain-Bow

Equip Spell

The equipped monster cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. The equipped monster can attack your opponent directly. If the equipped monster would inflict battle damage, gain an equal amount of LP instead. You can only control 1 “Saturated Rain-Bow”.

 

Crimson Mask

Equip Spell

The equipped monster becomes FIRE. If the equipped monster was already FIRE: any battle damage it inflicts is doubled. You can destroy the equipped monster, and if you do, draw cards equal to the number of Equip Spells equipped to it when it was destroyed.

 

Cerulean Mask

Equip Spell

The equipped monster becomes WATER. If the equipped monster was already WATER: you gain LP equal to the battle damage it inflicts. You can destroy this card and target 1 monster on the field; send monsters from your Deck to the Graveyard equal to the number of Equip Spells equipped to that target.

 

Celadon Mask

Equip Spell

The equipped monster becomes WIND. If the equipped monster was already WIND: it gains 500 ATK. Also, shuffle any monster that battles the equipped monster into the Deck after damage calculation. You can target a number of Spell/Trap cards on the field up to the number of Equip Spells equipped to the equipped monster; shuffle them and this card into their owner's Deck.

 

Kobicha Mask

Equip Spell

The equipped monster becomes EARTH. If the equipped monster was already EARTH: it gains 800 DEF. Also, it can attack while in defense position using its DEF for damage calculation. You can target a number of monsters on the field up to the number of Equip Spells equipped to the equipped monster; Set those targets, and if you do, shuffle this card into your Deck.

 

Obsidian Mask

Equip Spell

The equipped monster becomes DARK. If the equipped monster was already DARK: destroy any non-DARK monster the equipped monster battles at the start of damage calculation. You can banish the equipped monster; take control of a number of monsters your opponent controls up to the number of Equip Spells equipped to it when it was banished until the End Phase. You cannot Special Summon from the Extra Deck for the rest of the turn after you activate this effect.

 

Goldenrod Mask

Equip Spell

The equipped monster becomes LIGHT. If the equipped monster was already LIGHT, if it destroys a monster(s) (by battle or its own effect): you can draw 1 card then discard 1 card. Once per turn: you can send a number of cards from the top of your Deck to the Graveyard equal to the number of Equip Spells equipped to 1 monster on the field.

 

Broad-axe of Destiny

Equip Spell

The equipped monster gains 1000 ATK. During the End Phase of the turn this card was sent to the Graveyard by your opponent's card: Draw 1 card.

 

Super Force

Equip Spell

Cannot be equipped to a monster without an original Level. The equipped monster gains 200 ATK for each monster with a different name in your Graveyard. During the End Phase of the turn the equipped monster destroys your opponent's monster by battle: Shuffle this card into the Deck, and if you do; Special Summon 1 monster from your Deck of a lower Level than the equipped monster whose Attribute and Type are different from the equipped monster's.

 

Duelance

Equip Spell

If the equipped monster attacks, it gains 1000 ATK during the Damage Step only, and if it does; you can destroy 1 Spell/Trap Card on the field. If the equipped monster destroys your opponent's Special Summoned monster by battle, draw 1 card. If the equipped monster destroys your opponent's Effect monster by battle, inflict 500 damage to your opponent.

 

Shrink Ray

Equip Spell

Equip only to a Psychic-Type or Spellcaster-Type monster. If the equipped monster attacks your opponent's monster, the attack target's ATK and DEF are halved at the start of the Damage Step. If an equipped monster with an original Level of 3 or lower destroys your opponent's monster by battle, banish 1 Spell/Trap Card from your Deck: A card banished by this effect is added to your hand during your next Standby Phase.

 

Pure Weapon of the Soul

Equip Spell

This card can only be equipped to a Normal monster. The equipped monster gains 500 ATK and DEF and inflicts piercing battle damage. Once per turn, if the equipped monster destroys a monster by battle, it can declare an additional attack. At the end of the Battle Phase, if the equipped monster battled: You can target 1 Spell/Trap Card on the field; destroy that target. If this card is sent from the field to the Graveyard because the equipped monster was removed from the field: You can draw 2 cards.

 

Mask of Evil

Equip Spell

The equipped monster gains 500 ATK. If the equipped monster leaves the field, except by your card effect or as Material for the Summon of a monster from your Extra Deck: Inflict damage to your opponent equal to double the equipped monster's original ATK. You can pay 1000 LP to activate this card from your hand during your opponent's turn.

 

Blademaster Blaster

Equip Spell

If you control no monsters, you can reveal this card in your hand to add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand (you can only activate this effect of this card's name once per turn). If the equipped monster attacks, increase its ATK by 100 for each card you control (even if this card leaves the field). During the End Phase of the turn this card was destroyed on the field or banished from your Graveyard: You can add this card to your hand. If the equipped monster is equipped with another Equip Spell Card, you can select and activate 1 of the following effects:

●Destroy 1 card on the field.

●Banish 1 card from the Graveyard.

 

Silica Scimitar

Equip Spell

Equip only to a Normal Monster. You can only use each of this card name's effects once per turn. (1) If the equipped monster battles an opponent's monster: You can destroy that opponent's monster, then the equipped monster gains ATK equal to half the destroyed monster's original ATK. (2) You can banish this card you control, face-down; your opponent takes damage equal to the deficit between the equipped monster's ATK at activation and its original ATK.

 

Armodia Unit Attack Drones

Equip Spell

You can only control 1 "Armodia Unit Attack Drones". Once per turn, you can roll a six-sided die, and select a number of the following effects equal to the result:

●Once per turn, if the equipped monster attacked this turn: You can halve the equipped monster's ATK until the end of the Battle Phase; the equipped monster can declare an additional attack this turn.

●The equipped monster can attack your opponent directly.

●The equipped monster gains 800 ATK and DEF.

●If the equipped monster destroys your opponent's monster by battle: You can Special Summon 1 "Armodia" from your hand, Deck, or Graveyard.

●At the start of the Damage Step, if this card attacks: You can target 1 monster from your opponent's field or Graveyard whose ATK is less than the equipped monster's, except the attack target; banish it.

●Once per turn, during either player's turn: You can lower the ATK and DEF of all monsters your opponent controls by 100 for each card in their Banished Zone, then gain 500 LP for each monster your opponent controls whose ATK or DEF is currently 0.

 

Armodia Unit Artillery Drones

Equip Spell

The equipped monster gains 500 ATK. If the equipped monster attacks, increase its ATK and DEF by 300. If the equipped monster destroys your opponent's monster by battle: You can Special Summon 1 " Drone Token" of the same Level, Type, and Attribute as the equipped monster, with ATK and DEF equal to the difference between the equipped monster's current and original ATK. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Armodia" from your hand, Deck, or Graveyard.

 

Flareburst Gladius

Equip Spell

Special Summon 1 monster with 200 DEF from your Graveyard and equip it with this card. The equipped monster gains 200 ATK for each monster with a different name that has 200 DEF in your Graveyard. If this card is removed from the field: Destroy the equipped monster and take 200 damage for each monster with 200 DEF with a different name in your Graveyard.

 

Running Shoes

Equip Spell

Special Summon 1 Level 2 or lower monster from your hand and equip it with this card. The equipped monster cannot be targeted by your opponent's card effects.

 

Soulseeker Sword

Equip Spell

The equipped monster gains 100 ATK. If the equipped monster destroys your opponent's monster by battle: Note its ATK in multiples of 200 (rounded down), and increase the equipped monster's ATK by half the noted ATK. If the equipped monster destroys your opponent's monster by battle, you can destroy 1 other card equipped to the equipped monster: The equipped monster gains 1 additional attack during this Battle Phase.

 

Torment Ring

Equip Spell

The equipped monster cannot attack, be Tributed or used as Material for a Summon. During each of your End Phases, inflict damage to your opponent equal to half the equipped monster's original ATK. If this equipped card is destroyed, you can Set 1 Normal Trap Card with an effect that inflicts damage from your Graveyard.

 

Thunder Cuffs

Equip Spell

The equipped monster cannot be destroyed by battle, also its effect is negated and it cannot be used as Material for a Summon. Each time the equipped monster battles: Place 1 Thunder Counter on this card. When a Thunder-Type monster is Summoned: Inflict damage to both players equal to the number of Thunder Counters on this card x100. You can only control 1 "Thunder Cuffs".

 

Jealous and Talkative Dagger

Equip Spell

The equipped monster gains 100 ATK and DEF. The equipped monster cannot be equipped with other Equip Spells. During the Battle Phase, negate the equipped monster's effects. During your Main Phase, while this card is in the Graveyard: You can equip it to an appropriate monster on the field, but banish it if it leaves the field. You can only use this effect of "Jealous and Talkative Dagger" once per turn.

 

EXP Blade

Equip Spell

Increase the equipped monster's ATK and DEF by the turn count x100. If this card is sent from the field to the Graveyard, you can target 1 monster you control: Increase its ATK and DEF by 500.

 

Lightning Longsword

Equip Spell

The equipped monster gains 300 ATK. If the equipped monster attacks, you can target 1 face-up card on the field: That target's effects are negated until the 2nd End Phase after this effect resolves. If this face-up card is sent to the Graveyard: Draw 1 card.

 

Blade of Lost Heroes

Equip Spell

Target 1 Level 3 or lower Warrior-Type monster in your Graveyard: Special Summon that target and equip it with this card. The equipped monster's effect is negated (if any). If the equipped monster destroys a monster(s) by battle: Draw 1 card, and if you do; the equipped monster gains 200 ATK and DEF.

 

Platinum Scales

Equip Spell

Equip only to a Fish or Sea Serpent-Type monster. The equipped monster cannot be destroyed. Once per turn, if the equipped monster would be destroyed: Inflict 1000 damage to your opponent. During either player's turn, you can target 1 other Fish or Sea Serpent monster on the field; Tribute the equipped monster, and if you do, equip this card to that target.

 

Power Grasp

Equip Spell

The equipped monster gains 100 ATK. If the equipped monster battles: Increase the ATK and DEF of all monsters you control by 100. If a monster(s) on the field would gain ATK and/or DEF from the effect of a card you control, except the equipped monster: You can return the ATK of 1 or more of those monsters to their original ATK; the equipped monster gains ATK equal to the combined change in ATK.

 

Plume of Victory

Equip Spell

The equipped monster loses 800 ATK. If the equipped monster destroys an opponent's monster by battle, note the Level/Rank of the destroyed monster. If this card is sent to the Graveyard by the equipped monster leaving the field: Special Summon 1 or more monsters from your hand or Graveyard whose combined Level is exactly equal to the combined noted Level/Rank(s).

 

Mystical Item - Cracked Mirror

Equip Spell

Once per turn, when the equipped monster attacks or is attacked: You can Special Summon 1 "Cracked Reflection Token" (Fairy/DARK) 1 Level lower than and with 500 less ATK and DEF each than the attacking monster. If your opponent declared an attack that triggered this effect, change the attack target to that Token. If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Mystical Item - Jet Bootsu

Equip Spell

The equipped monster cannot be targeted for an attack, but it does not prevent your opponent from attacking you directly. If your opponent attacked you directly since your last battle phase: The equipped monster can attack your opponent directly. If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Mystical Item - Tangle Web Comb

Equip Spell

Once per turn, during either player's turn: You can target 1 monster your opponent controls with a Level less than the equipped monster's Level/Rank; the target's effects are negated, also its ATK and DEF become 100. If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Mystical Item - Mantis Flip Coin

Equip Spell

Activate by targeting a face-down monster you control: Flip that target into face-up Attack Position or Defense Position and equip it with this card. Once per turn, during either player's turn: You can change the battle position of the equipped monster. If the equipped monster changed its battle position this turn: It can declare a direct attack. If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Mystical Item - Two-Ton Tunic

Equip Spell

The equipped monster cannot be destroyed. The equipped monster cannot attack. If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Mystical Item - Eye of Dashi

Equip Spell

The equipped monster gains 500 ATK. Your opponent cannot activate the effects of monsters the equipped monster battles (including in the Graveyard). If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Mystical Item - Third Arm Sash

Equip Spell

When this card is activated: you can excavate cards until you excavate an Equip Spell (except "Mystical Item - Third Arm Sash"). Equip the excavated Equip to the equipped monster. Shuffle the other excavated cards into your Deck. The equipped monster gains 200 ATK and DEF for each Equip Spell equipped to it. If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Mystical Item - Fist of Tebigong

Equip Spell

The equipped monster gains 1200 ATK. During your Standby Phase: Target 1 monster your opponent controls. The equipped monster cannot attack, except to attack a monster targeted by this card. If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Mystical Item - Monkey Staff

Equip Spell

During each Standby Phase: Increase the equipped monster's ATK by 300, and decrease its DEF by 300. Once per turn: You can Special Summon 1 "Monkey Servant Token" (Beast-Type/EARTH/Level 2/ATK 800/DEF 0). The equipped monster cannot be targeted for an attack while you control another Beast-Type monster. If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Mystical Item - Golden Tiger Claws

Equip Spell

The equipped monster gains 300 ATK. Twice per turn: You can move the equipped monster to an unoccupied Monster Zone on your side of the field. If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Mystical Item - Changing Chopsticks

Equip Spell

The equipped monster's ATK and DEF become 100. If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Mystical Item - Sword of the Storm

Equip Spell

When the equipped monster declares an attack: Reduce the ATK and DEF of all monsters your opponent controls by 400. If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Mystical Item - Shroud of Shadows

Equip Spell

The equipped monster loses 300 ATK and DEF. It is unaffected by card effects that do not target it. If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Mystical Item - Helmet of Jong

Equip Spell

The equipped monster gains 500 DEF. It is unaffected by its owner's card effects, except the effects of "Mystical Item" cards. If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Mystical Item - Ring of the Nine Dragons

Equip Spell

Once per turn: You can reduce the ATK and DEF of the equipped monster by 500; Special Summon 1 Token (ATK 0/DEF 0). The Token's name, Level, Type, and Attribute are the same as the equipped monster's. If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Mystical Item - Falcon's Eye

Equip Spell

Once per turn: You can reveal 1 random card in your opponent's hand. If the revealed card is a monster whose ATK or DEF is less than the equipped monster's, banish it until your opponent's next End Phase. If this card is sent from the field to the Graveyard: Shuffle it into your Deck.

 

Mystical Item - Sapphire Dragon

Equip Spell

Special Summon 1 monster from your hand and equip it with this card. The equipped monster cannot be destroyed by battle. The equipped monster's name becomes "Sapphire Clone". "Sapphire Clones" on the field have their effects changed to:

●Once per turn, during either player's turn, you can target 1 monster on the field; increase or decrease its level by up to 2.

A monster targeted by a "Sapphire Clone" (by battle or card effect) has its name changed to "Sapphire Clone" as long as this card remains face-up on the field. If this card is removed from the field, banish the equipped monster. If this card is sent from the field to the Graveyard: Shuffle it into the Deck.

 

Twin Fang Blades

Equip Spell

You can only control 1 "Twin Fang Blades". Apply the appropriate effects:

●During your turn: The equipped monster can make up to 2 attacks on monsters per Battle Phase. If the equipped monster destroys your opponent's monster by battle, you can banish 1 card from your opponent's Graveyard.

●During your opponent's turn: The equipped monster cannot be destroyed by battle twice per turn. Monsters Summoned this turn whose Level/Rank is less than or equal to the number of their controller's banished cards have their effects negated, also they cannot be used as Material for a Summon.

 

Airknight's Gladius

Equip Spell

The equipped monster gains 300 ATK, also it cannot be destroyed during the Battle Phase. This card gains the appropriate effects depending on the number of the following criteria the equipped monster satisfies.

●Level 5 or lower Fairy-Type monster: The equipped monster inflicts piercing battle damage. If the equipped monster inflicts battle damage to your opponent: You can draw 1 card.

●Non-Effect monster: Your opponent's monsters that battle the equipped monster have their effects negated, including in the Graveyard. Once per turn if this card destroys your opponent's monster by battle, it can attack once again in a row.

●"Aeris": If the equipped monster attacks your opponent's monster: Increase the ATK of the equipped monster by half the ATK of the monster your opponent controls with the lowest ATK until the end of the Battle Phase. If a card(s) is added to your hand by the effect of an equip card, you can target 1 monster in your opponent's Graveyard: Special Summon that target.

 

Goblin Spear

Equip Spell

Equip only to a "Goblin" monster. If the equipped monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. If the equipped monster's battle position is changed by its own effect: Increase its ATK and DEF by its Level x100, and if you do; your opponent discards 1 card, and you draw 1 card. If the equipped monster is changed from Defense Position to Attack Position: You can destroy 1 card your opponent controls, and if you do; banish 1 card from your opponent's Graveyard.

 

Cuneiforment Obelisk

Equip Spell

Equip only to a Level 4 Rock-Type monster. The equipped monster gains 800 ATK and DEF, also it is unaffected by the effects of other Spell/Trap Cards. Once per turn, during either player's turn, if a monster equipped with this card changes its battle position, you can target 1 "Cuneiforment" monster in your Graveyard: Special Summon that target, and equip this card to that Summoned monster. If you take damage while this card is in your Graveyard, you can banish this card from your Graveyard: Inflict damage to your opponent equal to the amount of damage you took, then Special Summon 1 "Cuneiforment" monster from your Graveyard with ATK less than or equal to the amount of damage inflicted.

 

Dominion Blade

Equip Spell

The equipped monster gains 300 ATK and DEF. If this card is destroyed on the field: You can inflict 300 damage to your opponent. During your Main Phase, you can shuffle this card from your Graveyard into your Deck: Excavate the top 3 cards of your Deck; banish 1, and return the rest to the top or bottom of your Deck in any order (you can only activate this effect of this card's name once per turn). During your Draw Phase, add any cards that were banished by this effect to your hand.

 

Accursed Cloak

Equip Spell

If this card was sent from your hand or Deck to the Graveyard this turn, you can equip this card from your Graveyard to a monster you control. The equipped monster loses 500 ATK, also its effects on the field are negated. Once per turn, if this card and/or the equipped monster would be destroyed by your opponent's card effect: You can negate that effect, then draw 1 card. If the equipped monster attacks your opponent's monster and its ATK is less than the attack target's, your attacking monster gains ATK equal to double the difference until your next turn.

 

Mizunoken

Equip Spell

The equipped monster gains 500 ATK. If the equipped monster destroys your opponent's monster by battle: You can Special Summon 1 monster from your Deck or Graveyard whose original Type is not Dragon, but whose effect specifically treats it as Dragon-Type. If this face-up card is sent from the field to the Graveyard: You can equip this card from your Graveyard to a face-up "Dragonna-bugeisha" you control; regardless, you can add 1 card from your Deck to your hand with "Dragonna-bugeisha" in its card text, except "Mizunoken" (you can only activate this effect of this card's name up to twice per turn). You can only control 1 "Mizunoken".

 

Jawbone Club

Equip Spell

If this card is equipped to a Level 7 or higher monster: You can Special Summon 1 Level 4 or lower monster from your Graveyard with the same Attribute and Type as the equipped monster. If the equipped monster battles: Negate the opposing monster's effects, and increase the equipped monster's ATK by 500. You can shuffle this card from your Graveyard into your Deck: Draw 1 card. You can only activate each effect of this card's name once per turn.

 

Dual Option

Continuous Spell

Banish half of your Deck face-down. Whenever you would add a card from your Deck to your hand, you can add the appropriate face-down banished card to your hand instead of from your Deck. Once per turn, you can shuffle 1 face-down banished card to your Deck. If this card would leave the field, return all your banished cards to your Deck.

 

Start the Party

Continuous Spell

During the turn player's End Phase, if they used this card's effect, that player takes 800 damage for each monster they control. Both players can Normal Summon as many Level 1 monsters as possible. If all monsters on one side of the field are Level 1 monsters, the other player cannot Special Summon monsters from their hand.

 

Candles for the Lost

Continuous Spell

Once per turn, you can place 1 Candle Counter on this card. When a monster is Normal or Flip Summoned, or Normal Set: Place 1 Candle Counter on this card. Once per turn, during either player's turn, if a Monster Card(s) is sent to the Graveyard: You can place 1 Candle Counter on this card for each. During each Standby Phase, increase your Life Points by 200 for each Candle Counter on this card.

 

Multiple Purpose Machine

Continuous Spell

When this card is activated, place 2 Energy Counters on it. During each End Phase, place 1 Energy Counter on this card. Once per turn, during either player's turn, you can remove 1 Energy Counter from this card to select and activate 1 of the following effects:

●Inflict damage to your opponent equal to the number of Energy Counters on this card times 100, also increase the ATK of all monsters you control by 100 for every Energy Counter on this card until the next time an Energy Counter is removed from this card.

●Increase your Life Points by the number of Energy Counters on this card times 200, also decrease the ATK and DEF of all monsters your opponent controls by 100 for every Energy Counter on this card until the next time an Energy Counter is removed from this card.

●Both players send a number of cards from the top of their Deck to the Graveyard equal to the number of Energy Counters on this card, also this card cannot be destroyed until the next time an Energy Counter is removed from this card.

If one effect of this card is already active, you cannot activate that effect again until you have activated another of this card's effects.

 

Game of One

Continuous Spell

This face-up card cannot leave the field, except by the effect of "Game of One". You can destroy this face-up card to permanently negate the effect of 1 card in the Graveyard. While this card is in the Graveyard, both players can only Summon 1 monster, or activate 1 card or effect, per turn (this effect cannot be negated, except by the effect of "Game of One"). If this card is in the Graveyard, and a player has only 1 card in their hand, that player draws 5 cards, one by one, and must discard any Level 1 Normal monsters they draw.

 

Numeral Advance

Continuous Spell

When a "Numerix" Xyz monster is Summoned successfully: Draw 1 card. If a "Numerix" Xyz monster you control declares an attack, you can destroy this card: Increase the ATK of all monsters you control by 2000 until the end of the Battle Phase.

 

Numeral Shift

Continuous Spell

You can target 1 face-up "Numerix" Xyz monster you control: Xyz Summon 1 "Numerix" Xyz monster exactly 1 Rank higher than that target, using the target as Xyz Material (Xyz Materials attached to the target monster also become Xyz Material on the new monster). You can only activate this effect of "Numeral Shift" once per turn.

 

Candy Candy Candy

Continuous Spell

When your opponent Special Summons a monster, increase your Life Points by its combined ATK and DEF. You can only activate this effect of "Candy Candy Candy" once per turn.

 

Grimoire of Fear

Continuous Spell

The Levels of all Level 4 or lower monsters on the field becomes 1. Monsters Special Summoned from the Extra Deck cannot activate their effects the turn they are Special Summoned. During each of your Standby Phases, pay 500 Life Points or destroy this card. If this card is destroyed (except by its own effect), add 1 "Grimoire" Continuous Spell to your hand, except "Grimoire of Fear".

 

Grimoire of Wrath

Continuous Spell

When a monster you control attacks, and its level is higher than the defending monster's Level/Rank, your monster gains 1000 ATK until the end of the Damage Step. You must control another face-up Spell Card to activate and resolve this effect. If this card is destroyed, set 1 "Grimoire" Continuous Spell from your Graveyard to your side of the field except "Grimiore of Wrath".

 

Grimoire of Sorrow

Continuous Spell

As long as this card is face-up on the field, all Pendulum cards have a Scale of 5, and their effects are negated. If this card is destroyed, add 1 "Grimoire" Continuous Spell Card from your Deck to your hand, except "Grimoire of Sorrow".

 

Grimoire of Pain

Continuous Spell

Each player must pay 500 Life Points to activate a card or effect. If the effect that was activated negates a card or effect, that player pays an additional 1000 Life Points at the end of the Chain. If this card is destroyed, add 1 "Grimoire" Continuous Spell Card from your Deck to your hand, except "Grimoire of Pain".

 

Innocent Starter

Continuous Spell

When this card is activated, add 1 Level 3 or lower Spellcaster-Type monster from your Deck to your hand. Spellcaster-Type monsters you control gain 200 ATK for each monster on the field. If "Eternal Blaze" is also on the field, Level 3 or lower Spellcaster-Type monsters you control are unaffected by your opponent's card effects.

 

Eternal Blaze

Continuous Spell

When this card is activated, you can add a number of Level 3 or lower Spellcaster and/or Warrior-Type monsters from your Deck to your hand equal to the number of Level 4 or lower Spellcaster-Type monsters you control. If you control a face-up Spellcaster-Type monster, all Warrior-Type monsters you control gain 800 ATK. If "Innocent Starter" is also on the field, the ATK and DEF of Level 4 or lower Spellcaster-Type and Warrior-Type monsters you control is doubled.

 

Secret Ambition

Continuous Spell

If a Spell Card or the effect of a Spell Card (except the effect of "Secret Ambition") is activated, place 1 Spell Counter on this card. Level 3 or lower Spellcaster-Type and Warrior-Type monsters you control gain 100 ATK for each Spell Counter on this card. You can remove 4 Spell Counters from this card: Add 1 Spell Card from your Deck or Graveyard to your hand (you can only activate this effect of "Secret Ambition" once per turn). If you control both "Innocent Starter" and "Eternal Blaze", Continuous Spell Cards you control cannot be destroyed.

 

Field Maintenance

Continuous Spell

A Field Spell Card you control is unaffected by your opponent's card effects. All monsters you control that have their ATK and/or DEF increased by a Field Spell Card gain 500 ATK and DEF. If you do not control a Field Spell Card, you can banish this card from your Graveyard: Activate 1 Field Spell Card from your Deck or Graveyard.

 

Park Field

Continuous Spell

Banish 1 Field Spell Card from your Graveyard: This card gains that card's name and effects. Monsters you control gain 500 ATK.

 

Dummy Field

Continuous Spell

Pay 1000 Life Points to reveal 1 Field Spell Card from your Deck: This card gains that card's name and effects. If this card is destroyed by your opponent's card or effect, you can activate a Spell Card from your hand or Deck with the name this card had on the field.

 

Denied Evacuation

Continuous Spell

Monsters that would be sent from the field to the hand, Extra Deck, or Banished Zone are sent to the Graveyard instead. Monsters cannot activate effects that negate cards or effects.

 

Revitalization Spring

Continuous Spell

Monsters with 1800 or less original ATK gain 800 ATK. If you destroy your opponent's monster by battle, you can draw 1 card. If your opponent destroys a monster(s) you control, except by battle, you can draw 1 card. You can only activate each effect of "Revitalization Spring" once per turn.

 

Illuminating Red Flash

Continuous Spell

When this card is activated: You can add 1 LIGHT Beast-Type monster from your Deck to your hand. Your opponent cannot activate cards or effects in response to the Normal or Special Summon of a LIGHT Beast-Type monster.

 

The Mark of Lernaeus

Continuous Spell

You cannot Normal or Special Summon monsters, but you can Set (this effect cannot be negated). FIRE Dragon-Type monsters you control gain 3000 ATK and DEF. During the End Phase, you can pay 2000 Life Points: Give control of this card to your opponent.

 

Noblesse Oblige

Continuous Spell

While you control a face-up Level 7 or higher monster, your opponent cannot target monsters you control with attacks or effects, except for the highest-Level monster you control. If you do not control a face-up Level 7 or higher monster, destroy this card.

 

Metamorphing Powerstone

Continuous Spell

Once per turn, you can target 1 face-up card on the field with a Counter(s), place up to 2 Counters on it. The name of the Counters become the same as the name of the Counter(s) already on the card. If this card is sent to the Graveyard, you can remove 3 Counters of any kind on the field; Set this card.

 

Dust to Dust

Continuous Spell

If an EARTH monster is sent to your Graveyard (except by the effect of "Dust to Dust"), you can send 1 Level 4 or lower monster from your Deck to the Graveyard.

 

Steel To Rust

Continuous Spell

Each time a Machine-type monster(s) is sent to the Graveyard, place 1 Rust Counter on this card for each. Machine-type monsters on the field lose 100 ATK for each Rust Counter on this card. When this card is destroyed, you can target 1 Machine-type monster on the field: destroy it.

 

Weak with Hunger

Continuous Spell

If a face-up monster does not destroy a monster by battle during its controller's turn, it is destroyed.

 

Spell of Reinforcement

Continuous Spell

When a Spell Card is activated, or the effect of a Spell Card is activated from the hand or Graveyard, place 1 Spell Counter on all face-up Spell Cards and Spellcaster-Type monsters you control. Level 3 or lower monsters you control gain 100 ATK and DEF for every Spell Counter on this card. Spellcaster-Type monsters you control gain 100 ATK and DEF for every Spell Counter on the field.

