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[Leaderboard] Dova vs. IRS (Cards are up)


Dova

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Rules:

-All Leaderboard rules apply.

First to 3 votes or most votes by the deadline wins.

All voters must elaborate on their votes.

Both contestants have the right to refuse votes, but must explain why they don't accept it.

-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)

-Cards must be PM'd to me.

-Remove any evidence of the card being made by you to ensure anonymity.

-In case a downtime happens, the deadlines may be extended.

 

Rewards:

-The winner gets a rep from the loser.

-All voters get a rep for voting.

 

Deadlines:

-Contestants have 48 hours to submit their entries.

-The contest ends a week after it starts.

 

Requirement:

Create a Thunder-type Pendulum Monster.

 

Card A:

 

Voltic Slime

WATER, Level 3

Scale 1/1

Pendulum Effect: While you are the only player that controls a Thunder-Type monster, this card cannot be destroyed by card effects.

Thunder/Pendulum/Effect

Monster Effect: During either player's turn: You can Tribute this card, then target 1 face-up monster your opponent controls; until the end of your opponent's next turn, that monster cannot attack or change its battle position.

ATK 0/DEF 900

 

Card B:

 

The Coming Storm

WIND, Level 5

Scale 2/2

Pendulum Effect: Once per turn: You can tribute 1 Thunder-type monster you control, then target 1 monster your opponent controls; Destroy it.

Thunder/Pendulum/Effect

Monster Effect: If this card is Summoned; You can add 1 Thunder-type monster from your Deck to your hand, but it cannot be Summoned or activate its effects this turn. You can only use this effect of "The Coming Storm" once per turn.

ATK 2000/DEF 2000

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OK, I feel kinda guilty for voting on this, because I might be voting for a racist.

 

I'm gonna vote for Card A.

 

Here's why:

Card A seems rather passive, plus it's a scale 1 without any restrictions, which is uncharacteristic to say the least.

 

Card B however, can search any Thunder-type each turn, making it like Atlantean Dragoons turned up to 11, and Dragoons is limited. It is therefore OP in my eyes, and that is why my vote must go to Card A.

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Sorry about this, but I'm gonna deny your vote, because you only said 1 sentence on each, not even talking about Card A's effect (like how it is passive), and you compared Card B to Dragoons, whereas Dragoons' problem was that one would immediately summon the added monster or use its effects, which are limited by Card B.

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Card A is Fiendish Chain/Eccentric of sorts, which isn't too bad, and protects itself from Wavering Eyes attempts or whatever sort of removal if you're the only one with Thunder monsters up. Being a Scale 1 without drawbacks isn't much cause for alarm; it is generic and can stop the opponent from attacking, yes, but opponent can still go into ED or something with the affected monster. Whatever things that apply to Chain in this situation go here too (bar it being recur-able). Dragonpit already exists as a generic Scale 1 Pendulum, though that requires another of its kind to function efficiently.

 

For the most part, having destruction immunity is nice but other than that, it just serves as a (more/less) immovable Scale. If opponent manages to summon Denko or some other common Thunder, then you're screwed.

 

Card B can search another Thunder when it's summoned, but you can't summon it or trigger its effects that turn. So yeah, you can search Denko or something like Rai-Oh with this, but you have to wait a turn to play it (well, setting said gets around that restriction). Rai-oh is still limited; Denko's running around in triples. Right now, 'hunders and Batteries aren't doing anything relevant at the moment [Watts are junk], so having this search a Thunder isn't as bad.

 

(Reminder that Dragoons lacks a hard OPT + just triggers from the hand without a lock, whereas this card does and needs to be summoned). There aren't any Pendulums that would work well with them at present; maybe bar Archfiend if one were to find space.

 

If the search effect were on another Type like Dragon or some other thing, then I could see this card getting crazy. There's also the Eccentric Archfiend thing (use Thunder monster as tribute fodder to blow stuff up), but considering the current pool for Thunders at present, it shouldn't be too much of an issue. Yes, there exists P-Summoning another copy of this but again, that requires you have another suitable Scale in there.

 

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So what do we have?

 

Card A is a generic Scale 1 that can prevent the opponent from attacking that turn (or changing battle positions) and protects itself from removal, assuming you can maintain sole control of Thunder monsters on the field. It is nice for negating attacks when you need to, but be mindful that the opponent can still use the affected monster as ED/Tribute fodder (I will assume you know this by now).

 

Card B is a searcher for Thunder monsters (but essentially makes them dead in the hand for a turn) and can use them as Tribute fodder to blow stuff up, in a similar vein to Majespecter Cyclone. If we had other Thunder Pendulums, the restriction might've not hurt as bad (though at the same time, it might also be a bad thing), but we don't at present. For now, I suppose you can Tribute Summon this and then get the search off.

 

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Theme just said to make a Thunder Pendulum; nothing about whether or not they have to explicitly support Thunders.

 

With that in mind, voting for card A.

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