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So as many of you know, I'm really not thrilled with the recent banlists in any shape or form. So thought I might as show you what I have been working on:

This is a pet-project I have been working on for ehh, maybe 9 months now? Whenever it became clear that OCG was unfairly banning Construct, so March 17th 2015? All of these cards have been tested to eliminate threatening ftks and tier 0 formats. But yes, I suppose you loop something like premature with a single Dewloern if you open the right 3 card, but by large, it works out to be a grind game format.

I've also slowly eased off cards that have been placed on the list for "ideology"

But, yeah, one has to question what kinda life I'm leading if I've been working on a list for 9 months hehe, ANYWAYS

Started from Goat's list, so 2005 April, added cards, tested em out, took cards off the list, added cards on the list. Etc.

 

Updated List as of February, 6th 2016 
 

Forbidden

Monster Cards

Blaster, Dragon Ruler of Infernos
Brionac, Dragon of the Ice Barrier
Cyber Jar
Fiber Jar
Fishborg Blaster
Magical Scientist
Makyura the Destructor
Mind Master
Number 16: Shock Master
Redox, Dragon Ruler of Boulders
Rescue Cat
Substitoad
Tellarknight Ptolemaeus
Tempest, Dragon Ruler of Storms
Tidal, Dragon Ruler of Waterfalls
Victory Dragon
Wind-Up Hunter

Spell Cards

 

Brain Control
Butterfly Dagger - Elma
Card of Safe Return
Change of Heart
Confiscation
Delinquent Duo
Dimension Fusion
Future Fusion
Giant Trunade
Graceful Charity
Harpie's Feather Duster
Heavy Storm
Mirage of Nightmare
Painful Choice
Pot of Greed
Raigeki
Snatch Steal
Spellbook of Judgment
The Forceful Sentry

Trap Cards

 

Imperial Order
Last Turn

Magical Explosion
Return from the Different Dimension
Royal Oppression
Sixth Sense
Trap Dustshoot
Ultimate Offering

Limited

Monster Cards

 

Black Luster Soldier - Envoy of the Beginning

Blaze Fenix the Bombardment Bird

Chaos Emperor Dragon - Envoy of the End w/Errata
Dark Armed Dragon

Dark Magician of Chaos
Dante, Traveler of the Burning Abyss
Deep Sea Diva

Destiny Hero - Disk Commander
Dewloren, Tiger King of the Ice Barrier
Elder God Norden
Elemental HERO Stratos
El Shaddoll Construct
El Shaddoll Winda
Exodia the Forbidden One
Lavalval Chain
Left Arm of the Forbidden One
Left Leg of the Forbidden One

Luster Pendulum, the Dracoslayer
Mathematician
Morphing Jar
Nekroz of Brionac
Nekroz of Unicore
Night Assailant
Performapal Pendulum Sorcerer
Performage Plushfire
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Sangan
Shurit, Strategist of the Nekroz
Star Seraph Sovereignty
T.G. Hyper Librarian
Trishula, Dragon of the Ice Barrier
Tribe-Infecting Virus
Wisdom-Eye Magician
Witch of the Black Forest

Spell Cards

A Hero Lives
Burial from a Different Dimension

Card Destruction
Cold Wave
Dark Hole
Divine Wind of Mist Valley
Foolish Burial
Infernity Launcher
Instant Fusion

Last Will
Limiter Removal
Metamorphosis

Monarch Stormforth
Monster Reborn

Nekroz Cycle
One Day of Peace
One for One
Pot of Avarice
Premature Burial
Preparation of Rites
Reinforcement of the Army
Saqlifice
Soul Charge
Super Polymerization
Symbol of Heritage
Wavering Eyes

 

Trap Cards


Ring of Destruction
Solemn Judgment
Solemn Warning
Wall of Revealing Light

Semi-Limited

Monster Cards

Artifact Moralltach
Atlantean Dragoons

Dandylion
Elemental Hero Shadow Mist
Genex Ally Birdman
Inzektor Dragonfly
Necroface

Qliphort Scout
Red-Eyes Darkness Metal Dragon
Summoner Monk

Tour Guide From the Underworld


Spell Cards

Chain Strike
Gateway of the Six

Super Rejuvenation

Reasoning

Trap Cards

Ceasefire

 

 