 

Forbidden Warp Gate

Continuous Spell

During each of your Standby Phases, place 1 Drone Counter on each face-up card you can place a Drone Counter on. All monsters with a Drone Counter on them gain 100 ATK for each. If this card, or a card with Drone Counters on it, would be destroyed: You can remove 2 Drone Counters from anywhere on the field; that card is not destroyed.

 

Gathering Coals

Continuous Spell

If you control a FIRE monster, you can Special Summon 1 level 4 or lower FIRE monster from your hand. You can only gain this effect once per turn.

 

Gathering Dust

Continuous Spell

If you control an EARTH monster, you can Special Summon 1 level 4 or lower EARTH monster from your hand. You can only gain this effect once per turn.

 

Gathering Feathers

Continuous Spell

If you control a WIND monster, you can Special Summon 1 level 4 or lower WIND monster from your hand. You can only gain this effect once per turn.

 

Gathering Waves

Continuous Spell

If you control a WATER monster, you can Special Summon 1 level 4 or lower WATER monster from your hand. You can only gain this effect once per turn.

 

Drain Energy

Continuous Spell

Each time the turn player activates a card or effect: The turn player loses 500 LP and their opponent gains 500 LP. Once per chain, if a Chain of 2 or Links is resolved: Both players gain LP equal to the highest Chain Link number x300.

 

Wildling Training Grounds

Continuous Spell

When this card is activated, you can Special Summon 1 Level 4 or lower Beast-Warrior-Type monster from your hand or Graveyard, or 1 "Wildling" monster from your Deck. If a "Wildling" monster destroys your opponent's monster by battle, you can Special Summon 1 Beast-Warrior-Type monster from your hand or Graveyard whose Level is less than or equal to the Level of that "Wildling" monster. During either player's turn, you can destroy this card to destroy 1 face-up Beast-Warrior-Type monster on the field, and if you do; Special Summon 1 "Wildling" monster from your hand or Graveyard whose Level is exactly 1 higher or lower than the destroyed monster's Level (monsters without an original Level are treated as Level 0).

 

Armory Aid

Continuous Spell

When this card is activated, you can add 1 monster from your Deck or Graveyard to your hand with exactly 1700 ATK or DEF. Once per turn, you can Tribute 1 face-up monster you control with exactly 1700 original ATK or DEF to target up to 2 cards your opponent controls: Destroy that target(s).

 

Labyrinth Assault

Continuous Spell

When this card is activated, you can add 1 "Labyrinth Dragon" from your Deck, Graveyard, or Banished Zone to your hand. Normal monsters in your Deck are treated as having 300 less ATK, and their Levels are decreased by 1. During either player's turn, if a Normal monster(s) you control is destroyed, you can Special Summon that destroyed monster(s) from the Graveyard, with its DEF increased by the ATK it had on the field when it was destroyed (you can only activate this effect of this card's name once per turn).

 

Spell of White Magic

Continuous Spell

When this card is activated, you can add 1 Level 4 or lower Spellcaster-Type monster from your Deck to your hand. If a Spell Card is activated, place 1 Spell Counter on this card. Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. During each Standby Phase, gain 100 LP for every 3 Spell Counters on this card (rounded down).

 

Spell of Dark Magic

Continuous Spell

When this card is activated, you can Special Summon 1 Level 3 or lower Spellcaster-Type monster from your Graveyard. If a Spell Card is activated, place 1 Spell Counter on this card. During each End Phase, inflict 100 damage to your opponent for every 5 Spell Counters on this card.

 

LV Transfer

Continuous Spell

You can only activate each of the following effects of this card's name once per turn:

●If you Special Summon an "LV" monster by the effect of an "LV" monster, you can Special Summon 1 monster of the same Type, but a lower Level than the Summoned monster from your Graveyard, except the monster that Summoned the new monster.

●If you Special Summon an "LV" monster, you can Special Summon 1 "LV" monster from your Graveyard, except the monster that Summoned the new monster.

●If an "LV" monster you control is sent to the Graveyard by a card effect, you can Special Summon 1 monster with a Level from your Graveyard of a different Attribute than the sent monster, whose Level is at least 2 lower than that monster's.

 

Spell Slime Stampede

Continuous Spell

During each of your Standby Phases, Special Summon 1 "Spell Slime Token" (WATER/Level 1/Aqua-Type/ATK 500/DEF 500). When a Spell or Trap Card is activated, or a "Spell Slime Token" is Summoned, place 1 Spell Counter on this card, and if you do, you can place 1 Spell Counter on 1 other face-up card you can place a Spell Counter on. "Spell Slime Tokens" you control gain 200 ATK and DEF for each Spell Counter on this card. If this card leaves the field, you can distribute its Spell Counters among other face-up cards you can place a Spell Counter on.

 

Rank-Up Advantage

Continuous Spell

When an Xyz monster is Summoned by the effect of a "Rank-Up-Magic" or "Rank-Down-Magic" Spell Card: Draw 1 card. If an Xyz monster you control that was Summoned using a "Rank-Up-Magic" card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

 

Throne of the Dragon General

Continuous Spell

When this card is activated, you can add 1 "Dragonna-bugeisha" from your Deck or Banished Zone to your hand. During each of your opponent's Main Phases, Summon 1 "Dragon Servant Token" (EARTH/Level 3/Dragon-Type/ATK 0/DEF 2100) in face-up Defense Position. "Dragon Servant Tokens" cannot be Tributed, except for the Summon of "Dragonna-bugeisha". Once per turn, if a Spell/Trap Card on the field is destroyed, you can inflict 500 damage to your opponent, and if you do, you can target 1 Spell/Trap Card your opponent controls; destroy that target.

 

Ascent of Fusion

Continuous Spell

When this card is activated, you can reveal 1 non-Effect Fusion monster in your Extra Deck. During your Standby Phase after this card is activated, send appropriate Fusion Materials for that monster from your hand or Deck to the Graveyard, and if you do, Fusion Summon the revealed monster (you can only activate this effect of this card's name once per Duel). When a non-Effect Fusion monster is Fusion Summoned, you can Special Summon any named Fusion Materials printed in that monster's card text from your Graveyard in face-up Defense Position (you can only activate this effect of this card's name once per turn). If a monster Summoned by this card is Tributed for a Summon or used as Fusion Material, you can target 1 face-up monster your opponent controls: Destroy that target, then draw 1 card.

 

Oricalchos Soul Contract

Continuous Spell

When this card is activated: Pay 2000 LP, and add 1 "The Seal of Oricalchos" from your Deck or Graveyard to your hand. You can Special Summon monsters from the Extra Deck, even if a face-up card on the field would prevent you from doing so. While you control "The Seal of Oricalchos", your opponent's Special Summoned monsters cannot activate their effects during the turn they are Summoned.

 

On Your Payroll

Continuous Spell

At the end of each of your turns, discard 1 card or destroy this card. If your opponent would add 2 or more cards to their hand with a card or effect, they instead add 1 card that fits one or more of the requirements specified by that card or effect.

 

Volt Satellite Formation

Continuous Spell

If you control 3 or more Thunder-Type monsters, monsters your opponent controls cannot declare an attack. Once per turn: You can send 1 Thunder-Type monster from your hand to the Graveyard; draw 1 card.

 

Zeal of the Sky

Continuous Spell

All damage your opponent takes is halved. WIND monsters can attack your opponent directly, but if they do, change them to Defense Position at the end of the Battle Phase. You can send 1 monster you control to the Graveyard; add 1 Winged Beast-Type monster from your Deck to your hand with a different name to the sent monster. You can only use this effect "Zeal of the Sky" once per turn.

 

Spite of Hand

Continuous Spell

Once per turn, you can shuffle 2 cards from your hand into your Deck, then add 1 card from your Deck to your hand. During your opponent's Draw Phase, you can declare 1 card Type (Monster, Spell, or Trap): Your opponent reveals the card they drew, and if the drawn card is of the declared Type, you can draw 1 card. During your End Phase, if you control a face-up Level 3 or lower Normal monster: You can draw 1 card. You can only control 1 "Spite of Hand".

 

Pot of Perserverance

Continuous Spell

During your End Phase, place 1 Greed Counter on this card for each monster your opponent controls that they controlled during the Standby Phase. All damage you would take from your opponent's monsters is reduced by 300 for each Greed Counter on this card, also monsters you control are not destroyed in battles that inflicted 200 or less damage to you. If this face-up card is destroyed, draw 1 card for each Greed Counter that was on this card when it was destroyed.

 

Flash Flame Cannon

Continuous Spell

Once per turn, during either player's turn, you can discard 1 Level 2 or lower FIRE monster: Destroy 1 card on the field, then banish 1 card from the Graveyard. If the discarded monster was a Pyro-Type monster with 200 or less DEF, draw 1 card.

 

Dragon's Servant Seal of Suppression

Continuous Spell

You can destroy 1 non-Dragon-Type monster in your hand or on your field: Add 1 Dragon-Type monster from your Deck or Graveyard to your hand of a different Attribute to the destroyed monster whose Level is exactly 1 higher or lower than the destroyed monster's. You can only activate this effect of this card's name once per turn. If a non-Dragon-Type monster you control is destroyed, you can Special Summon 1 "Dragon Servant Token" (EARTH/Level 3/Dragon-Type/ATK 0/DEF 2100).

 

Darts Repeater

Continuous Spell

When this card is activated, you can excavate the top 3 cards of your Deck: Special Summon 1 "Darts Blaster" monster among those excavated monsters if possible, then shuffle all remaining cards into the Deck. Once per turn, during either player's turn: You can activate the effect of a "Darts Blaster" monster as a Quick Effect. If a "Darts Blaster" monster is Tributed: You can banish 1 random card from your opponent's hand (You can only activate this effect of this card's name once per turn).

 

Exchange Spring

Continuous Spell

When you Normal Summon a Spirit monster: Place 1 Soul Counter on this card. When a Spirit monster is returned from the field or Graveyard to your hand: Place 1 Soul Counter on this card, and gain LP equal to the number of Soul Counters on this card x200. Once per turn, you can remove 3 Soul Counters from this card to target 1 face-up card on the field: Destroy that target, then draw 1 card.

 

Guardian Aura

Continuous Spell

If an Equip Spell Card is activated: Draw 1 card. If a monster you control that is equipped with an Equip Spell Card battles: That monster is unaffected by your opponent's card effects until the end of the Damage Step. If this card is destroyed, you can add up to 3 Equip Spell Cards from your Graveyard to your hand. You can only control 1 "Guardian Aura".

 

Solidarity 2

Continuous Spell

All Normal Monsters you control gain 800 ATK.

 

Card Market LV1

Continuous Spell

Once per turn: You can discard 1 card; draw 1 card. During your Standby Phase: You can send this face-up card you control to the Graveyard; activate 1 "Card Market LV2" from your Deck.

 

Card Market LV2

Continuous Spell

You cannot activate this card except by the effect of "Card Market LV1". Once per turn: You can discard 1 card; draw 2 cards. When this card is sent to the Graveyard: Shuffle all "Card Market" cards from your Graveyard into your Deck.

 

There Will Be Blood

Continuous Spell

If a battle occurs and neither player takes battle damage from that battle: Inflict 1500 damage to both players. If this card is targeted by your opponent: Inflict 1000 damage to your opponent.

 

Attrition

Continuous Spell

If either player takes 500 or more damage: Place 1 Pain Counter on this card. All monsters your opponent controls lose 200 ATK and DEF for each Pain Counter on this card. During each Standby Phase: Inflict 100 damage to your opponent for each Pain Counter on this card. Your opponent cannot activate the effects of monsters with 0 ATK or DEF.

 

Phalanx Formation

Continuous Spell

Your opponent cannot target Warrior-type monsters you control with card effects. Warrior-Type monsters you control gain 200 ATK and DEF.

 

Rally Point

Continuous Spell

Warrior-Type monsters you control cannot be destroyed or banished by effects that do not target them. Warrior-Type monsters you control gain 200 ATK and DEF.

 

Disruption Diffusion

Continuous Spell

Negate the effects of all other face-up Equip Cards, Continuous Spell/Trap Cards, and Pendulum Cards in the Pendulum Zone. During each of your End Phases, pay 700 LP. If you cannot, destroy this card. If you control a face-up Attack Position "Thousand-Eyes Idol", your opponent pays this card's maintenance cost, instead of you.

 

Glass Cannon

Continuous Spell

Target 1 monster you control; destroy it, and if you do, place 1 Explosion Counter on this card. During your Standby Phase: You can remove all Explosion Counters from this card to inflict 800 damage to your opponent for each counter removed. If you take damage, destroy this card and take 400 damage for each Explosion Counter on this card when it was destroyed.

 

Tale of the Underdog

Continuous Spell

Once per turn: You can add 1 Normal Monster with a different name to all monsters in your Graveyard from your Deck to your hand. If this card would be destroyed by a card or effect, you can banish 1 monster from your Graveyard instead.

 

Biggest Fish

Continuous Spell

If a WIND Aqua, Fish, or Sea Serpent-Type monster is banished from your hand or field: Place 1 Big Fish Counter on this card. WIND Aqua, Fish, and Sea Serpent-Type monsters you control gain 200 ATK for each Big Fish Counter on this card. If a monster that gained ATK due to this card's effect inflicts battle damage to your opponent, select and activate 1 of the following effects:

●Target 1 monster of the same Attribute and Level of that monster in your Banished Zone: Special Summon that target.

●Draw 1 card, and if the drawn card is a WIND Fish, Sea Serpent, or Aqua-Type monster; you can destroy 1 card your opponent controls.

 

Trap Insurance

Continuous Spell

Once per turn, if you activate a Trap Card: Draw 1 card.

 

Cuneiforment Tablet

Continuous Spell

While you control a face-up "Cuneiforment" monster, you take no effect damage. Once per turn, while you control 2 or more face-up "Cuneiforment" monsters: You can add 1 "Cuneiforment" monster from your Deck or Graveyard to your hand. If this card is sent to the Graveyard, you can target 1 face-up monster your opponent controls: Flip that target into face-down Defense Position, then shuffle this card into your Deck and draw 1 card (You can only activate this effect of this card's name once per turn).

 

Watchtower in the Frozen Kingdom

Continuous Spell

When this card is activated: Place 1 Ice Counter on it for each WATER monster you control. This card is unaffected by other Spell effects while it has an Ice Counter on it. If a WATER monster you control destroys an opponent's monster by battle: you can place 1 Ice Counter on this card (max. 5). Once per turn, if a card(s) you control is targeted by your opponent's card effect, you can remove 2 Ice Counters from this card and choose another appropriate target for that effect. The effect now targets the new target.

 

Anti-Zone

Continuous Spell

Activate while there are no monsters on the field. Neither player can Summon or Set monsters. Unaffected by your other card effects. If a Spell/Trap Card or effect is activated, place 1 Limiter Counter on this card. If this card has 5 Limiter Counters on it: Destroy it, and take 2000 damage.

 

Spell Economics Revision

Continuous Spell

If you pay LP to activate a Spell Card: Double the amount paid, also, when the Spell card resolves; draw 1 card.

 

Maarverse Codes

Continuous Spell

Once per turn, you can add 1 EARTH Warrior-Type "Maar" monster from your Graveyard to your hand. If you control a face-up EARTH Warrior-Type "Maar" monster, your opponent cannot Summon monsters to Zones in the same column as a Continuous Spell Card you control, except in Defense Position. You can only control 1 "Maarverse Codes".

 

Maarverse Law

Continuous Spell

Once per turn, if you control no monsters: You can Special Summon 1 EARTH Warrior-Type "Maar" monster from your hand or Graveyard. A monster Summoned by this effect gains 500 ATK (permanently). During your Standby Phase, inflict 100 damage to your opponent. If an EARTH Warrior-Type "Maar" monster, or a "Maarverse" Spell/Trap Card, inflicts damage to your opponent: Gain 100 LP for each face-up Spell/Trap Card you control. You can only control 1 "Maarverse Law".

 

Power Investment

Continuous Spell

When this card is activated: You can activate 1 Field Spell card from your hand, Deck, or Graveyard whose only effect is to increase and/or decrease the ATK and/or DEF of a monster(s) on the field. At the start of the Damage Step, if a monster you control whose ATK was increased by the effect of a Field Spell battles your opponent's monster: The opposing monster loses ATK equal to double that increase, also its effects are negated. If a monster(s) whose ATK was increased by the effect of a Field Spell card inflicts battle damage: You can banish 1 card on the field or in the Graveyard, and if you do; draw 1 card.

 

Ultra Shortcut

Continuous Spell

If a monster is Summoned by Tributing 2 or more monsters with the same name (except Tokens), or using them as Material: Draw 1 card. If a monster is Summoned by Tributing 3 monsters with the same original name except Tokens), or using them as Material: You can banish 1 face-up monster your opponent controls, and if you do; the Summoned monster gains ATK equal to the banished monster's ATK, until the End Phase. If a monster whose ATK was increased by this card's effect this turn inflicts battle damage to your opponent: You can draw 1 card, and if the drawn card was a monster; the monster that activated this effect can declare 1 additional attack this turn.

 

MagnaStack Overflow

Continuous Spell

If you have 3 or more "MagnaDrive" or "MagnaDisk" monsters in your Graveyard with the same name: You can target 1 of those monsters; Special Summon it. You cannot Special Summon more than 1 monster with the same name each turn with this effect of "MagnaStack Overflow". If you Normal or Special Summon a Normal Monster: Immediately after this effect resolves, you can Normal Summon 1 Machine-Type monster from your hand OR you control.

 

Families of the Goblins

Continuous Spell

When this card is activated: You can activate 1 "Supply Squad" from your Deck or Graveyard. Once per turn, if a "Goblin" monster(s), except a "Goblin Token", leaves the field: You can Special Summon up to 2 "Goblin Tokens" (EARTH/Level 4/Warrior-Type/1900 ATK/0 DEF) in Defense Position.

 

Winterfall

Continuous Spell

When this card is activated, move any number of Ice Counters on the field onto this card (min. 1). As long as this card has an Ice Counter on it, neither player can declare an attack. During your End Phase, remove 1 Ice Counter from this card. If this card has no Ice Counters, destroy it. If this card is destroyed by its own effect: draw 1 card.

 

Card Transmutation

Normal Spell

Destroy all cards you control (min. 2): Draw a number of cards equal to the number of cards destroyed -1. You can only activate 1 "Card Transmutation" per turn. You cannot Special Summon monsters for the rest of the turn. Cards and effects cannot activate in the Graveyard this turn.

 

Pendulum Substitute

Normal Spell

When this card is activated, place it in one of your unoccupied Pendulum Zones and, if you do, discard 1 monster. This card gains the following effects based on which Zone it is placed in:

-Blue: This card's Scale becomes the level of the discarded monster -1 (min 1)

-Red: This card's Scale becomes the level of the discarded monster +1 (max 12)

You can only control 1 "Pendulum Substitute".

 

Switch Fusion

Normal Spell

Fusion Summon 1 Fusion monster from your Extra Deck, using monsters you control or in your hand as Materials. You can skip your normal Draw: Add this card from your Graveyard to your hand. You cannot activate Spell Cards during the turn you activate this effect, except "Fusion" and "Polymerization" Spell Cards.

 

Fusion Fusion

Normal Spell

Discard 2 cards: Fusion Summon 1 Fusion monster from your Graveyard or Extra Deck, by sending exactly 2 monsters on your side of the field or in your Extra Deck to the Graveyard as Fusion Materials. If you activate this effect, you cannot Special Summon monsters, except by Fusion Summon, for the rest of the turn. If this card is in your Graveyard during your Standby Phase, you can banish this card: Return all Fusion, Synchro, and Xyz monsters in both players' Graveyards to their Extra Deck.

 

Divine Polymerization

Normal Spell

You cannot activate this card if either player sent 1 or more cards from their hand or Deck to the Graveyard this turn. Fusion Summon 1 Fusion monster from your Extra Deck by banishing the appropriate Materials from your side of the field and/or either Graveyard. Fusion monsters that list 'You do not use "Polymerization"' in their Summoning conditions can be Fusion Summoned with this card if all Fusion Materials are correct. Cards and effects cannot be activated in response to this effect or its activation.

 

Double Polymerization

Normal Spell

Discard 1 card, and pay 500 LP: Fusion Summon 1 Fusion monster from your Extra Deck using monsters in your hand or on your field as Materials, then, immediately Fusion Summon 1 additional Fusion monster, using monsters in your hand, on your field, and/or in either player's Graveyard as Materials (Materials in the Graveyard are banished). You can only activate 1 "Double Polymerization" per turn.

 

Furious Fusion

Normal Spell

Fusion Summon 1 Fusion monster from your Extra Deck using monsters in your hand as Fusion Material. Then, you can target 1 of the Fusion Materials used for the Fusion Summon in your Graveyard, and if you do, the Fusion Summoned monster gains ATK equal to the ATK of the target in the Graveyard. If a Fusion Summoned monster you control that lists 1 or more named Fusion Materials is destroyed while this card is in your Graveyard, you can banish this card to Special Summon those listed Materials from your hand or Graveyard with their original ATK doubled.

 

Dance with the Dragons

Normal Spell

You can only activate 1 "Dance with the Dragons" per turn. If you control 2 or more Dragon-Type monsters: Target 1 of them; until the end of this turn, the targeted monster gains ATK equal to the combined ATK of other Dragon-Type monsters you currently control, also it gains 1 additional attack for every other Dragon-Type monster you currently control. Other monsters you control cannot attack the turn you activate this card.

 

Sacred Tome of Oberon

Normal Spell

Discard this card from your hand to add 1 Spell or Trap Card from your Graveyard to your hand, except "Sacred Tome of Oberon". During your Draw Phase, you can declare any number: During the End Phase, if you activated that exact number of Spell/Trap Cards this turn, add this card in your Graveyard to your hand. Otherwise, this card is banished. You can only activate each effect of this card's name once per turn.

 

Sacred Tome of Titania

Normal Spell

Place 2 Normal and/or Continuous Spell or Trap Cards from your Graveyard on top of your Deck. During either player's Standby Phase, you can place 1 card in your hand on top of your Deck: Add this card from your Graveyard to your hand.

 

Proxydon

Normal Spell

If a card you control is targeted for a card effect, you can discard this card: That effect is negated, also cards with the same name as the card whose effect was negated cannot be activated this turn. If you would Fusion Summon, you can banish this card from your Graveyard to substitute 1 named Fusion Material.

 

Eyes of the Dragon

Normal Spell

If you control a Level 7 or 8 LIGHT or DARK Dragon-Type monster: you can target one of those monsters; Special Summon 1 Dragon-Type monster from your Deck that is 1 Level higher or lower than the target's Level. If this card is in your Graveyard: you can banish this card and target 1 Dragon-Type monster you control; All other Dragon-Type monsters you control become that target's Level.

 

Party! Party! Party!

Normal Spell

Inflict 1000 damage to your opponent for every Level 1 Normal monster you control. You can only activate this effect of "Party! Party! Party!" once per turn. If you control 5 "Party Popper" monsters of different names, you can banish this card from your Graveyard and send all monsters you control to the Graveyard: Special Summon 1 "Party Lord" from your hand, Deck, or Graveyard, ignoring Summoning conditions.

 

Negligence

Normal Spell

The activation and effects of cards in your opponent's Graveyard are negated this turn.

 

Exchange Papers

Normal Spell

You can Normal Summon 1 monster to your opponent's side of the field this turn, and if you do, draw 2 cards. A monster Summoned by this effect cannot be targeted by cards or effects this turn.

 

Jumpstart

Normal Spell

If you control no monsters, Special Summon 1 Level 4 or lower Thunder-type monster from your Deck. Destroy it during the End Phase. You can only activate 1 "Jumpstart" per turn.

 

Shooting Sonic

Normal Spell

Activate only if you control a face-up WIND Synchro monster. Target that monster: The target cannot be destroyed this turn, also increase its ATK and DEF by 1500 until the end of the turn. If the target attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. You can only activate 1 "Shooting Sonic" per turn.

 

Synchroad Revival

Normal Spell

Special Summon any number of Synchro monsters from your Graveyard: Monsters Summoned this way have their Levels reduced to 1 and their ATK and DEF reduced to 0. During the End Phase, pay 1500 Life Points for each Special Summoned monster on the field, also take damage equal to the combined ATK of all monsters you control. You can only activate 1 "Synchroad Revival" per turn.

 

Numerix Evolution

Normal Spell

Target 1 Xyz monster you control, except a "Numerix" monster; Special Summon, from your Extra Deck, 1 "Numerix" Xyz monster that is the same Attribute as that monster and up to 2 Ranks higher or lower using it as Material (Xyz Materials attached to that monster also become Xyz Materials on the summoned monster. This is treated as an Xyz Summon). You can only activate 1 "Numerix Evolution" per turn.

 

Deal With Veldaion

Normal Spell

Discard 1 card, then add 1 Counter Trap Card from your Deck to your hand.

 

Pity for the Mermaid

Normal Spell

Select and activate 1 of the following effects:

● Target up to 2 of your banished WATER monsters; add them to your hand.

● Banish 1 Level 4 or lower WATER monster from your Deck, and if you do, add 1 monster with the same name from your Deck to your hand.

 

Peaceful Days

Normal Spell

Activate while your opponent controls a Special Summoned monster. Until your next Standby Phase, neither player can Special Summon monsters. If this card in your possession is destroyed by an opponent's card: Your opponent cannot declare attacks for the rest of this turn.

 

Synchro Junction

Normal Spell

If you control 2 or more Synchro Monsters with the same Level; Synchro Summon 1 Synchro Monster with the same Level, by banishing Synchro Material monsters from your hand or Graveyard. You can only activate 1 "Synchro Junction" per turn.

 

Blank Spell Slip

Normal Spell

Banish 1 Normal or Quick-Play Spell Card from the Graveyard: This card's effect becomes the effect of the banished card. You can only activate 1 "Blank Spell Slip" pet turn.

 

Here be Monsters

Normal Spell

Add 1 Level 6 or lower Sea Serpent-Type monster from your Deck to your hand. If you control a face-up Field Spell Card, you can banish this card from your Graveyard: Add 1 Level 7 or lower Sea Serpent, Dinosaur, or Dragon-Type monster from your Deck to your hand.

 

Ransacked Armory

Normal Spell

Send 1 Equip Spell Card from the field to the Graveyard and 1 Equip Spell Card from your Deck to the Graveyard: Draw 2 cards. If this card is in your Graveyard when an Equip Spell Card is destroyed: Banish this card and shuffle 3 Equip Spell Cards from your Graveyard into your Deck to draw 1 card.

 

The Last Dance

Normal Spell

Activate only if you control "Protector of the Weak", "Hero of the Last Stand", or "Dame of the Sacred Tome". Banish 1 Level 1 Normal monster from your Graveyard: Target 1 monster you control, and reduce the ATK of all monsters your opponent controls to 0, and if you do, the target gains that lost ATK. Banish the target during your opponent's next End Phase.

 

Rapid Forging

Normal Spell

Add 1 Equip Spell Card from your Deck to your hand. If you do not activate the card added to your hand by this effect during the turn you activated this card, draw 1 card. You can banish this card from your Graveyard, except during the turn this card was sent to the Graveyard: Add 1 Equip Spell Card from your Deck or Graveyard to your hand. You can only activate each effect of "Rapid Forging" once per turn.

 

Fusion Wisdom

Normal Spell

Add 1 "Polymerization" card from your Deck or Graveyard to your hand. If this card is in your Graveyard, you can banish this card and shuffle 1 "Polymerization" or "Fusion" card from your Graveyard into your Deck: Draw 1 card.

 

Restrictive Ring

Normal Spell

Both players discard 1 card. During the End Phase of a turn this card was activated, the player with more Spell Cards in their Graveyard draws 2 cards. If this card is discarded, draw 1 card.

 

Kuchikamizake

Normal Spell

Activate only if you control a face-up Level 2 or lower Spellcaster-Type monster. When this card is activated, both players must shuffle 1 card they control into their Deck. During any End Phase, you can banish this card from your Graveyard, and the following effect activates depending on the number of your opponent's Draw Phases have passed since you have activated "Kuchikamizake":

●1: Draw 1 card.

●2: Add 1 card from your Deck to your hand.

●3: Draw 2 cards.

●4+: Special Summon 1 Fairy, Fiend or Spellcaster-Type monster from your hand, ignoring Summoning conditions.

 

Call for Family

Normal Spell

Pay 1000 LP and target 1 Level 4 or lower monster you control: Special Summon 1 monster from your Deck with the same Level, Type, and Attribute as the target, but with a different name. The Summoned monster has its effects on the field negated, also it cannot be used as Material for the Summon of a Fusion, Synchro, or Xyz monster until the End Phase.

