Draconus297 Posted September 13, 2015 Report Share Posted September 13, 2015 [spoiler= Main Deck Monsters]Steel DragonFIRE - Level 6 - Machine/Effect - 2200/2000This monster is also always treated as Dragon-Type. You can Special Summon this monster from your hand if there is at least 1 Machine-Type monster and at least 1 Dragon-Type monster in your Graveyard (you can only Summon 1 "Steel Dragon" this way per turn). Sangar, the Beta Steel DragonFIRE - Level 6 - Machine/Effect - 2400/2000This card is also always treated as a Dragon-Type monster. Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) by shuffling 2 "Steel Dragon" monsters from your Graveyard into your deck. Once per turn: You can banish 1 "Steel Dragon" monster from your hand; Special Summon 1 "Steel Dragon" from your Deck in Defense Position, except "Sangar, The Beta Steel Dragon". Phraxei, the Gamma Steel Dragon FIRE - Level 4 - Machine/Effect - 1800/1600This monster is also always treated as Dragon-Type. Once per turn, you can target 1 face-up "Steel Dragon" monster you control: Change the Level of all "Steel Dragon" monsters you control to equal the Level of that monster. You can only activate this effect of "Phraxei, the Gamma Steel Dragon" once per turn. Sanfraxei, the Delta Steel Dragon FIRE - Level 6 - Machine/Gemini - 2200/2000This monster is also always treated as Dragon-Type. This monster is treated as a Normal monster while face-up on the field or in your Graveyard. You can Normal Summon this face-up monster to treat it as an Effect Monster with the following effect:•When a "Steel Dragon" monster you control is destroyed or banished, inflict damage to your opponent's Life Points equal to half its ATK on the field. Steel Dragon Alloy-WyvernFIRE - Level 6 - Machine/Effect - 2400/2200This monster is also always treated as Dragon-Type. This monster's name is treated as "Steel Dragon" while face-up on the field. Cannot be Normal Summoned/Set. You can Special Summon this monster (from your hand) when a face-up "Steel Dragon" monster you control is destroyed. Once per turn, you can equip 1 "Steel Dragon" monster from your Graveyard to this card (max. 3): this monster gains that monster's original ATK. If this monster is destroyed, youropponent selects 1 of this monster's equipped "Steel Dragon" monsters: you can Special Summon it. Burning Heart of the Steel Dragon FIRE - Level 1 - Machine/Effect - 200/200This monster is also always treated as Dragon-Type. When this monster is sent from the field to the Graveyard, add 1 "Steel Dragon" monster from your Deck to your hand. Up to twice per turn, if this face-up monster is targeted for a card's effect that would not destroy it, you can negate that effect and target 1 "Steel Dragon" monster in your Graveyard or Banished Zone: add it to your hand. Steel Dragon PrototypeFIRE - Level 3 - Machine/Effect - 1200/0This card is also always treated as a Dragon-Type monster. You can Tribute this monster; Special Summon 1 Level 6 or lower "Steel Dragon" monster from your hand, ignoring its Summoning conditions. You can only use the effect of "Steel Dragon Prototype" once per turn. Steel Dragon FrameFIRE - Level 1 - Machine/Tuner/Effect - 700/0This monster is also always treated as Dragon-Type. Once per turn, you can equip this monster (on the field or in your hand) to a face-up "Steel Dragon" monster you control. A monster equipped with this card gains 700 ATK and DEF. If this card is destroyed, add 1 "Steel Dragon" card, except "Steel Dragon Frame", from your Deck or Graveyard to your hand. Steel Dragon Blazing Ingot FIRE - Level 2 - Machine/Effect - 800/800This monster is also always treated as Dragon-Type. This monster can be used as Fusion Material without activating a Fusion Spell Card. If this monster is used to Fusion Summon a "Steel Dragon" Fusion monster, increase the original ATK and DEF of the Fusion Summoned monster by 1000. Raw Steel DragonFIRE - Level 4 - Machine/Tuner/Effect - 1500/600This card is also always treated as a Dragon-Type monster. Once per turn: You can banish this card from your Graveyard; Special Summon 1 "Steel Dragon" monster from your Graveyard, except "Raw Steel Dragon". You can only use this effect of "Raw Steel Dragon" once per turn. Hot Steel DragonFIRE - Level 6 - Machine/Effect - 