[spoiler=December 18th changes]

Forbidden

Monster Cards

Tellarknight Ptolemaeus (from unlimited)
Wind-Up Hunter (from unlimited)

Spell Cards

 

No Changes

Trap Cards

 

No Changes

Limited

Monster Cards

Chaos Emperor Dragon - Envoy of the End (from Forbidden) w/Errata
Dante, Traveler of the Burning Abyss (from Unlimited)
Elder God Norden (from Unlimited)
Elemental HERO Stratos (from Forbidden)
El Shaddoll Construct (from Forbidden)
El Shaddoll Winda (from Unlimited)
Lavalval Chain (from Forbidden)
Luster Pendulum, the Dracoslayer (from Unlimited) 

Morphing Jar (from Forbidden)
Nekroz of Clausolus (from Unlimited)
Performapal Pendulum Sorcerer (from Unlimited)
Performage Plushfire (from Unlimited)
Sangan (from Forbidden)
Shurit, Strategist of the Nekroz (from Forbidden)
Star Seraph Sovereignty (from Unlimited)
Thousand-Eyes Restrict (from Forbidden)
Tribe-Infecting Virus (from Forbidden)
Wisdom-Eye Magician (from Unlimited)
Witch of the Black Forest (from Forbidden)


Spell Cards

A Hero Lives (from unlimited)
Card Destruction (from Forbidden)

Cold Wave (from Forbidden)
Dark Hole (from Semi-Limited)
Instant Fusion (From Unlimited)
Monster Reborn (from Forbidden)
Pot of Avarice (from Forbidden)
Premature Burial (from Forbidden)
Reasoning (from Unlimited)
Super Polymerization (from Forbidden)
Super Rejuvenation (from Forbidden)

Trap Cards

Solemn Judgment (from Forbidden)

Semi-Limited

Monster Cards

Artifact Moralltach (from Limited)
Elemental Hero Shadow Mist (from unlimited)
Genex Ally Birdman (from Limited)
Inzektor Dragonfly (from Limited)
Performage Damage Juggler (from unlimited)
Qliphort Scout (from Limited)
Red-Eyes Darkness Metal Dragon (from Limited)

Spell Cards

Chain Strike
Gateway of the Six (from Forbidden)

Trap Cards
Ceasefire
Vanity's Emptiness (from Limited)

Unlimited

 

Monster Cards

Apoqliphort Towers (from Forbidden)
Card Trooper (from Semi-Limited)
Cyber-Stein (from Forbidden)
Cir, Malebranche of the Burning Abyss (from Semi-Limited)
Dark Magician of Chaos (from Forbidden)
Debris Dragon (from Limited)
Djinn Releaser of Rituals (from Forbidden)
Evigishki Gustkraken (from Limited)
Evigishki Mind Augus (from Limited)
Evilswarm Exciton Knight (from Forbidden)
Graff, Malebranche of the Burning Abyss (from Limited)
Honest (from Semi-Limited)
Infernity Archfiend (from Limited)
Inzektor Hornet (from Limited)
Rescue Rabbit (from Limited)
Ritual Beast Ulti-Cannahawk (from Limited)
Morphing Jar #2 (from Forbidden)
Neo-Spacian Grand Mole (from Limited)
Thunder King Rai-Oh (from Limited)
Tragoedia (from Semi-Limited)
Wind-Up Carrier Zenmaity (from Forbidden)
Wind-Up Magician (from Limited)
Yata-Garasu (from Forbidden)

Spell Cards

Advanced Ritual Art (from Semi-Limited)
Allure of Darkness (from Limited)
Book of Moon (from Limited)
Charge of the Light Brigade (from Semi-Limited)
Dimensional Fissure (from Limited)
El Shaddoll Fusion (from Limited)
Final Countdown (from Limited)
Gold Sarcophagus (from Limited)
Mass Driver (from Forbidden)
Mind Control (from Limited)
Monster Gate (from Limited)
Rekindling (from Limited)
Royal Tribute (from Limited)
Dragon Ravine (from Semi-Limited)

Trap Cards

Bottomless Trap Hole (from Limited)
Compulsory Evacuation Device (from Limited)
Crush Card Virus (from Limited)
Eradicator Epidemic Virus (from Limited)
Infernity Barrier (from Limited)
Macro Cosmos (from Limited)