 

Magical Hex

Normal Spell

Banish 1 Spellcaster-Type monster from your Graveyard or face-up from your Extra Deck and if you do: You can place Spell Counters on a face-up card on the field equal to its Level. You can only activate this effect of "Magical Hex" once per turn.

 

Entropic Draw

Normal Spell

Banish 1 FIRE monster, 1 WATER monster, 1 WIND monster, and 1 EARTH monster from your hand, field, or Graveyard; draw 2 cards. You can only activate 1 "Entropic Draw" per turn.

 

Frostburn

Normal Spell

Tribute 1 WATER or FIRE monster you control; Special Summon 1 monster from your Deck with the other Attribute and an equal or lower level than the Tributed monster. If you Summoned a WATER monster by this effect, gain 1000 LP. If you Summoned a FIRE monster by this effect, inflict 800 damage to your opponent.

 

War Horn of the Apocalypse

Normal Spell

This card and its effects cannot be negated. Cannot be activated unless your opponent controls a monster with more than 3000 ATK. Add 1 "Dame of the Sacred Tome" from your Deck to your hand, and if you do, you can activate 1 "Sacred Tome" Continuous Trap Card from your hand or Deck, and if you do that, you can add 1 Equip or Continuous Spell Card from your Deck to your hand, and if you do that, you can add 1 Level 3 or lower monster from your Deck to your hand. You can banish this card from your Graveyard, except during the turn it was sent there: Destroy all Spell/Trap Cards your opponent controls.

 

Isotize

Normal Spell

Send 1 "eddon" Dinosaur-type monster in your hand or on your side of the field to the Graveyard; Special Summon 1 "Isotope" monster that includes the sent monster's name from your Extra Deck (this is treated as a Fusion Summon). If an "Isotope" monster leaves the field while this card is in the Graveyard, you can add this card to your hand. You can only add 1 "Isotize" per removed monster this way.

 

Twin Blood Sacrifice

Normal Spell

Target 1 Gemini monster you control that is being treated as a Normal Monster: send 1 monster with the same name as the target from your Deck to the Graveyard; that target is treated as an effect monster and gains its effects.

 

Lonely Melody

Normal Spell

Banish 1 monster from your Graveyard; Special Summon 1 monster from your Graveyard. You can only activate 1 "Lonely Melody" per turn.

 

Flocking

Normal Spell

Add 1 Level 5 or lower Winged-Beast-Type monster from your Deck to your hand.

 

Overlay Charge

Normal Spell

Your opponent can banish 1 Xyz monster from their field or Extra Deck to negate this card's activation and banish it, otherwise, attach this card and as many "Overlay Charge" from your Graveyard to a face-up Xyz monster you control as possible.

 

Archrival's Bondservant

Normal Spell

Tribute 1 monster on the field with exactly 3000 ATK; add up to 2 monsters from your Deck to your hand with a total ATK and DEF of 3000 (each). You can only activate 1 "Archrival's Bondservant" per turn.

 

Overwind

Normal Spell

Return all WIND monsters you control to your hand (min. 1); return all Set Spell/Trap Cards your opponent controls to the hand.

 

Eruption Plume

Normal Spell

Select and activate 1 of the following effects:

●Discard 1 Pyro-Type monster from your hand: Draw 2 cards.

●Send 1 Level 3 or lower FIRE monster from your Deck to the Graveyard: Draw 1 card.

You can only activate 1 "Eruption Plume" per turn.

 

Tuning Grove

Normal Spell

Select and activate 1 of the following effects:

●Target 1 Plant-Type Tuner monster you control: it is not treated as a Tuner.

●Target 1 non-Tuner Plant-Type monster you control: That target becomes a Tuner.

During your Standby Phase, if this card is in your Graveyard (and was not sent there this turn) while you control "Miracle Fertilizer", you can add this card to your hand.

 

Tri-Attack

Normal Spell

Banish 1 each of a Thunder, Pyro, and Aqua monster from your GY; Draw 2 cards OR banish 2 cards on the field.

 

Tuner's LV

Normal Spell

Discard 1 "LV" monster from your hand: Draw 2 cards, and if you drew a Tuner monster by this effect, you can Special Summon 1 Tuner monster from your hand whose Level is less than or equal to the Level of the discarded monster. If you control a face-up Tuner monster, you can banish this card from your Graveyard, except during the turn it was sent there: Special Summon 1 Level 4 or lower "LV" monster from your Graveyard. You can only activate 1 effect of "Tuner's LV" per turn, and only once that turn.

 

Monster Vaccine

Normal Spell

Target 1 monster you control, and discard 1 card. The target is unaffected by the effects of cards with the discarded type (Monster, Spell, or Trap) except "Monster Vaccine".

 

Untapped Potential

Normal Spell

Target 1 Normal Gemini monster you control: banish all copies of that card from your hand, Deck, and GY (min. 1); that target is treated as an Effect Monster and gains its effects. If a Gemini monster you control is destroyed by your opponent's card (by battle or card effect): you can banish this card from your GY; Special Summon 1 Gemini monster from your Banished Zone.

 

Tuner's Replacement

Normal Spell

Send 1 Tuner monster from your hand or side of the field to the GY; Special Summon 1 monster from your Deck with the same Type and 1 Level lower than the sent monster. The Special Summoned monster is treated as a Tuner monster.

 

Bells of Ceremony

Normal Spell

Discard 1 card: add 2 Level 4 Fairy-Type monsters from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect. You can only activate 1 "Bells of Ceremony" per turn.

 

Salvation from the Grave

Normal Spell

Target 1 monster you control and 1 monster in your Graveyard: The target on the field cannot attack this turn, also, if that target would be destroyed before your next Standby Phase, that target is not destroyed, also Special Summon the targeted monster in your Graveyard. If your opponent declares an attack on a monster you control that was Special Summoned from the Graveyard, you can banish 5 cards from your Graveyard: Negate the attack, end the Battle Phase, and draw 1 card. You can only activate each effect of this card's name once per turn.

 

Raid on Tsurugi

Normal Spell

Each player Special Summons 1 monster from their GY. As long as this card is in your GY, those monsters cannot be destroyed by battle and are unaffected by card effects. If those 2 monsters battle each other: You can banish this card to draw 1 card. You can only activate each effect of this card's name once per turn.

 

Tributes to the Doomed

Normal Spell

Target up to 2 monsters on the field: Discard 1 card; destroy them.

 

Darkness Strikes

Normal Spell

Discard 1 card to all negate the effects of all face-up monsters your opponent controls, and if you do, they are changed to face-down Defense Position. They cannot change their battle positions until the end of your opponent's next turn.

 

Multiple Choice Quiz

Normal Spell

Activate only if there are 4 or more monsters with different names in your Graveyard: Until all of this card's effects resolves, your opponent cannot check your Graveyard. Your opponent declares 4 card names, then you can Special Summon 1 monster from your Graveyard, except a monster whose name is the same as one of the declared names. If you do not Special Summon a monster by this effect, take 2000 damage. If 3 or fewer of the declared names exactly match a monster in your Graveyard, your opponent takes 1000 damage for each of the declared names that did not match a monster in your Graveyard. You can only activate 1 "Multiple Choice Quiz" per turn.

 

Decision of Destiny

Normal Spell

Discard all cards in your hand (min. 2) to select 2 cards in your Deck (1 monster that can be Special Summoned, and 1 Spell/Trap Card): Your opponent selects 1 of those cards at random. If the selected card is a monster, Special Summon it, and add the other card to your hand. If the selected card is a Spell/Trap Card, banish both cards, face-down. If a coin is flipped or a die is rolled while this card is in your Graveyard, you can declare a result: If the result is the same as the one you declared, add this card from your Graveyard to your hand. Otherwise, banish this card from the Graveyard.

 

Undead Legion

Normal Spell

Activate only while you control a face-up monster. Pay 1000 Life Points to target 1 monster in your Graveyard with the same Type or Attribute as a face-up monster you control; Special Summon it. You can only activate this effect of "Undead Legion" once per turn.

 

Stampede of Elephants

Normal Spell

Discard 1 card. During the End Phase of this turn, you can add 1 Normal monster from your Deck or Graveyard to your hand for each card in the Graveyard that was on the field when this card was activated. You can only activate 1 "Stampede of Elephants" per turn.

 

Spell Power Defense

Normal Spell

Target 1 face-up card you control with at least 1 Spell Counter on it: Place 1 Spell Counter on that target. Until your next Standby Phase, cards with Spell Counters on them cannot be destroyed or targeted by your opponent's card effects. You can only activate 1 "Spell Power Defense" per turn.

 

New Game+

Normal Spell

Send 1 "LV" monster from your hand or Deck to the Graveyard: Add 1 "LV 3" or "LV 4" monster from your Deck or Graveyard to your hand (You can only activate this effect of this card's name once per turn). If this card in your Graveyard was activated successfully on the field, your opponent cannot negate the Summon of an "LV" monster. If an "LV" monster you control would be destroyed by battle or your opponent's card effect, you can banish this card from your Graveyard, instead.

 

Lonefire Lease

Normal Spell

Send the top 3 cards of your Deck to the Graveyard: Add 1 "Lonefire Blossom" from your Deck to your hand. If you cannot, take 1500 damage. You cannot Summon monsters the turn you activate this effect, except Plant-Type monsters. During the End Phase, banish all cards in your hand. You can only activate 1 "Lonefire Lease" per turn.

 

Ergosphere

Normal Spell

Add 1 "Schwartzchild Limit Dragon", "Radius, the Half-Moon Dragon" or "Parsec, the Interstellar Dragon" from your Deck or Graveyard to your hand. You can banish this card from your Graveyard to target 1 face-up Xyz monster you control with 1 or more of the following monsters as Xyz Material, and that target gains the appropriate effect(s):

●"Schwartzchild Limit Dragon": If this monster attacks, increase its ATK by 500 at the start of the Damage Step.

●"Parsec, the Interstellar Dragon": Once while this card is on the field, if an Xyz Material that was originally a monster is detached from this card: You can immediately Special Summon that detached Material from the Graveyard.

●"Radius, the Half-Moon Dragon": Once while this card is face-up on the field, you can target 1 face-up Xyz monster your opponent controls: Detach 1 of its attached Xyz Materials, and attach that detached Material to this card. If the target has no attached Xyz Materials, you can attach that monster to this card as Xyz Material.

You can only use 1 effect of this card's name per turn, and only once that turn.

 

Draconic Conduct Code

Normal Spell

Add 1 "Dragonna-bugeisha", or a card that lists "Dragonna-bugeisha" in its card text, from your Deck to your hand (except "Draconic Conduct Code"). If you control "Dragonna-bugeisha", "Dragonna-bugeisha" you control gain the following effect:

●Once per opponent's turn, except during the Battle Phase, you can target 1 face-up card your opponent controls: Destroy that target, and if you do, inflict 300 damage to your opponent.

 

The Onna's Tactics

Normal Spell

Tribute 1 "Dragonna-bugeisha" you control: Your opponent gives control of the Attack Position monster they control with the highest ATK to you. The monster given to you by this effect cannot attack or activate its effects until the 2nd End Phase after you activate this effect. During either player's turn, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard: Special Summon up to 2 monsters with "Dragonna-bugeisha" in their card text from your Graveyard. You can only activate 1 effect of this card's name per turn, and only once that turn. You cannot activate this card's effects during two consecutive turns.

 

Dragon's Return

Normal Spell

Special Summon 1 Level 7 or 8 Dragon-Type monster from your Graveyard. If a Dragon-Type monster(s) you control is returned to your hand or Deck by a card effect, you can banish this card from your Graveyard: Special Summon the monster(s) that were returned to the hand/Deck by that effect.

 

Roll the Bones

Normal Spell

Reveal 3 Rock-Type monsters with different names in your Deck; your opponent selects one randomly to add to your hand, and the rest are sent to your Graveyard. If this card was not sent to the Graveyard this turn: You can banish this card and 1 monster with a Level from your Graveyard; send cards from the top of your Graveyard equal to the banished monster's Level. You can only use each effect of "Roll the Bones" once per turn.

 

Adamantine Sword Revival

Normal Spell

Send 1 Dragon-Type monster from the field to the Graveyard: Special Summon 1 "Diamond Head Dragon" from your hand or Deck, and if you do, the Summoned monster gains ATK equal to the sent monster's. You can banish this card from your Graveyard to Special Summon 1 "Diamond Head Dragon" from your Graveyard with its ATK and DEF increased by 2000.

 

Writhing in the Abyss

Normal Spell

Banish 2 DARK monsters from your Graveyard; banish 1 card on the field.

 

Lost and Found

Normal Spell

Banish the top 5 cards of your Deck, face-down, then, your opponent randomly adds 1 of those cards to your hand. During your Draw Phase, instead of conducting your Normal Draw: You can banish this card from your Graveyard to add 1 face-down card from your Banished Zone to your hand. You can only use 1 "Lost and Found" effect per turn, and only once that turn.

 

Overdose on Destruction

Normal Spell

For the rest of the turn, at the start of each Phase: Destroy all monsters on the field.

 

Upstart Zombie

Normal Spell

Draw 1 card, then end the current Phase.

 

Step on Shadow

Normal Spell

If your opponent controls a Special Summoned monster, target 1 Synchro monster in either Graveyard: Special Summon that target. During either player's turn, if your opponent Special Summons a monster from their Extra Deck, you can banish this card from your Graveyard: Special Summon 1 Synchro monster from your Graveyard or Banished Zone, then negate the effects of all Synchro monsters Summoned this turn (you can only activate this effect of this card's name once per turn).

 

Mobilizing Forces

Normal Spell

Excavate the top 3 cards from your Deck. If 2 or more monsters are excavated: your opponent chooses 1 of those monsters and you choose 1 other monster. Both players Special Summon those chosen monsters, but their effects are negated until the End Phase. Send the remaining excavated cards to the Graveyard. You can only activate 1 "Mobilizing Forces" per turn.

 

Blazing Soul

Normal Spell

Discard 1 FIRE monster: Draw a number of cards equal to the number of "Blazing Soul" in your Graveyard +1. If a FIRE monster with 200 or less DEF is added to your hand by your Normal Draw while this card is in your Graveyard, you can banish this card from your Graveyard and discard that card: Special Summon 1 Level 4 or lower FIRE monster from your Graveyard in face-up Defense Position. You can only activate each effect of this card's name once per turn.

 

Gemini Gemini

Normal Spell

Target 1 Gemini monster in your Graveyard: Special Summon that target, and if you do; you can Special Summon 1 Gemini monster of equal or lower Level from your Deck in face-up Defense Position. You cannot Special Summon monsters for the rest of the turn after you activate and resolve this effect, except Gemini monsters.

 

Rainbow Polymerization

Normal Spell

If this card is added from your Deck to your hand (except by drawing): Send it to the Graveyard. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters with different Attributes from one another from your Deck as Fusion Material. The monster Fusion Summoned by this effect has its effects negated on the field, and it is destroyed during the End Phase. You can only activate 1 "Rainbow Polymerization" per turn. All battle damage your opponent takes for the rest of the turn after this card is activated is halved.

 

Cards from the Deep

Normal Spell

If all monsters on your field and in your Graveyard are WATER-Attribute (min. 3): Draw 2 cards. You cannot add cards from your Deck to your hand the turn you activate this effect.

 

Frostbite

Normal Spell

Inflict damage to your opponent equal to the ATK of all monsters your opponent controls with Ice Counters. You can only activate 1 "Frostbite" per turn.

 

Tesseract Graveyard

Normal Spell

Shuffle 2 or more "LV" monsters from your Graveyard into your Deck: Draw 1 card. If you control a "LV" monster when this card is activated, you can draw 1 additional card. If you control a face-up Level 9 or higher monster when this card is activated, you can draw 2 additional cards. You can only activate 1 "Tesseract Graveyard" per turn.

 

Wheel of Greed

Normal Spell

Roll a six-sided die. You can send a monster from your Deck to the Graveyard whose Level is equal to the result of the roll: Add a number of cards from the bottom of your Deck to your hand equal to the roll. If you choose to not send a monster for this effect, your opponent can use this card's effect, instead, using the same result you rolled (they must still send a monster of the appropriate Level). During the End Phase, if neither player used this card's effect to add a card(s) to their hand this turn, both players take 1000 damage. You can only activate 1 "Wheel of Greed" per turn.

 

Sealing Sarcophagus

Normal Spell

Banish 1 card from your Deck. If either player activates a card or effect, or Summons a monster, with the same name as the card banished by this effect while this card that was activated on the field is in the Graveyard: Banish this card from your Graveyard, negate the activation, destroy that card, and add the card banished by this card from your Banished Zone to your hand.

 

Service Soul

Normal Spell

Discard 1 monster from your hand that specifically names 1 other monster in its card text: Draw 2 cards. During your opponent's Draw Phase, if this card is in your Graveyard because it was activated on the field, you can banish this card from your Graveyard: Return the card discarded for this card's activation from your Graveyard to your hand. You can only activate each effect of this card's name once per turn.

 

Time for Greed!

Normal Spell

You can only activate this card if the turn count is 6 or higher. Draw 1 card.

 

Samsara Spell

Normal Spell

You can only activate this card if the current turn count is evenly divisible by the number of cards in your hand. Discard 1 card and send the top card of your Deck to the Graveyard: Add 1 monster from your Graveyard to your hand, and Special Summon 1 monster from your Graveyard in face-up Attack Position. During the End Phase of the turn this card was activated, if you control no monsters that were Summoned from the Extra Deck and you have 3 or fewer cards in your hand: Draw 1 card (You can only activate this effect of this card's name once per turn).

 

Dual Gates

Normal Spell

If this card is added to your hand by your Normal Draw, you can discard this card: Add the bottom card of your Deck to your hand. Banish a total of 2 Normal Spell Cards with the same name from your hand, field, and/or Graveyard: Draw 2 cards. If your opponent adds a Spell Card or Pendulum monster from their Deck to their hand: You can place this card from your Banished Zone on top of your Deck. You can only activate each effect of this card's name once per turn.

 

Normal Gainer

Normal Spell

If all monsters you control are Level 2 or lower Normal monsters, you can target 1 monster you control: All monsters you control gain ATK equal to the target's ATK; also, for the rest of this turn, if a monster that gained ATK by this effect inflicts damage to your opponent, draw 1 card. During the End Phase, if you control no Effect monsters, and at least 1 face-up Normal monster: You can add this card from your Graveyard to your hand.

 

Healing Bubbles

Normal Spell

Target 1 WATER monster in your Graveyard with 200 ATK: Special Summon that target in Attack Position. You can only activate 1 "Healing Bubbles" per turn.

 

Devastating Deal

Normal Spell

Shuffle 5 monsters from your Graveyard into your Deck: Draw 2 cards. When this card would be sent to the Graveyard after resolving, you can either banish all cards in your hand, or place this card into your opponent's hand. You can only activate 1 "Devastating Deal" per turn.

 

Transferring Deed

Normal Spell

Target 1 face-up Spell/Trap your opponent controls: Set that target on your side of the field. If you activate that target this turn, return it to your opponent's side of the field during the End Phase.

 

Dragon Whistle

Normal Spell

Reveal 1 monster in your hand; Special Summon 1 Dragon-Type monster of the same Attribute as the revealed monde from your hand or Graveyard with a Level/Rank equal to the revealed monster's Level, except the monster you revealed. The revealed monster stays revealed for the rest of the turn. You can only activate 1 "Dragon Whistle" per turn.

 

D. D. Spawn

Normal Spell

Banish 1 DARK monster from your Graveyard: Special Summon 2 "D. D. Tokens" (DARK/Level 2/Fiend/ATK 800/DEF 800) to your field. If the banished monster was a "D. D." monster, you can select and activate 1 of the following effects:

●Add 1 "D. D." monster from your Deck to your hand.

●Special Summon 1 additional "D. D. Token".

If this card is banished, you can flip all of your face-down banished cards face-up.

 

Custom Toolkit 2

Normal Spell

Activate the appropriate effect depending on the type of card on top of your Graveyard:

●Monster: Special Summon 1 monster from your hand with the same Attribute but lower ATK than the monster on top of the Graveyard.

●Spell: Draw 1 card.

●Trap: Target 1 face-up card on the field: Destroy it.

Banish this card when it leaves the field.

 

Battleguard Reborn

Normal Spell

Target 2 "Battleguard" monsters in your Graveyard: Special Summon those targets in face-up Defense Position. If a "Battleguard" card is destroyed or Tributed, you can banish this card from your Graveyard: Add 1 "Battleguard" card from your Deck to your hand, except "Battleguard Reborn".

 

Monster Freeborn

Normal Spell

Banish 1 Spell Card from your Graveyard to target 1 monster in either player's Graveyard with 2000 or less ATK: Special Summon that target. Also, if the banished card was "Monster Reborn", "Monster Reborn Reborn", or "Monster Freeborn", you can Special Summon 1 additional monster from your Graveyard of the same Attribute and Type as the other Summoned monster. You can only activate 1 "Monster Freeborn" per turn.

 

Dispose and Recycle

Normal Spell

Send 1 Union monster from your Spell/Trap Zone to the Graveyard: Draw 2 cards. You cannot activate effects of monsters in your Graveyard during the turn you activate this effect. You can only activate 1 "Dispose and Recycle" per turn.

 

Odd-Dice Return

Normal Spell

Target 3 monsters in either player's Graveyard, and roll a six-sided die. Special Summon the appropriate monster depending on the result:

●1-2: The first target

●3-4: The second target

●5-6: The third target

During the End Phase of the turn this card was activated, if you rolled 5 or more six-sided dice this turn: You can Special Summon the other two monsters targeted for this card's effect, if both of those monsters are still in the Graveyard.

 

Gold Scale Selling

Normal Spell

Detach 1 Fish-Type monster from an Xyz monster you control; draw 2 cards. You can only activate 1 "Gold Scale Selling" per turn.

 

Physic

Normal Spell

Activate only if you control a Psychic-Type monster. Gain LP equal to the combined ATK of all your opponent's monsters, and if you do, pay LP equal to the combined ATK of all your Psychic-Type monsters. During your Main Phase, except the turn this card was sent to the Graveyard, you can banish this card and 1 Psychic-type monster your Graveyard; gain LP equal to the ATK of the banished monster.

 

Plus Minus Extravaganza

Normal Spell

Inflict 200 damage to your opponent for each "Plus Minus Extravaganza" in your Graveyard +1, then gain LP equal to the amount of damage inflicted. If your opponent's LP are less than or equal to half of yours when this effect resolves, discard 1 card from your opponent's hand at random. If your LP are now above 10000 after this effect resolves, draw 1 card.

 

Plus Minus Party Planning

Normal Spell

Inflict 400 damage to your opponent, then gain 600 LP, plus an additional 300 LP for each "Plus Minus Extravaganza" in your Graveyard. After this card resolves, if your LP are 12000 or more: You can draw 1 card. During the End Phase of the turn this card was activated: You can add 1 "Plus Minus Extravaganza" or "Plus Minus Party Planning" from your Deck to your hand. This card is treated as "Plus Minus Extravaganza" in your Graveyard.

 

Plus Minus Pity Party

Normal Spell

Gain 100 LP for each "Plus Minus Extravaganza" in your Graveyard +1, then inflict damage to your opponent equal to the amount of LP you gained. After this card resolves, if your opponent's LP are 3000 or less, your opponent must place 1 card from their hand on top of their Deck, then, if your LP are 3000 or more greater than your opponent's; draw 1 card for every 3000 LP of difference. This card is treated as "Plus Minus Extravaganza" in your Graveyard.

 

Cauterized Party

Normal Spell

Inflict 200 damage to your opponent, then gain 400 LP. Then, if there are 2 or fewer monsters on your field: Add 1 "Plus Minus" Normal Spell Card from your Deck to your hand. This card is treated as "Plus Minus Extravaganza" in your Graveyard.

 

Mystical Item - Heart of Jong

Normal Spell

Excavate the top 5 cards from your Deck and add any excavated "Mystical Item" Equip Spells to your hand, shuffle the remaining excavated cards into your Deck, then Special Summon this card as a monster (Fiend-type/DARK/Level 12/ATK 0/DEF 0) (This card is NOT treated as a Spell Card). This card gains 1000 ATK for each "Mystical Item" Equip Spell equipped to it. Once per turn, during either player's turn: You can target any number of face-up Spell cards you control and an equal number of cards your opponent controls -1; negate their effects until the End Phase. If this card is sent from the field to the Graveyard: shuffle it into the Deck.

 

Warping through the Ages

Normal Spell

Target 1 non-Pendulum monster you control: Add 1 Pendulum monster from your Deck, Graveyard, or face-up in your Extra Deck to your hand whose Pendulum Scale equals the Level/Rank of the targeted monster. If you control "Ancestor Clock of Space-time", you can add 1 "Ancestor Clock of Space-time" from one of the listed locations to your hand instead.

 

Goblin Lawyer

Normal Spell

Negate the effects of all other face-up cards you control. If you negate 3 or more cards' effects by this effect: Draw 1 card.

 

Mystical Item Fusion

Normal Spell

Reveal 1 "Mystical Item" Fusion Monster from your Extra Deck that can be Special Summoned with "Mystical Item Fusion". Banish 2 "Mystical Item" Equip Spells listed on the revealed monster from your hand, field, Deck, or Graveyard. Special Summon that Fusion Monster from your Extra Deck or Graveyard. You can return 1 "Mystical Item" Fusion monster and this card from your Graveyard to your Deck; add 1 Equip Spell listed on the returned monster from your Deck to your hand.

 

Genetic Berserk Tag

Normal Spell

Target 1 face-up card on the field with its effects negated: That card regains its effects. If you targeted an opponent's card for this effect, draw 1 card.

 

Aria of the Traitor Sword

Normal Spell

During this turn, if a card(s) is shuffled into your opponent's Deck: Banish that same number of cards from the top of your opponent's Deck, face-down. If your opponent controls a monster(s) with 3 or more Equip Spell Cards equipped to it: You can activate this card during your opponent's Main Phase, and if you do, draw 1 card.

 

Estrangement

Normal Spell

If you have 2 or more monsters with the same name in your Banished Zone: Special Summon 1 of those monsters. You can only activate 1 "Estrangement" per turn.

 

Blast Beam

Normal Spell

Destroy 1 card on the field. You cannot Normal Summon the turn you activate this card.

 

Slow and Steady

Normal Spell

If you control a Normal Monster: Add 1 Normal Trap card from your Deck to your hand.

 

Pot of Rapacity

Normal Spell

Declare a number. If you Special Summon the declared number of monsters this turn: Draw 2 cards, then end your turn. You can only activate 1 "Pot of Rapacity" per turn.

 

Worthwhile Sacrifice

Normal Spell

Destroy 1 monster you control. During your opponent's next End Phase, if the destroyed monster is in your Graveyard: Destroy all monsters your opponent controls with a higher Level than your destroyed monster in the Graveyard.

 

Stolen Credit

Normal Spell

Target 1 card on the field. The next time a card(s) is destroyed on the field by an effect, you can treat that card(s) as having been destroyed by the target's effect, instead of the card whose effect was activated.

 

Telltale Travels

Normal Spell

Send up to 3 monsters with the same Type and Attribute from your Extra Deck to the Graveyard; add 1 monster from your Deck to your hand whose Type and Attribute are the same as those sent monsters and whose Level is equal to the number of monsters sent. You can only activate 1 "Telltale Travels" per turn.

 

Draining Maintenance

Normal Spell

Place 1 Maintenance Counter on your opponent for each monster they control. (Players with Maintenance Counters must pay 100 LP during each End Phase. A Player with a Maintenance Counter can Tribute 1 monster; remove this Counter).

 

Horoscope of Armageddon

Normal Spell

Shuffle the face-down cards in your Extra Deck, then flip the top face-down card in your Extra Deck face-up. While that card remains face-up in your Extra Deck, you cannot Summon face-down cards from your Extra Deck. If the card flipped face-up by this effect is Summoned: destroy all other cards on the field, also, until the End Phase, it is unaffected by cards or effects (except its own).

 

Power of Nothing

Normal Spell

Add 1 monster with 0 ATK from your Graveyard to your hand. You can only activate 1 "Power of Nothing" per turn.

 

Login Drive

Normal Spell

Special Summon 1 Level 6 or lower Cyberse-Type monster from your hand. This turn, if that monster is used as Material for a Summon, apply the appropriate effect based on the type of monster it was used as Material for:

Fusion: During the End Phase: Add 1 "Polymerization" and/or 1 monster used for that Fusion Summon from your Graveyard to your hand.

