Delibirb Posted December 3, 2015 Report Share Posted December 3, 2015 My name is kano, kanokarob, kanoduston, and currently Kano-Eyes Refuse. I am a judge for the 2099 format. As an active member of CC and an official KDE Judge, I will be on the review team for cards you submit into the 2099 card pool. REVIEW TEAM (as of 3/5/2016)Darknessdarkfireblade25ToyoSelf-Destruct Button (reserve)This thread is used for submitting your cards and archetypes for the shop. (1 Archetype per template and a limit of 10 generics per month). From here on, if said cards are accepted, they will be available in the shop, as singles if generic singles or if an archetype available as a template. A quick rundown of the process: 1. Submit your cards below using the form below.[spoiler=Submitted Cards]Card NameLevel/Attribute/Type/(Extra Deck Monster Type if any, Pendulum, FLIP, Spirit etc. also goes here)ATK/DEF(Effect) Card Name(Card Type) [spell/Trap] Card(Effect) 2. Assuming said cards are accepted by the review team (2/3 judges need to approve [in the case of pool judges, the other two must approve]), arts for said cards are then PM'd to Origin of Darkness. Darkness will then format said cards with an appropriate rarity scale and set ID for each. 3. After Darkness has the art and set IDs proper, he will have said cards sent over to Sakura and TheFallenOne12, the shop managers, and from there, you will get a PM regarding the rarity for each of your accepted cards, and the amount of PP you get for each such. From here, the cards will be available via the shops in this section (see each for details). 4. Snapshot said PM with PP acquired and post it in the Accounting thread, for which you will obtain such. PROTIP: Read this before posting your cards. Do they follow normal PSCT? If they do, it's much easier on everyone. If they don't, try to fix them or ask for help! If there are any questions, please ask. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 3, 2015 Report Share Posted December 3, 2015 What's the limit for the size of an archetype submission? Link to comment Share on other sites More sharing options...
goodfusion Posted December 3, 2015 Report Share Posted December 3, 2015 What's the limit for the size of an archetype submission? I PM'd Darkness about it and he said 15. Although it is probably worth checking again in-case it has changed. Link to comment Share on other sites More sharing options...
themonkeyspower Posted December 3, 2015 Report Share Posted December 3, 2015 I guess I will throw in my stuff now hopefully the generics are sufficient.[spoiler=Archetype - Destroyers]Earth Destroyer Bomb Reloader4 / EARTH / Machine-type / Effect1500 / 700If a "Destroyer" monster is Tributed: you can Special Summon this card from your hand, and if you do Special Summon 1 “Destroyer Token” (Machine-Type/EARTH/Level/ATK 0/DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster. Earth Destroyer Bombman4 / EARTH / Machine-type / Effect1600 / 0This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. You can decrease this card’s ATK by 500 till the end of your opponents turn to Special Summon 1 “Destroyer Token” (Machine-Type/EARTH/Level 4/ATK 0/DEF 0) in Attack Position. You can only use this effect of "Earth Destroyer Bombman" once per turn, and only once that turn. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster. Earth Destroyer Grounddigger6 / EARTH / Machine-type / Effect2500 / 800You can Special Summon this card (from your hand) by Tributing 1 Token you control. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. Once per turn, you can discard 1 card, then target 1 "Earth Destroyer" monster in your Graveyard; Special Summon that monster, and if you do, this card's Level becomes the Level of that monster, also negate the Summoned monster's effects. Earth Destroyer Last Destroyer4 / EARTH / Fiend-type / Effect1900 / 0This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn.. Once per turn, if this is the only monster on your side of the field you can pay 1000 Life Points to Special Summon 1 “Destroyer Token” (Machine-Type/EARTH/Level 4/ATK 0/DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster. Earth Destroyer Cybernetic Blaster4/ EARTH / Machine-type / Effect1800 / 400This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. Once per turn, you can Special Summon 1 “Destroyer Token” (Machine-Type/EARTH/Level 4/ATK 0/DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon. If you use this effect this card’s ATK and DEF is reduced to 0 until your second End Phase after activation. Earth Destroyer Normal Deceiver4 / EARTH / Reptile-type / Effect1500 / 700This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. If a “Destroyer” monster is Special Summoned, except "Deceptive Destroyer Token", you can Special Summon 1 “Destroyer Token” (Machine-Type/EARTH/Level 4/ATK 0/DEF 0) in Attack Position. This Token cannot be used as a Tribute for a Tribute Summon and cannot be used as a Synchro Material monster. Earth Destroyer Wave Manipulator4 / EARTH / Machine-type / Effect1800 / 500This card can be Special Summon from your hand by Tributing 1 Token on your side of the field. You can only Special Summon 1 "Earth Destroyer" monster by its own effect per turn. Once per turn, during either player's turn, when your opponent activates a card effect: you can Tribute 1 "Destroyer" monster; Special Summon 1 "Earth Destroyer" monster from your Deck. Rother, Master of the Destroyers10 / EARTH / Spellcaster-type / Effect3500 / 2500This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by Tributing 2 "Destroyer" monsters and destroy all tokens on the field and paying 1500 Life Points. This card gains 300 ATK and DEF for each Token destroyed by this effect until the End Phase. You can Tribute 1 “Destroyer” Token on your side of the field an activate one of the following effects:• Banish a card on the field until the end of your turn.• This card gains 500 ATK till the end of your turn.Once per turn, if this card would be destroyed you may destroy another “Destroyer” card on the field instead. Destroyer's BattlefieldSpellActivate one of the following effects:•You can add 1 Level 6 or lower “Destroyer” monster from your Deck to your hand.•Negate the effect of all of your opponent’s Trap Card effect during the Battle Phase this turn.You can only activate this effect if you have a face-up “Destroyer” monster on your side of the field.You cannot Special Summon any monsters during the turn you activate this card, except "Destroyer" monsters. You can only activate 1 “Destroyer’s Battlefield” per turn. Destroyer's Bright CrashSpellReveal all "Destroyer" cards in your hand; then, Special Summon "Destroyer Recruit Tokens" (Warrior-Type/ EARTH/ Level 4/ ATK 0/DEF 0) equal to the number of revealed cards. You cannot Special Summon any monsters during the turn you activate this card, except "Destroyer" monsters. Destruction of EarthQuick-Play SpellYou can only activate this if a “Destroyer” monster leaves the field: Pay half your Life Points and banish a “Destroyer” card from your hand or Graveyard. Send all cards on your side of the field to the Graveyard. Then Special Summon 1 "Rother, Master of the Destroyers” from your hand, Deck or Graveyard and 3 “Destroyer Victory Tokens”(Rock-Type/EARTH/Level 1/ATK 0/DEF 0). You cannot summon any other monsters this turn. You can only activate 1“Destruction of Earth” per turn. Bright Light of the DestroyersSpellPay 1000 Life Points to target 1 “Destroyer” monster in your Graveyard. Special Summon that target. The summoned monster gains 500 ATK and its DEF is reduced to 0 until the End phase. Its effects are negated until the End Phase. You cannot Special Summon the turn you activate this effect, except Destroyer monster. Destroyer InvasionQuick-Play SpellSend a card from your hand to the Graveyard and activate one of the following effects:• Tribute all Tokens on the field. Special Summon a “Destroyer” monster(s) from your Deck with a combined Level less than or equal to the Level of all “Destroyer” Tokens destroyed by this effect.