Northern Sage Posted November 6, 2015 Report Share Posted November 6, 2015 Rules:-All Leaderboard rules apply.First to 3 votes or most votes by the deadline wins.All voters must elaborate on their votes.Both contestants have the right to refuse votes, but must explain why they don't accept it.-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)-Cards must be PM'd to me.-Remove any evidence of the card being made by you to ensure anonymity.-In case a downtime happens, the deadlines may be extended. Rewards:-The winner gets a rep from the loser.-All voters get a rep for voting. Deadlines:-The deadline for entries is November 8 11:59 P.M. GMT+1.-The contest ends on November 11, 11:59 P.M. GMT+1. Requirement:Make a Pendulum Monster inspired by a mythological creature not yet used in the game. Card A: PE: All monsters Pendulum Summoned with this card are treated as Fiend-type and gain 500 ATK.ME: 2 Level 5 DARK monstersIf you can Pendulum Summon Level 5, you can Pendulum Summon this card from your Extra Deck. If this card destroys an opponent's monster by battle, you can attach it to this card as an Xyz Material instead of sending it to the Graveyard. If this card is destroyed by battle or a card effect: You can destroy all Pendulum Cards in your Pendulum Zones, and if you do, place this card in one of your Pendulum Zones, then you can have it gain Scales up to the number of Xyz Materials sent to the Graveyard this way.(Based off Legion https://en.wikipedia.org/wiki/Legion_(demons)) Card B: PE: You cannot Pendulum Summon, unless you have "Aqrabuamelu, Gatekeeper of the Underworld" in your other Pendulum Zone. You can only Pendulum Summon LIGHT, DARK and DIVINE monsters. This effect cannot be negated. While you have "Aqrabuamelu, Gatekeeper of the Underworld" in your other Pendulum Zone, this card's Right Pendulum Scale becomes 1.ME: If a monster would be returned from the field to the hand, except a LIGHT or DIVINE monster, send it to the Graveyard instead.The card is based on the Scorpion Men from Babylonian mythology. On wikipedia: https://en.wikipedia...ki/Scorpion_man Link to comment Share on other sites More sharing options...
goodfusion Posted November 6, 2015 Report Share Posted November 6, 2015 HI, I'll enter Link to comment Share on other sites More sharing options...
Northern Sage Posted November 6, 2015 Author Report Share Posted November 6, 2015 HI, I'll enterA revenge match? Link to comment Share on other sites More sharing options...
goodfusion Posted November 6, 2015 Report Share Posted November 6, 2015 Yep. >:-D Link to comment Share on other sites More sharing options...
Northern Sage Posted November 8, 2015 Author Report Share Posted November 8, 2015 Cards are up, please vote. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 8, 2015 Report Share Posted November 8, 2015 Card A attaches monsters it kills in battle as Xyz Material instead of making them hit the Graveyard.I am a little iffy on this gaining Xyz Materials after it kills something, but there aren't any Rank 6 or 7 targets that can be used as RUM targets for this. (Well, you can still RUM into this, so there's that. At present, Dark Worlds and maybe some misc. stuff are the only Decks that can make this with its regular mats, but I don't think it's ideal. Yeah, and Ptolemaeus, but that card already grants access to Rank 5s and stuff, so this is obvious) Although you can then use those materials to boost its Scales once popped, though I'm not sure if you'd want to boost its Scales, except for a high Level monster (which will take quite a bit of time to pull off). P-effect wise, well it fits the concept of a legion, but other than that, not really much to say on it. ----------Card B locks out your P-Summons unless you have another copy of it, and even then with the other Scale becoming 11, it can't Pendulum Summon itself (because it itself is Level 11).That, and it locks you down to either Chaos.dek (LIGHT/DARK) or the God cards, but they go away after 1 turn. Monster effect just sends non-LIGHT/DIVINE monsters that get bounced to the Graveyard. Outside of the Gods (barring legal Ra, because Konami screwed up badly there) and Earthbound Immortals, not too many Level 10s it can summon (most of them being Nomi).I guess you can use this card in a Deck oriented around summoning Creator of Light or something, but again you need two of these out, and you wonder if it's really worth the cost. ----------Card A gets it for better usability.B is somewhat awkward to use, given the conditions. Link to comment Share on other sites More sharing options...