Synchro: You can Special Summon 1 Tuner monster from your Graveyard, but banish it when it leaves the field.

Xyz: You can attach 1 monster from your Extra Deck to the monster as Xyz Material, also, it gains 200 ATK for each Xyz Material it has until the End Phase.

 

Fortune Tuning

Normal Spell

Ask your opponent to reveal 1 Tuner monster from their Deck.

●If they revealed a monster, add that revealed card to your opponent's hand, then excavate a number of cards from the top of your Deck equal to the added monster's Level, rearrange the excavated cards in any order (you do not show your opponent the new order), then draw 1 card. ●If they did not, add the bottom card of your Deck to your hand.

You can banish this card from your Graveyard, except during the turn it ead sent there: Draw 1 card, then place 1 card from your hand on top of your Deck. You can only activate each effect of this card's name once per turn.

 

Current Confusion

Normal Spell

After this card's activation, it remains face-up on the field, but destroy it during the End Phase of your opponent's 3rd turn after this card was activated. When a player would draw a card(s) from their Deck, they draw the same number of cards from the opponent's Deck instead.

 

Desperate Emotion

Normal Spell

If you control no monsters: Add 1 each of "Morale Dragon" and "Unstable Hatchling" from your Deck or Graveyard to your hand. You can only activate 1 "Desperate Emotion" per turn. While this card is in your Graveyard, negate the first monster effect to activate in your opponent's Graveyard each turn.

 

Magnetic Launch Tube

Normal Spell

Pay 500 LP: Special Summon 1 Level 2 Machine-Type monster from your hand or Deck. You can only activate 1 "Magnetic Launch Tube" per turn.

 

Unzip.exe

Normal Spell

Target 1 Set monster on the field. Flip that target into face-up Attack or Defense position. During your Main Phase (except the turn this card was sent to the Graveyard): You can banish this card from your Graveyard; add 1 Cyberse-type Flip monster from your Deck to your hand.

 

Glory Seeker

Normal Spell

When this card is activated, you can either: Add 1 "Glory Seeker" from your Deck to your hand, but you cannot Normal or Special Summon Level 4 or lower monsters for the rest of this turn OR all monsters your opponent controls lose 200 ATK and all monsters you control gain ATK equal to that combined lost ATK. If your opponent's monster attacks, you can banish this card from your Graveyard: Draw 1 card for each of your banished "Glory Seeker", then return 1 card from your hand to the top or bottom of your Deck. During your Standby Phase, if 3 of your "Glory Seeker" are banished, you can shuffle all 3 into your Deck: Special Summon 1 Level 4 or lower monster from your Graveyard. You can only activate each effect of "Glory Seeker" once per turn.

 

Variety Pack

Normal Spell

Target 1 face-up Synchro monster you control: Return that target to the Extra Deck, then Special Summon Tuner monsters of the same Attribute as that target whose combined Levels exactly equal the Level of the returned monster. You cannot Special Summon monsters from your Extra Deck during the turn you activate this effect, except Synchro monsters.

 

High-Energy Trade-Off

Normal Spell

You can only activate this card if there are 3 or more High-Energy Counters on a face-up "High-Energy Impact Terrain" you control. Draw 2 cards, then discard 1 card. During your Draw Phase, you can banish this card from your Graveyard: Place 1 High-Energy Counter on a face-up "High-Energy Impact Terrain" you control, and if you do, you can target 1 Level 2 or lower Effect monster in your Graveyard; Special Summon that target with its effects negated. You can only activate 1 "High-Energy Trade-Off" per turn.

 

High-Energy Detonator

Normal Spell

You can only activate this card if there are 3 or more High-Energy Counters on a face-up "High-Energy Impact Terrain" you control. Target 1 Level 4 or lower monster you control: Destroy that target, then Special Summon 1 monster from your Deck of the same Attribute and Type, of an equal or lower Level to that monster, and with less ATK than that monster. You can banish this card from your Graveyard, except during the turn it was sent there: Place 1 High-Energy Counter on a face-up "High-Energy Impact Terrain" you control, then Special Summon the monster destroyed for this effect.

 

Shooting Sparks

Normal Spell

Inflict 200 damage to your opponent, then activate any number of these effects depending on the number of "Sparks" Spell cards in your Graveyard:

●1 or more: Target 1 Spell/Trap Card your opponent controls: Destroy that target.

●2 or more: Destroy the monster your opponent controls with the lowest DEF.

You can banish this card from your Graveyard, except during the turn this card is sent to the Graveyard: Add 1 "Sparks" Spell Card from your Deck to your hand.

 

Swirling Sparks

Normal Spell

Inflict 200 points of damage to your opponent, also increase the ATK of 1 monster on the field by 200. You can banish this card from your Graveyard, except during the turn this card was sent to the Graveyard: Add 1 "Sparks" Spell Card from your Deck to your hand.

 

D. D. Sparks

Normal Spell

Inflict 200 points of damage to your opponent, then you can target 3 of your banished Spell cards and 1 card on the field: Return the banished targets to the Graveyard, and banish the second target. During your End Phase, you can banish this card from your Graveyard: Add 1 "Sparks" Spell Card from your Deck to your hand, except "D. D. Sparks".

 

Rapid-Fire Sparks

Normal Spell

Inflict 200 points of damage to your opponent, then inflict 300 damage to your opponent for each "Sparks" Spell Card in your Graveyard. If you draw a card(s), you can banish 1 other card in your Graveyard to add this card from your Graveyard to your hand.

 

Aeon Sparks

Normal Spell

Inflict 200 damage to your opponent, and place 1 Aeon Counter on "Temple of Endless Aeons". During the End Phase after this effect resolves, you can return 2 of your banished "Sparks" cards to your Graveyard: Add 1 "Sparks" or "Aeon Sparks" from your Deck to your hand.

 

Double Sparks

Normal Spell

Inflict 200 damage to your opponent, and Special Summon 1 "Sparks Token" (FIRE/Pyro-Type/Level 1/200 ATK/200 DEF) with the following effect:

●If a "Sparks" Spell Card is activated, increase this monster's ATK by half the difference between your LP and your opponent's after that card resolves.

 

Quantum Sparks

Normal Spell

Inflict 200 damage to your opponent. Then, reveal 3 "Sparks" Spell cards from your Deck including at least 1 "Sparks", and have your opponent randomly pick one. Add the one they picked to your hand and send the remaining ones to the GY. While this card and at least 5 other "Sparks" Spell cards are in your GY: increase all effect damage to your opponent by 200.

 

Chain Sparks

Normal Spell

Inflict 200 damage to your opponent. If you inflict exactly 200 damage to your opponent while this card is in the GY: you can banish this card; add 1 banished "Sparks" Spell to your hand, except "Chain Sparks".

 

Sparkstorm

Normal Spell

Inflict 200 damage to your opponent, then, you can banish any number of "Sparks" cards from your GY: For every "Sparks" card banished this way, you can banish 1 card on the field and inflict 200 damage to your opponent.

 

D. D. Tempest

Quick-Play Spell

Pay 500 Life Points to target 1 Spell/Trap Card on the field: Banish that target.

 

Forgotten One's Denial

Quick-Play Spell

Banish 1 monster from your Graveyard, then target 1 face-up card in your opponent's Spell/Trap Zone; Negate it's effects until the end of the turn. You can only activate one "Forgotten One's" card per turn.

 

Forgotten One's Curse

Quick-Play Spell

Banish 1 Spell Card from your Graveyard, then target 1 face-up card in your opponent's Monster Zone: During each End Phase, if that card is still face-up on the field, your opponent takes 1000 damage. You can only activate one "Forgotten One's" card per turn.

 

Forgotten One's Call

Quick-Play Spell

Banish 1 Trap Card from your Graveyard, then target 1 card in your opponent's Graveyard: Special Summon it to your side of the field, but negate its effects, also it cannot attack this turn. You can only activate one "Forgotten One's" card per turn.

 

Miracle Mirror

Quick-Play Spell

Change all instances of "you" in a declared card's text with "your opponent", and vice versa. These changes last until the end of this turn.

 

Fireburst Cemetery

Quick-Play Spell

If you control a face-up FIRE or Dragon-Type monster, you can Tribute 1 monster you control: Send all face-up cards your opponent controls to the Graveyard, and inflict 200 damage to your opponent for every card sent to the Graveyard by this effect. Cards and effects cannot activate in response to this effect. Your opponent cannot take damage the turn you activate this effect, except by this effect.

 

Double Pendulum

Quick-Play Spell

Shuffle two face-up monsters in your Extra Deck into your Main Deck: You can Pendulum Summon a second time this turn.

 

Numeral Coat

Quick-Play Spell

Attach this card to a face-up "Numerix" Xyz monster as Material. While this card is attached as Xyz Material, the monster this card is attached to cannot have its Materials detached by your opponent's cards or effects. If the card this card is attached to would be targeted by your opponent's attack or effect, you can detach this card: Negate that attack or effect.

 

The Four Legends

Quick-Play Spell

Activate only if there is a face-up Ritual, Synchro, Xyz, and Fusion monster on the field (at least 1 each): Banish all cards on the field, except for those monsters and this card; For the rest of the turn, those monsters are unaffected by effects except for the effects of themselves and one another, also those monsters gain 1000 ATK (permanently). You can banish this card from your Graveyard, except during the turn you activated it, to Special Summon 1 Ritual, Fusion, Synchro, or Xyz monster from either player's Graveyard or Banished Zone. If you summon an Xyz Monster this way, you can attach this card to it as Xyz Material.

 

Overdrive Tuning

Quick-Play Spell

You can only activate 1 "Overdrive Tuning" per turn. Pay 1000 LP; Synchro Summon 1 monster from your Extra Deck, using monsters you control and/or banishing monsters in your Graveyard as Synchro Material.

 

Nightmare Pain

Quick-Play Spell

Banish 2 Quick-Play Spell Cards from your hand or Deck. This turn, your opponent takes all damage from battles involving monsters with 0 original ATK. Monsters you control with 0 ATK cannot be destroyed by battle this turn. At the end of the Battle Phase, if a monster you control with 0 ATK declared an attack this turn, you can send all cards in your opponent's hand to the Graveyard.

 

Mystic Blizzard

Quick-Play Spell

Activate only if you control a face-up Aqua-Type monster. Select and activate 1 of the following effects:

●Target 1 Spell/Trap Card your opponent controls; Destroy that target, then increase your Life Points by 800.

●Target 1 monster your opponent controls; Destroy that target; then inflict damage to your opponent equal to half that monster's original ATK.

●Target 2 cards your opponent controls; Destroy both targets.

 

Roll of Fate

Quick-Play Spell

Both players roll a six-sided die. The player who rolled the higher number activates the following effect (in case of a tie, both players activate the effect):

●Draw cards equal to the number you rolled, then banish the same number of cards from your hand and/or Graveyard.

 

Emotional Overload

Quick-Play Spell

If you control a face-up "Shining Hope Dragon" or "Crushing Despair Dragon", send the top 3 cards of your opponent's Deck to the Graveyard, and if you do, increase your Life Points by half the combined ATK of all monsters sent to the Graveyard this way. Cards sent to the Graveyard this way have their effects in the Graveyard negated, also they cannot be Summoned from the Graveyard. You can banish this card from your Graveyard to Special Summon 1 "Shining Hope Dragon" or "Crushing Despair Dragon" from your Graveyard, and if you do, the monster Summoned this way gains the following effect:

●If this monster battles, it gains ATK equal to the difference between your and your opponent's Life Points until the end of the Damage Step.

 

Duplicate Fusion

Quick-Play Spell

If you would Fusion Summon a Fusion monster using Materials from your hand and/or side of the field, you can Fusion Summon 1 additional Fusion monster of a different name using the same Materials. You can only activate 1 "Duplicate Fusion" per turn.

 

Incompetent Lawyer

Quick-Play Spell

Move all cards in your Extra Deck (min. 3) to your opponent's Extra Deck (min. 3), and vice versa.

 

Storm Surge

Quick-Play Spell

Special Summon 1 Level 4 or lower WATER or Thunder-Type monster from your hand. A monster Summoned by this effect has its ATK and DEF doubled.

 

Building Firestorm

Quick-Play Spell

Special Summon 1 Level 4 or lower FIRE or Pyro-Type monster from your hand. Your opponent takes doubled battle damage from battles involving the Summoned monster.

 

Monochrome Resurgence

Quick-Play Spell

Gain 300 LP for each LIGHT and DARK monster on the field, and if you do, you can Special Summon 1 LIGHT or DARK monster from your Graveyard, whose ATK is equal to or lower than the amount of LP gained.

 

Multiple Link Shooter

Quick-Play Spell

Inflict 100 damage to your opponent for each Link in the Chain this card is activated in, then inflict 100 damage to both players times this card's Chain Link number. If this card is destroyed: Each player takes 100 damage times the number of cards in their hand.

 

Gathering of the Books

Quick-Play Spell

If you control "Dame of the Sacred Tome", "Lady of the Night Sky", or "Studious Sorcerer Mellaxis", activate any number of the following effects depending on the Attributes of face-up Ritual, Fusion, Synchro, Xyz, and/or Pendulum monsters on the field:

●DARK: Draw 2 cards.

●LIGHT: Destroy all monsters your opponent controls.

●FIRE: Inflict 2000 damage to your opponent.

●WATER: Add 1 card either player controls, or in your Graveyard, to your hand.

●EARTH: Flip all cards your opponent controls face-down.

●WIND: Shuffle all Spell/Trap Cards on the field into the Deck, except this card.

You can only activate 1 "Gathering of the Books" per turn.

 

Luck Bubble

Quick-Play Spell

Target 1 face-up monster you control: Declare a number up to 4, then toss that number of coins, and increase the target's ATK by 2000 until the end of the turn for each Heads, but you lose 2000 LP for each Tails. If the result of all coins tossed for this card was Heads, draw 1 card per coin tossed.

 

Thrumming Tune

Quick-Play Spell

If you control a face-up Tuner monster, and no other monsters, you can, immediately after this effect resolves: Synchro Summon, using that monster on the field and up to 2 monsters in your hand as Materials. You cannot Special Summon monsters for the rest of the turn. During either player's End Phase, if you control no Tuners, you can banish this card from your Graveyard: Special Summon 1 Tuner monster from your Graveyard, and if you do, Special Summon 1 non-Tuner monster from your hand or Graveyard of the same Type and Attribute as that Tuner monster and of an equal or lower Level, and if you do, you can: immediately after this effect resolves, Synchro Summon using monsters you control as Material.

 

Again! Again! Again!

Quick-Play Spell

Activate only if your opponent Special Summons exactly 1 monster from their Extra Deck. Pay 2000 LP: Look at your opponent's Extra Deck for a monster with the same name as that Summoned monster, and if you find one, Special Summon it to your opponent's side of the field, ignoring Summoning conditions. If you do not, banish the Summoned monster and all cards in your opponent's Extra Deck, face-down. Cards and effects cannot be activated in response to this card, its activation, or its effect. "Again! Again! Again!" can only be activated once per Duel.

 

Tuner Burial

Quick-Play Spell

Send 1 Tuner monster from your Deck or Extra Deck to the Graveyard; gain LP equal to its ATK or DEF, whichever is lower.

 

Awakening from the Dream

Quick-Play Spell

Banish 2 cards from your Graveyard; draw 1 card. You can only activate this effect of "Awakening from the Dream" once per turn.

 

Reunion in Tears

Quick-Play Spell

If a monster you control is destroyed by battle: Special Summon that monster, then Special Summon 1 monster form your Deck, with the same Level, Attribute, and Type as that Summoned monster, but with a different name. The effects of monsters Summoned by this card are negated, also, you cannot Summon monsters this turn, except monsters with the same Attribute as the monsters Summoned by this card. You can only activate 1 "Reunion in Tears" per turn.

 

Encroaching Darkness

Quick-Play Spell

Discard 1 card and target up to 2 face-up cards on the field: Flip both targets face-down.

 

Card from Heaven

Quick-Play Spell

Target 1 face-up Wyrm-Type monster you control: Destroy that target, and if you do, draw 1 card. You can only activate 1 "Card from Heaven" per turn. During the End Phase, if you Special Summoned a Wyrm-Type monster of a higher Level than the monster destroyed by this effect, you can return the destroyed monster to your hand.

 

Deadly Strings

Quick-Play Spell

If a monster is Special Summoned, or if a monster attacks; halve its ATK and DEF. During your Main Phase (except during the turn this card was sent to the Graveyard): You can banish this card from your Graveyard; destroy 1 monster on the field whose current ATK is different from its original ATK.

 

Super Cell Division

Quick-Play Spell

Target 1 monster on the field with more ATK than its original ATK; the target's ATK becomes its original ATK, and if it does, you can add 1 monster from your Deck to your hand whose name is the same as the target.

 

Cyberse Wireframe

Quick-Play Spell

Banish 1 Cyberse monster you control; Special Summon 1 Machine monster with a Level equal to or lower than the banished monster from your Deck. You can only activate this effect of "Cyberse Wireframe" once per turn.

 

Discounter

Quick-Play Spell

If 2 or more different types of Counter are on cards on the field, you can select 1 of those types of Counter, then select and apply 1 of the following effects:

●Remove all Counters of that type from the field.

●Remove all Counters from the field, except Counters of that type.

You can only activate 1 "Discounter" per turn.

 

LV Soul

Quick-Play Spell

Banish 1 "LV" monster from your field or Graveyard, and 1 monster with a Level from your hand or field: Special Summon 1 "LV" monster from your hand, Deck, or Graveyard whose Level is exactly equal to the sum of the banished monster's Levels, ignoring Summoning conditions. If the monster Summoned this way is destroyed or banished by your opponent's card (by battle or card effect) during this turn, Special Summon both monsters banished to activate this effect, if possible. You can only activate 1 "LV Soul" per turn.

 

Small Trunade

Quick-play Spell

Return up to 2 Spell/Trap Cards your opponent controls to the hand.

 

Big 1 Return

Quick-Play Spell

Target 1 face-up monster on the field, and activate 1 of the following effects:

●If that target has an effect that can only be activated once per turn, that target can activate its effect exactly once more this turn.

●If that target has an effect that can only be activated during your turn that does not destroy cards, add cards to a player's hand, or inflict damage, that effect of the target becomes a Quick Effect, during this turn only.

If you activate "Big 1 Return", neither player can activate "Big 1 Return" until the 4th Standby Phase after this effect resolves.

 

Unexpected Remorse

Quick-Play Spell

If a DARK monster you controlled was destroyed by battle while there is a Level 5 or higher monster in your hand that can be Normal Summoned, and you control at least 2 monsters, you can, immediately after this effect resolves: Tribute Summon that monster in your hand, using the monster that destroyed your monster by battle, plus monsters you control (if necessary).

 

Ride the Lightning

Quick-Play Spell

If you Normal or Special Summon a Thunder-Type monster with a Level, you can Special Summon 1 other monster from your hand whose Level is less than that monster's Level. You can only activate 1 "Ride the Lightning" per turn.

 

Double Battle

Quick-Play Spell

At the start of your Battle Phase, if you control exactly 2 face-up monsters, you can increase each of those monsters' ATK by the other's ATK. Those monsters cannot attack your opponent directly. You can only activate 1 "Double Battle" per turn.

 

Labyrinth Trap

Quick-Play Spell

Special Summon 1 Level 3 or lower Normal monster from your hand or Graveyard. If you control "Labyrinth Dragon" when this card is activated, you can also Special Summon 1 Normal monster from your Deck whose DEF is lower than its ATK in face-up Attack Position. You can banish this card from your Graveyard, except during the turn it was sent there, to discard up to 2 Normal monsters from your hand: Draw 1 card for each monster discarded for this effect.

 

Instant Union

Quick-Play Spell

Target 1 face-up Normal or Union monster you control: Equip that target with 1 Union monster from your hand or Deck. If the target is an appropriate target for that Union monster, treat it as if it were equipped by its own effect. You can banish this card from your Graveyard to Special Summon up to 3 of your banished Union monsters and/or named targets for the Summoned Union monster(s).

 

Landmine Rearmament

Quick-Play Spell

Pay 800 LP: Target up to 2 Flip monsters in your Graveyard; Special Summon that target(s) in face-down Defense Position.

 

Re-Synchro

Quick-Play Spell

If a Level 8 or lower Synchro Effect monster you control leaves the field without activating its effect (except as Material for another Synchro Summon), you can pay 1000 LP: Special Summon the Synchro Materials used for its Synchro Summon from the Graveyard with their effects negated. You can only activate 1 "Re-Synchro" per turn.

 

Chaos Cantrip

Quick-Play Spell

Target 1 face-up card you control: Place 2 Spell Counters on that target, then, if there are 10 or more Spell Counters on the field, draw 1 card. If 10 or more Spell Counters are removed from the field simultaneously, you can Set this card from your Graveyard. You can banish this card from your Graveyard to add 2 cards from your Deck to your hand with "Spell Counter" in their card text, except "Chaos Cantrip" (you can only activate each effect of this card's name once per turn).

 

Dinosaurrage

Quick-Play Spell

If you control a face-up Dinosaur-Type monster, destroy 1 Spell/Trap Card your opponent controls, and if you do, inflict damage to your opponent equal to the Level of the Dinosaur-Type monster you control with the lowest Level x200. If this card is activated during a battle involving a Dinosaur-Type monster you control and your opponent's monster, halve the ATK and DEF of the opposing monster. You can only activate 1 "Dinosaurrage" per turn.

 

Defense Pact

Quick-Play Spell

If both players have at least 1 unoccupied Monster Zone, both players declare a number up to the number of unoccupied Monster Zones on their field (min. 1): Special Summon a number of "Digital Defense Tokens" (EARTH/Level 4/Cyberse-Type/ATK 0/DEF 2500) to each player's field up to the average between those numbers (as many as possible, rounded down). For the rest of the turn after this effect resolves, neither player can declare an attack, or Special Summon monsters in Attack Position. You can only activate 1 "Defense Pact" per turn.

 

Winded Wind

Quick-Play Spell

Target 1 Spell/Trap Card on the field: Return it to the hand. After this effect resolves, if a card is not returned to the hand by this effect, return this card to the hand. You can only activate 1 "Winded Wind" per turn.

 

D-Xyz

Quick-Play Spell

Return 1 Xyz monster you control to the Extra Deck; Special Summon 2 monsters from your Graveyard that could be used as Material for the Xyz Summon of that monster. During either player's turn, you can banish this card from your Graveyard: Special Summon 1 Xyz Monster from your Extra Deck using any monsters you control as Xyz Materials. (This Special Summon is treated as an Xyz Summon.) You can only use each effect of "D-Xyz" once per turn.

 

First Rat

Quick-Play Spell

Target 1 Set Spell/Trap Card on the field; force its activation. If the activation timing is wrong, negate its effects, and if you do, destroy it. Your opponent cannot activate the targeted card in response to this card's activation.

 

Lightningrod

Quick-Play Spell

When a Spell/Trap Card is activated: The activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". You can only activate 1 “Lightningrod” per turn.

 

Evaluation

Quick-Play Spell

If there are no cards in your hand, and you control fewer cards than your opponent: Draw cards equal to the surplus, then, if 1 or more cards drawn by this effect is a monster; you can Special Summon one of those drawn monsters. During your opponent's next End Phase after you drew cards by this effect, they draw cards equal to the number of cards you drew by this effect. You can only activate 1 "Evaluation" per turn, also this card's effect cannot be activated during two consecutive turns.

 

Calling of the Deep Dimension

Quick-Play Spell

Target up to 5 face-up banished cards; flip them face-down. If you flipped exactly 5 cards face-down by this effect: you can draw 1 card.

 

Braying of the Doomdog

Quick-Play Spell

Special Summon 1 "Doomdog Octhros" from your hand, Deck, or Graveyard. If "Doomdog Octhros" is destroyed (by battle or card effect), you can banish this card from your Graveyard: Special Summon 1 "Doomdog Octhros" from your Graveyard, and no further cards or effects can be Linked in this Chain, except the effect of "Doomdog Octhros".

 

Blood Bug Birth

Quick-Play Spell

If you take 600 or more damage, you can target a number of Level 5 or lower Insect-Type monsters in your Graveyard up to each 600 points of damage you took. If an Insect-Type monsters you control attacks or is attacked by your opponent's monster, you can banish this card from your Graveyard: Negate that attack, then gain LP equal to the combined ATK of the attacker and the attack target.

 

Shadow Duplication

Quick-Play Spell

Tribute 1 non-Token Level 1 monster you control: Special Summon as many Tokens as possible with the same name, Level, Attribute, ATK, and DEF as that Tributed monster. During either player's turn, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard: Special Summon up to 3 "Shadow Spectre Tokens" (DARK/Level 1/Zombie-Type/ATK 1000/DEF 0) to either player's field. While you control a Token Summoned by this effect, your opponent cannot target monsters you control for attacks or effects, except that Token(s).

 

Fogmaker Blade Dance

Quick-Play Spell

Target 1 monster you control whose original Type is not Dragon, but that is treated as Dragon-Type by its own effect, and 1 face-up monster your opponent controls: Negate the effects of the second target, then halve its ATK, and if you do; the target you control gains ATK equal to that lost ATK until the End Phase. If "Dragonna-bugeisha" is face-up on the field when this card is activated, "Dragonna-bugeisha" you control gain the following effects:

●Once per turn, during either player's turn, if your opponent activates a monster effect: You can negate the activation. Once per turn, during either player's turn, if your opponent activates a monster effect: You can destroy 1 card on the field.

During either player's turn, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard: The activated effects of "Dragonna-bugeisha" become Quick Effects, until the End Phase.

 

Snowfall Blade Dance

Quick-Play Spell

If an EARTH Dragon-Type monster you control battles your opponent's monster, the opposing monster's ATK and DEF are reduced by 200 for each Dragon-Type monster on the field and in the Graveyard, also any Spell/Trap Cards that your opponent activates for the rest of this Battle Phase are negated and destroyed. If you control a face-up "Dragonna-bugeisha" when this card is activated, "Dragonna-bugeisha" you control gain the following effect:

●If this card inflicts damage to your opponent, gain LP equal to half that damage, also increase this monster's ATK by 100.

 

Rainstorm Blade Dance

Quick-Play Spell

If your opponent targets a face-up monster that is simultaneously being treated as two different Types for an attack or effect: Negate that attack/effect, and if you do; draw 1 card. If you control a face-up "Dragonna-bugeisha" when this card is activated, "Dragonna-bugeisha" you control gain the following effect:

●Your opponent's monsters that battle this monster, or target this card with an effect, have their effects negated.

During either player's turn, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard: The activated effects of "Dragonna-bugeisha" become Quick Effects, until the End Phase.

 

Wavebreaker Blade Dance

Quick-Play Spell

If your opponent Special Summons 4 or more monsters in the same turn while you control a Level 7 or higher EARTH Dragon-Type or Warrior-Type monster: You can Special Summon 1 Level 4 or lower Warrior-Type or Dragon-Type monster from your hand or Graveyard, and banish 1 card from your opponent's hand, face-down. If you control "Dragonna-bugeisha" when this card is activated, "Dragonna-bugeisha" you control gain the following effect:

●Your opponent's Special Summoned monsters lose ATK and DEF equal to half their original ATK.

If another card in your Graveyard would be banished to activate its effect: You can banish this card from your Graveyard, instead (you can only activate this effect of this card's name once per turn).

 

Odd-Dice Cyclone

Quick-Play Spell

If this card is Chained to another effect that rolls a six- sided die: You can inflict 500 damage to your opponent. Roll a six-sided die, and apply the appropriate effect based on the roll:

●2: Target 1 Set Spell/Trap Card your opponent controls and destroy it, but if you cannot, take 1000 damage.

●4, 6: Target 1 Spell/Trap Card your opponent controls and destroy it.

●1, 3, 5: Destroy up to 2 Spell/Trap Cards on the field.

You can only activate 1 "Odd-Dice Cyclone" per turn. If, during the turn you activate this card, neither player rolls a result of 1, 3, or 5 on a six-sided die: You take 1000 damage during the End Phase.

 

Book of Brilliance

Quick-Play Spell

Target 1 face-down Defense Position monster on the field: Flip it face-up, and all monsters your opponent controls lose ATK and DEF equal to its Level x300; then, during the End Phase, you can return it to face-down Defense Position. If the targeted monster was a Flip monster, you can add 1 Flip monster from your Deck to your hand.