Ojama Trio  (from Semi-limited)
Self-Destruct Button (from Forbidden)
Skill Drain (from Limited)
Soul Drain (from Limited)
Time Seal (from Forbidden)
Torrential Tribute (from Limited)


 

 

[spoiler=January 16th changes]

 

Forbidden

Monster Cards

 

No Changes

Spell Cards

 

Raigeki (From Limited)

 

Trap Cards

 

No Changes

Limited

Monster Cards

 

Blaze Fenix, the Bombardment Bird (from Unlimited)

 

Spell Cards

 

 

Metamorphosis (From Forbidden)

 
Wavering Eyes (from unlimited)
 

Trap Cards

No Changes

Semi-Limited

Monster Cards

 

No Changes

Spell Cards

No Changes

 

Trap Cards

 

No Changes

Unlimited

 

Monster Cards

 

Performage Damajuggler (from Semi-Limited)
 
Thousand Eyes Restrict (from Limited)

Spell Cards

 

No Changes

 

Trap Cards
 

Vanity's Emptiness (from Semi-Limited)

 

 

 

 

 

[spoiler=February 3rd changes]

 

Forbidden

Monster Cards

 

No Changes

Spell Cards

 

No Changes

 

Trap Cards

 

Magical Explosion (From Limited)

 

Limited

Monster Cards

 

Dark Magician of Chaos (From Unlimited)
 
Destiny Hero Disk Commander (from Forbidden)

 

Spell Cards

 

Last Will (from Forbidden)
 
Nekroz Cycle (from Limited)

 

Trap Cards

No Changes

Semi-Limited

Monster Cards

 

Dandylion (From Limited)
 
Tour Guide From the Underworld (From Limited)

Spell Cards
 

 
Reasoning (from Limited)
 
Super Rejuvenation (from Limited)

 

Trap Cards

 

No Changes

Unlimited

 

Monster Cards

 

Nekroz of Clausolus (From Limited)

 

Spell Cards

 

No Changes

 

Trap Cards
 

No Changes

 

 

 

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Hmm. I'm curious as to why you left Heavy Storm/Feather Duster Forbidden when you bumped up some heavy floodgates. Cold Wave would take the place of those if making a push or to shut Pendulums for a turn, but it doesn't remove S/T threats already on the field which could be potent.

 

Also, I'm curious as to why you put down Chair. Yes, it's a powerful combo, but it doesn't seem to be making much impact nowadays, and in a post-Notice game, I doubt it would even get far without getting interrupted.

 

(also, pointing out that you didn't note Super Poly's move from 0 -> 1 and that you said Symbol of Heritage moved when it is already Limited)

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Hmm. I'm curious as to why you left Heavy Storm/Feather Duster Forbidden when you bumped up some heavy floodgates. Cold Wave would take the place of those if making a push or to shut Pendulums for a turn, but it doesn't remove S/T threats already on the field which could be potent.

 

Also, I'm curious as to why you put down Chair. Yes, it's a powerful combo, but it doesn't seem to be making much impact nowadays, and in a post-Notice game, I doubt it would even get far without getting interrupted.

 

(also, pointing out that you didn't note Super Poly's move from 0 -> 1 and that you said Symbol of Heritage moved when it is already Limited)

Duster and Heavy 1st

 

Heavy Storm is arguably the 2nd strongest of the 4 "wipes" (Trunade, Wave, Duster, and Heavy) in that it can trigger effects of cards like Plushfire and Ariadne, remove restrictions on scales, ie. See Qli's using heavy as a win button to summon multiple shock master. And finally, something like Yang Zing, Qlis, or Ritual beasts using it as an auto shut off for their floodgates.

 

Heavy while deceptively looking fair, can allow for far more +'s than Duster can in post-pendulum/floodgate vacuum

 

Harpie's Feather Duster is an interesting case, it is currently legal in OCG, and even was considered "weak" last format. But at face value, it can easy be a +2 on a non recoverable resource. The OTK potential with Duster is higher than that of Cold Wave in that you could Duster, then play your scales and deal significant amounts of damage. With Cold Wave, you lock yourself out of any pushes with Spell Cards, which based on this list, you may notice are the main power clutch in the game. In addition the "start" of MP1 clause allows you less leeway, and forces you to commit to your play immediately.

