Kanashimi Posted October 11, 2015 Report Share Posted October 11, 2015 From the hatred that piles up in my heart to Konami . . .And my love to this game that i keep playing . . . (and hope still playing in the future . . .)Give birth to this card . . . Ta-daa~Mary, Queen of AbsolutenessDARK/Level 7Spellcaster/EffectIf the activation of your card or effect would be negated by your opponent card effect: Negate its effect, and if you do, banish it, then Special Summon this card from your hand. The activation of card and effect cannot be negated. Negate the activation of all other card or effect that would negate another activation of card or effect and banish that card. There can only be 1 face-up "Mary, Queen of Absoluteness" on the field.2700/1600 Huuft, now you can play happily without being scared that your card would be countered/negated~ MY ORDER IS ABSOLUTE! Note: Today i'm in a good mood so yea . . . do some editing with the artwork using Photoshop (that magic circle and sparkling light) and changing the background to be more fitting :3 Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 11, 2015 Report Share Posted October 11, 2015 I like this card. Someone else may say this is overpowered, but with how many cards negate (Satellarnova Alpha, Solemn Warning, and recently Cyber Dragon Infinity to name a few), there's been little that has been done in response (Counter Counter and Tatakawa Knight). I would use this against Cyber Dragon Infinity. Link to comment Share on other sites More sharing options...
Aman Indra Posted October 11, 2015 Report Share Posted October 11, 2015 Great card , love this concept of negate the negate xd.This can become a good side deck card against certain decks , CDI wont see field time for long if this card comes into light. Link to comment Share on other sites More sharing options...
Kanashimi Posted October 11, 2015 Author Report Share Posted October 11, 2015 Thx all of you guys~and . . . we are forgetting something, aren't we?[spoiler=ehem*'']*Psyframe*Majespecter Tempest* Link to comment Share on other sites More sharing options...
Aman Indra Posted October 11, 2015 Report Share Posted October 11, 2015 Thx all of you guys~and . . . we are forgetting something, aren't we?[spoiler=ehem*'']*Psyframe*Majespecter Tempest* most of the decks we both and you mentioned will wreck the deck probably even if you manage to draw this , power creep is way real. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 11, 2015 Report Share Posted October 11, 2015 As an unsearchable main deck answer to searchable backrow, it honestly is incredibly fair. Link to comment Share on other sites More sharing options...
Astolfo Posted October 11, 2015 Report Share Posted October 11, 2015 But, isn't the fact it's a monster effect automatically sort of ruin it, because it's SS2 while Counter Traps (which are usually what are important negations) are SS3?Like, the only general negations that this could affect would be like, Fiendish Chain/Breakthrough I think, maybe Veiler? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 11, 2015 Report Share Posted October 11, 2015 But, isn't the fact it's a monster effect automatically sort of ruin it, because it's SS2 while Counter Traps (which are usually what are important negations) are SS3?Like, the only general negations that this could affect would be like, Fiendish Chain/Breakthrough I think, maybe Veiler?this cannot stop those, as the do not negate activation. This should include clarification that the effect is definitely spell speed three. Link to comment Share on other sites More sharing options...
Astolfo Posted October 11, 2015 Report Share Posted October 11, 2015 Oh wait yeah, that's not activation.So then this would be able to counter stuff like Solemn traps/Stellarnova Alpha/etc?That's neat. Link to comment Share on other sites More sharing options...
Kanashimi Posted October 11, 2015 Author Report Share Posted October 11, 2015 But, isn't the fact it's a monster effect automatically sort of ruin it, because it's SS2 while Counter Traps (which are usually what are important negations) are SS3?Like, the only general negations that this could affect would be like, Fiendish Chain/Breakthrough I think, maybe Veiler?'Twas the problem i face when creating it, since monster eff mostly SS2 (quickest).If you mean "general negations Trap Card" might be yes . . . (since can't negate Counter Trap). As for Monster and Spell Card still affects them.Forget it, after reading both of your recent post . . . Just hate it when you play card and suddenly your opponent negate it like "Haha! Not this day kid!"Remember my duel with Psyframe yesterday? (if you check my Screenshot), i even don't want to play during that duel and just set anything (Monster, Spell/Trap) and wait for him to deck-out. (Thank God i got dc'd for some unknown reason :P) Link to comment Share on other sites More sharing options...
Astolfo Posted October 11, 2015 Report Share Posted October 11, 2015 So are you going to keep this only as SS2 then? Link to comment Share on other sites More sharing options...
Kanashimi Posted October 12, 2015 Author Report Share Posted October 12, 2015 Hmmmm~ Wording as of now, it can't negate SS3 (unless new mechanic of SS3 monster effs is introduced)Let's see what i can do . . . and i'll fix it. (have something in my mind, *giggle*) Link to comment Share on other sites More sharing options...
Kanashimi Posted October 13, 2015 Author Report Share Posted October 13, 2015 Updated*Changing her into Continuous Effect instead.Now she can respond to SS3 negation (since Continuous Effect doesn't start a chain nor they care about Spell Speed) Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 13, 2015 Report Share Posted October 13, 2015 Timing on first effect still needs clarification This card is much more significant with the spoiling of Solsmn Notice Link to comment Share on other sites More sharing options...
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