2100/1900This monster is also always treated as Dragon-Type. During either player's turn: You can banish 1 "Steel Dragon" monster you control; Special Summon this card from your hand. If you do, destroy 1 monster on the field. If a monster effect is activated: You can negate the activation and if you do, destroy it. You can only this effect of "Hot Steel Dragon" once per turn. Ultimate Steel Dragon FIRE - Level 8 - Machine/Effect - 2200/2000Cannot be Normal Summoned/Set. Must be Special Summoned by sending 1 "Steel Dragon" Fusion monster you control to the Graveyard, and cannot be Summoned by other ways. This monster is also always treated as Dragon-Type. This monster is unaffected by your opponent's Spell and Trap Cards. This monster gains 600 ATK and DEF for every "Steel Dragon"monster in your Graveyard. If this monster is destroyed, Special Summon as many "Steel Dragon" monsters from your Graveyard as possible. [spoiler=Extra Deck Monsters]Steel Dragon Amphithere FIRE - Rank 1 - Machine/Xyz/Effect - 800/7002 Level 1 monstersThis monster is also always treated as Dragon-Type. All face-up "Steel Dragon" monsters gain 300 ATK and DEF for every Xyz Material attached to this card. If an Xyz monster you control destroys your opponent's monster by battle, attach the destroyed monster to this card as Xyz Material. Once per turn, you can detach 1 Xyz Material from this card: attach it to another face-up FIRE Xyz monster you control. Bladed Steel Dragon FIRE - Rank 4 - Machine/Xyz/Effect - 2200/20002 Level 4 Dragon-Type monstersThis monster is also always treated as Dragon-Type. This monster gains 400 ATK and DEF for every Xyz Material attached to this card. If this monster destroys your opponent's monster by battle, attach the destroyed monster to this card as Xyz Material. Once per turn, you can detach 2 Xyz Materials from this card to negate the effect of 1 face-up monster your opponent controls. Ignaeus, Molten Steel DragonFIRE - Rank 6 - Machine/Xyz/Effect - 2700/24002 Level 6 FIRE monsters As long as this monster has Xyz Material, it is unaffected by your opponent's card effects. If this monster has a "Steel Dragon" monster as Xyz Material, it gains the following effect: your opponent must pay 600 Life Points to Special Summon a monster(s). You can detach 1 Xyz Material from this card: Special Summon 1 FIRE Dragon-Type monster from your Graveyard. If this monster is destroyed, you can Special Summon 1 "Steel Dragon" Fusion monster from your Extra Deck. Tempered Steel Dragon FIRE - Rank 7 - Machine/Xyz/Effect - 2400/21003 Level 7 Machine-Type monsters This monster is also always treated as Dragon-Type. If this monster battles a Special Summoned monster, you can attach the opposing monster to this card as Xyz Material without conducting Battle Damage. Once per turn, you can detach 1 Xyz Material from this card to target 1 face-up monster you control, except this monster: increase this monster's ATK and DEF by the current ATK and DEF of the target monster. Once per turn, you can detach 2 Xyz Materials from this card to select and activate 1 of the following effects:•Change the ATK of all face-up monsters your opponent controls to 0. •Increase the ATK of one FIRE monster you control by this monster's current ATK until the End Phase of this turn. Reforged Steel Dragon FIRE - Rank 8 - Machine/Xyz/Effect - 3000/28003 Level 8 monstersIf, when this monster is Xyz Summoned, all of its Xyz Materials are "Steel Dragon" monsters, attach all face-up Level 7 or lower monsters your opponent controls to this monster as Xyz Material. This monster gains 600 ATK for every Xyz Material attached to it. When this monster is destroyed, Special Summon 1 Level 8 or lower "Steel Dragon" monster from your Graveyard or Banished Zone. Once per turn, you can detach 1 Xyz Material from this card to activate one of the following effects:•Destroy 1 Machine-Type monster you control, then, destroy all Spell and Trap Cards your opponent controls.