 

Cold Wave's power is temporarily higher than Duster's in t1 non pendulum deck, but rapidly lowers from that point onward. The point of the wipe quarter was originally to allow a player to make some manner of play without the oppression of backrow, not to OTK. The Strongest play with Cold Wave would be Wave then Exciton. Which in most scenarios is a 3 card Heavy Storm + Dark Hole, in order to make the +'s off the "pseudo" heavy, it would take time to set up, which is lacking with Duster or the other two. The bottom line is, Cold Wave allows you to make plays, but not at a +2 or higher.

 

now for the floodgates, with the release of twin twister, the backrow has gotten significantly weaker. Twin Twister removes the opponent's backrow at a fair +0 or deck dependently a +1. Neither of which match Harpie's generic nature, but never the less, remove backrow without utter trashing the opponent in the process.

 

In addition, cold wave, unlike duster, is not necessarily a staple. In the testing so far, the format has no true staples, something which I feel is healthy.

 

Sorry I rambled, I gave you the 2 minute version, if you would like more detail, I could get you that too.

 

Stick Chair, I will admit, I'm still mildly scarred from the Star Seraph tier 0 format in OCG, and Shock being banned is a more recent development. Stick Chair will likely move off the list, cause there really isn't all that many great 3 material rank 4's out there. Stacking with Lavaval doesn't merit it either due to the reintroduction of the traps. I try to make my moves rather cautiously, but it's noted and will likely come off soon

 

Corrected. Sorry. Formatting from notepad to here is a bit beyond me skillset hehe

Wait, why is Fusion Dante limited rather than Xyz Dante?

I apologize for that, I was basing if off the OCG naming of "higan" and "dante" and mistype'd the word. Sorry for any confusion 

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Raidraptors looking like they're the real winners with this. 3 Allure 3 Mind Control boosts the speed and consistency of an already relatively fast and definitely consistent deck, with the only thing that really hurts being the Exciton return. The fact you can also now run Cold Wave and 3 Twin Twister as well, with Cold Wave only making a slight impact now that there are more spells accessible and Twister doing nothing to damage you as your hand size is never an issue, and Fuzzy + Mimicry existing.

 

Then again not playing the format can't say for certain this would be the case, but looking at it from a theoretical standpoint Raidraptors make nothing but profit off this.

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Unless I'm missing something, wouldn't hitting Scepter make more sense then Sov?

Hitting Scepter and not Sov, means Sov would only really be usable off copies of itself that you Normal Summon/waste OR you play the other Seraphs/they are sub-par/mediocre; 1x Scepter and 3x Sov is unreliable by itself.

Hitting Sov and not Scepter, means Sov will only be a 1-time thing, but Scepter can keep existing to search bad Seraphs/be more usable with Xyzs/etc, and pros could stack 2-3 Scepters together.

 

I mean, either one is fine, but still

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Unless I'm missing something, wouldn't hitting Scepter make more sense then Sov?Hitting Scepter and not Sov, means Sov would only really be usable off copies of itself that you Normal Summon/waste OR you play the other Seraphs/they are sub-par/mediocre; 1x Scepter and 3x Sov is unreliable by itself.Hitting Sov and not Scepter, means Sov will only be a 1-time thing, but Scepter can keep existing to search bad Seraphs/be more usable with Xyzs/etc, and pros could stack 2-3 Scepters together.I mean, either one is fine, but still

Scepter getting sovereign (which, by the way, will not then summon itself) is honestly totally fine.

 

Sovereign triggering off of another sovereign is ridiculous value.

 

Hit the power, rather than the consistency, to make it a less ridiculous play without forcing it to only work with specific hands.

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Largely what Giga said. In addition with Reborn, Soul Charge, and Premature legal along with CoTH & Construct, it's not really as hard as you may think to get back Scepter. Also Monk at 2, is very reminiscent of star-Seraph shaddolls back in it's days of power in OCG.

 

 

That being said, with shock being gone, they maybe move back up. Um the ideal point of this whole idea was for people to give their input and the list would change in reflection to objective reasoning. This isn't really only my thing JS

 

That being said, I'm considering banning Azzathoth to unban Ptolo, thoughts on that? Azzathoth just seems like a uncounterable shock, and it's not at all a dweller since you can't do any hand or field effects either

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  • 2 weeks later...

