Dova Posted February 21, 2016 Report Share Posted February 21, 2016 [spoiler=Main Deck Tuner Monsters: (5)]Barrk-Bit ShardEARTH - Level 1 - Plant/Tuner/Effect - 200/500If this card is sent to the Graveyard, inflict 200 points of damage to your opponent's Life Points. If this card is flipped face-up, target 1 card in your opponent's hand: that card cannot be Set or discarded from their hand until your next Standby Phase. Once per turn: You can Set this face-up monster.Barrk-Bit ChipEARTH - Level 2 - Plant/Tuner/Effect - 400/800If this card is sent to the Graveyard, inflict 400 points of damage to your opponent's Life Points. If this card is flipped face-up, you can target 1 card your opponent controls: return that target to its original owner's hand. Once per turn: You can Set this face-up monster.Barrk-Bit ShrapnelEARTH - Level 2 - Plant/Tuner/Effect - 600/600If this card is sent to the Graveyard, inflict 100 damage to your opponent times the combined Level/Rank of all monsters they control. If this monster is flipped face-up: You can reveal a number of "Barrk-" monsters in your hand, and send a number of cards your opponent controls back to their hand equal to the number of revealed monsters. Once per turn: You can Set this face-up monster.Barrk-Bit SpikeEARTH - Level 3 - Plant/Tuner/Effect - 600/1500If this card is sent to the Graveyard, inflict 100 damage to your opponent times the number of "Barrk-" monsters in your Graveyard. If this card is flipped face-up, your opponent selects 1 card they control: it is added to your hand (cards that cannot be targeted by card effects are still affected by this effect). Once per turn: You can Set this face-up monster.Barrk-Bit LoadEARTH - Level 3 - Plant/Tuner/Effect - 800/1000If this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is flipped face-up: Your opponent must flip all monsters they control into face-down Defense Position. Once per turn: You can Set this face-up monster.[spoiler=Main Deck Non-Tuner Monsters: (7)]Barrk-Armor QuercusEARTH - Level 3 - Plant/Effect - 1700/0If this face-up card attacks or is attacked by an opponent's monster: You can tribute this card; Return all Special Summoned monsters your opponent controls to the hand, also your opponent draws 1 card. You can only use this effect of "Barrk-Armor Querces" once per turn. Once per turn, if this card deals battle damage to your opponent: Inflict damage to your opponent equal to the amount of battle damage to your opponent.Barrk-Armor PiceaEARTH - Level 4 - Plant/Effect - 1950/50If this card deals Battle Damage to your opponent: You can draw 1 card, then discard 1 Plant-type monster from your hand. Once per turn: You can reveal any number of "Barrk" cards in your hand; inflict damage to your opponent equal to the number of cards revealed x 200.Barrk-Armor SalixEARTH - Level 4 - Plant/Effect - 1600/1300Each time you Summon a Plant-type monster(s): Inflict 300 damage to your opponent. If this card is discarded: You can discard 1 card, and if you do, you can Special Summon this card (from your Graveyard). When this card deals battle damage to your opponent: Place 1 random card from their hand on the top of their Deck.Barrk-Armor LithocarpusEARTH - Level 4 - Plant/Effect - 500/2200If this card deals battle damage to your opponent: Inflict damage to your opponent equal to the number of Spell/Trap cards they control x 400. Your opponent cannot Special Summon Level 4 monsters while you control another Plant-type monster(s).Barrk-Armor SorbusEARTH - Level 5 - Plant/Effect - 1400/2500You can send 1 "Baark-" monster you control to the Graveyard; Special Summon this card (from your hand). When you do: You can add 1 Level 3 "Baark-" monster from your Graveyard to your hand, and if you do, take damage equal to the added monster's original ATK, then inflict damage to your opponent equal to the damage you took. You can only Special Summon 1 "Barrk-Armor Sorbus" with its own effect per turn. If this card deals battle damage to your opponent: You can reveal 1 Plant-Type monster in your hand, then target 1 card your opponent controls: While this card or a monster which used this card as a Synchro or Fusion Material is face-up on the field, the targeted card and its effects cannot be activated , also if it is a monster it cannot attack.Barrk-Armor FraxinusEARTH - Level 6 - Plant/Effect - 2300/1600If a "Barrk-" monster deals battle damage to your opponent: You can Special Summon this card (from your hand. When this card is Summoned: Inflict 500 damage to your opponent. If this card is discarded: Your opponent cannot activate Normal Spell or Trap cards for the rest of the turn.Barrk-Fragment DragonEARTH - Level 10 - Plant/Effect - ?/?Cannot be Normal Summoned/Set. Can only be Special Summoned (from your hand or Graveyard) by banishing 1 or more Plant-Type monsters in your Graveyard. This monster's original ATK and DEF are equal to the number of monsters banished to Summon this monster times 500. This monster can attack all monsters your opponent controls once each. If this monster would be destroyed, you can reduce this monster's ATK and DEF by 500 instead.[spoiler=Extra Deck Monsters: (5)]Barrk-Knight LanseleafEARTH - Level 6 - Plant/Synchro/Tuner/Effect - 2500/16001 Plant-type Tuner + 1 or more non-Tuner monstersIf you Synchro Summon a Plant-Type monster using this card as a material: Draw 1 card. If you discard a Plant-Type monster(s), you can target a number of cards your opponent controls, up to the number of cards discarded: Destroy them. If this card is sent to the Graveyard, except as material for a Summon: Inflict 500 damage to your opponent.Barrk-Knight BalsahadEARTH - Level 7 - Plant/Synchro/Effect - 2500/18001 Plant-Type Tuner + 1 or more non-Tuner monstersWhen this monster is Synchro Summoned: Draw 1 card, and reveal it to your opponent. If the card drawn by this effect was a "Barrk" monster, select and activate 1 of the following effects:●Special Summon it.