•Destroy 1 Dragon-Type monster you control, then, destroy all monsters your opponent controls. Refined Steel DragonFIRE - Rank 9 - Machine/Xyz/Effect - 3500/20003 Level 9 FIRE monstersWhen this monster is Summoned from your Extra Deck (either by Xyz Summon or by the effect of a "Steel Dragon" card): You can Special Summon 1 "Steel Dragon" monster from your Graveyard, except "Refined Steel Dragon". You can add 1 banished "Steel Dragon" card to hand. If a "Steel Dragon" monster you control, except this monster, battles your opponent's monster: It gains 1000 ATK until the end of the Damage Step. You can detach 1 Xyz Material from this card; Special Summon 1 "Steel Dragon" monster from your hand or Graveyard. You can only use each effect of "Refined Steel Dragon" once per turn. Dense Armor Steel DragonFIRE - Level 8 - Machine/Fusion/Effect - 2500/30001 "Steel Dragon" monster + 1 monster with 2500 or more DEFThis monster is also always treated as Dragon-Type. This monster must be Summoned in Attack Position. If this Attack Position monster is attacked, you can switch this monster to Defense Position: Destroy all face-up monsters your opponent controls. This monster can attack in Defense Position, using its DEF as its ATK. Steel Dragon DuonFIRE - Level 8 - Machine/Fusion/Effect - 2850/24002 "Steel Dragon" monstersThis monster is also always treated as Dragon-Type. This monster can attack twice during your Battle Phase. If this monster is destroyed by your opponent's card (by battle or card effect): Special Summon 1 Level 6 or lower "Steel Dragon"monster from your Graveyard. Steel Dragon TridentFIRE - Level 11 - Machine/Fusion/Effect - 4200/3300"Steel Dragon" + ""Steel Dragon" + "Steel Dragon"This monster is also always treated as Dragon-Type. During your Draw Phase, select and activate one of the following effects until your End Phase:•This monster inflicts piercing Battle Damage. •This monster can attack up to thrice during the Battle Phase.•If this monster destroys your opponent's monster by battle, inflict damage to your opponent's Life Points equal to that monster's combined ATK and DEF -1000. Steel Dragon Burning ArchfiendFIRE - Level 9 - Machine/Fusion/Effect - 3150/25501 Level 6 or higher "Steel Dragon" monster + 1 DARK "Archfiend" monsterThis monster is also always treated as Dragon-Type, and Fiend-Type. If this monster battles a LIGHT or WATER monster, banish the opposing monster without conducting damage calculation. If this monster is destroyed, Special Summon 1 of this monster's Fusion Materials from your Graveyard. Hypermech Steel Dragon FIRE - Level 12 - Machine/Fusion/Effect - 2100/1000"Steel Dragon" + 1 or more Machine-Type monstersThis monster is also always treated as Dragon-Type. This monster gains 700 ATK and DEF times the number of Fusion Materials used to Summon it. This monster can attack a number of times equal to the number of "Steel Dragon" monsters on the field. Knight of the Steel Dragon FIRE - Level 10 - Machine/Fusion/Effect - 3800/22001 "Steel Dragon" Fusion monster + 1 Level 6 or higher Warrior-Type monsterThis monster is also always treated as Dragon-Type and Warrior-Type. This monster gains 1000 ATK for every "Steel Dragon" monster in the Graveyard. Once per turn, you can destroy 1 "Steel Dragon" monster you control: negate and destroy 1 card your opponent controls. Once per turn, during either player's turn, if your opponent activates an effect that would banish 1 or more "Steel Dragon" monsters, you can destroy this monster to negate that effect. During your next Standby Phase after this effect was activated, if this monster is in your Graveyard: Special Summon it. Steel Dragon PyrrhaFIRE - Level 5 - Machine/Synchro/Tuner/Effect - 1500/21001 Tuner + 1 or more non-Tuner monstersThis monster is also always treated as Dragon-Type. This monster gains half the original ATK of the highest-Level "Steel Dragon" monster you control. If this monster is in your Graveyard during your Main Phase, and you control a face-up Synchro monster: you can Special Summon this monster. Bessemer Steel DragonFIRE - Level 7 - Machine/Synchro/Effect - 2200/01 FIRE Tuner + 1 non-Tuner monster This monster is also always treated as Dragon-Type. Once per turn, you can target 1 other face-up "Steel Dragon" monster you control with a Level: Increase or decrease this monster's Level (min. 1) by the Level of the target. If this monster has the highest Level on the field when it battles, this monster's original ATK and DEF become 3500 until the end of the Damage Step. If this monster has the lowest Level on the field, it cannot be