• Add 2 “Destroyer” monsters from your Deck to your hand and then it becomes the End Phase, this effect can only be activated on your turn.You cannot Special Summon the turn you activate this effect, except Destroyer monsters. Earth Destroyer Field Collapser4 / EARTH / Fiend-type / Xyz / Effect2400 / 5002 level 4 “Destroyer” monstersOnce per turn, during either player’s turn: You can detach 1 Xyz Material from this card to Tribute 1 "Destroyer" monster, except “Earth Destroyer Field Collapser”, then target 1 monster your opponent controls; destroy that monster. Earth Destroyer Holidead4 / EARTH / Fiend-type / Xyz / Effect2600 / 22003 Level 4 MonstersWhile this card has Xyz Material and you control a Token, this card cannot be destroyed by battle or by card effects. Once per turn, you can detach 1 Xyz Material from this card; Special Summon 2 “Destroyer Token” (Machine-Type/EARTH/Level 4/ATK 0/DEF 0). Once per turn, during either player's turn, you can Tribute 1 monster you control, then target 1 card in your opponent's Graveyard; banish that target. You can only control 1 "Earth Destroyer Holidead". [spoiler=Generics 9/10]Arch of IncinerationSpellWhen this card is activated, target up to 2 monsters you control and the same amount of monsters your opponent controls; destroy the first target(s), and if you do, destroy the remaining targets.Bladeless SwordEquip SpellIf the equipped monster attacks or is attacked, your opponent cannot activate any Spells, Traps, or card effects until the end of the Damage Step. Negate the effect of any monster destroyed by battle with the equipped monster.Shadow CloakEquip SpellThe equipped monster cannot be targeted for an attack by monsters with a higher Level/Rank, also it cannot be targeted by other card effects. During your opponent's End Phase; Destroy this card unless you discard 1 card from your hand.Symbiotic InfusionEquip SpellEquip only to a Non-Xyz Monster. When this card is activated, target 1 monster you control and 1 monster in your Graveyard with the same Level; equip those targets to the equipped monster. The equipped monster gains ATK equal to half the ATK of the equipped monster with the highest ATK. During either player's turn, you can destroy 1 equipped monster from the equipped monster, then activate one of the following effects depending on whose turn it is:- Your turn: Target 1 card on the field; destroy it.- Your opponent's turn: Target 1 card you control; This turn, it cannot be destroyed by battle or by card effects.You can only use this effect of "Symbiotic Infusion" once per turn.Wandering Gargoyle1 / DARK / Fiend-type / Effect500 / 300You can Special Summon this card (from your hand) by sending 1 face-up Spell/Trap you control to the Graveyard. You can only Special Summon 1 "Wandering Gargoyle" per turn.Arcane-Blast Apprentice2 / DARK / Spellcaster-type / Tuner / Effect500 / 500Cannot be used as a Synchro or Xyz Material, except for the Synchro Summon of a Spellcaster or Warrior-Type monster. You can Special Summon this card (from your hand) by sending 1 Spell Card from your hand to the Graveyard. If this card is Summoned,declare a Level from 1 to 4; this card becomes that Level.Shimmer JADE Dragon8 / WIND / Dragon-type / Synchro / Effect2700 / 6001 Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned; you can target 1 Spell Card in your Graveyard; add it to your hand during your next Standby Phase. This effect of "Shimmer JADE Dragon" can only be activated once per turn. This card gains 100 ATK for each of that type of Spell Card in your Graveyard.JADE Crash Dragon12 / WIND / Dragon-type / Synchro / Effect3300 / 27001 Tuner + "Shimmer JADE Dragon" + 1 or more non-TunerSynchro Material monsters used for the Synchro Summon of this card are Banished instead of being sent to the Graveyard. If you would Synchro Summon this card you must Banish a Spell Card from your hand, field, or Graveyard. Must be Synchro Summoned, and cannot be Special Summoned by other ways. If this card is Synchro Summoned: add 1 Spell Card from your Graveyard to your hand during your End Phase. This card gains 100 ATK for each Spell/Trap card in either player’s Graveyard. You can only activate 1 of the following effects per turn, and only once per turn:*If this card was Synchro Summoned this turn: You can target 1 card on the field; Banish that card. Trader of the lost world3 / DARK / Fiend-type / Effect0 / 2000When this card is Normal or Special Summoned: You can change its battle position. You can Tribute 1 level 4 or higher monster on your side of the field: if you do you can add 1 Trade Counter on this card (max 2). If you activate this effect this card's level becomes 4 until the End Phase. During your End Phase, you can remove all trade counters from this card: draw cards equal to the number of Trade Counters removed. Link to comment Share on other sites More sharing options...
Delibirb Posted December 4, 2015 Author Report Share Posted December 4, 2015 So as to be fair, I'm posting my archetype template here as well. [spoiler=Grand Quest Archetype]Grand Quest TreeContinuous Spell CardWhen this card is activated: Your opponent reveals 5 cards with different names from their Deck. If your opponent Summons, activates, or reveals a card(s) that was revealed by this card's effect: Banish one of those cards, and if you do, add 1 card from your Deck to your hand. You can only control 1 "Grand Quest Tree". Grand Quest CompassNormal Spell CardYour opponent reveals their hand, then you can add 1 "Grand Quest" card from your Graveyard to your hand. Grand Quest KeyNormal Spell CardYour opponent can add 1 card from their Deck to their hand, and if they do, you gain 1500 LP. You can banish this card from your Graveyard; Set 1 "Grand Quest Tree" from your Deck directly to the field. Grand Quest WandEquip Spell CardOnce per turn: You can reveal any number of "Grand Quest" cards in your hand; shuffle them into the Deck, then add 1 "Grand Quest Rune" card from your Deck to your hand. If this card is sent to the Graveyard: You can equip it to a face-up monster. Grand Quest Rune of LightningNormal Spell CardActivate only if this card was added from your Deck to your hand, except by drawing it. Inflict 1500 damage to your opponent. Grand Quest Rune of Ice ArrowActivate only if this card was added from your Deck to your hand, except by drawing it. Destroy 1 card on the field. Grand Quest Rune of FreezingNormal Spell CardActivate only if this card was added from your Deck to your hand, except by drawing it. Target up to 2 unoccupied Spell/Trap Card