Dova Posted February 28, 2016 Report Share Posted February 28, 2016 [spoiler=Monsters: (12)]Toon Black Luster Soldier EARTH - Level 8 - Warrior/Toon/Effect - 3000/2500 Cannot be Normal Summoned. If you control "Toon World", you can Special Summon this monster from your hand by Tributing 2 monsters you control. If you control "Toon World" and your opponent controls no Toon monsters, this monster can attack your opponent's Life Points directly. Once per turn, you can target 1 card your opponent controls: Send that target to the Graveyard (This monster cannot attack the turn you activate this effect). If "Toon World" is destroyed, destroy this monster. Toon Amazoni Alpha DARK - Level 7 - Beast-Warrior/Toon/Effect - 2500/2000 Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by Tributing 1 monster you control, while you control "Toon World". Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If a "Toon" monster you control attacks a Defense Position monster: Inflict piercing Battle Damage to your opponent. If this card is used as Fusion Material, you can Special Summon 1 "Toon" monster from your Graveyard, except "Toon Amazoni Alpha". Toon Clayborne Wallwatcher EARTH - Level 6 - Rock/Toon/Effect - 2000/2800 Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by Tributing 1 monster you control, while you control "Toon World". Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Your opponent cannot target Toon monsters you control for attacks or effects, except for "Toon Clayborne Wallwatcher". Toon Steel Dragon FIRE - Level 6 - Machine/Toon/Effect - 2200/2000 Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand if there is at least 1 Toon-Type monster in your Graveyard (you can only Summon 1 "Toon Steel Dragon" this way per turn). This monster is also always treated as Dragon-Type. Toon Flame Swordsman FIRE - Level 5 - Warrior/Toon/Effect - 1800/1600 If you control no monsters and "Toon World" is face-up on your side of the field, you can Special Summon this monster from your hand. You must pay 500 Life Points to declare an attack with this monster. Once per turn, you can halve this monster's ATK to increase the ATK of 1 Toon monster you control by 1000 (both effects are active until the End Phase of this turn). If you control "Toon World" and your opponent controls no Toon monsters, this monster can attack your opponent's Life Points directly. If "Toon World" is destroyed, destroy this monster. Illusionist Toon Mage DARK - Level 5 - Spellcaster/Toon/Effect - 1200/2200 Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by Tributing 1 monster you control, while you control "Toon World". Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Tribute 1 other monster you control, then target 1 monster your opponent controls; Take control of it until the End Phase, also it cannot attack your opponent directly while you control it. Toon Barrk-Armor Salix EARTH - Level 4 - Plant/Toon/Effect - 1600/1300 Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Each time you Summon a Toon monster(s): Inflict 300 damage to your opponent. When this card deals battle damage to your opponent: Place 1 random card from their hand on the top of their Deck. Toon Harpie Lady WIND - Level 4 - Winged-Beast/Toon/Effect - 1300/1400 Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can return this card you control to your hand: Special Summon 1 Toon monster from your hand. You can only use this effect of "Toon Harpie Lady" once per turn. Petit Toon Angel LIGHT - Level 3 - Fairy/Toon/Effect - 600/900 Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Cannot be targeted for attacks while you control another Toon monster(s). While this card is face-up on the field, "Toon World" cannot be destroyed card effects. Toon Giant Germ DARK - Level 2 - Fiend/Toon/Effect - 1000/100 You must pay 500 Life Points to declare an attack with this monster. If you control "Toon World" and your opponent controls no Toon monsters, this monster can attack your opponent's Life Points directly. If this monster is destroyed, inflict 500 damage to your opponent's Life Points, also Special Summon as many "Toon Giant Germ" from your Deck as possible. If "Toon World" is destroyed, destroy this monster. Toon Cyber Commander DARK - Level 2 - Machine/Toon/Effect - 750/700 Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Cannot be targeted for attacks while you control another Toon monster(s). When this card deals battle damage to your opponent: You can add 1 "Toon" card from your Deck to your hand. Toon Kuriboh DARK - Level 1 - Fiend/Toon/Effect - 300/200 If you control 1 or more Toon monsters and your opponent declares an attack: You can Special Summon this monster from your hand to negate that attack. If you control "Toon World" and your opponent controls no Toon monsters, this monster can attack your opponent's Life Points directly. If this card is sent from the field to the Graveyard, you take no damage for the rest of the turn, also you do not have to pay Life Points to declare an attack with "Toon" monsters (and "Manga Ryu-Ran") until your next End Phase. [spoiler=Spells: (2)]Toon Fusion Normal Spell Fusion Summon, from your Extra Deck, using monsters you control and/or in your hand as Fusion Materials, including at least 1 Toon monster. If at least 2 words in the name of a Toon monster used as Material match a named Fusion Material, they can be used to substitute that named Material. A monster Summoned by this card's effect is treated as a Toon monsters, and gains this effect: ● While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Toon Filler Arc Quick-play Spell You are treated as controlling 1 face-up "Toon World" until the end of your next turn's Main Phase. Credit to Draconus for the Fusion card's original form. I really always wished that there were Toon versions of some of the other Season 1's protag's cards. Feel free to request stuffs. Thoughts? Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted February 28, 2016 Report Share Posted February 28, 2016 K so as promised: MonstersToon Dark Magician- So Toon now get some S/T removal: and Further more another Lv 7 Dark monster for Sacred Sword of Seven Stars/ Allure of Darkness draw engine which can make Toons tech Escape from the Dark Dimension. With the Toon Red- Eyes/ Toon Barrel Dragon it probably gives Toons another direction as whole. Illustionist Toon Mage- This guy seems a little less useful in Toons considering they got Comic Hand as both of this and Hand suffer the same risk of being destroyed if Toon World/ Toon Kingdom get destroyed. But, he does have some interesting application as you can use tokens in place of monsters (like say from Scape Goat) to take control of your opponents monsters. But, in all he probably wouldn't be as used as the others. Toon Harpie Lady- The Harpie Dancer-esque effect is very useful to get out higher Level Toons without expending resources. She would definitely be main decked in Toons. Petit Toon Angel- Yet another solid idea of what Toons need. Something that protects Toon Kingdom and Toon Kingdom is able to protect. Toon Cyber Commander- This would probably a long with the last 2 would probably get Toons to where they have to be in order to climb up to usage. I mean they might as well have another search engine for how slow they are.Spells 1. Toon Fusion- This idea is awesome.. Don't really have to explain much to it, but I guess I'll list all the options you have currently with your support included (I'll bold red all the ones that might be the most practical):[spoiler=Fusion Candidates]Blue-Eyes Ultimate DragonUltimate Ancient Gear Golem Cyber End DragonBlue-Eyes Twin Burst DragonChimeratech OverdragonB. Skull DragonMeteor B. DragonDark PaladinCyber Twin DragonChimeratech Fortress DragonDark Magician Girl the Dragon KnightLabyrinth TankDark Flare Knight Fusionist (Lol, I guess Petit Angel was made a Toon cause you have a good sense of humor) As you can see... You have an abundance of options. Most of them are not good, but hey what fun is if you can't get out some of the ridiculous options as well. :P 2. Toon Filler Arc- One thing you can get out of this is surprising your opponent with a Toon Brief Case or Toon Mask or at least making your opponent more wary of them. Also, you can also use this as a nice Toon World substitute that can't be destroyed... Though to get the most out of it you are going to want to activate on a turn where you have a Toon monster that was summoned last turn. Link to comment Share on other sites More sharing options...
Dova Posted February 28, 2016 Author Report Share Posted February 28, 2016 Thanks for the comments! The reason I made Cyber Commander and Petite Angel was because those cards were used by Tristan Taylor and Tea Gardner in the original anime respectively, because PROTAG POWERS. Link to comment Share on other sites More sharing options...
Dova Posted March 1, 2016 Author Report Share Posted March 1, 2016 Bump. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 1, 2016 Report Share Posted March 1, 2016 Hold on, Egmodeus. How can Toons Summon Dark Flare Knight? There isn't a Toon Flame Swordsman, nor would running a Fusion substitute work all that well. That said, Toon Dark Magician wasn't exactly necessary, in the grand scheme of things (Because of the way "Toon Fusion" is worded, Toon DMG can sub in for Dark Magician), but backrow removal is nice. Link to comment Share on other sites More sharing options...
Dova Posted March 1, 2016 Author Report Share Posted March 1, 2016 That said, Toon Dark Magician wasn't exactly necessary, in the grand scheme of things (Because of the way "Toon Fusion" is worded, Toon DMG can sub in for Dark Magician), Not sure I understand this comment, but thanks for the rest! Link to comment Share on other sites More sharing options...
Draconus297 Posted March 1, 2016 Report Share Posted March 1, 2016 Because of how "Toon Fusion" works, you can make "Dark Paladin" with just "Toon Dark Magician Girl" and "Toon Buster Blader", two existing Toons. Inb4 Elemental HERO Toon Neos Link to comment Share on other sites More sharing options...
Dova Posted March 1, 2016 Author Report Share Posted March 1, 2016 Because of how "Toon Fusion" works, you can make "Dark Paladin" with just "Toon Dark Magician Girl" and "Toon Buster Blader", two existing Toons. Inb4 Elemental HERO Toon Neos Well why not? But remember, it becomes a TOON :D MWAHAHAHAH inb4 toon everything toon master race Link to comment Share on other sites More sharing options...
Dova Posted April 23, 2016 Author Report Share Posted April 23, 2016 Added some AGM Toons. Link to comment Share on other sites More sharing options...
Dova Posted May 26, 2016 Author Report Share Posted May 26, 2016 3 more from Draconus. Link to comment Share on other sites More sharing options...
Draconus297 Posted May 26, 2016 Report Share Posted May 26, 2016 Now there's something I'd like to point out that these new Toons permit: Toon Black Luster Soldier gives Toons the ability to make Dragon Master Knight with Toon Fusion, a definite bonus given the number of Toon Dragons now. With how Toon Dark Magician and Toon DMG, Toons have access to Amulet Dragon and DMG Dragon Knight, which are fantastic monsters. Toon Flame Swordsman now interacts with Toon Dark Magician just in case you really did want that Toon Dark Flare Knight. Toon Flame Swordsman also has an effect reminiscent of Blue Flame Swordsman, just to make it more useful. Just in case you need Tribute fodder for older Toons like Blue-Eyes and Summoned Skull, Toon Giant Germ provides in a big way- bait its destruction, burn your opponent, and now there are two of them! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.