●Send it to the Graveyard, and inflict damage to your opponent's Life Points equal to its Level times 200.●Reveal it to your opponent, and target 1 "Barrk" monster in your Graveyard with equal or lesser original ATK: Add that target to your hand.You can only activate each of these effects of "Barrk-Knight Balsahad" once per turn.Barrk-Knight ShogaruEARTH - Level 8 - Plant/Fusion/Effect - 3000/28001 "Barrk-Knight" monster + 2 or more "Barrk-" monstersOnce per turn, you can reveal this card in your Extra Deck to your opponent and send 1 "Barrk" monster from your hand or side of the field to the Graveyard: add 1 "Polymerization" or "Barrk Fusion" from your Deck to your hand, but you cannot Fusion Summon "Barrk-Knight Shogaru" this turn. When this monster is Summoned successfully, inflict 200 damage to your opponent's Life Points for every "Barrk" monster you control. This monster can attack monsters a number of times equal to the number of Fusion Materials used to Fusion Summon this monster, and when it does, any monster that battles this monster is returned to its original owner's hand.Barrk-Knight OakthurEARTH - Level 9 - Plant/Synchro/Effect - 3200/24001 Tuner + 1 or more non-Tuner EARTH monstersWhen this monster is Synchro Summoned: Inflict 300 damage to your opponent's Life Points for each of this monster's Synchro Materials. Once per turn, you can discard 1 card from your hand to Special Summon 1 "Barrk-" monster from your hand or Graveyard.Barrk-Knight KononnaEARTH - Level 9 - Plant/Fusion/Effect - 2900/24001 Synchro Monster + 1 Plant-type monsterIf you discard a Plant-type monster(s): Draw 1 card. If your opponent takes damage from a card effect: You gain LP equal to the damage they took. You can target 1 Synchro or Fusion Monster and 1 "Barrk-" monster in your Graveyard; Shuffle them into the Deck, then draw 1 card. You can only use this effect of "Barrk-Knight Kononna" once per turn.[spoiler=Spells: (3)]Barrk FusionNormal SpellFusion Summon 1 "Barrk-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is discarded by the effect of a Plant-Type monster: You can add this card from your Graveyard to your hand. You can banish this card from your Graveyard, then target 1 Synchro Monster in your Graveyard; Return it to the Extra Deck, and, if you do, draw 1 card. You can only use each effect of "Barrk Fusion" once per turn.Automatic CompostingContinuous SpellIf you control a face-up Plant-Type monster, you can discard 1 card from your hand to Special Summon 1 "Barrk-" monster from your Graveyard in Defense Position. You can only activate this effect of "Automatic Composting" once per turn.Barrk Forest FireQuick-play SpellDiscard up to 3 "Barrk" monsters from your hand, then draw an equal number of cards. You can only activate one "Barrk Forest Fire" per turn.[spoiler=Traps: (2)]Dimensional CompostingContinuous TrapIf you control a face-up Plant-Type monster, you can discard 1 monster from your hand to return 1 banished monster to its original owner's Graveyard. You can only activate this effect of "Dimensional Composting" once per turn.Barrk PileContinuous TrapOnce per turn, you can Special Summon 1 EARTH monster from your Graveyard of equal or lesser Level to a "Barrk" monster you control. If, during your Standby Phase, you control no "Barrk" monsters: destroy this card.Had lots of fun working on Draconus with this. CnC would be appreciated. Link to comment Share on other sites More sharing options...
Draconus297 Posted February 21, 2016 Report Share Posted February 21, 2016 See, isn't the format I use so much neater than a lot of the others? It's clean, and direct, and so very organized. Anyway, yeah, Dova and I put this together. I like the way it turned out. It follows the prompt very well, and it makes a solid, aggressive burn Deck for AGM purposes. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted February 21, 2016 Report Share Posted February 21, 2016 Ohhh man... Love how you guys did this archetype. One thing to note is that Carrot Human would be awesome with these guys considering that he can pitch any of the tuners for the the burn effects + self Special Summoning.. I might feel a bit iffy on Barrk Forest Fire though... I mean this is the Plant-Type we are talking here... The one that has Glow-up Bulb, Spore, Dandylion, etc. With those in mind, the card itself could lead to some heavy card advantage despite not replacing itself. I will give a more solid look into the archetype as whole sometime later, but I got to rest a bit. Link to comment Share on other sites More sharing options...
Kexotero Posted February 21, 2016 Report Share Posted February 21, 2016 I think Barrk-Fragment Dragon is supposed to be in Main Deck. Link to comment Share on other sites More sharing options...
Kexotero Posted February 21, 2016 Report Share Posted February 21, 2016 I think Barrk-Fragment Dragon is supposed to be in Main Deck.Bump Link to comment Share on other sites More sharing options...
Dova Posted February 21, 2016 Author Report Share Posted February 21, 2016 I think Barrk-Fragment Dragon is supposed to be in Main Deck. Well, er....thanks for point that out, but do you have anything to say about the archetype? As for you Egmodeus, yes, I can see the problem, perhaps I should limit it to Barrk only? Link to comment Share on other sites More sharing options...
Dova Posted February 23, 2016 Author Report Share Posted February 23, 2016 Bump. Link to comment Share on other sites More sharing options...
Dova Posted February 25, 2016 Author Report Share Posted February 25, 2016 Bump. Link to comment Share on other sites More sharing options...
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Dova Posted March 1, 2016 Author Report Share Posted March 1, 2016 Bump. Link to comment Share on other sites More sharing options...
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