Zones; while this card is in your Graveyard, the targeted zones cannot be used. Banish this card from your Graveyard when you add a card from your Deck to your hand, except by drawing. Grand Quest Rune of the MasterActivate only while you control a "Grand Quest Tree". Force the activation or Summon of 1 card your opponent revealed for the effect of "Grand Quest Tree", and if you do, draw 2 cards. You can only activate "Grand Quest Rune of the Master"(s) once per turn. Charlok, Dragon of the Grand Quest4 / FIRE / Dragon / Effect2600/2400Cannot be Normal Summoned/Set. Must be Special Summoned during the turn this card was added from your Deck to your hand, except by drawing it, and cannot be Summoned by other ways. You can send one "Grand Quest Rune" card from your Deck to the Graveyard; destroy 1 card on the field. Bandishanks, Goblin King of the Grand Quest2 / DARK / Fiend / Effect2400/1600Cannot be Normal Summoned/Set. Must be Special Summoned during the turn this card was added from your Deck to your hand, except by drawing it, and cannot be Summoned by other ways. Once per turn: You can inflict 1500 damage to your opponent, then your opponent can inflict 1500 damage to you, and if they do, you can add 1 card from your Deck to your hand, except "Bandishanks, Goblin King of the Grand Quest". Silver Dragon of the Grand Quest5 / LIGHT / Wyrm / Effect4000/3000Cannot be Normal Summoned/Set. Must be Special Summoned during the turn this card was added from your Deck to your hand, except by drawing it, and cannot be Summoned by other ways. Once per turn: You can reveal 5 cards with different names from your Deck; your opponent adds 1 to your hand, also banish the rest. If you do not have a "Grand Quest Rune" card in your Graveyard: Banish this card. Serena, Pixie of the Grand Quest1 / WIND / Fairy / EffectCannot be Normal Summoned/Set. Must be Special Summoned during the turn this card was added from your Deck to your hand, except by drawing it, and cannot be Summoned by other ways. Once per turn, while your LP is lower and 4000: You can make your LP 8000, and if you do, shuffle your hand into the Deck. Grand Questmaster10 / LIGHT / Warrior / Effect0/0Cannot be Normal Summoned/Set. Must be Special Summoned during the turn this card was added from your Deck to your hand, except by drawing it, and cannot be Summoned by other ways. Once per turn, you can activate this effect: Your opponent reveals their Deck. While you control a "Grand Quest Tree", this card cannot be targeted by cards or effects, or be destroyed by battle. Xavier, Villain of the Grand Quest7 / DARK / Spellcaster / Effect2500/2100Cannot be Normal Summoned/Set. Must be Special Summoned during the turn this card was added from your Deck to your hand, except by drawing it, and cannot be Summoned by other ways. You can discard this card and 1 "Grand Quest Rune" from your hand: Add 1 "Grand Quest" monster from your Deck to your hand, except "Xavier, Villain of the Grand Quest". For those interested, it's based on my job, which is a fantasy-themed scavenger hunt. Link to comment Share on other sites More sharing options...
Tinkerer Posted December 4, 2015 Report Share Posted December 4, 2015 Here's a few Generic cards: Terror Twister Top**/WIND/Machine/Effect200/1400When this card attacks successfully, at the end of the Damage Step, return all Spell/Trap cards to their owners' Hand. Onion Swordsman****/EARTH/Plant/Effect1400/1900Monsters your opponent controls lose 500 ATK and their effects are negated during your opponent's Battle Phase. If you control a Field Spell, this effect also applies during your Battle Phase. Combo Shocker****/LIGHT/Thunder-type/Effect1800/1500If a chain (of 2 or more links) resolves, inflict 200 damage to your opponent for each link in that chain. If this card would be destroyed by battle, you can pay 1000 Life Points instead. Link to comment Share on other sites More sharing options...
Delibirb Posted December 4, 2015 Author Report Share Posted December 4, 2015 I guess I will throw in my stuff now hopefully the generics are sufficient.[spoiler=Archetype - Arcane-Blast]Arcane-Blast Archer5 / EARTH / Warrior-type / Effect2200 / 1300You can Special Summon this card (from your hand) by sending 1 Spell Card from your hand to the Graveyard. If this card is Summoned,declare a Level from 5 to 7; this card becomes that Level. This card cannot be used as an Xyz material. Once per turn, you Special Summon an "Arcane-Blast" monster from your hand, but its ATK and DEF become 0 until the end of your opponent's turn. Arcane-Blast Dragon7 / DARK / Dragon-type / Effect2400 / 1200You can Special Summon this card (from your hand) by sending 2 Spell Cards from your hand to the Graveyard. Once per turn, you can send 1 “Arcane-Blaster” Spell Card from your hand to the Graveyard: Target 1 Spell/Trap Card on the field; destroy that target, then this card gains 400 ATK. Arcane-Blast Hydra10 / WATER / Sea Serpent-type / Effect0 / 0You can Special Summon this card (from your hand) by sending 3 Spell Cards from your hand to the Graveyard. You can Tribute this card: Special Summon up to 3 "Arcane-Blast" monster(s) from your deck, except "Arcane-Blast Hydra", that combined levels are equal to or less then the level of this card. but there ATK and DEF become 0 and negate the effect of Summoned monsters. You can only activate 1 "Arcane-Blast Hydra" per turn and only once that turn. You cannot Special Summon during the turn you activate this effect of this card, except “Arcane-Blast” monsters. Arcane-Blast Maiden3 / WATER / Aqua-type / Effect1300 / 200You can send 1 "Arcane-Blast" monster from your hand to the Graveyard; Increase this card's Level by the Level of the monster sent to the Graveyard by this effect. An "Arcane-Blast" Synchro Monster that used this card as a Synchro Material gains this effect.*Once per turn, if an “Arcane-Blast” monster would send a Spell card(s) from your hand to the Graveyard: you can send a Spell card(s) from your deck to the Graveyard instead equal to the amount that would have been sent. Arcane-Blast Manticore9 / DARK / Winged Beast-type / Effect3100 / 0You can Special Summon this card (from your hand) by sending 2 Spell Cards from your hand to the Graveyard, but this card’s original ATK is reduced by 1000. Once per turn, target 1 monster on the field: negate that monster’s effect and it loses 800 ATK until the End Phase. Arcane-Blast Spark1 / FIRE / Pyro-type / Tuner / Effect100 / 100Once per turn, if an “Arcane-Blast” monster would send a Spell(s) from your hand to the Graveyard: you can send a spell from your deck to the Graveyard instead of 1 of the cards send to grave for the cost. If you activate this effect, you cannot Special Summon monsters for the rest of this turn, except “Arcane-Blast” monsters. Arcane-Blast Wyvern4 / LIGHT / Wyrm-type / Effect1700 / 600You can send 1 "Arcane-Blast" Spell Cards from your hand to the Graveyard: Increase this card's Level by 1. If an "Arcane-Blast" Spell(s) is sent from your hand to the Graveyard by the effect of an "Arcane-Blast" monster you can add those spell(s) to your hand during your next Standby Phase. You cannot activate cards added to the hand by this effect. If this card is used as a Synchro Material Monster for the Synchro Summon of an "Arcane-Blast" monster you can