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[Leaderboard] Striker vs Yuuji Kazami III


Nathanael D. Striker

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Rules:
All Leaderboard rules apply.
Cards must be submitted through PM by 3:00pm PST on 3/2.
First to 3 votes or most by 10:30pm PST on 3/5 wins.
If there are no votes after the deadline, next vote wins.
All voters must elaborate on their votes.
The contestants and I have the right to refuse votes, but must explain why we don't accept it.
Contestants have 12 hours after the last vote is cast to refuse any vote within reason.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)
Retrain any Level 4 or lower Normal Monster.

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

Card A

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Card B

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Cannot attack the turn it is Summoned. During either player's turn: You can activate 1 or both of these effects (simultaneously).
● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

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Retraining? As in Gemini monsters?

 

Or is it literally making a normal monster into an effect monster?

 

I forgot.

Take a Normal Monster, and then turn it into another kind of monster. Gemini, Spirit, even Xyz has been done (See Gaia Dragon, the Thunder Charger), or even plain ol' effect just basically make it better.

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(Keep in mind that I'm a guy, so proper honorific would be either -san / -kun [just use the former because it's neutral]; - chan's for girls. Or just leave off the honorifics)

 

Anyway, let's see...

 

Card A is basically Exciton now, but in doing so, requires you to use two Fusion Monsters for its summoning. Personally, I really don't see a Deck where this can be realistically used. Yeah, Exciton was a walking field nuke that Rank 4 Decks didn't exactly deserve, but at the very least, he didn't lock you from summoning other stuff the same turn and was more versatile. If it didn't lock you from SSing other monsters, card would've been fine but the materials are still an issue. Think of Noden, but requiring Fusion Monsters instead. 

 

Oh wait, Instant Fusion still exists (and this is certainly eligible for summoning by this card). So yeah, Instant Fusion into this and then proceed to blow up the opponent's board (though this will die too by IF's effect). You can still SS stuff on the following turn though, so I guess there's that (provided you hold back setting that CoTH until after this nukes something). 

 

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I have a feeling the creator of card B just c/p'd off of Kunai with Chain and gave it to Toon Alligator with the standard business. Lack of OPT worries me, especially if one decides to only trigger the first effect and just force the opponent to have Defense Position monsters. 

 

Being a Toon, it has access to the new support cards from DRLG2 and all, but otherwise it doesn't offer much to the Deck itself. In its defense though, it's still generic. 

 

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I don't know; should I vote for an arguably weaker version of Exciton or a repeatable Kunai with Chain (given the effects)? Unless I have to tiebreak later on, voting for card C. 

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(though this will die too by IF's effect)

It tributes itself, so I don't see that happening.

 

Card A I never see actually being used outside of Instant Fusion, so let's look at that. 1000 LP to have an Exciton at the cost of having no Summons or damage? I'm sorry, but this alone knocks its down, I find it to be too UP to be used much.

 

Card B is not so useful when it comes to supporting Toons, but the effect is okay considering it has no OPT, and I might run 1 in a toon deck. Also L4 is a plus.

 

I know I didn't say much, but I just find Card A simply bad, so all I had to determine was whether Card B was worse or not, and I find it possibly playable.

 

Vote for B.

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Hmm, I must've skipped over that part in A (and just assumed it just blew stuff up upon summoning); but it would've probably been okay if it didn't kill your summons for the turn. Granted, one can still spam their board with whatever afterwards if this didn't have the summon lock (which happens a lot nowadays), but that would require you to actually be able to do so. (If you had Scales up, they're gone)

 

No damage would've been sufficient enough, as unlike Exciton, you only can do this once + that's when you Fusion Summon it (or IF it, which is pretty much how you're getting this guy out). From OCG's standpoint, they still have him running around in triples, as opposed to our side banning him (but assume we're talking TCG).

 

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I am still iffy on card B's effect being limitless on its activation, but changing battle positions isn't THAT bad (and stuff like Superheavies [however relevant they are now] won't care much). As a generic, it's fine but for intended Toon support, not so much. 

 

So yeah, while I am not completely sold on it, suppose card B deserves my vote for actually being usable as a whole. (To be fair, I would've voted for B if this had ended in a tie otherwise)

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