I'm curious on why you unlimited Self-Destruct Button. Wasn't it banned not because of it having loopy interactions or simply being overpowered, but rather because trolls could use it to extend tournaments and stuff? Seems weird to want to have a card like that in the game.

 

Also, Ring of Destruction being limited but Bottomless Trap Hole etc being unlimited seems odd.

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I'm curious on why you unlimited Self-Destruct Button. Wasn't it banned not because of it having loopy interactions or simply being overpowered, but rather because trolls could use it to extend tournaments and stuff? Seems weird to want to have a card like that in the game.

 

Also, Ring of Destruction being limited but Bottomless Trap Hole etc being unlimited seems odd.

I think you'd be hard pressed to find a incident were a "troll" managed to get anywhere recognizable with SDB stall. The reason I unlimited it, is it has been used with good potential. In chronofacts-ruler format, it wasn't uncommon to side or main SDB/Rainbow for g2/1 if the opponent was playing the quick dirty machu burn variant, it effectively nullified the damage of the element of suprise. It's done less harm than benefit in my opinion, and has no competaive Impact anymore.

 

Ring at multiples simplifies the game too much. Ring Twice and your opponent could be at 3k range where a BP could finish them off. That's unhealthy IMO. Ring is also chainable unlike BTH. Yes Rafflesia exists, but that's jumping through hoops to make BTH more potent than Ring normally. The chainability of ring in a cold wave format isn't anything to forget about. Evac and Ring tend to be some of the more used traps in testing so far

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  1. Self Destruct Button is not a spell
  2. Personally I would have liked to see Deep Sea Diva come up from 1, but that's a personal note to be sure.

Other than that this seems like an interesting way to combat the powercreep.  By making pretty much everything viable the creep can be swept away simply from sheer quantitative variety.  It might be interesting to try out.

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  • Self Destruct Button is not a spell
  • Personally I would have liked to see Deep Sea Diva come up from 1, but that's a personal note to be sure.
Other than that this seems like an interesting way to combat the powercreep.  By making pretty much everything viable the creep can be swept away simply from sheer quantitative variety.  It might be interesting to try out.

Neither is Time Seal hahaha. Fix'd sorry about that mate!

 

The problem with Diva is if it can be normaled, the card fairly easily devolves into a one card OTK or Herald-Moul play which was able to hold its own against basically everything so far in this format. I've been focusing more on Dragoons as it allows mermails a little mod consistency. I suppose I'm a little careful on movements as the formats balance as you noted is based on competition which tends to be fairly fragile

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  • 2 weeks later...
 

No major changes, Raigeki had the adverse effect of being "OK" in the meta because the top 4-5 decks could bounce back from it, but it further polarized the distance from Tier 1 and 2.

 

Wanted to try a Judgment for Jowgen trade but MaidenBooks became a very good tier 2 contender, and Fate becomes quite potent despite being weakened in a post Denko/Twin Twister World.

 

The real kicker was Reaper Turbo with DMoC due to being able to add back SBJ and protecting DMoC with Wisdom.

 

It's still not on the level of RescuePals, but it was a little to polarizing, and seems counterproductive to the idea of removing cards that give extraordinary +'s with little dedication. 

 

The move off the list is a controversial one as well due to Norden, but giving Meta a chance so far has not resulted in anything drastic. It doubles as a second Instant Fusion in Clown Blade, but in the short run it loses out since Noden cannot be re-summoned with Reborn/Charge/Premature.

 

Nekroz, Hero, Dolls, Clownblade and Kozmo give Dracopals a bit of a challenge, but that deck will likely need hits before the end. 

 

Plushfire being at 1 has really weakened the usage of Juggler, and Wavering Eyes has allowed P-Pal/Pedra to still be the top deck despite all the hits, the choice was either to ban/limit Ariadne and ban Plushfire or do something about Eyes. The best thing to do seemed a two way attack of limiting Eyes and making it's best counter work at three. Also Amorphage turned out to be a bigger threat than anticipated, so Super Rejuvenation is staying at 1, REDMD might return to 1 if problems persist.