target "Arcane-Blast" Spell Cards in your Graveyard, up to the number of monsters used for that Synchro Summon: return those cards to your hand, but you cannot activate any of those cards. Arcane-Blast Knight6 / DARK / Warrior-type / Synchro / Effect2350 / 20001 or more non-Tuner monsters - 1 TunerMust first be Synchro Summoned with an "Arcane-Blast' monster as a Synchro Material Monster. If this card was Special Summoned this turn: You can send 1 Spell card from you hand to the Graveyard (This counts as a cost). This card gains 100 ATK for each "Arcane-Blast" cards in your Graveyard. If this card inflicts battle damage: add 1 "Arcane-Blast" card from your deck to your hand. Arcane-Blast Magician8 / LIGHT / Spellcaster / Synchro / Effect2800 / 15001 or more non-Tuner monsters - 1 TunerMust first be Synchro Summoned with an "Arcane-Blast' monster as a Synchro Material Monster. If this card was Special Summoned this turn: You can send up to 2 Spell card(s) from you hand to the Graveyard (this counts as a cost). If this card was Special Summoned this turn: target up to 5 "Arcane-Blast" cards in your Graveyard; shuffle all of them into the Deck, then draw 1 card. Once per turn, you can send 1 "Arcane-Blast" Spell from your hand to the Graveyard: this card cannot be targeted by your opponent's card effects until their next End Phase. Arcane-Blast BattleQuick-Play SpellActivate during the Damage Step, in either player's turn, when a face-up “Arcane-Blast” monster you control attacks or is attacked: that monster gains 1000 ATK until the End Phase and Banish any monster destroyed during this battle. If this card is sent to the Graveyard to activate an “Arcane-Blast” monster's effect: Banish any monster that battles with that monster, after battle calculation. Arcane-Blast CircletEquip SpellEquip only to an “Arcane-Blast” monster. The equipped card gains the effect "Once per turn, you can send 1 "Arcane-Blast" card from your deck to the Graveyard.". The equipped card only gains that effect while this card is equipped to that card. If this card is sent to the Graveyard to activate an “Arcane-Blast” monster's effect: that monster is unaffected by your opponent’s Spell effects. Arcane-Blast PlushSpellSpecial Summon 1 “Plush Token” (Beast-Type/Tuner/EARTH/Level ?/ATK 0/DEF 0). (When Summoned, declare a Level from 1 to 3; the token becomes that Level.) If you use this token you control for a Synchro Summon, you can treat it as a non-Tuner monster. If this card is sent to the Graveyard to activate an “Arcane-Blast” monster's effect: You can Special Summon 1 “Plush Token” (Beast-Type/Tuner/EARTH/Level ?/ATK 0/DEF 0). (When Summoned, declare a Level from 1 to 3; the token becomes that Level.) If you use this token you control for a Synchro Summon, you can treat it as a non-Tuner monster. You cannot Special Summon during the turn you activate either effect of this card, except “Arcane-Blast” monsters. Arcane-Blast PreparationsSpellReveal all "Arcane-Blast" cards in your hand; then, excavate 5 cards and add "Arcane Blast" cards from those up to the number of revealed cards; then, shuffle the rest into the deck. You cannot activate the Spell Cards and You cannot Summon the monsters except by the effect of an "Arcane-Blast' card. . You cannot Special Summon during the turn you activate this card, except “Arcane-Blast” monsters. You can only activate 1 "Arcane-Blast Preparations" per turn and only once that turn. Arcane-Blast RuneSpellBanish 1 “Arcane-Blast” Tuner Monster and 1 or more “Arcane-Blast” non-Tuner monster(s) from your graveyard: Synchro Summon 1 “Arcane-Blast” Synchro Monster from your Extra Deck whose Level is equal to the combined Level of the non-Tuner monster(s) minus the level of the Tuner Monster. If this card is sent to the Graveyard to activate an “Arcane-Blast” monster's effect: Target 1 “Arcane-Blast” card, except "Arcane-Blast Rune", in your Graveyard: add that card to your hand. You can only activate 1 of the added cards this turn. You can only activate 1 "Arcane-Blast Rune" effect per turn and only once that turn. Arcane-Blast TomeSpellReveal 3 "Arcane-Blast" Spell Cards from your Deck, your opponent adds 1 of them to your hand, and shuffle the rest back into your Deck. If this card is sent to the Graveyard to activate an “Arcane-Blast” monster's effect: Excavate 2 cards from the top of your Deck, add 1 of the excavated cards to your hand and put the other card on top or bottom of your deck. You can only activate 1 "Arcane-Blast Tome" effect per turn and only once that turn. [spoiler=Generics]Arch of IncinerationContinuous SpellWhen this card is activated, target up to 2 monsters you control and the same amount of monsters your opponent controls; destroy the first target(s), and if you do, destroy the remaining targets. Any monster summoned in the zone that the destroyed monsters occupied will immediately be destroyed. During your 3rd End Phase: destroy this card. Bladeless SwordEquip SpellIf the equipped monster attacks or is attacked, your opponent cannot activate any Spells, Traps, or card effects until the end of the Damage Step. Negate the effect of any monster destroyed by battle with the equipped monster. Double TimeContinuous TrapYour opponent must pay the cost for their cards twice. Pact of NormalityContinuous SpellDeclare 1 monster card name; that card's name becomes "Nameless Face" for your opponent. You can only control 1 "Pact of Normality". Shadow CloakEquip SpellThe equipped monster cannot be targeted for an attack by monsters with a higher Level/Rank, also it cannot be targeted by other card effects. During your opponent's End Phase; Destroy this card unless you discard 1 card from your hand. Symbiotic InfusionEquip SpellEquip only to a Non-Xyz Monster. When this card is activated, target 1 monster you control and 1 monster in your Graveyard with the same Level; attach that target to the equipped monster. The equipped monster gains ATK equal to half the ATK of the attached monster with the highest ATK. During either player's turn, you can detach 1 attached monster from the equipped monster, then activate one of the following effects depending on whose turn it is:- Your turn: Target 1 card on the field; destroy it.