 

Tricky Spell 1

Quick-Play Spell

If you control "The Tricky": Special Summon 1 "Tricky Token" (WIND/Spellcaster-Type/Level 5/ATK 2000/DEF 1200). If this card is discarded to Summon "The Tricky": You can Set this card from your Graveyard. You can banish this card from your Graveyard: Special Summon "The Tricky" from your Graveyard.

 

Tricky Spell 2

Quick-Play Spell

Select and activate 1 or more of the following effects:

●Add 1 "The Tricky" from your Deck or Graveyard to your hand.

●Target 1 "The Tricky" you control: Special Summon 2 "Tricky Tokens" (WIND/Spellcaster-Type/Level 5/ATK 2000/DEF 1200) in Defense Position.

If you control "The Tricky", you can banish this card from your Graveyard, except during the turn it was sent there: Draw 1 card for each "The Tricky" and "Tricky Token" on the field, then shuffle 1 card from your hand into your Deck.

 

Tricky Spell 3

Quick-Play Spell

Send 1 "The Tricky" from your Deck to the Graveyard: Special Summon 3 "Tricky Tokens" (WIND/Level 5/Spellcaster-Type/ATK 2000/DEF 1200). You cannot Summon monsters from the Extra Deck during the turn you activate this effect. If 3 "Tricky Tokens" are removed from the field simultaneously, banish this card from your Graveyard: Special Summon "The Tricky" from your Graveyard.

 

Ultra Double Summon

Quick-Play Spell

Target 1 Gemini monster you control that is being treated as a Normal monster: That target becomes an Effect Monster, and gains its effects. Then, immediately after this effect resolves, you can Normal Summon 1 monster (this is in addition to your Normal Summon/Set, if activated during your turn).

 

Psychic Space Typhoon

Quick-Play Spell

Target 1 Set Spell/Trap Card on the field, and declare a card Type (Spell or Trap): Regardless, destroy that card; if you called it right, draw 1 card, if you called it wrong, take 500 damage.

 

Overlay Cyclone

Quick-Play Spell

Detach 1 Xyz Material a face-up Xyz monster on the field to target 1 Spell/Trap Card on the field: Destroy that target, then inflict 500 damage to your opponent.

 

Compressed Alchemy Reaction

Quick-Play Spell

If you control a face-up "Helios - The Primordial Sun", you can target 1 card your opponent controls: Banish that target, and inflict 300 damage to your opponent. If this card is banished: You can Special Summon 1 "Helios" monster from your hand, Graveyard, or Banished Zone, and if you do; you can banish 1 card from your opponent's Graveyard. You can only activate each effect of this card's name once per turn.

 

Last Wind of the Soul

Quick-Play Spell

If your LP are less than 4000, your opponent's LP are 4000 or more, and a monster you control battles your opponent's monster: Increase your LP to 4000, and reduce your opponent's LP by the amount of LP you gained. Then, your battling monster gains ATK equal to the amount of LP your opponent lost. You can only activate 1 "Last Wind of the Soul" per Duel.

 

Dueling Network

Quick-Play Spell

If your opponent activates a monster effect: Special Summon 1 monster from your hand or Graveyard with equal or lesser ATK than the monster whose effect was activated.

 

Fusion Charger

Quick-Play Spell

If you Fusion Summon a monster and 1 or more of its named Materials are banished by this Summon: Special Summon up to 2 Level 3 or 4 monsters from your Banished Zone of the same Attribute and Type as that Fusion Summoned monster. If a Fusion monster leaves the field while you controlled it, got can banish this card from your Graveyard: Special Summon as many of that monster's printed Fusion Materials as possible from your Graveyard or Banished Zone.

 

Interceptor Barrage

Quick-Play Spell

Place 1 Interceptor Counter on each face-up "Driver Cruiser" you control, then target 1 face-up monster your opponent controls: That target's effects are negated, also it loses 100 ATK and DEF for each Interceptor Counter on the field. The first time a card(s) on the field is destroyed each turn while this card is in your Graveyard, you can target 1 face-up "Driver Cruiser" you control: Place 1 Interceptor Counter on that target for each card destroyed. If a face-up "Driver Cruiser" you control would be targeted by your opponent's card or effect, you can banish this card from your Graveyard: Negate that card/ effect, then place 1 Interceptor Counter on "Driver Cruiser".

 

Gift of Rebirth

Quick-Play Spell

Target 1 monster in your opponent's Graveyard: Special Summon that target to your opponent's side of the field, then draw 1 card, and if the drawn card is a monster, you can reveal the drawn monster; Special Summon 1 monster from your Graveyard with 2000 or less ATK. You can only activate 1 "Gift of Rebirth" per turn.

 

The Big One

Quick-Play Spell

You can target 1 Level 1 monster you control: Banish up to 3 Level 1 monsters from your Graveyard; that target gains 1000 ATK for each monster banished and can attack a number of monsters up to the number of monsters banished by this effect. Return the target to your hand during the End Phase. You can only activate 1 "The Big One" per turn.

 

Field Conversion

Quick-Play Spell

Target 1 Field Spell Card on the field, and banish up to 2 Field Spell Cards from either Graveyard with names different from the target (and each other): Negate 1 effect of the target, then apply 1 effect of each of the banished cards that occupies the same place as the negated effect in their card text. After this card is activated, "Field Conversion" cannot be activated again until the target leaves the field.

 

Rushed Order Smithing

Quick-Play Spell

Pay half your LP; equip 1 Equip Spell from your Deck to a monster you control but banish it during the End Phase.

 

Planet Alignment

Quick-Play Spell

If you control "Helios - The Primordial Sun" or "True Primal Helios": Destroy all monsters your opponent controls, then inflict 300 damage to your opponent.

 

Clockwork Transit

Quick-Play Spell

Target 1 monster you control: Banish it until the End Phase of the next turn. If you control "Ancestor Clock of Space-Time", you can target 1 monster your opponent controls instead.

 

Cuneiforment Shift

Quick-Play Spell

Target up to 3 Rock-Type monsters you control: Change their battle positions, and if you do; send a number of cards your opponent controls to the Graveyard equal to the number of monsters whose battle positions were changed this way. During the End Phase, if this card was sent to the Graveyard this turn: You can add up to 1 each of a "Cuneiforment" card from your Graveyard and/or Banished Zone to your hand (you can only activate this effect of this card's name once per turn).

 

Targeted Counter Cleanup

Quick-Play Spell

Declare a Counter name. Remove all Counters with that name from all cards on the field and on each player.

 

Cast-Off

Quick-Play Spell

Banish any number of cards from your Graveyard. Gain 100 LP for each card banished this way. Banish this card when it leaves the field.

 

Bait Wait

Quick-Play Spell

If your opponent controls 3 or more cards, and you control no cards, you can activate this card from your hand during your opponent's turn. If your opponent adds a card(s) from their Deck to their hand by an effect: Banish 1 random card from your opponent's hand until the 3rd Standby Phase after this card's activation. If your opponent adds a card to their hand by an effect, you can banish this card from your Graveyard, except during the turn it was sent there: Draw 1 card.

 

Rage of the Flame King

Quick-Play Spell

If your opponent takes damage from the effect of a Pyro-Type monster: Special Summon 1 "Eternal Flame Emperor" from your hand, Deck, or Graveyard. You can only activate this effect once per Chain. You can banish this card from your Graveyard: "Eternal Flame Emperor" you control can attack all monsters your opponent controls, once each. This card is treated as a Pyro-Type monster in the Banished Zone.

 

Fury of the Dimension Dragon

Quick-Play Spell

Target 1 Dragon-Type monster you control: If that target destroys your opponent's monster by battle this turn, increase its ATK by 100 for each of your opponent's banished cards. During the End Phase, gain LP equal to the target's ATK.

 

Kettle of Avarice

Quick-Play Spell

You can only activate 1 "Kettle of Avarice" per turn. (1) If you have exactly 5 monsters in your Graveyard: Shuffle all 5 into the Deck, then draw 2 cards. You cannot add cards from your Deck to your hand by other effects for the rest of this turn after you activate this card.

 

Ajar Jar

Quick-Play Spell

Target 1 monster on the field:

●If that target is a face-up Flip monster: Flip it into face-down Defense Position, also that monster cannot be destroyed or banished by card effects this turn.

●If that target is in face-down Defense Position: Flip it face-up, then, if that monster is a Flip monster; you can draw 1 card.

You can only activate 1 "Ajar Jar" per turn.

 

Auradvance

Quick-Play Spell

Tribute 1 "Kaidan the Aurapprentice": Special Summon 1 "Aura-Evolved Kaidan" from your hand, Deck, or Graveyard. If this card is activated during the Battle Phase: Halve the ATK of the monster your opponent controls with the highest ATK, and if you do; you can draw 1 card (you can only activate this effect of "Auradvance" once per turn this way).

 

High-Energy Redirect

Quick-Play Spell

Activate only if a card you control is targeted for an attack or effect while you control a face-up "High-Energy Impact Terrain". Negate that attack or effect and place 1 High-Energy Counter on a "High-Energy Impact Terrain" on the field. For the rest of the turn, all monsters you control gain 200 ATK for each High-Energy Counter on a face-up "High-Energy Impact Terrain" you control. While this card is in your Graveyard, if a High-Energy" Spell Card activates its effect in the Graveyard: You can add this card from your Graveyard to your hand, then place 1 High-Energy Counter on a face-up "High-Energy Impact Terrain" you control (you can only activate this effect of this card's name once per turn).

 

High-Energy Impact

Quick-Play Spell

Select and activate 1 of the following effects:

●Activate 1 "High-Energy Impact Terrain" from your Deck or Graveyard.

●If there are 4 or more High-Energy Counters on a face-up "High-Energy Impact Terrain" you control: Target 1 monster you control; send all Attack Position monsters your opponent controls with less ATK than the target to the Graveyard.

During your opponent's Standby Phase, you can banish this card from your Graveyard: Place 1 High-Energy Counter on a face-up "High-Energy Impact Terrain" for each card in your hand.

 

High-Energy Recharge

Quick-Play Spell

Remove any number of High-Energy Counters from a face-up "High-Energy Impact Terrain" you control: Special Summon any number of monsters from your Graveyard whose combined Levels are exactly equal to the number of Counters removed, but their effects are negated, also destroy them during the End Phase. If a High-Energy Counter(s) is placed on a "High-Energy Impact Terrain" on the field, except by the effect of "High-Energy Recharge", you can banish this card from your Graveyard: Place a number of High-Energy Counters on a "High-Energy Impact Terrain" you control equal to the number of Counters placed by that effect (you can only activate this effect of this card's name once per turn).

 

High-Energy Strategizing

Quick-Play Spell

During your next Standby Phase, if you control "High-Energy Impact Terrain": Draw 1 card. If you controlled a face-up "High-Energy Impact Terrain" when this card was activated, you can target up to 3 "High-Energy" Spells with different names in your Banished Zone: Shuffle all targets into your Deck, place a number of High-Energy Counters on a face-up "High-Energy Impact Terrain" you control equal to the number of cards shuffled into the Deck this way, then, if you placed 3 High-Energy Counters on "High-Energy Impact Terrain" this way, you can negate the effect of the monster your opponent controls with the highest ATK this turn. During your End Phase, banish this card from your Graveyard.

 

Rank-Up-Magic: Vivid Numeral Force

Quick-Play Spell

Select and activate 1 of the following effects:

●During your turn: Xyz Summon 1 "Numerix" Xyz monster, exactly 1 Rank higher than a face-up Xyz monster you control, using that monster as Material (Xyz Material attached to that monster also become Xyz Materials on the new monster).

●During your opponent's turn: Target 1 "Numerix" Xyz monster you control; Xyz Summon 1 Xyz monster of the same Type that is exactly 1 Rank higher than the target monster, using the target monster as Xyz Material (Xyz Materials attached to the target monster also become Xyz Materials on the new monster).

 

Rank-Up-Magic: Absolute Force

Quick-Play Spell

If an Xyz monster attacks, you can negate that attack: Xyz Summon 1 "Numerix" Xyz monster exactly 1 Rank higher than the monster whose attack was negated (Xyz Material attached to that monster also become Xyz Materials on the new monster). Attach this card as Xyz Material to the new monster. During a battle involving a monster with this card as Xyz Material, both monsters are destroyed at the end of the Damage Step.

 

Rank-Up-Magic: Centurion Force

Quick-Play Spell

Target 1 face-up Xyz monster you control: Special Summon 1 "Numerix" Xyz monster exactly 1 Rank higher than the target, using the target as Xyz Material (Xyz Materials attached to the target also become Xyz Material on the new monster). If you control a "Numerix-10" monster, and this card is in your Graveyard: You can banish this card from your Graveyard to select up to 2 cards in your Graveyard; attach the selected cards to a face-up Xyz monster you control as Material.

 

Rank-Up-Magic: Split Force

Normal Spell

If you control an Xyz monster with 1 or more Xyz monsters as Materials: Pay 2000 Life Points; Target that monster, and 1 Xyz monster currently attached to it as Material: Special Summon, from your Extra Deck, 2 Xyz monsters 1 Rank higher than each target, of the same Type(s) of the targets, using those targets as Material (This is treated as an Xyz Summon. You decide how to distribute any other attached Materials). You cannot Summon monsters during the turn you activate this card, except by this card's effect. You can only activate 1 "Rank-Up-Magic: Split Force" per turn.

 

Rank-Up-Magic: Delta Force

Normal Spell

Target 1 "Numerix" Xyz monster you control, except a "Delta-Numerix" monster: Special Summon 1 "Delta-Numerix" monster exactly 1 Rank higher than that target from your Extra Deck, using that target as Xyz Material (This is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the new monster). During either player's turn, if you control a face-up "Delta-Numerix" monster with a "Numerix" monster with the same number as Xyz Material, you can return this card from your Graveyard to your hand, and if you do, your opponent must send the top card of their Deck to the Graveyard. You can only activate this effect of "Rank-Up-Magic: Delta Force" once per turn.

 

Rank-Up-Magic: Fast Delta

Quick-Play Spell

Target 1 "Numerix" Xyz monster you control, except a "Delta-Numerix" monster: Special Summon 1 "Delta-Numerix" monster with the same number in its name from your Graveyard or Extra Deck, using that target as Xyz Material (This is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the new monster). The new monster is unaffected by your opponent's card effects this turn.

 

Rank-Up-Magic: Mathematical Force

Normal Spell

Target 2 "Numerix" Xyz monsters on the field and/or in the Graveyard, including at least 1 face-up "Numerix" monster on your field with no Xyz Materials: Special Summon 1 "Numerix" Xyz monster from your Extra Deck (except a "Delta-Numerix" monster or "Numerix-10" monster) whose Numerix Identification Number is exactly the sum of the Numerix Identification Numbers of the targeted monsters, using the targets as Material (this is treated as an Xyz Summon). The monster Summoned by this card has its effects negated during the turn it is Summoned. You can only activate 1 "Rank-Up-Magic: Mathematical Force" per turn.

 

Rank-Up-Magic: Consumption Force

Normal Spell

Target 1 face-up "Numerix" Xyz monster you control: Special Summon 1 "Delta-Numerix" Xyz monster with the same Numerix Identification Number and exactly 1 Rank higher than that target, using that target as Xyz Material (This is treated as an Xyz Summon. Transfer its Materials to the new monster). Then, if your opponent controls 1 or more Xyz monsters with Xyz Material, your opponent must detach 1 Xyz Material from each Xyz monster they control with Materials, and attach that detached Material(s) to the Summoned monster. After this card is activated, your opponent cannot activate monster effects until this card is sent to the Graveyard.

 

Rank-Down-Magic: Devastation Force

Quick-Play Spell

Target 1 "Numerix" Xyz monster you control: Xyz Summon 1 "Numerix" Xyz monster exactly 1 Rank lower than the target monster, using the target monster as Material (Xyz Materials attached to the target monster also become Xyz Materials on the new monster). If you draw this card during your Normal Draw, you can discard this card to Xyz Summon the Xyz monster from your Extra Deck with the lowest Rank (your choice, if tied), using this card as Material.

 

Rank-Down-Magic: Symbol Suppression

Quick-Play Spell

Return 1 Xyz monster on either side of the field to the Extra Deck. Special Summon 1 Xyz monster from your Extra Deck whose Rank is exactly 2 less than the returned monster's. The Special Summoned monster cannot attack, activate its effects, or be used as Xyz Material until the End Phase of your next turn.

 

Rank-Down-Magic: Generation Shift

Normal Spell

Target 1 face-up Xyz monster you control; Special Summon, from your Extra Deck, 1 "Numerix" monster with the same Attribute as that monster you control but up to 2 Ranks lower, by using it as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) A monster Special Summoned by this effect gains 800 ATK. If a monster that has its ATK changed by "Rank-Down-Magic: Generation Shift" is used as Xyz material, increase the ATK of the monster summoned by 1000.

 

Rank-Conversion-Magic: Heroic Force

Normal Spell

Return 1 face-up Xyz monster you control to your Extra Deck, and banish all attached Materials. Special Summon 1 Fusion monster of the same Attribute of the returned monster from your Extra Deck up to 2 Levels higher than the Rank of the returned monster (This is treated as a Fusion Summon). You can only activate 1 "Rank-Conversion-Magic" per turn.

 

Rank-Conversion-Magic: Resonant Force

Normal Spell

Return 1 face-up Xyz monster you control to your Extra Deck, and banish all attached Materials. Special Summon 1 Synchro monster of the same Attribute as the returned monster from your Extra Deck up to 2 Levels higher than the Rank of the returned monster (This is treated as a Synchro Summon). You can only activate 1 "Rank-Conversion- Magic" per turn.

 

Rank-Conversion-Magic: Worn Force

Normal Spell

Return 1 face-up Xyz monster you control to your Extra Deck, and banish all attached Materials. Special Summon 1 Ritual monster of the same Attribute as the returned monster from your Deck up to 2 Levels higher than the Rank of the returned monster (This Special Summon treated as a Ritual Summon.) . You can only activate 1 "Rank-Conversion-Magic" per turn.

 

Rank-Conversion-Magic: Sacred Force

Normal Spell

Return 1 face-up Xyz monster you control to your Extra Deck, and banish all attached Materials. Special Summon 1 monster from your hand or Deck of the same Attribute as the returned monster that lists "Cannot be Special Summoned" in its card text up to 2 Levels higher than the Rank of the returned monster, ignoring Summoning conditions. You can only activate 1 "Rank-Conversion-Magic" per turn.

 

Flame Dance of Illusion Dragon

Ritual Spell

This card is used to Ritual Summon "Ryubí, Emperor of Illusion Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. If a Ritual Monster(s) you control would be affected by an opponent's card effect while this card is in your Graveyard, you can banish this card instead.

 

Divination of Fate

Ritual Spell

This card can be used to Ritual Summon "Card Diviner Clotho", "Card Diviner Lachesis", or "Card Diviner Atropos". You must also Tribute exactly 1 monster with a Level in your hand or on your side of the field. If you have not Ritual Summoned this turn, you can banish 2 cards from your Graveyard: Add this card to your hand (you can only activate this effect of "Divination of Fate" once per turn).

 

Ritual of Dragon Sorcery

Ritual Spell

This card is used to Ritual Summon "Dragon King Avogadro". You must also Tribute monsters from your hand or field whose total Levels equal or exceed 8. During your Standby Phase, if this card is in your Graveyard and you control a face-up Ritual monster, your opponent must Special Summon 1 "Peon Token" (LIGHT/Level 1/Dragon-Type/100 ATK/100 DEF) to their side of the field. Your opponent does not take damage from battles involving "Peon Tokens".

 

Weapon Altar of Insects

Ritual Spell

This card is used to Ritual Summon "Bident Beetle". You must also Tribute monsters from your hand or side of the field whose total Levels equal exactly 9. You can discard this card to add 1 Ritual monster from your Deck to your hand. While this card is in your Graveyard, you can banish 1 Insect-Type monster from your Graveyard: Add this card to your hand.

 

Return of the Ultimate Evil

Ritual Spell

This card is used to Ritual Summon "Hakkaiku, the Ultimate Evil" from your hand or Graveyard. You must also Tribute at least 2 monsters you control whose combined Levels equal exactly 12, also you can banish 3 each of Monster, Spell, and/or Trap Cards from your Deck. The monster Summoned by this card is unaffected by the effects of your opponent's cards of the same Type as the cards banished this way. This card and its activation cannot be negated.

 

Pixie Convocation

Ritual Spell

This card is used to Ritual Summon "Pixie Sorceress". You must also Tribute monsters from your hand or field whose total Levels equal 2 or more. During either player's turn, except the turn this card is sent to the GY: You can banish this card from your GY; Special Summon 1 Fairy-Type monster from your Deck or GY.

 

Karmic Rebirth

Ritual Spell

This card is used to Ritual Summon "Karmic Archfiend". You must also Tribute monsters from your hand or side of the field whose total Levels equal exactly 7. If you take damage while you control "Karmic Archfiend", you can banish this card from your Graveyard to inflict damage to your opponent equal to the damage you took.

 

A Little Alliteritual

Ritual Spell

Send 3 Level 4 or lower monsters with the same name from your hand or Deck to the Graveyard to Ritual Summon 1 Ritual monster from your hand whose Level is less than or equal to the combined Level of the sent monsters (The combined Levels of the sent monsters cannot exceed the Level of the Ritual Summoned monster by more than 2). If there are 3 "A Little Alliteritual" in your Graveyard, the ATK and DEF of non-Effect Ritual monsters you control is doubled.

 

Sky Union

Ritual Spell

This card is used to Ritual Summon "Ancient Fortress Ziggurat". You must also Tribute monsters from your hand or field whose total Levels equal or exceed 9. If the Levels of Tokens on the field (and only Tokens) equal or exceed 9, you can Tribute Tokens either player controls to Ritual Summon "Ancient Fortress Ziggurat" from your Deck, instead. You can banish this card from your Graveyard to Special Summon 2 "Guardian Tokens" (Machine-Type/EARTH/Level 3/ATK 1500/DEF 400). If a "Guardian Token" is destroyed by your opponent's card (by battle or card effect), inflict 300 damage to your opponent.

 

Sky Whale's Ballad

Ritual Spell

This card is used to Ritual Summon "Sky Whale". You must also offer monsters you control or in your hand, and/or banish monsters in your Graveyard whose total Levels equal or exceed 10. While this card that was activated on the field is in your Graveyard, the activation of Continuous Spell Cards you control cannot be negated. If a Level 8 or higher Ritual Monster you control would leave the field by your opponent's card effect while this card is in your Graveyard: You can banish this card instead.

 

Dragon Master's Call

Ritual Spell

This card is used to Ritual Summon "Dragonmaster Rouge". You must also Tribute monsters from your hand or side of the field, and/or banish Dragon-Type monsters from your Graveyard, whose combined Levels equal exactly 7. During either player's turn, you can banish this card from your Graveyard to can banish a number of cards in your opponent's Graveyard or face-up in their Extra Deck up to the number of Dragon-Type Ritual and/or Fusion monsters you control (you must control "Dragonmaster Rouge" to activate and resolve this effect).

 

Colosseum of the Archfiends

Ritual Spell

This card is used to Ritual Summon "Archfiend Gladiator". You must also Tribute Fiend-Type monsters you control whose combined Levels exactly equal 6. During each of your Standby Phases, if this card is in your Graveyard, you must pay 500 LP or banish 1 "Archfiend" card you control.

 

Revised Synthesis

Ritual Spell

This card is used to Summon "Lycanthrope" or "Soul-Corroded Lycanthrope" from your hand or Deck. You must also Tribute monsters from your hand or field whose total Levels equal or exceed 6. If the only monsters Tributed for this Summon are Beast-Warrior-Type Normal monsters, the Summoned monster cannot be destroyed or targeted by your opponent's card effects. You can banish this card from your Graveyard: Add 1 "Synthesis Spell" from your Deck or Graveyard to your hand.

 

Inner Balance Paradigm

Ritual Spell

This card can be used to Ritual Summon "Yin the Secular Flame", or "Yang the Holy Frost". You must also Tribute monsters from the field or your hand whose total Levels equal or exceed 6. During the End Phase: you can banish this card and 1 Ritual Spell; add 1 Ritual Monster from your Deck to your hand whose name is listed on that Ritual Spell Card. You can only activate each effect of "Inner Balance Paradigm" once per turn.

 

Inner Balance Internal Shift

Ritual Spell

This card can be used to Ritual Summon "Yin the Secular Flame", or "Yang the Holy Frost". You must also Tribute monsters from the field or your hand whose total Levels equal or exceed 6. If this card is used to Ritual Summon "Yang the Holy Frost", it is unaffected by other card effects.

 

Inner Balance Dispersion - Lunatic

Ritual Spell

This card can be used to Ritual Summon "Yin the Secular Flame", or "Yang the Holy Frost". You must also Tribute monsters from the field or your hand whose total Levels equal or exceed 6. If this card is used to Ritual Summon "Yin the Secular Flame", it is unaffected by other card effects.

 

Doom Plague Ritual

Ritual Spell

This card can be used to Ritual Summon "Plague Emperor Peste". You must also Tribute monsters from your hand or field whose total Levels exactly equal 10. If a "Virus" Normal Trap was activated earlier this turn, you can also use 1 monster your opponent controls as Tribute. This card and its activation cannot be negated, also your opponent cannot activate card effects in response to the Summon of "Plague Emperor Peste".

 

X-Cremation Ritual

Ritual Spell

You can Ritual Summon 1 Ritual Monster from your hand by banishing Xyz monsters from your Graveyard whose total Ranks equal or exceed the Ritual Monster's level. If you Xyz Summon using a Ritual Monster you controlled as Material: You can add this card from your Graveyard to your hand. You can only use this effect of "X-Cremation Ritual" once per turn.

 

S-Cremation Ritual

Ritual Spell

You can Ritual Summon 1 Ritual monster from your hand by banishing Synchro monsters from your Graveyard whose total Levels exceed the Ritual monster's. If you Synchro Summon using a Ritual monster you controlled as Material: You can add this card from your Graveyard to your hand. You can only use this effect of "S-Cremation Ritual" once per turn.

 

F-Cremation Ritual

Ritual Spell

You can Ritual Summon 1 Ritual monster from your hand by banishing Fusion monsters from your Graveyard whose total Levels exceed the Ritual monster's. If you Fusion Summon using a Ritual Monster you controlled as Material: You can add this card from your Graveyard to your hand. You can only use this effect of "F-Cremation Ritual" once per turn.

 

EX-Cremation Ritual

Ritual Spell

If you control at least 1 each of a Fusion, Synchro, and Xyz Monster: You can add this card from your Deck to your hand. You can Ritual Summon 1 Ritual monster from your hand by banishing Fusion, Synchro, and/or Xyz Monsters from your Graveyard whose total Levels/Ranks are more than double the Ritual Monster's Level. A monster Ritual Summoned using this card is unaffected by the effects of monster types (Fusion, Synchro, Xyz) banished to Summon it.

 

Arctic Ritual

Ritual Spell

This card can be used to Summon "of Frost" Ritual Monster from your hand or Deck. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you intend to Summon OR Tribute 1 monster whose Level/Rank, when increased by 1 for each Ice Counter on it, is exactly equal to the Level of the Ritual monster you intend to Summon. During the End Phase, you can target 1 WATER Ritual monster you control and activate 1 of the following effects:

●Place 1 Ice Counter on a face-up card in that target's column.

●Remove 1 Ice Counter from that target, and if you do, add this card to your hand.

 

Excess Excrement Ritual

Ritual Spell

During the End Phase of a turn when 1 or more monsters you controlled were destroyed (by battle or card effect): You can banish as many of those destroyed monster(s) as possible from the Graveyard to Ritual Summon up to 2 Ritual monsters from your hand or Graveyard that name a Ritual Spell Card in their card text, whose (combined) Level is exactly equal to the combined Level of the monsters you banished. If at least one of the monsters you banished was a Ritual monster, 1 of the Ritual monsters you Summon can be from your Deck.

 

Goblet Shattering Ritual

Ritual Spell

This card is used to Ritual Summon a non-Effect Ritual monster. You must also Tribute a monster(s) from your hand or field, and/or send 1 monster from your Extra Deck to the Graveyard, whole total Levels are equal to or higher than the Ritual monster you intend to Summon. You can discard this card; Reveal 1 Ritual Spell or Ritual monster from your hand or field, except "Goblet Shattering Ritual", and either send it to the Graveyard, or return it to the bottom of your Deck, and if you do, draw 2 cards. Then, you can return 1 banished Ritual Spell or Ritual monster with the same name to your Graveyard. You can only use each effect of "Goblet Shattering Ritual" once per turn.