targeted for attacks or effects. Stainless Steel DragonFIRE - Level 7 - Machine/Synchro/Effect - 2000/20001 "Steel Dragon" Tuner monster + 1 or more Machine-Type non-Tuner monstersThis monster is also always treated as Dragon-Type. If this card is Synchro Summoned: You can target 1 monster your opponent controls; reduce its ATK to 0, and if you do, this card gains ATK equal to that amount until the End Phase of this turn. If this card attacks it is unaffected by card effects until the end ofor the Damage Step. Once per turn: You can pay 1000 LP and target 1 monster and 1 Spell/Trap card on the field; destroy 1 and banish the other. If this card is in your Graveyard, you can banish 2 "Steel Dragon" monsters from your Graveyard, besides this monster, and Special Summon this card. You can only summon "Stainless Steel Dragon" once per turn this way. Nitrous Steel Dragon FIRE - Level 10 - Machine/Synchro/Effect - 3200/25002 Tuners + 1 or more non-Tuner "Steel Dragon" monstersThis monster is also always treated as Dragon-Type. This monster gains 500 ATK for every "Steel Dragon" monster in your Graveyard. As long as there is at least 2 "Steel Dragon" Tuner monsters in your Graveyard, this monster is unaffected by your opponent's card effects. Steel Dragon: Titanium AlloyFIRE - Level 12 - Machine/Synchro/Effect - 4400/40001 Synchro Tuner + 1 or more non-Tuner "Steel Dragon" Synchro monstersThis monster is also always treated as Dragon-Type. Must be Synchro Summoned using the above Synchro Materials, and cannot Summoned by other ways. If this is the only monster you control: Increase this monster's ATK by the ATK of all "Steel Dragon" monsters in your Graveyard. This monster is unaffected by your opponent's card effects. During each of your End Phases, send 1 "Steel Dragon" monster from your Graveyard to the Banished Zone or destroy this card. [spoiler=Spells/Traps]Steel Dragon UpgradesContinuous SpellOnce per turn: You can Tribute 1 Dragon-Type monster you control; Special Summon 1 "Steel Dragon" monster from your hand. You can only use the effect of "Steel Dragon Upgrades" once per turn. Steel Dragon EvolutionQuick-Play SpellTribute 1 "Steel Dragon" monster that was Special Summoned from your Extra Deck; Special Summon 1 "Steel Dragon" monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Steel Dragon Evolution" per turn. Steel and Dragon EnfusionQuick-Play SpellYou can only activate 1 "Steel and Dragon Enfusion" per turn. Fusion Summon 1 "Steel Dragon" Fusion monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials. If your opponent controls only Fusion monsters, you can target 1 of those monsters; Its name becomes "Steel Dragon" and it can also be used as Material. Rank-Up-Magic: Steel Dragon's ForceQuick-Play Spell Activate only if you control 2 or more face-up "Steel Dragon" monsters. Target 1 Rank 6 or lower Xyz monster you control: Xyz Summon 1 Xyz monster with the same Attribute that is 3 of fewer Ranks higher than that target from your Extra Deck, using the target monster as Xyz Material (Xyz Materials on the target monster become Xyz Material on the new monster). This counts as Xyz Summon. Steel Dragon RefineryNormal SpellPay 500 LP; Shuffle 2 "Steel Dragon" monsters in your Graveyard into your Deck, then draw 1 card. If a monster is sent to your Extra Deck this way, you can target 1 Spell or Trap card on the field; destroy it. Steel Dragon Reverse Continuous Trap You can only activate this card if you control a face-up "Steel Dragon" monster, except "Steel Dragon Frame". Once per turn, you can Special Summon 1 FIRE monster from your Graveyard. You can destroy this face-up card to Special Summon 1 "Steel Dragon" Fusion monster from your Extra Deck, using monsters you control as Fusion Materials. If this card is destroyed, except by its own effect: Special Summon 1 "Steel Dragon" Synchro monster from your Extra Deck, but its ATK becomes 0 until the End Phase of this turn. For other AGM members, our design is based around Cybers meet "Eyes" dragons. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 13, 2015 Report Share Posted September 13, 2015 On the RUM, on which side of the field is it targeting an XYZ monster? Yours or your opponent's or either one? Link to comment Share on other sites More sharing options...