- Your opponent's turn: Target 1 card you control; This turn, it cannot be destroyed by battle or by card effects.You can only use this effect of "Symbiotic Infusion" once per turn. Wandering Gargoyle1 / DARK / Fiend-type / Effect500 / 300You can Special Summon this card (from your hand) by sending 1 face-up Spell/Trap you control to the Graveyard. You can only Special Summon 1 "Wandering Gargoyle" per turn. Arcane-Blast Apprentice2 / DARK / Spellcaster-type / Tuner / Effect500 / 500Cannot be used as a Synchro or Xyz Material, except for the Synchro Summon of a Spellcaster or Warrior-Type monster. You can Special Summon this card (from your hand) by sending 1 Spell Card from your hand to the Graveyard. If this card is Summoned,declare a Level from 1 to 4; this card becomes that Level. Shimmer JADE Dragon8 / WIND / Dragon-type / Synchro / Effect2700 / 6001 Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned; you can target 1 Spell Card in your Graveyard; add it to your hand during your next Standby Phase. This effect of "Shimmer JADE Dragon" can only be activated once per turn. This card gains 100 ATK for each of that type of Spell Card in your Graveyard. JADE Crash Dragon12 / WIND / Dragon-type / Synchro / Effect3300 / 27001 Tuner + "Shimmer JADE Dragon" + 1 or more non-TunerSynchro Material monsters used for the Synchro Summon of this card are Banished instead of being sent to the Graveyard. If you would Synchro Summon this card you must Banish a Spell Card from your hand, field, or Graveyard. Must be Synchro Summoned, and cannot be Special Summoned by other ways. If this card is Synchro Summoned: add 1 Spell Card from your Graveyard to your hand during your End Phase. This card gains 100 ATK for each Spell/Trap card in either player’s Graveyard. You can only activate 1 of the following effects per turn, and only once per turn:*If this card was Synchro Summoned this turn: You can target 1 card on the field; Banish that card. For your generics, only Bladeless Sowrd, Shadow Cloak, Wandering Gargoyle, and Arcane-Blast Apprentice are being accepted by myself. I'm still reviewing your Archetype. Here's a few Generic cards: Terror Twister Top**/WIND/Machine/Effect200/1400When this card attacks successfully, at the end of the Damage Step, return all Spell/Trap cards to their owners' Hand. Onion Swordsman****/EARTH/Plant/Effect1400/1900Monsters your opponent controls lose 500 ATK and their effects are negated during your opponent's Battle Phase. If you control a Field Spell, this effect also applies during your Battle Phase. Combo Shocker****/LIGHT/Thunder-type/Effect1800/1500If a chain (of 2 or more links) resolves, inflict 200 damage to your opponent for each link in that chain. If this card would be destroyed by battle, you can pay 1000 Life Points instead.Terror Twist is fine by me, for the time being. I'm not a fan of floodgates this early in the format, so I'm voting against Onion. Combo Shocker is worded funny... Does it count chain links that get their activation or effects negated? In its current iteration I'd vote no for that as well. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted December 4, 2015 Report Share Posted December 4, 2015 [spoiler=Generics]Thunderous Kaiser****/FIRE/Thunder/Xyz2500/1002 Level 4 MonstersOnce per turn: You can detach 1 Xyz Material from this card; Reduce the ATK of all other monsters on the field equal to the ATK of the detached monster, until the End Phase. This card inflicts piercing damage. Thunderous Kaiser "THE BLOOD"****/FIRE/Thunder/Xyz2800/3003 Level 4 MonstersNegate the effects of all other Monsters in either player's possession during the Battle Phase. If this card destroys a monster by battle: You can detach 1 Xyz Material from this card and have it lose 1000 ATK until the end phase; This card can make a second attack in a row. If this card is in your graveyard: You can tribute 2 monsters you control; Special Summon this card during either player's Battle Phase. This card cannot attack directly if it is summoned this way, and it is banished when it leaves the field. Angel of Retribution******/DARK/Fairy/Synchro2400/21001 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can target 1 card your opponent controls; Send it to the graveyard during the End Phase of this turn. If a card is sent to the graveyard, either by being destroyed in battle with this card or due to this card's effect: Your opponent cannot summon monsters or activate cards with the same name as that card until the end of their next turn.Angel of Daybreak******/WATER/Fairy/Synchro2200/12001 Tuner + 1 or more WATER non-Tuner monstersCan only be Special Summoned via Synchro Summon and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target 1 level 4 or lower monster in your graveyard; Add that target to your hand during the end of this turn. When this card battles: At the start of damage calculation: You can banish this face-up card until your next Draw Phase; Return the monster this card is battling to the hand.Rank-Across-Magic, Generation StrideNormal SpellTarget 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 monster with the same Rank and Attribute as that monster, but requires 1 more Xyz Material to Xyz Summon normally by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) If the selected monster has the same type as the summoned monster, the summoned monster gains the following effect: • When this card attacks, you can discard 1 card; Your opponent cannot activate Spell and Trap cards until the end of that battle.Sovereign Star Dragon, Black Hole Dragon*******/DARK/Wyrm/Xyz2800/02 Level 7 MonstersDuring either player's turn: You can detach 1 Synchro, Xyz, Fusion or Ritual Monster attached to this card and target 1 monster on the field; Until the end of your next turn, that target is unaffected by card effects, and it cannot be destroyed by battle. Once per turn, if this card is the only monster you control: You can target 1 card you control and 2 cards your opponent controls; Return those targets to the hand. You cannot activate cards with the same name as the returned card until the end of this turn, also, no other monsters, except "Sovereign Star Dragon, Black Hole Dragon" can attack this turn.Maelstrom Dominator, Admiral Max*******/WATER/Aqua/Synchro2500/2001 Tuner + 1 or more non-Tuner monstersCannot be targeted by the effects of Spell/Trap cards and monsters with lower Rank or Level. If you control another monster: Cannot be targeted for attacks by monsters with lower Rank or Level. When this card attacks: You can target 3 cards your opponent controls (or all their cards, if less than 3); Your opponent chooses 1 of those targets and banishes it. If they do not: Your opponent cannot activate cards or effects until the end of that battle. Imaginary Plane Death Dragon********/DARK/Machine/Xyz2800/28003 Level 8 MonstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card and target 1 face-up card on the field; Negate that target’s effects. flip it face-down, and if it is a Continuous Spell card, it cannot be activated this turn. Once per turn, during either player's turn, when a face-down card is flipped face-up: You can send it to the graveyard, and if you do, draw 1 card. Imaginary Plane Breaker Dragon********/DARK/Machine/Xyz3100/30002 Level 8 MonstersThis card's effects can only be activated while it has Xyz Material. When a face-down card is flipped face-up: You can discard 1 card; Destroy that card, and if you do, apply 1 of the following effects: *Draw 1 card. *Your opponent discards 1 random card. If an attack involving this card is declared during your Battle Phase: You can flip 1 monster on the field face-down. Each effect of "Imaginary Plane Breaker Dragon" can only be activated once per turn, and only once that turn. During each of your End Phases, detach 1 Xyz Material from this card. Holy Salvation Dragon********/LIGHT/Dragon/Synchro1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can declare 1 card name, then draw 1 card. If the card drawn has the same name as the declared name: You can reveal it to draw 1 more card. When this card is sent to the graveyard by an opponent's card (or by battle or card effect), and its Synchro Materials are in the graveyard: Target 1 of its Synchro Materials; Special Summon 1 monster with the same name as it from your Graveyard. Link to comment Share on other sites More sharing options...