 

TER - Instant Fusion and Meta are both staying at 1 for the near future and this card has been fairly power creeped, nobody really runs more than 1 anyway. Noden tends to be better 9/10 times

 

Vanity - Twin Twister is still incredibly strong for the format, and honestly is looking like it might need a hit soon. This was more a way to hit Heros and Nekroz. Hasn't caused too may problems recently

 

Blaze Fenix - FTK
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  • 3 weeks later...

Just final Spring Cleaning and the eradication of another FTK.

 

Magical Explosion for the lack of a better word is just a "dumb" card. It promotes a rapid burning through of the deck and little else more. The Card really didn't need to exist with Monarchs and it become a rather silly win-condition when things like Trade-In Felgrand/Blue Eyes might become decks solely to get this card card active. It's banning, to a degree, allows the relaxation of "deck" thinning cards like Super Rejuvenation and Reasoning to go up.

 

Dark Magician of Chaos

 

Errata or not, this card has slowly been building back up in power. Seeing play in 3 of the top 5 decks. Reasoning-Gate Kozmo can turbo through their deck, XYZ into Harbinger/Felgrand, then rely on CoTH and Escape to keep this card live. At three it was a little too strong for the format with 3 Allures. Then there was the fact that March-DMoC invalidates Veiler/Oger and any other attempt to stop it's resolution and the Banishing Effect removed floaters from the game like BA Monster, Kozmo Ships, and the Clowns. Finally, Shaddolls. With Shaddoll Fusion it's very easy to set this card up in the grave, and with Last Will being able to tool out Armageddon Knight, it's child's play. At that point the Revival Trio and/or CoTH can get any power spell back. EP CoTH DMoC /w Will turned out to make the shaddoll match-ups unfairly good. In addition, the Envoys+Construct can likely wise XYZ to bypass DMoC's removal effect

 

Destiny Hero - Disk Commander

 

There are currently 3 good revival spell cards in this format, Monster Reborn, Premature Burial, and Soul Charge. In addition Call of the Haunted and Oasis are cards as well. However, Disk Commander doesn't necessarily fit well into any of the top decks currently. Even Heroes after the AHL limited+Shadow Mist limit, have only furthered their motivation to find easily material for R4nk. Disk Commander by existing in the format, draws attention to the Revival Trio, something fairly underutilized in a Pendulum-Nekroz-Monarch format. However running Disk will take a fair bit of dedication, but it Foolish, Stratos/Mist, or 141. Due to the trap proliferation, the impact of the card has not proven to be negative so far.

 

Last Will

 

This card is what AHL and Plushfire needed to be. 

 

A Monster has to be on the field, then from there go to the grave yard, while you have Last Will, and then you can special summon one monster. There are a lot of interactions there. It does increase the aggression potential of a lot of decks, but it has however been less polarizing than something like a second one for one. And unlike Reasoning, it's not "free" per se. 

 

Monarch Stormforth

 

Quite Honestly the most polarizing card in the format. This card can single-handedly put game on the board with Aither into Aither. It doesn't target. It doesn't destroy. It doesn't special summon. And unlike something like Soul Exchange you're free to attack for 5600 potentially with it. Shaddolls were siding it in with Beast/DMoC. Kozmo were siding it. It's a staple at three in Monarchs and blow out if you leave a Monarch out. Much like the Exciton-Trish play you're damn'ed if you do and damn'ed if you don't. Limiting it should weaken the plays with Pantheism and make it a little harder to re-use. Also Monarchs won't be the top deck by such a large margin, but at the same time they deck won't lose it's consistency, just one of their easy forms of removal

 

Nekroz Cycle 

 

Claus was clearly the wrong hit. Nekroz Cycle at three allowed for the minimization of the Djinn Engine and more consistency card. Trishula was never needed at more than one, since with Cycle it was effectively at three. The Diva-Vision engine invalidate the Shruitt limit in large part. In addition running Juggler Clowns to bring back Unicore largely polarized it's match up against anything not called Monarchs or Kozmo. Cycle to 1 forces the player to run more "clog" cards in Nekroz and thus weakening it's consistency

 

Dandylion

 

Shaddolls occasionally used it for Twin Twister/Super Poly/El and setting up DMoC that way, but it was relatively unseen outside of that. Synchro decks have significantly taken a beating, as have non-monarch tribute decks. This is largely to alleviate that issue encountered and ideally push SpectrumDolls over the current Chaos Variety.

