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[AGM, Written] Inner Demons


Draconus297

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Inner Demons of Serra

LIGHT - Level 3 - Warrior/Gemini - 800/1500

This monster is treated as a Normal Monster while face-up on the field or in the Graveyard. When this monster is on the field, you can Normal Summon it to treat it as an Effect Monster with the following effect:

•This monster is treated as DARK and Fiend-Type. This monster can attack your opponent's Life Points directly.

 

Inner Demons of Dia

LIGHT - Level 4 - Warrior/Gemini - 1500/1300

This monster is treated as a Normal Monster while face-up on the field or in the Graveyard. When this monster is on the field, you can Normal Summon it to treat it as an Effect Monster with the following effect:

•This monster is treated as DARK and Fiend-Type. If this monster destroys your opponent's monster by battle, you can Normal Summon again this turn.

 

Inner Demons of Koda

LIGHT - Level 4 - Warrior/Gemini - 1300/1100

This monster is treated as a Normal Monster while face-up on the field or in the Graveyard. When this monster is on the field, you can Normal Summon it to treat it as an Effect Monster with the following effect:

•This monster is treated as DARK and Fiend-Type. When you Normal Summon a "Inner Demons" monster, increase the ATK of all face-up "Inner Demons" monsters by 400 until the End Phase of this turn.

 

Inner Demons of Hyde

LIGHT - Level 4 - Warrior/Gemini - 1000/1800

This monster is treated as a Normal Monster while face-up on the field or in the Graveyard. When this monster is on the field, you can Normal Summon it to treat it as an Effect Monster with the following effect:

•This monster is treated as DARK and Fiend-Type. This monster cannot attack your opponent directly. If this monster inflicts Battle Damage, target 1 "Inner Demons" monster you control: it can gains 1 additional attack this turn.

 

Inner Demons of Aya

LIGHT - Level 5 - Warrior/Gemini - 2000/1600

This monster is treated as a Normal Monster while face-up on the field or in the Graveyard. When this monster is on the field, you can Normal Summon it to treat it as an Effect Monster with the following effect:

•This monster is treated as DARK and Fiend-Type. All "Inner Demons" Effect Monsters you control gain 200 ATK for every face-up "Inner Demons" card you control.

 

Inner Demons of Tigard

LIGHT - Level 5 - Warrior/Gemini - 1900/1900

This monster is treated as a Normal Monster while face-up on the field or in the Graveyard. When this monster is on the field, you can Normal Summon it to treat it as an Effect Monster with the following effect:

•This monster is treated as DARK and Fiend-Type. Once per turn, you can target 1 "Inner Demons" Effect Monster you control: this monster gains that monster's effects until the End Phase of this turn.

 

Inner Demons of Beryl

LIGHT - Level 6 - Warrior/Gemini - 1800/2400

This monster is treated as a Normal Monster while face-up on the field or in the Graveyard. When this monster is on the field, you can Normal Summon it to treat it as an Effect Monster with the following effect:

•This monster is treated as DARK and Fiend-Type. If an "Inner Demons" monster you control battles, you can increase its ATK by its DEF.

 

Inner Demons of Fulag

LIGHT - Level 7 - Warrior/Gemini - 2500/2000

This monster is treated as a Normal Monster while face-up on the field or in the Graveyard. When this monster is on the field, you can Normal Summon it to treat it as an Effect Monster with the following effect:

•This monster is treated as DARK and Fiend-Type. As long as this monster is face-up on the field, you can Normal Summon Level 5 or higher "Inner Demons" monsters without Tributing. If this monster destroys your opponent's monster by battle, you can increase the ATK of all other face-up "Inner Demons" monsters by the ATK of the destroyed monster.

 

Inner Demons of Cressida

LIGHT - Level 8 - Warrior/Gemini - 2500/3000

This monster is treated as a Normal Monster while face-up on the field or in the Graveyard. When this monster is on the field, you can Normal Summon it to treat it as an Effect Monster with the following effect:

•This monster is treated as DARK and Fiend-Type. Increase this monster's ATK by half the combined ATK of all Special Summoned monsters your opponent controls.

 

Inner Demons: Anti-Magic Soul

Continuous Spell

You can only activate this card if you control 2 or more face-up "Inner Demons" monsters. If you control no "Inner Demons" monsters, destroy this card. Gemini monsters you control are unaffected by Spell Cards. Your opponent cannot activate Spell Cards or their effects during your turn.

 

Inner Demons: Anti-Trap Mind

Continuous Trap

You can only activate this card if you control 2 or more face-up "Inner Demons" Effect Monsters. If you control no "Inner Demons" Effect Monsters, destroy this card. Gemini monsters you control are unaffected by Trap Cards. Your opponent cannot activate Trap Cards or their effects during your turn.

 

Inner Demons Intrigue Web

Continuous Spell

Once per turn, if you Normal Summon an "Inner Demons" monster, you can Normal Summon again. Your opponent cannot negate the Normal Summon of a Gemini monster.

 

Inner Demons Warding Charm

Continuous Spell

Once per turn, when you Normal Summon a "Inner Demons" monster, you can add an "Inner Demons" monster from your Deck to your hand.

 

Torment of Inner Demons

Continuous Trap

If a Gemini monster you control is destroyed during your turn, you can Normal Summon again. All Gemini monsters you control gain their effects if you control 2 or more "Inner Demons" monsters.

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It's 2015. Even I, who's pretty out of touch with the meta knows that Geminis are pretty much dead. This deck is way too slow, unless you have a way to get your effects faster, or some kind of guaranteed protection to make sure spells and traps and other monsters don't eat your monsters alive. Your continuous spells are a good in that regards, but they're not enough of a guarantee, and while you're waiting for your Geminis to become worth something, your opponent isn't waiting, and might have their Shaddoll fusion our, or be doing some crazy pendulum summons. I think this might work though, if you had a way to disrupt your opponent while you're waiting.  

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