Delibirb Posted December 4, 2015 Author Report Share Posted December 4, 2015 [spoiler=Generics]Thunderous KaiserATK/2500 DEF/100Thunder/Xyz/Effect - FIRE - Rk.42 Level 4 MonstersOnce per turn: You can detach 1 Xyz Material from this card; Reduce the ATK of all other monsters on the field equal to the ATK of the detached monster, until the End Phase. This card inflicts piercing damage. Thunderous Kaiser "THE BLOOD"ATK/2800 DEF/300Thunder/Xyz/Effect - FIRE - Rk.43 Level 4 MonstersNegate the effects of all other Monsters in either player's possession during the Battle Phase. If this card destroys a monster by battle: You can detach 1 Xyz Material from this card and have it lose 1000 ATK until the end phase; This card can make a second attack in a row. If this card is in your graveyard: You can tribute 2 monsters you control; Special Summon this card during either player's Battle Phase. This card cannot attack directly if it is summoned this way, and it is banished when it leaves the field. Angel of RetributionATK/2400 DEF/2100Fairy/Synchro/Effect - DARK - Lv.61 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can target 1 card your opponent controls; Send it to the graveyard during the End Phase of this turn. If a card is sent to the graveyard, either by being destroyed in battle with this card or due to this card's effect: Your opponent cannot summon monsters or activate cards with the same name as that card until the end of their next turn. Angel of DaybreakATK/2200 DEF/1200Fairy/Synchro/Effect - WATER - Lv.61 Tuner + 1 or more WATER non-Tuner monstersCan only be Special Summoned via Synchro Summon and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target 1 level 4 or lower monster in your graveyard; Add that target to your hand during the end of this turn. When this card battles: At the start of damage calculation: You can banish this face-up card until your next Draw Phase; Return the monster this card is battling to the hand. Rank-Across-Magic, Generation StrideNormal SpellTarget 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 monster with the same Rank and Attribute as that monster, but requires 1 more Xyz Material to Xyz Summon normally by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) If the selected monster has the same type as the summoned monster, the summoned monster gains the following effect: • When this card attacks, you can discard 1 card; Your opponent cannot activate Spell and Trap cards until the end of that battle. Sovereign Star Dragon, Black Hole DragonATK/2800 DEF/0Wyrm/Xyz/Effect - DARK - Rk.72 Level 7 MonstersDuring either player's turn: You can detach 1 Synchro, Xyz, Fusion or Ritual Monster attached to this card and target 1 monster on the field; Until the end of your next turn, that target is unaffected by card effects, and it cannot be destroyed by battle. Once per turn, if this card is the only monster you control: You can target 1 card you control and 2 cards your opponent controls; Return those targets to the hand. You cannot activate cards with the same name as the returned card until the end of this turn, also, no other monsters, except "Sovereign Star Dragon, Black Hole Dragon" can attack this turn. Storm Dominator, Admiral MaxATK/2500 DEF/2000Aqua/Synchro/Effect - WATER - Lv.71 Tuner + 1 or more non-Tuner monstersCannot be targeted by the effects of Spell/Trap cards and monsters with lower Rank or Level. If you control another monster: Cannot be targeted for attacks by monsters with lower Rank or Level. When this card attacks: You can target 3 cards your opponent controls (or all their cards, if less than 3); Your opponent chooses 1 of those targets and banishes it. If they do not: Your opponent cannot activate cards or effects until the end of that battle. Imaginary Plane Death DragonATK/3100 DEF/3000Machine/Xyz/Effect - DARK - Rk.83 Level 8 MonstersOnce per turn, during either player's turn: You can detach 1 Xyz Material from this card and target 1 face-up card on the field; Negate that target’s effects. flip it face-down, and if it is a Continuous Spell card, it cannot be activated this turn. Once per turn, during either player's turn, when a face-down card is flipped face-up: You can send it to the graveyard, and if you do, draw 1 card. Imaginary Plane Breaker DragonATK/2800 DEF/2800Machine/Xyz/Effect - DARK - Rk.82 Level 8 MonstersThis card's effects can only be activated while it has Xyz Material. When a face-down card is flipped face-up: You can discard 1 card; Destroy that card, and if you do, apply 1 of the following effects: *Draw 1 card. *Your opponent discards 1 random card. If an attack involving this card is declared during your Battle Phase: You can flip 1 monster on the field face-down. Each effect of "Imaginary Plane Breaker Dragon" can only be activated once per turn, and only once that turn. During each of your End Phases, detach 1 Xyz Material from this card. Killer QueenATK/1850 DEF/0Spellcaster/Pendulum - DARK - Level 4You can destroy this card and another card in your Pendulum Zone to target 1 card on the field; Destroy that card. Then, if you have 3 or less face-up cards in your Extra Deck: You can add 1 monster from your deck to your hand with the same name as a card face-up in your Extra Deck, except "Killer Queen".---She's a Killer Queen; Gunpowder, gelatine. Dynamite with a laser beam. Guaranteed to blow your mind, anytime. Please edit your post real quick to be in the correct format. Each of their effects seem fine to me but in most f them the PSCT is slightly off. I can make those edits when I PM Darkness or you can, though. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted December 4, 2015 Report Share Posted December 4, 2015 I'm not gonna fix any of my PSCTs. If you wanna do it, go ahead. Link to comment Share on other sites More sharing options...
Delibirb Posted December 4, 2015 Author Report Share Posted December 4, 2015 I'm not gonna fix any of my PSCTs. If you wanna do it, go ahead.Okey doke. Just update the format then if you don't mind. Link to comment Share on other sites More sharing options...
_CrUsHeR Posted December 4, 2015 Report Share Posted December 4, 2015 Some cards suggestions for this project: --ARCHTYPE CARDS-- (based on the original archetypes - supports)Ally of Justice Galaxy Police5 / LIGHT / Machine-type / Effect2000 / 1000While this card remaining face-up on the field, monsters on the field cannot be banished. For each face-up "D.D." monster on the field, increase the ATK and DEF of this card by 300.D.D. Returned Space Cowboy7 / EARTH / Warrior-type / Effect2300 / 1900When this card is Special Summoned from your Banished Zone: Increase the ATK of this card by 500.Different Dimension Destruction Dragon10 / DARK / Dragon-type / Effect2800 / 2300This card cannot be Normal Summoned/Set. This card can only be Special Summoned from your Banished Zone. When this card is Summoned: Destroy all of your opponent's monsters on the field. This card cannot be destroyed by Spell/Trap effects that do not target it.Alien Interceptor5 / WIND / Reptile / Effect2100 / 1000When this card is Flip Summoned sucessfully: You can destroy all of your opponent's face-up mosters with A-Counter(s).Alien CannonEquip SpellYou can only equipe this card to a "Alien" monster. It gains 1000 ATK. When this card is sent from the field to the Graveyard: You can remove all A-Counter(s) on the field to place this card on top of your Deck. --GENERIC CARDS--WormholeNormal SpellDiscard 2 cards from your hand; select 1 monster in your Banished Zone: Special Summon the selected monster. Link to comment Share on other sites More sharing options...
Delibirb Posted December 4, 2015 Author Report Share Posted December 4, 2015 Some cards suggestions for this project: --ARCHTYPE CARDS-- (based on the original archetypes - supports) Ally of Justice Galaxy Police5 / LIGHT / Machine-type / Effect2000 / 1000While this card remaining face-up on the field, monsters on the field cannot be banished. For each face-up "D.D." monster on the field, increase the ATK and DEF of this card by 300. D.D. Returned Space Cowboy7 / EARTH / Warrior-type / Effect2300 / 1900When this card is Special Summoned from your Banished Zone: Increase the ATK of this card by 500. Different Dimension Destruction Dragon10 / DARK / Dragon-type / Effect2800 / 2300This card cannot be Normal Summoned/Set. This card can only be Special Summoned from your Banished Zone. When this card is Summoned: Destroy all of your opponent's monsters on the field. This card cannot be destroyed by Spell/Trap effects that do not target it. Alien Interceptor5 / WIND / Reptile / Effect2100 / 1000When this card is Flip Summoned sucessfully: You can destroy all of your opponent's face-up mosters with A-Counter(s). Alien CannonEquip SpellYou can only equipe this card to a "Alien" monster. It gains 1000 ATK. When this card is sent from the field to the Graveyard: You can remove all A-Counter(s) on the field to place this card on top of your Deck. --GENERIC CARDS-- WormholeNormal SpellDiscard 2 cards from your hand; select 1 monster in your Banished Zone: Special Summon the selected monster.Your Archetype cards are nice, but those Archetypes don't exist in 2099, so they won't really make any form of impact. Archetype generally means making up your own, here. Wormhole seems fine. It would be worded slightly differently but I can fix that with ease. Link to comment Share on other sites More sharing options...