 

Tour Guide From the Underworld

 

With Dante limited, BA have to rely on the Norleras or Ritual builds, neither of which are as potent with the decrease in ability to Beatrice or the difficulty in using MC2. The TGU-Sangan engine has not aged well. Leaving a monster with 1k attack on the field is asking for trouble. All in all, it's a little more consistency to an engine that hasn't been doing all that much @TGU-Scarm-Sangan Cycle

 

Reasoning

 

With DMoC limited again, the polarizing effects from Reasoning are greatly reduced. Infernoids get a small bone, and Kozmo a little more consistency in exchange for losing a major power card in their deck. The card conflicts with the superior build of running Hand Trap to back Tin Can and calling 8 or 1 tends to make it weaker than Monster Gate.

 

Super Rejuvination

 

Largely help to the struggling Blue Eyes/Amorphage decks and a little boost to the upcoming felgrand decks. Deep Draw Exodia really isn't a great deck, Deep Draw Explosion, however, was. With that problem removed, moving Rejuv to 2 in order to help dragon decks didn't turn out to be a poor choice

 

Nekroz of Clausolus 

 

See Cycle

 

But most importantly, I intend to host a large-ish tournament soon with a sizable reward. There is only so much Beta testing a few individuals can do by themselves, and it's fairly important to get the community's view on how certain interactions work out

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actually, now that you bring it up, not many power play cards are 1500 or less in this format, and the ones that are generally want to be in your hand rather than straight up summoned.  I think Last Will could really be a decent niche card that would greatly benefit a lot of slower decks to a much greater extent than the current meta, though BA might go a bit too crazy with it.  It essentially grabs Rhino for free once you start your play,(scratch that, it has to be from the field.  I guess you just have to make Virgil first then lol) which is kinda insane.  BA in the TCG are kinda dead though, so Will probably wouldn't do too much over here.

 

I think it could definitely come back to 1 for a format to see what happens.  It's at least more justified than snatch steal for the role of the experimental 1-of.

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actually, now that you bring it up, not many power play cards are 1500 or less in this format, and the ones that are generally want to be in your hand rather than straight up summoned.  I think Last Will could really be a decent niche card that would greatly benefit a lot of slower decks to a much greater extent than the current meta, though BA might go a bit too crazy with it.  It essentially grabs Rhino for free once you start your play,(scratch that, it has to be from the field.  I guess you just have to make Virgil first then lol) which is kinda insane.  BA in the TCG are kinda dead though, so Will probably wouldn't do too much over here.

 

I think it could definitely come back to 1 for a format to see what happens.  It's at least more justified than snatch steal for the role of the experimental 1-of.

There are a few to be honest (targets wise)

 

Shadow Mist tends to be pretty damn amazing in Perfect Circle varients and pure Heroes, as is Disk Commander, granted you would prefer to DDraw, Twin Twister, PWWB the latter instead of tooling it out.

 

Sangan and Witch are both targets. Witch in particular is really good if you can tribute it for a monarch, but leaving it out on the field is a nogo

 

Idea/Idos and Armageddon Knight were the biggest problems however. And working around Armageddon was the reason DMoC had to get relimited.

 

I'd still say it's rather powerful, just not broken

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This is actually pretty sweet ( o A o) 

I wouldn't mind playing Turbo Towers or Nekroz with the revisions.

That, or Wind-Up, because that would be way viable with no big bans to it. Luster to 1 is harsh, but we must do what we must do (plush & wisdom to 1).

I guess all that matters is that we kill pepe. I would also opt for Dark Destroyer to 1-2, since it's basically a mini-towers (by the way, it's still good).

Would you consider highlighting the cards that are different from the current list? I know it's lazy, but having to read and memorize every single card that's been revised is slightly gruesome.

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This is actually pretty sweet ( o A o) 

I wouldn't mind playing Turbo Towers or Nekroz with the revisions.

That, or Wind-Up, because that would be way viable with no big bans to it. Luster to 1 is harsh, but we must do what we must do (plush & wisdom to 1).

I guess all that matters is that we kill pepe. I would also opt for Dark Destroyer to 1-2, since it's basically a mini-towers (by the way, it's still good).

Would you consider highlighting the cards that are different from the current list? I know it's lazy, but having to read and memorize every single card that's been revised is slightly gruesome.

Change Logs and the Current Full list is in the OP :)

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