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[Leaderboard] Summer 2015 Postseason (Match 2-1)


Flash Flyer - Sakura

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Rules:


All Leaderboard rules apply.
First to 3 votes or most by 9/8/2015 @ 11:00 pm HST (UTC -10:00) wins.
If there are no votes after the deadline, next vote wins.
All voters must elaborate on their votes.
Contestants and I reserve the right to reject votes that are not of appropriate quality.
Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)

 

Make a LIGHT/DARK monster with a Level/Rank of 7+

Rewards:
The winner gets a rep from the loser.
All voters get a rep for voting.

 

Card A

 

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Dragonecro Savage Skull Dragon

8/DARK/Zombie/3000/0

Monster Effect:

2 Zombie-Type Monsters

While this card is face-up on the field or in the Graveyard, it is also treated as a Zombie-Type monster. When this card attacks an opponent's monster, it is unaffected by other card effects until the end of the Damage Step. When this card battles an opponent's face-up Attack Position Special Summoned Monster, you can activate this effect; this card ATK becomes double the original ATK of the opponent's monster until the end of the Damage Step. If you activated this effect, destroy this card during the End Phase. If this card is destroyed (by battle or by card effect), destroy all cards in your Pendulum Zone (if any), then place this card in your Pendulum Zone. You can only control 1 "Dragonecro Savage Skull Dragon".

 

Pendulum Effect:

When this card is placed in the Pendulum Zone, you can target 1 Level 8 DARK Monster with 3000 ATK and 0 DEF in your Graveyard; Special Summon that target. You must control no Fusion Monsters to activate and resolve this effect. All monsters on the field and in every Graveyard become Zombie-Type monsters. When this card would be sent to the Extra Deck face-up, it is sent to the Graveyard instead.

 

 

Card B

 


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1 Tuner + 1 or more non-Tuner monsters

You can only activate the (2) and (3) effects of "Heaven's Chosen Guardian" once per turn. (1) When a Warrior-Type monster is Normal Summoned, Trap Cards cannot be activated. (2) During either player's turn, when a card or effect is activated that would target a Warrior-Type monster you control: You can change this card's battle position; negate that activation, and if you do, destroy that card, also, this card's battle position cannot be changed (except by card effect) until the end of the turn. (3) If this card is destroyed by an opponent's card effect: You can add 1 of your banished Warrior-Type monster to your hand.


 

 

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Good luck to both competitors.

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I'm going to assume it intends to SS from the Grave.

 

Card A

I normally don't see Zombies run Polymerization or anything that facilitates Fusion Summons, or anything Fusion-based being associated with Zombies. So we'd usually have Zombies going out of their way to run Poly, in which case the payout must be worth the trouble.

 

And man, is it quite the payout. 2 Zombies is quite flexible despite Zombies going out of their way to run Poly, but you get a nice 3000 ATK semi-Armades. What's even better is that if you put it against a boss monster that can beat it in a straight-up battle, you are still guaranteed a win when you couple its ridiculous boosting effect with the Armades effect, and can nearly instagib the opponent if the attack target is big enough. Yes, this card self-destructs afterwards, but considering its kind as an Extra Deck Pendulum you won't mind it, since that's where you get to use its other effects.

 

The moment it lands, you get to put out a beater - most likely Dragonecro or another copy of this card (which requires some loophole-leaps to accomplish) It zombifies everything on the field and in the Graveyard, granting access to the Grave-stealing abilities of Zombies in general. What concerns me is Scale 0, though, as it results in unprecedented amounts of Pendulum swarm. Fortunately, the only Zombie Pendulum Monster available, PM Captor, doesn't have a good Scale to work with this in a pure Zombie Deck, but I'm certain it can be abused with a randomly splashed Pendulum for maximum profit.

 

Card B

At long last, a decent generic LV7 Synchro since Dark Strike Fighter. Its effect only extends to Warriors, but the second effect is decent enough for it to be a good body on its own, since it can affect itself. Since there are few card effects that don't target, this card is safeguarded from a good deal of removal attempts. While it does change its battle position, it's rather hardy in both its ATK and DEF so it's not terribly exposed when it blocks an effect.

 

When it does go down by a card effect (that usually destroys) you get a banished Warrior back - usually something that might've been lost to a BTH or banished for, say BLS or so. Decent stuff as it lets you recover some advantage investment if played right. First effect prevents Trap Holes or TTs from going off if you Normal Summon, but since there's more than enough that triggers on Special Summon, it feels more like icing on the cake at this point.

 

Verdict

Card A looks impressive, but is ultimately marred by the lacking card pool it can interact with. But I don't doubt that somewhere in the near future there will be cards that can accidentally break this card and its Scale 0 in half, or more potential targets for this card to recover. Card B has its effects appreciably subdued, usually due to the far larger scope of support, but in doing so I can still see it having the same general playability in the near future. Based on this, my vote goes to Card B.

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Actually, Card A does have one advantageous Fusion card which made Nethersoul not terrible as well, Dragon's Mirror. Because Zombies are very Grave heavy, the access to these two great beaters are nifty. The ability to become virtually indestructible is probably the biggest issue here, even if it self-destructs. But then you get a Zombie World in your Pendulum Zone that can throw out either Dragonecro from the Grave (being destroyed in the Pendulum Zone now means you actually can throw out the other copies no problem).

B kind of has an okay generic effect as well as rather potent Warrior-specific support. On its own, it can negate a targeting effect for itself, but it's one use every two turns. Stats are kind of decent.

Vote for B too.

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