_CrUsHeR Posted December 4, 2015 Report Share Posted December 4, 2015 Your Archetype cards are nice, but those Archetypes don't exist in 2099, so they won't really make any form of impact. Archetype generally means making up your own, here. Wormhole seems fine. It would be worded slightly differently but I can fix that with ease.Oh, now I see, okay, I'll make other cards with new archtypes. Link to comment Share on other sites More sharing options...
Tinkerer Posted December 4, 2015 Report Share Posted December 4, 2015 A few more generic cards: Fungu Baby**/WATER/Plant/Flip/Tuner/Effect300/500FLIP: Equip this card to an opponent's monster. It cannot attack or be used for the Summon of an Extra Deck monster. Jugo the Interferer******/WATER/Fiend/Effect1050/2850This card can be Special Summoned (from your hand) if the number of cards in you and your opponent's hands (excluding this card) are less than this card's level. As long as this card remains face-up on your side of the field, the hand size limit of all players equals the level of this card. Once per turn: you may increase or decrease this card's level by one. Atom Shifter10*/WIND/Psychic/Effect0/4000This card cannot be Normal Summoned/Set. This card cannot be Special Summoned unless you tribute all monsters you control (min 2). For every monster tributed in the summon of this monster, you may activate this effect once: target 1 monster on the field then flip a coin. If heads, the owner must tribute that monster. Then they may Special Summon 1 monster from their hand (ignoring summoning conditions). Its effect is negated. If this card is tributed for this effect, the Summoned monster's effect is not negated. Berzer King9*/DARK/Fiend/Effect2400/1000Cannot be Normal Summoned/Set. This card can only be Special Summoned (from your hand) by tributing 1 or more Ritual, Fusion, Synchro, or XYZ monsters you control. For each monster tributed, this card gains 1 additional attack. When this card destroys a monster, place 1 "Berserk Counter" on it. For every "Berserk Counter" on this card, it gains these effects:●1 or more: This card gains 100 ATK per counter on it.●3 or more: This card cannot be removed from the field by monster effects.●6 or more: This card cannot be removed from the field by card effects. Pyronoid Warrior Goka7*/FIRE/Fiend/Synchro/Effect2600/15001 Tuner + 1 or more non-Tuner FIRE monstersWhen this card is Synchro Summoned, flip the top three cards of your deck face-up then shuffle your deck. During your Draw Phase, you may add one of those flipped cards from your Deck to your hand instead of conducting a normal draw. Once per turn, you may decrease this card's ATK by 600 and target 1 face-up monster; send it to the Graveyard. This card cannot attack the turn you use this effect. TributaxContinuous SpellOnce per turn, during either player's turn: If a monster you control is tributed for a Tribute Summon, you can pay 500 Life Points; draw 1 card. Slip StrikeTrapDiscard 1 card and Target 1 attack position monster you control and 1 monster your opponent controls; conduct battle between those two monsters. Your opponent takes no battle damage from that battle. Link to comment Share on other sites More sharing options...
Delibirb Posted December 4, 2015 Author Report Share Posted December 4, 2015 A few more generic cards: Fungu Baby**/WATER/Plant/Flip/Tuner/Effect300/500FLIP: Equip this card to an opponent's monster. It cannot attack or be used for the Summon of an Extra Deck monster. Jugo the Interferer******/WATER/Fiend/Effect1050/2850This card can be Special Summoned (from your hand) if the number of cards in you and your opponent's hands (excluding this card) are less than this card's level. As long as this card remains face-up on your side of the field, the hand size limit of all players equals the level of this card. Once per turn: you may increase or decrease this card's level by one. Atom Shifter10*/WIND/Psychic/Effect0/4000This card cannot be Normal Summoned/Set. This card cannot be Special Summoned unless you tribute all monsters you control (min 2). For every monster tributed in the summon of this monster, you may activate this effect once: target 1 monster on the field then flip a coin. If heads, the owner must tribute that monster. Then they may Special Summon 1 monster from their hand (ignoring summoning conditions). Its effect is negated. If this card is tributed for this effect, the Summoned monster's effect is not negated. Berzer King9*/DARK/Fiend/Effect2400/1000Cannot be Normal Summoned/Set. This card can only be Special Summoned (from your hand) by tributing 1 or more Ritual, Fusion, Synchro, or XYZ monsters you control. For each monster tributed, this card gains 1 additional attack. When this card destroys a monster, place 1 "Berserk Counter" on it. For every "Berserk Counter" on this card, it gains these effects:●1 or more: This card gains 100 ATK per counter on it.●3 or more: This card cannot be removed from the field by monster effects.●6 or more: This card cannot be removed from the field by card effects. Pyronoid Warrior Goka7*/FIRE/Fiend/Synchro/Effect2600/15001 Tuner + 1 or more non-Tuner FIRE monstersWhen this card is Synchro Summoned, flip the top three cards of your deck face-up then shuffle your deck. During your Draw Phase, you may add one of those flipped cards from your Deck to your hand instead of conducting a normal draw. Once per turn, you may decrease this card's ATK by 600 and target 1 face-up monster; send it to the Graveyard. This card cannot attack the turn you use this effect. TributaxContinuous SpellOnce per turn, during either player's turn: If a monster you control is tributed for a Tribute Summon, you can pay 500 Life Points; draw 1 card. Slip StrikeTrapDiscard 1 card and Target 1 attack position monster you control and 1 monster your opponent controls; conduct battle between those two monsters. Your opponent takes no battle damage from that battle.With some PSCT repairs which I can do, all of these are fine. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted December 4, 2015 Report Share Posted December 4, 2015 cards updatedif you update the PSCT, let me take a look first before submitting it to darkness so i can make sure the cards work the way they're supposed to with their original wording. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted December 4, 2015 Report Share Posted December 4, 2015 cards updatedif you update the PSCT, let me take a look first before submitting it to darkness so i can make sure the cards work the way they're supposed to with their original wording.Just toss me by everything, Kano will update me then and I will toss them to you before I toss them to the shop since I can reach you more convienantly Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted December 4, 2015 Report Share Posted December 4, 2015 Just toss me by everything, Kano will update me then and I will toss them to you before I toss them to the shop since I can reach you more convienantlythere's more tossing around in this than in a kobe bryant game smh Link to comment Share on other sites More sharing options...