Draconus297 Posted September 13, 2015 Author Report Share Posted September 13, 2015 Ah. Good point. Fixing. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 13, 2015 Report Share Posted September 13, 2015 Refined Steel DragonRank 9Fire/Machine/XYZATK: 3500 def: 2000 When this card summoned from your extra deck(either by XYZ summon or by the effect of a "Steel Dragon" card): You can special summon 1 "Steel Dragon" monster from your graveyard, except "Refined Steel Dragon". You can add 1 banished "Steel Dragon" card to hand. If a "Steel Dragon" monster(except this one) you control battles an opponent's monster: It gains 1000 ATK until the end of the damage step. You can detach 1 material from this card; Special summon 1 "Steel Dragon" monster from your hand or graveyard. You can only use each effect of "Refined Steel Dragon" once per turn. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 14, 2015 Author Report Share Posted September 14, 2015 Several monsters added. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 15, 2015 Author Report Share Posted September 15, 2015 Bump for review. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 16, 2015 Author Report Share Posted September 16, 2015 Bump. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 16, 2015 Report Share Posted September 16, 2015 Why did you make Delta a Gemini? Link to comment Share on other sites More sharing options...
Draconus297 Posted September 16, 2015 Author Report Share Posted September 16, 2015 Partially out of boredom, partially to make its extremely good effect harder to access, partially because there aren't many Gemini. Why do you think I took on an archetype of them (the Inner Demons)? I feel the same way about Unions. Spirits can take a hike, though, that was a really stupid concept. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 16, 2015 Report Share Posted September 16, 2015 Hey, Spirits are awesome. Don't you dare diss them. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 16, 2015 Author Report Share Posted September 16, 2015 I'm not discussing this, it would take up too much space and time. What do you think the best option would be to bring out Dense Armor, though?What monster with 2500+ DEF is splashable in Steel Dragons so the reusable Mirror Force can come out? Link to comment Share on other sites More sharing options...
Draconus297 Posted September 16, 2015 Author Report Share Posted September 16, 2015 Added a Rank 1, 4, and 7 Xyz monster. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 16, 2015 Report Share Posted September 16, 2015 Might as well. Steel Dragon Refineryspell Pay 500 LP; Shuffle 2 "Steel Dragon" monsters in your graveyard into your deck, then draw 1 card. If a monster is sent to your extra deck this way, you may target 1 Spell/Trap card on the field; destroy it. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 16, 2015 Report Share Posted September 16, 2015 You Know, I'm thinking that maybe having the RUM's extra effect only work if your opponent only controls fusion monsters is a bit too situational. How about lower it to 1 fusion monster? Link to comment Share on other sites More sharing options...
Draconus297 Posted September 16, 2015 Author Report Share Posted September 16, 2015 The RUM doesn't mention Fusions."Steel and Dragon Enfusion" does, but that's a really interesting flavor effect, that basically makes it a wincon v. Masked HERO. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 17, 2015 Report Share Posted September 17, 2015 My bad. I meant Enfusion. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 17, 2015 Author Report Share Posted September 17, 2015 Bump. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 19, 2015 Author Report Share Posted September 19, 2015 Bump. Link to comment Share on other sites More sharing options...
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