Dova Posted February 14, 2016 Report Share Posted February 14, 2016 I'm really enjoying these. Rules: -All Leaderboard rules apply. First to 3 votes or most votes by the deadline wins. All voters must elaborate on their votes. Both contestants have the right to refuse votes, but must explain why they don't accept it. -Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable) -Cards must be PM'd to me. -Remove any evidence of the card being made by you to ensure anonymity. -In case a downtime happens, the deadlines may be extended. Rewards: -The winner gets a rep from the loser. -All voters get a rep for voting. Deadlines: -Contestants have 48 hours to submit their entries. -The contest ends a week after it starts. Requirement: Create Wyrm-type Support. Card A: Guard of the Next Gate WIND *** Wyrm/Pendulum/Tuner/Effect Pendulum Effect: Wyrm-type monsters you control cannot be targeted by card effects while you control another card in your Pendulum Zone. 7/7 If this card is Summoned: You can add 1 Wyrm-type monster from your Graveyard or face-up in your Extra Deck to your hand. You can reveal 1 Synchro monster in your Extra Deck, then banish this card and a Wyrm-type(s) monster from your Graveyard with a total Level equal to that revealed monster's: Special Summon that monster from your Extra Deck. You can only use each effect of "Guard of the Next Gate" once per turn. 1600/400 Card B: Spirit Within the Winged Dragon's Fortress WIND **** Wyrm/Effect Monster Effect: When this card is Normal Summoned, you can target 1 Wyrm-type monster in your Graveyard and tribute this card; Special Summon that target in defense position. You can banish this card and 1 Dragon-type monster in your Graveyard; add 1 Wyrm-type monster from your Deck to your Hand whose level is the same as the Dragon-type monster's. You can only activate 1 effect of "Spirit Within the Winged Dragon's Fortress" per turn and only once that turn. 1600/1400 Link to comment Share on other sites More sharing options...
Tinkerer Posted February 14, 2016 Report Share Posted February 14, 2016 Oh! Me! Me! I got a good idea for this! Link to comment Share on other sites More sharing options...
Dova Posted February 15, 2016 Author Report Share Posted February 15, 2016 Accepted! 48 hours start now. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 17, 2016 Report Share Posted February 17, 2016 Bump~ Link to comment Share on other sites More sharing options...
Tinkerer Posted February 19, 2016 Report Share Posted February 19, 2016 Bumpity~ Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 21, 2016 Report Share Posted February 21, 2016 Because there aren't too many Wyrm decks out there at the moment, a lot of the stuff I say will be mostly linked to Yang Zing. Card A works with Yang Zings (if they use the Zefra members, which I am not totally sure if they do), but it at least protects your stuff from common removal. You'll have to run Zefraxi in the other Scale though. Though, it's also a generic Pendulum Tuner and can aid future Synchro Summons by using Graveyard fodder if needed (well, it's not a true Synchro so no revival later); both of which are nice. Though, one thing I probably should mention is that it just says "Wyrm-Type monster(s)" for banish material; not sure if the creator of A intended for that or forgot the non-Tuner component. It does allow access to certain Synchro Monsters that they'd normally wouldn't be able to access normally, but I don't think it'll be a problem in their case. -----Card B can revive a Wyrm when it's NS'd so suppose it can help revive some of the YZ Synchros when needed for them, among other things. Not sure what Wyrm decks use Dragon-Type monsters as well (bar for Extra Deck), but either the Wyrm-Type monsters that would match the Level of the banished dragon are either ED things or not necessarily worth running at the moment due to space. It's basically an on-summon revival thing, but that's about it. ------ Voting for A in this case. Link to comment Share on other sites More sharing options...
Dova Posted February 21, 2016 Author Report Share Posted February 21, 2016 A 1-0 B. Vote accepted. Link to comment Share on other sites More sharing options...
Kexotero Posted February 21, 2016 Report Share Posted February 21, 2016 Also voting for A, because it seems like a pretty good choice for the Yang Zings over Card B. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted February 21, 2016 Report Share Posted February 21, 2016 Also voting for A, because it seems like a pretty good choice for the Yang Zings over Card B.You need to expand your reasoning for why you are voting for Card A and aren't voting for Card B. At this point, this vote is deemed invalid. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 21, 2016 Report Share Posted February 21, 2016 Kexotero, look at the way I wrote out my vote post.That's what you need to do when voting in 1v1 contests, either Leaderboard or regular. As for Striker nullifying your vote, there's a veto system for this section that works as such. Contestant: Both participants in a 1v1 have the same amount of power to accept or reject a vote.Leaderboard Chairman: Striker reserves the right to overrule a participant's acceptance or denial of a vote.CC Moderator: I reserve the right to overrule either a participant's decision of a vote and/or Striker's decision on the matter. In essence, my word is final (although this authority also extends to Zextra and Trebuchet MS/Gadjiltron). Link to comment Share on other sites More sharing options...
Dova Posted February 23, 2016 Author Report Share Posted February 23, 2016 Time actually ran out a while ago. 1v1 over to Card A. Link to comment Share on other sites More sharing options...
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