 

Pluslight Promotion Sequence

Ritual Spell

This card is used to Ritual Summon "Pluslight Chevalier" and "Pluslight Blademaster". You must also Tribute monsters from your hand or field whose total Levels equal or exceed 9. If it is your Main Phase 2 and a "Pluslight" monster inflicted battle damage to your opponent this turn, you can apply up to 2 of the following effects:

●1 of the monsters used as Tribute can be from your Deck.

●1 of the monsters you Tribute can be from your opponent's field.

●The Ritual Summoned monsters can be Summoned from the Graveyard.

 

 

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I present to you the Urban Cannon, Numerix 053, and this time, the number actually has historical significance. In 1453, the Ottomans laid siege to Constantinople, and on that siege was the Urban Cannon, the first cannon to be ever used in warfare. It was large and unwieldy and didn't do that much, since it was slow to reload and the ottomans could only fire it seven times a day, but let's ignore those unglamorous details. 

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Because of issues with overflow, this altered post contains all Traps created for this thread.

 

[spoiler=Traps]

Transfer Slider

Normal Trap

Target 1 monster on the field and select 1 of its effects: Select 1 monster you control, except the target monster; The second monster gains the selected effect of the first monster until the End Phase of this turn.

 

Micro Reinforcement

Normal Trap

Pay 500 LP; Special Summon 1 level 2 monster from your Deck in face-down defense position.

 

Slip Strike

Normal Trap

Target 1 monster you control and 1 monster your opponent controls. Conduct battle between those 2 targets. Your opponent takes no damage from this battle.

 

Delinquent Ace

Normal Trap

This card's activation and effect can only be resolved if the number of cards in you and your opponent's hands are the same. Pay 1000 LP and look at your opponent's hand. Send 1 card from their hand to the Graveyard. You can only activate 1 "Delinquent Ace" per turn.

 

Solomon's Patience

Normal Trap

After the end of the next Standby Phase, repeat that Standby Phase.

 

Solomon's Finality

Normal Trap

After the end of the next End Phase, repeat that End Phase.

 

Deadline Fishing

Normal Trap

Target up to 3 cards on the field with their effects negated: Add those targets to your hand. If this card is activated in response to the attack of a monster, negate that attack.

 

Flat Level 4

Normal Trap

Both players Special Summon 1 Level 4 monster from their hand or Deck, if possible. You can banish this card from your Graveyard: Special Summon 1 Level 4 monster from either player's Graveyard.

 

Hand of the Nameless Deity

Normal Trap

If your opponent has 1 or more cards in their hand and you do not: Draw cards until you have the same number of cards in your hand as your opponent. During either player's Main Phase 2, if both players have 4 or less cards in their hand, you can banish this card in your Graveyard: Both players draw until they have 4 cards in their hand. You can only activate one effect of "Hand of the Nameless Deity" per turn, and only once that turn.

 

Divine Protection of the Average

Normal Trap

Activate if you control a non-effect monster. Until the End Phase, negate the effects of all effect monsters on the field and non-effect monsters on the field cannot be destroyed (by battle or by card effect).

 

Subspatial Battle

Normal Trap

Activate only during Main Phase 1. Both players reveal 1 monster from their Deck that can be Special Summoned: The player that revealed the monster with lower original ATK takes damage equal to the combined ATK of both revealed monsters, and Special Summons the monster they revealed, and the player that revealed the monster with higher original ATK sends their revealed card to the Graveyard (effects are not activated at this time). In the event of a tie, both monsters are banished. Skip this turn's Battle Phase.

 

Sword Skill - Rapier Advance

Normal Trap

"Sword", "Blade", "edge", "Knight", and/or "Dame" monsters you control gain 1000 ATK until the end of this turn, also they inflict piercing Battle Damage.

 

Sword Skill - Flechette Storm

Normal Trap

If a "Sword", "Blade", "edge", "Knight", and/or "Dame" monster you control attacked a monster this turn, you can halve its ATK: That monster can attack again this turn. This change lasts until the end of the turn.

 

Sword Skill - Shatter Pommel

Normal Trap

If a monster you control with "Sword", "Blade", "edge", "Knight", and/or "Dame" in their name attacks a monster this turn, you can destroy that monster without applying damage calculation, also inflict damage to your opponent equal to the DEF of the monster destroyed by this effect.

 

Sword Skill - Tyrant Crusher

Normal Trap

This turn, if a "Sword", "Blade", "edge", "Knight" or "Dame" monster you control battles a monster whose Level/Rank is higher than its own Level, destroy that opponent's monster at the start of the Damage Step, then inflict damage to your opponent equal to the difference in Levels between your monster and the opponent's monster x500.

 

Sword Skill - Quick Parry

Normal Trap

Activate when a face-up "Sword", "Blade", "edge", "Knight" or "Dame" monster you control is chosen as an attack target; destroy the attacking monster, then end the Battle Phase.

 

Sword Skill - Slash Charge

Normal Trap

This turn, if a "Sword", "Blade", "edge", "Knight" or "Dame" monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If you activated this card in the same Chain as 2 or more other "Sword Skill" cards with different names, you can target 1 "Sword", "Blade", "edge", "Knight" or "Dame" monster you control: That target gains the following effect:

●If this monster battles your opponent's monster, you can increase its ATK by half the ATK of the opposing monster, until the End Phase.

 

Sword Skill - Viper Strike

Normal Trap

If a "Sword", "Blade", "edge", "Knight" or "Dame" monster you control attacks or is attacked by your opponent's monster, the opposing monster's effects are negated. If this card is activated in a Chain that contains at least 2 other "Sword Skill" cards, except "Sword Skill - Viper Strike", you can activate each of the following effects in sequence:

●During the End Phase, Set 1 "Sword Skill" card from your hand or Graveyard, except "Sword Skill - Viper Strike".

●Increase the ATK of all "Sword", "Blade", "edge", "Knight" and/or "Dame" monsters you control by 400 for every Spell/Trap Card on the field.

 

Single Rupture

Normal Trap

Target 1 monster on the field; if that target is targeted by another card, banish it. If that target leaves the field while this card is in your Graveyard, you can Set this card.

 

Venom Trap Hole

Normal Trap

If your opponent Summons a monster(s) with 1500 or more ATK: Send 1 Reptile-Type monster from your Deck to the Graveyard, and if you do, destroy that monster(s), but banish it instead of sending it to the Graveyard.

 

Disproportionate Retribution

Normal Trap

When you take damage: Your opponent takes damage equal to double that amount you took.

 

Exposing the Truth

Normal Trap

When your opponent Summons a monster, you can negate the effects of that monster (even in the Graveyard).

 

Double Duststorm

Normal Trap

If this card is part of a Chain of at least 4 Links: Draw 2 cards. Target 1 Spell/Trap Card on the field: Destroy that target. If this card is destroyed, you can target 1 Spell/Trap Card your opponent controls: Destroy that target, and if you do, you can Set 1 card from your hand to either player's field.

 

Dynamic Fusion

Normal Trap

Select and activate 1 of the following effects:

● Fusion Summon 1 Fusion Monster from your Extra Deck by banishing appropriate Fusion Materials from the field or your Graveyard; a monster Summoned by this effect cannot be targeted by your opponent's card effects until the end of this turn.

● Fusion Summon 1 Fusion Monster from your Extra Deck using monsters either player controls as Fusion Materials, including at least 1 monster you control. Monster effects cannot be activated in response to this effect or its activation.

You can only activate 1 "Dynamic Fusion" per turn.

 

Agony Fusion

Normal Trap

Activate only if you take 2000 or more damage from a direct attack. Send the Fusion Materials required for the Summon of 1 Fusion monster in your Extra Deck from your Deck to the Graveyard, Fusion Summon that monster, and if you do, destroy all cards on the field, except Fusion monsters. You cannot Special Summon monsters this turn, except by the effect of "Agony Fusion". All other Trap Cards in the same Chain as this card are negated. You can only activate 1 "Agony Fusion" per turn.

 

Twisted Emotions

Normal Trap

Activate only if you would inflict damage to your opponent with a monster effect: Double that damage. During either player's turn, you can banish this card from your Graveyard: Special Summon 1 "Shining Hope Dragon" or "Crushing Despair Dragon" from your Graveyard, and if you do, inflict 200 damage to your opponent for every card on the field.

 

Cross-5-r

Normal Trap

Both players can Special Summon 1 Level 5 monster from their hand or Graveyard.

●If neither player Special Summons a monster by this effect: Both players discard their hand, then draw 1 card.

●If only one player Special Summons a monster by this effect: The player that did not Summon a monster takes 1000 damage.

●If both players Special Summon a monster by this effect, both players draw 2 cards.

You can only activate 1 "Cross-5-r" per turn.

 

Apology of the Downtrodden

Normal Trap

Draw 1 card, also, if you control a Level 3 or lower Normal monster, you can draw 1 additional card. If a card you draw by this effect was a Level 3 or lower Normal monster, you can draw 1 additional card. You can only activate each effect of "Apology of the Downtrodden" once per turn.

 

Realization of a Mistake

Normal Trap

If a monster you control attacks, you can negate the attack and take control of the attack target. Your turn ends.

 

True Feelings

Normal Trap

Activate if a monster is Summoned or attacks. Pay 1000 Life Points to activate 1 of the following effects:

● Increase its ATK by 1000.

● Decrease its ATK by 1000.

 

Solar Storm

Normal Trap

Activate only when a LIGHT or Pyro-type monster inflicts Battle Damage. Target that monster: banish it, and if you do, inflict 500 damage to both players for each LIGHT and/or Pyro-type monster on the field. You can banish this card from your Graveyard: Special Summon 1 "Helios" monster from your hand, Graveyard, or Banished Zone, and if you do, that monster gains 1000 ATK. You can only activate one "Solar Storm" effect per turn, and only once that turn.

 

Ashes to Ashes

Normal Trap

Destroy 1 FIRE monster you control and up to 2 monsters your opponent controls.

 

Pained Thrashing

Normal Trap

Destroy 1 face-up Sea Serpent-Type monster on the field: Destroy up to 2 cards on the field. You can banish this card from your Graveyard, except during the turn it was sent there, to Special Summon 1 Level 6 or lower Sea Serpent-Type monster from your Graveyard.

 

Forced Silence

Normal Trap

If your opponent would Special Summon a monster(s) from the Graveyard or Main Deck, select 1 of those monsters: Banish it, also check your opponent's field, Deck, and Graveyard for other monster(s) with that name and banish them. You can only activate 1 "Forced Silence" per turn.

 

Birth of a Rival

Normal Trap

When your opponent Special Summons exactly 1 monster, you can Special Summon 1 monster from your Deck or Graveyard whose ATK is exactly 500 higher or lower than that monster's. A monster Summoned by this effect cannot attack or activate its effects this turn, also that opponent's monster cannot attack monsters, or target monsters for its effects, except that Summoned monster. You can only activate 1 "Birth of a Rival" per turn.

 

Siphon Processor

Normal Trap

Target 1 monster your opponent controls and 1 Machine, Thunder, or Cyberse monster you control; the first target's ATK and DEF are halved and the second target's ATK and DEF are doubled. If this Set card was destroyed by your opponent's card effect; you can target 1 monster on the field: its ATK and DEF become 0, and if it does, Set this card from your Graveyard.

 

Rail Shot

Normal Trap

If a card is placed in the same column as this card: Destroy all cards in the same column as this card. If you control "Rail Cannon Delinquent" when this card is activated, you can move this card to another of your unoccupied Spell/Trap Card Zones and Set it again (even if its activation was Chained to a card or effect that would have removed this card from the field).

 

Rail Pierce

Normal Trap

If a Spell, Trap, or Monster effect is activated: Target and banish 1 card in the same column as this card, or, if you cannot, inflict 400 damage to your opponent. If you control "Rail Cannon Delinquent" when this card is activated, you can move this card to another of your unoccupied Spell/Trap Card Zones and Set it again. If this card is in your Graveyard, except during the turn it was sent there, you can target 1 "Rail Cannon Delinquent" you control: That target gains 200 ATK (ignoring its own effect), also Set this card from your Graveyard in the same column as the target (if Set this way, this card is banished when it leaves the field).

 

Rail Mortar

Normal Trap

If a card(s) you control is destroyed: Destroy all cards in the same column as this card, then target 1 Zone that contained a card that was destroyed by this effect; destroy any cards in the Zones adjacent to the targeted Zone. If you control "Rail Cannon Delinquent" when this card is activated, you can move it to another of your unoccupied Spell/Trap Card Zones and Set it again. If this card destroys 3 or more of your opponent's cards, you can add 1 "Rail" Normal Trap Card or 1 "Rail Cannon Delinquent" from your Deck to your hand.

 

Rail Whiff

Normal Trap

Target 1 card in the same column as this card: Return that target to its original owner's hand, and if you do, you can Set 1 "Rail" Normal Trap Card from your Graveyard, except "Rail Whiff", or Special Summon 1 "Rail Cannon Delinquent" from your Graveyard in face-up Defense Position. If you control "Rail Cannon Delinquent" when this card is activated, you can move it to another of your unoccupied Spell/Trap Card Zones and Set it again. If 4 or more Trap Cards or their effects have been activated in the same turn, including this card, you can draw 1 card (you can only activate this effect of this card's name once per turn).

 

Rail Misfire

Normal Trap

For each other card in the same column as this card, except "Rail Cannon Delinquent", toss a coin: Destroy 1 of those cards for each Heads, and shuffle 1 of those cards into the Deck for each Tails. Then, add all face-up Field Spell Cards to your hand. If you control "Rail Cannon Delinquent" when this card is activated, you can move it to another of your unoccupied Spell/Trap Card Zones and Set it again. Once per turn, while this card is in your Graveyard, you can shuffle your Set Spell/Trap Cards: During the turn you activate this effect, "Rail" Normal Trap Cards do not have to move themselves to a different Spell/Trap Card Zone in order to Set themselves.

 

Rail Switch

Normal Trap

You can target up to 3 cards on the field: move them to different columns. If you control "Rail Cannon Delinquent" when this card is activated, you can Set 1 "Rail" Normal Trap from your Deck. It can be activated the turn it was set.

 

Railcoming Party

Normal Trap

Destroy 1 monster in the Zone in front of this card (if possible). Special Summon 1 "Rail Cannon Delinquent" from your Deck to the Zone in front of this card. If "Rail Cannon Delinquent" is in the Zone in front of this card when this card is activated: send all other cards in this column to the bottom of their owner's Deck.

 

Rail Bolt

Normal Trap

Target 1 monster in the same column as this card: that target gains 400 ATK and cannot be destroyed by card effects this turn. Also, inflict 400 damage to your opponent. If you control "Rail Cannon Delinquent" when this card is activated, you can move it to another of your unoccupied Spell/Trap Card Zones and Set it again.

 

Dimensional Double

Normal Trap

Target 1 monster you control; banish it, and if you do, Special Summon 1 monster with the same name as that monster from your hand, Deck or GY, and if you do that, equip this card to that monster. If this face-up card leaves the field, Special Summon the monster banished by this card's first effect.

 

Thunderbolt

Normal Trap

Target 1 Thunder monster you control: activate the appropriate effect based on that monster's ATK:

●0-1000: Negate the effects of 1 face-up card on the field.

●1001-2000: Destroy 1 card on the field, and if you do, negate the effect of 1 other face-up card on the field. The target loses 1000 ATK.

●2001+: Destroy 2 cards on the field. The target loses 1000 ATK.

 

Flamethrower

Normal Trap

Target 1 Pyro monster you control: activate the appropriate effect based on that monster's ATK:

●0-1000: Inflict the monster's ATK as damage to your opponent's LP.

●1001-2000: Destroy 1 card on the field. The target loses 1000 ATK, and if it does, inflict its ATK as damage to your opponent's LP.

●2001+: Destroy 2 cards on the field. The target loses 1000 ATK.

 

Ice Beam

Normal Trap

Target 1 Aqua monster you control: activate the appropriate effect based on that monster's ATK:

●0-1000: Banish 1 random card from your opponent's hand face-down until the End Phase.

●1001-2000: Destroy 1 card on the field, and if you do, banish 1 random card from your opponent's hand face-down until the End Phase. The target loses 1000 ATK.

●2001+: Destroy 2 cards on the field. The target loses 1000 ATK.

 

Tackle

Normal Trap

Target 1 Normal monster you control: activate the appropriate effect based on that monster's ATK:

●0-1000: Destroy 1 card on the field.

●1001-2000: Destroy 2 cards on the field. The target loses 1000 ATK.

●2001+: Destroy 3 cards on the field. The target loses 1000 ATK.

 

Dieflection

Normal Trap

If a monster attacks, declare a number between 1 and 6, and roll a six-sided die: All monsters your opponent controls lose ATK and DEF equal to the result x100, also if the result was the same as the one you declared, negate that attack. After that, Set this card face-down instead of sending it to the Graveyard. If this card is destroyed by a card's effect, you can Special Summon 1 "Odd-Dice Wyvern" from your hand, Deck, or Graveyard.

 

All Dice on Me

Normal Trap

Target 1 face-up monster you control: Your opponent cannot target monsters you control for attacks or effects, except that target, for the rest of the turn. During the turn in which this card is activated, each time that target is targeted for an attack or effect, you can roll a six-sided die: If the result is 2, 4, or 6, negate that attack/effect. If your opponent activates a card or effect that negates one of your cards or effects, you can Set this card from your Graveyard, but banish it when it leaves the field.

 

Pincer Attack

Normal Trap

Negate the effects of all other face-up cards you control. For every 2 cards negated this way: destroy 1 monster your opponent controls.

 

Guardian Formation

Normal Trap

If a Level 5 or lower monster you control attacks or is attacked, you can move that monster to an adjacent unoccupied Monster Card Zone: Negate that attack, and if you do, add 1 Equip Spell Card from your Deck to your hand.

 

Malfunctioning Mirror Force

Normal Trap

When a monster declares an attack: Destroy all cards on the field.

 

Traitor's Trap Hole

Normal Trap

If your opponent Normal or Special Summons a monster(s) with 2000 or more ATK and DEF, pay 2000 LP: Destroy that monster(s). During the End Phase of the turn this card was activated, your opponent can pay 2000 LP, but if they do not, Special Summon 1 of those destroyed monsters from the Graveyard (or take control of 1 of those monsters If all monsters destroyed by this card are on the field). You can only activate 1 "Traitor's Trap Hole" per turn.

 

Damage Impact Device

Normal Trap

If you would take damage from your opponent's attack or monster effect: Halve that damage, also Special Summon 1 monster from your hand, Deck, or GY whose ATK is less than or equal to the damage you took, and equip it with this card. The equipped monster cannot be destroyed by battle, but its effects are negated, also it cannot attack. Any damage you take from your opponent's cards and effects (including Battle Damage from your opponent's monsters' attacks) is reduced by the ATK of the monster equipped with this card. You can only control 1 "Damage Impact Device".

 

Devastating War

Normal Trap

For the rest of the turn, each player must discard 1 card to attack, also, if a card discarded for this effect was a monster, the player that discarded it takes damage equal to the ATK of the discarded monster. Only 1 "Devastating War" can be activated per turn.

 

Nightmare Chain

Normal Trap

Equip this card to a face-up Effect monster your opponent controls. The equipped monster's effects are negated. During each Standby Phase, the equipped monster loses 500 ATK, also you gain 500 LP. If the equipped monster's ATK is reduced to 0 by this effect, destroy the equipped monster and inflict damage to your opponent equal to the destroyed monster's original ATK. If a monster equipped with this card is used as Material for the Summon of an Effect monster, this card is automatically equipped to the new monster, instead of being destroyed.

 

Penta Escape

Normal Trap

If a face-up monster you control would be destroyed by battle or your opponent's card effect, target that monster: That target cannot be destroyed this turn, also all damage you take from battles involving the target is halved this turn. If this effect activates (and is not negated), you can Special Summon 1 Level 5 monster from your hand with its effects negated, and its ATK halved, until the End Phase. If a Level/Rank 5 monster(s) you control would leave the field by your opponent's card effect, you can banish this card from your Graveyard: Negate the activation, and if you do, destroy that card.

 

Fusion Back

Normal Trap

Target 1 Fusion monster in your Graveyard: Special Summon that target. If a Fusion monster you control is sent from the field to the Graveyard by battle or your opponent's card effect, you can banish this card from your Graveyard to Special Summon that monster from your Graveyard in face-up Defense Position.

 

Hand Mirror Force

Normal Trap

This card on the field is treated as "Mirror Force". If your opponent's monster declares an attack, destroy the attacking monster, and if you do, all Attack Position monsters your opponent controls lose ATK equal to the original ATK of the destroyed monster. During either player's turn, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard to Set 1 "Mirror Force" Normal Trap Card from your hand or Deck, except "Hand Mirror Force" (you can activate that Set card this turn).

 

Fight for the Lost Cause

Normal Trap

Activate if an opponent's monster is Summoned or attacks. During the End Phase, banish that monster. During either player's turn: You can banish this card from your Graveyard, except during the turn this card was sent there; at the end of the Battle Phase, destroy all monsters that attacked this turn.

 

Invitation of the Abyss Spirit

Normal Trap

Target 1 monster in either player's Graveyard with 2000 or less ATK and DEF: Special Summon that target. If this card is activated in the same Chain as a monster's attack, destroy the attacking monster. If this card is activated in a Chain of 3 or more Links, and none of the other Links in that Chain were "Invitation of the Abyss Spirit", you can target 1 additional monster in your Graveyard whose ATK is less than or equal to this card's Chain Link number x800: Special Summon that target, then draw 1 card. You can only activate 1 "Invitation of the Abyss Spirit" per turn.

 

Tri Your Luck

Normal Trap

Each player selects 1 Monster Card that can be both Normal and Special Summoned, or a Spell/Trap Card, from their Graveyard, except "Tri Your Luck". Your opponent shuffles the 2 selected cards with this card, then you select 1 of those cards at random. If the selected card is "Tri Your Luck", both players' LP is added together and distributed evenly between players. Otherwise, the player whose card was selected can either add their card to their hand or Set it on the field. Afterward, the two cards that were not selected are sent to the Graveyard (their effects cannot activate at this time). You can banish this card from your Graveyard that was activated on the field: Add 2 cards from your Deck to your hand that include tossing a coin(s) or rolling 1 or more six-sided dice as part of their effects.

 

Revival Dice

Normal Trap

Roll a six-sided die, and Special Summon a monster from your Graveyard whose Level is equal to the result, if possible. If you cannot, Set this card on your opponent's field, and they must activate it during the next Standby Phase.

 

Armodia Unit

Normal Trap

If your opponent declares an attack while they control 2 or more face-up monsters: Change the attack target to one of your opponent's monsters, except the attacking monster. Battle damage inflicted in this battle is doubled, also you gain LP equal to 1/4 that inflicted damage. If this card resolves successfully, you can Special Summon 1 "Armodia" from your hand, Deck, or Graveyard.

 

Armodia Unit II

Normal Trap

If exactly 1 monster you control would be destroyed while your opponent controls 3 or more cards: Your monster is not destroyed, also destroy 2 cards your opponent controls. If this effect resolves successfully, you can Special Summon 1 "Armodia" from your hand, Deck, or Graveyard.

 

Armodia Unit III

Normal Trap

If your opponent declares a direct attack while you have no cards in your hand and they have 3 or more cards in their hand: Negate that attack, then your opponent can choose to banish any number of cards from their hand. Draw cards until the number of cards in your hand is exactly equal to the number of cards in your opponent's hand, and if you do; Special Summon 1 "Armodia" from your hand, Deck, or Graveyard. You can only activate 1 "Armodia Unit III" per turn, and you cannot activate it during 2 of your opponent's consecutive turns.

 

Armodia Unit IV

Normal Trap

If your opponent activates the effect of a Special Summoned Attack Position monster with 2400 or more ATK: Negate that effect and change that monster to Defense Position, and if you do; you can Set this card instead of sending it to the Graveyard. If this effect resolves successfully: Special Summon 1 "Armodia" from your hand, Deck, or Graveyard.

 

Armodia Unit V

Normal Trap

If your opponent activates the effect of a monster originally Summoned from the Extra Deck, and they have Special Summoned a monster(s) 3 or more times this turn: Your opponent can discard cards equal to the number of cards they control; If they do not, banish all monsters your opponent controls. Regardless, Special Summon 1 "Armodia" from your hand, Deck, or Graveyard, and increase its ATK by 100 for each card in your opponent's Banished Zone.

 

Siege Castle Walls

Normal Trap

Target 1 monster on the field; increase its DEF by 1000. During either player's turn (except during the turn this card was sent to the Graveyard): You can banish this card from your Graveyard; Set 1 Normal Trap Card directly from your Deck to your side of the field, except "Siege Castle Walls".

 

Serpent's Eggs

Normal Trap

If a Reptile-Type monster is destroyed: Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck. If this card is destroyed: Special Summon up to 2 Reptile-Type monsters from your hand.

 

Prayer of the Elves

Normal Trap

If a monster you control battles your opponent's monster on the field, you can send 1 Normal monster from your Deck to the Graveyard: Your battling monster gains ATK equal to the sent monster's ATK until the end of the Damage Step. If you activate this effect during your turn, you cannot declare an attack this turn, except with the monster whose ATK was increased by this card's effect. You can only activate 1 "Prayer of the Elves" per battle.

 

Burnburst

Normal Trap

When you inflict effect damage to your opponent, you can activate this card: Special Summon 1 FIRE monster from your Deck whose DEF is less than or equal to the amount inflicted.

 

Urgent Fusion

Normal Trap

During the Battle Phase: Fusion Summon 1 Fusion monster from your Extra Deck, using monsters you control or in your hand as Fusion Material. A monster Fusion Summoned by this card gains 1000 ATK. If this card is activated in response to your opponent's attack, the Fusion Summoned monster becomes the new attack target.

 

Evacuation Transporter

Normal Trap

Target 1 face-up monster you control: Return it to your hand, then Special Summon it from your hand.

 

Ultimate Nutrient Omega

Normal Trap

If your opponent declares an attack, or activates an effect that would inflict damage to you: Gain 4000 LP, then halve the next damage you take after this effect resolves. If a monster on the field attacks, you can banish this card from your Graveyard: Gain LP equal to the attacking monster's ATK or DEF (whichever is higher), and if you do; increase the turn count by 1. During either player's Main Phase 1, if the current turn count is 15 or less: You can Set this card directly from your Banished Zone (you can only activate this effect of this card's name once per turn).

 

Second Rat

Normal Trap

Reveal 1 Set card on the field. If it has an effect that would not miss its activation timing of activated immediately, force its activation and destroy it, otherwise, flip it face-up and negate its effects.

 

Sudden Cyclone

Normal Trap

When a monster(s) is Summoned: Banish all monsters on the field until your next Standby Phase.

 

The Madness Method

Normal Trap

When you take 2000 or more damage: Destroy all cards on the field. This card can be activated the turn it was Set.

 

Weapon Shipment

Normal Trap

You can activate any number of these effects (simultaneously). You can only use each effect of “Weapon Shipment” once per turn.

● Increase the ATK of 1 monster you control by 400 until the end of the turn.

● Increase the ATK of 1 monster you control by 500 until the end of the turn.

● Increase the ATK of 1 monster you control by 600 until the end of the turn.

● Increase the ATK of 1 Warrior monster you control by 700 until the end of the turn.

 

Overtune

Normal Trap

Activate only during your opponent's turn. All monsters your opponent currently controls become Tuner monsters. At the end of the turn, if your opponent did not Synchro Summon this turn: Destroy all monsters your opponent controls.

 

Prevent Reborn

Normal Trap

If you would take 1000 or more battle damage in a battle involving a monster you control: Reduce that damage by 1000. Then, at the end of the Battle Phase, Special Summon 1 monster from your Graveyard with ATK less than or equal to the printed original ATK of your monster that was battling when this card was activated in face-up Attack Position.

 

Lease Loan

Normal Trap

Your opponent gives control of one monster they control to you. During the End Phase: give control of all monsters you control to your opponent.

 

True Mercenary

Normal Trap

Target 1 monster on the field: banish it. That target gains this effect as long as it remains face-up on the field or in the Banished Zone:

●During the Battle Phase: The turn player can pay 1500 LP; Special Summon this banished monster to the turn player's side of the field. Banish it from the field at the end of the Battle Phase.

 

Necessary Reserves

Normal Trap

Target up to 3 Normal monsters in your Graveyard whose ATK and/or DEF is 1500 or less: Special Summon any targets whose ATK is 1500 or less in Attack Position, and any targets whose DEF is 1500 or less in Defense Position (your choice for each target that has both ATK and DEF at or below 1500). During either player's turn, you can banish this card from your Graveyard: Special Summon 1 Normal monster or "Labyrinth Dragon" from your Graveyard.