_CrUsHeR Posted December 4, 2015 Report Share Posted December 4, 2015 More generics: Stone Samurai04 / EARTH / Rock1550 / 1850After the ruim of the temple this sentinel remained vigilant, just awaiting for an order to counter-attack.Ophidian Monk03 / WATER / Reptile / Effect1300 / 1600FLIP: Target up to 2 opponent's face-up Defense Position monsters; change those targets to Attack Position until the End Phase.Durun, The Miraculous Djinn of the Ring04 / EARTH / Spellcaster / Effect500 / 2100Once per turn, you can Tribute 1 monster on your side of the field; then, target 1 face-up monster and decrease the Level of the target by the same Level of the tributed monster, until the end of the Main Phase 1 of your opponent's next turn. Increase the Level of this card by the same Level of the tributed monster, until the end of your Main Phase 1 of your next turn.Metamorphic Beast04/ LIGHT / Beast / Effect1900 / 1300Once per turn, you can change the Type of this card. This card lose 300 of ATK when it's Type is not Beast.Amazing Hercus04 / EARTH / Warrior / Effect2200 / 1200When this card destroy a monster, you must discard 1 monster card, and If you not do, change this card to Defense Position at the end of the Battle Phase, and it's battle position cannot be changed until the end of your next turn, except with a card effects.Shadow Succubus05 / DARK / Fiend / Effect1950 / 2250If you control no monsters, you can Special Summon this card (from your hand). Once per turn, you can target 1 of your opponent's face-up Attack Position monsters; the target is changed to Defense Position and its DEF become 0 until the End Phase.Molten Crusher05 / FIRE / Rock / Effect2400 / 1400You can destroy all of your opponent's face-up monsters whose the ATK is lower than the ATK of this card, only original ATK of the monster(s) are considered. You can only use this effect once per Duel.Hanana, The Valley of the Kings Keeper06 / LIGHT / Beast-Warrior / Effect2100 / 2500If you control another Warrior, Beast-Warrior, Beast or Winged-Beast-Type monster, this card gain 500 by ATK. If this card leaves the field, add 1 Warrior, Beast-Warrior, Beast or Winged-Beast-Type monster with 1500 ATK or lower from your Deck to your hand.One-Eyed Barrier08 / EARTH / Warrior / Effect0 / 3500Once per turn, if you have another monster in Defense Position on your side of the field: Inflict 750 of Damage to your opponent's LP.Asura Titan05 / LIGHT / Machine / Xyz / Effect2400 / 22002 Level 5 monstersThis card is unaffected by monster effects. Once per turn, you can detach 1 Xyz Material from this card: Make a second attack. Link to comment Share on other sites More sharing options...
Delibirb Posted December 5, 2015 Author Report Share Posted December 5, 2015 More generics: Stone Samurai04 / EARTH / Rock1550 / 1850After the ruim of the temple this sentinel remained vigilant, just awaiting for an order to counter-attack. Ophidian Monk03 / WATER / Reptile / Effect1300 / 1600FLIP: Target up to 2 opponent's face-up Defense Position monsters; change that targets to Attack Position until the end of the End Phase. Durun, The Miraculous Djinn of the Ring04 / EARTH / Spellcaster / Effect500 / 2100Once per turn: You can Tribute 1 monster on your side of the field; then, select 1 face-up monster on the field and decrease the Level/Rank of the selected monster by the same Level/Rank of the tributed monster, until the end of the Main Phase 1 of your opponent's next turn; increase the Level of this card by the same Level/Rank of the tributed monster until the end of your Main Phase 1 of your next turn. Metamorphic Beast04/ LIGHT / Beast / Effect1900 / 1300Once per turn: You can change the Type of this card; this card lose 300 ATK points when it's Type is not Beast. Amazing Hercus04 / EARTH / Warrior / Effect2200 / 1200When this card destroy a monster by battle, you must discard 1 monster card from your hand. If you not do, change this card to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn. Shadow Succubus05 / DARK / Fiend / Effect1950 / 2250If you control no monsters, you can Special Summon this card (from your hand). Once per turn, you can select 1 of your opponent's monsters in face-up Attack Position; the selected target is changed to Defense Position and its DEF become 0 until the End Phase. Molten Crusher05 / FIRE / Rock / Effect2400 / 1400You can only active this effect once per duel; You can destroy all face-up opponent's monsters with lower ATK than this card ATK. (Only original monster's ATK points are considered). Hanana, The Valley of the Kings Keeper06 / LIGHT / Beast-Warrior / Effect2100 / 2500If you control another warrior, Beast-Warrior, Beast or Winged-Beast-Type monster on the field increase the ATK of this card by 500. When this card is sent from the field to the Graveyard: Add 1 Warrior, Beast-Warrior, Beast or Winged-Beast-Type monster with 1500 or lower of ATK from your Deck to your hand. One-Eyed Barrier07 / EARTH / Warrior / Effect0 / 3500Once per turn, if you have another monster on your side of the field, in Defense Position, inflict 750 points of Direct Damage to your opponent's Life Points. Asura Titan05 / LIGHT / Machine / Xyz / Effect2400 / 22002 Level 5 monstersThis card is unaffects by monster's effects. Once per turn: You can detach 1 Xyz Material from this card; attack twice this turn.All of those PSCTs are way messed up. I'd like you to fix them up before I consider them for the pool, please. Link to comment Share on other sites More sharing options...
_CrUsHeR Posted December 5, 2015 Report Share Posted December 5, 2015 All of those PSCTs are way messed up. I'd like you to fix them up before I consider them for the pool, please.Right, I'll fix soon. EDIT: Okay, I realized several fixes related to PSCTs; I believe it is much better now, but is possible and likely that there is still some kind of error; if there is let me know if possible and I will correct it, thank you. Link to comment Share on other sites More sharing options...
Kanashimi Posted December 5, 2015 Report Share Posted December 5, 2015 Can you list all the cards pool/database we got so far for this project? Just want too see what's we got so far. I'll be coming back to post my archetype and generic cards asap. Link to comment Share on other sites More sharing options...
Dova Posted December 5, 2015 Report Share Posted December 5, 2015 Gonna post an archetype soon, trying to decide whether to make something new or work with what I have. In the mean time, have this Generic. Chain Backfire Normal Trap When a chain started by your opponent would start resolving during the Damage Step of a battle involving a monster you control and a monster your opponent controls: Activate one of these effects; ● Both player's monster are unaffected by the effects of that chain. ● Halve your opponent's monster's ATK. Link to comment Share on other sites More sharing options...
Delibirb Posted December 5, 2015 Author Report Share Posted December 5, 2015 Gonna post an archetype soon, trying to decide whether to make something new or work with what I have. In the mean time, have this Generic. When a chain started by your opponent would start resolving during the Damage Step of a battle involving a monster you control and a monster your opponent controls: Activate one of these effects;● Both player's monster are unaffected by the effects of that chain.● Halve your opponent's monster's ATK.Please be sure to submit in the right format. Link to comment Share on other sites More sharing options...
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