Jump to content

[Leaderboard] Striker vs Zanda Panda


Recommended Posts

Rules:
All Leaderboard rules apply.
Cards must be submitted through PM by 1:20PM PST on 3/7.
First to 3 votes or most 48 hours after card posting wins.
If there are no votes after the deadline, next vote wins.
All voters must elaborate on their votes.
The contestants and I have the right to refuse votes, but must explain why we don't accept it.
Contestants have 12 hours after the last vote is cast to refuse any vote within reason.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
Create a Machine-Type monster with DEF greater than its ATK.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.


Card A

WLNfW2v.png?1

You can Special Summon this card (from your hand) by banishing 2 Machine-Type monsters from your Graveyard. This card can attack while in face-up Defense Position. During your Main Phase: You can discard 1 card, then target 1 Level 4 or lower Machine-Type monster in your Graveyard; add that target to your hand. You can only use this effect of "Machine Solder #1" once per turn.

 

Card B

3YzSCsb.png

2 Machine-Type monsters
Cannot be used as a Fusion Material Monster. Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your hand and/or side of the field. (You do not use "Polymerization".) When this card is sent to the Graveyard by an opponents card effect: You can destroy up to 2 monsters on the field.

Link to comment
Share on other sites

Card A is great. It's a pseudo-Superheavy Samurai. It's summoning condition is reasonable, and allows it to be ran in Machine decks as a beater. It's ability to recycle Machines from your Graveyard combos well with existing Machines.

 

Card B is bad. It's a -1 that doesn't do anything on the field. 3000 Defense is nice, but it can only stall against decks that don't have outs. It's effect is also extremely underwhelming because of all the non-destruction removal in the game, and because it only destroys monsters. It's just not worth using.

 

Vote goes to Card A.

Link to comment
Share on other sites

Card A is interesting in the fact that while it attacks in DEF it deals its ATK as the damage. I feel there should be an OPT on its Summon effect, considering how many you can get out in one turn, and it can do a lot considering its a wall, it can recycle, and it can attack while in wall mode. All in all, it seems alright other than that.

 

Card B is a wall you can Summon if you have Machines on your hand and/or field...and it is surprisingly useful. A very powerful wall that, when your opponent finally nukes it, allows you a limited field wipe. However, the fact that it BANISHES from your HAND/FIELD instead of your Graveyard, or even instead of including it, really makes it a minus over a plus.

 

Vote for Card A, for allowing you to do more with it and being more of a field advantage.

Link to comment
Share on other sites

Both cards are pretty great. But obviously, one has to be better than the other if I'm voting.

Card A: A Level 8 Superheavy effect that can be easily Summoned. Not only that, it allows recycles for other machines in your grave OPT. Deskbots can use this card. Cyber Dragons can use this card. Geargias can use this card. Pretty much splashable into any machine deck.

Card B: Scuttling Doom Engine is a MTG card turned Yugioh. Also fairly easy to Summon, although banishing machines from the hand isn't really a good option to summon tis guy. Not very useful in attacking, and is onky good as a Labyrinth Wall that can pop 2 monsters ONLY if it dies by an opponent's card effect. Honestly, bypassing 3000 DEF wasn't exactly as hard as back in Metal Raiders.

Voting for card A in terms of usage effectiveness. Card B lacks that in this regard. 

Link to comment
Share on other sites

EDIT: Got ninja'd by a good chunk of time, but going to vote otherwise in the event that Striker or Zanda render the above vote null.

 

Card A allows you to banish dead Machines to go into it and recover dead (smaller) Machines. Also, it does a decent job at walling stuff while destroying stuff at the same time. It's reminiscent of some older monsters (I would compare this to Superheavy Samurais, but they use the other stat for striking). Granted, there probably should be a hard OPT on its summoning clause, consider 2 of them equal a Rank 8, but banishing resources in the Graveyard may not be a good idea for certain Decks (CyDra probably could recover stuff via Network, but do they have space for this?)

 

Card B is basically a 3000 DEF wall that's easy to summon, but requires that it get blown up via an opponent's effect AND go to the Graveyard. Stuff like Castel exists and of course, any form of banishing will mess it up otherwise. At least it's generic in its materials (though it's really only great in the late game when you have dead Machines to go into this) and non-targeting lets it blow up certain cards that have targeting immunity.

 

----

So in a way, card A gets it for being a better fit for Machines as a whole (though depending on what happens, my vote probably won't make much of a difference)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...