 

Flash Pendulum

Normal Trap

If there are no cards in your Pendulum Zones, and at least 1 face-up card in your Extra Deck: Activate 1 Pendulum card each from your hand and face-up in your Extra Deck, and if you do, you can, immediately after this effect resolves; Pendulum Summon. You cannot activate this card if you have Pendulum Summoned this turn.

 

Surge Surfboard

Normal Trap

Target 1 monster you control; equip this card to that target. It gains 800 ATK. If that monster would be destroyed (by battle or card effect), you can destroy this card instead. If this card is sent to the Graveyard: you can Special Summon 1 "Surge Surf" monster from your Deck.

 

Revenge Return

Normal Trap

If a monster is destroyed by battle: Draw 1 card for each monster that has been destroyed by battle this turn. If your opponent's monster declares a direct attack, you can banish this card from your Graveyard: Special Summon 1 monster from your Graveyard in Attack Position.

 

D. D. Release

Normal Trap

Special Summon 1 monster from your hand or Graveyard whose Level is between 5 and 9 by banishing a number monsters of the same Type as the monster you would Summon from your field or Graveyard equal to the number of monsters that would normally be required for its Tribute Summon (1 for 5 or 6, 2 for 7-9). If a monster Summoned by this effect destroys your opponent's monster by battle, or is destroyed by battle, you can banish this card from your Graveyard: Draw 1 card.

 

Tale of an Infant Dragon

Normal Trap

If a monster(s) you control is destroyed: Special Summon 1 "Stone of Legend" monster, or "The Dragon's Cradle", from your hand, Deck, or Graveyard. If this card is destroyed, you can add 1 "Genryu-ohime", "Red-Eyes Darkness Dragon", or "Blue-Eyes Shining Dragon" from your Deck or Graveyard to your hand. If you Special Summon a Dragon-Type monster from your hand that lists a named monster in its card text, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard: The Summoned monster gains the following effects:

●Once per turn, during either player's turn, if your opponent activates a Spell Card or the effect of a Spell Card: You can negate the activation, and if you do, destroy that card.

●If a card or effect is activated that would affect this card, you can make this card unaffected by that effect.

 

Heart of the Water Blade

Normal Trap

Send 1 "Dragonna-bugeisha" from your Deck to the Graveyard. If you control a monster that lists "Dragonna-bugeisha" in its text, you can activate this card from your hand. You can banish this card from your Graveyard; Activate 1 Spell Card that lists "Dragonna-bugeisha" in its text from your Deck or Graveyard. You can only use each effect of this card's name once per turn.

 

Routing

Normal Trap

Activate only if you control a face-up "Dragonna-bugeisha". Your opponent sends 2 cards from their hand to the Graveyard, then you can excavate the top 2 cards of your Deck. Any excavated cards of the same card Type (Monster, Spell, or Trap) of the sent cards, of an equal or lower number to the number of sent cards of that Type, are added to your hand, but shuffle any other excavated cards into your Deck. You can only activate 1 "Routing" per turn.

 

Tactical Trap Hole

Normal Trap

If your opponent Normal or Special Summons a monster(s) with 1800 or more ATK, Tribute 1 monster from your hand or field: Negate the effects of that monster(s) with 1800 or more ATK, and if you do, destroy it. If a monster Tributed for this card's effect would grant "Dragonna-bugeisha" a listed effect, and you control "Dragonna-bugeisha": "Dragonna-bugeisha" you control gain the appropriate effect.

 

Blast Tether

Normal Trap

If a monster in your possession is Tributed: Special Summon up to 2 "Darts Blaster" monsters from your Graveyard. During your opponent's End Phase, if they activated a Spell Card this turn and that card is still face-up on the field: You can Set this card from your Graveyard. You can only activate this effect of this card's name once per turn.

 

The Ultimate Dragon's Might

Normal Trap

If a monster that was Summoned by Tributing 1 or more monsters named in its card text, or by sending a monster who lists that card's name in its card text from your hand or field to the Graveyard or Banished Zone, leaves the field: Special Summon 1 monster named by that card from your Graveyard or Banished Zone, then draw 2 cards. If that monster was the only monster you controlled when it left the field, you can activate this card from your hand. If this card is sent from the field to the Graveyard, except after being activated: You can add up to 1 card each from your Deck or Graveyard to your hand that lists 1 specific, named monster in its card text.

 

Spiteful Charity

Normal Trap

Discard 1 card, then both players draw 1 card. You can banish this card from your Graveyard: Add up to 3 cards from your Graveyard to your hand that were sent there from your hand. During the End Phase, if this card was banished this turn: Your opponent discards 2 cards. You can only activate each effect of this card's name once per turn.

 

Revenge Defense

Normal Trap

If your opponent declares an attack: Negate that attack, then draw 1 card. If your opponent declares an attack while this card is in your Graveyard, you can banish this card from your Graveyard: Negate that attack; then Special Summon 1 monster from your Graveyard that was sent there by a card effect in face-up Attack Position.

 

Infernoil

Normal Trap

Each time exactly 1 FIRE monster is destroyed this turn: Increase the ATK of all FIRE monsters you control by the ATK of the destroyed monster, and if 1 or more monsters have their ATK increased by this effect; draw 1 card, then discard 1 card.

 

Another Dance

Normal Trap

If a monster on the field is destroyed by battle: Special Summon that monster from the Graveyard, then, if the monster that destroyed it is still face-up on the field; conduct the same battle again. Your opponent takes all battle damage you would take from this battle.

 

Infinite Nightmare Serum

Normal Trap

Target 5 DARK monsters in your Graveyard with 0 DEF: Add 1 of those targets to your hand, Special Summon another of those targets, and shuffle the remaining 3 into your Deck. If a "Virus" Normal Trap Card is activated while this card is in your Graveyard: You can Set this card from your Graveyard, but banish it when it leaves the field.

 

Goblin Resource Desk

Normal Trap

If your opponent declares an attack, you can destroy 1 face-up card your opponent controls, plus 1 more for every 2 " Good Goblin Housekeeping" in your Graveyard. If this card on the field is destroyed, you can banish 1 card from your opponent's Graveyard: Add 1 "Goblin" card from your Deck to your hand. This card is treated as "Good Goblin Housekeeping" in your Graveyard.

 

Goblin Micro Management

Normal Trap

If a "Goblin" monster you control attacks or is attacked: Draw 1 card, and if you do, halve all damage both players take from this battle, and if you do that; gain 200 LP for each "Good Goblin Housekeeping" in your Graveyard. This card is treated as "Good Goblin Housekeeping" in the Graveyard.

 

Goblin's Guard House

Normal Trap

Send 1 card from your hand to the bottom of your Deck, then target a number of cards on the field up to the number of "Good Goblin Housekeeping" in your Graveyard +1; send those targets to the Graveyard. This card's name in the Graveyard is treated as "Good Goblin Housekeeping".

 

Recipe for Disaster

Normal Trap

Shuffle 1 each of a monster, Spell, and Trap Card from your hand into your Deck. Add 3 cards with the same name from your Deck to your hand.

 

Flash Famine Virus

Normal Trap

Tribute 1 DARK monster whose ATK and DEF are both 1500 or less: Destroy all Special Summoned monsters your opponent controls, and cards on your opponent's field with an effect that includes Special Summoning a monster(s). Also, destroy all cards they draw for the next 3 turns with an effect that Special Summons a monster(s) (including itself). For the rest of the turn after this card is activated: Neither player can activate effects in the Graveyard. For the next 5 End Phases after this card's activation, neither player can activate "Flash Famine Virus".

 

Collapsing Roof

Normal Trap

Destroy all Field Spells. For each Field Spell destroyed: target 1 column. Destroy all cards in the targeted column(s).

 

Disturbance Denial

Normal Trap

If your opponent adds a card(s) to their hand by their card effect while you control a face-up non-Effect monster: Discard 1 card at random from your opponent's hand for each card added to their hand by that effect, then draw 1 card for each card you sent to the Graveyard by this effect. You can only activate 1 "Disturbance Denial" per turn.

 

Custom Toolkit 1

Normal Trap

Discard 1 card. Activate the appropriate effect depending on the type of card discarded:

●Monster: Special Summon 1 monster from your Graveyard with a lower ATK than the discarded monster.

●Spell: Draw 2 cards.

●Trap: Destroy 1 card on the field, and if you do, banish it.

Banish this card when it leaves the field.

 

Agonizing Absorption Virus

Normal Trap

Tribute 1 DARK Monster with 0 DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters whose ATK is greater than their DEF. While this card is in the Graveyard: If a monster(s) is destroyed by a Trap Card or effect, gain 200 LP for each monster destroyed.

 

Half Off!

Normal Trap

If you take damage, except by your own card effect, target 1 face-up monster you control: Gain LP equal to half the damage you took, then increase that target's ATK by the amount of LP you gained, until your next Standby Phase. You can banish this card from your Graveyard, except during the turn it was sent there, to target 1 face-up monster you control: If the target battles a monster this turn, the target gains ATK equal to half the ATK of the opposing monster, until the end of the Battle Phase.

 

Scavenger Methods

Normal Trap

Target 2 Level 4 Beast-Type monsters in your Graveyard: Special Summon those targets.You can target 1 monster in either player's Graveyard whose ATK is less than the ATK of 2 Beast-type monsters you control: Banish this card from your Graveyard, and if you do; banish that target and all cards with the same original name as that target from both players' hands, Decks, Graveyards, and Extra Decks.

 

Nest Eggs

Normal Trap

Tribute 1 Winged Beast-Type monster with an even Level; Special Summon 2 "Nest Egg Tokens" (Winged Beast-type/WIND/ATK 0/DEF 0) with an original Level of half the Tributed monster's Level on the field. You can Tribute 1 "Nest Egg Token": Special Summon 1 Winged Beast-Type monster whose Level is less than or equal to the level of the "Nest Egg Token" on the field +1.

 

Trojan Backstab

Normal Trap

You can only activate this card during your opponent's Main Phase 1. Give control of a monster you control to your opponent. During the End Phase: If the monster given is still face-up on the field, take control of it, and if you do; destroy all face-up cards your opponent controls.

 

Cynetoile

Normal Trap

If your opponent's monster attacks a Cyberse-Type monster you control: That monster cannot be destroyed by that battle, also, at the end of the Damage Step, if you took damage from ttat battle; you can Special Summon 1 Cyberse-Type monster from your hand or Graveyard whose ATK or DEF (whichever is lower) is less than or equal to the damage you took, in face-up Defense Position.

 

Numeral Veil

Normal Trap

If you control a "Numerix" monster, monsters on the field cannot be destroyed this turn. You can banish this card from your Graveyard: Detach 2 Xyz Material from a "Numerix" monster you control and if you do; draw 2 cards.

 

Sky Spirit

Normal Trap

Special Summon this card as a Effect Monster (Winged Beast/WIND/Level 6/ATK 2000/DEF 2000). (This card is NOT treated as a Trap Card.) If this card in the Monster Zone would leave the field: You can Set it face-down in your Spell/Trap Card Zone instead, then your opponent takes 200 damage for each card they control. You can only use each effect of "Sky Spirit" once per turn.

 

Present Jar

Normal Trap

Special Summon 1 monster from your Graveyard to your opponent's field, then draw 2 cards. If your opponent activates the effect of a Trap Card by banishing that card from the Graveyard, you can banish this card from your Graveyard: Negate that effect, then both players draw 1 card. You can only activate each effect of this card's name once per turn.

 

Disaster Impact

Normal Trap

If a Fusion monster you control attacks: Increase its ATK by 800, also it cannot be destroyed or targeted by your opponent's card effects this turn. Unless the attacking monster was "Disasterman", this increase lasts until the end of the Battle Phase. You can banish this card from your Graveyard: Each time "Disasterman" destroys your opponent's monster by battle this turn: Draw 1 card.

 

Lava Orbs

Normal Trap

Special Summon 3 "Molten Tokens" (Rock-Type/FIRE/Level 1/ATK 0/DEF 2000). If a "Molten Token" is destroyed: Inflict 500 damage to both players. If a "Molten Token" is Tributed or used as Material for the Summon of a monster(s), the monster(s) gains this effect:

●During the End Phase: both players take damage equal to the Level of this monster x100.

 

Vulcan Eruption

Normal Trap

Destroy "Jurassic World" and all monsters on the field. For each Dinosaur-type monster destroyed by this effect: You can reduce the number of Tributes needed to Normal Summon Dinosaur-Type monsters by 1 during your next Main Phase.

 

Vicious Cycle

Normal Trap

Add 1 "Vicious Cycle" from your Deck to your hand, and if you do, you can shuffle 1 "Vicious Cycle" from your Graveyard into your Deck, and if you do that, inflict 1000 damage to your opponent.

 

Battle of Bones

Normal Trap

If the top card in both players' Graveyards are monsters: Special Summon those monsters to their owner's side of the field (ignoring Summoning conditions), then, immediately conduct battle between those two monsters. If a monster(s) is destroyed by this battle, banish it. Return all monsters not destroyed by that battle to the Graveyard.

 

Cuneiforment Law

Normal Trap

Negate the effects of a number of cards on the field equal to the number of "Cuneiforment" monsters on the field. If this card is activated in response to the battle position of a Rock-Type monster being changed: Draw 1 card, then banish 1 card at random from your opponent's hand. You can banish this card from your Graveyard: Special Summon 1 "Cuneiforment" monster from your Graveyard.

 

On Holiday

Normal Trap

Activate when your opponent declares an attack: Change all monsters on the field to face-down Defense Position. If you Flip Summon a monster(s) while this card is in your Graveyard: You can target 1 of those monsters; banish this card, and if you do, gain LP equal to the ATK or DEF of that target (whichever is higher).

 

Splicing DNA

Normal Trap

Target 1 monster on the field and declare a Type and/or Attribute: That monster gains that Type and Attribute in addition to its normal Type and Attribute. If a monster(s) with the declared Type or Attribute is destroyed: You can Set this card from your Graveyard.

 

Maiden's Tears

Normal Trap

If the opponent's monster targets a monster you control for an attack or its own effect: Negate that attack or effect. The monster cannot attack, activate its effects, or be used as Material for a Summon while you control no monsters whose ATK is greater than that monster's.

 

Smoke Bomb

Normal Trap

Set all monsters you control, then you can choose 1 Spell/Trap Card from your Deck and Special Summon it as an Effect Monster (ATK 0/DEF 0) in face-down defense position (it is NOT treated as a Spell/Trap card) with this effect:

●If this card is flipped face-up, end the turn.

Shuffle all Set monsters you control. The card chosen from the Deck is destroyed at the end of the turn.

 

Vicious Void Virus

Normal Trap

Tribute 1 DARK Monster whose ATK is less than or equal to the number of Normal Traps in your Graveyard x500; your opponent destroys 1 card (of their choice) in their hand or Extra Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation. If they draw a Monster Card(s), you can Set 1 Normal Trap from your Graveyard (except "Vicious Void Virus"), but banish it when it leaves the field.

 

Negative Threshold

Normal Trap

If a Field Spell is face-up on the field, you can target up to 2 monsters your opponent controls; negate their effects and decrease their ATK by 500 until the End Phase.

 

Shut and a Half

Normal Trap

Target 1 monster on the field: Halve that target's ATK, also it cannot be destroyed by battle this turn. If your opponent adds exactly 1 card to their hand by a card effect: You can banish 1 card from your opponent's hand at random, and if you do, draw 1 card. You can only activate this effect of this card's name once per turn.

 

Draw of Fate

Normal Trap

If your opponent declares an attack, or targets a monster with an effect, while you control 2 or more monsters, you can pay 1000 LP and declare a card Type (Monster, Spell, or Trap): Draw 1 card, and if the card drawn is of the declared Type, change the target of that effect or attack to any other monster on the field (except the attacking monster, if this card was activated in response to an attack). If you activate "Draw of Fate" while this card is in your Graveyard, you can draw 1 additional card, but you do not declare an additional card Type.

 

Phantasm Destralus

Normal Trap

Add 1 "Destralus" monster from your Deck to your hand. At the start of the next Battle Phase after this effect was activated, if this card was activated in response to your opponent's attack or effect: Banish 1 card your opponent controls, and if you do, add 1 "Phantasm Destralus" from your Deck to your hand. You can banish this card from your Graveyard: Special Summon 1 "Destralus" monster from your hand or Graveyard.

 

Triumphant Tuning

Normal Trap

If a Tuner monster you control leaves the field as Synchro Material for a Synchro Summon: you can target 1 card on the field and 1 Tuner monster in your Graveyard; add the second target to your hand, and if you do, banish the first target.

 

Mechanical Trick Mirror

Normal Trap

If your opponent's monster attacks: Apply the effect of 1 Normal or Quick-Play Spell Card in your opponent's Graveyard.

 

Meteor Stream

Normal Trap

If a monster(s) is Tributed for a Summon, or for its own effect: You can Special Summon that Tributed monster(s) from the Graveyard to your field. If a monster that was Special Summoned from the Graveyard this turn battles, you can banish this card from your Graveyard: Inflict 1000 damage to your opponent.

 

Dark Brood

Normal Trap

Tribute 1 monster. Special Summon 1 "Brood of Pandemonium Token" (Fiend-type/DARK/Level 1/ATK 0/DEF 0). The Token cannot be destroyed by battle and is unaffected by card effects this turn. During each of your Standby Phases: Halve your LP as long as you control a "Brood of Pandemonium Token(s)".

 

Pain to Power

Continuous Trap

Once per turn, during either player's turn, when you take Battle Damage, you can Summon a monster(s) from your hand or Deck whose (combined) ATK is exactly equal to the amount of damage you took.

 

Distortion Coffin

Continuous Trap

Target 1 Level 6 or lower monster in the Graveyard: Special Summon it to your side of the field in Defense Position, and equip this card to that target. If this equipped card leaves the field, destroy the equipped monster. If this card is destroyed, except by destroying the equipped monster, banish 1 monster on the field.

 

Earnest Wishes

Continuous Trap

If your opponent draws a card(s), gain 500 Life Points for each card they draw.

 

Purest Wishes

Continuous Trap

Each player draws 1 card during their respective End Phase. During each Standby Phase, gain 500 Life Points for every Continuous Trap Card face-up on the field.

 

Rewritten Sacred Tome

Continuous Trap

Unaffected by the effects of Spell and Trap Cards. During either player's turn, you can banish 1 card from your Graveyard: Add 1 Normal or Continuous Spell or Trap Card from your Graveyard to your hand, except "Rewritten Sacred Tome". You can only activate this effect of "Rewritten Sacred Tome" once per turn.

 

Retrieval of the Sacred Tome

Continuous Trap

Cannot be targeted by card effects. During each of your End Phases, take 800 damage. Once per turn, you can target 1 Spell or Trap Card in your Graveyard, except "Retrieval of the Sacred Tome": Add it to your hand.

 

Cursed Sacred Tome

Continuous Trap

All face-down banished cards are flipped face-up in the Banished Zone. If this card would be destroyed or banished, either player can banish 1 card from their Graveyard: Negate the effect that would destroy or banish this card (This effect can trigger in response to a Counter Trap Card), and destroy it. During each Standby Phase, place 1 Curse Counter on this card. The turn player can select 1 Spell or Trap Card from either player's Graveyard and add it to their hand: If this effect is activated, that player must place 1 Curse Counter on this card, then send cards from the top of their Deck to the Graveyard equal to the number of Curse Counters on this card. The opponent of the turn player can select 1 Spell or Trap Card from either player's Banished Zone and add it to their hand: If this effect is activated, that player must place 1 Curse Counter on this card, then send cards from the top of their Deck to the Graveyard equal to the number of Curse Counters on this card.

 

Lost Sacred Tome

Continuous Trap

Activate only if there are 3 or less cards in your Deck, and only if your Life Points are higher than 100. When this card is activated, shuffle all cards in your Graveyard and Banished Zone into your Deck. Once per turn, you can activate 1 Continuous Spell or Trap Card from your Deck. If this card leaves the field, pay all but 100 of your Life Points.

 

Sacred Tome of Exiles

Continuous Trap

When this card is activated: Add 1 Normal or Continuous Spell/Trap Card from your Deck to your hand, except "Sacred Tome of Exiles". Once per turn, you can return 1 card from the Banished Zone to the Graveyard, except "Sacred Tome of Exiles": Add 1 Normal or Continuous Spell or Trap Card from your Graveyard to your hand, except "Sacred Tome of Exiles". If there are no cards in your Banished Zone, banish this card.

 

Numeral Zone

Continuous Trap

Activate only if you control a "Numerix" monster. "Numerix" monsters cannot be destroyed, except by battle with another "Numerix" monster. If you control no "Numerix" monsters, destroy this card and gain 300 LP for each "Numerix" monster in your Graveyard.

 

Tragedy in the Sakura Grove

Continuous Trap

When this card is activated: Banish 1 card from your Extra Deck, face-up. Monsters of the same monster type (Synchro, Xyz, Fusion, or Pendulum: If the banished monster is two of these, select one) as that banished card cannot be Summoned. During your your 3rd Standby Phase after this card's activation, destroy this card (this effect cannot be negated). If your opponent destroys this card, Special Summon the monster banished by this card (this can be treated as a Fusion, Synchro, or Xyz Summon: If the Summoned monster is an Xyz monster, attach this card to it as Xyz Material). You can only control 1 "Tragedy in the Sakura Grove".

 

Cursed Shadow Chain

Continuous Trap

Target 1 monster on the field: That target's ATK and DEF are permanently halved, also its effects are negated. The target cannot be used as Fusion, Synchro, or Xyz Material while this card is on the field. If this card is destroyed, destroy the target or Special Summon 1 DARK monster from your hand or Graveyard.

 

Synchro Fall

Continuous Trap

When this card is activated, banish 1 Tuner monster from your Deck. Once, during either player's Standby Phase, you can: Immediately after this effect resolves, Synchro Summon 1 monster from your Graveyard or Extra Deck using monsters you control. If this card is destroyed, you can Special Summon 1 Tuner monster from your Banished Zone.

 

Respect for a Fallen Foe

Continuous Trap

Monsters with the same name as monsters destroyed by battle by monsters you control cannot be Summoned. If a monster is destroyed by battle, other monsters on the field with the same original name as the destroyed monster cannot be targeted for attacks or effects.

 

Wisdom of Age

Continuous Trap

All monsters you control gain 800 ATK times the current turn count. If your opponent declares an attack, you can discard 1 card: Increase the turn count by 1 (you can only activate this effect of "Wisdom of Age" once per turn).

 

Bite Chain

Continuous Trap

Activate only when an Effect Monster(s) is Summoned: That monster's effect is negated, also it cannot attack or change its Battle Position. During each Standby Phase, the controller of that monster selects and activates one of the following effects:

●Send the top 4 cards of their Deck to the Graveyard.

●The monster(s) affected by this effect loses 1000 ATK and DEF.

 

Hate Diffusion

Continuous Trap

Only activate if both players control at least 1 face-up monster. Monsters on the field cannot attack, also their effects are negated. During your End Phase, destroy this card and all face-up monsters on the field, and if you do, inflict damage to each player equal to the combined original ATK of all monsters they controlled that were destroyed by this effect.

 

Alchemic Modification Plant

Continuous Trap

Declare 1 monster Attribute: All monsters in both Graveyards are treated as the declared Attribute. If this card is destroyed by your opponent's card, you can Special Summon 1 Level 4 or lower monster of the declared Attribute from your hand or Deck.

 

Blacklands Shadow

Continuous Trap

Activate this card by targeting 1 Level/Rank 6 or lower DARK Fiend-Type monster in your Graveyard; Special Summon that target in Attack Position. Monsters Summoned by this effect are unaffected by your opponent's monster effects. If this card leaves the field, destroy that target. If that target leaves the field: Destroy this card.

 

Enforced Sharing

Continuous Trap

If either player draws a card(s), except by the effect of "Enforced Sharing", the opposing player draws the same number of cards. If your opponent would add a card(s) from their Deck to their hand, except by drawing, you can draw 1 card.

 

Mysterious Mists of Time

Continuous Trap

During each Standby Phase, the opponent of the turn player declares a number up to the number of cards in the turn player's hand: If the turn player does not activate that exact number of Spell Cards by the end of their 1st Main Phase, their Battle Phase is skipped.

 

Gold Dust

Continuous Trap

When this card is activated, equip it to a Level 6 or lower monster you control. The equipped monster gains 1000 ATK and DEF, also it cannot be targeted by cards or effects, except its own effect and this card's effect. If the equipped monster would be destroyed, you can destroy this card instead.

 

Souls of the Stars

Continuous Trap

When this card is activated, you can target 1 Wyrm-Type monster you control and 1 card your opponent controls: Destroy those targets. Once per turn, when a Wyrm-Type monster you control is destroyed (by battle or card effect), you can Special Summon 1 Wyrm-Type monster from your hand or Deck with a lower Level than the destroyed monster.

 

The One True Alchemist

Continuous Trap

Cannot be destroyed. If a monster you control would be sent to the GY, return it to the bottom of your Deck. Once per turn, if you have 10 monsters on the bottom of your Deck, you can banish them and this card; Special Summon 1 "Flammel, the Grand Alchemist" from your Extra Deck.

 

Die of the Tiger

Continuous Trap

During each Standby Phase, declare a number from 1 through 6. If a monster on the field declares an attack on another face-up monster on the field, roll a six-sided die, and decrease the ATK and DEF of all monsters your opponent controls by 100 times the result; also, if the result was the same as the one you declared this turn, select and activate 1 of the following effects:

●Negate that attack.

●That attack becomes a direct attack.

You can only control 1 "Die of the Tiger".

 

Jaws of Dark Demise

Continuous Trap

Once per turn, during either player's turn, if a monster(s) you control is destroyed by your opponent's card (by battle or card effect), you can return that monster(s) to your hand. If a monster you control attacks, it gains 200 ATK for each card in your hand. If your opponent declares an attack, inflict 500 damage to your opponent.

 

Archfiend's Soul Puppet

Continuous Trap

Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 4/ATK 1900/DEF 1500) (This card is also still treated as a Trap Card). If this monster battles an Effect Monster, all monsters your opponent controls lose 800 ATK. If this card that is being treated as a monster is sent from the field to the Graveyard, inflict 800 damage to your opponent.

 

Magician's Soul Puppet

Continuous Trap

Special Summon this card as an Effect Tuner monster (Spellcaster-Type/DARK/Level 4/ATK 1400/DEF 1700)(This card is still also treated as a Trap Card). If this monster destroys your opponent's monster by battle, you can add 1 Continuous Trap Card from your Deck to your hand. If this card that is being treated as a monster is sent from the field to the Graveyard, you can Set 1 Continuous Trap Card directly from your hand or Deck.

 

Ifrit's Soul Puppet

Continuous Trap

When this card is activated, you can target 1 Continuous Trap Card in your Graveyard or Banished Zone: Add that target to your hand. Special Summon this card as a Normal monster (Pyro-Type/DARK/Level 6/ATK 2500/DEF 1200) (This card is still also treated as a Trap Card). If this card that is being treated as a monster is sent from the field to the Graveyard, draw 1 card.

 

Sprite's Soul Puppet

Continuous Trap

When this card is activated, target 1 Level 5 or higher Normal monster in your Graveyard: Special Summon that target, and if you do, it gains 300 ATK and DEF. If this card leaves the field, destroy the equipped monster. If the equipped monster is sent from the field to the Graveyard, Special Summon this card as an Effect Monster (Fairy-Type/DARK/Level 4/ATK 1300/DEF 2000) (This card is still treated as a Trap Card). Other Trap Cards you control cannot be targeted by your opponent's card effects. If this card that is being treated as a monster is sent from the field to the Graveyard, banish 2 cards from your opponent's Graveyard.

 

Golem's Soul Puppet

Continuous Trap

When this card is activated, you can target 1 face-up Special Summoned Effect monster of the field: While this card is face-up on the field, that target cannot attack or change its Battle Position, also its effects are negated. Regardless, Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 5/ATK 0/DEF 3000). Once during your opponent's Battle Phase, if a monster they control attacks another monster you control: You can change the attack target to this card, and increase this card's ATK by half the original ATK of the attacking monster.

 

Silent Labyrinth

Continuous Trap

When this card is activated, you can Special Summon 1 "Labyrinth Dragon" from your hand, Deck, or Graveyard. Once per turn, if your opponent controls an Effect Monster, you can discard 1 Normal monster: Draw 1 card. Once per turn, you can Special Summon 1 Level 5 or lower Normal monster from your Graveyard. If a Normal monster you control attacks, that monster gains ATK equal to half its original DEF.