Northern Sage Posted November 8, 2015 Author Report Share Posted November 8, 2015 1-0 AThanks for voting. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 9, 2015 Report Share Posted November 9, 2015 Card A can become a decent pendulum scale if it destroys multiple monsters, but I think level 0 is much better since it can summon monsters from level 1 and on-wards, if you control anothermonster with a very high scale, and vice versa, and by attaching those monsters as materials, it can prevent your opponent from running monster reborn and other sort of resurrecting effects.This card has high flexibility, but might be a little hard to pull off, other than that pendulum effects is fair, since it provides a boost, plus it's easy to summon considering the huge array of combinations for level 5 pendulum summon Card B, this card is hard to use and has a limit, since you need two copies of it in order to pendulum summon, plus it has an even more restricted summon considering Divine is "fictional", not flexible enough, even though the summon cannot be negated.Plus while this card is on the field, you cannot activate "Compulsory Evacuation Device" or other hand returning cards, since all of them(except LIGHT) gets sent to the graveyard, meaning you cannot protect your monster from destruction and set up a 'Dark Hole" + Summon combo, but this can be used as an advantage to destroy the opponent's monster My vote goes to....Card A , since it's way more flexible than card B and is capable of many interesting pendulum combosCard B is hard to set up and doesn't work too effectively, given the restrictions Link to comment Share on other sites More sharing options...
Northern Sage Posted November 9, 2015 Author Report Share Posted November 9, 2015 2-0 AThank you for voting. Link to comment Share on other sites More sharing options...
~~~~ Posted November 9, 2015 Report Share Posted November 9, 2015 Divine is "fictional" .... even though the summon cannot be negated.Divine is a real attribute, just an uncommon one. The summon can be negated though, it's the effect of not being able to Pendulum Summon monsters that aren't LIGHT, DARK, or DIVINE that can't be negated. Can I just ask what Legion, Fiend of Many is based off? It says based of Legion, but all I understand that as being is a type of army, or Legion the Fiend Jester... lol Link to comment Share on other sites More sharing options...
Northern Sage Posted November 9, 2015 Author Report Share Posted November 9, 2015 Divine is a real attribute, just an uncommon one. The summon can be negated though, it's the effect of not being able to Pendulum Summon monsters that aren't LIGHT, DARK, or DIVINE that can't be negated. Can I just ask what Legion, Fiend of Many is based off? It says based of Legion, but all I understand that as being is a type of army, or Legion the Fiend Jester... lolThis: https://en.wikipedia.org/wiki/Legion_(demons)(I added it to the OP for convenience) Link to comment Share on other sites More sharing options...
Notthefreakingme Posted November 11, 2015 Report Share Posted November 11, 2015 Card A can have many good effects for the player like being able to pendulum summon it out and not xyz summon it. It also can attach the opponent's monsters which can be beneficial in many decks like Tellarknights for example. If you attack Deneb and attach it, the opponent can't call of the haunted it back which is really good. It has a 0 pend scale which would be really useful if used properly and this card isn't that hard to summon. Level 5 pendulum summon is pretty easy to accomplish. The pendulum effect is also really good being able to have a boost to many monsters. Card B is way more situational. You need another one of it in the pendulum scale to pendulum summon which can be easily delayed with twin twister or mystical space typhoon. Besides that, even if you have another in the pendulum scale, you can only pendulum summon light, dark, and another attribute that barely has support. It's monster effect is pretty good for stun but it is level 11 to pendulum summon. The stun effect isn't even that good though since it is situational based on decks. Lastly, no one would use the monster effect because the you are saving 2 copies of this card for the pendulum summon method and if one gets destroyed, you need an extra copy of this. All in All Card A gets my vote because of it's good effects and because Card B barely has any good usage Link to comment Share on other sites More sharing options...
Northern Sage Posted November 11, 2015 Author Report Share Posted November 11, 2015 Well, that's a wrap, unless Tyretian has any complaints, otherwise I win. Link to comment Share on other sites More sharing options...
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