 

Jammin' Jam

Continuous Trap

Once per opponent's turn, if you control a "Revival Jam" monster, you can target 1 monster you control: Your opponent cannot attack monsters this turn, except the targeted monster. Once per turn, if you Special Summon a "Revival Jam" monster from the Graveyard: Draw 1 card. During each Standby Phase, gain 300 LP for each "Revival Jam" monster you control.

 

Midnight Power Stone

Continuous Trap

When this card is activated, place 3 Spell Counters on this card. If a Spell Card is activated, place 1 Spell Counter on all face-up cards you control with "Spell Counter" in their card text. During each Standby Phase, place 1 Spell Counter on all face-up monsters you control. Once per turn, during either player's turn, you can remove up to 3 Spell Counters from any face-up card on the field: Redistribute the removed Counters among face-up cards on the field. If this card has no Spell Counters, destroy it.

 

Contract Card

Continuous Trap

During each player's Draw Phase, the turn player can toss 2 coins, and if they do, one of the following effects activates depending on the result:

●Both Heads: The turn player draws 1 additional card.

●1 Heads: Both players draw 1 card at the start of the next Main Phase.

●Both Tails: The opponent of the turn player draws 1 card.

If this card is destroyed in the same Chain as its effect activating, its effect can still resolve.

 

Desperation Draw

Continuous Trap

If your opponent declares a direct attack while this is the only card in your Spell/Trap Card Zone, you can draw 1 card: If the drawn card is a monster, negate that attack, and destroy the attacking monster. At the end of the Battle Phase: Banish this card, and Special Summon all monsters you drew by this effect with their effects negated.

 

Union Testing Ground

Continuous Trap

When this card is activated, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand. If a LIGHT Machine-Type Normal, Union, or Fusion monster destroys or banishes your opponent's card(s): Special Summon 1 Level 4 LIGHT Machine-Type Normal or Union monster from your hand, Graveyard, or Banished Zone (you can only activate this effect of this card's name once per turn). If this card is destroyed, you can banish 1 LIGHT Machine-Type Fusion monster from your Graveyard: Then, immediately Special Summon that banished monster.

 

Revival Rations

Continuous Trap

When this card is activated: You can Special Summon 1 "Revival Jam" from your hand, Deck, or Graveyard. If a monster(s) is Summoned from the Graveyard: Gain 700 LP for each. During the next End Phase after this face-up card leaves the field, you can Set 1 "Jammin' Jam" or "Revival Rations" from your hand or Graveyard.

 

Loanin' Goblin

Continuous Trap

Give control of 1 monster to your opponent. During the next Standby Phase after this effect was activated (even if this card leaves the field): take control of 1 monster your opponent controls.

 

Battleground Profiteering

Continuous Trap

Your opponent must banish 1 card from their Graveyard to declare an attack. During each Standby Phase, inflict 100 damage to your opponent for each card banished this way. While there are 5 or more cards in your opponent's Banished Zone that were banished by this card: Negate your opponent's card effects that target other Continuous Trap Cards you control.

 

Phantasmal Tomb of Kings

Continuous Trap

Once per turn, during either player's turn, if your opponent Special Summons a monster(s): You can inflict 500 damage to your opponent, then place 1 Phantasmal Counter on each face-up "Phantasmal Tomb" card you control. If a "Phantasmal Tomb" card(s) or "Phantasmal Overlord Gendrum" you control would be destroyed, you can remove 1 Phantasmal Counter from this card: No cards you control are destroyed. During your End Phase: You can Set 1 "Phantasmal Tomb" card from your Deck or Graveyard, except "Phantasmal Tomb of Kings".

 

Phantasmal Tomb of Queens

Continuous Trap

Once per turn, during either player's turn, if your opponent adds a card(s) to their hand by an effect: You can randomly discard 1 card from your opponent's hand, then place 1 Phantasmal Counter on each face-up "Phantasmal Tomb" card you control. If your opponent would target a "Phantasmal Tomb" card(s) or "Phantasmal Overlord Gendrum" you control with a card or effect, you can remove 1 Phantasmal Counter from this card: Negate that card or effect. During your End Phase: You can Set 1 "Phantasmal Tomb" card from your Deck or Graveyard, except "Phantasmal Tomb of Queens".

 

Phantasmal Tomb of Knights

Continuous Trap

Once per turn, during either player's turn, if your opponent activates a Spell/Trap Card, or the effect of a Spell/Trap Card, you can target 1 card on the field: Destroy that target, then place 1 Phantasmal Counter on each face-up "Phantasmal Tomb" card you control. If a "Phantasmal Overlord Gendrum" you control destroys your opponent's monster by battle, banish the destroyed monster instead of sending it to the Graveyard, then distribute a number of Phantasmal Counters among cards you control equal to the destroyed monster's Level. During your End Phase, you can Set 1 "Phantasmal Tomb" card from your Deck or Graveyard, except "Phantasmal Tomb of Knights".

 

Return of the Peasantry

Continuous Trap

Target up to 3 monsters with 1500 or less ATK in your Graveyard that can be Normal Summoned/Set: Special Summon that target(s). If this card is destroyed or banished, destroy that monster(s). If all cards Summoned by this card have left the field, destroy this card.

 

Jurassic Revitalization

Continuous Trap

(1)When this card is activated: Target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target in face-up Attack Position (a monster Special Summoned by this card cannot attack or activate its effects during the turn it is Summoned). (2) If this card leaves the field, destroy all monsters you control that were Summoned by this card's effect. (3) While you control this card, "Jurassic World" cannot be destroyed or targeted by card effects. (4) If you control a face-up "Jurassic World", you can activate this card's (1) effect once per turn, during your turn.

 

Human Wave Blaster

Continuous Trap

Once per turn, if you Normal or Special Summon a Level 2 or lower Normal monster, select and activate 1 of the following effects:

●Inflict 500 damage to your opponent.

●Special Summon 1 monster of the same name as the Summoned monster from your hand or Graveyard.

●Destroy 1 card on the field.

●Banish 1 card from the Graveyard.

If you Fusion Summon a Fusion monster using only Normal monsters as Material, you can draw 1 card for each Fusion Material used in the Summon (you can only activate this effect of this card's name once per turn).

 

Right of Might

Continuous Trap

During each End Phase, if your opponent controls a face-up monster, and you control the monster on the field with the highest Level: Inflict damage to your opponent equal to the difference between the Levels of the monsters each player controls with the highest Level x100 (monsters without an original Level are treated as Level 0 for this effect). Once per turn, during either player's turn, you can banish 1 monster from your field or Graveyard: Monsters you control of the same Type as that banished monster gain ATK and DEF equal to their Level x100. If you control 2 or more monsters with different Levels, your opponent must target the monster you control with the highest Level for attacks, and cannot target the monster you control with the highest Level for effects. While you control this face-up card, destroy all other Spell/Trap Cards you control.

 

Horror Tablet

Continuous Trap

When this card is activated, you can target 1 Fiend-Type monster in your Graveyard with 2000 or less ATK: Special Summon that target in face-up Attack Position. If a non- Token Fiend-Type monster you control is destroyed by battle, or destroys your opponent's monster by battle: You can Special Summon 1 "Stone Archfiend Token" (DARK/Level 2/Fiend-Type) with an original ATK and DEF equal to the difference between the ATK of the monsters that battled. If your opponent takes damage from your card effect, reduce the ATK and DEF of all monsters your opponent controls by the amount of damage inflicted.

 

Battle Corridors

Continuous Trap

Monsters can only target monsters in the same column as themselves for an attack. If a monster does not have another monster in the same column as itself to attack: That monster cannot attack. Once per turn: The turn player can move 1 monster they control to an adjacent unoccupied Monster Zone. If this face-up card is removed from the field: Neither player can declare an attack until the End Phase of the next turn.

 

Leeching Unit Alpha

Continuous Trap

If your opponent pays LP to activate a card or effect: Gain LP equal to half the LP they paid after that effect resolves or is negated (even if that effect removed this card from the field). If a monster you control battles, you can pay LP in multiples of 100 (min. 500): Increase your battling monster's ATK and DEF by the amount of LP paid +100, until the end of the Battle Phase.

 

Goblin Tactical Command

Continuous Trap

Once per turn, if a card is added to your hand by a card effect: You can Special Summon 1 Level 4 "Goblin" monster from your hand. If a Level 4 "Goblin" monster inflicts battle damage to your opponent, you can increase the ATK of all Warrior-Type and Beast-Warrior-Type monsters you control by half the amount of damage inflicted.

 

Tower of Spiders

Continuous Trap

During each End Phase, place 1 Spider Counter on this card for each Defense Position monster on the field. If you would Normal Summon a monster that requires 1 or more Tributes, you can remove 2 Spider Counters for each monster that would be Tributed: You can conduct that Summon without Tributing. If this face-up card on the field is destroyed: You can add 1 Level 10 or higher monster from your Deck to your hand.

 

Curse of the Ill Fortune

Continuous Trap

You cannot activate this card if you control a face-up Effect monster. If a Spell or Trap Card, or the effect of a Monster, Spell, or Trap Card, would be activated, the player that would activate that card or effect must toss a coin. If Tails, that card or effect is negated and destroyed.

 

Doomsday Clock

Continuous Trap

You can only activate this card if the current turn count is 5 or higher. Place Doom Counters on this card equal to the turn count. During the End Phase, remove 1 Doom Counter from this card. If all Doom Counters are removed from this card by this effect, destroy this card and inflict 5000 damage to both players.

 

Ruins in the Depths

Continuous Trap

This card is treated as "Umi" while on the field or in the Graveyard. All WATER monsters you control gain 200 ATK and DEF. If a Fish, Sea Serpent or Aqua-Type monster(s) you control is banished: draw 1 card. You can only use this effect of "Ruins in the Depths" once per turn.

 

Living Weaponry

Continuous Trap

You cannot declare a direct attack. Once per turn: You can discard 1 card; add 1 Union monster from your Deck to your hand. Once per turn: You can equip 1 Union monster you control to an appropriate monster you control, OR unequip 1 Union monster from a monster you control and Special Summon it. If this card would be destroyed: Destroy 1 Union monster in your Spell/Trap Zone instead.

 

Union-Power Auto Disintegrator

Continuous Trap

You can send 1 Union Monster from your Spell/Trap Zone to the Graveyard: Destroy 1 card on the field. If this card is sent from the field to the Graveyard: You can target 1 monster you control; equip it with 1 appropriate Union monster from your Graveyard.

 

Ultimate Insect's Domain

Continuous Trap

Once per turn, during either player's turn, if you control no monsters: You can Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard. If your opponent controls a monster whose ATK is reduced by the effect of a monster you control: All Insect-Type monsters you control gain ATK and DEF equal to the ATK that monster lost. If an "LV" monster is shuffled into your Deck from outside it: You can Special Summon 1 "LV 3" or "LV 4" monster from your Deck (you can only activate this effect of this card's name once per turn). If this card is destroyed on the field, you can shuffle 5 cards from your Graveyard into your Deck, except "Ultimate Insect's Domain": Draw 2 cards, then Special Summon any Level 3 or lower Insect-Type monsters added to your hand by this effect.

 

Urban Demise

Continuous Trap

Once per battle, if a monster you control battles an opponent's monster: You can increase the ATK of your battling monster by 100. If a monster you control inflicts exactly 100 battle damage to your opponent: Draw 1 card.

 

Pack Hunting

Continuous Trap

If a Beast-Type monster you control battles, during the Damage Step you can target 1 other Beast-Type monster you control: Increase the battling monster's ATK and DEF by half the ATK or DEF of the target (whichever is higher) until the end of the Damage Step. The targeted monster cannot declare an attack during the turn you activate this effect. If you control 2 or more Beast-Type monsters, you can activate this card from your hand.

 

Viper Totem Demagogue

Continuous Trap

Special Summon this card as an Effect Monster (Reptile-type/DARK/Level 8/ATK 1900/DEF 1900). The original ATK and DEF of all other monsters on the field is halved. This card cannot attack unless you have declared at least 2 other attacks this turn. This card's effects cannot be negated. Once per turn, during either player's turn, you can Set this card.

 

The Nine Nails

Continuous Trap

If you take damage, place 1 Nail Counter on this card. When the 9th Nail Counter is placed on this card, destroy this card and inflict damage to your opponent equal to the damage you took when the 9th Nail Counter was placed x9.

 

Dragon Launcher

Continuous Trap

Once per turn, if a Level 2 Dragon-Type monster is added to your hand by a card's effect: You can Special Summon the added monster. Once per turn, during either player's turn, you can shuffle 1 Level 2 Dragon-Type monster from your Graveyard into your Deck to target 1 face-up card your opponent controls: Destroy that target. Each time either of this card's other effects activates: Increase the ATK of all Level 2 Dragon-Type monsters you control by 100 for each time either of those effects activated while this card was on the field.

 

Steel Repeater

Continuous Trap

Once per turn, during either player's turn, if you control a Rank 3 or lower Xyz monster, whose Summoning requirement is not exactly 2 monsters of its given Level: You can Special Summon 1 monster from your Graveyard of the same Type as that Xyz monster, with a Level equal to its Rank. Once per turn, if a Rank 3 or lower Xyz monster destroys your opponent's monster by battle, you can target 1 monster you control that would be appropriate Xyz Material for that monster's Xyz Summon: Attach that target to that Xyz monster, and if you do; that monster can declare exactly 1 additional attack this turn. You can only control 1 "Steel Repeater".

 

Cross Fire Blast

Continuous Trap

You must control a Rank 9 or higher Xyz monster to activate this card. The first time your opponent takes damage from the effect of a Rank 9 or higher Xyz monster each turn: Discard 1 random card from your opponent's hand, and if you do; draw 1 card. If you control "Deep-Space Cruiser Planetcarrier", this card cannot be destroyed or targeted by your opponent's card effects.

 

Buried Cards

Continuous Trap

Banish 2 cards from the top of your Deck face-down. If this face-up card is removed from the field: Add those banished cards to your hand.

 

Forked Re-Bolt

Continuous Trap

Target 2 Level 5 or lower Thunder-Type monsters in your Graveyard. Special Summon those targets, but their effects are negated. When this face-up card leaves the field, destroy those monsters. If those monsters are destroyed, destroy this card.

 

Mirage of Silence

Continuous Trap

Once per turn, you can shuffle 4 cards from your Banished Zone into your Deck that you sent there: Banish the top card of your opponent's Deck, face-down. If a Spell Card banishes 5 or more cards directly from your Deck: You can banish the top card of your Deck; draw 1 card.

 

Sandtrap Hourglass

Continuous Trap

This card cannot be targeted while there are face-up monsters on the field. Reduce the ATK of all monsters on the field by the current turn count x100. If a monster's ATK is reduced to 0 this way: destroy it. If there are no monsters on the field: destroy this card. If this card is removed from the field: You take damage equal to the current turn count x300.

 

Ogre Statuette

Continuous Trap

Special Summon this card as an Effect Monster (Fiend-type/EARTH/Level 5/ATK 2000/DEF 2000) (This card is also still treated as a Trap Card). If this card battles an opponent's monster: Set this card and return the opponent's monster to the hand. If you activate this card while you control no monsters: You can excavate the top card from your Deck. If the card is a Trap Card that can be Special Summoned as an Effect Monster, you can either: Set it to your side of the field OR add it to your hand. Otherwise, shuffle the excavated card into your Deck.

 

Stock Draw Trading

Continuous Trap

Activate by discarding 2 cards. Cannot be destroyed by your opponent's cards or effects while your LP is higher than theirs. If a card(s) is added to your opponent's hand, except for their Normal Draw: Gain 100 LP for each card in your opponent's hand, then, if your LP are 2000 or more higher than your opponent's: Draw 1 card for every 2000 LP of difference. You can only control 1 "Stock Draw Trading".

 

Dark Anubite

Continuous Trap

Special Summon this card as an Effect Monster (Beast-Warrior-type/DARK/Level 4/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, it gains this effect:

●Once per turn: You can banish 1 Trap Card from your Graveyard and target 1 face-up card on the field; send it to the Graveyard.

If you have no Monster or Spell cards in your Graveyard: You can activate this card the turn it was Set.

 

Secret to Immortality

Continuous Trap

"Secret Dragon" you control are unaffected by your opponent's card effects. Once per turn, during either player's turn: You can Special Summon 1 "Secret Dragon" from your hand or Graveyard. If you Summon "Secret Dragon": Place 1 Secret Keeper Counter on this card ("Secret Dragon" you control gain 100 ATK and DEF for each Secret Keeper Counter on this card). If "Secret Dragon" destroys your opponent's monster by battle, you can apply a number of the following effects up to the number of "Secret Dragon" you control:

●Draw 1 card.

●Banish up to 2 cards from your opponent's Graveyard.

●Target 1 card your opponent controls: Destroy that target.

 

 

Dynamic Illusion

Counter Trap

If a card or effect activates during the Battle Phase: End the Battle Phase (if this card is activated during the Damage Step, neither monster is destroyed and neither player takes damage). You can banish 1 other Trap Card in your Graveyard: Set this card in an empty Spell/Trap Card Zone, but banish it when it leaves the field.

 

Illusion of Vanity

Counter Trap

This card and its effects cannot be negated. If your opponent declares a direct attack that would reduce your Life Points to 0: Negate that attack and destroy all cards your opponent controls, and if you do; Special Summon 1 Level 7 monster from your hand or Deck.

 

Sudden Mist

Counter Trap

Discard 1 card: Cards with effects that target 1 or more cards must target themselves for their effects, if possible, until the End Phase of this turn.

 

Sudden Shock

Counter Trap

Activate when your opponent activates a Spell or Trap card during your turn. When that card resolves, banish it. Also, Set cards on the field cannot be activated this turn.

 

Linkless

Counter Trap

Activate only as Chain Link 3 or higher. Roll a six-sided die. Negate the effect of the Chain Link that equals the die result. If the die result is greater than this card's chain link, re-roll it.

 

Veldaion's Hatred

Counter Trap

Activate only if an effect is activated. Pay 2500 Life Points: Negate that effect and banish the card whose effect was negated. If "Veldaion the Rampaging Emperor" was Summoned during the turn this card is activated: Draw 1 card during the End Phase.

 

Veldaion's Presence

Counter Trap

Activate only if your opponent's monster declares an attack. Pay 1500 Life Points: Negate that attack, then banish the monster whose attack was negated. If "Veldaion the Rampaging Emperor" was Summoned during the turn this card was activated: Draw 1 card during the End Phase.

 

Veldaion's Disapproval

Counter Trap

If your opponent would Summon a monster: Pay 2000 Life Points, negate that Summon, and if you do, banish the monster whose Summon was negated. If "Veldaion the Rampaging Emperor" was Summoned during the turn this card was activated: Draw 1 card during the End Phase.

 

Veldaion's Intent

Counter Trap

If a Spell/Trap Card, or the effect of a Spell/Trap Card, is activated, you can pay 1000 LP: Negate the activation, and if you do, banish up to 1 card each at random from your opponent's hand and Graveyard. If a "Veldaion" monster was Summoned during the turn this card was activated: Draw 1 card during the End Phase.

 

Veldaion's Arrogance

Counter Trap

If a card or effect is activated from the hand or Graveyard, discard 1 card: Negate the activation, and if you do, banish it, face-down. You can pay half your LP to activate this card from your hand. If a "Veldaion" monster was Summoned during the turn this card was activated: Draw 1 card during the End Phase; also, if the Summoned monster was "Veldaion, the Rampaging Emperor", you can banish 1 card from your opponent's Graveyard.

 

Emotional Disconnect

Counter Trap

If your opponent would activate a card or effect, discard all Monster Cards in your hand (min. 1): Negate the activation; the negated card's effects remain negated, face-up on the field (and remain negated if it leaves the field), also if it is a Pendulum Spell Card its Scale becomes "?". If you do, Special Summon 1 "Shining Hope Dragon" or "Crushing Despair Dragon" from your Graveyard, and if you do that, your opponent must send 1 monster they control to the Graveyard, except a monster whose effect was negated by this card. You cannot activate this card if you do not have both "Shining Hope Dragon" and "Crushing Despair Dragon" in your Graveyard.

 

Evasion Reborn

Counter Trap

If your opponent declares an attack on a face-up Attack Position monster you control, discard 1 card: Move the attack target to an adjacent unoccupied Monster Zone, negate the attack, and end the Battle Phase. Then, you can Special Summon 1 monster from your Graveyard whose ATK and DEF are both less than or equal to the ATK and DEF of the attack target, in the Monster Zone that that monster occupied before this card was activated.

 

Phantom Grip

Counter Trap

If your opponent activates a monster effect, pay 1000 LP: That card's effect becomes "Both players discard 1 card". If, after that effect resolves, you have no cards in your hand, monsters with that name cannot activate their effects, and their effects in the field are negated, for the rest of the current Duel.

 

Quick Combine

Counter Trap

If your opponent would activate a card or effect that would remove a Union monster, Level 4 Normal monster, or LIGHT Machine-Type Fusion monster that lists 2 or more named Fusion Materials you control from the field, you can negate that effect, and if you do, shuffle that card into the Deck. During the End Phase of the turn this card was activated, you can add 1 LIGHT Machine-Type Normal or Union monster from your Deck to your hand. During either player's turn, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard to target 1 Union monster you control that names another monster(s) in its card text: Special Summon 1 of those monsters from your hand, Deck, or Graveyard. You can only activate each effect of this card's name once per turn.

 

Atomic Decay

Counter Trap

When your opponent activates a monster effect or a Spell/Trap Card while you control a Psychic-Type monster(s): You can discard 1 card, then pay LP equal to the number of cards you control x400; negate that card or effect, and if you do, banish it.

 

Assault Cyclone

Counter Trap

If your opponent activates a card or effect during the Damage Step: Negate the activation, and destroy that card. After this card's activation, if "Veldaion the Rampaging Emperor" is Summoned this turn, banish 1 card from your opponent's field or Graveyard. During the End Phase of the turn this card was activated, draw 1 card.

 

Jurassic Jurisdiction

Counter Trap

If your opponent activates a card or effect that would remove a monster(s) from the field (including as cost) while you control a face-up Level 6 or higher Dinosaur-Type monster: You can discard 1 card and negate that card/effect, and if you do, Dinosaur-Type monsters you control gain ATK equal to their Level x100. If you control "Jurassic World" when this card is activated: You can Special Summon 1 Dinosaur-Type monster from your Graveyard.

 

Galeforce Synchro

Counter Trap

If 1 or more Synchro monsters you control would be destroyed by your card effect: No cards you control are destroyed by that effect, also inflict 500 damage to your opponent for each Synchro monster you control. If this card is in your Graveyard after being activated on the field, you can banish this card from your Graveyard: Draw 1 card for each Level 7 or 8 Dragon-Type Synchro monster you control.

 

Buddy System

Counter Trap

If your opponent activates a Monster, Spell, or Trap effect while you control 2 monsters with the same Level/Rank, Type, and Attribute but different names: negate that effect, and if you do, you can destroy 1 card on the field. If you have 3 or more monsters with the same Level/Rank, Type, and Attribute but different names, you can activate this card from your hand.

 

Jamming Arms

Counter Trap

When a Spell/Trap Card activates, you can send 1 Union monster from your Spell/Trap Zone to the Graveyard: Negate that activation, and if you do, destroy it, and if you do that, draw 1 card.

 

Failsafe Methods

Counter Trap

You can only activate this card during your turn. If your opponent activates a card or effect in response to your card effect: negate the effects of both cards, and if you do, return your card to your hand and banish your opponent's card face-down. If your opponent controls more cards than you: you can activate this card from your hand.

 

Negate the Negation that Negates!

Counter Trap

Activate this card only as Chain Link 4 or higher. If a card or effect is activated that negates a card or effect, negate the activation, and if you do: Inflict damage to your opponent equal to this card's Chain Link x200. If the card whose effect was negated was a monster with 3000 or less ATK, your opponent discards 1 card.

 

Ire of the Emperor

Counter Trap

When a monster's effect is activated: Reveal 1 monster in your hand whose Level is higher than the Level/Rank of that monster; either negate the activation OR destroy that monster. You can discard this card and 1 Level 10 monster from your hand; draw 2 cards.

 

Heralding Horn

Counter Trap

When a monster effect is activated: You can target that monster and add 1 monster whose text includes "The Sanctuary in the Sky" from your Deck to your hand. If the added monster's Level exactly equals the Level of the target, negate the activation of the target, and if you do, destroy it.

 

Noble Deeds, Ignoble Form

Counter Trap

If your opponent would activate a Spell/Trap Card or effect, or the effect of a monster that was Special Summoned from the Extra Deck, while you control a Level 1 Fiend-Type monster: Negate the activation, and if you do, banish that card. During the End Phase of the turn this card was activated, draw 1 card for each "Tenguard" you control. If "Tenguard" inflicts battle damage to your opponent: You can Set this card directly from your Graveyard, but banish it when it leaves the field.

 

 

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Rank 2 needs some love:

 

Numerix - 022: Legalisaur

LIGHT R**

Dinosaur/XYZ/Effect

2 level 2 monsters

This card cannot be destroyed by battle. If this card is targeted, you can detach 1 XYZ material from this card and switch the target to another appropriate target. Once per turn, the turn player may pay 1500 LP to toss a coin and call it. If they call it right, they can set 1 Spell card from their graveyard. The set card cannot be activated this turn.

0/2500

 

Let's make an arguably less restricted Ptole as well!

 

Numerix - 042: Last Mass

DARK R*

Rock/XYZ/Effect

2 level 1 monsters

You can discard 1 card, increase this card's Rank by 1 (Max 10). You can detach all XYZ materials from this card; Special Summon 1 XYZ monster from your Extra Deck with the same Rank as this card using this card as XYZ material. A monster Special Summoned by this effect gains this effect:

-Detach 1 Xyz material from this card during the End Phase.

0/0

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This needs more main deck monsters.

 

Sunstone Templar

LIGHT

Level 4

Spellcaster/Effect

100/1900

The effect of an opponent's monster that battles this card is negated after damage calculation. Once per turn, during your opponent's Battle Phase, you can select one monster they control: it must attack this card during that Battle Phase, if able.

 

Temporary Warrior

EARTH

Level 2

Warrior/Effect

1000/100

During the turn this card is Summoned, its original ATK is 1900.

 

Patron of the Weak

LIGHT

Level 7

Fairy/Effect

2600/1800

If you control at least 2 monsters whose original ATK is 1000 or less, you can Special Summon this card from your hand. Face-up monsters you control with an original ATK of 1000 or less gain 500 ATK. Your opponent cannot select monsters you control with 1000 or less original ATK as targets for attacks or card effects. If you control another face-up monster with 1000 or less original ATK: This card cannot be targeted by card effects.

 

Admittedly, I'm not sure if there are any decks who can adequately use Patron of the Weak, so if you want, I'll submit something different.

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Numerix-089: Talon Taskmaster

WIND R*****

Winged-Beast/XYZ/Effect

2 level 5 monsters

You can also Xyz Summon "Numerix-087: Talon Taskmaster" once per turn by using a Rank 4 or lower WIND Xyz monster as material (Xyz Materials attached to that monster also become Xyz Materials on this card. Neither player can declare an attack. Once per turn, you can detach 2 Xyz Materials to activate one of the following effects:

-Destroy 2 Set cards on the field. Cards cannot be activated in response to this effect.

-Both players must have a hand size of 2 or more. Both players draw 2 cards then shuffle cards from their Hand into their Deck until their hand size is 2.

2600/1900

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I'll just add this to the mix, but you guys should have seen the first one in the club thread by now. 

 

[spoiler=Stuff]

fOw6pMR.jpg

 

2 Level 10 monsters
You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 8 or 9 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can only control 1 "Black Enforcer the Legendary Crime Fighter". (1) While this card has Xyz Material, cards sent to your opponent's Graveyard are banished instead. (2) Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the activation of a card or effect, and if you do, destroy it.

 
bCrZOLt.jpg
 
1 Tuner + 1 or more non-Tuner monsters
When this card is Special Summoned: Target 1 monster your opponent controls; halve its ATK/DEF. If this card attacks: You can discard 1 card, and if you do, this card is unaffected by your opponent's card effects until the end of the Battle Phase. During the End Phase, if this card is in your Graveyard: You can pay 800 LP; Special Summon this card. You can only activate 1 "Fengxinglan the Gale Dragon" effect per turn, and only once that turn. 
 
(Also exists in the 2099 format with an altered effect; this version is the original one)

 

 

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